@nich95 : แก้หมดยกเว้นสไลด์เดอร์ที่ลบ repeat แล้วใส่โน้ต ขอบคุณครับต้น >w<
AIBat v3.0 wrote:
hit0.png's dimensions must be exactly 256x256 (currently 180x180).
hit50.png's dimensions must be exactly 256x256 (currently 180x180).
hit100.png's dimensions must be exactly 256x256 (currently 180x180).
hit100k.png's dimensions must be exactly 256x256 (currently 180x180).
hit300.png's dimensions must be exactly 256x256 (currently 180x180).
hit300k.png's dimensions must be exactly 256x256 (currently 180x180).
hit300g.png's dimensions must be exactly 256x256 (currently 180x180).
00:18:487 (1) - ถึง 00:45:045 (3) - ใช้ 45% << อย่าลืมแก้เส้นเขียวปรับ vol จาก 60 เป็น 45 % ในช่วงระหว่างนี้ตรงท่อน Kiai ใส่มันคงไม่เหมาะ (whistle ไม่ตรงบีท)
เริ่ม 60% ที่ตรง 00:46:028 (1) - นี้แทน
ตอนเริ่มต้นเสียงมันน่าจะหรี่ลงหน่อย เพราะเพลงยังเงียบๆ แต่หลังๆมันเริ่มดังตามดนตรี , ไม่งั้นเป็น monotone แล้วฟังแปลกๆ
บางทีใส่ whistle ทุกๆ 00:55:864 (2) - , 00:57:832 (1) - (ต้นสไลเดอร์) , 00:59:799 (2) - น่าจะเวิร์ค (ทุกๆบีทแรก) เพราะมันดูเงียบๆไปแปลกๆ (แนะนำให้ใส่ทั้งเพลง)
kurohana wrote:
Thank you for request \(^^)/
Sorry for delay ^^'General
Fixed all.
- Add 'Lia' to tags, because she sang the original.
- Silencing sliderticks is unrankable, delete the files.
- Delete the .osb-file in your songfolder, becouse you don't have a Storyboard and make a full submit.
- Slidertickrate isn't the same on all diffs, i prefer to change Normal and Hard to 1
Hard
Sry, I think it's unique of this map ^^
- 01:07:423 (1,1,1,1,1) - Remove NC
- 01:39:636 (1,1,1) - ^
- 02:19:718 (1,1) - ^
Nice map, i really love the hitsounds <3 Good luck ^^
446,276,44061,1,0,0:0:0
497,124,45045,1,2,0:0:0
120,64,104061,2,0,B|78:68|42:52,2,80,2|0|0,0:0|0:0|0:0,0:0:0
306,29,153242,5,2,0:0:0
275,186,154225,1,0,0:0:0
387,300,155209,2,0,B|323:360|247:376,1,160,2|0,0:0|0:0,0:0:0
330,37,14553,2,0,B|294:43|257:31|257:31|215:19|178:26,2,150,2|0|0,0:0|0:0|0:0,0:0:0
248,256,44553,6,0,B|216:316,1,50
225,380,45045,2,0,B|189:322,1,50
122,311,45537,2,0,B|189:308,1,50,0|8,0:0|0:0,0:0:0
316,112,25128,6,0,B|288:118|256:112|256:112|224:104|196:110,1,120
256,174,70865,1,0,0:0:0
256,180,70988,1,0,0:0:0
255,187,71111,1,8,0:0:0
Thanks for modding NivaNiva wrote:
Hi R e v i v e~
[General]
-> pause-overlay.png is 1.08 MB o.o (also fail-background.png is over 1MB)... - Really I recommend to use .jpg instead xD
Do u know ? "fail-background.png" it doesn't work in .jpg format, Anyway fix image file size xD.
-> Uhm, looking at your current source I'm sure you need 'vocaloid3' on tags :3
Move it.
-> Also, I got offset 790 (+7ms) here, try to listen in 25% playback~
I think so lol
[Easy][Normal]
- 00:08:651 (2) - The main piano melody starts 1/2 earlier actually... But I think current rhythm is also fine for beginners though (:
- 00:14:553 (1) - Use whistle on spinner's end here to accompany the synth?
