Thx all for mod ^.^Arnold0 wrote:
[Pie's Hard]
00:14:624 (2) - Del note and make the (1) slider ending here? <--- hmmmmmmmmmmm ok :3
http://puu.sh/Kmtd
Thx all for mod ^.^Arnold0 wrote:
[Pie's Hard]
00:14:624 (2) - Del note and make the (1) slider ending here? <--- hmmmmmmmmmmm ok :3
thx for modding ^^KiyoshiX101 wrote:
[Mod Request]
Hai hai ;3 ;3
[Normal]
00:57:281 (4) - Move it at X:20 Y:236 what for? ._.
02:34:781 (1) - NC is not needed o: it's fine here
[Insane]
01:47:085 (3) - Make it like this, fits better imo - http://osu.ppy.sh/ss/377503 ok
02:55:171 (4) - Why don't you stack them like this? http://osu.ppy.sh/ss/377505 hmm ok
Cause of the Distance, next and previous goes same in that position :3kazumikos wrote:
KiyoshiX101 wrote:
[Mod Request]
Hai hai ;3 ;3
[Normal]
00:57:281 (4) - Move it at X:20 Y:236 what for? ._.
ahahaha thank you ^.^KiyoshiX101 wrote:
[Pie's Hard]
Omg Y SO PRO? Epic diff no mods <3
Loli Cjj wrote:
=Pie's Hard=
1. 00:14:156 - 00:16:031 Ohey hey hey it's not audible enough. <--- not think
2. 00:17:671 (4) - Wouldn't it's better if this deleted? You only use beat on every 2/4. I think this is better, but it's up to you. http://puu.sh/KzxW <--- hm, this slider sound here good
3. 00:36:656 (1) - No whistle? <--- No
4. 00:45:796 - How about use S:C1 and add clap at 00:45:327 (2,3) - (The (2) is at the end) It's sounds a bit catchy though. Volume 25-30. <--- not think. now it sound better
5. 01:17:906 - From this part you should add more clap. Kiai times, you know. I mean, more catchy beats. <--- claps here ok. if add more, it will be not sound
6. 01:26:343 (2,3,4,5,6,1,2,3) - Ohey why all of this sudden spacing? <--- bcz it mini jumps.
7. 01:28:687 (4,5,6) - Another spacing problem. <--- it's not problem it jump >.<
8. 01:45:093 (1) - This is too big<--- hm, no it's k
9. 02:38:531 (5,1,2) - Nope. Make a constant spacing. <--- no. bcz this combo it is separated. Between notes (4,1) - the same distance.
There's more inconsistent spacing, you should check it by yourself. It seems that most of your sudden spacing contains bad flow, and somehow not fits. <--- You kidding me?? it's a little jumps, if make all diff with the same spacing it will be boring and not intresting. Thx for mod ^.^
thx for mod ^^KersiTyan wrote:
[Pie's Hard]
00:36:656 - add whistle <--- зачем? не стоят тут вистлы по большим белым же
01:38:999 - add clap <--- добавила :3
03:11:812 - ^ <--- добавила :3
Katty nyaaasha ~<--- NOoooo you :3
Loli Cjj wrote:
=Normal=
1. 00:57:749 (5) - How about moving this up to make a diamond pattern? then the flow between 00:57:749 (5,1) - doesnt look good to me
2. 01:22:593 (4,5) - Either it's ugly or what, I don't like the flow. Remake, perhaps? well i was just lazy, done
3. 03:04:781 - From this part I think it's not good to follow the vocal, try simpler note pattern.ok
=Insane=
1. 00:47:671 (7,8) - You may delete (8) and put (7) stacked with the notes before this. it's empty w/o 00:47:906 (8) -
2. 00:48:140 (1,2,3,1,2,3,1,2,3,4) - How about triangle pattern? http://puu.sh/KA7T this will cause bad flow between 00:49:312 (3) - and 00:49:546 (4) - =/
3. 01:19:312 (5) - Make the end near each other so it'll looks more like triangle pattern. hmm fixed
Will continue later. That's all for now, good luck. and i'll have to upload again? :<
thx for mod ^^KersiTyan wrote:
Hi~ from my queue~
Insane
00:23:531 - add whistle? ok
