Nice Beatmap! ![smile :)](https://osu.ppy.sh/forum/images/smilies/50.gif)
![smile :)](https://osu.ppy.sh/forum/images/smilies/50.gif)
still thanks for your consideration!Amyrina wrote:
Hello.
Sorry my poor english.
Normal
00:40:916 (2) -
↓
00:40:747 (2) -
well the slider fits the background music so...yeah no change
I think this is good map.
Please do its best!
Kurosanyan wrote:
No kudo for this of course.SPOILERfixed all. thanks again~~[General]
Inconsistency in PreviewTime:
-[KeA Easy] : 88943 k
Fix it please
[Kurosanyan's Taiko (fix it yourself it's okay)] alrite fixed all
01:19:847 (24) - Unsnapped circle.
01:43:611 (10) - Unsnapped circle.
01:56:420 (6) - Unsnapped circle.
01:57:094 (10) - Unsnapped circle.
[S.S.S. Normal]
00:28:276 (2) - Put a new combo on this note so the previous spinner ends properly. k learned something new lol
00:44:961 (2) - Put a new combo on this note so the previous spinner ends properly. ^
P.S. u mean no kudos for your mod post rite? dont want to get such things wrong o_O
Of course, what else?jonathanlfj wrote:
P.S. u mean no kudos for your mod post rite? dont want to get such things wrong o_O
Akashi_S wrote:
From the queue..
Sorry I am slow modder even though my mod is not long and great XP..
All of my modding is suggestion unless indicated with Bold
[General]
Brown approach circle in normal diff might blend with the background making it unreadable. deleted brown
The spinner meter is not really visible when playing. i made that based on a skin tutorial, so i think its fine t/51502
[KeA Easy]
00:23:172 (1) - End spinner at 00:26:711? Ending it right before the new note can be hard to navigate after long spin. kk
00:34:343 (3) - Just curved slider would look better here. aite
01:15:467 (6) - NC done
01:16:815 - RNC ^
02:07:545 (2) - Rather than three horizontally lined up for ending, I think it would look good if you put 2 little bit above than other notes, making an upside-down v-shape LINK fixed
[Normal]
00:21:824 (1) - nazi. This might be hard for some users because of many repeating arrows; you may ignore this. changed to longer slider with 3 repeats
00:23:172 (1) - End spinner at 00:26:711? Ending it right before the new note can be hard to navigate after long spin. done
01:16:141 (2) - It might get little bit hard, but add a note here? yeah it does get hard since the notes cluster, so keeping it as it is
01:17:995 - NC? i dont think NC fits well here...keeping it as it is
[Hard/Insane]
Unable to mod 4.50 stars or higher... sorry
Good luck with mapping! And here's a star for awesome map.
KuronumaSawako wrote:
Mod requested in my queue.[General]
- Looks good for me, and nice skin
[Easy]
- 01:28:633 (1,1): Is this intentional? yes
Diff looks good.
- 01:58:633 (1,1,1,1): ^ well fixed this one
[S.S.S Normal]
- 00:21:828 (1,2): Just make this a one repeat slider... made it two sliders
- 00:47:172 (4): Finish fits song too, but sounds too loud...Why not replace this finish by a whistle? my older version had whistles, and i disliked it, so keeping the finish
- 00:52:565 (1): Same suggestion as above, but apply this in slider beginning. same as above
- 01:02:502 (1): Moving this slider to 01:02:340, will sound much better for me. alrite
- 01:32:003 (6,1): Try this:
done
- 01:45:992 (5,6,7): This spacing can confuse some normal players, try this spacing:
took a note out of stack instead. kinda hard to put a linear patter and maintain distance snap
Other two diffs looks fine to me.
