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LiSA - ~Sword art online~ Crossing field (TV size)

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Topic Starter
Gyuunyu

h-728 wrote:


Thank you for request

[General]
  • unify the timing section.
    BPM : 179.000
    Offset : 848
    BPM is wrong in Milksane. you should fix all of inheriting sections and Kiai Time too. Done
    the offset of video is wrong imo. try offset : +300 Done
    remove the countdown? I don't like that. but if you want to add countdown, that's alright. Done
    the tag in Hard, "Byakugan249" and "Palinus" are upside down. Done
[249's Easy]
  • 00:15:253 - add note? because you put note at 00:12:571, and here is enough accent to put circle.
    00:26:314 (3) - rotate to clockwise and it will be connected to the next note well.
    00:56:482 - I want here some note. how about remove 00:56:817 (3) and put 1/1 slider here?
    01:07:208 - ^
nothing to say


[Normal]
  • the whistle sounds are attached whole of the sliders and usually it don't work, only sounds noisy. Like i said i'm not done with the Hitsounds for Normal
    remove them and add whistle the head or end of slider.
    and in these diff that is made for newbie player, you should use distance snap at the same level through the diff and shouldn't change it.
    to keep a certain distance makes newbie player easy to read the rhythm in visual.
    first of all, please review the distance whole of the diff.
    then, you should be careful of stacking. it doesn't mean that you shouldn't use stacking, but consider the covering by hitburst.
    if the circle is behind the hitburst, newbie player sometimes won't be able to find it. Ah i see nice tip!
    00:32:013 (6) - reverse arrow
Done

[pali's Hard]
  • 00:13:912 (5,1) - too close
    00:15:421 (4,5) - you should stack. because previous section, you stacked them(00:14:247 (1,2)).
    then it will be easy to read rhythm in visual
    00:19:443 (6,1) - I don't like this overlap.
    00:19:610 (1,2) - too close
    00:22:460 (1) - covered with the previous slider, I couldn't see this circle well.
    00:22:460 (1,2,3,4) - the rhythm you use here is completely different to the rhythm you use in previous similar section(00:11:566 (1,2,3)). why?
    00:43:745 (1) - lengthen to 00:46:091 ? it follows the song well imo.
    00:48:437 (3,4,5) - too close. it seems like stream.
    00:56:314 (1) - just cause mistake. replace with some notes.
    01:07:711 (1) - too short spinner.
the pattern of clap sound so strange.

[Milksane]
  • 00:07:877 (6,7) - too close Done
    00:14:578 (3,4) - I don't like this flow. because (3) faces up, so we expect that the next note will come the upside of (3). Done
    00:21:280 (3) - the reverse arrow is covered with previous slider and hitburst. Just lower every revers i hope it's better!
    00:34:014 (5,6) - this jump seems strange. the melody become quiet, so large jump doesn't match with the song.
    also, the flow of AIM if bad. put (6) on the right side of (5) is better. Done
    00:37:030 (5,6) - same as above. Done
    00:39:040 (3,4,5) - it seems that you made these rhythm with drum, that's alright.
    but I think the accent of drum is at 00:41:051 (2,3,4,6). then, here you made the rhythm with vocal. why? Done
    00:50:434 (3) - reverse arrow. Done
    00:51:942 (4,5,6,7) - the jump of here and the pair of these notes don't match with the song at all. Actually i will keep these but if any other moders does comment on it i will change... because it would be weird deleting/changing those
    if you want to make the pairs of sliders, you should put 1/2 slider at 00:51:606 and make the pair between this slider and 00:51:942 (4), 00:52:277 (5) and 00:52:612 (6), and...
    00:57:136 (2,3,4) - I don't like this arrangement because the end of both sliders can't be seen. Done
    00:58:811 (6,7) - I can't understand this rhythm. because there is no melody like this in the melody. Done
    01:02:665 (1,2,3,4,5,6,7,8,1,2,3) - same as 00:51:942. please consider what is better in yourself. like i said for 00:51:942 (4,5,6,7) -
    01:10:372 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - same as 00:58:811 ^
overall, it's too great map for the 1st map.
but one thing I want to say is that, please consider the rhythm of the song.
good luck
Thanks for the mod!
ZLOdeuka-
hello , Gyuunyu.

I wrote that I'm taking Japanese songs only mod4mod... but I look your map. I hope the next time you consider what I write.

Kiai time - do the same on all difficulties

249's Easy

long Distance snap. this difficulty Distans Snap should be no more than 1.0

00:48:437 (1,2) - spacing.

[Normal]

00:13:912 (4) - remove finish
00:16:929 - finish
00:22:292 (9) - ^
00:32:013 (6,1) - spacing.bad jump... do not jump
00:43:745 (6) - new combo
00:52:124 (4,5,6,7) - spacing, do not jump
00:54:471 (4,5) - ^
00:57:152 (7) - new combo
00:59:499 (1) - remove new combo
01:01:175 (3) - new combo
01:04:862 (1) - remove new combo
01:05:197 (2) - new combo
01:13:577 (7) - new combo
01:19:610 (5,6) - do not jump!
01:21:119 (8,1) - ^
01:22:292 (2,3) - ^

[pali's Hard]

00:43:745 (1) - bad idea....replace it to circle and slider http://puu.sh/KpWx
00:56:314 (1) - ^ a spinner is not possible. He must score at least 2000 when the machine - auto mod. and indeed it is not appropriate here.
01:07:711 (1) - ^
01:05:700 (1,1) - remove new combo

Kiai time :

00:46:412 start
00:57:052 - end
00:57:136 -start
01:15:901 - end
01:18:582 start
01:18:665 end

fixed...more fixed...Good luck.
YTYuyu

h-728 wrote:


Thank you for request

[249's Easy]
[list]00:15:253 - add note? because you put note at 00:12:571, and here is enough accent to put circle. alright then. i was thinking about this so i wanna see if a modder mentions this.
00:26:314 (3) - rotate to clockwise and it will be connected to the next note well. no then the blanket for (4) will be gone.
00:56:482 - I want here some note. how about remove 00:56:817 (3) and put 1/1 slider here? no because since i have (1) at the red ticks, the rhythm would feel odd and i think beginners will miss this kind of pattern if they're not careful.
01:07:208 - ^ ^
nothing to say

good luck
ty for the mod, and ZLOdeuka actually my ranked map has a DS of 1.20 on the easy diff so it's ok, also about the kiai time...it can be inconsistent as long as there's a guest diff in the map. only the creator's kiais has to be the same. in this case the normal and insane diffs' kiais have to be the same. but i fixed the spacing issue so ty for pointing that out.

SPOILER
osu file format v9

[General]
AudioFilename: 01 - crossing field ~TV size~.mp3
AudioLeadIn: 0
PreviewTime: 45580
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:crossing field (TV Size)
Artist:LiSA
Creator:Gyuunyu
Version:249's Easy
Source:SWORD ART ONLINE
Tags:SAO Fiya Palinus Byakugan249 opening

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.799999999999999
SliderTickRate:1

[Events]
//Background and Video events
0,0,"sword_art_online_34.jpg"
Video,0,"Sword Art Online OP (TV Size) - YouTube.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
840,335.195530726257,4,2,1,60,1,0
46091,-100,4,2,0,60,0,0
46426,-100,4,2,1,60,0,1
46510,-100,4,2,1,60,0,0
57152,-100,4,2,1,60,0,1
57236,-100,4,2,1,60,0,0
67879,-100,4,2,1,60,0,1
67962,-100,4,2,1,60,0,0
87990,-100,4,2,1,5,0,0


[Colours]
Combo1 : 243,128,78
Combo2 : 255,36,74
Combo3 : 196,196,255

[HitObjects]
308,60,6203,2,0,B|348:184|304:304,1,240,4|2
212,292,7543,2,0,B|172:168|216:48,1,240,0|2
308,56,8884,5,0
388,108,9219,1,2
416,200,9555,2,0,B|428:268|376:324,1,120,2|8
256,252,10560,1,8
24,84,11566,6,0,B|84:132|196:132,1,160,4|8
268,144,12571,1,0
344,84,12907,1,0
476,224,13577,2,0,B|464:272|404:292,1,79.9999999999999,8|0
332,292,14247,6,0,B|296:292|260:256|260:256|228:292|176:292,1,160,0|8
148,204,15253,1,0
88,128,15588,1,0
268,56,16258,2,0,B|320:80|320:136,1,79.9999999999999,12|0
304,208,16929,6,0,B|228:184|176:220|176:292|224:324|272:292|272:216|240:184|128:208,1,320,4|0
52,204,18605,2,0,B|68:108|192:116,1,160,8|8
264,116,19610,2,0,B|348:116,1,79.9999999999999,0|8
416,176,20281,2,0,B|416:264|344:340,2,160,2|2|2
256,72,22292,6,0,B|168:64|88:144,1,160,4|8
56,308,23633,1,0
216,204,24303,2,0,B|256:220|308:200,1,79.9999999999999,8|0
364,140,24974,5,0
192,56,25644,1,8
60,196,26314,2,0,B|56:248|96:272,2,79.9999999999999,0|0|8
156,196,27320,1,0
252,192,27655,6,0,B|348:192|416:288,2,160,4|8|0
252,96,29331,2,0,B|300:96|348:124,2,79.9999999999999,8|0|8
156,96,30337,2,0,B|80:96|80:184|136:208|136:208|192:232|188:328|80:328,2,320,0|0|4
428,192,34024,5,8
448,284,34359,2,0,B|384:288|328:216,2,120,0|0|8
428,192,35700,6,0,B|388:140|308:140,1,120,4|8
92,88,37041,2,0,B|60:136|92:208,1,120,0|8
316,284,38381,5,4
180,244,38884,2,0,B|200:200|180:152,2,79.9999999999999,8|8|8
368,96,40393,1,8
368,192,40728,1,8
452,148,41063,5,8
416,288,41566,2,0,B|376:312|328:296,2,79.9999999999999,8|8|8
176,284,43074,6,0,B|124:256|120:192,1,79.9999999999999,8|8
256,192,43745,12,8,45421
180,252,46091,5,8
276,256,46426,6,0,B|364:256|416:156,1,160,4|8
340,104,47432,1,0
432,84,47767,1,0
244,124,48437,6,0,B|160:132|96:200,1,160,8|0
52,276,49443,1,8
144,304,49778,1,0
240,300,50113,1,8
336,292,50448,6,0,B|392:292|412:236,2,79.9999999999999,0|8|0
324,196,51454,1,8
416,168,51789,1,4
256,64,52460,5,8
112,192,53130,1,8
256,320,53800,1,8
400,192,54471,1,8
260,160,54974,6,0,B|216:160|184:128,2,79.9999999999999,2|2|2
360,56,56147,1,8
360,248,56817,1,8
284,304,57152,6,0,B|196:320|124:232,1,160,4|2
76,180,58158,2,0,B|112:152|164:160,1,79.9999999999999,8|2
244,188,58828,1,8
316,124,59164,2,0,B|384:136|444:200,2,120,2|2|8
224,100,60504,5,0
156,168,60839,1,8
156,215,61007,2,0,B|160:279|240:303,1,120,0|8
328,296,61845,2,0,B|376:296|420:264,1,79.9999999999999,0|8
336,204,62515,1,4
156,136,63186,5,8
340,84,63856,1,8
396,268,64527,1,8
212,324,65197,1,8
108,224,65700,6,0,B|64:184|64:128,2,79.9999999999999,2|2|2
224,132,66873,1,8
336,224,67543,1,8
432,228,67879,6,0,B|472:200|476:136,2,79.9999999999999,4|8|0
368,300,68884,2,0,B|336:332|272:320,1,79.9999999999999,8|0
196,316,69555,1,8
108,276,69890,2,0,B|68:228|76:148,1,120,2|4
236,60,71063,6,0,B|336:60|384:136,1,160,4|4
260,332,72571,2,0,B|260:228,1,79.9999999999999,2|8
192,184,73242,5,4
288,168,73577,2,0,B|336:188|348:240,1,79.9999999999999,8|0
384,312,74247,2,0,B|428:304|456:268,2,79.9999999999999,8|0|8
288,320,75253,2,0,B|192:320,1,79.9999999999999,0|8
168,232,75923,6,0,B|168:164|240:128,2,120,8|8|8
328,124,77599,2,0,B|412:124|464:228,1,160,8|8
368,256,78605,5,4
272,256,78940,6,0,B|188:244|136:164,1,160,8|8
228,344,80281,2,0,B|324:356|372:280,1,160,8|8
364,96,81622,5,8
176,56,82292,1,8
96,228,82962,2,0,B|176:256|272:228,1,160,8|8
256,192,83800,12,0,87990
palinus