00:29:156 (5) - ^ whistle here is inappropriate imo
00:46:031 (1) - maybe add finish? nah
00:53:531 (1) - ^ hmm the rhythm doesnt sound like that
02:17:437 (4) - x:146 y:225 oh come on... it's just 2 lvl 4 grids +_+
02:18:257 (2) - ^
02:18:374 - add note here hmm no
02:46:031 - x:277 y:222 fine
02:46:968 (2,5) - ^
Thx for mod ^.^[CSGA]Ar3sgice wrote:
Pie's Hard
- 00:15:796 (6) - I think it's better if this slider is smoother o.o <--- no
- 00:17:671 (4) - ^ <--- fixed
- 00:50:718 (1) - move last point 1grid up? <--- fixed
- 02:02:906 (1) - ^ down <--- fixed
- 01:29:624 (6) - 3grids up <--- fixed
thx for modding[CSGA]Ar3sgice wrote:
from my queue
InsaneNormal
- 00:50:132 - There is another beat in the music here, I suggest adding a note like this http://osu.ppy.sh/ss/378974 hmm i'll add note if there's 1 more mod tell me to
- 01:01:148 - add spinner? break is pretty long, a spinner fits the vocal fade-out here. then it gotta end at 01:01:968 - o_O this spinner's too short and a bit reluctant imo
- 01:22:593 (3) - put here plays better imo http://osu.ppy.sh/ss/378969 then move (4) out a little kk
- 01:44:156 (5) - move 3rd sliderpoint to about (388,184)? looks better if curve a litle hmm k
- 02:57:749 (1,2) - symmetry._. k ._.
- great map! like the jumps
- 00:19:781 (3) - this goes out of the grids? fixed
Good luck~
----------------------------------------------------------------------Loli Cjj wrote:
>Use approach circle to make a neat slider. Not neat, but more blanket. Take an example from first slider on easy diff. You can move 2 dots to make a neater one. http://puu.sh/KygK
=Zej's Easy=
1. 00:16:031 (1) - I think I've explained this^
list of something similiar like this00:18:843 (1) -
00:23:531 (1) -
00:26:343 (1,1) -
00:38:999 (1) -
00:42:749 (1) -
00:46:968 (3) - A neater one this time, you can use 00:48:374 (4) - , copypasta, scale 2x and remove repeat. Last, but not least, move to the proper place.
00:53:531 (3) -
00:59:624 (4) -
01:28:218 (3) -
01:32:906 (1) -
01:40:406 (1,3) -
02:03:843 (3) -
02:10:406 (3) -
02:16:499 (4) -
02:45:093 (3) -
02:57:281 (1,3) -
03:01:968 (5) -
03:14:156 (1) - This one, should be a symmetric.
2. 00:23:062 (4) - clap?
3. 00:37:124 (5) - Make this opposite with 00:35:249 (4) - , ctrl+ j, and move to the proper place. http://puu.sh/Kz3Z
----------------------------------------------------------------------KersiTyan wrote:
[Zej's Easy]
00:23:062 (4) - clap
----------------------------------------------------------------------KiyoshiX101 wrote:
[Zej's Easy]
01:20:718 (3) - Fix the shape of the slider so it fixed the Distance as well(Prev: 1.01 Next: 1.01) http://osu.ppy.sh/ss/377495
02:52:593 (3) - ^ - http://osu.ppy.sh/ss/377498
----------------------------------------------------------------------[CSGA]Ar3sgice wrote:
Zej's Easy
- 00:18:843 (1,2) - blanket
- 00:35:249 (4) - move right 1grid
- 03:04:781 (1,1,1,1,1) - o.o
Thx for mod)Sandpig wrote:
Hard
00:32:437 - clap? <--- added
00:34:312 - ^ clap? <--- added
00:49:781 - it sounds better to me if you remove this clap and add it on 00:50:132 (mb also a clap on 00:50:484 if you follow this one) clap? <--- added
01:17:906 ~ 01:47:906 - I don't know why you only added clap on 2nd white tick. In general the 4th white tick should be with a clap if you add on the 2nd. but it's not a big problem... <--- bcz this claps follow the claps in music.
