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Natasha Bedingfield - Pocketful Of Sunshine

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Topic Starter
Aurele
Thanks Lally, going to look at it tonight :3

Edit; ;Cry... I didn't fix anything D:..


About the Kiai times: It's better to had these little Kiai time because the most active part starts at 01:55:795, so there's the long kiai time here.

Rain
These circles/sliders are in that way because if the finishes. If not, I would have do somethng else.

Sunshine
01:35:344 (1,2,3) - I prefer having it like this since there's a break just after it. Also, it does a jump from 01:34:799 (2) - to 01:35:344 (1) - and I like it.
itank
Love this song~
and very "sunshine" map
hope it can be ranked
:)
Topic Starter
Aurele
Thank you for your comment [:
[Luanny]
<3
Topic Starter
Aurele
<3
Mercurial
Some IRC shitty mod.

Kd pls.

Thanks and bye.
Topic Starter
Aurele
Here's the log
23:13  *Mercurial is editing [http://osu.ppy.sh/b/180432 Natasha Bedingfield - Pocketful Of Sunshine [Rain]]
23:13 Mercurial: As promised.
23:13 Gabe: :D
23:15 Mercurial: I don't got the best mood, so I'll try to do the best of me, and then I'll go to sleep.
23:15 Gabe: Take your time :3
23:17 Mercurial: Here or forum?
23:17 Gabe: modding.
23:17 Gabe: o-o
23:17 Mercurial: Yep
23:17 Mercurial: I mean.
23:17 Mercurial: Chat or forum.
23:17 Gabe: oh..
23:17 Gabe: irc mod
23:17 Gabe: i seeee
23:17 Gabe: well.
23:17 Mercurial: Np.
23:17 Gabe: Do what you want.
23:17 Mercurial: Irc is more easy.
23:17 Gabe: Okay
23:17 Gabe: :3
23:17 Mercurial: but is your choose.
23:17 Mercurial: choice.
23:18 Mercurial: asdf.
23:18 Gabe: I love irc mods.
23:18 Mercurial: Okay then.
23:18 Mercurial: 02:12:156 (1) - Finish in slider tail, sounds better imo.
23:18 Gabe: Rain?
23:18 Mercurial: dafuq
23:18 Mercurial: Wait.
23:18 Mercurial: Yep.
23:19 Gabe: eh.
23:19 Gabe: that's a circle
23:19 Gabe: right?
23:19 Mercurial: The previous slider.
23:20 Mercurial: I don't know why the fuck osu! is taking wrong the timings on irc.
23:20 Gabe: Eh,
23:20 Mercurial: Click on the timing signature and check where is placed the circle.
23:20 Gabe: I will say no for this one, Reason: The consistency about Finishes are in the Big White line and the second red tick.
23:20 Gabe: It won't fit great here.
23:21 Mercurial: 02:14:064 (1) - You got a finish there
23:21 Mercurial: In a red line.
23:21 Mercurial: I don't see the consistency there.
23:21 Gabe: I said the second.
23:21 Gabe: that's the second.
23:21 Mercurial: :O
23:21 Mercurial: I see.
23:22 Mercurial: Sorry for the missunderstandings.
23:22 Gabe: http://puu.sh/1egQ6
23:22 Gabe: That's okay.
23:22 Gabe: You can see the big white line,
23:22 Gabe: and two red ticks.
23:22 Mercurial: Yep.
23:22 Gabe: well, the second is the finish
23:22 Gabe: :3
23:22 Mercurial: Well.
23:22 Mercurial: I can't find anything else there.
23:22 Mercurial: Let's go normal
23:22 Mercurial: Or cloud.
23:23 Mercurial: whateveritiscalled.
23:23 Mercurial: Oh no.
23:23 Mercurial: Guest diff.
23:23 Mercurial: I'll mod it later.
23:23 Gabe: L0000000L
23:23 Mercurial: I got a bullet with your name on it, sunshine! /:D/
23:23 Gabe: eh what
23:24 Mercurial: Wait.
23:24 Mercurial: Sunshine
23:24 Gabe: yup?
23:24 Mercurial: AR8, seriously?
23:24 Gabe: yup
23:24 Mercurial: 110 bpm.
23:24 Mercurial: Normal -> AR5
23:24 Gabe: It plays pretty well
23:24 Gabe: D:
23:24 Gabe: Lemme see what I can do here
23:24 Mercurial: Okay.
23:25 Mercurial: OD6 in consistency with HP Drain?
23:25 Gabe: Yeah..
23:25 Mercurial: Yey.
23:25 Gabe: If i need to change the AR,
23:25 Gabe: I must change the OD
23:25 Mercurial: AR7 OD6 then.
23:25 Gabe: Oh,
23:25 Gabe: it plays pretty well.
23:25 Mercurial: AR8 is not meant for everyone.
23:25 Gabe: Changed.
23:26 Mercurial: 00:13:813 (1,2) - That small spacing.
23:26 Mercurial: Taking in consideration the previous patterns.
23:27 Mercurial: Is like a sudden slow gameplay.
23:27 Mercurial: Which is odd.
23:27 Mercurial: Dunno.
23:27 Gabe: 00:22:539 (1,2) -
23:27 Gabe: Same thing here.
23:27 Mercurial: Let me finish xD!
23:27 Gabe: oh.
23:27 Gabe: ok.
23:27 Mercurial: No problem .3
23:27 Mercurial: :3
23:27 Mercurial: Also, well, if you thing that's right, I'll not complain about it.
23:28 Mercurial: I'm just notice it at you.
23:28 Gabe: That's okay :3
