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Kotera Kanako - Aoi Kiseki -Opening size- [Osu|Taiko]

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Achille
Nice Beatmap! :)
Amyrina_old
Hello.
Sorry my poor english.
Normal
00:40:916 (2) -

00:40:747 (2) -

I think this is good map.
Please do its best!
Topic Starter
jonathanlfj

Amyrina wrote:

Hello.
Sorry my poor english.
Normal
00:40:916 (2) -

00:40:747 (2) -
well the slider fits the background music so...yeah no change

I think this is good map.
Please do its best!
still thanks for your consideration!
Kurosanyan
No kudo for this of course.

[General]
Inconsistency in PreviewTime:
-[KeA Easy] : 88943
Fix it please

[Kurosanyan's Taiko (fix it yourself it's okay)]
01:19:847 (24) - Unsnapped circle.
01:43:611 (10) - Unsnapped circle.
01:56:420 (6) - Unsnapped circle.
01:57:094 (10) - Unsnapped circle.

[S.S.S. Normal]
00:28:276 (2) - Put a new combo on this note so the previous spinner ends properly.
00:44:961 (2) - Put a new combo on this note so the previous spinner ends properly.
Topic Starter
jonathanlfj

Kurosanyan wrote:

No kudo for this of course.
SPOILER
[General]
Inconsistency in PreviewTime:
-[KeA Easy] : 88943 k
Fix it please

[Kurosanyan's Taiko (fix it yourself it's okay)] alrite fixed all
01:19:847 (24) - Unsnapped circle.
01:43:611 (10) - Unsnapped circle.
01:56:420 (6) - Unsnapped circle.
01:57:094 (10) - Unsnapped circle.

[S.S.S. Normal]
00:28:276 (2) - Put a new combo on this note so the previous spinner ends properly. k learned something new lol
00:44:961 (2) - Put a new combo on this note so the previous spinner ends properly. ^
fixed all. thanks again~~
P.S. u mean no kudos for your mod post rite? dont want to get such things wrong o_O
Kurosanyan

jonathanlfj wrote:

P.S. u mean no kudos for your mod post rite? dont want to get such things wrong o_O
Of course, what else?
Alltur
From the queue..

Sorry I am slow modder even though my mod is not long and great XP..
All of my modding is suggestion unless indicated with Bold


[General]
Brown approach circle in normal diff might blend with the background making it unreadable.
The spinner meter is not really visible when playing.

[KeA Easy]
00:23:172 (1) - End spinner at 00:26:711? Ending it right before the new note can be hard to navigate after long spin.
00:34:343 (3) - Just curved slider would look better here.
01:15:467 (6) - NC
01:16:815 - RNC
02:07:545 (2) - Rather than three horizontally lined up for ending, I think it would look good if you put 2 little bit above than other notes, making an upside-down v-shape LINK

[Normal]
00:21:824 (1) - nazi. This might be hard for some users because of many repeating arrows; you may ignore this.
00:23:172 (1) - End spinner at 00:26:711? Ending it right before the new note can be hard to navigate after long spin.
01:16:141 (2) - It might get little bit hard, but add a note here?
01:17:995 - NC?

[Hard/Insane]
Unable to mod 4.50 stars or higher... sorry :(

Good luck with mapping! And here's a star for awesome map.
Topic Starter
jonathanlfj
SPOILER

Akashi_S wrote:

From the queue..

Sorry I am slow modder even though my mod is not long and great XP..
All of my modding is suggestion unless indicated with Bold


[General]
Brown approach circle in normal diff might blend with the background making it unreadable. deleted brown
The spinner meter is not really visible when playing. i made that based on a skin tutorial, so i think its fine t/51502

[KeA Easy]
00:23:172 (1) - End spinner at 00:26:711? Ending it right before the new note can be hard to navigate after long spin. kk
00:34:343 (3) - Just curved slider would look better here. aite
01:15:467 (6) - NC done
01:16:815 - RNC ^
02:07:545 (2) - Rather than three horizontally lined up for ending, I think it would look good if you put 2 little bit above than other notes, making an upside-down v-shape LINK fixed

[Normal]
00:21:824 (1) - nazi. This might be hard for some users because of many repeating arrows; you may ignore this. changed to longer slider with 3 repeats
00:23:172 (1) - End spinner at 00:26:711? Ending it right before the new note can be hard to navigate after long spin. done
01:16:141 (2) - It might get little bit hard, but add a note here? yeah it does get hard since the notes cluster, so keeping it as it is
01:17:995 - NC? i dont think NC fits well here...keeping it as it is

[Hard/Insane]
Unable to mod 4.50 stars or higher... sorry :(

Good luck with mapping! And here's a star for awesome map.
Thank you for the mod and star ^_^
JudgeTheDude
Here's my useless mod from my modding queue.

