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Liviu Hodor feat. Mona - Sweet Love

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Total Posts
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Topic Starter
kazumikos
This beatmap was submitted using in-game submission on Tuesday, December 04, 2012 at 6:37:52 PM

Artist: Liviu Hodor feat. Mona
Title: Sweet Love
Tags: Katty Pie Zejky
BPM: 128
Filesize: 5068kb
Play Time: 03:19
Difficulties Available:
  1. Insane (4.98 stars, 441 notes)
  2. Normal (3.55 stars, 200 notes)
  3. Pie's Hard (4.68 stars, 334 notes)
  4. Zej's Easy (0.88 stars, 114 notes)
Download: Liviu Hodor feat. Mona - Sweet Love
Information: Scores/Beatmap Listing
---------------
Yo!
Wreath


hello everyone :oops:

[General]
  1. looks fine
[Insane]
  1. 00:19:077 (3) - covered with 00:18:374 (1). so difficult to look
[Pie's Hard]
  1. fine
[Normal]
  1. fine
[Zej's Easy]
  1. slider form is all uneven (just opinion)
sry for short modding :? but i have nothing to say~ :oops:
good luck ;)
Topic Starter
kazumikos

Wreath wrote:



hello everyone :oops:

[General]
  1. looks fine
[Insane]
  1. 00:19:077 (3) - covered with 00:18:374 (1). so difficult to look
ok fixed

sry for short modding :? but i have nothing to say~ :oops:
good luck ;)
thx for modding ^^
Arnold0
From Let me TRY to mod your maps
As said in my queue I'm a newbie modder so my mod might be bad.

[General]
There is an .osb file which is not used, maybe you can delete it then full submit?

[Zej's Easy]
00:48:374 (4) - (nazy) May need to be a little changed so it looks same axe as the (3)

[Normal]
00:53:531 (3) - NewCombo ?
02:10:406 (5) - NewCombo ? (PS :Lol I like how this slider looks good even with points like this ^^)

[Pie's Hard]
00:14:624 (2) - Del note and make the (1) slider ending here?

[Insane]
I'm sorry, I found nothing :(

I liked the music and the map, so star :)
Good luck with your map :)
Topic Starter
kazumikos

Arnold0 wrote:

From Let me TRY to mod your maps
As said in my queue I'm a newbie modder so my mod might be bad.

[General]
There is an .osb file which is not used, maybe you can delete it then full submit? it's gonna reappear anyway ._.

[Normal]
00:53:531 (3) - NewCombo ? k
02:10:406 (5) - NewCombo ? (PS :Lol I like how this slider looks good even with points like this ^^) fixed

[Insane]
I'm sorry, I found nothing :( ok

I liked the music and the map, so star :)
Good luck with your map :)
thx for help and star :3
Snowy Dream
Mod request from Snowy Dream's Queue
-------------------------------------------------
[General]
Offset: 1043


[Zej's Easy]
00:35:249 (4) - try 1 gird up, it will look better
00:46:031 (1) - finish
00:54:937 (4) - try to move to x:344 y:88
01:01:031 - add whistle or finish?
01:43:218 (3) - should use 01:40:406 (1) rotate it by 180° to get this slider


[Normal]
00:20:952 (5) - move to x:172 y:282 (without grid snap)
00:46:031 (1) - finish at start
01:01:031 (3) - add whistle or finish?
03:13:101 (2) - change it to the slider like 03:16:851 (2)


[Pie's Hard]
Fine.

[Insane]
00:55:406 (4) - not stack completely
01:30:796 (4,5) - try this
03:07:945 (5) - suggest stacking with the start of the slider
--------------------------------------------------
Great Mapset
Good Luck ;)
Zejky
[quote="Snowy Dream"]Mod request from Snowy Dream's Queue
-------------------------------------------------------------------------
[Zej's Easy]
00:35:249 (4) - try 1 gird up, it will look better
00:46:031 (1) - finish
00:54:937 (4) - try to move to x:344 y:88
01:01:031 - add whistle or finish?
01:43:218 (3) - should use 01:40:406 (1) rotate it by 180° to get this slider
-------------------------------------------------------------------------
thx~ for moding
update
Topic Starter
kazumikos

Snowy Dream wrote:

Mod request from Snowy Dream's Queue
-------------------------------------------------
[General]
Offset: 1043 offset 1043 is late by 10-15ms for me :< (tested with od 10) i'll consider to change if there r more mods

[Normal]
00:20:952 (5) - move to x:172 y:282 (without grid snap) in other words stack with 00:19:312 (2) - :>
00:46:031 (1) - finish at start nope, there's no finish here in insane
01:01:031 (3) - add whistle or finish? whistle
03:13:101 (2) - change it to the slider like 03:16:851 (2) k

[Insane]
00:55:406 (4) - not stack completely fixed
01:30:796 (4,5) - try this aww but 01:28:921 (4,3) - unstacked @@
03:07:945 (5) - suggest stacking with the start of the slider nah
--------------------------------------------------
Great Mapset
Good Luck ;)
thx for modding ^^
Poggo

Arnold0 wrote:

[Pie's Hard]
00:14:624 (2) - Del note and make the (1) slider ending here? <--- hmmmmmmmmmmm ok :3
Thx all for mod ^.^

http://puu.sh/Kmtd
[Luxord]
[Mod Request]
Hai hai ;3 ;3

[Zej's Easy]
01:20:718 (3) - Fix the shape of the slider so it fixed the Distance as well(Prev: 1.01 Next: 1.01) http://osu.ppy.sh/ss/377495
02:52:593 (3) - ^ - http://osu.ppy.sh/ss/377498

[Normal]
00:57:281 (4) - Move it at X:20 Y:236
02:34:781 (1) - NC is not needed o:

[Pie's Hard]
Omg Y SO PRO? Epic diff no mods <3

[Insane]
01:47:085 (3) - Make it like this, fits better imo - http://osu.ppy.sh/ss/377503
02:55:171 (4) - Why don't you stack them like this? http://osu.ppy.sh/ss/377505

