IRC stuff about new combos, why jumps is bad on Normal, hitsounds, why to not use constant 1/1 or 1/2 in a difficulity and that forced jumps are baaad.
Thanks for the IRC mod ! I will improve in the futureXgor wrote:
IRC stuff about new combos, why jumps is bad on Normal, hitsounds, why to not use constant 1/1 or 1/2 in a difficulity and that forced jumps are baaad.
osu file format v9
[General]
AudioFilename: 01 - crossing field ~TV size~.mp3
AudioLeadIn: 0
PreviewTime: 45580
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
[Editor]
DistanceSpacing: 1.2
BeatDivisor: 2
GridSize: 4
[Metadata]
Title:crossing field (TV Size)
Artist:LiSA
Creator:Gyuunyu
Version:249's Easy
Source:SWORD ART ONLINE
Tags:SAO Fiya Palinus opening
[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.799999999999999
SliderTickRate:1
[Events]
//Background and Video events
0,0,"sword_art_online_34.jpg"
Video,0,"Sword Art Online OP (TV Size) - YouTube.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255
[TimingPoints]
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45915,-100,4,2,0,60,0,0
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236,60,70887,6,0,B|336:60|384:136,1,160,4|4
260,332,72395,2,0,B|260:228,1,79.9999999999999,2|8
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288,168,73401,2,0,B|336:188|348:240,1,79.9999999999999,8|0
384,312,74071,2,0,B|428:304|456:268,2,79.9999999999999,8|0|8
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168,232,75747,6,0,B|168:164|240:128,2,120,8|8|8
328,124,77423,2,0,B|412:124|464:228,1,160,8|8
368,256,78429,5,4
272,256,78764,6,0,B|188:244|136:164,1,160,8|8
228,344,80105,2,0,B|324:356|372:280,1,160,8|8
364,96,81446,5,8
176,56,82116,1,8
96,228,82786,2,0,B|176:256|272:228,1,160,8|8
256,192,83624,12,0,88150
Thanks for the Diff ~Byakugan249 wrote:
hehe easier said than done. i just lol'd at the star rating
also use this hitsound for my diff.
SPOILERosu file format v9
[General]
AudioFilename: 01 - crossing field ~TV size~.mp3
AudioLeadIn: 0
PreviewTime: 45580
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
[Editor]
DistanceSpacing: 1.2
BeatDivisor: 2
GridSize: 4
[Metadata]
Title:crossing field (TV Size)
Artist:LiSA
Creator:Gyuunyu
Version:249's Easy
Source:SWORD ART ONLINE
Tags:SAO Fiya Palinus opening
[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.799999999999999
SliderTickRate:1
[Events]
//Background and Video events
0,0,"sword_art_online_34.jpg"
Video,0,"Sword Art Online OP (TV Size) - YouTube.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255
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96,228,82786,2,0,B|176:256|272:228,1,160,8|8
256,192,83624,12,0,88150
no changes made but ty for the mod.Arnold0 wrote:
From Let me TRY to mod your maps
As said in my queue I'm a newbie modder so my mod might be bad.
[249's Easy]
00:52:116 - Add note
00:52:786 - ^
00:53:457 - ^
00:54:127 - ^
00:54:630 - ^ all ignored because the rhythm would be too hard for beginners to hit. i did this because it's close to following the vocals, and it's easier.
01:18:429 (1) - Remove NC? no this is following the instrumental. the previous combo is following the instrumental and a bit of the vocals, and the next combo is following the vocals. i did this because there was a change in the instrumental, also if i remove the NC here, i'm gonna have to do the same thing at 00:46:250 since it's following the vocals.
Good luck with your map.
Thanks for the mod !Arnold0 wrote:
From Let me TRY to mod your maps
As said in my queue I'm a newbie modder so my mod might be bad.
[General]
You have an .osb which is not used, maybe you can delete it then full submit Done
Your MP3 file is 320kbps, maximum rankable is 192kbps. Woah didn't know that! Done
[249's Easy]
00:52:116 - Add note
00:52:786 - ^
00:53:457 - ^
00:54:127 - ^
00:54:630 - ^
01:18:429 (1) - Remove NC?
[Normal]
00:50:943 (3) - The reverse arrow is not visible when you start this slider, Change it's position so we can see it. (Keep it like this is unrankable I think Done
00:51:948 (4) - Move to 00:52:116 - Sorry but really doesn't need to !