h-728 wrote:


Thank you for request

[pali's Hard]
  • 00:13:912 (5,1) - too close
    00:15:421 (4,5) - you should stack. because previous section, you stacked them(00:14:247 (1,2)).
    then it will be easy to read rhythm in visual
    00:19:443 (6,1) - I don't like this overlap.
    00:19:610 (1,2) - too close
    00:22:460 (1) - covered with the previous slider, I couldn't see this circle well.
    00:22:460 (1,2,3,4) - the rhythm you use here is completely different to the rhythm you use in previous similar section(00:11:566 (1,2,3)). why?
    00:43:745 (1) - lengthen to 00:46:091 ? it follows the song well imo.
    00:48:437 (3,4,5) - too close. it seems like stream.
    00:56:314 (1) - just cause mistake. replace with some notes.
    01:07:711 (1) - too short spinner.
the pattern of clap sound so strange.
Done + Arnold0 + ZLOdeuka :D
Topic Starter
Gyuunyu

ZLOdeuka wrote:

hello , Gyuunyu.

I wrote that I'm taking Japanese songs only mod4mod... but I look your map. I hope the next time you consider what I write.
I apologise... i misunderstood what you wrote, But thanks that you actually took your time to mod this!

Kiai time - do the same on all difficulties

249's Easy

long Distance snap. this difficulty Distans Snap should be no more than 1.0

00:48:437 (1,2) - spacing.

[Normal]

00:13:912 (4) - remove finish Not done with Hitsounds but i will change them for now.
00:16:929 - finish ^
00:22:292 (9) - ^ ^
00:32:013 (6,1) - spacing.bad jump... do not jump It's not a jump there?
00:43:745 (6) - new combo Nope not needed!
00:52:124 (4,5,6,7) - spacing, do not jump I hope it's better!
00:54:471 (4,5) - ^ Done
00:57:152 (7) - new combo Not looking good!
00:59:499 (1) - remove new combo Ok!
01:01:175 (3) - new combo Ok!
01:04:862 (1) - remove new combo Nope doesn't look good!
01:05:197 (2) - new combo ^
01:13:577 (7) - new combo ^
01:19:610 (5,6) - do not jump! Done
01:21:119 (8,1) - ^ Done
01:22:292 (2,3) - ^ Done

[pali's Hard]

00:43:745 (1) - bad idea....replace it to circle and slider http://puu.sh/KpWx
00:56:314 (1) - ^ a spinner is not possible. He must score at least 2000 when the machine - auto mod. and indeed it is not appropriate here.
01:07:711 (1) - ^
01:05:700 (1,1) - remove new combo

Kiai time :

00:46:412 start
00:57:052 - end
00:57:136 -start
01:15:901 - end
01:18:582 start
01:18:665 end
Ignored all these because the kiai right now is already ok!

fixed...more fixed...Good luck.
Thanks for the mod !
riffy
hi!

as requested

[General]
make same tagsfor all diffs :3
and diable letterbox during breaks (Hard diff)

[249's Easy]
whoops~ looks like you should re-snap all objects http://puu.sh/KWxV
00:06:203 (1,1) - don't really like to point out thing like this one. but stack them, please. now it looks a bit awkward.
00:50:448 (1) - whistle for slider's head? sounds good

[Normal]
spacing feels inconsistent. please re-check your map to make sure that spacing here is fine or fix it.
why don't you use more new combos? for wxample every second big white line
maybe use more hitsounds? :3
00:31:685 (5,6) - unreadable/unrankable. so fix it maybe?

[Hard]
maybe add some more hitsounds? it'lll make map a bit more interesting for example 01:17:599 (1) - finish?
whoops~ re-snap all notes, please :3

well mapped

[Insane]
01:00:512 (1) - remove new combo?
01:22:300 (5) - reverse-arrow here is kinda hidden, make it more readable, please

~~~~~~~~~~~~

nice map :3 gl~
Topic Starter
Gyuunyu

-Bakari- wrote:

hi!

as requested

[General]
make same tagsfor all diffs :3 Every diff have the same tags o:
and diable letterbox during breaks (Hard diff) Done

[249's Easy]
whoops~ looks like you should re-snap all objects http://puu.sh/KWxV
00:06:203 (1,1) - don't really like to point out thing like this one. but stack them, please. now it looks a bit awkward.
00:50:448 (1) - whistle for slider's head? sounds good

[Normal]
spacing feels inconsistent. please re-check your map to make sure that spacing here is fine or fix it. Did fix most of then but keept some in the kiai
why don't you use more new combos? for wxample every second big white line More combos ! ~
maybe use more hitsounds? :3 Yes still working on that :P
00:31:685 (5,6) - unreadable/unrankable. so fix it maybe? ah done!

[Hard]
maybe add some more hitsounds? it'lll make map a bit more interesting for example 01:17:599 (1) - finish?
whoops~ re-snap all notes, please :3

well mapped

[Insane]
01:00:512 (1) - remove new combo? Ok!
01:22:300 (5) - reverse-arrow here is kinda hidden, make it more readable, please Done

~~~~~~~~~~~~

nice map :3 gl~
Thanks for you mod!
Yoru-hide
HI! from my mode queue~

[Milksane]

  • 00:10:233 - add stream here :
    00:10:233 - add note
    00:10:317 - ^
    00:10:401 - ^
    00:10:484 - ^
    00:10:568 - ^
    Now better. 'cause before there was a strange break and it sounds bad.

    00:38:389 (7) - NC
    00:45:931 (8) - ^
    01:00:512 (1) - old combo.

    Unsnapped inherited sections at:
    SPOILER
    00:33:009
    00:38:538
    00:40:203
    00:40:370
    01:18:605
    01:26:474
[pali's Hard]

  • 00:51:789 (1) - old combo.
    00:53:130 (1) - ^

    00:52:962 (4) - NC
    00:52:292 (1) - ^
    00:53:633 (3) - ^
    00:54:303 (3) - ^
    01:03:018 (2) - ^
    01:03:689 (3) - ^
    01:04:359 (1) - ^
    01:05:029 (3) - ^
    01:05:197 (1) - old combo.

    Re-snapp All notes,please.
    Unsnapped inherited sections at:
    SPOILER
    00:32:851
    00:38:191
    00:40:203
    00:40:370
    00:46:426
    01:18:605
    01:26:474
[Normal]

  • 00:14:591 - clap.
    00:22:635 (1,2,3) - try this
    00:40:401 (4,5) - i think, will be good if you change this, 'cause "hidden" notes is bad for Easy/Normal diffs.
    01:10:903 (3,4) - change this, including distance snap.

    Unsnapped inherited sections at:
    SPOILER
    00:33:018
    00:38:191
    00:40:203
    00:40:370
    01:18:605
    01:26:474
[249's Easy]

  • AR -1?

    Re-snapp All notes,please.

