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Begin osu!mania ranking criteria discussion

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Drafura

LKs wrote:

Mania only mapsets are rankable already.(said by woc2006)
I'm kinda suprised of this. Mania allready have so many mappers/modders ? In the other hand I see mapset using only one of the nK for all diff as a very good thing so 4K mappers can map insanes (and fix the "war" between score differences on tops).

Edit : I mean if getting more than 5-6 mods for a specific mania mapset is going to be a difficulty for the mapper. Are you sure getting mods isn't going to be a problem here ?
benguin

Bobbias wrote:

People have been mapping for mania style (whether 4, 6, or 7k) for years now in various different games, none of which have anything remotely close to the modding community that osu has let alone some sort of actual ruleset, and yet there are a ton of very good maps/charts out there for those games. Everyone in those communities is completely free to use or abuse features in any way they feel like and yet if you look at what the good players play, the maps are generally all very well done. All we really need is a set of guidelines at best.
On FFR, a 4K game, you'd be surprised as to how formal the "ranking" process is, "maps" are accepted from users and then sent to various judging groups to have each judge in the group give it a score out of 10. This score is then averaged (excluding the highest and lowest score). All the "maps" in that batch that have a score of at least X/10 are then accepted and are put in the queue to be added to the game at a later point. Even for stepmania packs, there is usually at least one judge that decides what files are acceptable for the pack and what is not.

Anyways, I'm hoping the ranking criteria for maps for o!m won't be as strict as those in the FFR community (you'd be slashed points for the simplest errors things like "layering" and "pitch relevancy.") Mostly just looking for stuff that's fun and not stupid.

Drafura wrote:

In the other hand I see mapset using only one of the nK for all diff as a very good thing so 4K mappers can map insanes (and fix the "war" between score differences on tops).
I like this :D
lepidopodus
Hmm, maybe... Proper hitsounding?

http://osu.ppy.sh/s/61212

Oh well, I don't mean this one is perfect or something but at least trying to add some simple keysounds, that is all. Maybe this is a experimental cases for hitsounding?
(Ok, shame on me, it's like advertising my own map in here.)
ryza
Why do you think there should be rules regarding hitsounds?
lepidopodus
@^: Well, that's a kinda personal preference, cause I think keysounds is important in this kind of key-hitting(?) rhythm game. But I didn't say anything about 'rules' yet, you know. Just leaving reference map like someone did previously.

EDIT:
Oh and if you ask me, I don't really want to enforce this kind of hitsounding or something since making such thing in osu editor is really, really pain.
ryza
Oh, that's all you meant by that
I assumed you meant that it should be made as a rule with your first statement
Sorry for misunderstanding.
Bobbias

benguin wrote:

Bobbias wrote:

People have been mapping for mania style (whether 4, 6, or 7k) for years now in various different games, none of which have anything remotely close to the modding community that osu has let alone some sort of actual ruleset, and yet there are a ton of very good maps/charts out there for those games. Everyone in those communities is completely free to use or abuse features in any way they feel like and yet if you look at what the good players play, the maps are generally all very well done. All we really need is a set of guidelines at best.
On FFR, a 4K game, you'd be surprised as to how formal the "ranking" process is, "maps" are accepted from users and then sent to various judging groups to have each judge in the group give it a score out of 10. This score is then averaged (excluding the highest and lowest score). All the "maps" in that batch that have a score of at least X/10 are then accepted and are put in the queue to be added to the game at a later point. Even for stepmania packs, there is usually at least one judge that decides what files are acceptable for the pack and what is not.

Anyways, I'm hoping the ranking criteria for maps for o!m won't be as strict as those in the FFR community (you'd be slashed points for the simplest errors things like "layering" and "pitch relevancy.") Mostly just looking for stuff that's fun and not stupid.

Drafura wrote:

In the other hand I see mapset using only one of the nK for all diff as a very good thing so 4K mappers can map insanes (and fix the "war" between score differences on tops).
I like this :D
Well to be fair, FFR was considered almost a joke compared to Stepmania for a very long time. My main point was that most communities do not have any rules at all, and that they operate perfectly fine without them. There are fewer overall things you can do to a mania style map that would make it unplayable (you can hit multiple notes at once, you can't layer holds under each other, etc. etc.) so overall the mode should require fewer overall even if you wanted to create a strong set of rules. The other thing about FFR is that being a flash game, the songs must be included as "part of the game" in a sense, they need to be moderated in some way since FFR has a more or less global songlist that everyone uses (unless things have changed. Feel free to correct me if that is the case.) In osu, the songs are completely separate from the game.