Good Luck in ranking~
Thanks for the mods ^_^RikiH_ wrote:
Hi from my queue o/ Sorry for late
KeA Easy
01:03:857 (1) and 01:04:869 (1) - Maybe these new combos can be confusing in an easy diff... Remove them (Just a suggestion) alrite
01:21:554 (3) NC? i dont think a NC fits here based on previous NC patterns
01:59:307 (1) and 02:00:655 (1) - As I sid befove, these may be confusing... done as previous mod suggested also
S.S.S. Normal
00:21:828 (1) - What about replacing this with two 1/2 sliders? done
01:32:003 (6) - The same ^ did repeat slider and a note
01:36:385 (8) - NC? k
01:47:172 (8) - NC? k
Arianrhod Hard
01:58:633 (1,2,3,4) I really don't like these sliders with 2 repeats... changed, but i think it got harder...
Ao no Insane
01:32:003 (1,2,3,4,5,6,7,8) - Really confusing @.@ maybe you can make another pattern with these 8 circles remade pattern
I can't find other, this is a good map, I also like the song. Star :3
thanks for your suggestion and star (and Byakugan249):)Xierra wrote:
Heya, it's me from the Tiny Modding Queue!
I must say, your map looks sick! I'm seeing a lot of potential from this first map.
Since I'm a newbie modder, I can't spot any flaws! Every diff looks good to me.![]()
GeneralI spot one .osb file in your folder. If you don't use Storyboards, then delete it. i will delete it
I'm not really sure but I think you might need a Futsuu / Muzukashii for the Taiko diffs. t/92508 the beatmap was submitted like a year ago so it is excluded from the new rule
You deserve a star, mate. Thankfully I have one round of Star inside my pocket, so I'll shoot it.
Go, and I look forward to see this getting ranked.
Thank you for the suggestions ^_^shojimeguro wrote:
Easy
Try to use distance snap to re-arrange your beats
all beats seems to be in place anyway
so it was PERFECT!!! tyty
Normal
00:06:491 - fill it with notes made it a slider repeat
00:17:277 - this too ^
I added notes at these locations for all other diffs so they have the same drain time
since it was >2 minutes i only mod 2 diff
anyway that's all i can mod
i hope your beatmap will be ranked soon!!!
除了这个其他的都fix了popner wrote:
01:48:688 (5) - 不太好看,可以更弯一些 我想要的是这个效果
To the mapper: Just remove the clap from this note 00:33:856 (3) - so I don't need to send you the map for just a small change.CoroQuetz wrote:
Taiko M4M~
All are suggestions unless in red.
[Kurosanyan's Taiko Oni]
- not sure what that extra timing point is for, if unnecessary, remove it It's not.
- try to use alternating colours next time, it makes life easier for modders :3 I use it now, but it's an old map
00:33:688 - kdd Ok
00:38:070 - kkkdd Nope, I hate this kind of pattern and it doesn't seems necessary
01:36:553 - kdd I prefer to keep kdk
Nice map~
Falcom Sound Team FTW~
NewibornCLivee wrote:
Taiko M4M...
[Kurosanyan's Taiko Oni]
Just some ideas...just ignore it if you dont like it
the volume of the music is quite low...maybe you can adjust the volume a bit lower?Otherwise i can only hear the drum sound.. Yeah right, I like it like this but I'll still make 90% instead of 100%
01:06:216 - k Nope, I prefer the pattern like this, I make it this way on the whole map. It's better and easier imo.
01:08:238 - remove Same, I prefer the pattern like this, not easier but I don't see why I should remove this note
the map is really great...i really love it.
I'm sorry that i read the pattern wrongly and giving wrong ideas...well really great mapKurosanyan wrote:
NewibornCLivee wrote:
Taiko M4M...
[Kurosanyan's Taiko Oni]
Just some ideas...just ignore it if you dont like it
the volume of the music is quite low...maybe you can adjust the volume a bit lower?Otherwise i can only hear the drum sound.. Yeah right, I like it like this but I'll still make 90% instead of 100%
01:06:216 - k Nope, I prefer the pattern like this, I make it this way on the whole map. It's better and easier imo.
01:08:238 - remove Same, I prefer the pattern like this, not easier but I don't see why I should remove this note
the map is really great...i really love it.
Kin wrote:
Hi ~
Taiko mod here ~
He's french then that will be french mod And I'll answer in English because why not.