23:28 Gabe: But also, the song seems to be more calm here,
23:28 Gabe: so I made the spacing more lower.
23:28 Mercurial: I know.
23:28 Mercurial: But if the song is more "calm".
23:29 Mercurial: then you could add a slowy slider.
23:29 Mercurial: But it's just crazy talk.
23:29 Mercurial: I really like the small jumps.
23:29 Gabe: a slowy slider?
23:29 Gabe: the jump, where?
23:29 Mercurial: Not easy nor hard enough.
23:29 Gabe: there's too much jumps.
23:29 Gabe: LOL
23:30 Mercurial: All the jumps.
23:30 Mercurial: :P
23:30 Mercurial: Are just great.
23:30 Gabe: Thank you :3
23:30 Mercurial: It reminds me at Lesjuh style :3
23:30 Gabe: ...
23:30 Mercurial: xD
23:30 Gabe: COMPARING ME TO LESJUH
23:30 Gabe: MUST I FEEL PRO RIGHT NOW?
23:30 Gabe: <3
23:30 Mercurial: Yeah, I love you too :3
23:31 Gabe: I wonder how i did that pattern 00:23:630 (3,4,5,6,7) -
23:31 Gabe: this is fabulous!
23:31 Mercurial: 00:43:263 (2) - DAT WHISTLE.
23:31 Mercurial: AAAAAAAAARGGG Q.@
23:31 Gabe: should I delete it...?
23:31 Gabe: Breeze poked the same thing.
23:31 Mercurial: Nah.
23:31 Mercurial: Ehm.
23:31 Mercurial: Then you should delete it.
23:32 Gabe: I will try with, and without
23:32 Gabe: too see the difference
23:32 Gabe: normally,
23:32 Gabe: this wasn't eh..
23:32 Gabe: intentionnal
23:32 Gabe: it was an accident
23:32 Mercurial: No problem.
23:32 Gabe: and it sounded good.
23:32 Gabe: LOL
23:32 Mercurial: Hahahaha.
23:32 Gabe: .So I kepted it
23:32 Gabe: c
23:32 Gabe: i kept*
23:32 Gabe: wtf.
23:32 Mercurial: Because during that section of the song.
23:32 Mercurial: You don't got any whistle.
23:33 Mercurial: And suddenly.
23:33 Mercurial: BOOM!.
23:33 Mercurial: but meh.
23:33 Mercurial: As you wish.
23:34 Mercurial: If you gonna keep it, then don't delete the other whistles like that.
23:34 Mercurial: But if you don't, then you know what to do.
23:35 Mercurial: Don't ask me why.
23:35 Mercurial: 01:44:888 (1) - Mancuso style (?
23:35 Gabe: Mancuso?
23:35 Gabe: LOLWHAT
23:36 Gabe: I've never seen him doing this.
23:36 Gabe: but that was original.
23:36 Mercurial: Yep, that's a really well done slider.
23:36 Gabe: k, it sounds really weird without normal whistles.
23:36 Mercurial: I could stay 1 or 2 entire days making it, and it will be a disaster.
23:37 Mercurial: Something like a chimera.
23:37 Gabe: Eh..
23:37 Gabe: that's easy
23:37 Gabe: really easy
23:37 Mercurial: Not for me.
23:37 Mercurial: NOT FOR ME.
23:37 Mercurial: Ok not.
23:37 Mercurial: :P
23:37 Gabe: http://osu.ppy.sh/s/60581
23:37 Gabe: Look at the Easy
23:38 Gabe: the sliders are <3
23:38 Mercurial: Seriously.
23:38 Mercurial: Don't bring me anime maps, again.
23:38 Mercurial: okay?
23:38 Gabe: ...
23:38 Gabe: kk
23:38 Mercurial: Thanks.-
23:38 Gabe: but LOOK AT THE SLIDERS
23:38 Gabe: DDD;
23:38 Mercurial: I hate them.
23:38 Mercurial: Nope.
23:38 Gabe: okay then,
23:38 Gabe: hater http://osu.ppy.sh/ss/460089
23:38 Gabe: <3
23:39 Mercurial: Bitch please.
23:39 Mercurial: http://osu.ppy.sh/s/52999
23:39 Mercurial: Take a look.
23:39 Mercurial: ikari style.
23:40 Mercurial: Just one more thing to poke out.
23:40 Gabe: Extreme, I guess?
23:40 Mercurial: Yep.
23:41 Mercurial: 02:25:789 (1) - Remove NC due consistency with previous (Entire map) patterns.
23:41 Gabe: k
23:41 Gabe: (wait, need to look)
23:41 Gabe: 02:26:335 (1) -
23:41 Gabe: new combo here?
23:41 Gabe: right?
23:42 Mercurial: not.
23:42 Mercurial: Previous slider.
23:42 Gabe: eh, the vocal
23:42 Mercurial: Yep.
23:42 Mercurial: Look at your previous combos.
23:42 Mercurial: Scream, calm voice.
23:42 Mercurial: Scream, calm voice.
23:43 Gabe: Going to add a new combo to 02:26:335 -
23:43 Gabe: because of the vocal
23:43 Gabe: D:
23:43 Mercurial: Okay then.
23:43 Mercurial: That's all.
23:43 Mercurial: Sorry if my mod was poor or something.
23:43 Mercurial: It's my first mod since 2 months.
23:43 Gabe: Nothing is poor
23:43 Gabe: at least you've been helpfull
23:43 Gabe: :3
23:43 Mercurial: Thanks.
23:44 Gabe: You're welcome.
23:44 Mercurial: Well, I'm going to post and get my precious kudosu as well.
23:44 Gabe: LUUUL
23:44 Mercurial: Also, I'm too lazy right now.
23:44 Gabe: going to savlog
23:44 Gabe: kk?
23:44 Mercurial: Yes, please.
Topic Starter
Aurele
Some changes as been made by MathiasXII's IRC mod. Here's the log, (In french):