- 00:17:258 (1) - Again, whistle on slider's end to accompany the vocals? Also (optional) the symmetry here is quite forced imo, perhaps try something like this:
- 00:39:143 (4) - ...Once more, missing whistle on slider's end here? orz ._.
- 00:44:061 (2,3) - Hmm, I don't think it's a good idea to put (2) in the same y-axis with (1)'s end... Try an arc instead, it flows better~ (or at least just move (2) higher so it'll flow much better with your previous slider)
446,276,44061,1,0,0:0:0
497,124,45045,1,2,0:0:0- 00:49:471 (1) - Put in ~y:266? For the easiest diff, it's not really recommended to put post-spinner notes in the center (as the spinner's hitburst will cover the note)
- 00:57:832 (4) - New Combo?
- 01:07:668 (1,2) - ...again, whistle is really perfect for this synth sequence, really - feel free to experiment with whistle placing here, but I recommend (at least) put whistle on (2)'s start xD
- 01:13:569 (4) - Again, new combo?
- 01:29:307 (1,2,1) - Uhm, directly copy-pasting each other doesn't flow so good, really - you can just create a slider fan by using rotation tool, though (:
- 01:38:160 (3) - (optional) Put this in ~x:457 y:267, so (1,2,3) forms an inward arc?
- 01:39:143 (1,2) - If you followed 01:07:668, add whistle on (2)'s repeat xD
- 01:44:061 (3) - (optional) Personally I think the curve is too extreme here... A gentle curve flows better to your next (4) imo (:
120,64,104061,2,0,B|78:68|42:52,2,80,2|0|0,0:0|0:0|0:0,0:0:0- 01:44:061 (3) - Still on this slider, finish on slider's end? (I hear a fainting cymbal sound)
- 01:56:848 (1) - Uhm, while curving this slider you can just use next circle's approachcircle as a guide >_< - Also try to start slider in ~x:418 y:204 as shown below, it increases flow imo:
- 02:00:782 (3) - Unsymmetrical slider, is this intentional? (you can simply move the midpoint to ~x:124 y:118 though)
- 02:19:471 (3) - Don't stop the clap here orz, it sounds quite weird...
- 02:20:455 (1) - (optional) Use a slider wave here for variation?
- 02:24:389 (3) - Err, the flow from (2) to (3) feels quite weird imo because it's directly horizontal... I prefer to put this on ~x:344 y:32, but it's up to you~
- 02:27:832 (1) - Same as 00:49:471
- 02:33:242 (1,2,3) - Same as above, this time an inward arc like this should be enough though:
306,29,153242,5,2,0:0:0
275,186,154225,1,0,0:0:0
387,300,155209,2,0,B|323:360|247:376,1,160,2|0,0:0|0:0,0:0:0[Hard]
- 00:14:553 (2) - Err, you have a waypoint here, is it used? Uhm, I prefer to use a tilted slider wave here though, flows a lot smoother before the spinner~
330,37,14553,2,0,B|294:43|257:31|257:31|215:19|178:26,2,150,2|0|0,0:0|0:0|0:0,0:0:0- 00:21:438 (6) - Whistle on slider's start, for the vocals?
- 00:32:258 (2,3) - Err, you can just copy-paste (3)'s shape from (2), but it's not that required though (:
- 00:37:668 (3,4) - (optional) Forcing (1,2,3)'s symmetry doesn't look really good imo, I prefer to create a slider fan-ish pattern on (3,4) though:
- 00:44:553 (1,2,3) - Hmm, I prefer to do something with 120° rotation here though:
248,256,44553,6,0,B|216:316,1,50
225,380,45045,2,0,B|189:322,1,50
122,311,45537,2,0,B|189:308,1,50,0|8,0:0|0:0,0:0:0- 00:49:963 (1) - Err, no hitsound on spinner's end here? I highly recommend to use finish with 20% volume, it fits the cymbal very much (:
- 00:57:094 (1) - Uhm, you can just make this encircle (2)'s start to avoid overlap...
- 01:10:127 (1,2,3) - ...here also, using 120° rotation on (3) flows MUCH better compared with your current pattern, also (3) will flow better with your next gray (1) as well xD
- 01:14:799 (3) - (optional) Add a very slight curve upward (new waypoint on ~x:334 y:71) here, so (3) will somewhat blanket (5) from the outside?