00:52:619 (6) - Move to 00:52:786 - ^
00:53:289 (1) - Move to 00:53:457 - ^
00:53:960 (3) - Move to 00:54:127 - ^
01:16:753 (1) - Remove new combo Done
01:17:423 (2) - Add new Combo Done
[pali's Hard]
00:55:133 (1) - Remove new combo
00:55:468 (1) - Remove new combo
01:03:513 (4) - New combo
01:03:680 (1) - Remove new combo
01:04:853 (5) - New combo
01:05:021 (1) - Remove new combo
01:05:524 (1) - Remove new combo
[Milksane]
Found nothing sorry (it's realy hard ^^)
Good luck with your map.
osu file format v9
[General]
AudioFilename: 01 - crossing field ~TV size~.mp3
AudioLeadIn: 0
PreviewTime: 45580
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
[Editor]
DistanceSpacing: 1.2
BeatDivisor: 2
GridSize: 4
[Metadata]
Title:crossing field (TV Size)
Artist:LiSA
Creator:Gyuunyu
Version:249's Easy
Source:SWORD ART ONLINE
Tags:SAO Fiya Palinus Byakugan249 opening
[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.799999999999999
SliderTickRate:1
[Events]
//Background and Video events
0,0,"sword_art_online_34.jpg"
Video,0,"Sword Art Online OP (TV Size) - YouTube.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
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336,224,67543,1,8
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288,320,75253,2,0,B|192:320,1,79.9999999999999,0|8
168,232,75923,6,0,B|168:164|240:128,2,120,8|8|8
328,124,77599,2,0,B|412:124|464:228,1,160,8|8
368,256,78605,5,4
272,256,78940,6,0,B|188:244|136:164,1,160,8|8
228,344,80281,2,0,B|324:356|372:280,1,160,8|8
364,96,81622,5,8
176,56,82292,1,8
96,228,82962,2,0,B|176:256|272:228,1,160,8|8
256,192,83800,12,0,87990
Thanks for the mod!h-728 wrote:
Thank you for request
[General][249's Easy]
- unify the timing section.
BPM : 179.000
Offset : 848
BPM is wrong in Milksane. you should fix all of inheriting sections and Kiai Time too. Done
the offset of video is wrong imo. try offset : +300 Done
remove the countdown? I don't like that. but if you want to add countdown, that's alright. Done
the tag in Hard, "Byakugan249" and "Palinus" are upside down. Donenothing to say
- 00:15:253 - add note? because you put note at 00:12:571, and here is enough accent to put circle.
00:26:314 (3) - rotate to clockwise and it will be connected to the next note well.
00:56:482 - I want here some note. how about remove 00:56:817 (3) and put 1/1 slider here?
01:07:208 - ^
[Normal]Done
- the whistle sounds are attached whole of the sliders and usually it don't work, only sounds noisy. Like i said i'm not done with the Hitsounds for Normal
remove them and add whistle the head or end of slider.
and in these diff that is made for newbie player, you should use distance snap at the same level through the diff and shouldn't change it.
to keep a certain distance makes newbie player easy to read the rhythm in visual.
first of all, please review the distance whole of the diff.
then, you should be careful of stacking. it doesn't mean that you shouldn't use stacking, but consider the covering by hitburst.
if the circle is behind the hitburst, newbie player sometimes won't be able to find it. Ah i see nice tip!
00:32:013 (6) - reverse arrow
[pali's Hard]the pattern of clap sound so strange.
- 00:13:912 (5,1) - too close
00:15:421 (4,5) - you should stack. because previous section, you stacked them(00:14:247 (1,2)).
then it will be easy to read rhythm in visual
00:19:443 (6,1) - I don't like this overlap.
00:19:610 (1,2) - too close
00:22:460 (1) - covered with the previous slider, I couldn't see this circle well.
00:22:460 (1,2,3,4) - the rhythm you use here is completely different to the rhythm you use in previous similar section(00:11:566 (1,2,3)). why?
00:43:745 (1) - lengthen to 00:46:091 ? it follows the song well imo.
00:48:437 (3,4,5) - too close. it seems like stream.
00:56:314 (1) - just cause mistake. replace with some notes.
01:07:711 (1) - too short spinner.
[Milksane]overall, it's too great map for the 1st map.
- 00:07:877 (6,7) - too close Done
00:14:578 (3,4) - I don't like this flow. because (3) faces up, so we expect that the next note will come the upside of (3). Done
00:21:280 (3) - the reverse arrow is covered with previous slider and hitburst. Just lower every revers i hope it's better!