I checked Easy, Normal and Hard and I found nothing to report.
I just post it that you know I didn't forget your post in my modding queue.

Good luck with ranks.
KuronumaSawako
Mod requested in my queue.

[General]


  1. Looks good for me, and nice skin :)

[Easy]


  1. 01:28:633 (1,1): Is this intentional?
  1. 01:58:633 (1,1,1,1): ^
Diff looks good.

[S.S.S Normal]


  1. 00:21:828 (1,2): Just make this a one repeat slider...
  1. 00:47:172 (4): Finish fits song too, but sounds too loud...Why not replace this finish by a whistle?
  1. 00:52:565 (1): Same suggestion as above, but apply this in slider beginning.
  1. 01:02:502 (1): Moving this slider to 01:02:340, will sound much better for me.
  1. 01:32:003 (6,1): Try this:
  1. 01:45:992 (5,6,7): This spacing can confuse some normal players, try this spacing:

Other two diffs looks fine to me.

Good Luck in ranking~
RikiH_
Hi from my queue o/ Sorry for late

KeA Easy

01:03:857 (1) and 01:04:869 (1) - Maybe these new combos can be confusing in an easy diff... Remove them (Just a suggestion)
01:21:554 (3) NC?
01:59:307 (1) and 02:00:655 (1) - As I sid befove, these may be confusing...

S.S.S. Normal

00:21:828 (1) - What about replacing this with two 1/2 sliders?
01:32:003 (6) - The same ^
01:36:385 (8) - NC?
01:47:172 (8) - NC?

Arianrhod Hard

01:58:633 (1,2,3,4) I really don't like these sliders with 2 repeats...

Ao no Insane

01:32:003 (1,2,3,4,5,6,7,8) - Really confusing @.@ maybe you can make another pattern with these 8 circles

I can't find other, this is a good map, I also like the song. Star :3
Topic Starter
jonathanlfj

KuronumaSawako wrote:

Mod requested in my queue.

[General]


  1. Looks good for me, and nice skin :)

[Easy]


  1. 01:28:633 (1,1): Is this intentional? yes
  1. 01:58:633 (1,1,1,1): ^ well fixed this one
Diff looks good.

[S.S.S Normal]


  1. 00:21:828 (1,2): Just make this a one repeat slider... made it two sliders
  1. 00:47:172 (4): Finish fits song too, but sounds too loud...Why not replace this finish by a whistle? my older version had whistles, and i disliked it, so keeping the finish
  1. 00:52:565 (1): Same suggestion as above, but apply this in slider beginning. same as above
  1. 01:02:502 (1): Moving this slider to 01:02:340, will sound much better for me. alrite
  1. 01:32:003 (6,1): Try this:
    done
  1. 01:45:992 (5,6,7): This spacing can confuse some normal players, try this spacing:
    took a note out of stack instead. kinda hard to put a linear patter and maintain distance snap

Other two diffs looks fine to me.

Good Luck in ranking~

RikiH_ wrote:

Hi from my queue o/ Sorry for late

KeA Easy

01:03:857 (1) and 01:04:869 (1) - Maybe these new combos can be confusing in an easy diff... Remove them (Just a suggestion) alrite
01:21:554 (3) NC? i dont think a NC fits here based on previous NC patterns
01:59:307 (1) and 02:00:655 (1) - As I sid befove, these may be confusing... done as previous mod suggested also

S.S.S. Normal

00:21:828 (1) - What about replacing this with two 1/2 sliders? done
01:32:003 (6) - The same ^ did repeat slider and a note
01:36:385 (8) - NC? k
01:47:172 (8) - NC? k

Arianrhod Hard

01:58:633 (1,2,3,4) I really don't like these sliders with 2 repeats... changed, but i think it got harder...