- 01:22:422 (3,4,5) - Hmm, why don't you create the arc this way, so players will get an 'uplifting' effect as well? It fits the vocals, plus it plays much better before spinner also imo (:
- 01:25:864 (1) - For players who don't use transparent hitburst this will be quite weird because this will be half-covered... Not a big problem though :3
- 01:32:504 (3) - Remove clap on slider's start? It will emphasize your next two claps (:
- 01:33:242 (1) - ...err, I'd remove one repeat here, the rhythm on 01:33:979 sounds quite weird >_<
- 01:47:750 (1,2,3) - Again, you can use the patern I suggested on 00:44:553 but it's up to you~
- 01:52:422 (1) - ...uhm, I highly recommend to add note here (with clap) and start spinner on 01:52:914 (next downbeat) - the rhythm will be more intuitive this way xD
- 01:55:619 (2) - Err, for me it's better if the speedup part starts on 01:56:848... I think this should still be in 1.0x speed, but it's not something unrankable though (:
- 01:55:619 (2) - Also with this slider, a shape like this fits the vocals very much, really~
- 02:18:979 (1,2,3) - About the double clap here... It works, but it'll work MUCH better if you put the claps on (2)'s end and (3)'s start instead (:
- 02:23:405 (2) - (optional) Use two circles instead? (this slider's angle is quite forced for me... orz ._.)
- 02:27:832 (1) - ...C2 soft hitclap fits much better here imo...
- 02:41:848 (3) - (optional) Add another bezier waypoint on ~x:256 y:315 if you want, it flows good~
As I said via in-game PM, great map but need more whistles :3
- 00:09:881 (1,2,3,4) - ...uhm, I think the flow is MUCH greater with this arc arrangement... (yep, it doesn't follow spacing but new combo helps already though :3)
- 00:16:029 (4,1) - (optional) I personally feel a jump like this flows better compared with your current two straight sliders: ((4) is made encircling the previous (3)'s end)
- 00:16:521 (1) - Whistle on slider's start, to accompany the synth?
- 00:19:226 (2,3,4) - (optional) Another suggestion, try a symmetrical jump here? (when I first see these three sliders I instantly think of this pattern >_<)
- 00:25:128 (1) - This is where slider wave works REALLY beautiful, try it :3
316,112,25128,6,0,B|288:118|256:112|256:112|224:104|196:110,1,120- 00:32:259 (1,2) - Err, I'm sure whistle can be used here... Try to put whistle in (1)'s start, (2)'s start, and (2)'s end to accompany the vocals?
- 00:46:767 (2) - Minor stuff, move the endpoint here to ~x:127 y:25 to make this slider perfectly parallel?
- 00:51:685 (4) - Add clap here, to make the hitsound more intuitive? (plus it fits before the spinner also~)
- 00:55:619 (4) - (optional) For me a straight slider (to the right) flows much better than any curve, your call though (:
- 01:09:390 (6) - Err, why don't you just put the slider's end in ~x:-16 y:250 to continue the fan pattern perfectly o.o (yep, it's not offscreen in play mode)
- 01:10:865 (2,3,4) - (optional) I'd rather manual-stack these three to make it show better in play mode (shown in the correct x-axis), but it's up to you~
256,174,70865,1,0,0:0:0
256,180,70988,1,0,0:0:0
255,187,71111,1,8,0:0:0- 01:14:554 (6) - - I strongly suggest to put another bezier waypoint in ~x:53 y:48, so (5) will blanket this slider from the outside >_<
- 01:30:046 (3) - Whistle on slider's end, to accompany the vocals?
- 01:31:029 (5,6,7,8) - (optional) I think an antagonistic jump like this will be more fun, your call though:
- 01:42:832 (3,4,5) - Due to stacking's nature, put these three in ~x:408 y:317 to avoid clustering between (2)'s path and (3)...
