みかんちゃんがんばってください!
Jenny wrote:
General (this applies on all diffs):
- The volume in the beginning is kinda loud, I suggest 20-25%.
Again, for the volume, I suggest using a lower one for your soft:custom2 claps, since these really hit hard; about 10-20% less than SC:1 should do.
The kiai times differ: In Normal and Hard, the kiai break is between 01:16:355 and 01:16:708 while in Easy and Insane it is in-between 01:16:002 and 01:16:708, align this please.
Your taikos do not have a difficulty name and as for spreads, one should not put two taikos that are about the same difficulty just to avoid the taiko spread rule which is made for more balanced taiko spreadings, not for more taiko diffs for the heck of it.
Timing (applies on all diffs aswell):
- First Timing point sounds better at 628 offset.
The second Tming point appears to be of no use to me since it sounds on-beat with the first one at 628.
For Third (170BPM), 17418 appears to be more precise.
You will have to resnap all objects and inherits in all diffs!
Insane:
Why do you not use your custom claps here?
Just 2/1 clapping as hitsounds is boring. Boring I say....this stuff continues to the end of the map - replace all the redtick sliders, reduce overall note density (no 1/2 spam, this does not fit the song), more consistent spacing and especially more fitting spacing (large spacing is only justified if there is huge changes in the song or strong beats which is not the case here), better fitting hitsound volume and more emphasis on the music in overall mapping.
- 00:00:632 (1,2,3,4,5,6,1,2,3,4) - to be honest, I find all the straight lines in here a mess, please do more bowish stuff to have a better flow; especially the turquoise combo is... meeh... point recycling on low spacing :/
00:06:632 (5,1) - the transition between these two is bad imo, you have a curve leading downwards but then start in the top right corner - that does not suit each other
00:09:028 (4) - starting on a red tick, this feels bad
00:17:594 (2,4) - make these blanket 1 and 3 better
00:18:829 (1,2,3,4,5,6,7,8,9) - I do not get the flow in this combo at all, especially with AR8, this is confusing. confusing I say. you got partly straight movement, partly "curvy" movement and then you go stop and go and what is this
00:21:300 (1,2,3,4,5,6) - why is the spacing so entirely different from the combo before? there was no major change in the music
00:22:888 (6) - place this so it's blanketed by 5, else (right now), it looks bad because it seems you intended a blanket but didn't do it
00:24:476 (1,2,3) - I do not enjoy this. a) 1 does not properly lead into 2, b) 3 is not properly stacked on 1's ending, c) I don't like back-forth like this in general
00:25:182 (3,4,5,6,7,8,9) - straight lines = no good idea, especially not when you got curvy sliders in-before and after
00:26:947 (1,2,3,4) - why such jumps now? also, the spacing in-between them is highly inconsistent without a reason given and they do not even nearly lead into each other
00:29:417 (2) - new combo as mentioned in other diffs before
00:30:123 (1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,1,2,3,4,1,2,3,4) - this whole section is overmapped and the spacing is way too large, starting from the first combo. scale it down, better the transitions in-between the combos out and make it more fitting overall; this is a calm section, not 1/2 spam and also, the hitsounds hit too hard (-10/20% volume plx; why not use soft sample?); in adition, many redtick sliders which feel bad to play should be changed/removed/replaced.
00:36:300 (2) - honestly, what is this, there is nothing any close to 1/4 in here - even the consistent 1/2 spam in this section is highly overdone and now there comes a kickslider. no.
Sorry, I do not like this diff - rework it, improve it, polish it, whatever, just do it; yes, this appears to be offensive but that is my impression.
I do want you to respond to this.
Sekai-nyan wrote:
go go Rank Mikan <3
h-728 wrote:
Sekai-nyan wrote:
go go Rank Mikan <3
Wreath wrote:
Sekai-nyan wrote:
go go Rank Mikan <3
Reisen Udongein wrote:
good luck!
- t e n n y a - wrote:
go rank! >w<
Dagger-Gazel wrote:
みかんちゃんがんばってください!
ThanksDarknessAngel wrote:
I should sadly say,"good luck,Mikan..."
If you need some help for your diff,just call me via In-game PM.
Andrea wrote:
Added missing video on Normal difficulty.
Ranked~
hey that was just plain rude. he modded your map to make it look better, i mean that's one wall of a modpost, you shouldn't have ignored it.Mikan wrote:
you deny the opinions of all those who had modding this map...?
sorry, i can't accept your opinion
but thanks valuable suggestion
i will do next mapping