Kurosanyan's Taiko Oni :
please utilise les custom combo color, mes modders serront happy D: "mes modders" what. Also I'm too much lazy to remake the whole thing with combo colours for hitsounds.
00:38:070 (11,12,13,14,15) - kkdkd ? je trouve que ça suit mieux la guitare Fix'd
00:55:261 (3) - k ? Nope, I prefer ddk
01:00:654 (3) - ^, pour suivre la batteri Remapped this part
01:11:272 (2,3,4) - kdk ou ddk ? Let's go with kdk
01:27:115 (14,15,16,17,18,19,20,21,22,23,24,25,26) - kkdkdkkddkkdk ? <- ou peut etre que c'est un peu trop dur pour une oni Hahahaha...no.
01:53:913 (9,10) - k d ? je dirais que ça suit mieux la batteri et qu'en + sur le 9 la guitare est + aigu que sur le 10 Remapped this part too
Good luck ~
Saten wrote:
yo
[General]
Not sure about the "reversearrow.png", it's kinda blends in with the acual hitcircle skin and makes it hard to see. Make it plain-white instead, it's more noticeable. replaced~
[Ao no]
00:14:748 (4,6) - kinda unexpected imo well this part is supposed to draw a hourglass, so i would like to keep it...if more modders complain abt this issue, then i will make something else
00:37:396 (1,2,3) - custom stack these, looks kinda weird in gameplay done
00:41:272 (6,7,1) - NC on (6) instead. Looks better imo done
01:24:418 (4,5,1) - NC on (4) instead yep
01:26:272 (9) - clap on head oh crap i missed it, done
01:34:362 (5,1) - NC on (5) instead done
[Arianrhod]
01:19:025 (4,5,1) - NC on (4) instead? done
01:24:418 (1,2) - NC on (2) instead? just like 01:54:755 (4,1) - done
[S.S.S]
00:30:317 (6,1) - NC on (6) instead
00:32:002 (4) - feels kinda weird. This should start 1/2 earlier, like the previous pattern. You should also add something on 00:32:340 - then changed this section to a different pattern
00:35:710 (6,1) - NC on (6) instead done
00:54:250 (4) - this can be kinda confusing i think this is fine, kinda adds an element of challenge to the map
01:10:429 (5,6) - why not the came patten as before? There is clearly a beat on 01:10:766 - done
01:15:149 (1,2,3) - NC on (3) instead done
01:24:250 (5,1) - NC on (5) instead yep
01:28:295 (1) - remove finish i think finish here makes it sound better, especially with the background volume increase leading to the kiai
01:28:632 (1) - finish on head as said above, then this one shouldn't have finish
01:49:868 (1) - no need for a finish here imo i feel that the finish adds to the atmosphere, just the hitnormal makes the transition too plain
01:58:126 (7,1) - NC on (7) instead done
[KeA]
00:06:153 (4) - 4 grids left? aka the middle-line done
00:16:939 (4) - 4 grids right? middle-line done
01:49:868 (1) - remove finish same reason as normal
Hope this was helpful to you~
good luck!
Sorry, nothing fixed D:mintong89 wrote:
jonathanlfj 泥豪~~~Taiko Mod <3
d = don
k = kat
D = BIG DON
K = BIG KAT
re = remove
[Taiko]
00:29:137 - i hear the drum sound at this (or call back sound). i think you can put d at this and remove 00:29:306 -There is drums in both, but it's better to map on white ticks and it follows the rhythm better too.
00:31:834 - ^ remove 00:31:834 - Same.
01:14:474 - kkk Nope, fits better to the drums and because of the pattern after that have a lots of katsu.
yeah i just can found this only.
wait should i kds if u didnt fix anything?Kurosanyan wrote:
Sorry, nothing fixed D:mintong89 wrote:
jonathanlfj 泥豪~~~Taiko Mod <3
d = don
k = kat
D = BIG DON
K = BIG KAT
re = remove
[Taiko]
00:29:137 - i hear the drum sound at this (or call back sound). i think you can put d at this and remove 00:29:306 -There is drums in both, but it's better to map on white ticks and it follows the rhythm better too.