00:34:014 (5,6) - this jump seems strange. the melody become quiet, so large jump doesn't match with the song.
also, the flow of AIM if bad. put (6) on the right side of (5) is better. Done
00:37:030 (5,6) - same as above. Done
00:39:040 (3,4,5) - it seems that you made these rhythm with drum, that's alright.
but I think the accent of drum is at 00:41:051 (2,3,4,6). then, here you made the rhythm with vocal. why? Done
00:50:434 (3) - reverse arrow. Done
00:51:942 (4,5,6,7) - the jump of here and the pair of these notes don't match with the song at all. Actually i will keep these but if any other moders does comment on it i will change... because it would be weird deleting/changing those
if you want to make the pairs of sliders, you should put 1/2 slider at 00:51:606 and make the pair between this slider and 00:51:942 (4), 00:52:277 (5) and 00:52:612 (6), and...
00:57:136 (2,3,4) - I don't like this arrangement because the end of both sliders can't be seen. Done
00:58:811 (6,7) - I can't understand this rhythm. because there is no melody like this in the melody. Done
01:02:665 (1,2,3,4,5,6,7,8,1,2,3) - same as 00:51:942. please consider what is better in yourself. like i said for 00:51:942 (4,5,6,7) -
01:10:372 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - same as 00:58:811 ^
but one thing I want to say is that, please consider the rhythm of the song.
good luck
ty for the mod, and ZLOdeuka actually my ranked map has a DS of 1.20 on the easy diff so it's ok, also about the kiai time...it can be inconsistent as long as there's a guest diff in the map. only the creator's kiais has to be the same. in this case the normal and insane diffs' kiais have to be the same. but i fixed the spacing issue so ty for pointing that out.h-728 wrote:
Thank you for request
[249's Easy]
[list]00:15:253 - add note? because you put note at 00:12:571, and here is enough accent to put circle. alright then. i was thinking about this so i wanna see if a modder mentions this.
00:26:314 (3) - rotate to clockwise and it will be connected to the next note well. no then the blanket for (4) will be gone.
00:56:482 - I want here some note. how about remove 00:56:817 (3) and put 1/1 slider here? no because since i have (1) at the red ticks, the rhythm would feel odd and i think beginners will miss this kind of pattern if they're not careful.
01:07:208 - ^ ^
nothing to say
good luck
osu file format v9
[General]
AudioFilename: 01 - crossing field ~TV size~.mp3
AudioLeadIn: 0
PreviewTime: 45580
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
[Editor]
DistanceSpacing: 1.2
BeatDivisor: 2
GridSize: 4
[Metadata]
Title:crossing field (TV Size)
Artist:LiSA
Creator:Gyuunyu
Version:249's Easy
Source:SWORD ART ONLINE
Tags:SAO Fiya Palinus Byakugan249 opening
[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.799999999999999
SliderTickRate:1
[Events]
//Background and Video events
0,0,"sword_art_online_34.jpg"
Video,0,"Sword Art Online OP (TV Size) - YouTube.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255
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67879,-100,4,2,1,60,0,1
67962,-100,4,2,1,60,0,0
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Combo3 : 196,196,255
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256,192,83800,12,0,87990
Done + Arnold0 + ZLOdeukah-728 wrote:
Thank you for request
[pali's Hard]the pattern of clap sound so strange.
- 00:13:912 (5,1) - too close
00:15:421 (4,5) - you should stack. because previous section, you stacked them(00:14:247 (1,2)).
then it will be easy to read rhythm in visual
00:19:443 (6,1) - I don't like this overlap.
00:19:610 (1,2) - too close
00:22:460 (1) - covered with the previous slider, I couldn't see this circle well.
00:22:460 (1,2,3,4) - the rhythm you use here is completely different to the rhythm you use in previous similar section(00:11:566 (1,2,3)). why?
00:43:745 (1) - lengthen to 00:46:091 ? it follows the song well imo.
00:48:437 (3,4,5) - too close. it seems like stream.
00:56:314 (1) - just cause mistake. replace with some notes.
01:07:711 (1) - too short spinner.
Thanks for the mod !ZLOdeuka wrote:
hello , Gyuunyu.
I wrote that I'm taking Japanese songs only mod4mod... but I look your map. I hope the next time you consider what I write.
I apologise... i misunderstood what you wrote, But thanks that you actually took your time to mod this!
Kiai time - do the same on all difficulties
249's Easy
long Distance snap. this difficulty Distans Snap should be no more than 1.0
00:48:437 (1,2) - spacing.
[Normal]
00:13:912 (4) - remove finish Not done with Hitsounds but i will change them for now.
00:16:929 - finish ^
00:22:292 (9) - ^ ^
00:32:013 (6,1) - spacing.bad jump... do not jump It's not a jump there?