Ao no Insane

01:32:003 (1,2,3,4,5,6,7,8) - Really confusing @.@ maybe you can make another pattern with these 8 circles remade pattern

I can't find other, this is a good map, I also like the song. Star :3
Thanks for the mods ^_^
YTYuyu
i can see some improvement on the mapset, but ik you got the potential of getting this mapset ranked...for now here's a star ;)
Xierra
Heya, it's me from the Tiny Modding Queue!
I must say, your map looks sick! I'm seeing a lot of potential from this first map.

Since I'm a newbie modder, I can't spot any flaws! Every diff looks good to me. :o

General
I spot one .osb file in your folder. If you don't use Storyboards, then delete it.
I'm not really sure but I think you might need a Futsuu / Muzukashii for the Taiko diffs. t/92508

You deserve a star, mate. Thankfully I have one round of Star inside my pocket, so I'll shoot it. :D
Go, and I look forward to see this getting ranked. :)
Topic Starter
jonathanlfj

Xierra wrote:

Heya, it's me from the Tiny Modding Queue!
I must say, your map looks sick! I'm seeing a lot of potential from this first map.

Since I'm a newbie modder, I can't spot any flaws! Every diff looks good to me. :o

General
I spot one .osb file in your folder. If you don't use Storyboards, then delete it. i will delete it
I'm not really sure but I think you might need a Futsuu / Muzukashii for the Taiko diffs. t/92508 the beatmap was submitted like a year ago so it is excluded from the new rule

You deserve a star, mate. Thankfully I have one round of Star inside my pocket, so I'll shoot it. :D
Go, and I look forward to see this getting ranked. :)
thanks for your suggestion and star (and Byakugan249):)
CTB Fia
Easy
Try to use distance snap to re-arrange your beats
all beats seems to be in place anyway
so it was PERFECT!!!

Normal
00:06:491 - fill it with notes
00:17:277 - this too

since it was >2 minutes i only mod 2 diff
anyway that's all i can mod
i hope your beatmap will be ranked soon!!!
Topic Starter
jonathanlfj

shojimeguro wrote:

Easy
Try to use distance snap to re-arrange your beats
all beats seems to be in place anyway
so it was PERFECT!!! tyty

Normal
00:06:491 - fill it with notes made it a slider repeat
00:17:277 - this too ^

I added notes at these locations for all other diffs so they have the same drain time

since it was >2 minutes i only mod 2 diff
anyway that's all i can mod
i hope your beatmap will be ranked soon!!!
Thank you for the suggestions ^_^
popner
Hi ~ Mod request from My Queue.

Just suggestions:

[General]
Leadin 用1500ms,1000有点不够

[KeA Easy]
00:27:958 (1) - finish?
00:33:351 (1) - ^
00:38:744 (1) - ^

[S.S.S. Normal]
00:04:804 (1,1) - 同Hard
00:15:591 (1,1) - ^
00:27:958 (1) - finish?
00:33:351 (1) - ^
00:38:744 (1) - finish on head?

[Arianrhod Hard]
00:04:804 (1,1) - remove NCs
00:15:591 (1,1) - ^
00:27:958 (1) - finish?
00:33:351 (1) - ^
00:38:744 (1) - finish on head?
01:37:227 (3) - add NC?

[Ao no Insane]
00:27:958 (1) - finish?
00:33:351 (1) - ^
00:38:744 (1) - finish on head?
00:46:834 (9) - 这个note用50%的N如何,或者把00:44:137 (1) - 换成75%的S. 其他难度也是一样
00:49:531 (1) - ^
00:52:227 (1) - ^
01:00:991 (5) - NC? 这里遮挡比较多
01:08:744 (5,5) - 我觉得用一次折返叠一个note更好
01:48:688 (5) - 不太好看,可以更弯一些
02:01:665 (5) - NC?
02:07:564 (3) - 移到中间?

That's all I can find. GL~
Topic Starter
jonathanlfj

popner wrote:

01:48:688 (5) - 不太好看,可以更弯一些 我想要的是这个效果
除了这个其他的都fix了
多谢mod~~
Coro
Taiko M4M~

All are suggestions unless in red.

[Kurosanyan's Taiko Oni]
- not sure what that extra timing point is for, if unnecessary, remove it
- try to use alternating colours next time, it makes life easier for modders :3

00:33:688 - kdd
00:38:070 - kkkdd
01:36:553 - kdd

Nice map~
Falcom Sound Team FTW~
Kurosanyan

CoroQuetz wrote:

Taiko M4M~

All are suggestions unless in red.