    Nice.
Good Luck!
Saten
[General]
Resnap notes :P

[Milk]
00:11:574 (1) - Finish
00:12:747 (4,5,6) - the (6) is right under the previous slider which does now look really that good http://osu.ppy.sh/ss/379753
00:51:294 (6) - NC
00:51:630 (1) - Remove NC
00:51:965 (8) - NC
00:59:507 (8) - ^
01:00:345 (1) - Remove NC
01:00:512 (1) - ^
01:01:015 (6) - NC
01:12:077 (1,2,3,4,5) - scale this star pattern by 2x or something like that
01:11:741 (5) - Finish
01:15:931 (6) - NC
01:16:937 (3) - ^
01:18:613 (7) - Finish
01:23:473 (8) - finish in the tail
01:23:976 - move the 5% vol here instead

[pali]
00:06:211 (1) - Finish on the head
00:10:065 (3) - ^
00:11:574 (1) - Finish
00:16:937 (1) - Finish on the head
00:19:618 (7) - NC and clap on the tail
00:21:630 (4) - clap on the head instead
00:22:132 (5) - remove finish and only add on the last point
00:23:306 (3) - clap
00:23:976 (5) - ^
00:24:311 (1) - clap on the tail
00:27:328 (7) - clap
00:27:663 (1) - Finish on the head
00:29:674 (5) - clap on the llast point
00:30:177 (6) - remove clap
00:30:345 (1) - finish on the head
00:33:026 (2) - ^
00:34:032 (4) - clap on the head
00:35:708 (1) - finish on the head
00:36:713 (2) - clap
00:38:054 (4) - clap & finish
00:38:389 (1) - finish on the head
00:43:082 (6) - either NC on this or move this somewhere else
00:43:753 (1) - clap
00:46:434 (1) - finish on the head and clap on the tail
00:46:937 (2) - remove clap
00:47:440 (4) - swap claps
00:47:775 (1) - clap on the tail
00:48:278 (2) - remove clap
00:48:445 (3) - clap on the tail
00:48:948 (4) - remove clap
00:51:630 (5,1) - NC on (5) instead
00:51:797 (2) - Finish on the head
00:52:970 (5,1) - NC on (5) instead
00:57:160 (1) - ^
00:58:166 (3) - swap claps
01:06:378 (4) - finish on the head
01:10:401 (1,3,5) - Finish on the heads
01:02:523 (1) - finish on the head
01:08:892 (1,3) - claps
01:12:412 (1) - Finish
01:13:250 (3) - ^
01:15:931 (1,1,1) - claps on the heads
01:17:607 (1) - Finish
01:18:948 (1) - clap on the head
01:22:468 (3) - claps on both sides
01:23:138 (4) - ^
01:23:641 (5,1) - Remove the repeat, then add a finish on the tail and move the spinner closer afterwards

[249]
01:12:244 - would be nice if you added something here
01:18:613 (1,1) - why NC? Remove the second one
01:23:808 - silence it from here instead
Topic Starter
Gyuunyu

Yoru-SAN wrote:

HI! from my mode queue~

[Milksane]

  • 00:10:233 - add stream here :
    00:10:233 - add note
    00:10:317 - ^
    00:10:401 - ^
    00:10:484 - ^
    00:10:568 - ^
    Now better. 'cause before there was a strange break and it sounds bad. Will think about this...

    00:38:389 (7) - NC Done
    00:45:931 (8) - ^ Done
    01:00:512 (1) - old combo. Dont understand sorry >.<

    Unsnapped inherited sections at: Just resnapped all
    SPOILER
    00:33:009
    00:38:538
    00:40:203
    00:40:370
    01:18:605
    01:26:474
[pali's Hard]

  • 00:51:789 (1) - old combo.
    00:53:130 (1) - ^

    00:52:962 (4) - NC
    00:52:292 (1) - ^
    00:53:633 (3) - ^
    00:54:303 (3) - ^
    01:03:018 (2) - ^
    01:03:689 (3) - ^
    01:04:359 (1) - ^
    01:05:029 (3) - ^
    01:05:197 (1) - old combo.

    Re-snapp All notes,please.
    Unsnapped inherited sections at:
    SPOILER
    00:32:851
    00:38:191
    00:40:203
    00:40:370
    00:46:426
    01:18:605
    01:26:474
[Normal]

  • 00:14:591 - clap. how ?
    00:22:635 (1,2,3) - try this Okay but i made it a little different
    00:40:401 (4,5) - i think, will be good if you change this, 'cause "hidden" notes is bad for Easy/Normal diffs. Done
    01:10:903 (3,4) - change this, including distance snap. Done

    Unsnapped inherited sections at: Just resnapped all
    SPOILER
    00:33:018
    00:38:191
    00:40:203
    00:40:370
    01:18:605
    01:26:474
[249's Easy]

  • AR -1?

    Re-snapp All notes,please.

    Nice.
Good Luck!
Thanks for your mod !
YTYuyu

-Bakari- wrote:

hi!

