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bbn - Identic Conflict [Osu|Taiko]

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Topic Starter
Flower

forevehappy wrote:

hi~隨機 Taiko mod
Taiko Hard
00:25:285 (26,27,28,29,30,31,32) - dkdkddk? no...? 这里我觉得跟随高低音比较好 kdkkddk
00:40:790 (95,102) - k?这里其实是达人三弦的梗……所以不改
00:47:026 (118) - k这里我觉得跟随高低音比较好
00:58:993 (163) - Dbgm音量很低 用D好怪……
01:15:172 (30) - k?同上。01:14:751 (27) - 改成了k

Taiko Oni
00:45:510 (171) - d就可以了,像[01:01:689]這段開始用D才更好明明这里有大镲D:

嗯嗯,果然觸到我了 :)
good luck
嗯虽然基本没采用……总之多谢mod~


Steph De Chine wrote:

From Steph's Queue
看了下,其实整体还不错 其实要有那么多星星的都不错

Standard
00:02:027 (1,2,3,4,1,2,3,4) & 00:18:206 (1,2,3,4) - 这个直线不是很好看?改成稍微带点旋转的菱形?改成方形了
01:14:488 (1) - 可以分成两段,一段到01:14:825,另一段从01:15:162开始 改成了折返滑条 听起来舒服些
01:17:185 (1,2) - 这段还是听起来有些奇怪呢~ ^

Hyper暂时没找到啥问题

话说……有必要把几乎全部的Slider都搞成直角弯的吗?就不能搞点弧出来吗?D:

看起来好像我也没Mod出来啥~~
多谢mod~
Poggo
Hi mod from #modreqs

Another

00:33:365(1,2) - I think better if you a little stack it~ With circle size 5 it will be very difficult for play~
00:44:320 - add slider 1/4 with NC http://puu.sh/12RM2 and put normal sound with volume:

00:44:320 - 20%
00:44:657 - 25%
00:44:994 - 30%
00:45:331 - 35%

It sounds better~

00:49:376 - remove note here~ make rhythm same on 00:48:028 bcz rhytm in music not change
01:14:488(1,2,2) - stack better~
01:17:859(1,2) (1,2) - ^
01:27:297 - add NC here for final pattern

Hyper

00:44:320 - same on Another
00:49:376 - remove this note
01:28:477 - make so http://puu.sh/12RUi It will be better follow the music~

Standard

00:27:971(2,1) - very big spasing for normal diff~ correct it
01:04:376 - remove all repeats and add slider 1/1 on white ticks

Good luck~
[Mahua]
唔 这边卡爆了 来支持一下
jogfi2002
Standard

00:22:251 (4) - 这里为啥没有上finish音呢……
00:45:500 (1,2,3,4,5,1,2,3,1,2,3,4,1,2,3,4,1,2) - 个人感觉这一段可以加入clap来增强一下打击感,例如在2那里开始以固定间隔放。
01:11:792 (1,2) - 前面都有clap这两个slider却没有呢= =

Hyper

00:52:578 (2) - 个人感觉这个slider可以考虑跟前一个slider互成角度,能更加切合这一段前后的那种排列风格=>如图


貌似就看出这些来了……也许是不怎么有用的东西,咱刚刚开始接触mapping嗯……
不过Standard的音效还真不错啊,学习了!
Topic Starter
Flower

Katty Pie wrote:

Hi mod from #modreqs

Another

00:33:365(1,2) - I think better if you a little stack it~ With circle size 5 it will be very difficult for play~ what does that mean... the distance is okay for Another
00:44:320 - add slider 1/4 with NC http://puu.sh/12RM2 and put normal sound with volume:

00:44:320 - 20%
00:44:657 - 25%
00:44:994 - 30%
00:45:331 - 35%

It sounds better~
nope. other mappers points out this problem and I explained, that this section has a blank atmosphere which is not suitable for more notes.

00:49:376 - remove note here~ make rhythm same on 00:48:028 bcz rhytm in music not change Kept. There is a piano hit here, unlike the former one.
01:14:488(1,2,2) - stack better~
01:17:859(1,2) (1,2) - ^ Fixed, trying my best orz
01:27:297 - add NC here for final pattern fixed

Hyper

00:44:320 - same on Another Kept
00:49:376 - remove this note Same reason as in Another
01:28:477 - make so http://puu.sh/12RUi It will be better follow the music~ Nope. The pattern is like Another.

Standard

00:27:971(2,1) - very big spasing for normal diff~ correct it Fixed
01:04:376 - remove all repeats and add slider 1/1 on white ticks Partly taken. I reduced one repeat and add a note after it.

Good luck~

jogfi2002 wrote:

Standard

00:22:251 (4) - 这里为啥没有上finish音呢…… fixed
00:45:500 (1,2,3,4,5,1,2,3,1,2,3,4,1,2,3,4,1,2) - 个人感觉这一段可以加入clap来增强一下打击感,例如在2那里开始以固定间隔放。这里和Another是一样的,加clap比较奇怪
01:11:792 (1,2) - 前面都有clap这两个slider却没有呢= = fixed

Hyper

00:52:578 (2) - 个人感觉这个slider可以考虑跟前一个slider互成角度,能更加切合这一段前后的那种排列风格=> 如图 好主意 fixed


貌似就看出这些来了……也许是不怎么有用的东西,咱刚刚开始接触mapping嗯……
不过Standard的音效还真不错啊,学习了!

Thank you all for modding ~
a32
Hi~Mod from PM request~



[General]
没啥好吐得0.0




[Standard]
  1. 不得不说最低难度不用CS3好奇葩...(当然现在这个也可以
  2. 01:22:578 (5) - add NC 然后 remove NC at 01:23:926 (1)?



[Hyper]
  • 没什么



[Another]
  1. 00:28:140 (10) - 这个slider感觉往下移一些会更好看
  2. 00:29:320 (9) - NC
  3. 00:49:207 (5,6,1) - spacing
  4. 00:52:915 (3,4,5) - ^,不好看



好吧挑不出什么了orz 感觉这图已经不错了...找个MAT来看吧
Topic Starter
Flower

a3272509123 wrote:

Hi~Mod from PM request~



[General]
没啥好吐得0.0




[Standard]
  1. 不得不说最低难度不用CS3好奇葩...(当然现在这个也可以
  2. 01:22:578 (5) - add NC 然后 remove NC at 01:23:926 (1)?
你想干什么醒哥?