22:06 Gabe: Tu voudrais testé un truc? :3
22:06 MathiasXII: Ouaiiis je peux... il faudrait que je déménages par contre brb
22:07 Gabe: Vive les laptops.
22:07 *Gabe is listening to [http://osu.ppy.sh/b/180432 Natasha Bedingfield - Pocketful Of Sunshine]
22:11 Gabe: ...
22:11 Gabe: We need the Full Submition, seriously.
22:12 Gabe: ohnvm
22:16 MathiasXII: lol spinner spinner spinner
22:19 MathiasXII: C'est super
22:20 MathiasXII: La seule affaire qui m'accroche vite comme ça c'est le fait que les spinners sont placés trop près de la
22:20 MathiasXII: prochaine 1/2 note dans le facile
22:20 MathiasXII: ça va être problématique car ça porte facilement a confusion
22:20 Gabe: Hm...
22:21 Gabe: J'avais normalement suivi mes Finish
22:21 Gabe: comme dans la Hard
22:21 MathiasXII: ah ?
22:22 MathiasXII: Dans hard ça fonctionne parce que c'est pas précédé d'un spinner et c'est pas une note seule :P
22:22 MathiasXII: et c'est hard
22:23 Gabe: Je vais essayé de replacé les Spinners par des Sliders
22:23 MathiasXII: 00:44:626 (1) - ça ça va faire rager lol
22:23 MathiasXII: dans easy :P
22:24 MathiasXII: Au pire, je dirais enleve le spinner complètement et remplace le par des notes... parce que j'ai essayer en
22:24 MathiasXII: raccourcissant le spinner
22:24 MathiasXII: mais même là la note d'après apparait trop rapidement
22:24 Gabe: Pareil.
22:24 MathiasXII: ah ok oui c'est ce que tu as dit haha
22:25 Gabe: Et si je le racourci, foudrais ajouté une note à 00:43:808
22:25 MathiasXII: bon bin j'appuie cette démarche :P
22:26 MathiasXII: Au niveau du timing, il est parfait
22:26 MathiasXII: Je vais juste vérifier ton hard
22:26 Gabe: D'accord~
22:32 Gabe: J'essaye de savoir quel pattern que je pourrais utilisé pour le spacing..
22:34 MathiasXII: dans le spacing ?
22:34 MathiasXII: 2 détails dans hard
22:35 Gabe: Ouais, j'veux pas faire un certain pattern pour déranger tout les autres objets
22:35 Gabe: Oui?
22:35 MathiasXII: 02:14:201 (3) - Ce slider là est un peu nowhere sur la longueur... je te conseillerais qu'il finisse plutôt sur un
22:35 MathiasXII: red tick avant et que tu ajoutes une note entre le 3 et le 1
22:36 MathiasXII: 02:19:790 (1) - là aussi finir à un red tick, je trouvais que ça sonnait mieux, mais ça je le trouve moins
22:36 MathiasXII: important/problématique
22:38 Gabe: 1- Fait
22:39 Gabe: 2- Je vais essayé, pour l'instant j'aime bien de la façon qu'il est placé pour le "scream" qu'elle fait
22:39 MathiasXII: hehe ok
22:39 MathiasXII: mais ouais a part ça tout est beau, tout est correct... pour le spacing hmm j'y pense encore
22:40 MathiasXII: Mais je crois que tu as déjà fait bon usage du spacing
22:40 MathiasXII: où ya des jumps dans son refrain dans les parties genre Take Me A(jump)way
22:41 Gabe: J'ai ris.
22:41 MathiasXII: A part ça, dans le couplet tu peux faire genre des jumps où ya des whistles
22:41 Gabe: Comme ça 00:44:626 (2,3,4,1) - ?
22:41 MathiasXII: oui ça
22:41 Gabe: D'accord
22:42 Gabe: OMGWTF.
22:42 Gabe: 1/16
22:42 Gabe: on as vraiment besoin de ca aufait?
22:43 MathiasXII: lol 1/16 !!!
22:43 MathiasXII: Hmmm je sais que dans Stepmania, oui il y avait des chansons qui utilisaient des 1/16
22:43 Gabe: ... lolwhat
22:43 Gabe: Do you really think someone will be able to stream a song with 1/16?
22:44 Gabe: Certainly not someone exept Cookiezi
22:44 MathiasXII: Bin si la chanson est 98BPM oui
22:44 MathiasXII: lol
22:44 Gabe: ...
22:44 Gabe: Ohyou
22:44 MathiasXII: Ouais bin desfois ya des chansons lentes qui sont mappés a double BPM justement parce que la limite était
22:44 MathiasXII: 1/8
22:44 MathiasXII: pour accéder a des 1/12 genre
22:45 MathiasXII: Y'a rien qui va en dessous de 1/16 par exemple... si t'a besoin de plus que 1/16 sparce que ya kkchose qui
22:45 MathiasXII: marche pas
22:45 Gabe: Ahaha xD
22:45 Gabe: Bon, je savelog, post sur le forum and give you a kudosu? :3
22:46 MathiasXII: Hahaha umm ok
22:46 MathiasXII: Mais nnoooon c'est pas nécessaire en meme temps
22:46 MathiasXII: Tro paresseux
22:46 MathiasXII: LoL!
22:46 Gabe: ...
22:46 Gabe: Fénéant va
Roxas
Hi Gabe :33 I want this map ranked it's really good *ç*