[Kurosanyan's Taiko Oni]
- not sure what that extra timing point is for, if unnecessary, remove it It's not.
- try to use alternating colours next time, it makes life easier for modders :3 I use it now, but it's an old map

00:33:688 - kdd Ok
00:38:070 - kkkdd Nope, I hate this kind of pattern and it doesn't seems necessary
01:36:553 - kdd I prefer to keep kdk

Nice map~
Falcom Sound Team FTW~
To the mapper: Just remove the clap from this note 00:33:856 (3) - so I don't need to send you the map for just a small change.
Topic Starter
jonathanlfj
made some changes myself, all updated~
-xNaCLx-
Taiko M4M...

[Kurosanyan's Taiko Oni]

Just some ideas...just ignore it if you dont like it

the volume of the music is quite low...maybe you can adjust the volume a bit lower?Otherwise i can only hear the drum sound..

01:06:216 - k
01:08:238 - remove

the map is really great...i really love it.
Kurosanyan

NewibornCLivee wrote:

Taiko M4M...

[Kurosanyan's Taiko Oni]

Just some ideas...just ignore it if you dont like it

the volume of the music is quite low...maybe you can adjust the volume a bit lower?Otherwise i can only hear the drum sound.. Yeah right, I like it like this but I'll still make 90% instead of 100%

01:06:216 - k Nope, I prefer the pattern like this, I make it this way on the whole map. It's better and easier imo.
01:08:238 - remove Same, I prefer the pattern like this, not easier but I don't see why I should remove this note

the map is really great...i really love it.
-xNaCLx-

Kurosanyan wrote:

NewibornCLivee wrote:

Taiko M4M...

[Kurosanyan's Taiko Oni]

Just some ideas...just ignore it if you dont like it

the volume of the music is quite low...maybe you can adjust the volume a bit lower?Otherwise i can only hear the drum sound.. Yeah right, I like it like this but I'll still make 90% instead of 100%

01:06:216 - k Nope, I prefer the pattern like this, I make it this way on the whole map. It's better and easier imo.
01:08:238 - remove Same, I prefer the pattern like this, not easier but I don't see why I should remove this note

the map is really great...i really love it.
I'm sorry that i read the pattern wrongly and giving wrong ideas...well really great map :)
Kin
Hi ~
Taiko mod here ~
He's french then that will be french mod

Kurosanyan's Taiko Oni :

please utilise les custom combo color, mes modders serront happy D:
00:38:070 (11,12,13,14,15) - kkdkd ? je trouve que ça suit mieux la guitare
00:55:261 (3) - k ?
01:00:654 (3) - ^, pour suivre la batteri
01:11:272 (2,3,4) - kdk ou ddk ?
01:27:115 (14,15,16,17,18,19,20,21,22,23,24,25,26) - kkdkdkkddkkdk ? <- ou peut etre que c'est un peu trop dur pour une oni
01:53:913 (9,10) - k d ? je dirais que ça suit mieux la batteri et qu'en + sur le 9 la guitare est + aigu que sur le 10


Good luck ~
Kurosanyan

Kin wrote:

Hi ~
Taiko mod here ~
He's french then that will be french mod And I'll answer in English because why not.

Kurosanyan's Taiko Oni :

please utilise les custom combo color, mes modders serront happy D: "mes modders" what. Also I'm too much lazy to remake the whole thing with combo colours for hitsounds.
00:38:070 (11,12,13,14,15) - kkdkd ? je trouve que ça suit mieux la guitare Fix'd
00:55:261 (3) - k ? Nope, I prefer ddk
01:00:654 (3) - ^, pour suivre la batteri Remapped this part
01:11:272 (2,3,4) - kdk ou ddk ? Let's go with kdk
01:27:115 (14,15,16,17,18,19,20,21,22,23,24,25,26) - kkdkdkkddkkdk ? <- ou peut etre que c'est un peu trop dur pour une oni Hahahaha...no.
01:53:913 (9,10) - k d ? je dirais que ça suit mieux la batteri et qu'en + sur le 9 la guitare est + aigu que sur le 10 Remapped this part too


Good luck ~
Saten
yo

[General]
Not sure about the "reversearrow.png", it's kinda blends in with the acual hitcircle skin and makes it hard to see. Make it plain-white instead, it's more noticeable.
vs