[Hyper]
  • 没什么



[Another]
  1. 00:28:140 (10) - 这个slider感觉往下移一些会更好看 fixed
  2. 00:29:320 (9) - NC ^
  3. 00:49:207 (5,6,1) - spacing ^
  4. 00:52:915 (3,4,5) - ^,不好看 ^



好吧挑不出什么了orz 感觉这图已经不错了...找个MAT来看吧
wantuole
:) mark and star~
:roll:
[General]
nothing
[Standard]
00:28:983 (1) - 前面弯曲后面直的.像3一样 直着的那端对这2
01:01:005 (3,4) - 1,2相同音 同样的间距
[Hyper]
好评,最好开头和Standard难度区分开来
[Another]
吐槽,这开头最简单 比Standard还简单
而且小note不适合这种空洞的摆设
Strawberry
来支持一发\:D/
Niva
Hi Flower~

[General]

-> Set PreviewTime to PreviewTime: 44067? (it's the most accurate time for me)
-> Remove the space between 'corypheesoft Evening' on tags
-> About Taiko diffs:
  1. Remove countdown from both diffs, they start on the same point as the osu! standard diffs xD
  2. If you want to use Japanese diff names, rename the Taiko Hard to Taiko Muzukashii orz... If you want to use English diff names, rename Taiko Oni to Taiko Insane :3
  3. Also, personally I think you shouldn't disable the video here, the video is beautiful >_<
-> Err, I think you don't need combo colors that much... Using six combo colors are fine, but current colors you're using doesn't look harmonious... Err, you can try this instead: (or rose-related color as well :3)
Combo1 : 152,254,243
Combo2 : 245,159,255
Combo3 : 172,132,255

[Standard]

-> Uhm, are you following BMS/IIDX difficulty naming here? If so, rename to Normal orz (IIDX/BMS songs use Normal :3)

  1. 00:06:071 (4,1) - Although already new combo'ed, this spacing is still tricky for beginners though (especially it's your easiest diff)... I think (1,2,3,4)'s square should start from the bottom-right (current (2)'s position) and moving counterclockwise (:
  2. 00:15:510 (1) - Uhm, just simply move the bezier midpoint to ~x:105 y:304 to make this slider tidier orz, it won't hurt xD
  3. 00:27:971 (2) - Move to ~x:273 y:163? It'll flow better if it's placed in the bottom-left of (1)'s end imo...
  4. 00:38:758 (3) - (optional) Try to put the red waypoint lower, around ~x:96 y:152 perhaps? It'll create a better angle with your previous (2) :
  5. 00:40:106 (1) - Whistle + finish on slider's start? (I can hear a cymbal there)
  6. 00:39:432 (4,1,2,3,4) - Uhm, these five's placement looks quite random for me orz... Actually you can just try to create slider fan by using the rotate function, or you can even create a symmetry actually xD
  7. 00:42:803 (1) - Whistle on spinner's end? It really fits~
  8. 00:45:500 (1) - Err, to be honest, on easiest diff I suggest to avoid placing post-spinner notes in the center, the spinner's comboburst will cover it orz >_< - It's not unrankable though, but you can just simply move this to ~x:320 y:7 (:
  9. 00:50:893 (1) - (optional) Uhm, personally I think this slider shape follows your flow better~
  10. 00:54:264 (2) - Change into two circles? Plays more natural before the spinner imo...
  11. 00:59:657 (3) - (optional) I'd personally remove whistle here to emphasize the next whistle in (4), up to you though :3
  12. 01:04:376 (1) - Uhm, try to use less bezier waypoints here orz >_<
    329,245,64376,6,0,B|358:267|391:262|391:262|368:291,2,100,4|8|2,0:0|0:0|0:0,0:0:0
  13. 01:14:488 (1) - Whistle on slider's end, to emphasize the high note?
  14. 01:19:207 (2) - (optional) To build a better angle with (1), regardless of the spacing put this circle in ~x:175 y:122? (it won't be hard to catch, don't worry xD)
  15. 01:26:623 (4) - Here, I really recommend to remove the repeat and add circle on 01:27:297 - it's the downbeat, plus circle will play much better before last spinner compared to slider's end, really~
  16. 01:27:634 (1) - Start spinner 1/2 after last note, instead of 1/1 after, to blend with the music more?
[Hyper]

-> Tick Rate 2 sounds better here for me (:

  1. 00:12:307 (1) - (optional) I'd create an arc here by placing this on ~y:160, looks more elegant imo (:
  2. 00:12:813 (1) - Finish on slider's start, to accompany the cymbal sound?
  3. 00:18:206 (1,2,3) - Here, you can try to play with slider speed manipulation (something like 1.0x -> 1.1x -> 1.2x) to create a sequence of sliders which gets gradually longer~
  4. 00:27:297 (2) - ...maybe stack to previous 00:24:769 (4)?
  5. 00:30:668 (1) - (optional) Put in ~x:224 y:227, to continue the previous jump's momentum?
  6. 00:36:398 (4) - Uhm, I think the distance spacing is somewhat too forced here... I'd create a power jump here by using higher spacing, personally xD
  7. 00:47:016 (1,2) - Here also, the pattern will be more interesting to play if arranged diagonally like this:
  8. 00:50:050 (2) - Move to ~y:52, to make (2,4,2)'s spacing more equal?
  9. 00:59:320 (2) - I highly recommend to CTRL+G this slider (Reverse Selection / previously CTRL+R), to make a circular movement~
  10. 01:00:331 (1,2,3,4) - Don't stop the clap sequence here orz... Feels quite weird having the clap stopped and then continued again in the next pattern >_<
  11. 01:04:376 (1,2,3,4) - (optional) Personally I feel a pseudo-star shape like this plays better before the spinner rather than slider fan, but up to you though (:
  12. 01:19:207 (4) - Finish on slider's start? The cymbals are strong enough imo...
  13. 01:27:297 (2,3,4,5,1,2,3) - Just an advice actually, for patterns like this you can just easily put a circle in the center, arrange the seven circles by using the approachcircle's guide, and then delete the center circle - more or less it's like this in edit mode:
    ...after editing, delete the middle (4) :3 - the result will be like this:
    164,120,87297,1,6,0:0:0
    88,132,87466,1,0,0:0:0
    47,195,87634,1,8,0:0:0
    57,269,87803,1,0,0:0:0
    112,319,87971,5,2,0:0:0
    187,314,88140,1,0,0:0:0
    236,257,88309,1,8,0:0:0
  14. 01:28:477 (1) - Start spinner 1/2 after? (the melody starts in 01:28:646 actually >_<
[Another]

-> Same as Hyper - use tick rate 2?