I don't get why everyone gets hung up on hitsounds. In games like IIDX, O2jam etc. hitsounds were part of the song, so they were important, but in stepmania, there were no hitsounds unless you turned on the extremely annoying clap sound for each note, and most people played without that. I don't feel that there is a need for hitsounds, period. IMO hitsounds should be entirely a personal preference issue, unless they are done in some way that is extremely annoying (like every note being a clap), and should be regulated by modding, rather than by some hard rule anyway.

Also, on the subject of slider velocity:

I don't think slider velocity is a good idea. As it stands, the BPM of the song (or BPMs, in the case of maps with changes) determine the scroll speed, meaning that with a bit of practice, you can almost always determine which speed you should be playing a map at. If slider velocity were introduced, it would be easily abused. It would make it much more difficult to determine what speed you should play at, since you couldn't count on the BPM to tell you what speed the song would actually fall at. It would also make it impossible to determine which maps had changes in scroll speed, since you could use a single BPM, but use slider velocity to suddenly change speeds on a player with no indication outside the map that it would change. Changing sider velocity in standard isn't a big deal because chances are the player should be able to adjust fairly quickly if they find sliders are suddenly faster or slower than they anticipated. In mania, if there is a large change in speed with no corresponding BPM change, it could be enough to force the player to have to play the song at a lower speed, but with no warning it would be impossible to determine whether you should or shouldn't reduce your speed until you hit that part of the map. That would result in many players failing or retrying at a specific change just because they had no idea it was there. With BPM changes, you always know the maximum scroll speed you'll have to deal with meaning that you will always know that there is at least a section somewhere that scrolls at the maximum BPM listed.
s ranker disc
3 words yay and 5 keys :idea: :D :)
rickyboi

lepidopodus wrote:

Hmm, maybe... Proper hitsounding?
This would be really nice and useful if there's any tutorial on how to do those. I still can't get it right.

and yea the editor really is a pain.
Topic Starter
those

Bobbias wrote:

the extremely annoying clap sound for each note
Lol Assist Tick

We know that other communities have worked fine. However, this community is not one like FFR; we don't have a set time of when to rank maps. What we also know is that mania mapping is much less restrictive when compared to the other three game modes, but there just has to be a bottom line to weed out what makes a good map rankable and what should be changed. Only when guidelines are created can we actually rank the maps, and as more maps are made we will revise the guidelines so that we have criteria best fitting for this community.

So for now, we've talked about a few things. Hitsounds, slider velocity, diff spread, and other criteria that can already be found in the Standard Ranking Criteria. Can we work on an actual set of rules/guidelines that set the above items in stone? I'm sure you're all dying to get mania maps ranked.
Yuzeyun
Hmm, to start with, few ideas :

- Avoiding the use of 1-finger streams for too long. They can become frustrating to play at higher speeds and thus make the whole chart unfun.
- Maybe using pauses and stuff ? I don't know about the 0-bpm thing in osu!mania. If this is possible to do such a thing, avoiding the overuse of those things. Gimmicks, but not too much. Allowing this for non-musical parts (Gangnam Style has nothing preceeding "Oppan Gangnam Style" before the chorus if you want an example.)
- What I said above, this also applies for x2 x4 x8 x16 and stuff sections, not anyone is a hardcore StepMania player who can read gimmicks with X-mods ! The chart should be sightreadable.
- Unicity of the scrolling speed through the whole mania mapset.

You can discuss about these ideas and add some more !
Agka
IF we get scrolling speed variance there's no need to keep it consistent- just that if it's done it's kept at a higher level of difficulty if you plan to not include them in some difficulties. See speeds for instance in sm5, where you can change the scrolling speed without altering the BPM. We're looking to do something like that.

Drafura wrote:

LKs wrote:

Mania only mapsets are rankable already.(said by woc2006)
I'm kinda suprised of this. Mania allready have so many mappers/modders ? In the other hand I see mapset using only one of the nK for all diff as a very good thing so 4K mappers can map insanes (and fix the "war" between score differences on tops).

Edit : I mean if getting more than 5-6 mods for a specific mania mapset is going to be a difficulty for the mapper. Are you sure getting mods isn't going to be a problem here ?

Yes. They do.
No it won't be a problem.

There's already a LOT of people that are active. Mania might be the mode that starts with the most momentum.

And regarding ranking rules- Mania is not to be very strict, unlike standard- some stuff that might seem stupid on a map is very fun, great and even amazing when used in other contexts.