[Ao no]
00:14:748 (4,6) - kinda unexpected imo
00:37:396 (1,2,3) - custom stack these, looks kinda weird in gameplay
00:41:272 (6,7,1) - NC on (6) instead. Looks better imo
01:24:418 (4,5,1) - NC on (4) instead
01:26:272 (9) - clap on head
01:34:362 (5,1) - NC on (5) instead

[Arianrhod]
01:19:025 (4,5,1) - NC on (4) instead?
01:24:418 (1,2) - NC on (2) instead? just like 01:54:755 (4,1) -

[S.S.S]
00:30:317 (6,1) - NC on (6) instead
00:32:002 (4) - feels kinda weird. This should start 1/2 earlier, like the previous pattern. You should also add something on 00:32:340 - then
00:35:710 (6,1) - NC on (6) instead
00:54:250 (4) - this can be kinda confusing
01:10:429 (5,6) - why not the came patten as before? There is clearly a beat on 01:10:766 -
01:15:149 (1,2,3) - NC on (3) instead
01:24:250 (5,1) - NC on (5) instead
01:28:295 (1) - remove finish
01:28:632 (1) - finish on head
01:49:868 (1) - no need for a finish here imo
01:58:126 (7,1) - NC on (7) instead

[KeA]
00:06:153 (4) - 4 grids left? aka the middle-line
00:16:939 (4) - 4 grids right? middle-line
01:49:868 (1) - remove finish


Hope this was helpful to you~
good luck!
Topic Starter
jonathanlfj
SPOILER

Saten wrote:

yo

[General]
Not sure about the "reversearrow.png", it's kinda blends in with the acual hitcircle skin and makes it hard to see. Make it plain-white instead, it's more noticeable. replaced~

[Ao no]
00:14:748 (4,6) - kinda unexpected imo well this part is supposed to draw a hourglass, so i would like to keep it...if more modders complain abt this issue, then i will make something else
00:37:396 (1,2,3) - custom stack these, looks kinda weird in gameplay done
00:41:272 (6,7,1) - NC on (6) instead. Looks better imo done
01:24:418 (4,5,1) - NC on (4) instead yep
01:26:272 (9) - clap on head oh crap i missed it, done
01:34:362 (5,1) - NC on (5) instead done

[Arianrhod]
01:19:025 (4,5,1) - NC on (4) instead? done
01:24:418 (1,2) - NC on (2) instead? just like 01:54:755 (4,1) - done

[S.S.S]
00:30:317 (6,1) - NC on (6) instead
00:32:002 (4) - feels kinda weird. This should start 1/2 earlier, like the previous pattern. You should also add something on 00:32:340 - then changed this section to a different pattern
00:35:710 (6,1) - NC on (6) instead done
00:54:250 (4) - this can be kinda confusing i think this is fine, kinda adds an element of challenge to the map
01:10:429 (5,6) - why not the came patten as before? There is clearly a beat on 01:10:766 - done
01:15:149 (1,2,3) - NC on (3) instead done
01:24:250 (5,1) - NC on (5) instead yep
01:28:295 (1) - remove finish i think finish here makes it sound better, especially with the background volume increase leading to the kiai
01:28:632 (1) - finish on head as said above, then this one shouldn't have finish
01:49:868 (1) - no need for a finish here imo i feel that the finish adds to the atmosphere, just the hitnormal makes the transition too plain
01:58:126 (7,1) - NC on (7) instead done

[KeA]
00:06:153 (4) - 4 grids left? aka the middle-line done
00:16:939 (4) - 4 grids right? middle-line done
01:49:868 (1) - remove finish same reason as normal


Hope this was helpful to you~
good luck!
Thank you for the mod~~

EDIT: The new BBS is FCUKED UP...almost submitted a "new map" cause i changed up some skin elements orz
mintong89
jonathanlfj 泥豪~~~

Taiko Mod <3

d = don
k = kat
D = BIG DON
K = BIG KAT
re = remove

[Taiko]

00:29:137 - i hear the drum sound at this (or call back sound :o ). i think you can put d at this and remove 00:29:306 -
00:31:834 - ^ remove 00:31:834 -
01:14:474 - kkk

yeah i just can found this only. :|
Kurosanyan

mintong89 wrote:

jonathanlfj 泥豪~~~

Taiko Mod <3

d = don
k = kat
D = BIG DON
K = BIG KAT
re = remove

[Taiko]