  1. 00:12:813 (1) - Don't be afraid to use whistle + finish on slider's start, they really fit (:
  2. 00:18:206 (1,2,3) - I think it'll be MUCH better if you arrange (1,2,3) in a triangle like this:
    257,93,18206,5,4,0:0:0
    341,242,19555,1,4,0:0:0
    170,242,20903,1,4,0:0:0
  3. 00:22:251 (4) - ...and then change this note into spinner, ending in 00:23:600 - the map will be more dramatic this way, really >_<
  4. 00:26:960 (2) - Minor stuff, just put this in ~x:417 y:141 to make it parallel with your next triples orz :3
  5. 00:28:140 (10) - Whistle on slider's start? (same piano melody as (9))
  6. 00:34:039 (3,4,5,6) - Uhm, for me it flows much better (also follows the piano melody better) if arranged in an arc instead of back-and-forth:
  7. 00:42:803 (1,2,3,4,5) - (optional) Perhaps accelerate the spacing to intensify the jump?
  8. 00:44:320 (x) - Again, it's actually a good place to put spinner which ends in 00:45:162~
  9. 00:45:837 (2) - ...missing whistle on slider's start here? o.o
  10. 00:57:466 (1) - Minor stuff, try this code for better slider blanket:
    437,238,57466,6,0,B|409:179|336:164|288:216,1,180,0|0,0:0|0:0,0:0:0
  11. 01:02:859 (1) - Err, why don't you just stack this on previous 01:01:342 (4)'s start to make it tidier orz... It won't hurt :3
  12. 01:02:859 (1) - Also with this slider, actually the big beat is in 01:03:028 - it's much better to remove the repeat and arrange a circular movement like this though, to get the music's feel more xD
  13. 01:07:073 (1) - Again, whistle + finish on slider's start here?
  14. 01:09:769 (5) - Uhm, it won't hurt if you just perfectly stack this below 01:08:337 (15), really (the overlap won't be visible in play mode though~)
  15. 01:13:140 (1) - Missing whistle on slider's start? >_<
  16. 01:22:241 (4) - (optional) Move this to ~x:155 y:295 instead? Personally I think (2,4) looks better with this arrangement...
Really nice song o.o...
Overall I feel this is a potential map, but has some inconsistencies all over... Nice use of copy-paste, however :3

Good luck Flower~
Topic Starter
Flower

Niva wrote:

Hi Flower~

[General]

-> Set PreviewTime to PreviewTime: 44067? (it's the most accurate time for me) umm what is it for? if I set preview on this point the preview will start with a blank part.
-> Remove the space between 'corypheesoft Evening' on tags well yes. but it takes me some time to find the error because only Standard is different
-> About Taiko diffs:
  1. Remove countdown from both diffs, they start on the same point as the osu! standard diffs xD I did not find countdown on and diff is enabled...
  2. If you want to use Japanese diff names, rename the Taiko Hard to Taiko Muzukashii orz... If you want to use English diff names, rename Taiko Oni to Taiko Insane :3 heck yes you're right
  3. Also, personally I think you shouldn't disable the video here, the video is beautiful >_<
yes
-> Err, I think you don't need combo colors that much... Using six combo colors are fine, but current colors you're using doesn't look harmonious... Err, you can try this instead: (or rose-related color as well :3)
Combo1 : 152,254,243
Combo2 : 245,159,255
Combo3 : 172,132,255
well I chose the color to represent the 7 princesses. white - Charlotte; light blue - Dyanna; pink - Leira, Intelia and Ereface; deep blue - Lin; yellow - Sherle; and red for the red rose in the oblivious garden... well maybe you are right. but I will not take that cyan combo color cause it does not fit the style.


[Standard]

-> Uhm, are you following BMS/IIDX difficulty naming here? If so, rename to Normal orz (IIDX/BMS songs use Normal :3) yep

  1. 00:06:071 (4,1) - Although already new combo'ed, this spacing is still tricky for beginners though (especially it's your easiest diff)... I think (1,2,3,4)'s square should start from the bottom-right (current (2)'s position) and moving counterclockwise (: oops all right. and I also moved the slider right after it.
  2. 00:15:510 (1) - Uhm, just simply move the bezier midpoint to ~x:105 y:304 to make this slider tidier orz, it won't hurt xD yep
  3. 00:27:971 (2) - Move to ~x:273 y:163? It'll flow better if it's placed in the bottom-left of (1)'s end imo... yup
  4. 00:38:758 (3) - (optional) Try to put the red waypoint lower, around ~x:96 y:152 perhaps? It'll create a better angle with your previous (2) : I moved to 100,152, looks better to me.
  5. 00:40:106 (1) - Whistle + finish on slider's start? (I can hear a cymbal there) yup
  6. 00:39:432 (4,1,2,3,4) - Uhm, these five's placement looks quite random for me orz... Actually you can just try to create slider fan by using the rotate function, or you can even create a symmetry actually xD yup
  7. 00:42:803 (1) - Whistle on spinner's end? It really fits~ yup
  8. 00:45:500 (1) - Err, to be honest, on easiest diff I suggest to avoid placing post-spinner notes in the center, the spinner's comboburst will cover it orz >_< - It's not unrankable though, but you can just simply move this to ~x:320 y:7 (: yup, but I moved to 348,28 in case overlapped by the HP bar.
  9. 00:50:893 (1) - (optional) Uhm, personally I think this slider shape follows your flow better~ yup
  10. 00:54:264 (2) - Change into two circles? Plays more natural before the spinner imo... yep
  11. 00:59:657 (3) - (optional) I'd personally remove whistle here to emphasize the next whistle in (4), up to you though :3
  12. 01:04:376 (1) - Uhm, try to use less bezier waypoints here orz >_<
    329,245,64376,6,0,B|358:267|391:262|391:262|368:291,2,100,4|8|2,0:0|0:0|0:0,0:0:0
    like this? I don't think the code above fits the whole style.
  13. 01:14:488 (1) - Whistle on slider's end, to emphasize the high note?yup
  14. 01:19:207 (2) - (optional) To build a better angle with (1), regardless of the spacing put this circle in ~x:175 y:122? (it won't be hard to catch, don't worry xD) basically followed
  15. 01:26:623 (4) - Here, I really recommend to remove the repeat and add circle on 01:27:297 - it's the downbeat, plus circle will play much better before last spinner compared to slider's end, really~ yep
  16. 01:27:634 (1) - Start spinner 1/2 after last note, instead of 1/1 after, to blend with the music more? yep


[Hyper]

-> Tick Rate 2 sounds better here for me (: nope. that rate will add maaany weird ticks ;w; I considered this before and gave up(in several remaps before this version).