02:34:781 ~ 03:04:312 - ^ <--- ^
thx for ur helpSandpig wrote:
hi
Insane
00:42:046 (4,5,6) - this triplet plays weird...I'd recommand not using triplet from white tick in this part (triplet from red tick sounds much better) fixed
00:34:312 (4) - ^ mb change this, too? ^
01:25:406 (11) - new combo instead of 01:26:109 (1)? k
01:33:140 (6) - nc instead of 01:33:609 (1)? hmm i think it's fine here
01:40:406 (5) - nc instead of 01:41:109 (1)?^
02:12:281 (1) - mb remove this note? because there is no note on 02:04:781 or 02:08:531. hmm im having some troubles rearranging 02:12:515 (2,3,4,5,6,7) -well i'll change this if there's 1 more tell me to
02:16:031 (4) - ^ deleted
03:06:538 (1) - I think it should be started from 03:06:656. mb make it like 03:14:038 (1,2) fixed
02:42:281 (5) - nc instead of 02:42:984 (1)? nope
02:49:781 (3) - nc instead of 02:50:484 (1)?then combo 02:48:609 (1,2) - will be too short =o
02:57:281 (4) - nc instead of 02:57:749 (1)?same reason^
Normal
02:54:468 (5,6) - this part plays a little weird. I think it would be better not skip these claps - 02:54:937 and 02:55:874. I mean circle insteand of slidertick.hm i just.. didnt wanna use too many 1/1 sliders u_u well.. fixed
03:08:531 (1) - end it 1/2 earlier? the unique red tick in this part is odd to me. k
nice map
Easy---------------------------------
03:10:406 - add a circle?
nice map
thx for mod :3 http://puu.sh/LtIkYoru-SAN wrote:
[Hard]
- AR 7.
00:16:499 (7) - Old combo. <--- nope
00:16:734 (1) - NC. <--- nope
00:18:374 (5) - move to x:348, y:104. <--- nope
01:16:265 (1) - start spin <--- nope
01:17:906 - end spin.
02:33:140 (1) - start spin. <--- nope
02:34:781 - end spin.
02:57:984 (1,2,3) - try this<--- nope
03:01:031 (4) - <--- fixed Еще бы чуть-чуть и получился бы инс) но мне понравилось. Thx ^.^
thx for moddingYoru-SAN wrote:
HI! from my modding queue~
[Insane][Normal]
- Circle Size to 5. u mean small circle? o_o sorry but no
00:38:413 - add note? nah
00:49:077 (1) - move on one grid left. nope
00:49:312 (3) - move on one grid right.^
01:42:515 (5) - NC? hmm ok
02:20:132 (7) - ^ k
- Circle Size to 3. nah i think it's fine
00:40:406 (4) - oh my goodness.. what i see.. it's a jump in Normal? Please change this. (i understand , you done this with distance snap, but i recommending you change this moment) how can it be a jump when i've done it with distance snap (as u said)? @@ it's just a normal circle, with normal spacing that's all O_o
00:48:843 (4) - ^
00:55:874 (1,2,3,4,5) - try this hmm i dont really understand ur idea but i'll try to fix this
01:39:468 (1) - move to x:312, y:340. then im afraid the reverse will be hidden under 01:39:468 (1) - D:
:3kazumikos wrote:
=DSoror wrote:
<3
256,320,97593,2,0,B|304:384|392:384|448:336|456:256,1,270,0|8
thx a lot for modding :>nich95 wrote:
Hi, kazumikos
My mod from your requestRed = Unrankable
Biue = You should modified
Black = My suggestionGeneral
- Fine
Normal
- 00:21:421 (6,2) - Stack it. forgot :<
- 02:02:906 (1,2) - Trying don't overlap, Maybe making new player is strange. fixed
- 02:06:656 (5) - Add NC k
- 02:56:812 (2) - Move 2nd point to down 4 grids? why?
- 03:10:874 (2) - Add clap here? i forgot :< and it should be whistle
- 03:11:812 (4) - ^
Insane
- 00:19:781 (6) - Slider end at 00:20:132, then move (7) to 00:20:249. uhmmm ok
- 00:37:359 (2,3) - It's overlap little. Trying don't overlap, would be better.fixed
- 00:43:452 (3) - Making the slider like 00:42:984 (2) - ok..
That's all that I can find them.
nice map and song, give a star![]()
Good luck~
Thank you for mod :3-Baby Strawberry- wrote:
Pie's Hard
00:28:921 add a circle maybe? <--- make slider double
00:32:437 (4) - adjust the shape? it's not that perfect right now. and don't forget your copied one~! <--- fixed
03:10:406 (1) - i don't think its a symmetrical shape <--- it's symmetric
well i really like the pauses and the way you put the spinner~! <--- Thanks ^^
and you know what I like? spoilerbox lol-Baby Strawberry- wrote:
Hello~! sry for my late mod~!