- 01:52:423 (1) - Same as what I suggested on Normal
- 01:55:619 (2) - ...perhaps use gradual volume increase here? I can hear the drum's volume are gradually increasing o.o
- 02:04:718 (1) - Uhm, is it intentional to make this slider's bezier part not symmetrical? >_<
- 02:07:669 (2) - It'll be much better imo if you CTRL+G'd this slider (reverse selection, previously CTRL+R) and then put in ~x:289 y:284 to form a circular jump~
- 02:19:226 (1,2,3) - Err, you shouldn't stopped the clap here, really - just put a clap on 02:19:963 to continue the clap's rhythm (:
- 02:32:751 (1) - Whistle on slider's repeat? (personally I think the whistle should be started from here :3)
Disagree only this suggestion orz, coz i think it not suitable for this song c:
Other suggestion most fixed (P.S. I added some whistle sound in Normal diff,for similar Hard diff.)
I hope this helps, star and good luck (:
Fixed all suggestion.CoroQuetz wrote:
Taiko mod~
All are suggestions unless in red.
Use alternating colours next time, it makes it easier for modders~
[Taiko Muzukashii]
It's a bit easy for a muzu... maybe rename to fuutsu?
I see other modder said about this, so changed it.
01:39:143 - spinner would be better
01:58:323 - k
[Taiko Oni]
00:14:553 - d
00:22:914 - k kd
00:27:832 - d k d
00:30:045 - k d d d
00:39:635 - d k d
00:46:766 - ddkkddk
00:47:996 - k d
02:19:594 - kddd
02:29:430 - dddk
Kuroneko-sHerald wrote:
[Normal]
00:08:658 (2,4) - Piano only do 00:08:412 (1,3) - actually, so I suggest to remove (2) and (4) or to make a slider starting from (1) and (3).
00:40:134 (5) - Well, I feel it better at 00:40:134 -. But it's just my thought.
[Hard]
00:19:232 (2,3,4,1) - three jump, then fake jump (that is, you return to 1,4x DS, but 00:20:953 (1) - has the same shape of previous sliders and the same spacing of (2,3,4) but is placed differently in time. So it visually seems to be a jump between (4) and (1), like between (2) (3) and (4) and that's not nice).
Maybe make a slider like 00:18:494 (1) - starting from 00:20:708 - (same placement but flipped horizontally and reversed obviously).
Fixed with other way.
[Taiko Oni]
Many unsnapped notes. Beat snap divisor 1/4 and resnap all notes. Check Aimod to see if is fixed.
Oops !! I forgot resnap this diff after change offset, so changed.
Sorry for late mod.
Thanks you both xDsherrie__fay wrote:
req picked from Scorpiour's baka queue 0A0
[General]Fixed.
- delete bookmarks in all diffs 0A0
- remove the colour of "hitcircle.jpg"
[Easy]I think it's not unnecessary, coz it no have some drum ._.
- 00:02:757 (1) - finish at start?
[Normal]
- 00:40:134 (5) - +whistle
- 00:45:544 (3) - start at start?
- 02:22:798 - better remove this green line. keep the sample S:C2
Fixed all.
[Hard]Other that, fixed all.
- 00:02:757 (4) - finish at start?
Same Easy reason.- 00:45:052 (2) - whistle at end
- 00:46:035 (4) - add finish
- 01:10:134 - add note
- 02:23:412 (6,7) - start here. these mute notes confusing and make no sense and seems unrankable. 0A0
- 02:41:855 (1) - reduce a reverse. try this
:>hope it helps
Thanks for modded Saten.Saten wrote:
hiii
[Hard]
00:18:494 (1) - finish on head?
00:34:232 (1) - ^
00:38:904 (2,3) - this jump is kinda big imo. I'd prefer it like this instead 00:46:773 (2,1) - I would avoid this, but you're the boss
01:06:937 (1,2,3,4,5,6) - this would play better if they started on a white tick instead
01:42:101 (2,3,4,5) - big jump?
To avoid clustering between (2)'s path and (3)...
02:19:232 (1,2,3) - again, this would play better if on a white tick
02:32:265 - double timing section. Delete one
Fixed.
02:41:855 - silence from here instead?
[Normal]
AR5? plays better imo
ok
00:16:527 (1) - finish?
00:34:232 (1) - finish on head?
01:55:626 - large speed changes such as from 1,0x to 1,5x are not really recommended in Normals, but I guess it works somehow anyway
02:32:265 - double timing section
Fixed.
02:41:855 - silence from here instead?
[Easy]
sometimes the normal slidertick sounds really noisy
00:18:494 (1) - finish on head?
00:34:232 (1) - ^
good luck~