  1. 00:12:307 (1) - (optional) I'd create an arc here by placing this on ~y:160, looks more elegant imo (: yep
  2. 00:12:813 (1) - Finish on slider's start, to accompany the cymbal sound? yep
  3. 00:18:206 (1,2,3) - Here, you can try to play with slider speed manipulation (something like 1.0x -> 1.1x -> 1.2x) to create a sequence of sliders which gets gradually longer~ nope. according to the music the slider should flow slower corresponding to time. I prefer to leave it constant.
  4. 00:27:297 (2) - ...maybe stack to previous 00:24:769 (4)? yep
  5. 00:30:668 (1) - (optional) Put in ~x:224 y:227, to continue the previous jump's momentum? I moved it to 212,216 to stack with the following note.
  6. 00:36:398 (4) - Uhm, I think the distance spacing is somewhat too forced here... I'd create a power jump here by using higher spacing, personally xD you are on the point. yes.
  7. 00:47:016 (1,2) - Here also, the pattern will be more interesting to play if arranged diagonally like this:
    yep.
  8. 00:50:050 (2) - Move to ~y:52, to make (2,4,2)'s spacing more equal? yep
  9. 00:59:320 (2) - I highly recommend to CTRL+G this slider (Reverse Selection / previously CTRL+R), to make a circular movement~ yep
  10. 01:00:331 (1,2,3,4) - Don't stop the clap sequence here orz... Feels quite weird having the clap stopped and then continued again in the next pattern >_< ye[
  11. 01:04:376 (1,2,3,4) - (optional) Personally I feel a pseudo-star shape like this plays better before the spinner rather than slider fan, but up to you though (: well I like the slider fan better...
  12. 01:19:207 (4) - Finish on slider's start? The cymbals are strong enough imo...
  13. 01:27:297 (2,3,4,5,1,2,3) - Just an advice actually, for patterns like this you can just easily put a circle in the center, arrange the seven circles by using the approachcircle's guide, and then delete the center circle - more or less it's like this in edit mode:
    ...after editing, delete the middle (4) :3 - the result will be like this:
    164,120,87297,1,6,0:0:0
    88,132,87466,1,0,0:0:0
    47,195,87634,1,8,0:0:0
    57,269,87803,1,0,0:0:0
    112,319,87971,5,2,0:0:0
    187,314,88140,1,0,0:0:0
    236,257,88309,1,8,0:0:0
    yep good idea.
  14. 01:28:477 (1) - Start spinner 1/2 after? (the melody starts in 01:28:646 actually >_< yep
[Another]

-> Same as Hyper - use tick rate 2? and kept... reason is the same.

  1. 00:12:813 (1) - Don't be afraid to use whistle + finish on slider's start, they really fit (: yep
  2. 00:18:206 (1,2,3) - I think it'll be MUCH better if you arrange (1,2,3) in a triangle like this:
    257,93,18206,5,4,0:0:0
    341,242,19555,1,4,0:0:0
    170,242,20903,1,4,0:0:0
    mmm no. I don't think this to be better in this diff. it is not suitable to demonstrate the diminuendo piano.
  3. 00:22:251 (4) - ...and then change this note into spinner, ending in 00:23:600 - the map will be more dramatic this way, really >_< yep I think good too
  4. 00:26:960 (2) - Minor stuff, just put this in ~x:417 y:141 to make it parallel with your next triples orz :3 yep
  5. 00:28:140 (10) - Whistle on slider's start? (same piano melody as (9)) nope. the piano performs a lower sound at this point.
  6. 00:34:039 (3,4,5,6) - Uhm, for me it flows much better (also follows the piano melody better) if arranged in an arc instead of back-and-forth:
    yep
  7. 00:42:803 (1,2,3,4,5) - (optional) Perhaps accelerate the spacing to intensify the jump?
    yep
  8. 00:44:320 (x) - Again, it's actually a good place to put spinner which ends in 00:45:162~ yep
  9. 00:45:837 (2) - ...missing whistle on slider's start here? o.o yep
  10. 00:57:466 (1) - Minor stuff, try this code for better slider blanket:
    437,238,57466,6,0,B|409:179|336:164|288:216,1,180,0|0,0:0|0:0,0:0:0
    yep
  11. 01:02:859 (1) - Err, why don't you just stack this on previous 01:01:342 (4)'s start to make it tidier orz... It won't hurt :3 ah yes
  12. 01:02:859 (1) - Also with this slider, actually the big beat is in 01:03:028 - it's much better to remove the repeat and arrange a circular movement like this though, to get the music's feel more xD
    Actually I split it into a circle and a slider. not quite the same, but follows the rhythm well.
  13. 01:07:073 (1) - Again, whistle + finish on slider's start here?yep
  14. 01:09:769 (5) - Uhm, it won't hurt if you just perfectly stack this below 01:08:337 (15), really (the overlap won't be visible in play mode though~) yep
  15. 01:13:140 (1) - Missing whistle on slider's start? >_< nope. it is a low beat.
  16. 01:22:241 (4) - (optional) Move this to ~x:155 y:295 instead? Personally I think (2,4) looks better with this arrangement... yep
Really nice song o.o...
Overall I feel this is a potential map, but has some inconsistencies all over... Nice use of copy-paste, however :3

Good luck Flower~
Thanks a lot for your modding! pretty useful ≥w≤
JauiPlaY
不好意思晚了点

[General]
mp3结尾还有声音感觉怪怪的 是不是截的时候没截干净

[Normal]
一看AIMod52个spacing issues就瞎了 而且你这超过3星了
00:12:307 (1,2) - NC对调一下
00:25:949 (2) - 天国的clap君
00:26:623 (1) - 他们说最低难度最好不要用2折返
00:54:938 (1,1) - 距离有点太近
01:05:724 (1,1) - ^
01:27:466 (1) - 提前1/4拍

[Hyper]
BG各种不明所以 建议更换福利BG
01:05:724 (1,1) - 第一个在01:06:988结束 第二个在01:07:073开始
01:27:971 (1) - 去NC

[Another]
00:18:206 (1,2,3) - 这一段就这样摆3个?感觉很空
00:29:994 (3) - 被前面遮住了感觉很挫
00:44:320 (1) - 太短了 把前面00:44:151 (5)然后拉到那去
00:52:915 (3,4,5) - 我觉得Ctrl+G更好 不过改不改随你
01:01:679 (1,2,3,4) - 1324这个顺序多好
01:07:747 (8) - NC
kiai还不错 不过音效有点乱

快发真相 >:(
Topic Starter
Flower

JauiPlaY wrote:

不好意思晚了点

[General]
mp3结尾还有声音感觉怪怪的 是不是截的时候没截干净 不是 音源就是这样

[Normal]
一看AIMod52个spacing issues就瞎了 而且你这超过3星了 AiMod不是最近坏了么 而且基本都是为了大时间间隔间隔才缩短了DS 话说超一点没事吧>A<
00:12:307 (1,2) - NC对调一下 我看肯定有人吐槽这个所以我就删了改成一个滑条
00:25:949 (2) - 天国的clap君 有clap 你的打开方式不对
00:26:623 (1) - 他们说最低难度最好不要用2折返 ok
00:54:938 (1,1) - 距离有点太近 2拍好像没问题吧……
01:05:724 (1,1) - ^ ^
01:27:466 (1) - 提前1/4拍 Normal最好还是不要有?