[Comments]
Awesome map. Deserves Rank just coz Kitty's Diff. <3(joke) All maps are nice and I wish you'll get it ranked :3
I want my sign on this map so I give a Star as well :3
Topic Starter
kazumikos

KiyoshiX101 wrote:

[Mod Request]
Hai hai ;3 ;3

[Normal]
00:57:281 (4) - Move it at X:20 Y:236 what for? ._.
02:34:781 (1) - NC is not needed o: it's fine here

[Insane]
01:47:085 (3) - Make it like this, fits better imo - http://osu.ppy.sh/ss/377503 ok
02:55:171 (4) - Why don't you stack them like this? http://osu.ppy.sh/ss/377505 hmm ok
thx for modding ^^
[Luxord]

kazumikos wrote:

KiyoshiX101 wrote:

[Mod Request]
Hai hai ;3 ;3

[Normal]
00:57:281 (4) - Move it at X:20 Y:236 what for? ._.
Cause of the Distance, next and previous goes same in that position :3
(no kds)
Poggo

KiyoshiX101 wrote:

[Pie's Hard]
Omg Y SO PRO? Epic diff no mods <3
ahahaha thank you ^.^
Saturnalize
Okay, I won't write "Go rape Katty Pie" and something similiar.

>Use approach circle to make a neat slider. Not neat, but more blanket. Take an example from first slider on easy diff. You can move 2 dots to make a neater one. http://puu.sh/KygK

=Zej's Easy=
1. 00:16:031 (1) - I think I've explained this :D ^
list of something similiar like this
00:18:843 (1) -
00:23:531 (1) -
00:26:343 (1,1) -
00:38:999 (1) -
00:42:749 (1) -
00:46:968 (3) - A neater one this time, you can use 00:48:374 (4) - , copypasta, scale 2x and remove repeat. Last, but not least, move to the proper place.
00:53:531 (3) -
00:59:624 (4) -
01:28:218 (3) -
01:32:906 (1) -
01:40:406 (1,3) -
02:03:843 (3) -
02:10:406 (3) -
02:16:499 (4) -
02:45:093 (3) -
02:57:281 (1,3) -
03:01:968 (5) -
03:14:156 (1) - This one, should be a symmetric.

2. 00:23:062 (4) - clap?
3. 00:37:124 (5) - Make this opposite with 00:35:249 (4) - , ctrl+ j, and move to the proper place. http://puu.sh/Kz3Z

=Normal=
1. 00:57:749 (5) - How about moving this up to make a diamond pattern?
2. 01:22:593 (4,5) - Either it's ugly or what, I don't like the flow. Remake, perhaps?
3. 03:04:781 - From this part I think it's not good to follow the vocal, try simpler note pattern.

=Pie's Hard=
1. 00:14:156 - 00:16:031 Ohey hey hey it's not audible enough.
2. 00:17:671 (4) - Wouldn't it's better if this deleted? You only use beat on every 2/4. I think this is better, but it's up to you. http://puu.sh/KzxW
3. 00:36:656 (1) - No whistle?
4. 00:45:796 - How about use S:C1 and add clap at 00:45:327 (2,3) - (The (2) is at the end) It's sounds a bit catchy though. Volume 25-30.
5. 01:17:906 - From this part you should add more clap. Kiai times, you know. I mean, more catchy beats.
6. 01:26:343 (2,3,4,5,6,1,2,3) - Ohey why all of this sudden spacing?
7. 01:28:687 (4,5,6) - Another spacing problem.
8. 01:45:093 (1) - This is too big :x
9. 02:38:531 (5,1,2) - Nope. Make a constant spacing.
There's more inconsistent spacing, you should check it by yourself. It seems that most of your sudden spacing contains bad flow, and somehow not fits.

=Insane=
1. 00:47:671 (7,8) - You may delete (8) and put (7) stacked with the notes before this.
2. 00:48:140 (1,2,3,1,2,3,1,2,3,4) - How about triangle pattern? http://puu.sh/KA7T
3. 01:19:312 (5) - Make the end near each other so it'll looks more like triangle pattern.

Will continue later. That's all for now, good luck.
Lizellota
Hi~ from my queue~

[Insane]

00:23:531 - add whistle?
00:29:156 (5) - ^
00:46:031 (1) - maybe add finish?
00:53:531 (1) - ^
02:17:437 (4) - x:146 y:225
02:18:257 (2) - ^
02:18:374 - add note here
02:46:031 - x:277 y:222
02:46:968 (2,5) - ^

[Pie's Hard]

00:36:656 - add whistle
01:38:999 - add clap
03:11:812 - ^

[Normal]

Fine

[Zej's Easy]

00:23:062 (4) - clap

Awww. that's all. Awesome map and song ><
Good luck~~ Katty nyaaasha ~
Poggo

Loli Cjj wrote:

=Pie's Hard=
1. 00:14:156 - 00:16:031 Ohey hey hey it's not audible enough. <--- not think
2. 00:17:671 (4) - Wouldn't it's better if this deleted? You only use beat on every 2/4. I think this is better, but it's up to you. http://puu.sh/KzxW <--- hm, this slider sound here good
3. 00:36:656 (1) - No whistle? <--- No
4. 00:45:796 - How about use S:C1 and add clap at 00:45:327 (2,3) - (The (2) is at the end) It's sounds a bit catchy though. Volume 25-30. <--- not think. now it sound better
5. 01:17:906 - From this part you should add more clap. Kiai times, you know. I mean, more catchy beats. <--- claps here ok. if add more, it will be not sound
6. 01:26:343 (2,3,4,5,6,1,2,3) - Ohey why all of this sudden spacing? <--- bcz it mini jumps.
7. 01:28:687 (4,5,6) - Another spacing problem. <--- it's not problem it jump >.<
8. 01:45:093 (1) - This is too big :x <--- hm, no it's k
9. 02:38:531 (5,1,2) - Nope. Make a constant spacing. <--- no. bcz this combo it is separated. Between notes (4,1) - the same distance.
There's more inconsistent spacing, you should check it by yourself. It seems that most of your sudden spacing contains bad flow, and somehow not fits. <--- You kidding me?? it's a little jumps, if make all diff with the same spacing it will be boring and not intresting. Thx for mod ^.^
Poggo