HardSPOILERthis is pretty much an insane diff, you may consider to change the name of this diff
sry couldn't find anything... hey it was [Insane] from the start o3o
NormalSPOILERstill couldn't find anything........
Zej's Easyi fixSPOILER00:23:062 (4) - clap
03:17:671 (1) - start at 03:17:906?
I think it is not necessaryezek wrote:
From my modding queue.
Zej's Easy
00:28:218 (1) - Remove NC?
00:46:968 (3) - Move the third grid 2 grids to the left, it looks better.
01:45:093 (5) - Add NC?
01:46:968 (6,7) - Maybe do this: 02:03:843 (3) - Just like 00:46:968 (3)
thx for modding ^^ezek wrote:
Normal
Looks fine to me.
Insane
00:16:499 (4) - Do not touch with 00:16:031 (3) these are 1/4 notes o_O
00:47:671 (7,801:44:156 (7) - ) - ^ with 00:46:968 (6) k
01:44:156 (7) - Maybe like this? hmm..k
03:18:140 (1,2,3) - Separate them to make the diff more hard. i'll think abt this
Thx for mod~~Leorda wrote:
[Pie's Hard]
* Your hitsounds during kiai time is monotonus, due there is no clap at 4th white tick. Consider to add clap at 4th white tick for following snare sound <--- I'm not love many hitsounds. I think now it's good follow the claps in song~~
00:41:577 (2,3) - Move 1 grid left for making a symetrical pattern (nazi) <--- fixed
Good luck
thx for modding ^^Leorda wrote:
Hi kazu-chan
[General]
* Snap the preview time to 01:16:734 or 01:17:906? mm ok
[Normal]
00:23:531 (4,1) - Swap new combo for your combo pattern? ok
00:40:406 (4) - Overlapped by hitbursts from previous object (look at test mode for proof). It could be hidden for beginners for some cases (sometimes, beginners are slow to read this) fixed
00:49:312 (5) - ^ k
01:01:031 (3) - Stack under slider can confuse beginners, because some beginners are didn't notice there is a circle under the slider k
02:12:046 (2) - ^ fixed
02:27:281 (1) - Add clap at repeating slider for your hitsound pattern k
Good luck
thx for modding ^^Nemis wrote:
[Normal]
02:48:843 (1) - Remove new combo k
02:49:781 (3) - Add new combo
03:09:937 (2,1,2,3,4) - What about change these beats' positions? ok.. can you suggest smth? o3o
[Insane]
00:18:374 (1) - Remove new combo done
00:18:843 (2) - Add new combo ^
01:20:718 (3,4,1,2,3,4,5,6) - Too many sliders! Use them to create funny jumps D: i ran out of idea D:
Nice map, i like some movements in Insane, good luck
Thx for mod ^^Nemis wrote:
[Pie's Hard]
00:32:437 (4) - Fix this slider's form <--- nope~
00:33:843 (4) - same ^ <--- nope~
01:31:968 (1) - Remove new combo and <---fixed
01:32:906 (3) - Add new combo (i'm not sure) <---fixed
02:19:781 (1,1,1,1,1,1) - This sliders are boring, like the others before these <--- nope~
247,132,159468,2,0,B|263:90|315:45|413:69|443:139|411:198,1,270,0|8
324,69,40874,2,0,B|334:23|383:4|440:24|442:85,1,160
386,128,41577,1,0
443,184,41812,2,0,B|433:230|384:249|327:229|325:168,1,160
thx for modding ^^Flask wrote:
wa kazu-chan :O!
[General][Normal]
- kiai time Inconsistency in Normal diff, you forget to close the kiai on 03:04:312 -
ah sure
[Insane]
- HP-2 AR-1 OD-1 fixed, im keeping this AR though :v
- 01:01:031 (3) - finish? mm i dont hear finish here o_o
well made!
- 01:44:156 (7,1) - Do a blanket like this? k
Flask wrote:
wa kazu-chan :O!
[General][Zej's Easy]
- kiai time Inconsistency in Normal diff, you forget to close the kiai on 03:04:312 -
- 00:26:343 (1) - copy 00:28:218 (1) - and opposite it (or 00:28:218 (1) - copy 00:26:343 (1) - )
- 00:35:249 (1) - Spacing
- 00:48:374 (4) - move the last tick up 1 gird (gird level4)
- 02:39:468 (5) - Try this
SPOILER247,132,159468,2,0,B|263:90|315:45|413:69|443:139|411:198,1,270,0|8- 02:41:812 (6) - ^ if except this, spacing problem here orz
I love your slider and blanket !!!!!
thank you for modPink Agate wrote:
MOD form CLANNAD Modding Queue
sorry ,just mod Zej's Easy
00:59:624 (4) - new combo?