as requested


[249's Easy]
whoops~ looks like you should re-snap all objects http://puu.sh/KWxV oh umm i didnt know nyu changed the offset. fixed >.<
00:06:203 (1,1) - don't really like to point out thing like this one. but stack them, please. now it looks a bit awkward. i thought i did that. D:. fixed
00:50:448 (1) - whistle for slider's head? sounds good no the consistency would be gone since i'm focusing on the claps for this part.


~~~~~~~~~~~~

nice map :3 gl~

Yoru-SAN wrote:

HI! from my mode queue~



[249's Easy]

  • AR -1? no then there would be no flow to the map.

    Re-snapp All notes,please.

    Nice.
Good Luck!

Saten wrote:

[General]

[249]
01:12:244 - would be nice if you added something here no i'm following the vocals, not the instrumental.
01:18:613 (1,1) - why NC? Remove the second one because the 2nd (1) is where the vocals start. the 1st (1) is following the instrumental.
01:23:808 - silence it from here instead hmm alright fixed.
ty for the mods everyone :D

SPOILER
osu file format v9

[General]
AudioFilename: 01 - crossing field ~TV size~.mp3
AudioLeadIn: 0
PreviewTime: 45580
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:crossing field (TV Size)
Artist:LiSA
Creator:Gyuunyu
Version:249's Easy
Source:SWORD ART ONLINE
Tags:SAO Fiya Palinus Byakugan249 opening

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.799999999999999
SliderTickRate:1

[Events]
//Background and Video events
0,0,"sword_art_online_34.jpg"
Video,320,"Sword Art Online OP (TV Size) - YouTube.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
848,335.195530726257,4,2,1,60,1,0
46091,-100,4,2,0,60,0,0
46426,-100,4,2,1,60,0,1
46510,-100,4,2,1,60,0,0
57152,-100,4,2,1,60,0,1
57236,-100,4,2,1,60,0,0
67879,-100,4,2,1,60,0,1
67962,-100,4,2,1,60,0,0
83808,-100,4,2,1,5,0,0


[Colours]
Combo1 : 243,128,78
Combo2 : 255,36,74
Combo3 : 196,196,255

[HitObjects]
308,56,6211,2,0,B|348:180|304:300,1,240,4|2
212,292,7551,2,0,B|172:168|216:48,1,240,0|2
308,56,8892,5,0
388,108,9227,1,2
416,200,9563,2,0,B|428:268|376:324,1,120,2|8
256,252,10568,1,8
24,84,11574,6,0,B|84:132|196:132,1,160,4|8
268,144,12579,1,0
344,84,12915,1,0
476,224,13585,2,0,B|464:272|404:292,1,79.9999999999999,8|0
332,292,14255,6,0,B|296:292|260:256|260:256|228:292|176:292,1,160,0|8
148,204,15261,1,0
88,128,15596,1,0
268,56,16266,2,0,B|320:80|320:136,1,79.9999999999999,12|0
304,208,16937,6,0,B|228:184|176:220|176:292|224:324|272:292|272:216|240:184|128:208,1,320,4|0
52,204,18613,2,0,B|68:108|192:116,1,160,8|8
264,116,19618,2,0,B|348:116,1,79.9999999999999,0|8
416,176,20289,2,0,B|416:264|344:340,2,160,2|2|2
256,72,22300,6,0,B|168:64|88:144,1,160,4|8
56,308,23641,1,0
216,204,24311,2,0,B|256:220|308:200,1,79.9999999999999,8|0
364,140,24982,5,0
192,56,25652,1,8
60,196,26322,2,0,B|56:248|96:272,2,79.9999999999999,0|0|8
156,196,27328,1,0
252,192,27663,6,0,B|348:192|416:288,2,160,4|8|0
252,96,29339,2,0,B|300:96|348:124,2,79.9999999999999,8|0|8
156,96,30345,2,0,B|80:96|80:184|136:208|136:208|192:232|188:328|80:328,2,320,0|0|4
428,192,34032,5,8
448,284,34367,2,0,B|384:288|328:216,2,120,0|0|8
428,192,35708,6,0,B|388:140|308:140,1,120,4|8
92,88,37049,2,0,B|60:136|92:208,1,120,0|8
316,284,38389,5,4
180,244,38892,2,0,B|200:200|180:152,2,79.9999999999999,8|8|8
368,96,40401,1,8
368,192,40736,1,8
452,148,41071,5,8
416,288,41574,2,0,B|376:312|328:296,2,79.9999999999999,8|8|8
176,284,43082,6,0,B|124:256|120:192,1,79.9999999999999,8|8
256,192,43753,12,8,45429
180,252,46099,5,8
276,256,46434,6,0,B|364:256|416:156,1,160,4|8
340,104,47440,1,0
432,84,47775,1,0
244,124,48445,6,0,B|160:132|96:200,1,160,8|0
52,276,49451,1,8
144,304,49786,1,0
240,300,50121,1,8
336,292,50456,6,0,B|392:292|412:236,2,79.9999999999999,0|8|0
324,196,51462,1,8
416,168,51797,1,4
256,64,52468,5,8
112,192,53138,1,8
256,320,53808,1,8
400,192,54479,1,8
260,160,54982,6,0,B|216:160|184:128,2,79.9999999999999,2|2|2
360,56,56155,1,8
360,248,56825,1,8
284,304,57160,6,0,B|196:320|124:232,1,160,4|2
76,180,58166,2,0,B|112:152|164:160,1,79.9999999999999,8|2
244,188,58836,1,8
316,124,59172,2,0,B|384:136|444:200,2,120,2|2|8
224,100,60512,5,0
156,168,60847,1,8
156,215,61015,2,0,B|160:279|240:303,1,120,0|8
328,296,61853,2,0,B|376:296|420:264,1,79.9999999999999,0|8
336,204,62523,1,4
156,136,63194,5,8
340,84,63864,1,8
396,268,64535,1,8
212,324,65205,1,8
108,224,65708,6,0,B|64:184|64:128,2,79.9999999999999,2|2|2
224,132,66881,1,8
336,224,67551,1,8
432,228,67887,6,0,B|472:200|476:136,2,79.9999999999999,4|8|0
368,300,68892,2,0,B|336:332|272:320,1,79.9999999999999,8|0
196,316,69563,1,8
108,276,69898,2,0,B|68:228|76:148,1,120,2|4
236,60,71071,6,0,B|336:60|384:136,1,160,4|4
260,332,72579,2,0,B|260:228,1,79.9999999999999,2|8
192,184,73250,5,4
288,168,73585,2,0,B|336:188|348:240,1,79.9999999999999,8|0
384,312,74255,2,0,B|428:304|456:268,2,79.9999999999999,8|0|8
288,320,75261,2,0,B|192:320,1,79.9999999999999,0|8
168,232,75931,6,0,B|168:164|240:128,2,120,8|8|8
328,124,77607,2,0,B|412:124|464:228,1,160,8|8
368,256,78613,5,4
272,256,78948,6,0,B|188:244|136:164,1,160,8|8
228,344,80289,2,0,B|324:356|372:280,1,160,8|8
364,96,81630,5,8
176,56,82300,1,8
96,228,82970,2,0,B|176:256|272:228,1,160,8|8
256,192,83808,12,0,87998
Saten
Few more things I noticed on [Milksane]
Increase the slidertick by 1 just like your [Normal] or visa versa
00:35:373 (9) - Finish on the tail
00:38:389 (7,1) - NC on (7) instead

[Normal]
AR+1
00:07:216 (2) - Remove Finish
00:08:557 (4) - ^
00:09:898 (2) - ^
00:11:239 (4) - ^
00:11:574 (1) - Finish on head
00:15:596 (3) - remove finish
00:21:630 (3) - finish on tail
00:31:685 (1) - clap on tail
00:32:356 (2) - clap on head
00:33:026 (1) - finish on head
00:34:032 (2) - whistle
00:35:037 (1) - finish on tail
00:36:713 (4) - clap
00:37:049 (5) - ^
00:38:389 (1) - finish on head
00:46:434 (1) - finish
00:47:440 (3,4,1,2,3) - move these to the center http://osu.ppy.sh/ss/379880
00:49:786 (1,2,3) - make this part prettier http://osu.ppy.sh/ss/379883
00:51:127 (3) - finish on endpoint
00:52:132 (1,3,1,3) - claps
00:54:479 (4) - clap on tail
00:55:652 (5) - Finish
00:57:160 (2) - Finish on head
00:58:166 (3,5) - claps
00:59:842 (6) - clap on tail
01:01:518 (2) - clap on start & end, might also not be so smart to have the repeat on where the previous slider ended
01:02:523 (3) - Finish on head and clap on tail
01:03:529 (5) - clap
01:04:870 (2) - ^
01:07:887 (3) - Finish on head
01:10:233 (2,3,4) -claps on the starts & finish on the repeats
01:10:233 (2,3,4) - also previous notes kinda overlaps the repeat on (2) try this maybe http://osu.ppy.sh/ss/379892
01:12:244 (5) - clap
01:12:915 (1) - clap on the head & finish on the tail
01:13:585 (2) - clap on the head
01:14:255 (3) - clap on all 3 points
01:15:931 (4) - finish on both parts
01:16:937 (5) - finish on the head
01:17:607 (1) - clap on head & whistle on the tail
01:18:278 (2) - Finish on tail
01:18:948 (1,3) - claps
01:19:954 (4,5,6) - make this part more symmetrical http://osu.ppy.sh/ss/379895
01:21:127 (6) - clap on tail
01:22:300 (2) - clap on both parts
01:23:976 - silence the spinner from here instead


No kds
Nagisawa
heeey, yoou! =D
thx, from my Q)

General
Give a name like "BG" to the background?
Resnap All Notes



Normal
00:06:211 (1) - finish
00:07:551 (3) - maybe ^
00:17:607 (3) - clap
00:21:630 (3) - move the slider on circels
00:21:630 (3,2) - do so, that would not intersect
00:23:641 (4,4) - not cool
00:30:010 (4) - ^
00:49:786 (1,2,3) - do more evenly
00:58:501 (4) - bad slider

Easy
00:43:082 (1) - remove nc
01:18:613 (1) - remove nc
no problem

Hard
00:24:982 (2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,1) - hitsounds not suitable to the rhythm of music
00:20:289 (1) - nc
00:57:160 (1) - finish

Good Luck with your map!
Topic Starter
Gyuunyu

Nagisawa wrote:

heeey, yoou! =D Yo!
thx, from my Q)

General
Give a name like "BG" to the background? is it really needed ? o.o but did anyways
Resnap All Notes Ah you prob had the little older version that needed to snap :P



Normal
00:06:211 (1) - finish Don't want finish before the vocal kicks in
00:07:551 (3) - maybe ^ ^
00:17:607 (3) - clap Ok !
00:21:630 (3) - move the slider on circels Looking weird...
00:21:630 (3,2) - do so, that would not intersect Done
00:23:641 (4,4) - not cool Fix
00:30:010 (4) - ^ ^
00:49:786 (1,2,3) - do more evenly Fix
00:58:501 (4) - bad slider Fix

Easy
00:43:082 (1) - remove nc
01:18:613 (1) - remove nc
no problem

Hard
00:24:982 (2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,1) - hitsounds not suitable to the rhythm of music
00:20:289 (1) - nc
00:57:160 (1) - finish

Good Luck with your map!
Thanks for your mod!
KonataN
Hey, from boredom modding queue.

First of all, your map is really good.

249's Easy

can't find anything bad D: so.. good job x3

Normal

Did you use Grid level 4 and no Distance Snap?

Because of that, your circle spacing is chaning a lot, even if only one or two grids, but in the end, it should be perfect right? :)

That's all I have to say to Normal.. GJ!

pali's Hard

00:42:244 that slider should moves a bit to the right and looks kinda ugly. please nod it properly.

While playing, the most hitobjects appear really unexpectable.. they start and end at timings it kinda doesn't feel nice to play D: maybe it's only me, so don't worry.

But there's nothing more that bothers me here.

Milksane

whoa.. that map rocks!
Can't find anything bad!



This map deserves a Star.

I'm sorry, but your map is kinda too good. :o that's why my mod is so small.
Topic Starter
Gyuunyu

konakonakona wrote:

Hey, from boredom modding queue.

First of all, your map is really good.

249's Easy

can't find anything bad D: so.. good job x3

Normal

Did you use Grid level 4 and no Distance Snap? I did use didstance snap o:

Because of that, your circle spacing is chaning a lot, even if only one or two grids, but in the end, it should be perfect right? :) ^^

That's all I have to say to Normal.. GJ! :D

pali's Hard

00:42:244 that slider should moves a bit to the right and looks kinda ugly. please nod it properly.

While playing, the most hitobjects appear really unexpectable.. they start and end at timings it kinda doesn't feel nice to play D: maybe it's only me, so don't worry.

But there's nothing more that bothers me here.

Milksane

whoa.. that map rocks!
Can't find anything bad! Hehe ~



This map deserves a Star. Thanks O:

I'm sorry, but your map is kinda too good. :o that's why my mod is so small.
hehe i've done small mods too P:

Thanks for your mod!
YTYuyu
lol there's no need to name the BG unless you have more than 1 BG. anyways no changes on the combos. the 1st one follows the clap in the song and the 2nd one is following instrumental and instrumental only. also can you use this BG for my diff and my diff only?