KersiTyan wrote:

[Pie's Hard]

00:36:656 - add whistle <--- зачем? не стоят тут вистлы по большим белым же
01:38:999 - add clap <--- добавила :3
03:11:812 - ^ <--- добавила :3

Katty nyaaasha ~<--- NOoooo you :3
thx for mod ^^

http://puu.sh/KDRr
Topic Starter
kazumikos

Loli Cjj wrote:

=Normal=
1. 00:57:749 (5) - How about moving this up to make a diamond pattern? then the flow between 00:57:749 (5,1) - doesnt look good to me
2. 01:22:593 (4,5) - Either it's ugly or what, I don't like the flow. Remake, perhaps? well i was just lazy, done
3. 03:04:781 - From this part I think it's not good to follow the vocal, try simpler note pattern.ok

=Insane=
1. 00:47:671 (7,8) - You may delete (8) and put (7) stacked with the notes before this. it's empty w/o 00:47:906 (8) -
2. 00:48:140 (1,2,3,1,2,3,1,2,3,4) - How about triangle pattern? http://puu.sh/KA7T this will cause bad flow between 00:49:312 (3) - and 00:49:546 (4) - =/
3. 01:19:312 (5) - Make the end near each other so it'll looks more like triangle pattern. hmm fixed

Will continue later. That's all for now, good luck. and i'll have to upload again? :<

KersiTyan wrote:

Hi~ from my queue~

Insane

00:23:531 - add whistle? ok
00:29:156 (5) - ^ whistle here is inappropriate imo
00:46:031 (1) - maybe add finish? nah
00:53:531 (1) - ^ hmm the rhythm doesnt sound like that
02:17:437 (4) - x:146 y:225 oh come on... it's just 2 lvl 4 grids +_+
02:18:257 (2) - ^
02:18:374 - add note here hmm no
02:46:031 - x:277 y:222 fine
02:46:968 (2,5) - ^
thx for mod ^^
zej's easy will be updated later :<
Saturnalize
Short reply to continue mods. Sorry for pics, internet sucks. http://puu.sh/KFIw

No kd
[CSGA]Ar3sgice
from my queue


Insane

  1. 00:50:132 - There is another beat in the music here, I suggest adding a note like this http://osu.ppy.sh/ss/378974
  2. 01:01:148 - add spinner? break is pretty long, a spinner fits the vocal fade-out here.
  3. 01:22:593 (3) - put here plays better imo http://osu.ppy.sh/ss/378969 then move (4) out a little
  4. 01:44:156 (5) - move 3rd sliderpoint to about (388,184)? looks better if curve a litle
  5. 02:57:749 (1,2) - symmetry._.
  6. great map! like the jumps
Pie's Hard

  1. 00:15:796 (6) - I think it's better if this slider is smoother o.o
  2. 00:17:671 (4) - ^
  3. 00:50:718 (1) - move last point 1grid up?
  4. 02:02:906 (1) - ^ down
  5. 01:29:624 (6) - 3grids up
Normal

  1. 00:19:781 (3) - this goes out of the grids?
Zej's Easy

  1. 00:18:843 (1,2) - blanket
  2. 00:35:249 (4) - move right 1grid
  3. 03:04:781 (1,1,1,1,1) - o.o
nice map :3

Good luck~
Poggo

[CSGA]Ar3sgice wrote:

Pie's Hard

  1. 00:15:796 (6) - I think it's better if this slider is smoother o.o <--- no
  2. 00:17:671 (4) - ^ <--- fixed
  3. 00:50:718 (1) - move last point 1grid up? <--- fixed
  4. 02:02:906 (1) - ^ down <--- fixed
  5. 01:29:624 (6) - 3grids up <--- fixed
Thx for mod ^.^

http://puu.sh/KV46
Topic Starter
kazumikos

[CSGA]Ar3sgice wrote:

from my queue


Insane

  1. 00:50:132 - There is another beat in the music here, I suggest adding a note like this http://osu.ppy.sh/ss/378974 hmm i'll add note if there's 1 more mod tell me to
  2. 01:01:148 - add spinner? break is pretty long, a spinner fits the vocal fade-out here. then it gotta end at 01:01:968 - o_O this spinner's too short and a bit reluctant imo
  3. 01:22:593 (3) - put here plays better imo http://osu.ppy.sh/ss/378969 then move (4) out a little kk
  4. 01:44:156 (5) - move 3rd sliderpoint to about (388,184)? looks better if curve a litle hmm k
  5. 02:57:749 (1,2) - symmetry._. k ._.
  6. great map! like the jumps
Normal

  1. 00:19:781 (3) - this goes out of the grids? fixed


Good luck~
thx for modding :D
Tony
love you forever ♥
Zejky

Loli Cjj wrote:

>Use approach circle to make a neat slider. Not neat, but more blanket. Take an example from first slider on easy diff. You can move 2 dots to make a neater one. http://puu.sh/KygK

=Zej's Easy=
1. 00:16:031 (1) - I think I've explained this :D ^
list of something similiar like this
00:18:843 (1) -
00:23:531 (1) -
00:26:343 (1,1) -
00:38:999 (1) -
00:42:749 (1) -
00:46:968 (3) - A neater one this time, you can use 00:48:374 (4) - , copypasta, scale 2x and remove repeat. Last, but not least, move to the proper place.
00:53:531 (3) -
00:59:624 (4) -
01:28:218 (3) -
01:32:906 (1) -
01:40:406 (1,3) -
02:03:843 (3) -
02:10:406 (3) -
02:16:499 (4) -
02:45:093 (3) -
02:57:281 (1,3) -
03:01:968 (5) -
03:14:156 (1) - This one, should be a symmetric.