[Hyper]
BG各种不明所以 建议更换福利BG 没福利BG 有一张R17的女主戳死男主的
01:05:724 (1,1) - 第一个在01:06:988结束 第二个在01:07:073开始 irc讨论后决定改成第二个在01:07:157 开始
01:27:971 (1) - 去NC ok

[Another]
00:18:206 (1,2,3) - 这一段就这样摆3个?感觉很空 我喜欢而且也不nuke> <
00:29:994 (3) - 被前面遮住了感觉很挫 hao
00:44:320 (1) - 太短了 把前面00:44:151 (5)然后拉到那去 ok
00:52:915 (3,4,5) - 我觉得Ctrl+G更好 不过改不改随你 我觉得反过来更好所以不改
01:01:679 (1,2,3,4) - 1324这个顺序多好 感觉有点乱……
01:07:747 (8) - NC ok
kiai还不错 不过音效有点乱

快发真相 >:(
Flask
Request from qq (大概吧)

[General]
  1. 建議用些像鼓聲當作00:02:027 - ~ 00:23:937 - 的Hit-Normal 或 custom clap
[Normal]
  1. AR-1吧
  2. 01:11:792 (1,2) - 略丑, 做個像這種東西, 還能包呢233 http://osu.ppy.sh/ss/467660
    224,308,71792,6,0,B|256:300|268:276|268:276|316:276,1,100,2|0,0:0|0:0,0:0:0
  3. 01:24:264 - 你大概是故意的, 不過這裡還是clap把, 畢竟whistle略空&前面幾個都有clap嘛
[Hyper]
  1. 00:12:307 (1,1) - 感覺這兩個其中一個一定要remove nc恩
  2. 00:37:073 (5,1) - 這有點太跳了吧。。。試試疊著? Hyper嘛 lol
  3. 01:12:466 (2) - whistle
  4. 01:27:297 (2) - 突然換spacing很丑啊。。。試試和(1)的spacing也1.1x
[Another]
  1. 01:13:140 (1) - whistle

可以泡了
丟顆星然後閃人 /me runs
Topic Starter
Flower

Flask wrote:

Request from qq (大概吧)

[General]
  1. 建議用些像鼓聲當作00:02:027 - ~ 00:23:937 - 的Hit-Normal 或 custom clap
还是算了吧感觉还好但是这一改就整曲有些违和了

[Normal]
  1. AR-1吧
  2. 01:11:792 (1,2) - 略丑, 做個像這種東西, 還能包呢233 http://osu.ppy.sh/ss/467660
    224,308,71792,6,0,B|256:300|268:276|268:276|316:276,1,100,2|0,0:0|0:0,0:0:0
    ok
  3. 01:24:264 - 你大概是故意的, 不過這裡還是clap把, 畢竟whistle略空&前面幾個都有clap嘛
    ok
[Hyper]
  1. 00:12:307 (1,1) - 感覺這兩個其中一個一定要remove nc恩
  2. 00:37:073 (5,1) - 這有點太跳了吧。。。試試疊著? Hyper嘛 lol 没问题? 很多这个难度的都1/2乱跳的
  3. 01:12:466 (2) - whistle ok
  4. 01:27:297 (2) - 突然換spacing很丑啊。。。試試和(1)的spacing也1.1x ok
[Another]
  1. 01:13:140 (1) - whistle ok

可以泡了
丟顆星然後閃人 /me runs
泥瓦说我音效不够好orz
Thanks for modding!
mintong89
Taiko Mod req from queue~

d = don
k = kat
D = BIG DON
K = BIG KAT
re = remove

[Oni]
00:24:105 - k
00:57:560 - k

[Muzukashii]
Taiko Muzukashii 永远没有 oox xxo xoo oxx 这类的, 就算有也只有一点. 最好请你别放这类的.

00:12:813 - d
00:47:195 - k
00:55:285 - k
00:55:622 - d
Topic Starter
Flower

mintong89 wrote:

Taiko Mod req from queue~

d = don
k = kat
D = BIG DON
K = BIG KAT
re = remove

[Oni]
00:24:105 - k yep
00:57:560 - k yep

[Muzukashii]
Taiko Muzukashii 永远没有 oox xxo xoo oxx 这类的, 就算有也只有一点. 最好请你别放这类的. 这个你可以看一下松的棒球英豪……况且本来osu的muzukashii难度和本家就有很多区别,而且现在的难度和oni有足够的spread我觉得应该没什么问题

00:12:813 - d nope. 这里是为了强调重音
00:47:195 - k yep
00:55:285 - k yep
00:55:622 - d nope. 这样听起来不够顺耳
Thanks for your modding~!
Siesta-_old
Nice ... ;)
Melophobia
[Another]
00:06:914 - This part is too boring imo due to lack of note, How about adding notes to both 00:06:914 - and 00:07:251 - ?
00:17:869 (6) - This is overmapped and sounds really weird to me. better to remove it
00:18:206 - Keep 1/1 rhythm after here like what you did for 00:12:813 ~ 00:18:206 -
00:22:251 (1) - This whistle follows nothing. Would sound better imo if you removed it
00:28:477 - Finish doesnt fit here imo
01:12:466 (5) - This jump is too huge and there's no sound to support this here
01:16:511 (5) - Finish is too loud here
01:25:275 (1) - Same as 01:12:466 (5) -

[Hyper]
00:17:701 - Same as Another
00:27:971 (3) - Finish is too loud
00:31:511 (2,1,2,3,4,5,6,7) - Adjust spacing a bit so that (4) can be stacked under 00:30:668 (1) -
00:35:050 - Feels empty here. Add a note for bassdrum sound?