[General]

If there is a .osb file delete it o3o

[Rain]

00:11:087 (3) - Make a better blanket with 00:09:451 (2) - (it's not an error xD)
01:01:259 (1) - Better blanket
SPOILER
296,264,61259,6,0,B|216:320|80:264|64:184,2,280,4|0|4,0:0|0:0|0:0,0:0:0

[Konei's Cloud]

00:57:441 (2) - move in x:412 y:108

[Sunshine!]

00:11:087 (1) - Last sliderpoint 2 grid left
00:39:445 (1) - Move last sliderpoint 1 grid right and 2nd sliderpoint 1 grid up
01:44:888 (1) - Look if you like it's simmetrical
424,104,104888,6,0,B|376:64|328:96|328:96|320:56|256:8|192:56|184:96|184:96|136:64|88:104,1,400


Good map ;) gl starred ♥
p3n
[Rain]
Why do I even...this *Easy* cannot be done any better.


[Konei's Cloud]
01:51:432 (1,1) - the hitburst of the spinner (of course depending on the user's skin) completely hides the turn arrow of the following repeating slider. This has to be fixed. (either moving the slider or shortening the spinner - whatever works for you)
02:11:337 (1,1) - ^

There are some inconsistencies in spacing here, nothing gamebreaking but very ugly. Compare notefollows like 02:18:699 (3,1,2) - and 02:22:517 (1,2,3) - . The gaps are noticeable different in play-mode. I recommend placing ALL note-follows WITHOUT grid snapping to have 100% perfect gaps.


[Sunshine]
While this map is well made and perfectly executed it somehow lacks "something". I guess you could spice it up a bit by following the vocals outside the refrain a bit more. Makes it much more interesting and more intuitive to play anyway.
00:23:630 (3) - move back by 1/2 and add a repeat to match lyrics? (could be stacked with previous circle)
00:37:673 - add note for vocal follow?