2. 00:23:062 (4) - clap?
3. 00:37:124 (5) - Make this opposite with 00:35:249 (4) - , ctrl+ j, and move to the proper place. http://puu.sh/Kz3Z
----------------------------------------------------------------------
I will try a number of note
----------------------------------------------------------------------

KersiTyan wrote:

[Zej's Easy]
00:23:062 (4) - clap
----------------------------------------------------------------------
fix
----------------------------------------------------------------------

KiyoshiX101 wrote:

[Zej's Easy]
01:20:718 (3) - Fix the shape of the slider so it fixed the Distance as well(Prev: 1.01 Next: 1.01) http://osu.ppy.sh/ss/377495
02:52:593 (3) - ^ - http://osu.ppy.sh/ss/377498
----------------------------------------------------------------------
fix
----------------------------------------------------------------------

[CSGA]Ar3sgice wrote:

Zej's Easy

  1. 00:18:843 (1,2) - blanket
  2. 00:35:249 (4) - move right 1grid
  3. 03:04:781 (1,1,1,1,1) - o.o
----------------------------------------------------------------------
[*]03:04:781 (1,1,1,1,1) - o.o -I do not understand
----------------------------------------------------------------------
and update !!!
Sandpig
hi

Insane

00:42:046 (4,5,6) - this triplet plays weird...I'd recommand not using triplet from white tick in this part (triplet from red tick sounds much better)
00:34:312 (4) - ^ mb change this, too?
01:25:406 (11) - new combo instead of 01:26:109 (1)?
01:33:140 (6) - nc instead of 01:33:609 (1)?
01:40:406 (5) - nc instead of 01:41:109 (1)?
02:12:281 (1) - mb remove this note? because there is no note on 02:04:781 or 02:08:531.
02:16:031 (4) - ^
03:06:538 (1) - I think it should be started from 03:06:656. mb make it like 03:14:038 (1,2)
02:42:281 (5) - nc instead of 02:42:984 (1)?
02:49:781 (3) - nc instead of 02:50:484 (1)?
02:57:281 (4) - nc instead of 02:57:749 (1)?


Hard

00:32:437 - clap?
00:34:312 - ^
00:49:781 - it sounds better to me if you remove this clap and add it on 00:50:132 (mb also a clap on 00:50:484 if you follow this one)
01:17:906 ~ 01:47:906 - I don't know why you only added clap on 2nd white tick. In general the 4th white tick should be with a clap if you add on the 2nd. but it's not a big problem...
02:34:781 ~ 03:04:312 - ^


Normal

02:54:468 (5,6) - this part plays a little weird. I think it would be better not skip these claps - 02:54:937 and 02:55:874. I mean circle insteand of slidertick.
03:08:531 (1) - end it 1/2 earlier? the unique red tick in this part is odd to me.


Easy

03:10:406 - add a circle?


nice map :)
Poggo

Sandpig wrote:

Hard

00:32:437 - clap? <--- added
00:34:312 - ^ clap? <--- added
00:49:781 - it sounds better to me if you remove this clap and add it on 00:50:132 (mb also a clap on 00:50:484 if you follow this one) clap? <--- added
01:17:906 ~ 01:47:906 - I don't know why you only added clap on 2nd white tick. In general the 4th white tick should be with a clap if you add on the 2nd. but it's not a big problem... <--- bcz this claps follow the claps in music.
02:34:781 ~ 03:04:312 - ^ <--- ^
Thx for mod)

http://puu.sh/LdEW
Topic Starter
kazumikos

Sandpig wrote:

hi

Insane

00:42:046 (4,5,6) - this triplet plays weird...I'd recommand not using triplet from white tick in this part (triplet from red tick sounds much better) fixed
00:34:312 (4) - ^ mb change this, too? ^
01:25:406 (11) - new combo instead of 01:26:109 (1)? k
01:33:140 (6) - nc instead of 01:33:609 (1)? hmm i think it's fine here
01:40:406 (5) - nc instead of 01:41:109 (1)?^
02:12:281 (1) - mb remove this note? because there is no note on 02:04:781 or 02:08:531. hmm im having some troubles rearranging 02:12:515 (2,3,4,5,6,7) - :| well i'll change this if there's 1 more tell me to
02:16:031 (4) - ^ deleted
03:06:538 (1) - I think it should be started from 03:06:656. mb make it like 03:14:038 (1,2) fixed
02:42:281 (5) - nc instead of 02:42:984 (1)? nope
02:49:781 (3) - nc instead of 02:50:484 (1)?then combo 02:48:609 (1,2) - will be too short =o
02:57:281 (4) - nc instead of 02:57:749 (1)?same reason^

Normal

02:54:468 (5,6) - this part plays a little weird. I think it would be better not skip these claps - 02:54:937 and 02:55:874. I mean circle insteand of slidertick.hm i just.. didnt wanna use too many 1/1 sliders u_u well.. fixed
03:08:531 (1) - end it 1/2 earlier? the unique red tick in this part is odd to me. k

nice map :)
thx for ur help :)
Zejky
Easy

03:10:406 - add a circle?


nice map :)
---------------------------------
tks you for moding, But I think this change is unnecessary
Yoru-hide
HI! from my modding queue~

[Insane]

  • Circle Size to 5.

    00:38:413 - add note?
    00:49:077 (1) - move on one grid left.
    00:49:312 (3) - move on one grid right.
    01:42:515 (5) - NC?
    02:20:132 (7) - ^

[Hard]

  • AR 7.

    00:16:499 (7) - Old combo.
    00:16:734 (1) - NC.
    00:18:374 (5) - move to x:348, y:104.
    01:16:265 (1) - start spin
    01:17:906 - end spin.
    02:33:140 (1) - start spin.
    02:34:781 - end spin.
    02:57:984 (1,2,3) - try this
    03:01:031 (4) - Еще бы чуть-чуть и получился бы инс) но мне понравилось.
[Normal]

  • Circle Size to 3.

    00:40:406 (4) - oh my goodness.. what i see.. it's a jump in Normal? Please change this. (i understand , you done this with distance snap, but i recommending you change this moment)
    00:48:843 (4) - ^
    00:55:874 (1,2,3,4,5) - try this 01:39:468 (1) - move to x:312, y:340.

[Easy]

  • 01:01:230 - The break here is 15236 ms long, which is longer than the recommended 15000 ms.
    02:18:105 - ^
Good Luck!
Poggo

Yoru-SAN wrote:

[Hard]

  • AR 7.