Topic Starter
Gyuunyu

Byakugan249 wrote:

lol there's no need to name the BG unless you have more than 1 BG. anyways no changes on the combos. the 1st one follows the clap in the song and the 2nd one is following instrumental and instrumental only. also can you use this BG for my diff and my diff only?
Yes, Done ~
Shohei Ohtani
Overall:
Milksane requires me to update after downloading owo.
According to AIBat, there's an inconsistency in the tagging. I don't see any, but maybe take one diff, and copy-paste the tags there into the other diffs, just in case owo.

Insane:
00:06:211 (1) - For this, as well as the next 3 notes, move the last sliderpoint so it is 1 above and 1 left of the center of the grid on size 4. This is to ensure that all of the sliders are going towards the center owo
00:09:227 (1,2,3,4,5,6,7) - This star doesn't look good ;~~;. If you want to keep it the same shape, then (1) is the problem, but it's really skinny, so I'd suggest widening it out by moving (5) and (7) father away from the y-axis
00:11:574 (1,2,3,4,5,6,7) - WELL HELLO THERE RANDOM JUMPS owo. I know patterns and stuff, but yeah, the spacing difference here is weird
00:17:775 (1) - Woah totally wtf jump here
00:23:473 (5) - ^. If you're going to keep it, then at least add a new combo and flip it horizontally
00:37:887 (6) - ^. Like, the jump on the next note is ok but this one just seems like it's to make a pretty pattern instead of playing well.
01:02:188 (6,7,8) - WOOOOOAAAAAAAAHHHHHHH. Allright, so this doesn't play well at all. The jump is hard to read, the triangle doesn't look all that good, and there should be a new combo on (6) owo
01:08:389 (2) - Hey you're not supposed to jump like that
01:12:915 (6) - NC
01:16:937 (1,2) - Make these jumps bigger then the other ones (altough I'm not sure how well full-screen 1/2 jumps play, seeing as I'm not an avid osui! player. Get some opinions on that)

Hard:
Keep your claps consistently on 2 and 4 owo.
00:43:753 (1) - End this on the previous 2nd white tick with a clap hitsound to give more time between the end of the slider and the next note
00:58:166 (3) - Well this is kinda odd, using random 0.5x spacing owo
01:23:641 (5) - Remove repeat, since "have" is on the previous red tick (where the current repeat is)

Normal:
00:13:250 (3) - Would it be possible to not have these overlap? A little spacing discrepancy should be fine, as long as it isn't too big
00:30:010 (4,5,6,1) - It's like the claps were like "Yup, not gonna hang here anymore." Add them here too owo
00:49:786 (1) - It's a nice pattern but because of where (3) starts it looks a bit weird
00:53:473 (1) - If you're going to add a jump on the previous notes, make this into a jump too~. Otherwise, it's hard to read
01:07:887 (3) - WOOOOAAAHHAHAHOO this overlap doesn't look kawaii at all D:. Same with (4) and (5)

Easy:
I don't like how this BG looks ;~;. It looks like it was resized via scaling to be a 4:3 aspect ratio
00:46:099 (1) - Maybe remove this? It sounds nice, but there might not be enough time between the spinner and the next note, especially for an easy
01:18:948 (1) - Remove NC

Desu but sl;kdfgjl;skd your insane is trying too hard to be an insane. You can still make an insane map while keeping regular distance spacing for the most part owo.
Topic Starter
Gyuunyu

CDFA wrote:

Overall:
Milksane requires me to update after downloading owo. o:
According to AIBat, there's an inconsistency in the tagging. I don't see any, but maybe take one diff, and copy-paste the tags there into the other diffs, just in case owo. ah there was a double space on pali's diff xD

Insane:
00:06:211 (1) - For this, as well as the next 3 notes, move the last sliderpoint so it is 1 above and 1 left of the center of the grid on size 4. This is to ensure that all of the sliders are going towards the center owo Done
00:09:227 (1,2,3,4,5,6,7) - This star doesn't look good ;~~;. If you want to keep it the same shape, then (1) is the problem, but it's really skinny, so I'd suggest widening it out by moving (5) and (7) father away from the y-axis Made it different now o3o
00:11:574 (1,2,3,4,5,6,7) - WELL HELLO THERE RANDOM JUMPS owo. I know patterns and stuff, but yeah, the spacing difference here is weird Fix
00:17:775 (1) - Woah totally wtf jump here Fix
00:23:473 (5) - ^. If you're going to keep it, then at least add a new combo and flip it horizontally Fix
00:37:887 (6) - ^. Like, the jump on the next note is ok but this one just seems like it's to make a pretty pattern instead of playing well. Fix
01:02:188 (6,7,8) - WOOOOOAAAAAAAAHHHHHHH. Allright, so this doesn't play well at all. The jump is hard to read, the triangle doesn't look all that good, and there should be a new combo on (6) owo Isn't that hard really for me... and i don't really know how to change it so i will keep it :P and NC!
01:08:389 (2) - Hey you're not supposed to jump like that Fix
01:12:915 (6) - NC Ok!
01:16:937 (1,2) - Make these jumps bigger then the other ones (altough I'm not sure how well full-screen 1/2 jumps play, seeing as I'm not an avid osui! player. Get some opinions on that) Made them bigger i hope not to big xd

Hard:
Keep your claps consistently on 2 and 4 owo.
00:43:753 (1) - End this on the previous 2nd white tick with a clap hitsound to give more time between the end of the slider and the next note
00:58:166 (3) - Well this is kinda odd, using random 0.5x spacing owo
01:23:641 (5) - Remove repeat, since "have" is on the previous red tick (where the current repeat is)

Normal:
00:13:250 (3) - Would it be possible to not have these overlap? A little spacing discrepancy should be fine, as long as it isn't too big Fix
00:30:010 (4,5,6,1) - It's like the claps were like "Yup, not gonna hang here anymore." Add them here too owo ah lol forgot to add them when i changed that part xD Fix~
00:49:786 (1) - It's a nice pattern but because of where (3) starts it looks a bit weird made it diffrent now!
00:53:473 (1) - If you're going to add a jump on the previous notes, make this into a jump too~. Otherwise, it's hard to read i hope i made it right... Fix
01:07:887 (3) - WOOOOAAAHHAHAHOO this overlap doesn't look kawaii at all D:. Same with (4) and (5) Fix

Easy:
I don't like how this BG looks ;~;. It looks like it was resized via scaling to be a 4:3 aspect ratio
00:46:099 (1) - Maybe remove this? It sounds nice, but there might not be enough time between the spinner and the next note, especially for an easy
01:18:948 (1) - Remove NC

Desu but sl;kdfgjl;skd your insane is trying too hard to be an insane. You can still make an insane map while keeping regular distance spacing for the most part owo.
Well i S'ed my own diff without problem xd

Thanks for your mod!
YTYuyu

CDFA wrote:

Easy:
I don't like how this BG looks ;~;. It looks like it was resized via scaling to be a 4:3 aspect ratio orz you noticed o.o. sorry this is the best BG i can find...
00:46:099 (1) - Maybe remove this? It sounds nice, but there might not be enough time between the spinner and the next note, especially for an easy no because that follows the clap and the melody in the vocals change. i feel that beginners have lots of time to hit the next note since it's beside each other.
01:18:948 (1) - Remove NC no this is following the cymbals. the previous combo is following the vocals and the piano and the next combo is following the vocals.
no changes made but ty for the mod.
Alltur
From the queue!

I'm not really good at modding, so most of my mods are suggestions.

Yeah! SAO: Crossing Field! I wanted to map this so badly but I could only submit two beatmaps at a time, and I'll wait until the full ver. comes out...

[General]
BACKGROUND IMAGE - Why only easy diff has different background image? Unify them? Or make it more diverse?
MUSIC - OK
VIDEO - N/A
TITLE - Let's go for Crossing Field, not crossing field. Capital letters!
[249's Easy]
00:25:652 (2) - This does not sound on the beat imo, how about a slider that starts at 00:25:484 and ends at 00:25:820?
How about the slider that starts at 00:43:082, make one reverse arrow and make the spinner starts at 00:43:920 (1) and ends at the same place.
01:17:607 (2) - start the slider at 01:17:942 and end at 01:18:613 and delete the circle which was there.

[Normal]
Tick rate better with 1 imo.
Don't change the slider velocity; I see the song is more quieter in that section, but it might confuse beginners trying normal diff.
Resist stacking (especially sliders) ; frequent stacking
00:08:892 (1,3) - nazi. If possible, make them look same (or at least similar)
00:17:272 (2) - This stacking can be too hard for normal players.
01:09:227 (5,2) - The hitburst make the reverse arrow and the slider itself not visible.

[Hard/Insane]
Not modding 4.50star+

But,
[Hard]
00:20:289 (8) - NC
01:23:641 (5) - Maybe replace with a single circle at 01:23:808?

[Milksane]
Maybe little bit overmapped?
00:10:233 - This is troublesome because there is no note in this area for around 1 full second, and the HP drain rate is high, which will cost around 1/4 of a HP because of this pause.
00:39:060 (4,5,6) - It does not fit with the music or vocal imo.



Love the song! Good luck! :D
YTYuyu

Akashi_S wrote:

From the queue!

I'm not really good at modding, so most of my mods are suggestions.

Yeah! SAO: Crossing Field! I wanted to map this so badly but I could only submit two beatmaps at a time, and I'll wait until the full ver. comes out...

[General]
BACKGROUND IMAGE - Why only easy diff has different background image? Unify them? Or make it more diverse? well that's because since i made a guest diff, i feel that i should have a personal BG in this mapset.
TITLE - Let's go for Crossing Field, not crossing field. Capital letters! actually "crossing field" is the official title of the song so there's no need for the capital letters. it says it right here.

[249's Easy]
00:25:652 (2) - This does not sound on the beat imo, how about a slider that starts at 00:25:484 and ends at 00:25:820? no then the rhythm would feel weird for me, especially beginners who would play this for the 1st time. i feel that it'll surprise them if i do that.
How about the slider that starts at 00:43:082, make one reverse arrow and make the spinner starts at 00:43:920 (1) and ends at the same place. no if i do that, then i'll give no time for beginners to recover after the spinner.
01:17:607 (2) - start the slider at 01:17:942 and end at 01:18:613 and delete the circle which was there. no i'm following the drums for the beginning. the piano follows it up as the slider reaches the end.

Love the song! Good luck! :D
no changes made but ty for the mod.
Topic Starter
Gyuunyu

Akashi_S wrote:

From the queue!