And 2x or 4x etc.. gimmicks done properly can be sightreadable. Sometimes people did someething like using 2x bpm while doing stops that only made it look like it vibrated a bit and such.
Yuzeyun
I want to say to avoid this yet as people can't make gimmicks that well (I can't do it myself tbh) but with good experience in mapping those you can make such awesome charts (Divinelegy anyone ?)
I would consider it as a guideline pretty much (as well as everything but the 1/4 1-fing streams)
Entozer
As long as the mapped notes makes sense and fun, it should be okay isn't it? It's quite easy to see which maps are retarded enough to be unrankable. (Edit:) And to an extent, unapprovable.

Like Agka said, Mania ranking rules shouldn't be very strict. Else we'll have maps that looks all the same due to limited placing of the notes (4 to 8 lanes). Also, like what Agka said again, gimmicks should be sightreadable. Exceptions would be an extreme case, but should be allowed if ever.
Agka
it's easy, but we need the guidelines so people don't complain by saying THIS ISN'T UNRANKABLE THE RULES DON'T SAY IT

which is basically what we must avoid


EDIT:

guideline- if you made your map with a converter (e.g. o2jam ojns, bms or .sm, or ftb) include the original (unconverted) file.
Mithos
All I want to contribute is a rule that bans/limits long jackhammers. Normal Length jackhammers (3-5) should be enough to fit any stutter in a song, and dubstep/electronic music that might call on longer jackhammers can usually use different, more flow-y patterns. It's not hard to avoid using them.
rickyboi

Mithost wrote:

Normal Length jackhammers (2-4) should be enough
Fixed that for you. 5 is rarely used unless if the song really fits it.

And yet I still keep making mash notes which are harder than jackhammers orz.
Mithos
I said 3-5 because other people seemed to want more lenient rules (which is fine).
rickyboi

Mithost wrote:

I said 3-5 because other people seemed to want more lenient rules (which is fine).
Actually we should just remove this rule about jackhammers. I'm sure modders and possibly new mappers would already know if the chart is dumb enough if they have too many.
Mithos
Lets just put it in a a huge rule that says "No stupid patterns"
ryza
subjective rules are bad
Yuzeyun

rickyboi wrote:

Mithost wrote:

I said 3-5 because other people seemed to want more lenient rules (which is fine).
Actually we should just remove this rule about jackhammers. I'm sure modders and possibly new mappers would already know if the chart is dumb enough if they have too many.
192 bpm jacks
FOR 8 BEATS
I NEARLY BROKE MY HANDS

unless the song is called "jackhammer madness" there is no real reason to put any long jacks at 170+ bpm.
ryza
Neat, someone made something hard and you got mad

There was likely no reason for them to map like that, but guess what else? There is no reason to make a rule against it either.

Regarding jackhammers, all that needs to be said is a guideline telling you to use them carefully and not overmap. If that's even necessary.

They fit when they fit, and if they don't they definitely get modded out.

I can't believe this is still a discussion, making rules about patterns is a dumb idea in general
rickyboi

_Gezo_ wrote:

192 bpm jacks
FOR 8 BEATS
I NEARLY BROKE MY HANDS

unless the song is called "jackhammer madness" there is no real reason to put any long jacks at 170+ bpm.
I don't see any problem here.
>200 bpm
>skip to 1:01
>jackhammering like it's nothing.


Anyway I don't wanna see any rules about preventing jackhammers but I'd rather wanna see someone make a guideline about what's good and what's bad when you use these kind of patterns.
Big and Busty

Agka wrote:

-You can't use BPMs to do speed effects. (because it breaks osu. not because they're stupid or whatever.)

Basically, off the top of my head.
I'd like to see 0 bpm notes, they look nice and you can map a breakcore map in a cool way, please stop restricting this game so much...
Sakura

Big and Busty wrote:

I'd like to see 0 bpm notes, they look nice and you can map a breakcore map in a cool way
If this was osu! standard i would be saying "hell no", but this is osu!mania and iirc in DDR/Stepmania a 0 bpm section should make the notes freeze in place until the end of said section, and that's actually cool.
Bites

Sakura wrote:

Big and Busty wrote:

I'd like to see 0 bpm notes, they look nice and you can map a breakcore map in a cool way
If this was osu! standard i would be saying "hell no", but this is osu!mania and iirc in DDR/Stepmania a 0 bpm section should make the notes freeze in place until the end of said section, and that's actually cool.
bpm gimmicks can be VERY cool & fun when used properly, so i think at the very least they should be possible to approve, at best ranked on an insane diff
Kuro

Agka wrote:

-You can't use BPMs to do speed effects. (because it breaks osu. not because they're stupid or whatever.)
BPM speed effects add more creativity to maps and allows a mapper to express his or her self in their own way.
ja'i envie de plasir looks 100000x cooler with 0 BMP effects than if it didn't have them.