    00:16:499 (7) - Old combo. <--- nope
    00:16:734 (1) - NC. <--- nope
    00:18:374 (5) - move to x:348, y:104. <--- nope
    01:16:265 (1) - start spin <--- nope
    01:17:906 - end spin.
    02:33:140 (1) - start spin. <--- nope
    02:34:781 - end spin.
    02:57:984 (1,2,3) - try this <--- nope
    03:01:031 (4) - <--- fixed Еще бы чуть-чуть и получился бы инс) но мне понравилось. Thx ^.^
thx for mod :3 http://puu.sh/LtIk
Zejky

Yoru-SAN wrote:

[Easy]

  • 01:01:230 - The break here is 15236 ms long, which is longer than the recommended 15000 ms.
    02:18:105 - ^
Good Luck!
--------------------------------------
tks you for moding
Update!!!
Topic Starter
kazumikos

Yoru-SAN wrote:

HI! from my modding queue~

[Insane]

  • Circle Size to 5. u mean small circle? o_o sorry but no

    00:38:413 - add note? nah
    00:49:077 (1) - move on one grid left. nope
    00:49:312 (3) - move on one grid right.^
    01:42:515 (5) - NC? hmm ok
    02:20:132 (7) - ^ k
[Normal]

  • Circle Size to 3. nah i think it's fine

    00:40:406 (4) - oh my goodness.. what i see.. it's a jump in Normal? Please change this. (i understand , you done this with distance snap, but i recommending you change this moment) how can it be a jump when i've done it with distance snap (as u said)? @@ it's just a normal circle, with normal spacing that's all O_o
    00:48:843 (4) - ^
    00:55:874 (1,2,3,4,5) - try this hmm i dont really understand ur idea but i'll try to fix this
    01:39:468 (1) - move to x:312, y:340. then im afraid the reverse will be hidden under 01:39:468 (1) - D:
thx for modding
Soror
<3
Topic Starter
kazumikos

Soror wrote:

<3
=D
Poggo

kazumikos wrote:

Soror wrote:

<3
=D
:3
Nichiyouki


Hi, kazumikos

My mod from your request

Red = Unrankable
Biue = You should modified
Black = My suggestion

General

  1. Fine

Zej's Easy

  1. 00:42:749 (1) - Move last point to right 1 grid
  2. 01:37:593 (5) - Make to this be beautiful.
    256,320,97593,2,0,B|304:384|392:384|448:336|456:256,1,270,0|8
  3. 02:41:812 (6) - Add clap here
  4. 03:03:843 (1) - Remove NC (Same as 01:46:968 (6) -)
  5. 03:10:406 - Add a note?

Normal

  1. 00:21:421 (6,2) - Stack it.
  2. 02:02:906 (1,2) - Trying don't overlap, Maybe making new player is strange.
  3. 02:06:656 (5) - Add NC
  4. 02:56:812 (2) - Move 2nd point to down 4 grids?
  5. 03:10:874 (2) - Add clap here?
  6. 03:11:812 (4) - ^

Pie's Hard

  1. 02:58:218 (2,3) - Change them is 1 slider

Insane

  1. 00:19:781 (6) - Slider end at 00:20:132, then move (7) to 00:20:249.
  2. 00:37:359 (2,3) - It's overlap little. Trying don't overlap, would be better.
  3. 00:43:452 (3) - Making the slider like 00:42:984 (2) -

That's all that I can find them.
nice map and song, give a star ;)

Good luck~
Poggo
Nich95 hi moe *-*

i'm not want change this, bcz this notes and 2 sliders after sounds pretty good ^^

thank you for modding :3
Zejky

Zej's Easy

  1. 00:42:749 (1) - Move last point to right 1 grid
  2. 01:37:593 (5) - Make to this be beautiful.
    256,320,97593,2,0,B|304:384|392:384|448:336|456:256,1,270,0|8
  3. 02:41:812 (6) - Add clap here
  4. 03:03:843 (1) - Remove NC (Same as 01:46:968 (6) -)
  5. 03:10:406 - Add a note?
tks you for moding
and update
Topic Starter
kazumikos

nich95 wrote:



Hi, kazumikos

My mod from your request

Red = Unrankable
Biue = You should modified
Black = My suggestion

General

  1. Fine

Normal

  1. 00:21:421 (6,2) - Stack it. forgot :<
  2. 02:02:906 (1,2) - Trying don't overlap, Maybe making new player is strange. fixed
  3. 02:06:656 (5) - Add NC k
  4. 02:56:812 (2) - Move 2nd point to down 4 grids? why?
  5. 03:10:874 (2) - Add clap here? i forgot :< and it should be whistle
  6. 03:11:812 (4) - ^

Insane

  1. 00:19:781 (6) - Slider end at 00:20:132, then move (7) to 00:20:249. uhmmm ok
  2. 00:37:359 (2,3) - It's overlap little. Trying don't overlap, would be better.fixed
  3. 00:43:452 (3) - Making the slider like 00:42:984 (2) - ok..

That's all that I can find them.
nice map and song, give a star ;)

Good luck~
thx a lot for modding :>
-Baby Strawberry-
Hello~! sry for my late mod~!

Hard
SPOILER
this is pretty much an insane diff, you may consider to change the name of this diff
sry couldn't find anything...

Pie's Hard
SPOILER
00:28:921 add a circle maybe?
00:32:437 (4) - adjust the shape? it's not that perfect right now. and don't forget your copied one~!
03:10:406 (1) - i don't think its a symmetrical shape
well i really like the pauses and the way you put the spinner~!

Normal
SPOILER
still couldn't find anything........

Zej's Easy
SPOILER
00:23:062 (4) - clap
03:17:671 (1) - start at 03:17:906?

the song is great, but my mod is kinda...you know...terrible...lol
good luck on ranking~!
Poggo

-Baby Strawberry- wrote:

Pie's Hard
00:28:921 add a circle maybe? <--- make slider double
00:32:437 (4) - adjust the shape? it's not that perfect right now. and don't forget your copied one~! <--- fixed
03:10:406 (1) - i don't think its a symmetrical shape <--- it's symmetric
well i really like the pauses and the way you put the spinner~! <--- Thanks ^^
Thank you for mod :3

http://puu.sh/OytZ
Topic Starter
kazumikos

-Baby Strawberry- wrote:

Hello~! sry for my late mod~!