I'm not really good at modding, so most of my mods are suggestions.

Yeah! SAO: Crossing Field! I wanted to map this so badly but I could only submit two beatmaps at a time, and I'll wait until the full ver. comes out...

[General]
BACKGROUND IMAGE - Why only easy diff has different background image? Unify them? Or make it more diverse? well i think it's fine that different diffs have other BG
MUSIC - OK
VIDEO - N/A
TITLE - Let's go for Crossing Field, not crossing field. Capital letters! Well they announced the song with no capital on the '' c '' so i think it's officially

[249's Easy]
00:25:652 (2) - This does not sound on the beat imo, how about a slider that starts at 00:25:484 and ends at 00:25:820?
How about the slider that starts at 00:43:082, make one reverse arrow and make the spinner starts at 00:43:920 (1) and ends at the same place.
01:17:607 (2) - start the slider at 01:17:942 and end at 01:18:613 and delete the circle which was there.

[Normal]
Tick rate better with 1 imo. No... more combo for Normal \o/
Don't change the slider velocity; I see the song is more quieter in that section, but it might confuse beginners trying normal diff.
Resist stacking (especially sliders) ; frequent stacking hmm o:
00:08:892 (1,3) - nazi. If possible, make them look same (or at least similar) Ok but can't make it too similar :p
00:17:272 (2) - This stacking can be too hard for normal players. Fix i hope o:
01:09:227 (5,2) - The hitburst make the reverse arrow and the slider itself not visible. Ah... changed that part now :>

[Hard/Insane]
Not modding 4.50star+

But,
[Hard]
00:20:289 (8) - NC
01:23:641 (5) - Maybe replace with a single circle at 01:23:808?

[Milksane]
Maybe little bit overmapped?
00:10:233 - This is troublesome because there is no note in this area for around 1 full second, and the HP drain rate is high, which will cost around 1/4 of a HP because of this pause. Not really that much of a trouble because after that it's not really that hard. But i lowered the HP drain by -1 because it was very hard with Hardrock
00:39:060 (4,5,6) - It does not fit with the music or vocal imo. Hmm if any other doesn't like this part i guess i will change it then...



Love the song! Good luck! :D
Thanks for your mod !
Tur00
Hi , From queue

[General]

Use same kiai times in all diffs. "easy dont same kai of the rest"


[249's Easy]

00:38:892 (2) - ctrl + h and move again to the first place.
00:48:445 (1) - delete this note and better make
1)a slider here that end in 00:48:780 *clap in the last part*
2)delete the hitcircle of 00:49:451 and make a slider in 00:49:116
that end in 00:49:451 *clap in the last part*
01:15:261 (4) - 2 grid up.
01:15:931 (1) - 2 grid up.
01:17:607 (2) - 2 grid right 1 down.
01:18:613 (1) - 1 grid up 1 grid right.
01:18:948 (1) - 1 grid up 1 grid right.
01:20:289 (2) - 1 grid up.
01:21:630 (1) - 1 grid up.

it is all for this diff.

[Normal]


00:08:892 (1) - last part of this slider move to x:188 y:104
00:09:898 (2) - snap with 00:07:551 (3) .
00:11:574 (1) - move all slider to x:200 y:88 and make this:
1)move the second point of this slider to x:160 y:136
2)move the last point of this slider to x:184 y:184
if you make this the slider will be so:
00:14:255 (1) - 1 grid right .
00:15:261 (2,3,4) - move all notes to x:268 y:120 .
00:16:266 (1) - move all slider to x:300 y:48 .
00:17:272 (2,3) - move twice notes to x:224 y:196 .
00:21:630 (3) - try this :
00:31:685 (1,2,4,5,1) - recalculate the distance snap~
00:38:389 (1) - move the second point of this slider to x:284 y:336
00:39:060 (2) - copy the slider ^ with Ctrl + C and paste here ...
Use ctrl+shift+R and put 45° and put it in x:276 y:240
*Whistle* in all slider and *clap* in the last part~
00:39:730 (1) - paste here again it slider but here put 90°
and put it in x:280 y:160 but the last part of this slider
moving to x:272 y:72 and the second point to x:240 y:120
*Whistle* in all slider and "clap" in the last part~
00:41:071 (3,4,5) - use ctrl+shift+R and put 27° and move again to snap with 00:40:401 (1,2) .
00:46:769 (2,3) - distance error.
00:48:445 (2,4,5) - try change the overlap that are in 2 and 4,5 .
00:52:132 (1,2,3,4,1,2) - re-calculate the distance snap i dont like these jumps.
00:54:479 (4,5) - re-distance.
00:59:842 (6,1,2) - re-distance.
01:03:864 (1,2) - dont use Jumps in a normal diff . Re-distance.
01:09:227 (5,1) - re-distance.
01:10:233 (1) - last point of the slider move to x:452 y:172 move all slider
again to the first place.
01:11:574 (3) - last point of the slider move to x:300 y:344
IF YOU WANT MODIFY THE DISTANCE ERRORS MAKE BUT I LOOK SOME ERRORS AND DONT LOOK GOOD.

[pali's Hard]

00:30:177 (6) - remove the clap .
00:46:434 (1) - clap in the last part
00:46:937 (2) - delete clap
00:47:440 (4) - delete the clap in the last part and better add in the first part.
00:47:775 (1) - clap in the last part.
00:48:278 (2) - delete clap
00:48:445 (3) - clap in the last part
00:48:948 (4) - delete clap.
00:58:166 (3) - delete clap and better add in the first part.

That's All
Srry for the late mod.
Topic Starter
Gyuunyu
Fixed most of the suggestions fomr espiritur00 mod

Thanks for your mod !

oh and Kiai doesn't need to be the same just the creator of the map Must have the same Kiai's
Athena Tennos
A-tan's mod.....

[General]
♪~

[Normal]
  1. 00:09:898 (2) - move to x:256 y:148~then use this
    196,292,8892,6,0,B|140:164|140:164|180:120,1,200,2|0
  2. 00:10:233 (3) - move to 00:10:065 - ?~
  3. 00:16:266 (1) - not beautiful~
    SPOILER
    300,52,16266,6,0,B|364:64|372:124|364:176|304:196,1,200,4|4
  4. 00:38:389 (1,2,3) - not beautiful~
    SPOILER
    320,292,38389,6,2,B|284:336|228:312,1,99.9999999999999,6|8
    260,240,39060,6,2,B|203:230|196:170,1,99.9999999999999,6|8[/list]
    276,160,39730,6,2,B|255:106|304:70,1,99.9999999999999,6|8
    372,36,40401,5,0
    448,64,40736,1,8
  5. 00:19:283 (4) - not beautiful...u need more learn how to put beautiful slider~make it like ↓ ?~
  6. 00:41:071 (3,4,5) - ^
  7. 01:06:043 - add note and delete 01:06:211 (1) - then add note 01:06:378 - again...

    [Milksane]
    1. 00:14:088 (8) - delete it?~ i cant find any rhythm to this place..orz
    2. 00:17:607 (8) - ^ and move 00:17:775 (1) - to this time...then add note to 00:18:445 - ....more good listen to the rhythm.....orz
    3. ............too pro i cant read /.\!~......
just a lazy mod....
Good Luck~
kurohana
mod req<3

General

Normal and Milksane have Slider Tick Rate 2, the other diffs only 1. It's better to ake the same on all diffs.

Normal

00:08:892 (1) - I think it looks better if you move the slider like this:
00:10:233 (3) - move like this, fits better to the music
00:21:630 (3) - use two sliderpoints
00:22:300 (3) - finish
00:23:641 (4) - move like this
00:33:018 - For beginners, it is difficult to distinguish the slow parts. Better change that.
00:33:026 (1) - spacing
00:37:049 (5) - spacing
00:46:434 (1) - remove whistle and set finish
00:52:132 (1,2,3,4) - spacing
00:54:144 (3) - remove finish
00:54:144 (3,4) - spacing
00:55:652 (5) - spacing
00:56:825 (1) - remove NC
00:57:160 (2) - new NC
01:02:523 (3) - finish
01:06:211 (1) - move 1/2 forwards and set note on 01:06:378 01:09:227 (6) - move like this
01:10:233 (1,2,3) - They sound weird, try this set finish on them
01:15:931 (4) -
01:23:138 (3) - remove finish at the end

pali's Hard

A lot of spacing changes (sometimes you use 1,00x or 1,20x), please fix that
00:19:618 (7) - NC
00:22:132 (11) - finish only at the end
00:43:753 (1) - clap
00:51:797 (1) - finish at the beginning
00:57:160 (1) - finish at the beginning
00:58:166 (3) - spacing
01:01:685 (3) - spacing
01:02:356 (4) - spacing
01:15:931 (1) - hidden under 01:15:093 (2), move it please

Milksane

00:10:568 - add note
00:16:937 (5) - finish
00:46:099 (2) - finish at the end

Good song, with improvement this map will be good ^^
YTYuyu

espiritur00 wrote:

Hi , From queue

[249's Easy]

00:38:892 (2) - ctrl + h and move again to the first place. no then the blanket from the end of (3) would be gone
00:48:445 (1) - delete this note and better make
1)a slider here that end in 00:48:780 *clap in the last part*
2)delete the hitcircle of 00:49:451 and make a slider in 00:49:116
that end in 00:49:451 *clap in the last part* no to both because the beginning and 1st half is following the vocals and the end is following the guitar if you listen carefully.
01:15:261 (4) - 2 grid up.
01:15:931 (1) - 2 grid up.
01:17:607 (2) - 2 grid right 1 down.
01:18:613 (1) - 1 grid up 1 grid right.
01:18:948 (1) - 1 grid up 1 grid right.
01:20:289 (2) - 1 grid up.
01:21:630 (1) - 1 grid up. no to all. grid modding won't make that much of a difference during gameplay.

it is all for this diff.

That's All
Srry for the late mod.
no changes made but ty for the mod.
Topic Starter
Gyuunyu
Fixed Athena Tennos and kurohana's mod but did ignore some suggestions for a reason

To lazy to list every thing \:D/

Thanks for your mods both of you !
wmfchris
- Please snap all beginning of kiai time on the tick accurately like 00:46:434 - not 00:46:426 -

[Insane]
00:21:294 (3,5) - corresponding to 00:18:613 (3,5) - , finishing on the beginning of these 2 sliders?
00:24:479 - comparing with ^ it sounds odd to have finish here...
00:28:501 (4) - ^
00:34:535 (6) - why the jumps are made to be inconsistant?
00:42:412 (1) - extend 1 more tick and delete (2)? Otherwise the stacking looks odd
00:45:093 - as the drum stops why do you keeps on finishing?
01:10:401 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - you can arrange them better, like putting them into a triangle?
One noticable issue is that finishes sound overused in the middle of the song. While the pace of the song is not that exciting there's no need to emphasize them so much.

[Hard]
01:00:847 (1) - finish at the end as the coming finishes are corresponding to the vocal notes in the same sentence?
01:11:741 (5) - not suggested to put like that, it's a bit hard to see with the distraction of hitburst + kiai flash + background
Finishies around 00:11:574 - ~ 00:16:602 - has similar problem mentioned in insane.

[Normal]
Tick rate 1 sounds enough
00:10:065 (3) - just like the music end the slider 1/2 eariler?
If you want to do regular beating before kiai time you should put them during sliders as well. Try to use custom slidertick clap sound.

[Taiko]
00:06:881 - as a regular beating k here?
00:10:736 - to produce a sudden breaking effect simply remove this note
Quite good except 00:27:328 - thie whole blue combo --- feel like the connection between different phrases aren't good enough. This is a common difficulties encountered when mappers don't know what to do without significant leading instrument in the music.