I wish Taiko mappers were more creative like this... or maybe they aren't to blame and it's the rules that hold them back. :roll:

There's been a decrease in Taiko mappers because of these strict rules. Please don't let this happen to osu!mania as well. I'd hate to see it die before it ever took off. :|
Mithos
Most fun stepmania maps are either crazy hard, swing maps, or BPM gimmicks. BPM gimmicks, even if they can only go to approved, should not be limited because it puts a lot more into the game for all difficulty levels. I might as well post an example.



This is stuff that storyboarding probably can't conventionally accomplish, but it's in the same boat as songs like Fake It. It's definitely not sightreadable, but it is still a work of art and at least deserves approved status.
Agka
I think you haven't read my stance on BPM changes.

I like them. They're the best type of gimmick to hit the universe.

It offers so much flexibility and ways of fun.

BUT OSU CAN'T HANDLE THEM.

try adjusting the offset of a song that uses bpm gimmicks in osu!, and see how the cookie goes apeshit. See how it breaks the holds.

But seriously. Osu! can't handle them. And it probably never will. So while osu! can't handle them properly, they can't. be. ranked.

It's that.

If you want the real deal, play the real deal, and leave mania to be what peppy and woc wants it to be. We can't do decisions on that.
Big and Busty

Agka wrote:

I think you haven't read my stance on BPM changes.

I like them. They're the best type of gimmick to hit the universe.

It offers so much flexibility and ways of fun.

BUT OSU CAN'T HANDLE THEM.

try adjusting the offset of a song that uses bpm gimmicks in osu!, and see how the cookie goes apeshit. See how it breaks the holds.

But seriously. Osu! can't handle them. And it probably never will. So while osu! can't handle them properly, they can't. be. ranked.

It's that.

If you want the real deal, play the real deal, and leave mania to be what peppy and woc wants it to be. We can't do decisions on that.
It can.. please try to map something? I have a few maps with 0 - 9999 bpm, and I don't really see anything broken?
Agka
"Map something. It can."

really?

I mean, really?
Drafura

Big and Busty wrote:

I have a few maps with 0 - 9999 bpm, and I don't really see anything broken?
Link ? I'm really interested in how this is done in a good way.
rickyboi
All slider ends must be mute.
Charles445

Agka wrote:

"Map something. It can."

really?

I mean, really?
Yeah... really.
I was messing around seeing if I could get the pauses in Max Infinity to work visually in osu! and it worked like a charm.
I didn't use absolute 0 BPM, I used 0.01 and there were no problems at all.
Yuzeyun

rickyboi wrote:

Anyway I don't wanna see any rules about preventing jackhammers
to me it is like asking not to put rules about extremely stupidly retarded streams in taiko. (and those words just are dimming what I think to the maximum extent)
for approval yes as long as we can make long jackhammers that are >8bt long without breaking people's hands (do you know people who can jackhammer Freedom Dive ?), but people who can't play that speed should not be left if the map is for ranking.

Kuro wrote:

I wish Taiko mappers were more creative like this... or maybe they aren't to blame and it's the rules that hold them back. :roll:
0x sections does not exist anymore, as well as >10x, that's why I ditched my The End project. Kuri's Sebben Crudele is completely broken, now. All because this fucking stupid 0x section in some ranked map made it broken, thanks to the HD fix. :/
Agka

Charles445 wrote:

Agka wrote:

"Map something. It can."

really?

I mean, really?
Yeah... really.
I was messing around seeing if I could get the pauses in Max Infinity to work visually in osu! and it worked like a charm.
I didn't use absolute 0 BPM, I used 0.01 and there were no problems at all.

try changing your map's offset (so all red points can stay where they are right now) and/or move all of your notes at the same time (which you can select them all, but you can't drag them through the timeline)
VoidnOwO
:oops:
Agka
whatever, do as you like.

i'm not up to really explain it, I honestly can't care less if you're acting stubborn and prefer doing hacky bpm changes instead of sv velocity multipliers.
Hanyuu
You can do smooth changes too you just need to add 2 more timing sections :?
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