Hard
SPOILER
this is pretty much an insane diff, you may consider to change the name of this diff
sry couldn't find anything... hey it was [Insane] from the start o3o

Normal
SPOILER
still couldn't find anything........
and you know what I like? spoilerbox lol
thx for modding ^^

currently waiting for Zejky >_>
ZekeyHache
From my modding queue.

Zej's Easy
00:28:218 (1) - Remove NC?
00:46:968 (3) - Move the third grid 2 grids to the left, it looks better.
01:45:093 (5) - Add NC?
01:46:968 (6,7) - Maybe do this: 02:03:843 (3) - Just like 00:46:968 (3)

Normal
Looks fine to me.

Pie's Hard
00:40:874 (1) - It's better like this: 00:41:812 (3) - ^ Just flip vertically..

Insane
00:16:499 (4) - Do not touch with 00:16:031 (3)
00:47:671 (7,801:44:156 (7) - ) - ^ with 00:46:968 (6)
01:44:156 (7) - Maybe like this? 03:18:140 (1,2,3) - Separate them to make the diff more hard.
Zejky
Zej's Easy
SPOILER
00:23:062 (4) - clap
03:17:671 (1) - start at 03:17:906?
i fix

ezek wrote:

From my modding queue.

Zej's Easy
00:28:218 (1) - Remove NC?
00:46:968 (3) - Move the third grid 2 grids to the left, it looks better.
01:45:093 (5) - Add NC?
01:46:968 (6,7) - Maybe do this: 02:03:843 (3) - Just like 00:46:968 (3)
I think it is not necessary


update
Topic Starter
kazumikos

ezek wrote:

Normal
Looks fine to me.

Insane
00:16:499 (4) - Do not touch with 00:16:031 (3) these are 1/4 notes o_O
00:47:671 (7,801:44:156 (7) - ) - ^ with 00:46:968 (6) k
01:44:156 (7) - Maybe like this? hmm..k
03:18:140 (1,2,3) - Separate them to make the diff more hard. i'll think abt this
thx for modding ^^
Poggo

ezek wrote:

Pie's Hard
00:40:874 (1) - It's better like this: 00:41:812 (3) - ^ Just flip vertically..
Sorry but I'd like my forms~ Thx for mod~ :P
Leorda
Hi kazu-chan


[General]
* Snap the preview time to 01:16:734 or 01:17:906?


[Zej's Easy]
00:20:718 (3) - New combo for your combo pattern?
00:35:249 (4) - ^


[Normal]
00:23:531 (4,1) - Swap new combo for your combo pattern?
00:40:406 (4) - Overlapped by hitbursts from previous object (look at test mode for proof). It could be hidden for beginners for some cases (sometimes, beginners are slow to read this)
00:49:312 (5) - ^
01:01:031 (3) - Stack under slider can confuse beginners, because some beginners are didn't notice there is a circle under the slider
02:12:046 (2) - ^
02:27:281 (1) - Add clap at repeating slider for your hitsound pattern


[Pie's Hard]
* Your hitsounds during kiai time is monotonus, due there is no clap at 4th white tick. Consider to add clap at 4th white tick for following snare sound

00:41:577 (2,3) - Move 1 grid left for making a symetrical pattern (nazi)


Good luck
Zejky

Leorda wrote:

Hi kazu-chan

[Zej's Easy]
00:20:718 (3) - New combo for your combo pattern?
00:35:249 (4) - ^

Good luck
thank you for mod
Update
Poggo

Leorda wrote:

[Pie's Hard]
* Your hitsounds during kiai time is monotonus, due there is no clap at 4th white tick. Consider to add clap at 4th white tick for following snare sound <--- I'm not love many hitsounds. I think now it's good follow the claps in song~~

00:41:577 (2,3) - Move 1 grid left for making a symetrical pattern (nazi) <--- fixed
Good luck
Thx for mod~~

http://puu.sh/VTbG
Topic Starter
kazumikos

Leorda wrote:

Hi kazu-chan

[General]
* Snap the preview time to 01:16:734 or 01:17:906? mm ok

[Normal]
00:23:531 (4,1) - Swap new combo for your combo pattern? ok
00:40:406 (4) - Overlapped by hitbursts from previous object (look at test mode for proof). It could be hidden for beginners for some cases (sometimes, beginners are slow to read this) fixed
00:49:312 (5) - ^ k
01:01:031 (3) - Stack under slider can confuse beginners, because some beginners are didn't notice there is a circle under the slider k
02:12:046 (2) - ^ fixed
02:27:281 (1) - Add clap at repeating slider for your hitsound pattern k

Good luck
thx for modding ^^
Nemis
[Zej's Easy]
Nothing :)

[Normal]
02:48:843 (1) - Remove new combo
02:49:781 (3) - Add new combo
03:09:937 (2,1,2,3,4) - What about change these beats' positions?

[Pie's Hard]
00:32:437 (4) - Fix this slider's form
00:33:843 (4) - same ^
01:31:968 (1) - Remove new combo and
01:32:906 (3) - Add new combo (i'm not sure)
02:19:781 (1,1,1,1,1,1) - This sliders are boring, like the others before these

[Insane]
00:18:374 (1) - Remove new combo
00:18:843 (2) - Add new combo
01:20:718 (3,4,1,2,3,4,5,6) - Too many sliders! Use them to create funny jumps D:

Nice map, i like some movements in Insane, good luck :)
Topic Starter
kazumikos

Nemis wrote:

[Normal]
02:48:843 (1) - Remove new combo k
02:49:781 (3) - Add new combo
03:09:937 (2,1,2,3,4) - What about change these beats' positions? ok.. can you suggest smth? o3o

[Insane]
00:18:374 (1) - Remove new combo done
00:18:843 (2) - Add new combo ^
01:20:718 (3,4,1,2,3,4,5,6) - Too many sliders! Use them to create funny jumps D: i ran out of idea D:

Nice map, i like some movements in Insane, good luck :)
thx for modding ^^
Poggo

Nemis wrote:

[Pie's Hard]
00:32:437 (4) - Fix this slider's form <--- nope~
00:33:843 (4) - same ^ <--- nope~
01:31:968 (1) - Remove new combo and <---fixed
01:32:906 (3) - Add new combo (i'm not sure) <---fixed
02:19:781 (1,1,1,1,1,1) - This sliders are boring, like the others before these <--- nope~
Thx for mod ^^
Crok425
Too god to mod, I'm sorry. I'll leave a star because I liked the song a lot.
Anyway, good luck with getting it ranked
Flask
wa kazu-chan :O!