00:29:137 - i hear the drum sound at this (or call back sound :o ). i think you can put d at this and remove 00:29:306 -There is drums in both, but it's better to map on white ticks and it follows the rhythm better too.
00:31:834 - ^ remove 00:31:834 - Same.
01:14:474 - kkk Nope, fits better to the drums and because of the pattern after that have a lots of katsu.

yeah i just can found this only. :|
Sorry, nothing fixed D:
Topic Starter
jonathanlfj

Kurosanyan wrote:

mintong89 wrote:

jonathanlfj 泥豪~~~

Taiko Mod <3

d = don
k = kat
D = BIG DON
K = BIG KAT
re = remove

[Taiko]

00:29:137 - i hear the drum sound at this (or call back sound :o ). i think you can put d at this and remove 00:29:306 -There is drums in both, but it's better to map on white ticks and it follows the rhythm better too.
00:31:834 - ^ remove 00:31:834 - Same.
01:14:474 - kkk Nope, fits better to the drums and because of the pattern after that have a lots of katsu.

yeah i just can found this only. :|
Sorry, nothing fixed D:
wait should i kds if u didnt fix anything?
Kurosanyan

jonathanlfj wrote:

wait should i kds if u didnt fix anything?
I guess you should not.
shikyu
Hi, for Kuro-nyan m4m

[Kurosanyan's Taiko Oni]
00:34:025 (4) - change to k, feel awkward with pattern after this
00:36:384 (2,3,4,5) - kdk d, (4) follow piano sound and to make flow better change (5) to d
01:10:092 (34,35,36) - better with dkk
01:10:514 (38) - delete? after all 01:10:429 (37,38,39,40,41) kinda weird :?
02:00:149 (14) - change to d, it's better to hear
02:04:531 (4,5) - DK, still have same sound as 02:04:025 (2,3)

Hope it's helpful, good luck~
Kurosanyan

shikyu wrote:

Hi, for Kuro-nyan m4m

[Kurosanyan's Taiko Oni]
00:34:025 (4) - change to k, feel awkward with pattern after this Yeah I thought it was awkward too, thanks
00:36:384 (2,3,4,5) - kdk d, (4) follow piano sound and to make flow better change (5) to d Yup, fix'd
01:10:092 (34,35,36) - better with dkk Nope, I'm following the drums here and (34) totally sound like a k
01:10:514 (38) - delete? after all 01:10:429 (37,38,39,40,41) kinda weird :? I don't get why D: If I had to delete something it would be 40, and imo this stream is okay this way
02:00:149 (14) - change to d, it's better to hear Yup
02:04:531 (4,5) - DK, still have same sound as 02:04:025 (2,3) Yup

Hope it's helpful, good luck~
Thanks, nice mod desu~
http://puu.sh/1r7Yi
Tari
Old map~

by request.

[KeA Easy]

01:06:890 (2) - Maybe add a whistle to the end
01:19:699 (2) - Move this to the position of this slider end 01:21:890 (1) -

Rest looks good~

[S.S.S Normal]

00:22:670 - Maybe add a note.
00:57:957 - ^
01:16:497 (4) - New combo?

[Arianrhod Hard]

00:42:789 (1) - You can improve this shape.
01:25:935 (5) - Add new combo here to be consistent with 01:21:216 (1) -
01:45:317 (5) - ^
02:03:014 (5) - ^

[Insane]

00:03:962 - Note seem missing.
00:38:070 (4) - Maybe new combo here?
00:53:407 (5) - ^
01:01:665 (1) - Add finish to start.
01:15:317 (3) - Add Whistle?
01:45:991 (1) - Remove new combo
01:46:665 (10) - Add here.
01:54:081 (1) - Finish start?
01:58:295 (3) - ^

That's all.
Topic Starter
jonathanlfj

Taris wrote:

Old map~

by request.