I was disappointed at the Kiai time. it's really boring

[Normal]
00:26:623 (1) - Make this symmetrical?
00:42:803 (1) - The following notes appear too suddenly considering that this diff is the easiest one. It would be better to end this spinner at 00:44:151 - instead.
00:56:960 (1) - Remove this note for the same reason as above.
01:09:095 (1) - Too far from the center. Kinda uneasy about recovery time but no way to solve this I guess.
01:27:297 (5,1) - Spinner appears really suddenly. start it 1/2 later

Find more mods first (including taiko mods). Also I hope you can make Hyper diff better. Another and Normal are good enough.
Can't promise to recheck this for now, But you can ask me for it when you think this mapset is ready. I will see if it deserves to be bubbled or not
Topic Starter
Flower

Melophobia wrote:

[Another]
00:06:914 - This part is too boring imo due to lack of note, How about adding notes to both 00:06:914 - and 00:07:251 - ? OK, but not quite sure about where to place the notes
00:17:869 (6) - This is overmapped and sounds really weird to me. better to remove it OK
00:18:206 - Keep 1/1 rhythm after here like what you did for 00:12:813 ~ 00:18:206 - I think this to be OK, and I asked Nymph and she agreed.
00:22:251 (1) - This whistle follows nothing. Would sound better imo if you removed it OK
00:28:477 - Finish doesnt fit here imo OK. I changed it into whistle
01:12:466 (5) - This jump is too huge and there's no sound to support this here Changed
01:16:511 (5) - Finish is too loud here Changed to volume 50%
01:25:275 (1) - Same as 01:12:466 (5) - Changed

[Hyper]
00:17:701 - Same as Another ^
00:27:971 (3) - Finish is too loud Changed to whistle
00:31:511 (2,1,2,3,4,5,6,7) - Adjust spacing a bit so that (4) can be stacked under 00:30:668 (1) -
00:35:050 - Feels empty here. Add a note for bassdrum sound? Yes. But will fix after remapping.

I was disappointed at the Kiai time. it's really boring
I now plan to remap it after reading your mod. It is the only one that I have not been changing, now it's the time (笑)

[Normal]
00:26:623 (1) - Make this symmetrical? OK
00:42:803 (1) - The following notes appear too suddenly considering that this diff is the easiest one. It would be better to end this spinner at 00:44:151 - instead. Yes
00:56:960 (1) - Remove this note for the same reason as above. Yes
01:09:095 (1) - Too far from the center. Kinda uneasy about recovery time but no way to solve this I guess. I moved this a bit closer.
01:27:297 (5,1) - Spinner appears really suddenly. start it 1/2 later Some modders suggest me even closer.

Niva wrote:

01:27:634 (1) - Start spinner 1/2 after last note, instead of 1/1 after, to blend with the music more?
Find more mods first (including taiko mods). Also I hope you can make Hyper diff better. Another and Normal are good enough.
Can't promise to recheck this for now, But you can ask me for it when you think this mapset is ready. I will see if it deserves to be bubbled or not
THANKS A LOT FOR YOUR MODDING! I will improve my maps.
Tata_old_1
MOD

Normal:
01:11:792: remove slider (2) and the slider (1) adding two final sound reverse and clap
01:24:601: you should remove the slider and create something more according to the rhythm

Taiko Muzukashi
00:22:251: Add sound finish
00:36:156: agrear a regular note
00:37:757: Remove clap sound normal and add note 00:37:847
01:11:043: Add Blue Note

Taiko oni
01:11:633: Remove clap sound to 357 358 and 359

I wish I could help more but I did not find more errors
luck and soon rankeada
Topic Starter
Flower

grotle09 wrote:

MOD

Normal:
01:11:792: remove slider (2) and the slider (1) adding two final sound reverse and clap I don't know the purpose. I will remain no change unless you explain the necessity.
01:24:601: you should remove the slider and create something more according to the rhythm Ok, but don't quite understand your recommendation. Did some changes.

Taiko Muzukashi
00:22:251: Add sound finish nope. because it is not a stressed beat I prefer to use normal don
00:36:156: agrear a regular note I think start triplet at white line is not a good idea. but I added note at 00:36:324
00:37:757: Remove clap sound normal and add note 00:37:847 nope. I try to keep claps on 2nd and 4th white lines. and adding note at the point is a bit crowded.
01:11:043: Add Blue Note yep

Taiko oni
01:11:633: Remove clap sound to 357 358 and 359 partly taken. since I follow the piano, I do not remove all the claps

I wish I could help more but I did not find more errors
luck and soon rankeada
Thanks a lot for your modding!
JauiPlaY
I think there are still some issues that you need to fix...

[Hyper]
00:16:858 (7,8,1) - Ugly spacing.
00:50:050 - Add a note?
01:03:028 (1) - Move to 01:02:859 and add a note to 01:03:365.
01:05:556 - Add a note?
01:25:949 (3) - Ctrl+G.

Btw the background is so 奇葩 for me...like what I said last time.
Good luck.
Topic Starter
Flower

JauiPlaY wrote:

I think there are still some issues that you need to fix...

[Hyper]
00:16:858 (7,8,1) - Ugly spacing. I think I am going to follow this but there is controversy about whether I should spin the 1~4 to a certain angle.
00:50:050 - Add a note? Nope, it is same as Normal and I don't want to break 333cb. And seems that we qq'ed about the question.
01:03:028 (1) - Move to 01:02:859 and add a note to 01:03:365. Definitely not that is stupid...
01:05:556 - Add a note? Same
01:25:949 (3) - Ctrl+G. We argued about that. I think there is little advantage to change, as Ctrl+G pattern breaks the flow.

Btw the background is so 奇葩 for me...like what I said last time. Darn, I will change to another CG of Leira.
Good luck.
Thanks for your modding! I will submit my changes afterwards.
Rotte
好图不解释

Normal

DS全程0.9修改下

00:42:803 (1) - 用finish好点?