[General]
  1. kiai time Inconsistency in Normal diff, you forget to close the kiai on 03:04:312 - :?
[Zej's Easy]
  1. 00:26:343 (1) - copy 00:28:218 (1) - and opposite it (or 00:28:218 (1) - copy 00:26:343 (1) - )
  2. 00:35:249 (1) - Spacing
  3. 00:48:374 (4) - move the last tick up 1 gird (gird level4)
  4. 02:39:468 (5) - Try this
    SPOILER

    247,132,159468,2,0,B|263:90|315:45|413:69|443:139|411:198,1,270,0|8
  5. 02:41:812 (6) - ^ if except this, spacing problem here orz
    I love your slider and blanket !!!!!
[Normal]
  1. HP-2 AR-1 OD-1
  2. 01:01:031 (3) - finish?
    well made!
[Pie's Hard]
  1. 00:40:874 (6,7,8) - Try this?
    SPOILER
    http://osu.ppy.sh/ss/439562
    324,69,40874,2,0,B|334:23|383:4|440:24|442:85,1,160
    386,128,41577,1,0
    443,184,41812,2,0,B|433:230|384:249|327:229|325:168,1,160
    So great o.o!!!!
[Insane]
  1. 01:44:156 (7,1) - Do a blanket like this?

Awesome map!!
good luck~
Poggo
Topic Starter
kazumikos

Flask wrote:

wa kazu-chan :O!

[General]
  1. kiai time Inconsistency in Normal diff, you forget to close the kiai on 03:04:312 - :? ah sure
[Normal]
  1. HP-2 AR-1 OD-1 fixed, im keeping this AR though :v
  2. 01:01:031 (3) - finish? mm i dont hear finish here o_o
    well made!
[Insane]
  1. 01:44:156 (7,1) - Do a blanket like this? k
thx for modding ^^
@Crok : thx for da star :3
Zejky

Flask wrote:

wa kazu-chan :O!

[General]
  1. kiai time Inconsistency in Normal diff, you forget to close the kiai on 03:04:312 - :?
[Zej's Easy]
  1. 00:26:343 (1) - copy 00:28:218 (1) - and opposite it (or 00:28:218 (1) - copy 00:26:343 (1) - )
  2. 00:35:249 (1) - Spacing
  3. 00:48:374 (4) - move the last tick up 1 gird (gird level4)
  4. 02:39:468 (5) - Try this
    SPOILER

    247,132,159468,2,0,B|263:90|315:45|413:69|443:139|411:198,1,270,0|8
  5. 02:41:812 (6) - ^ if except this, spacing problem here orz
    I love your slider and blanket !!!!!

thank you for mod
update
Pink Agate
MOD form CLANNAD Modding Queue
sorry ,just mod Zej's Easy

00:59:624 (4) - new combo?
01:29:624 (4) - new combo,I think is important
01:44:624 (4) - ^
02:16:499 (4) - new combo?
02:46:499 (4) - new combo
03:01:499 (4) - ^

:) good map ,good luck
Zejky

Pink Agate wrote:

MOD form CLANNAD Modding Queue
sorry ,just mod Zej's Easy

00:59:624 (4) - new combo?
01:29:624 (4) - new combo,I think is important
01:44:624 (4) - ^
02:16:499 (4) - new combo?
02:46:499 (4) - new combo
03:01:499 (4) - ^

:) good map ,good luck
thank you for mod
Zejky
Zzz
Garven
Sorry, lost my tabs and forgot about this >_>

[Easy]
Tick rate 2 fits this song best.
00:48:374 (4) - I don't recommend having a short repeat slider with more than one repeat in an Easy - especially when you have another hit object so soon afterward.
00:55:874 (1) -
02:05:249 (4) - ^
02:12:749 (1) - ^
01:48:140 - Break, okay. 02:02:906 - playing, cool. 02:18:140 - A break again? Feels way too soon, and you're sitting around for another 10 seconds. zzz
New combo usage is a little weird. I like what you did with the kiais. Think you could apply that same new combo pattern to the rest of the map? At least reduce the usage at the end of the map.

[Normal]
00:31:499 (1) - Too soon after a spinner for a Normal. Give around 2 beats for this BPM.
02:33:843 (1) - This is iffy. (soon after a spinner)
03:05:249 (1) - Too soon

[Hard]
AR -1
OD +1
03:12:749 (2) - This was kind of obscured by the hitburst from 03:10:406 (1) -

[Insane]
00:46:031 (1,2,3,4,5) - I'm not really understanding all these little 5-hit streams riddled throughout. Feel odd to play considering the held vocal.
Otherwise this is nice.

