Frostmourne wrote:
Hi , from my mod queue![]()
yeah , NTR is my favorite mapper. you and DarknessAngel have gotten the correct answer. so feel free to send your other map once again to get my mod.
THANKS
Normal
pretty fast ;o , AR-1 ? too much complains on this... changed as all body suggested this T.T
00:41:384 (1) - might be clap at the end of this sliderfixed
01:02:957 (3) - I feel like this should be added new combo. vocal doesn't sound same previous , like if I added note at 01:02:788 , I will absolutely add new combo at 01:02:957 it. fixed
oh , just found ;D, 01:13:743 (1) - you add new combo here ^ so , make it consistent ! huehue :>
01:27:227 (1,2,3) - I think it doesn't follow the music. I think my rhythm is not too bad or something like that >_> nice suggestion
shorten this slider 1 beat 01:27:901 (3) - and move forward 1/2 beat then create slider end at 01:27:901 instead of single note
It's not harder /o/
hope you enjoy it \:D/
02:19:811 (3) - nazi \o.o/ , move left 1 grid. this is not completely stacked orz
02:31:946 (1) - finish at the start !_! k
02:42:732 (1) - ^ , it's not too loud ! you should d d d d d k
I see what you did there.. but okay, it's fit with the music
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Hard
00:52:845 (3) - remove 1 repeat , I hate 2 repeat slider because it's not intuitive o..o! and this is short slider. it's hard to notice that it has more than 1 repeat.
my suggestion it to remove 1 repeat and add note at 00:53:350 (4) - to create a little lovely jump ww not the way you suggested however changed something
01:02:957 (2,3) - ...I think it's ok -_-'' just saying'![]()
hmm, middle part , I feel it's a bit empty. so strange ;_; here..ok, but no change on last kiai...
02:25:373 (1) - nazi \O_O/ , move to x:172 y:82 because it's overlapped a bit with 02:24:867 (4) - but not overlap next note so. it's not balance. just that ;o orz
Insane
unconventional insane diff. I honestly like it.
01:45:597 (1,2) - people hit something like 01:45:092 (1,2) - < 1/2 beat many times and will recognize as this rhythm but.. when they face something weird like this ! they will get missed by hitting (2) too fast (they may assume it as 1/2 beat like before also I missed at this first and it's very strange distance obviously)
My suggestion is to move (1) or (2) more far from each other. so people won't get confused from this.
kinda changed into something,...
more far in my opinion is something like this (huge distance will be the best)
star for your renovation of your beatmap \:D/
Good luck for ranking ~ rank gogogo
thanks for the help and the star was pretty much appreciated~