thx a lot for modding :>nich95 wrote:
Hi, kazumikos
My mod from your requestRed = Unrankable
Biue = You should modified
Black = My suggestionGeneral
- Fine
Normal
- 00:21:421 (6,2) - Stack it. forgot :<
- 02:02:906 (1,2) - Trying don't overlap, Maybe making new player is strange. fixed
- 02:06:656 (5) - Add NC k
- 02:56:812 (2) - Move 2nd point to down 4 grids? why?
- 03:10:874 (2) - Add clap here? i forgot :< and it should be whistle
- 03:11:812 (4) - ^
Insane
- 00:19:781 (6) - Slider end at 00:20:132, then move (7) to 00:20:249. uhmmm ok
- 00:37:359 (2,3) - It's overlap little. Trying don't overlap, would be better.fixed
- 00:43:452 (3) - Making the slider like 00:42:984 (2) - ok..
That's all that I can find them.
nice map and song, give a star
Good luck~
Thank you for mod :3-Baby Strawberry- wrote:
Pie's Hard
00:28:921 add a circle maybe? <--- make slider double
00:32:437 (4) - adjust the shape? it's not that perfect right now. and don't forget your copied one~! <--- fixed
03:10:406 (1) - i don't think its a symmetrical shape <--- it's symmetric
well i really like the pauses and the way you put the spinner~! <--- Thanks ^^
and you know what I like? spoilerbox lol-Baby Strawberry- wrote:
Hello~! sry for my late mod~!
HardSPOILERthis is pretty much an insane diff, you may consider to change the name of this diff
sry couldn't find anything... hey it was [Insane] from the start o3o
NormalSPOILERstill couldn't find anything........
Zej's Easyi fixSPOILER00:23:062 (4) - clap
03:17:671 (1) - start at 03:17:906?
I think it is not necessaryezek wrote:
From my modding queue.
Zej's Easy
00:28:218 (1) - Remove NC?
00:46:968 (3) - Move the third grid 2 grids to the left, it looks better.
01:45:093 (5) - Add NC?
01:46:968 (6,7) - Maybe do this: 02:03:843 (3) - Just like 00:46:968 (3)
thx for modding ^^ezek wrote:
Normal
Looks fine to me.
Insane
00:16:499 (4) - Do not touch with 00:16:031 (3) these are 1/4 notes o_O
00:47:671 (7,801:44:156 (7) - ) - ^ with 00:46:968 (6) k
01:44:156 (7) - Maybe like this? hmm..k
03:18:140 (1,2,3) - Separate them to make the diff more hard. i'll think abt this
Thx for mod~~Leorda wrote:
[Pie's Hard]
* Your hitsounds during kiai time is monotonus, due there is no clap at 4th white tick. Consider to add clap at 4th white tick for following snare sound <--- I'm not love many hitsounds. I think now it's good follow the claps in song~~
00:41:577 (2,3) - Move 1 grid left for making a symetrical pattern (nazi) <--- fixed
Good luck
thx for modding ^^Leorda wrote:
Hi kazu-chan
[General]
* Snap the preview time to 01:16:734 or 01:17:906? mm ok
[Normal]
00:23:531 (4,1) - Swap new combo for your combo pattern? ok
00:40:406 (4) - Overlapped by hitbursts from previous object (look at test mode for proof). It could be hidden for beginners for some cases (sometimes, beginners are slow to read this) fixed
00:49:312 (5) - ^ k
01:01:031 (3) - Stack under slider can confuse beginners, because some beginners are didn't notice there is a circle under the slider k
02:12:046 (2) - ^ fixed
02:27:281 (1) - Add clap at repeating slider for your hitsound pattern k
Good luck
thx for modding ^^Nemis wrote:
[Normal]
02:48:843 (1) - Remove new combo k
02:49:781 (3) - Add new combo
03:09:937 (2,1,2,3,4) - What about change these beats' positions? ok.. can you suggest smth? o3o
[Insane]
00:18:374 (1) - Remove new combo done
00:18:843 (2) - Add new combo ^
01:20:718 (3,4,1,2,3,4,5,6) - Too many sliders! Use them to create funny jumps D: i ran out of idea D:
Nice map, i like some movements in Insane, good luck
Thx for mod ^^Nemis wrote:
[Pie's Hard]
00:32:437 (4) - Fix this slider's form <--- nope~
00:33:843 (4) - same ^ <--- nope~
01:31:968 (1) - Remove new combo and <---fixed
01:32:906 (3) - Add new combo (i'm not sure) <---fixed
02:19:781 (1,1,1,1,1,1) - This sliders are boring, like the others before these <--- nope~
247,132,159468,2,0,B|263:90|315:45|413:69|443:139|411:198,1,270,0|8
324,69,40874,2,0,B|334:23|383:4|440:24|442:85,1,160
386,128,41577,1,0
443,184,41812,2,0,B|433:230|384:249|327:229|325:168,1,160
thx for modding ^^Flask wrote:
wa kazu-chan :O!
[General][Normal]
- kiai time Inconsistency in Normal diff, you forget to close the kiai on 03:04:312 - ah sure
[Insane]
- HP-2 AR-1 OD-1 fixed, im keeping this AR though :v
- 01:01:031 (3) - finish? mm i dont hear finish here o_o
well made!