Topic Starter
Gyuunyu

wmfchris wrote:

- Please snap all beginning of kiai time on the tick accurately like 00:46:434 - not 00:46:426 - Okay done

[Insane]
00:21:294 (3,5) - corresponding to 00:18:613 (3,5) - , finishing on the beginning of these 2 sliders? Sounds good... added
00:24:479 - comparing with ^ it sounds odd to have finish here... ah lol kinda abused finish, fixed
00:28:501 (4) - ^ ^
00:34:535 (6) - why the jumps are made to be inconsistant? ah >.< Fixed
00:42:412 (1) - extend 1 more tick and delete (2)? Otherwise the stacking looks odd okay feels good
00:45:093 - as the drum stops why do you keeps on finishing? heh like i said abused finish :P , Fixed
01:10:401 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - you can arrange them better, like putting them into a triangle? oo looks much better, Fixed
One noticable issue is that finishes sound overused in the middle of the song. While the pace of the song is not that exciting there's no need to emphasize them so much.

[Hard]
01:00:847 (1) - finish at the end as the coming finishes are corresponding to the vocal notes in the same sentence? Okay
01:11:741 (5) - not suggested to put like that, it's a bit hard to see with the distraction of hitburst + kiai flash + background Not really that hard because if you have the flow from the 1st combo i wouldn't be so hard for the 5th combo
Finishies around 00:11:574 - ~ 00:16:602 - has similar problem mentioned in insane. Fixed
Fixed hard because of pali's lazyness :3
[Normal]
Tick rate 1 sounds enough ah okay then, fixed
00:10:065 (3) - just like the music end the slider 1/2 eariler? Fixed
If you want to do regular beating before kiai time you should put them during sliders as well. Try to use custom slidertick clap sound.

[Taiko]
00:06:881 - as a regular beating k here?
00:10:736 - to produce a sudden breaking effect simply remove this note
Quite good except 00:27:328 - thie whole blue combo --- feel like the connection between different phrases aren't good enough. This is a common difficulties encountered when mappers don't know what to do without significant leading instrument in the music.
Thanks for the mod !
Nidert
Ye, I finally have a star to give
Topic Starter
Gyuunyu

Nidert wrote:

Ye, I finally have a star to give
wee ty :>
1491625364981
HI! here is CLANNAD Modding Queue's MOD

EASYl

00:35:708 (1) - remove nc
00:43:082 (1) - ^
00:46:434 (1) - ^
01:18:613 (1) - ^
NORMAL

00:40:203 - and00:40:470 -This green line is useless.Because it is overlap with previous line(00:38:191 - )

HARD

00:08:892 (6) - add nc
00:09:730 (1) - remove nc
00:43:082 (1) - ^

INSANE

01:10:401 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - I found it is bad on the temple.I can't find any reason support me to take those.
01:15:931 (1,2,1,2,1,2) - This jump is unreasonable

OK!That is all.Forgive my bad English and mod.
Hope those can help you.
Good luck for rank!! :)
Topic Starter
Gyuunyu

1491625364981 wrote:

HI! here is CLANNAD Modding Queue's MOD

EASYl

00:35:708 (1) - remove nc
00:43:082 (1) - ^
00:46:434 (1) - ^
01:18:613 (1) - ^
NORMAL

00:40:203 - and00:40:470 -This green line is useless.Because it is overlap with previous line(00:38:191 - ) Fixed

HARD

00:08:892 (6) - add nc Fixed
00:09:730 (1) - remove nc ^
00:43:082 (1) - ^ ^

INSANE

01:10:401 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - I found it is bad on the temple.I can't find any reason support me to take those. ; ~ ; Good bye streams. Changed
01:15:931 (1,2,1,2,1,2) - This jump is unreasonable hm.. changed ( special thanks to nidert )

OK!That is all.Forgive my bad English and mod.
Hope those can help you.
Good luck for rank!! :)
Thanks for your mod !
YTYuyu

1491625364981 wrote:

HI! here is CLANNAD Modding Queue's MOD

EASYl

00:35:708 (1) - remove nc no because of new lyrics.
00:43:082 (1) - ^ this follows the hold in the vocals.
00:46:434 (1) - ^ nope it's to show that the kiai is starting. this note not only follows vocals, but the instrumental as well. i intentionally did this because the previous (1) follows the clap in the song.
01:18:613 (1) - ^ no the previous combo follows the piano/vocals and the next combo follows the vocals/instrumental. in this case this just follows the instrumental.

Good luck for rank!! :)
sorry no changes made but ty for the mod.
zeroclover
Insane

i really dont like AR 9 for this notes
00:19:618 (7,8,1) - stacked note and jump too sudden
00:28:166 (2) -
00:45:429 (3) - it was 1/8, not fit using 1/4 stream here
01:15:931 (1,2,1,2,1,2) - only this jump i can read and feel it

overall too much unexpected jump and stacked note
its good for training , but is bad for insane way

Hard

00:22:468 (1) - too sudden !
00:49:116 (5) - this should 1/2, just look this 00:59:842 (3,4) -

Normal

01:10:233 (1,2,3) - those notes should start at red tick, just like previous notes

Easy

01:01:015 (3) - only this notes was 1/4, i prefer consistent using 1/2

~~
no general mod..
Topic Starter
Gyuunyu

zeroclover wrote:

Insane

i really dont like AR 9 for this notes okay ;w;
00:19:618 (7,8,1) - stacked note and jump too sudden The jump isn't really that hard...
00:28:166 (2) - Removed it and it sounds better :>
00:45:429 (3) - it was 1/8, not fit using 1/4 stream here ?...
01:15:931 (1,2,1,2,1,2) - only this jump i can read and feel it o:

overall too much unexpected jump and stacked note
its good for training , but is bad for insane way

Hard

00:22:468 (1) - too sudden !
00:49:116 (5) - this should 1/2, just look this 00:59:842 (3,4) -

Normal

01:10:233 (1,2,3) - those notes should start at red tick, just like previous notes okay, fixed

Easy

01:01:015 (3) - only this notes was 1/4, i prefer consistent using 1/2

~~
no general mod..
Thank you for the mod !
YTYuyu
no changes for me. that note is already at the 1/2 tick.
Leorda
Hiii


[249's Easy]
* AR +1? Your current approach rate are bit slow

00:46:434 (1) - Remove clap at tail slider
00:47:440 (2) - Add clap
01:18:613 (1) - Why new combo?


[Normal]
00:12:579 (2) - Move 1 grid down for fix the blanket combo? (Nazi)
00:15:261 (2,3,4) - Spacing error here
00:30:345 (5) - New combo for your combo pattern
00:52:132 (1,2,3,4,1) - Jump pattern in normal diff are not recommended for normal diff. Beginners will can't reach each notes if this jumps appear
01:07:887 (6) - New combo for your combo pattern
01:09:563 (9) - Add clap? You probably forgot....


[pali's Hard]
00:16:937 (1) - Remove clap at tail slider, it messed up the clap pattern
00:18:278 (4) - ^
00:40:401 (7) - Add clap at tail slider? You probably forgot...
00:54:479 (6) - Fix this spacing, it seems this spacing doesn't same as 00:53:808 (4,5)


[Milksane]
00:16:602 (1) - Add clap
00:21:965 (5) - Remove 1 repeating slider. If you do this, players will hard to get 300 for this slider, because 00:22:300 (1) are appear with large spacing and appear after streams
00:32:691 (10) - ^
00:47:775 (8,9) - Remove (9) and add 1 repeating slider for (8) for better flow


Wish you luck!
Topic Starter
Gyuunyu

Leorda wrote:

Hiii


[249's Easy]
* AR +1? Your current approach rate are bit slow

00:46:434 (1) - Remove clap at tail slider
00:47:440 (2) - Add clap
01:18:613 (1) - Why new combo?


[Normal]
00:12:579 (2) - Move 1 grid down for fix the blanket combo? (Nazi) Alright
00:15:261 (2,3,4) - Spacing error here Fix'd
00:30:345 (5) - New combo for your combo pattern Okay
00:52:132 (1,2,3,4,1) - Jump pattern in normal diff are not recommended for normal diff. Beginners will can't reach each notes if this jumps appear Okay, changed~
01:07:887 (6) - New combo for your combo pattern Okay
01:09:563 (9) - Add clap? You probably forgot.... Hehe... o3o


[pali's Hard]
00:16:937 (1) - Remove clap at tail slider, it messed up the clap pattern
00:18:278 (4) - ^
00:40:401 (7) - Add clap at tail slider? You probably forgot...
00:54:479 (6) - Fix this spacing, it seems this spacing doesn't same as 00:53:808 (4,5)


[Milksane]
00:16:602 (1) - Add clap Added
00:21:965 (5) - Remove 1 repeating slider. If you do this, players will hard to get 300 for this slider, because 00:22:300 (1) are appear with large spacing and appear after streams Hmm okay~
00:32:691 (10) - ^ ^
00:47:775 (8,9) - Remove (9) and add 1 repeating slider for (8) for better flow Alright


Wish you luck!
Thanks for the mod!
YTYuyu

Leorda wrote:

Hiii
[249's Easy]
* AR +1? Your current approach rate are bit slow no i feel that this is too fast for beginners to react in time.

00:46:434 (1) - Remove clap at tail slider i did this because it'll continue the clap pattern for the next 2 combos, and it sound a lot better since a finish is at the beginning to represent a new pattern.
00:47:440 (2) - Add clap i see what you're trying to do here, but no. i find it unfitting with the current clap pattern i have atm.
01:18:613 (1) - Why new combo? because it follows the instrumental and the instrumental only. the cymbals to be exact. the previous combo follows the vocals and the piano, while the next combo follows the change in the lyrics.

Wish you luck!
no changes made but ty for the mod.
Saten
A little re-check~

Last edited by Gyuunyu on 3 days ago, edited 92 times in total.
lol

[General]
Extend the final spinners just like on [Easy]

[Milksane]
00:12:077 (3,5) - make a proper stacking
00:21:294 (3) - 1 grid left
00:21:630 (4,5) - use 0,9x spacing on these sliders
00:35:205 (8,9) - 1 grid down
00:42:412 (1) - remove NC and 1 repeat
00:43:082 (2) - NC
00:47:775 (8) - you should avoid having 2 repeats
01:09:227 (5) - rotate this -53º
01:09:730 (6) - ^ but the opposite
01:15:093 (7) - as I mentioned before
01:22:803 (6) - NC?

[pali]
00:31:015 (2,3) - horizontal flip?
00:49:116 (5) - I think you can make this slider prettier, use regular slider-points
00:57:831 (2,3,4) - anti-jump on (2) & (3)?
01:01:350 (2,3) - ^

[Normal]
00:09:898 (2,3) - 1 grid right & 2 grids up. If you're afraid of getting it off-screen, you can rotate (3) a bit
00:21:630 (3) - Finish on tail
00:30:345 (1) - remove finish on tail? I don't hear anything in the song
00:51:127 (6) - finish on tail
01:06:043 (4) - clap
01:06:378 (5) - finish on head
01:07:887 (1) - finish
01:11:407 (4,5) - I think these 2 are too close to each-other

[249]
Resnap all your timing sections, they're off by 8ms (except the last one)
AR+1, like Leo mentioned. Low AR doesn't always mean easier~
00:46:434 (1,2) - swap claps
00:54:982 (1) - finish on tail
01:05:708 (1) - ^


Good luck :3
over-modded map lol
Topic Starter
Gyuunyu

Saten wrote:

A little re-check~

Last edited by Gyuunyu on 3 days ago, edited 92 times in total.
lol :3

[General]
Extend the final spinners just like on [Easy]

[Milksane]
00:12:077 (3,5) - make a proper stacking Ah fixed
