Hi Flower~
[General]-> Set PreviewTime to PreviewTime: 44067? (it's the most accurate time for me)
-> Remove the space between 'corypheesoft Evening' on tags
-> About Taiko diffs:
- Remove countdown from both diffs, they start on the same point as the osu! standard diffs xD
- If you want to use Japanese diff names, rename the Taiko Hard to Taiko Muzukashii orz... If you want to use English diff names, rename Taiko Oni to Taiko Insane :3
- Also, personally I think you shouldn't disable the video here, the video is beautiful >_<
-> Err, I think you don't need combo colors that much... Using six combo colors are fine, but current colors you're using
doesn't look harmonious... Err, you can try this instead: (or rose-related color as well :3)
Combo1 : 152,254,243
Combo2 : 245,159,255
Combo3 : 172,132,255
[Standard]-> Uhm, are you following BMS/IIDX difficulty naming here? If so, rename to Normal orz (IIDX/BMS songs use Normal :3)
- 00:06:071 (4,1) - Although already new combo'ed, this spacing is still tricky for beginners though (especially it's your easiest diff)... I think (1,2,3,4)'s square should start from the bottom-right (current (2)'s position) and moving counterclockwise (:
- 00:15:510 (1) - Uhm, just simply move the bezier midpoint to ~x:105 y:304 to make this slider tidier orz, it won't hurt xD
- 00:27:971 (2) - Move to ~x:273 y:163? It'll flow better if it's placed in the bottom-left of (1)'s end imo...
- 00:38:758 (3) - (optional) Try to put the red waypoint lower, around ~x:96 y:152 perhaps? It'll create a better angle with your previous (2) :
- 00:40:106 (1) - Whistle + finish on slider's start? (I can hear a cymbal there)
- 00:39:432 (4,1,2,3,4) - Uhm, these five's placement looks quite random for me orz... Actually you can just try to create slider fan by using the rotate function, or you can even create a symmetry actually xD
- 00:42:803 (1) - Whistle on spinner's end? It really fits~
- 00:45:500 (1) - Err, to be honest, on easiest diff I suggest to avoid placing post-spinner notes in the center, the spinner's comboburst will cover it orz >_< - It's not unrankable though, but you can just simply move this to ~x:320 y:7 (:
- 00:50:893 (1) - (optional) Uhm, personally I think this slider shape follows your flow better~
- 00:54:264 (2) - Change into two circles? Plays more natural before the spinner imo...
- 00:59:657 (3) - (optional) I'd personally remove whistle here to emphasize the next whistle in (4), up to you though :3
- 01:04:376 (1) - Uhm, try to use less bezier waypoints here orz >_<
329,245,64376,6,0,B|358:267|391:262|391:262|368:291,2,100,4|8|2,0:0|0:0|0:0,0:0:0
- 01:14:488 (1) - Whistle on slider's end, to emphasize the high note?
- 01:19:207 (2) - (optional) To build a better angle with (1), regardless of the spacing put this circle in ~x:175 y:122? (it won't be hard to catch, don't worry xD)
- 01:26:623 (4) - Here, I really recommend to remove the repeat and add circle on 01:27:297 - it's the downbeat, plus circle will play much better before last spinner compared to slider's end, really~
- 01:27:634 (1) - Start spinner 1/2 after last note, instead of 1/1 after, to blend with the music more?
[Hyper]-> Tick Rate 2 sounds better here for me (:
- 00:12:307 (1) - (optional) I'd create an arc here by placing this on ~y:160, looks more elegant imo (:
- 00:12:813 (1) - Finish on slider's start, to accompany the cymbal sound?
- 00:18:206 (1,2,3) - Here, you can try to play with slider speed manipulation (something like 1.0x -> 1.1x -> 1.2x) to create a sequence of sliders which gets gradually longer~
- 00:27:297 (2) - ...maybe stack to previous 00:24:769 (4)?
- 00:30:668 (1) - (optional) Put in ~x:224 y:227, to continue the previous jump's momentum?