Be careful when updating the maps. They're all version 9, and sometimes when moving to version 10 the green lines will be moved around. Make backups and make sure everything is ok after uploading.
Poggo

Garven wrote:

[Hard]
AR -1 <--- FIXED
OD +1 <--- FIXED
03:12:749 (2) - This was kind of obscured by the hitburst from 03:10:406 (1) - <--- Not think what I will be change it~ In game It's looks ok~~~
Topic Starter
kazumikos

Garven wrote:

[Normal]
00:31:499 (1) - Too soon after a spinner for a Normal. Give around 2 beats for this BPM.
02:33:843 (1) - This is iffy. (soon after a spinner)
03:05:249 (1) - Too soon
fixed :v
[Insane]
00:46:031 (1,2,3,4,5) - I'm not really understanding all these little 5-hit streams riddled throughout. Feel odd to play considering the held vocal.
Otherwise this is nice.
k
Be careful when updating the maps. They're all version 9, and sometimes when moving to version 10 the green lines will be moved around. Make backups and make sure everything is ok after uploading.
thx for modding :3
waiting for zejky >_>
Zejky

Garven wrote:

Sorry, lost my tabs and forgot about this >_>

[Easy]
Tick rate 2 fits this song best.
00:48:374 (4) - I don't recommend having a short repeat slider with more than one repeat in an Easy - especially when you have another hit object so soon afterward.
00:55:874 (1) -
02:05:249 (4) - ^
02:12:749 (1) - ^
01:48:140 - Break, okay. 02:02:906 - playing, cool. 02:18:140 - A break again? Feels way too soon, and you're sitting around for another 10 seconds. zzz
New combo usage is a little weird. I like what you did with the kiais. Think you could apply that same new combo pattern to the rest of the map? At least reduce the usage at the end of the map.
FIX all
Update !!!
thank you :D
Topic Starter
kazumikos
ok update >_>
Garven
[Insane]
00:53:531 (1) - Since you changed the other one, I'll point out the other ones, I guess.
00:57:281 (1) -
02:07:593 (1) -
02:14:156 (2) -
02:34:781 (1) -
02:36:656 (1) -
Topic Starter
kazumikos

Garven wrote:

[Insane]
00:53:531 (1) - Since you changed the other one, I'll point out the other ones, I guess.
00:57:281 (1) -
02:07:593 (1) -
02:14:156 (2) -
02:34:781 (1) -
02:36:656 (1) -
Fixed all except for 02:14:156 (2) - i think im keeping this one ._. the extended vocal is very clear here and i dont wanna repeat pattern like 02:07:593 (1,2,3,4) - too much
thanks alot (again) for modding :3
Garven
Boop
Poggo
uhuuuuuuu thank you Garven ^.^
narakucrimson
Oh hi there!

[]

General
  1. Confirmed the artist and stuff just in case and blah blah blah everything is fine!
    I'm worried about the hitsounds' volume - I believe it's a bit too low, and I can't hear them in some sections. But this is up to you, it isn't so much that it disrupts the gameplay or something like that.
[]

Easy
  1. The slidertick. Can you use 1? I mean, I can't almost hear them and they could represent a problem for a player that doesn't yet fully understand how sliders work, since you would combo break a lot if you can't follow properly.
[]

Normal
  1. 00:36:890 (3) - This feels so odd considering the rythm you've been following... I really recommend moving this to 00:36:656 (3) - and adding something at 00:37:124. That's much more intuitive. Keep hitsounds consistent, careful with that.
  2. 00:51:421 (3) - This is ULTRA nazi but can you move the middle sliderpoint 1 grid up so that the blanketing looks a bit better? :P
  3. 00:52:124 (1) - It seems pretty pointless to have such a short combo here, I suggest removing the new combo.
  4. 00:55:874 (1) - Likewise, I suggest the following: Remove the new combo here, then add a new combo at 00:57:281 (4) -, and then remove the one at 00:58:218 (1) -.
  5. 02:14:156 (1) - To keep it consistent with the new combo pattern, why not adding a new combo here?

    Maybe I'm being too exquisite with the new combos, you should evaluate how much you're willing to change of that and tell me, I'll act consequently.
[]

Insane
  1. Ha, the end is fantastic!
[]

Ok, that's all! Call me back! (won't pop for now)
Garven
The tick rate should be set according to the music. The players will figure out how sliders work quickly enough.
narakucrimson

Garven wrote:

The tick rate should be set according to the music. The players will figure out how sliders work quickly enough.
It still goes according with the music if it is 1, and I'd say even more because of the hitsounds he added to the ticks.
Topic Starter
kazumikos

narakucrimson wrote:

Oh hi there!

General
  1. Confirmed the artist and stuff just in case and blah blah blah everything is fine! oh..i really dont know what to add :< sweet love is just a single
    I'm worried about the hitsounds' volume - I believe it's a bit too low, and I can't hear them in some sections. But this is up to you, it isn't so much that it disrupts the gameplay or something like that. (both) hitclap sound a bit too loud for me actually ._. that's why i decreased the volume..
Normal
  1. 00:36:890 (3) - This feels so odd considering the rythm you've been following... I really recommend moving this to 00:36:656 (3) - and adding something at 00:37:124. That's much more intuitive. Keep hitsounds consistent, careful with that. sound good
  2. 00:51:421 (3) - This is ULTRA nazi but can you move the middle sliderpoint 1 grid up so that the blanketing looks a bit better? :P ok o3o
  3. 00:52:124 (1) - It seems pretty pointless to have such a short combo here, I suggest removing the new combo. done
  4. 00:55:874 (1) - Likewise, I suggest the following: Remove the new combo here, then add a new combo at 00:57:281 (4) -, and then remove the one at 00:58:218 (1) -. ok
  5. 02:14:156 (1) - To keep it consistent with the new combo pattern, why not adding a new combo here? k

    Maybe I'm being too exquisite with the new combos, you should evaluate how much you're willing to change of that and tell me, I'll act consequently. well im very flexible about combo stuff.. o3o
Insane
  1. Ha, the end is fantastic!
Ok, that's all! Call me back! (won't pop for now)
thx a lot for modding ^^
waiting for zejky's decision =)
Zejky

narakucrimson wrote:

Garven wrote:

The tick rate should be set according to the music. The players will figure out how sliders work quickly enough.
It still goes according with the music if it is 1, and I'd say even more because of the hitsounds he added to the ticks.

ok, I'll leave it 1
update
http://puu.sh/1x0Lg
Topic Starter
kazumikos

Zejky wrote:

update
http://puu.sh/1x0Lg
oh... it's just da tick rate <_<
updated!
narakucrimson
Considering that everything that was done was very minor, I think I can go ahead and rank this!
Flask
Yeah Kazu ><!!
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