00:31:834 - ^ remove 00:31:834 - Same.
01:14:474 - kkk Nope, fits better to the drums and because of the pattern after that have a lots of katsu.
yeah i just can found this only.
I guess you should not.jonathanlfj wrote:
wait should i kds if u didnt fix anything?
Thanks, nice mod desu~shikyu wrote:
Hi, for Kuro-nyan m4m
[Kurosanyan's Taiko Oni]
00:34:025 (4) - change to k, feel awkward with pattern after this Yeah I thought it was awkward too, thanks
00:36:384 (2,3,4,5) - kdk d, (4) follow piano sound and to make flow better change (5) to d Yup, fix'd
01:10:092 (34,35,36) - better with dkk Nope, I'm following the drums here and (34) totally sound like a k
01:10:514 (38) - delete? after all 01:10:429 (37,38,39,40,41) kinda weirdI don't get why D: If I had to delete something it would be 40, and imo this stream is okay this way
02:00:149 (14) - change to d, it's better to hear Yup
02:04:531 (4,5) - DK, still have same sound as 02:04:025 (2,3) Yup
Hope it's helpful, good luck~
thank you for the mod ^_^Taris wrote:
Old map~
by request.
[KeA Easy]
01:06:890 (2) - Maybe add a whistle to the end ok
01:19:699 (2) - Move this to the position of this slider end 01:21:890 (1) - done
Rest looks good~
[S.S.S Normal]
00:22:670 - Maybe add a note. i think that is too hard for a normal
00:57:957 - ^ i want to keep consistency with 00:55:429 (1)
01:16:497 (4) - New combo? kk
[Arianrhod Hard]
00:42:789 (1) - You can improve this shape. made it more curvy~
01:25:935 (5) - Add new combo here to be consistent with 01:21:216 (1) - ok
01:45:317 (5) - ^ done
02:03:014 (5) - ^ done
[Insane]
00:03:962 - Note seem missing. intentional to connect smoothly to the next combo
00:38:070 (4) - Maybe new combo here? ok
00:53:407 (5) - ^ done
01:01:665 (1) - Add finish to start. personally dont think it fits well
01:15:317 (3) - Add Whistle? nice one, sounds good
01:45:991 (1) - Remove new combo this was changed based on previous suggestion (aesthetic issue with different colour stacks)
01:46:665 (10) - Add here. as above
01:54:081 (1) - Finish start? doesnt sound very fit
01:58:295 (3) - ^ yeah not a big fan of finish spamming...guitar sounds more dominant in this section
That's all.
Thanks for the mod and star~Nichiyouki wrote:
Hi, jonathanlfj
My mod from your request in my modding queue (Sorry for mod delay)Red = Unrankable
Biue = You should modified
Black = My suggestionGeneral
- Fine
Easy
- 00:42:789 (1) - I think that spinner is too short for this diff. Maybe change is slider (Same as ) and add circle in 00:44:137 by this. done
- 01:49:868 (1) - I think that remove finish be better. yep
Normal
- 00:42:789 (1) - Same as Easy diff. kk
Hard
- 00:48:014 (2) - The same reasoning with (2). So move last point of slider to up 2 grids. Didnt quite understand this...im assuming the goal is to be parallel with 00:48:519 (4) so i did that
- 01:49:868 (1) - Same as Easy diff. ok
Nightmare
- 00:43:463 (5) - Add NC be better? aite
- 00:45:991 (6) - Move last point of slider to left 1 grid, to parallel with (5). fixed
- 01:05:542 (2) - I feel weird when I try play and listen to it. Remove circle be better? hmm i would like to keep this as a transition note due to the overlap...it will be harder to hit 01:05:710 (3) on hidden if there is a full 1/1 gap and objects are overlapped (and it being the only one mapped like that)
- 01:49:868 (1) - Same as Easy diff. yep
That's all that I can find them, and hope that my mod will be useful for you. (Sorry for short mod)
Overall nice map, give a star![]()
Good luck~