00:57:634 - 01:08:421 - 这一段可以用音量渐强

或者降低这三个地方的音量

01:01:679 (1) -
01:02:353 (2) -
01:04:376 (1) -


Hyper

00:06:914 - 这个地方空着么
00:07:251 - ^ (00:12:307 (5,6,1) - 主要是想着和这里呼应)



Another

CS-1

00:18:038 (6) - nc
00:18:206 (1) - 去掉nc
01:05:050 (3) - 加finish
01:05:724 (1) - 加finish
01:06:398 (1) - 加finish
01:07:747 (8) - 加finish


:)
Topic Starter
Flower

-[NYAN]- wrote:

好图不解释

Normal

DS全程0.9修改下 ok

00:42:803 (1) - 用finish好点? ok

00:57:634 - 01:08:421 - 这一段可以用音量渐强 ok

或者降低这三个地方的音量

01:01:679 (1) -
01:02:353 (2) -
01:04:376 (1) -


Hyper

00:06:914 - 这个地方空着么
00:07:251 - ^ (00:12:307 (5,6,1) - 主要是想着和这里呼应) keep 理由有二:一个是声音比较低,加了对形状有些破坏 一个是333cb



Another

CS-1

00:18:038 (6) - nc kept 因为我是跟的白线NC
00:18:206 (1) - 去掉nc
01:05:050 (3) - 加finish
01:05:724 (1) - 加finish
01:06:398 (1) - 加finish
01:07:747 (8) - 加finish kept 我这段的Finish跟的都是音乐里本来就有的大镲(咦)所以这些finish显得弱 不如不加


:)
Thanks for your modding > <
Niva
Hi Flower, I just went home and still very tired, here's a quick recheck:

[General]

-> Taiko diffs and osu! standard diffs starts on the same point, so I don't think you need a different lead-in time for them (however, my feeling says it's better to add 500ms lead-in to osu! standard diffs, rather than using 0ms lead-in on taiko diffs :3)
-> I see you changed mp3 (?) - second offset should be 23936 (it's highly recommended to resnap the inherit sections afterwards, especially the kiais~)

[Normal]

  1. 01:05:724 (1) - Start this spinner with 35% volume, then increase the volume to 40% in 01:07:073?
  2. 01:09:769 (2) - Whistle on slider's start
  3. 01:13:140 (1,2) - Remove new combo on (1), add new combo on (2)
  4. 01:23:926 (1) - Whistle on slider's start again, yep
  5. 01:26:623 (5) - New combo
[Taiko Muzukashii]

  1. 00:33:880 (64,65,66,67) - Not really sure with the k k k k here, d k d k is better imo...
[Hyper]

  1. 00:27:971 (5,6) - Move both to ~x:241 y:148 so it won't overlap with (4) in play mode (stacking's nature)
  2. 01:05:724 (1,1) - Same here, use 35% vol. on first spinner and 40% on the second?
  3. 01:09:095 (1) - Whistle on slider's end also, to fit the piano?
  4. 01:10:106 (4) - Remove whistle from slider's end here, add whistle on (3)'s start...
  5. 01:22:241 (3) - Remove whistle from slider's end here, and add whistle on next slider's repeat?
[Another]

  1. 00:06:914 (1,2) - Use N sampleset (with ~5-10% volume) for these two?
  2. 00:13:487 (2,4,2) - I prefer having whistle only on each slider's start, but this one is up to you...
  3. 00:56:960 (3) - Remove whistle on slider's end, add whistle on your next (1)'s start?
  4. 01:14:994 (4,1) - (4) and (1)'s start is missing whistle here o.o
  5. 01:25:865 (3) - Whistle should be on (2)'s end here
  6. 01:26:960 (3) - Again, you also need a whistle on this slider's end...
Taiko Oni looks fine, I did this mod in a rush because I don't have much time atm... (I hope it covers all of the whistle problems I'm quite worried about, as I said in my PM to you)

I see a lot of improvements, yep, you can call me back for a bubble but I REALLY can't promise a fast recheck (just read my userpage orz, really busy with that atm, can only online ~1hrs per day ._.)
Topic Starter
Flower

Niva wrote:

Hi Flower, I just went home and still very tired, here's a quick recheck:

[General]

-> Taiko diffs and osu! standard diffs starts on the same point, so I don't think you need a different lead-in time for them (however, my feeling says it's better to add 500ms lead-in to osu! standard diffs, rather than using 0ms lead-in on taiko diffs :3)
Ouch I really forgot it. Fixed
-> I see you changed mp3 (?) - second offset should be 23936 (it's highly recommended to resnap the inherit sections afterwards, especially the kiais~) No I did not change the mp3. But well, I think there is problem for my second uninherited section in osu diffs. Fixed.

[Normal]

  1. 01:05:724 (1) - Start this spinner with 35% volume, then increase the volume to 40% in 01:07:073? OK.
  2. 01:09:769 (2) - Whistle on slider's start OK
  3. 01:13:140 (1,2) - Remove new combo on (1), add new combo on (2) That is not the idea, I think. I tried to follow NC pattern of 01:09:105 (1,2,1,2)
  4. 01:23:926 (1) - Whistle on slider's start again, yep OK
  5. 01:26:623 (5) - New combo OK
[Taiko Muzukashii]

  1. 00:33:880 (64,65,66,67) - Not really sure with the k k k k here, d k d k is better imo... Yep
[Hyper]

  1. 00:27:971 (5,6) - Move both to ~x:241 y:148 so it won't overlap with (4) in play mode (stacking's nature) yep
  2. 01:05:724 (1,1) - Same here, use 35% vol. on first spinner and 40% on the second? OK
  3. 01:09:095 (1) - Whistle on slider's end also, to fit the piano?
  4. 01:10:106 (4) - Remove whistle from slider's end here, add whistle on (3)'s start...
  5. 01:22:241 (3) - Remove whistle from slider's end here, and add whistle on next slider's repeat? Well I think that sound a bit weird. I try to follow "2,4 white line--clap, red line--sometimes whistle, syncopation--only whistle on the treble", which sounds better for me.
[Another]

  1. 00:06:914 (1,2) - Use N sampleset (with ~5-10% volume) for these two? That is good idea but Normal sound is ambiguous. I think I will use Drum clap instead.
  2. 00:13:487 (2,4,2) - I prefer having whistle only on each slider's start, but this one is up to you... yep
  3. 00:56:960 (3) - Remove whistle on slider's end, add whistle on your next (1)'s start? OK
  4. 01:14:994 (4,1) - (4) and (1)'s start is missing whistle here o.o I intend to leave them without whistle. They are not treble, whistle will make them sound strange.
  5. 01:25:865 (3) - Whistle should be on (2)'s end here I intend to do so, too. Placing whistle on 01:25:790 is too rigid.
  6. 01:26:960 (3) - Again, you also need a whistle on this slider's end... yep
Taiko Oni looks fine, I did this mod in a rush because I don't have much time atm... (I hope it covers all of the whistle problems I'm quite worried about, as I said in my PM to you)

I see a lot of improvements, yep, you can call me back for a bubble but I REALLY can't promise a fast recheck (just read my userpage orz, really busy with that atm, can only online ~1hrs per day ._.) OK > <
Thanks for rechecking > < really helps a lot
Sagisawa-Yukari