00:46:807 (2) - there is a slight problem with some sliders during the refrain parts...the vocals are actually in 1/6. Therefore I was hitting those sliders a bit early and felt stupid *sadpanda* The vocals are the most dominant here and you seemed to follow it before. If you want you can start this slider on 00:46:716 - but keep the ending on 00:47:353 -.
Some examples that work the same way as described above (-1/6 start, +1/6 length): 00:48:989 (2) - 01:19:529 (2) - 01:21:710 (2) - 01:23:892 (2) - 01:28:254 (2) - 01:32:617 (2) - 01:34:799 (2) -
Some examples that don't work well with the momentary beatplacement 00:53:352 (2) - 00:57:714 (2) - 00:59:896 (2) - 01:26:073 (2) -
This is not the full list but you get the idea and I don't go for a complete list as most ppl tend to ignore 1/6 timing errors or just say "nah mapping the baseline here" or "1/4 sounds close enough". This is purely a suggestion as it makes mapping this properly much, much more complicated.

01:13:257 (4) - maybe add note @01:13:121 - and move (4) to the blue tick @01:13:393 - . Mapping 01:13:666 - would complete the vocal follow but is not necessary. Playtested some different setups here and the most natural for me was this: http://osu.ppy.sh/ss/461634
01:54:977 (1) - add finish to ending? The silenced ending feels very weird
02:01:794 (1) - very close to the HP-bar, probably too close.




Neat mapset. Almost perfectly executed. Have this~
Konei
http://puu.sh/1eKZe

All fixed p3n \o/

Thanks~
Konei
Lol :3


Must fix

Should fix

I wanted to mention

Suggestion


[General]

* You can try to delete the osb.file as you are not using a SB. I heard that it keeps recoming, but you can try to do so ~
* Blanket Meta Data bug http://puu.sh/1eNoS >.< You will have to fix :3 (Cloud and Rain)
* Why is Beatsnap Divisor 1/16? o.o/

[Rain]

00:39:445 (1,2,3) - This pattern could look a bit neater to me as it doesn't flow like your others currently. Something like http://puu.sh/1eNo3 looks great imo.
02:01:521 (1) - This shape could actually look like 3 because all Sliders are this type there.
02:06:702 (2) - I think this diff is very much symmetry and so I miss symmetry here http://puu.sh/1eNuW
02:12:701 (2,1) - This diff is so beautiful, and easy! So I don't think you should give newbies a chance to rage because they can't read this stack. It's 1/1 I think you can place them nicely without stacking here
02:18:427 - I don't think it's a good idea to miss this finish :3
02:19:790 (3) - Move a bit up, it should have the same height as 1 :3


[Sunshine!]

00:09:723 (2,3) - It could be better if they're ends would be meeting, also CTRL + H Is nice because 2 and 3 are building a new shape to 1
then http://puu.sh/1eNC1
00:25:811 (7) - This Sldershape looks a bit untidy to me, I would place it more to the mid for symmetry if it is not on purpose
00:26:629 (1) - I actually don't see a reason for this jump, the downbeat is already over, so I think this jump is a bit unexpected
00:31:537 (2) - Make this shape more fitting to 1? http://puu.sh/1eNKT
01:03:441 (1) - Move down for better flow and triangle? http://puu.sh/1eNO0
01:32:617 (2) - Can be moved more nicely for a circle with 1 Also, if you move 1,2,3 a bit so that it stacks with 2's end, it could get more epic :D http://puu.sh/1eNVk
01:50:887 (6) - NC? o.o Feels somehow fitting


That's all imo :3

This is really ready to go

Good luck moe Gabe <3 o/
Sekai
gogogo Gabe >w<

Topic Starter
Aurele
p3n
I think I've accepted all suggestions of Roxas' mod. So yeah.

p3n wrote:

[Rain]
Why do I even...this *Easy* cannot be done any better.

[Sunshine]
While this map is well made and perfectly executed it somehow lacks "something". I guess you could spice it up a bit by following the vocals outside the refrain a bit more. Makes it much more interesting and more intuitive to play anyway.
00:23:630 (3) - move back by 1/2 and add a repeat to match lyrics? (could be stacked with previous circle) Hm, first, I don't really think it match with the vocal and also, it may kill the flow I've did here. So I will reject this one.
00:37:673 - add note for vocal follow? I haven't added a circle, but a slider. So it will be better, done.

00:46:807 (2) - there is a slight problem with some sliders during the refrain parts...the vocals are actually in 1/6. Therefore I was hitting those sliders a bit early and felt stupid *sadpanda* The vocals are the most dominant here and you seemed to follow it before. If you want you can start this slider on 00:46:716 - but keep the ending on 00:47:353 -.
Some examples that work the same way as described above (-1/6 start, +1/6 length): 00:48:989 (2) - 01:19:529 (2) - 01:21:710 (2) - 01:23:892 (2) - 01:28:254 (2) - 01:32:617 (2) - 01:34:799 (2) - Okay, this may be a problem for certain but, I tryed with your suggestion and it feels like it's starting too quickly. Also, if you heard my hitsounds, I've added finishes to the Big white line and the second red line (Like I said to Mercurial). So I will also reject this one since I really think the current once seems to fit the song way more better.
Some examples that don't work well with the momentary beatplacement 00:53:352 (2) - 00:57:714 (2) - 00:59:896 (2) - 01:26:073 (2) -
This is not the full list but you get the idea and I don't go for a complete list as most ppl tend to ignore 1/6 timing errors or just say "nah mapping the baseline here" or "1/4 sounds close enough". This is purely a suggestion as it makes mapping this properly much, much more complicated.