00:21:294 (3) - 1 grid left Ok
00:21:630 (4,5) - use 0,9x spacing on these sliders Ok
00:35:205 (8,9) - 1 grid down Ok
00:42:412 (1) - remove NC and 1 repeat Ok but no change at the repeat
00:43:082 (2) - NC Ok
00:47:775 (8) - you should avoid having 2 repeats I don't think it's any problem to have 2 repeats
01:09:227 (5) - rotate this -53º Ok
01:09:730 (6) - ^ but the opposite Ok i hope i've done right >.<
01:15:093 (7) - as I mentioned before ^
01:22:803 (6) - NC? Not needed :3

[pali]
00:31:015 (2,3) - horizontal flip?
00:49:116 (5) - I think you can make this slider prettier, use regular slider-points
00:57:831 (2,3,4) - anti-jump on (2) & (3)?
01:01:350 (2,3) - ^

[Normal]
00:09:898 (2,3) - 1 grid right & 2 grids up. If you're afraid of getting it off-screen, you can rotate (3) a bit Ok
00:21:630 (3) - Finish on tail Ok
00:30:345 (1) - remove finish on tail? I don't hear anything in the song Removed idk why i had a finish there
00:51:127 (6) - finish on tail Ok
01:06:043 (4) - clap Ok
01:06:378 (5) - finish on head Ok
01:07:887 (1) - finish Ok
01:11:407 (4,5) - I think these 2 are too close to each-other Fixed

[249]
Resnap all your timing sections, they're off by 8ms (except the last one)
AR+1, like Leo mentioned. Low AR doesn't always mean easier~
00:46:434 (1,2) - swap claps
00:54:982 (1) - finish on tail
01:05:708 (1) - ^


Good luck :3
over-modded map lol
Agree.
i may have made something wrong when fixing this, because im really tired
YTYuyu

Saten wrote:

A little re-check~


[249]
Resnap all your timing sections, they're off by 8ms (except the last one) ahh fixed ><
AR+1, like Leo mentioned. Low AR doesn't always mean easier~ I still consider AR4 too fast for beginners to react in time. if i do that, it'll look like that i'm giving beginners a hard time during gameplay. i want this diff to be simple and straight to the point.
00:46:434 (1,2) - swap claps alright since someone else suggested this, i'll fix it.
00:54:982 (1) - finish on tail mm~ alright for emphasis.
01:05:708 (1) - ^ ^

Good luck :3
ty for the mod :D. also made a few self changes at the end.

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GridSize: 4

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Artist:LiSA
Creator:Gyuunyu
Version:249's Easy
Source:SWORD ART ONLINE
Tags:SAO Fiya Palinus Byakugan249 opening

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Kiddo-Kun
'Ello!

[249's Easy]
* Congratz on your MATship!

• 01:06:881 (2,3) - The gap between these notes feel as though they should be filled according to the song. So I recommend adding in a note on 01:07:216 -.

[Normal]

* Tick rate 2 since you slow the slider speed.

• 00:11:574 (1) - Add in a finish instead of the whistle to match the music more appropriately.
• 00:17:272 (2) - Looks like you forgot a clap here.
• 00:17:607 (3) - This looks pretty ugly and can be hard to read. Make it cleaner like this.
• 00:31:685 (3,1) - This would be cool if they were not overlapping.
• 00:45:429 (2) - Add a clap at the end of the slider to match that "snap" sound.
• 00:47:440 (3,4,1,2,3,4,5,6) - This pattern is awfully boxy and boring. It would be better if you varied the note arrangement so it's not so linear.
• 01:01:183 (1) - Remove the new combo on this note and add it on 01:03:194 (4) - to match the song.
• 01:05:205 (3,4,5) - This does not match the music very well and will trip player up 9 times out of 10. To fix this, remove the repeat on (5) and add in two notes like this.
• 01:09:563 (4,1) - This jump is sudden and does not fit with the song nor difficulty. Fix this spacing please.
• 01:15:931 (4) - New combo on this note to match the song.
• 01:23:138 (3) - This can go with the music better if you reduce this sliders length by 1/2 and start the spinner on 01:23:808 - . Like this.

[pali's Hard]
* Tick rate 2 to express the slider slow down.

• 00:22:132 (5) - This has a weird flow since it forces the player back. Fix this by moving this note out towards the right more.
• 01:17:607 (1) - This would accompany the music better if this spinner started on 01:17:440 and ended on 01:18:613.

[Milksane]
* Tick rate 2 here as well.

• 00:21:294 (3,4,5) - Seeing as the last slider does not have the same number of repeats as the other sliders, it can screw a player over. Add in another repeat on (5) and fix the spacing like this.
• 00:43:082 (1,2) - The 1/3 repeats don't follow the music. Try following the drums like this.
• 01:09:227 (4,5) - Quite the random anti-jump. Space these out appropriately.

Keep on working on this. This map could be a lot better.
Good luck.
Now I should go watch this anime.
YTYuyu

Kiddo-Kun wrote:

'Ello!

[249's Easy]
* Congratz on your MATship! Ahh ty~ :3

• 01:06:881 (2,3) - The gap between these notes feel as though they should be filled according to the song. So I recommend adding in a note on 01:07:216 -. ahh i forgot to add that on my self mod. fixed ><

Keep on working on this. This map could be a lot better.
Good luck.
Now I should go watch this anime.
Ty for the moe mod :D.

SPOILER
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Title:crossing field (TV Size)
Artist:LiSA
Creator:Gyuunyu
Version:249's Easy
Source:SWORD ART ONLINE
Tags:SAO Fiya Palinus Byakugan249 opening

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.799999999999999
SliderTickRate:1

[Events]
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0,0,"BG2.jpg"
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Topic Starter
Gyuunyu

Kiddo-Kun wrote:

'Ello!

[249's Easy]
* Congratz on your MATship!

• 01:06:881 (2,3) - The gap between these notes feel as though they should be filled according to the song. So I recommend adding in a note on 01:07:216 -.

[Normal]

* Tick rate 2 since you slow the slider speed. Won't work because i have ticksounds* edit

• 00:11:574 (1) - Add in a finish instead of the whistle to match the music more appropriately. Ok~
• 00:17:272 (2) - Looks like you forgot a clap here. Ah lol >.<
• 00:17:607 (3) - This looks pretty ugly and can be hard to read. Make it cleaner like this. Ok, hope i got it right
• 00:31:685 (3,1) - This would be cool if they were not overlapping. Fixed
• 00:45:429 (2) - Add a clap at the end of the slider to match that "snap" sound. Ok~
• 00:47:440 (3,4,1,2,3,4,5,6) - This pattern is awfully boxy and boring. It would be better if you varied the note arrangement so it's not so linear. Re-made the part~
• 01:01:183 (1) - Remove the new combo on this note and add it on 01:03:194 (4) - to match the song.Ok~
• 01:05:205 (3,4,5) - This does not match the music very well and will trip player up 9 times out of 10. To fix this, remove the repeat on (5) and add in two notes like this. Ok~
• 01:09:563 (4,1) - This jump is sudden and does not fit with the song nor difficulty. Fix this spacing please. Fixed
• 01:15:931 (4) - New combo on this note to match the song. Ok~
• 01:23:138 (3) - This can go with the music better if you reduce this sliders length by 1/2 and start the spinner on 01:23:808 - Like this. Ok~

[pali's Hard]
* Tick rate 2 to express the slider slow down. Ok~

• 00:22:132 (5) - This has a weird flow since it forces the player back. Fix this by moving this note out towards the right more. Ok~
• 01:17:607 (1) - This would accompany the music better if this spinner started on 01:17:440 and ended on 01:18:613. Fixed

[Milksane]
* Tick rate 2 here as well. Ok~

• 00:21:294 (3,4,5) - Seeing as the last slider does not have the same number of repeats as the other sliders, it can screw a player over. Add in another repeat on (5) and fix the spacing like this. Ok~
• 00:43:082 (1,2) - The 1/3 repeats don't follow the music. Try following the drums like this. Ok, sounds good :3
• 01:09:227 (4,5) - Quite the random anti-jump. Space these out appropriately. Heh o3o Fixed

Keep on working on this. This map could be a lot better.
Good luck.
Now I should go watch this anime.


Fixed Pali's mod too*
Thanks for the mod!
PROGUY
Hi there, from #modreqs. Standard only, no Taiko.

[General]
The BG used in 249's Easy is vertically stretched. Either undo the stretch or just use the same BG that's used in the other diffs in the set.

[249's Easy]
I suggest you use the same kiai times as the other diffs. Using kiai times just for the fountains and the flash is not enough.
00:30:345 (3) Move the 2nd slider point lower a little (by two grids) and raise the 6th one as well (also by two grids). Something like this?
01:00:847 (2,3) Stack them on top of each other.

[Normal]
01:17:607 (1,2) Sorry, this spacing is not very acceptable in Normal diffs. Try curved sliders that lead to each other instead.

[pali's Hard]
00:10:736 Add a normal note here please.
00:20:289 (2) Intersecting with 00:21:630 (4).
00:35:708 (1,2) Make a bigger jump between these two notes.
00:56:155 (4) Add clap hitsound to both the slider head and its reverse point.
01:00:847 (1) Add clap hitsound to slider head.

[Milksane]
OD -1 or AR +1
01:15:931 (1,2,1,2,1,2) I suggest you make these 1-2 jumps shorter, about x2.75 or less should do. x3 and higher is pretty painful.
01:23:473 (8) Suggestion: Press Ctrl + J ;)

That's all for now. I hope this helps! Best of luck :)
Topic Starter
Gyuunyu

PROGUY wrote:

Hi there, from #modreqs. Standard only, no Taiko. Hi :>

[General]
The BG used in 249's Easy is vertically stretched. Either undo the stretch or just use the same BG that's used in the other diffs in the set.

[249's Easy]
I suggest you use the same kiai times as the other diffs. Using kiai times just for the fountains and the flash is not enough.
00:30:345 (3) Move the 2nd slider point lower a little (by two grids) and raise the 6th one as well (also by two grids). Something like this?
01:00:847 (2,3) Stack them on top of each other.

[Normal]
01:17:607 (1,2) Sorry, this spacing is not very acceptable in Normal diffs. Try curved sliders that lead to each other instead. Removed the sliders and made a 4 combo note

[pali's Hard]
00:10:736 Add a normal note here please. The song breaks at 00:10:568 (5) - . so will not add
00:20:289 (2) Intersecting with 00:21:630 (4). Fixed
00:35:708 (1,2) Make a bigger jump between these two notes. Fixed
00:56:155 (4) Add clap hitsound to both the slider head and its reverse point. Doesn't sounds right ...
01:00:847 (1) Add clap hitsound to slider head.Added

[Milksane]
OD -1 or AR +1 OD is now -1but the AR will not change.
01:15:931 (1,2,1,2,1,2) I suggest you make these 1-2 jumps shorter, about x2.75 or less should do. x3 and higher is pretty painful. Fixed
01:23:473 (8) Suggestion: Press Ctrl + J ;) Will keep it for now :3

That's all for now. I hope this helps! Best of luck :)
Thanks for your mod !
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