Normal
normal的话改成CS3吧
00:28:993 (1) - 这个建议从00:28:824 - 这里开始
00:46:858 - 这里加个note
00:52:251 - 这里也是
01:22:588 (5) - NC


Hyper
00:40:116 (1,2,3,4,5,6,7,8) - 这段听上去和BGM很不符啊。。考虑重新做下?
00:44:330 - 这里可以放个转盘,感觉太空了,如果放的话到00:45:341 - 结束
01:15:425 (4) - 这里怎么会突然有2连的。。remove
01:18:122 (3) - 同上,remove


Another
00:12:307 (1) - remove NC
00:52:083 (1) - remove NC
00:52:588 (2) - 如果你按照上面那么做了那这里加NC
01:07:757 (8,9,10,11,12,13,14) - 这个串和前面间距1.98就不要了,按照DS摆吧

感觉所有难度最前面不要消音,有点合适的鼓点什么的会更有感觉吧,不错的map,加油喽~
Topic Starter
Flower

Sagisawa-Yukari wrote:

Normal
normal的话改成CS3吧
00:28:993 (1) - 这个建议从00:28:824 - 这里开始 为了跟clap而设的 干脆留着
00:46:858 - 这里加个note 为了避开里拍所以没下,下了还爆星
00:52:251 - 这里也是 ^
01:22:588 (5) - NC OK


Hyper
00:40:116 (1,2,3,4,5,6,7,8) - 这段听上去和BGM很不符啊。。考虑重新做下? 和Taiko Muzu是一个梗 排的太紧不是很舒服
00:44:330 - 这里可以放个转盘,感觉太空了,如果放的话到00:45:341 - 结束 没有完全采用,我把这段最后一个note改成了slider并且在00:45:172 结束,和Another一样
01:15:425 (4) - 这里怎么会突然有2连的。。remove 第一个是切分音,第二个是clap,很多歌都用这个梗的
01:18:122 (3) - 同上,remove ^


Another
00:12:307 (1) - remove NC OK
00:52:083 (1) - remove NC 和00:46:689 (1) 同样的配置,如果去掉的话不甚协调
00:52:588 (2) - 如果你按照上面那么做了那这里加NC ^
01:07:757 (8,9,10,11,12,13,14) - 这个串和前面间距1.98就不要了,按照DS摆吧 这样就有遮挡了……QQ讨论后决定不用

感觉所有难度最前面不要消音,有点合适的鼓点什么的会更有感觉吧,不错的map,加油喽~
多谢mod > <
Cuvelia
Hi ~ , Taiko modding ~ .

These are all suggestion. If you don't like them , you could ignore

| d = don | k = kat | D = BIG DON | K = BIG KAT | re = remove |


[Taiko Muzukashii]
  1. 00:12:813 (11) - D
  2. 00:22:251 (18) - K
  3. 00:25:959 (30) - k
  4. 00:29:835 (44) - k
  5. 00:31:858 (53) - re
  6. 00:56:296 (154) - D
  7. 01:20:566 (57) - k
  8. 01:21:493 (60) - k
  9. 01:21:914 (62) - d
  10. 01:23:262 (67) - k
  11. 01:24:611 (72) - K
  12. 01:25:959 (77) - K
  13. 01:27:307 (82) - K

[Taiko Oni]
  1. 00:18:206 (23) - D
  2. 00:18:880 (25) - k
  3. 00:19:218 (26) - k
  4. 00:20:229 (30) - k
  5. 00:20:566 (31) - k
  6. 00:21:914 (37) - k
  7. 00:22:083 (38) - k
  8. 00:28:150 (37) - k
  9. 00:34:723 (92) - D
  10. 01:23:262 (462) - k
  11. 01:27:307 (498) - K
  12. 01:27:392 (499) - re

good luck !!
Topic Starter
Flower

Cuvelia wrote:

Hi ~ , Taiko modding ~ .

These are all suggestion. If you don't like them , you could ignore

| d = don | k = kat | D = BIG DON | K = BIG KAT | re = remove |


[Taiko Muzukashii]
  1. 00:12:813 (11) - D Good idea but the 1.3 SV does not allow the tight D. Kept
  2. 00:22:251 (18) - K ok
  3. 00:25:959 (30) - k ok
  4. 00:29:835 (44) - k ok
  5. 00:31:858 (53) - re ok
  6. 00:56:296 (154) - D ok
  7. 01:20:566 (57) - k ok
  8. 01:21:493 (60) - k ok
  9. 01:21:914 (62) - d ok
  10. 01:23:262 (67) - k nope, cause there is no treble
  11. 01:24:611 (72) - K
  12. 01:25:959 (77) - K
  13. 01:27:307 (82) - K The tree one has the same reason as the first mod

[Taiko Oni]
  1. 00:18:206 (23) - D ok
  2. 00:18:880 (25) - k ok
  3. 00:19:218 (26) - k ok
  4. 00:20:229 (30) - k ok
  5. 00:20:566 (31) - k ok
  6. 00:21:914 (37) - k ok
  7. 00:22:083 (38) - k ok
  8. 00:28:150 (37) - k ok
  9. 00:34:723 (92) - D ok
  10. 01:23:262 (462) - k ok
  11. 01:27:307 (498) - K ok
  12. 01:27:392 (499) - re ok

good luck !!
Thanks a lot for your mod! That helps a lot.
Niva
...what happened on 00:22:335 (18) on Taiko Muzukashii diff o.o...

Anything else looks fine~

-------------------------------------

EDIT : Okay, definitely the map has improved a lot, and personally I think it's the time (:
Sorry for my recheck lateness orz >_<

Bubbled ~
Topic Starter
Flower

Niva wrote:

...what happened on 00:22:335 (18) on Taiko Muzukashii diff o.o...

Anything else looks fine~
Fixed.

--------------------
EDIT

Niva wrote:

EDIT : Okay, definitely the map has improved a lot, and personally I think it's the time (:
Sorry for my recheck lateness orz >_<

Bubbled ~
Wow thanks for your effort and appreciation >_<
Flask
Skystar
炫酷
mintong89
炫の酷
Andrea
~Taiko Muzukashii~

00:27:981 (40) - Unsnapped slider end.
00:44:161 (113) - ^

~Another~

01:13:150 (1) - This slider could be stacked better.
Topic Starter
Flower

Andrea wrote:

~Taiko Muzukashii~

00:27:981 (40) - Unsnapped slider end. fixed
00:44:161 (113) - ^ fixed

~Another~

01:13:150 (1) - This slider could be stacked better. fixed
Thanks a lot for modding!
Andrea
Good enough :3

Ranked~
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