01:13:257 (4) - maybe add note @01:13:121 - and move (4) to the blue tick @01:13:393 - . Mapping 01:13:666 - would complete the vocal follow but is not necessary. Playtested some different setups here and the most natural for me was this: http://osu.ppy.sh/ss/461634 My star pattern... my star pattern! added a slider to make fit the vocal more.
01:54:977 (1) - add finish to ending? The silenced ending feels very weird It will make two finish in a row? It may be weird but it sounds good.
02:01:794 (1) - very close to the HP-bar, probably too close. Should be better now.


Neat mapset. Almost perfectly executed. Have this~
Thank you for your mod! :3
Konei

Konei wrote:

Lol :3


Must fix

Should fix

I wanted to mention

Suggestion


[General]

* You can try to delete the osb.file as you are not using a SB. I heard that it keeps recoming, but you can try to do so ~
* Blanket Meta Data bug http://puu.sh/1eNoS >.< You will have to fix :3 (Cloud and Rain)
* Why is Beatsnap Divisor 1/16? o.o/

[Rain]

00:39:445 (1,2,3) - This pattern could look a bit neater to me as it doesn't flow like your others currently. Something like http://puu.sh/1eNo3 looks great imo. Blancket http://osu.ppy.sh/ss/461993
02:01:521 (1) - This shape could actually look like 3 because all Sliders are this type there. Done.
02:06:702 (2) - I think this diff is very much symmetry and so I miss symmetry here http://puu.sh/1eNuW That's a copy from the previous slider.
02:12:701 (2,1) - This diff is so beautiful, and easy! So I don't think you should give newbies a chance to rage because they can't read this stack. It's 1/1 I think you can place them nicely without stacking here Should be good now :3
02:18:427 - I don't think it's a good idea to miss this finish :3 Butbutbutbut, it sounds good without D:
02:19:790 (3) - Move a bit up, it should have the same height as 1 :3 Done!


[Sunshine!]

00:09:723 (2,3) - It could be better if they're ends would be meeting, also CTRL + H Is nice because 2 and 3 are building a new shape to 1
then http://puu.sh/1eNC1 I tryed your suggestion, unfortunataly, the flow won't be good with 00:10:269 (3,4,1) - .
00:25:811 (7) - This Sldershape looks a bit untidy to me, I would place it more to the mid for symmetry if it is not on purpose i did it this for the flow. If not I would have placed it in a random place.
00:26:629 (1) - I actually don't see a reason for this jump, the downbeat is already over, so I think this jump is a bit unexpected True but it plays pretty well.
00:31:537 (2) - Make this shape more fitting to 1? http://puu.sh/1eNKT Did some change to 1 instead.
01:03:441 (1) - Move down for better flow and triangle? http://puu.sh/1eNO0 Should be good now.
01:32:617 (2) - Can be moved more nicely for a circle with 1 Also, if you move 1,2,3 a bit so that it stacks with 2's end, it could get more epic :D http://puu.sh/1eNVk Did something similar
01:50:887 (6) - NC? o.o Feels somehow fitting Done.


That's all imo :3

This is really ready to go

Good luck moe Gabe <3 o/
Thank you Konei-chan! :3
Scorpiour
Hi there~~ M4M

[General]
  1. i'd like to make a long kiai but not only two short fountains in the first part, but anyway, it's up to u :>
[Rain]
  1. 00:37:264 (2) - adjust the shape to make it more smooth? like this:
  2. 00:49:534 (1) - parallel to 00:48:716 (3) - ? i suppose it's looked better~
  3. 01:25:255 (2) - try to adjust the shape for you to make it more circular
    SPOILER
    [img]puu.sh/1fi0Z[/img]
    293,136,85255,2,0,B|244:84|180:72|80:100|56:212|88:292|173:319,1,420,4|8,0:0|0:0,0:0:0
  4. 01:36:162 - i suppose end your spinner here may be better due to the vocal
  5. 01:57:431 (2,1,2,3,1,2,1,2) - suddenly polylines because other sliders are all curved~ i can't say it's not good... just...weird a bit
[Konei's Cloud]
  1. 00:08:905 (1,2) - i suppose it's not a good shape....even obtuse angles could be better than that
  2. 01:10:803 (2) - copy 01:09:985 (1) - and rotate 180degree to make this slider?
  3. 01:27:982 (1,2) - also bad shape .. i suppose it's better to avoid right angle in the map unless you can handle it very well
  4. 01:36:162 - similar ~ suggest to end spinner here but not prev tick
  5. 01:54:704 - i think stop spinner here is fine, and clap is also unnecessary. and extra clap at 01:55:249 - is heard weird , not suitable
Generally... the first part of this diff is stiff a bit .. i know it may hard to make beat or placement flexibility, but try to make more curved sliders and don't force youself to follow vocal or drum only could make your map more playable. Also, there're still some tiny spacing issues but it's not a big problem.