- 01:44:156 (7,1) - Do a blanket like this? k
Flask wrote:
wa kazu-chan :O!
[General][Zej's Easy]
- kiai time Inconsistency in Normal diff, you forget to close the kiai on 03:04:312 -
- 00:26:343 (1) - copy 00:28:218 (1) - and opposite it (or 00:28:218 (1) - copy 00:26:343 (1) - )
- 00:35:249 (1) - Spacing
- 00:48:374 (4) - move the last tick up 1 gird (gird level4)
- 02:39:468 (5) - Try this
SPOILER247,132,159468,2,0,B|263:90|315:45|413:69|443:139|411:198,1,270,0|8- 02:41:812 (6) - ^ if except this, spacing problem here orz
I love your slider and blanket !!!!!
thank you for modPink Agate wrote:
MOD form CLANNAD Modding Queue
sorry ,just mod Zej's Easy
00:59:624 (4) - new combo?
01:29:624 (4) - new combo,I think is important
01:44:624 (4) - ^
02:16:499 (4) - new combo?
02:46:499 (4) - new combo
03:01:499 (4) - ^
good map ,good luck
Garven wrote:
[Hard]
AR -1 <--- FIXED
OD +1 <--- FIXED
03:12:749 (2) - This was kind of obscured by the hitburst from 03:10:406 (1) - <--- Not think what I will be change it~ In game It's looks ok~~~
thx for modding :3Garven wrote:
[Normal]
00:31:499 (1) - Too soon after a spinner for a Normal. Give around 2 beats for this BPM.
02:33:843 (1) - This is iffy. (soon after a spinner)
03:05:249 (1) - Too soon
fixed :v
[Insane]
00:46:031 (1,2,3,4,5) - I'm not really understanding all these little 5-hit streams riddled throughout. Feel odd to play considering the held vocal.
Otherwise this is nice.
k
Be careful when updating the maps. They're all version 9, and sometimes when moving to version 10 the green lines will be moved around. Make backups and make sure everything is ok after uploading.
FIX allGarven wrote:
Sorry, lost my tabs and forgot about this >_>
[Easy]
Tick rate 2 fits this song best.
00:48:374 (4) - I don't recommend having a short repeat slider with more than one repeat in an Easy - especially when you have another hit object so soon afterward.
00:55:874 (1) -
02:05:249 (4) - ^
02:12:749 (1) - ^
01:48:140 - Break, okay. 02:02:906 - playing, cool. 02:18:140 - A break again? Feels way too soon, and you're sitting around for another 10 seconds. zzz
New combo usage is a little weird. I like what you did with the kiais. Think you could apply that same new combo pattern to the rest of the map? At least reduce the usage at the end of the map.
Fixed all except for 02:14:156 (2) - i think im keeping this one ._. the extended vocal is very clear here and i dont wanna repeat pattern like 02:07:593 (1,2,3,4) - too muchGarven wrote:
[Insane]
00:53:531 (1) - Since you changed the other one, I'll point out the other ones, I guess.
00:57:281 (1) -
02:07:593 (1) -
02:14:156 (2) -
02:34:781 (1) -
02:36:656 (1) -
It still goes according with the music if it is 1, and I'd say even more because of the hitsounds he added to the ticks.Garven wrote:
The tick rate should be set according to the music. The players will figure out how sliders work quickly enough.
thx a lot for modding ^^narakucrimson wrote:
Oh hi there!
GeneralNormal
- Confirmed the artist and stuff just in case and blah blah blah everything is fine! oh..i really dont know what to add :< sweet love is just a single
I'm worried about the hitsounds' volume - I believe it's a bit too low, and I can't hear them in some sections. But this is up to you, it isn't so much that it disrupts the gameplay or something like that. (both) hitclap sound a bit too loud for me actually ._. that's why i decreased the volume..Insane
- 00:36:890 (3) - This feels so odd considering the rythm you've been following... I really recommend moving this to 00:36:656 (3) - and adding something at 00:37:124. That's much more intuitive. Keep hitsounds consistent, careful with that. sound good
- 00:51:421 (3) - This is ULTRA nazi but can you move the middle sliderpoint 1 grid up so that the blanketing looks a bit better? ok o3o
- 00:52:124 (1) - It seems pretty pointless to have such a short combo here, I suggest removing the new combo. done
- 00:55:874 (1) - Likewise, I suggest the following: Remove the new combo here, then add a new combo at 00:57:281 (4) -, and then remove the one at 00:58:218 (1) -. ok
- 02:14:156 (1) - To keep it consistent with the new combo pattern, why not adding a new combo here? k
Maybe I'm being too exquisite with the new combos, you should evaluate how much you're willing to change of that and tell me, I'll act consequently. well im very flexible about combo stuff.. o3oOk, that's all! Call me back! (won't pop for now)
- Ha, the end is fantastic!
narakucrimson wrote:
It still goes according with the music if it is 1, and I'd say even more because of the hitsounds he added to the ticks.Garven wrote:
The tick rate should be set according to the music. The players will figure out how sliders work quickly enough.
oh... it's just da tick rate <_<Zejky wrote:
update
http://puu.sh/1x0Lg