01:29:624 (4) - new combo,I think is important
01:44:624 (4) - ^
02:16:499 (4) - new combo?
02:46:499 (4) - new combo
03:01:499 (4) - ^
good map ,good luck
Garven wrote:
[Hard]
AR -1 <--- FIXED
OD +1 <--- FIXED
03:12:749 (2) - This was kind of obscured by the hitburst from 03:10:406 (1) - <--- Not think what I will be change it~ In game It's looks ok~~~
thx for modding :3Garven wrote:
[Normal]
00:31:499 (1) - Too soon after a spinner for a Normal. Give around 2 beats for this BPM.
02:33:843 (1) - This is iffy. (soon after a spinner)
03:05:249 (1) - Too soon
fixed :v
[Insane]
00:46:031 (1,2,3,4,5) - I'm not really understanding all these little 5-hit streams riddled throughout. Feel odd to play considering the held vocal.
Otherwise this is nice.
k
Be careful when updating the maps. They're all version 9, and sometimes when moving to version 10 the green lines will be moved around. Make backups and make sure everything is ok after uploading.
FIX allGarven wrote:
Sorry, lost my tabs and forgot about this >_>
[Easy]
Tick rate 2 fits this song best.
00:48:374 (4) - I don't recommend having a short repeat slider with more than one repeat in an Easy - especially when you have another hit object so soon afterward.
00:55:874 (1) -
02:05:249 (4) - ^
02:12:749 (1) - ^
01:48:140 - Break, okay. 02:02:906 - playing, cool. 02:18:140 - A break again? Feels way too soon, and you're sitting around for another 10 seconds. zzz
New combo usage is a little weird. I like what you did with the kiais. Think you could apply that same new combo pattern to the rest of the map? At least reduce the usage at the end of the map.
Fixed all except for 02:14:156 (2) - i think im keeping this one ._. the extended vocal is very clear here and i dont wanna repeat pattern like 02:07:593 (1,2,3,4) - too muchGarven wrote:
[Insane]
00:53:531 (1) - Since you changed the other one, I'll point out the other ones, I guess.
00:57:281 (1) -
02:07:593 (1) -
02:14:156 (2) -
02:34:781 (1) -
02:36:656 (1) -
It still goes according with the music if it is 1, and I'd say even more because of the hitsounds he added to the ticks.Garven wrote:
The tick rate should be set according to the music. The players will figure out how sliders work quickly enough.
thx a lot for modding ^^narakucrimson wrote:
Oh hi there!
GeneralNormal
- Confirmed the artist and stuff just in case and blah blah blah everything is fine! oh..i really dont know what to add :< sweet love is just a single
I'm worried about the hitsounds' volume - I believe it's a bit too low, and I can't hear them in some sections. But this is up to you, it isn't so much that it disrupts the gameplay or something like that. (both) hitclap sound a bit too loud for me actually ._. that's why i decreased the volume..Insane
- 00:36:890 (3) - This feels so odd considering the rythm you've been following... I really recommend moving this to 00:36:656 (3) - and adding something at 00:37:124. That's much more intuitive. Keep hitsounds consistent, careful with that. sound good
- 00:51:421 (3) - This is ULTRA nazi but can you move the middle sliderpoint 1 grid up so that the blanketing looks a bit better?
ok o3o
- 00:52:124 (1) - It seems pretty pointless to have such a short combo here, I suggest removing the new combo. done
- 00:55:874 (1) - Likewise, I suggest the following: Remove the new combo here, then add a new combo at 00:57:281 (4) -, and then remove the one at 00:58:218 (1) -. ok
- 02:14:156 (1) - To keep it consistent with the new combo pattern, why not adding a new combo here? k
Maybe I'm being too exquisite with the new combos, you should evaluate how much you're willing to change of that and tell me, I'll act consequently. well im very flexible about combo stuff.. o3oOk, that's all! Call me back! (won't pop for now)
- Ha, the end is fantastic!
narakucrimson wrote:
It still goes according with the music if it is 1, and I'd say even more because of the hitsounds he added to the ticks.Garven wrote:
The tick rate should be set according to the music. The players will figure out how sliders work quickly enough.
oh... it's just da tick rate <_<Zejky wrote:
update
http://puu.sh/1x0Lg