[Sunshine!]
  1. i suppose you can choose slider tick rate 2 for this diff :>
  2. 00:17:358 - make a triplet here for transition?
  3. 00:17:904 - i'd like to add a note here and stack to 00:18:176 (2) -
  4. 00:34:810 - also suggest to add a note, 296:168 may be a good place :>
  5. 01:08:894 (6) - a 1/2 slider here may be better than only a note
  6. 02:04:384 - add a note here to make a triplet?
  7. 02:11:065 (1) - ctrl+g for better flow?
that's all~~ niice map so star & good luck~~
Topic Starter
Aurele
Going to look at it when I am done with my mod. So I won't fix anything until tomorrow.
Thank you Scorpiour :3
Konei
http://puu.sh/1fqtt

Thanks :3

When I redownloaded I had an osb.file o.o
Leorda
Hi there

[General]
* 1st combo color seems blend the BG, make it darker?
* Countdown? You need them?


[Konei's Cloud]
01:55:795 (1) - The repeating slider is overlapped by hitbursts from spinner
02:13:246 (1) - ^


[Sunshine!]
00:50:352 (1) - Remove whistle at sliderbody
01:25:255 (1) - ^
02:02:884 (3) - Reverse this slider (Ctrl+G) to make better flow. If you keep it, it feels the flow breaks while gameplay
02:03:430 (4) - ^


Gabe, since you love me, can you give me a sunshine? Because my sunshine is empty.....
Topic Starter
Aurele

Leorda wrote:

Gabe, since you love me, can you give me a sunshine? Because my sunshine is empty.....
Yes, I will give you a powerfull sunshine, mah boi♥

Scorpiour

Scorpiour wrote:

Hi there~~ M4M

[General]
  1. i'd like to make a long kiai but not only two short fountains in the first part, but anyway, it's up to u :> I explained it in another mod. Well actually, I don't want to put long kiai time here since these parts are not as active as this part 01:55:795. So, no.
[Rain]
  1. 00:37:264 (2) - adjust the shape to make it more smooth? like this: Done.
  2. 00:49:534 (1) - parallel to 00:48:716 (3) - ? i suppose it's looked better~ You meant... aligned in the same x: axis? it looks bad, to be honest D:
  3. 01:25:255 (2) - try to adjust the shape for you to make it more circular Oh, thanks for the code. Done.
    SPOILER
    [img]puu.sh/1fi0Z[/img]
    293,136,85255,2,0,B|244:84|180:72|80:100|56:212|88:292|173:319,1,420,4|8,0:0|0:0,0:0:0
  4. 01:36:162 - i suppose end your spinner here may be better due to the vocal No, as you can see, everything ends there.
  5. 01:57:431 (2,1,2,3,1,2,1,2) - suddenly polylines because other sliders are all curved~ i can't say it's not good... just...weird a bit That's true, this weird, but it's original :p. I also changed this slider 01:55:795 (1) -
[Sunshine!]
  1. i suppose you can choose slider tick rate 2 for this diff :> Every difficulties are TickRate 1.
  2. 00:17:358 - make a triplet here for transition? Hm... Not really. I tryed it and it doens't sound good. It's mostly like if you're asking me to add a triplet here 00:13:813 (1) - .
  3. 00:17:904 - i'd like to add a note here and stack to 00:18:176 (2) - Hmkay, I am going to add a circle here, but because of the jump, I won't stack it with the slider.
  4. 00:34:810 - also suggest to add a note, 296:168 may be a good place :> I prefer not adding a circle here because it will mostly kill the flow.
  5. 01:08:894 (6) - a 1/2 slider here may be better than only a note Nice idea, but I deleted the slider 7 to replace it by a circle, and added a long slider to replace 6.
  6. 02:04:384 - add a note here to make a triplet? Sure!
  7. 02:11:065 (1) - ctrl+g for better flow? I would have liked if it wasn't because of the spacing, but I am going to reject this one because the spacing from this slider's end from the next slider will be too big and in my opinion, it doesn't flow that much :<
that's all~~ niice map so star & good luck~~
Thank you Scorpiour!