[KeA Easy]

01:06:890 (2) - Maybe add a whistle to the end ok
01:19:699 (2) - Move this to the position of this slider end 01:21:890 (1) - done

Rest looks good~

[S.S.S Normal]

00:22:670 - Maybe add a note. i think that is too hard for a normal
00:57:957 - ^ i want to keep consistency with 00:55:429 (1)
01:16:497 (4) - New combo? kk

[Arianrhod Hard]

00:42:789 (1) - You can improve this shape. made it more curvy~
01:25:935 (5) - Add new combo here to be consistent with 01:21:216 (1) - ok
01:45:317 (5) - ^ done
02:03:014 (5) - ^ done

[Insane]

00:03:962 - Note seem missing. intentional to connect smoothly to the next combo
00:38:070 (4) - Maybe new combo here? ok
00:53:407 (5) - ^ done
01:01:665 (1) - Add finish to start. personally dont think it fits well
01:15:317 (3) - Add Whistle? nice one, sounds good
01:45:991 (1) - Remove new combo this was changed based on previous suggestion (aesthetic issue with different colour stacks)
01:46:665 (10) - Add here. as above
01:54:081 (1) - Finish start? doesnt sound very fit
01:58:295 (3) - ^ yeah not a big fan of finish spamming...guitar sounds more dominant in this section

That's all.
thank you for the mod ^_^
All updated (title change and stuff...)
Nichiyouki


Hi, jonathanlfj

My mod from your request in my modding queue (Sorry for mod delay)

Red = Unrankable
Biue = You should modified
Black = My suggestion

General

  1. Fine

Easy

  1. 00:42:789 (1) - I think that spinner is too short for this diff. Maybe change is slider (Same as ) and add circle in 00:44:137 by this.
  2. 01:49:868 (1) - I think that remove finish be better.

Normal

  1. 00:42:789 (1) - Same as Easy diff.

Hard

  1. 00:48:014 (2) - The same reasoning with (2). So move last point of slider to up 2 grids.
  2. 01:49:868 (1) - Same as Easy diff.

Nightmare

  1. 00:43:463 (5) - Add NC be better?
  2. 00:45:991 (6) - Move last point of slider to left 1 grid, to parallel with (5).
  3. 01:05:542 (2) - I feel weird when I try play and listen to it. Remove circle be better?
  4. 01:49:868 (1) - Same as Easy diff.

That's all that I can find them, and hope that my mod will be useful for you. (Sorry for short mod)
Overall nice map, give a star ;)

Good luck~
Topic Starter
jonathanlfj

Nichiyouki wrote:



Hi, jonathanlfj

My mod from your request in my modding queue (Sorry for mod delay)

Red = Unrankable
Biue = You should modified
Black = My suggestion

General

  1. Fine

Easy

  1. 00:42:789 (1) - I think that spinner is too short for this diff. Maybe change is slider (Same as ) and add circle in 00:44:137 by this. done
  2. 01:49:868 (1) - I think that remove finish be better. yep

Normal

  1. 00:42:789 (1) - Same as Easy diff. kk

Hard

  1. 00:48:014 (2) - The same reasoning with (2). So move last point of slider to up 2 grids. Didnt quite understand this...im assuming the goal is to be parallel with 00:48:519 (4) so i did that
  2. 01:49:868 (1) - Same as Easy diff. ok

Nightmare

  1. 00:43:463 (5) - Add NC be better? aite
  2. 00:45:991 (6) - Move last point of slider to left 1 grid, to parallel with (5). fixed
  3. 01:05:542 (2) - I feel weird when I try play and listen to it. Remove circle be better? hmm i would like to keep this as a transition note due to the overlap...it will be harder to hit 01:05:710 (3) on hidden if there is a full 1/1 gap and objects are overlapped (and it being the only one mapped like that)
  4. 01:49:868 (1) - Same as Easy diff. yep

That's all that I can find them, and hope that my mod will be useful for you. (Sorry for short mod)
Overall nice map, give a star ;)

Good luck~
Thanks for the mod and star~
LKs
hi


easy-ok
normal-ok
taiko-ok
hard-hmm, ok

[nightmare]

00:05:479 (1,2,3,4,5) - instead of stacking them, I'd prefer http://puu.sh/1HDft
00:14:748 (4,6) - SV change seems a bit sudden and may resulting in mis-follow or sth so how about make them gery? (by manipulating color)
00:29:643 (4) - 1 grid down and right
00:37:649 (2,3) - purposed overlaps? why not stack?
00:39:250 (2,3,4) - http://puu.sh/1HDiu more fasion?
00:47:340 (1,2,3,4) - http://puu.sh/1HDlrcurves is good for flow


all for me
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