- 00:36:398 (4) - Uhm, I think the distance spacing is somewhat too forced here... I'd create a power jump here by using higher spacing, personally xD
- 00:47:016 (1,2) - Here also, the pattern will be more interesting to play if arranged diagonally like this:
- 00:50:050 (2) - Move to ~y:52, to make (2,4,2)'s spacing more equal?
- 00:59:320 (2) - I highly recommend to CTRL+G this slider (Reverse Selection / previously CTRL+R), to make a circular movement~
- 01:00:331 (1,2,3,4) - Don't stop the clap sequence here orz... Feels quite weird having the clap stopped and then continued again in the next pattern >_<
- 01:04:376 (1,2,3,4) - (optional) Personally I feel a pseudo-star shape like this plays better before the spinner rather than slider fan, but up to you though (:
- 01:19:207 (4) - Finish on slider's start? The cymbals are strong enough imo...
- 01:27:297 (2,3,4,5,1,2,3) - Just an advice actually, for patterns like this you can just easily put a circle in the center, arrange the seven circles by using the approachcircle's guide, and then delete the center circle - more or less it's like this in edit mode:
...after editing, delete the middle (4) :3 - the result will be like this:
164,120,87297,1,6,0:0:0
88,132,87466,1,0,0:0:0
47,195,87634,1,8,0:0:0
57,269,87803,1,0,0:0:0
112,319,87971,5,2,0:0:0
187,314,88140,1,0,0:0:0
236,257,88309,1,8,0:0:0
- 01:28:477 (1) - Start spinner 1/2 after? (the melody starts in 01:28:646 actually >_<
[Another]-> Same as Hyper - use tick rate 2?
- 00:12:813 (1) - Don't be afraid to use whistle + finish on slider's start, they really fit (:
- 00:18:206 (1,2,3) - I think it'll be MUCH better if you arrange (1,2,3) in a triangle like this:
257,93,18206,5,4,0:0:0
341,242,19555,1,4,0:0:0
170,242,20903,1,4,0:0:0
- 00:22:251 (4) - ...and then change this note into spinner, ending in 00:23:600 - the map will be more dramatic this way, really >_<
- 00:26:960 (2) - Minor stuff, just put this in ~x:417 y:141 to make it parallel with your next triples orz :3
- 00:28:140 (10) - Whistle on slider's start? (same piano melody as (9))
- 00:34:039 (3,4,5,6) - Uhm, for me it flows much better (also follows the piano melody better) if arranged in an arc instead of back-and-forth:
- 00:42:803 (1,2,3,4,5) - (optional) Perhaps accelerate the spacing to intensify the jump?
- 00:44:320 (x) - Again, it's actually a good place to put spinner which ends in 00:45:162~
- 00:45:837 (2) - ...missing whistle on slider's start here? o.o
- 00:57:466 (1) - Minor stuff, try this code for better slider blanket:
437,238,57466,6,0,B|409:179|336:164|288:216,1,180,0|0,0:0|0:0,0:0:0
- 01:02:859 (1) - Err, why don't you just stack this on previous 01:01:342 (4)'s start to make it tidier orz... It won't hurt :3
- 01:02:859 (1) - Also with this slider, actually the big beat is in 01:03:028 - it's much better to remove the repeat and arrange a circular movement like this though, to get the music's feel more xD
- 01:07:073 (1) - Again, whistle + finish on slider's start here?
- 01:09:769 (5) - Uhm, it won't hurt if you just perfectly stack this below 01:08:337 (15), really (the overlap won't be visible in play mode though~)
- 01:13:140 (1) - Missing whistle on slider's start? >_<
- 01:22:241 (4) - (optional) Move this to ~x:155 y:295 instead? Personally I think (2,4) looks better with this arrangement...
Really nice song o.o...
Overall I feel this is a potential map, but has some inconsistencies all over... Nice use of copy-paste, however :3
Good luck Flower~