benguin wrote:
Bobbias wrote:
People have been mapping for mania style (whether 4, 6, or 7k) for years now in various different games, none of which have anything remotely close to the modding community that osu has let alone some sort of actual ruleset, and yet there are a ton of very good maps/charts out there for those games. Everyone in those communities is completely free to use or abuse features in any way they feel like and yet if you look at what the good players play, the maps are generally all very well done. All we really need is a set of guidelines at best.
On FFR, a 4K game, you'd be surprised as to how formal the "ranking" process is, "maps" are accepted from users and then sent to various judging groups to have each judge in the group give it a score out of 10. This score is then averaged (excluding the highest and lowest score). All the "maps" in that batch that have a score of at least X/10 are then accepted and are put in the queue to be added to the game at a later point. Even for stepmania packs, there is usually at least one judge that decides what files are acceptable for the pack and what is not.
Anyways, I'm hoping the ranking criteria for maps for o!m won't be as strict as those in the FFR community (you'd be slashed points for the simplest errors things like "layering" and "pitch relevancy.") Mostly just looking for stuff that's fun and not stupid.
Drafura wrote:
In the other hand I see mapset using only one of the nK for all diff as a very good thing so 4K mappers can map insanes (and fix the "war" between score differences on tops).
I like this
Well to be fair, FFR was considered almost a joke compared to Stepmania for a very long time. My main point was that most communities do not have any rules at all, and that they operate perfectly fine without them. There are fewer overall things you can do to a mania style map that would make it unplayable (you can hit multiple notes at once, you can't layer holds under each other, etc. etc.) so overall the mode should require fewer overall even if you wanted to create a strong set of rules. The other thing about FFR is that being a flash game, the songs must be included as "part of the game" in a sense, they need to be moderated in some way since FFR has a more or less global songlist that everyone uses (unless things have changed. Feel free to correct me if that is the case.) In osu, the songs are completely separate from the game.
I don't get why everyone gets hung up on hitsounds. In games like IIDX, O2jam etc. hitsounds were part of the song, so they were important, but in stepmania, there were no hitsounds unless you turned on the extremely annoying clap sound for each note, and most people played without that. I don't feel that there is a
need for hitsounds, period. IMO hitsounds should be entirely a personal preference issue, unless they are done in some way that is extremely annoying (like every note being a clap), and should be regulated by modding, rather than by some hard rule anyway.
Also, on the subject of slider velocity:
I don't think slider velocity is a good idea. As it stands, the BPM of the song (or BPMs, in the case of maps with changes) determine the scroll speed, meaning that with a bit of practice, you can almost always determine which speed you should be playing a map at. If slider velocity were introduced, it would be easily abused. It would make it much more difficult to determine what speed you should play at, since you couldn't count on the BPM to tell you what speed the song would actually fall at. It would also make it impossible to determine which maps had changes in scroll speed, since you could use a single BPM, but use slider velocity to suddenly change speeds on a player with no indication outside the map that it would change. Changing sider velocity in standard isn't a big deal because chances are the player should be able to adjust fairly quickly if they find sliders are suddenly faster or slower than they anticipated. In mania, if there is a large change in speed with no corresponding BPM change, it could be enough to force the player to have to play the song at a lower speed, but with no warning it would be impossible to determine whether you should or shouldn't reduce your speed until you hit that part of the map. That would result in many players failing or retrying at a specific change just because they had no idea it was there. With BPM changes, you always know the maximum scroll speed you'll have to deal with meaning that you will always know that there is at least a section somewhere that scrolls at the maximum BPM listed.