All done for Leorda. About the countdown, YES, I NEED THEEEEEEEEEM <333333. uh yeah.
Breeze
Go for it
Topic Starter
Aurele
Yay! Thank you Breeze (:
Konei
Yay o/
-kevincela-
Go \o/
Chewin
Hi Gabe :3
Mod request from my m4m queue.
I'm very sorry for the late, I see it's already bubbled. Anyways I'll mod it, if you decide to change something I will rebubble ;3

[General]

  1. I feel the offset a bit late. I have 176(-4)ms. Try it and don't forget to resnap all elements and green lines if you decide to change it
  2. Tick rate 2, it fits the music better
[Rain]

  1. 02:08:883 (1) - Finish on the slider's tail, this part looks empty without hitsounds
  2. 02:11:610 (1) - ^
  3. 02:17:609 (1) - ^
  4. 02:19:790 (3) - ^
  5. Good map, just these small suggestions about hitsounds you should follow to make the map more consistent
[Konei's Cloud]

  1. 01:29:072 (2) - I guess you forgot to add finish on this slider's tail. Also because as I said for the Rain diff it looks empty without hitsound here
  2. 01:51:432 (1) - I'd silence the end of this spinner, it sounds too loud for this calmer part IMO
[Sunshine!]

  1. 00:13:813 (1,2,3) - Why this anti jump D:
  2. 00:22:539 (1,2,3) - ^
  3. 02:19:790 (1) - Remove whistle from slider's body? It's bothering IMO
Don't hesitate to call me back for a rebubble if you decide to change something ;3
mancuso_JM_
Hi! I'm here... Really sorry for the dealy, I was kinda busy these days. Let's complete the m4m

[Rain:]

• 00:44:626 (1): This variety, changing the Common 1/1 to Notes in 1/2 ticks can be Hard to read to New Players. Would be better if you replace this Note to Notes in 1/1 so remove this one and then add 2 Notes, on 00:44:353 and 00:44:899
• 00:46:807 (1): (^)
• 00:56:896 (1,2): In this case fit better with the long Vocal if you replace both Notes to a Slider instead. Also, with that you can avoid the Notes on Red Ticks
• 01:01:259 (1): It is consistent with your hitsounding if you add a Whistle on the Reverse Arrow in this Slider
• 01:19:529 (1): Same issue as 00:44:626
• 01:21:710 (1): (^)
• 01:58:794 (1): (^)
• 02:12:701 (2): This pattern can flow better if you move this Note to x:16 y:340. Try it :3
• 02:21:972 (2,3): As I said before, replace these Notes on a Slider instead. Will work with the long Vocal and you will also avoid the usage of Note in 1/2 ticks
• 02:27:153 (3): You know, try to fix that please

- Just these problems with the level of the difficulty, otherwise it is a solid difficulty :3

Sorry for the delay again :/. I'll take advantage of Chewin's Mod, so maybe you want to change something. This map looks preety good so take two stars for my delay and for the good map :3
Good Luck to you, man ;)
Topic Starter
Aurele
Going to look at it in some minutes, thanks you both (:
Topic Starter
Aurele
Done for both!

Chewin: For Sunshine, these anti-jumps are fitting with the vocal.
Chewin
Okay Gabe, good luck!
Topic Starter
Aurele
Thank you Chewin (;
Andrea
Nice job with this one!

Ranked~
Sekai
Gratz GABE!!!!!

Flanster

Sekai-nyan wrote:

Gratz GABE!!!!!

o3o3o3o3o3o3o3o3o3o
Stefan

Sekai-nyan wrote:

Gratz GABE!!!!!

owowowowowowowowo



owowowowowowowowo
Sakura
OMG THIS SONG!

Didn't even know someone mapped it, gotta play it as soon as i get home
Mercurial
Wow, so fast.

Gratz man :)
[Yue]
Gabe <3

Congratz >w<
ryuu
i looove this song :3
cute map :о
congratulation, gabe and konei *3*

p.s. i found about this song thanks this film:
Tur00
Congrats :3
-kevincela-
Congratiz Gabe! Well deserved :)
KokoroStudiox3
Congrats x3
mancuso_JM_
Congratz Gabe :3
miss_master_old
GJGJ~
Chewin
Good job, gabe >.<
Topic Starter
Aurele
Omg, that was so unexpected! Thank you Andrea and the other! :3
haigawdy
LOL This is very nice beatmap! Bravo! C:
xsrsbsns
I am now downloading this map, just because ^

Grats btw
Topic Starter
Aurele
Ahah♥

Thanks you guys.
Konei
gratz Gabe ~ :) :)
Flask
What a speed!

Congratz for my favorite MAT ♥

And I haven't get Chewin's mod. /me facedesk
Melophobia

xsrsbsns wrote:

I am now downloading this map, just because ^

Grats btw
Topic Starter
Aurele
Thank you alot again guys♥
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