00:43:745 (6) - new combo Nope not needed!
00:52:124 (4,5,6,7) - spacing, do not jump I hope it's better!
00:54:471 (4,5) - ^ Done
00:57:152 (7) - new combo Not looking good!
00:59:499 (1) - remove new combo Ok!
01:01:175 (3) - new combo Ok!
01:04:862 (1) - remove new combo Nope doesn't look good!
01:05:197 (2) - new combo ^
01:13:577 (7) - new combo ^
01:19:610 (5,6) - do not jump! Done
01:21:119 (8,1) - ^ Done
01:22:292 (2,3) - ^ Done
[pali's Hard]
00:43:745 (1) - bad idea....replace it to circle and slider http://puu.sh/KpWx
00:56:314 (1) - ^ a spinner is not possible. He must score at least 2000 when the machine - auto mod. and indeed it is not appropriate here.
01:07:711 (1) - ^
01:05:700 (1,1) - remove new combo
Kiai time :
00:46:412 start
00:57:052 - end
00:57:136 -start
01:15:901 - end
01:18:582 start
01:18:665 end
Ignored all these because the kiai right now is already ok!
fixed...more fixed...Good luck.
Thanks for you mod!-Bakari- wrote:
hi!
as requested
[General]
make same tagsfor all diffs :3 Every diff have the same tags o:
and diable letterbox during breaks (Hard diff) Done
[249's Easy]
whoops~ looks like you should re-snap all objects http://puu.sh/KWxV
00:06:203 (1,1) - don't really like to point out thing like this one. but stack them, please. now it looks a bit awkward.
00:50:448 (1) - whistle for slider's head? sounds good
[Normal]
spacing feels inconsistent. please re-check your map to make sure that spacing here is fine or fix it. Did fix most of then but keept some in the kiai
why don't you use more new combos? for wxample every second big white line More combos ! ~
maybe use more hitsounds? :3 Yes still working on that
00:31:685 (5,6) - unreadable/unrankable. so fix it maybe? ah done!
[Hard]
maybe add some more hitsounds? it'lll make map a bit more interesting for example 01:17:599 (1) - finish?
whoops~ re-snap all notes, please :3
well mapped
[Insane]
01:00:512 (1) - remove new combo? Ok!
01:22:300 (5) - reverse-arrow here is kinda hidden, make it more readable, please Done
~~~~~~~~~~~~
nice map :3 gl~
Thanks for your mod !Yoru-SAN wrote:
HI! from my mode queue~
[Milksane][pali's Hard]
- 00:10:233 - add stream here :
00:10:233 - add note
00:10:317 - ^
00:10:401 - ^
00:10:484 - ^
00:10:568 - ^
Now better. 'cause before there was a strange break and it sounds bad. Will think about this...
00:38:389 (7) - NC Done
00:45:931 (8) - ^ Done
01:00:512 (1) - old combo. Dont understand sorry >.<
Unsnapped inherited sections at: Just resnapped allSPOILER00:33:009
00:38:538
00:40:203
00:40:370
01:18:605
01:26:474[Normal]
00:51:789 (1) - old combo.
00:53:130 (1) - ^
00:52:962 (4) - NC
00:52:292 (1) - ^
00:53:633 (3) - ^
00:54:303 (3) - ^
01:03:018 (2) - ^
01:03:689 (3) - ^
01:04:359 (1) - ^
01:05:029 (3) - ^
01:05:197 (1) - old combo.
Re-snapp All notes,please.
Unsnapped inherited sections at:SPOILER00:32:851
00:38:191
00:40:203
00:40:370
00:46:426
01:18:605
01:26:474[249's Easy]
- 00:14:591 - clap. how ?
00:22:635 (1,2,3) - try thisOkay but i made it a little different
00:40:401 (4,5) - i think, will be good if you change this, 'cause "hidden" notes is bad for Easy/Normal diffs. Done
01:10:903 (3,4) - change this, including distance snap. Done
Unsnapped inherited sections at: Just resnapped allSPOILER00:33:018
00:38:191
00:40:203
00:40:370
01:18:605
01:26:474Good Luck!
- AR -1?
Re-snapp All notes,please.
Nice.
-Bakari- wrote:
hi!
as requested
[249's Easy]
whoops~ looks like you should re-snap all objects http://puu.sh/KWxV oh umm i didnt know nyu changed the offset. fixed >.<
00:06:203 (1,1) - don't really like to point out thing like this one. but stack them, please. now it looks a bit awkward. i thought i did that. D:. fixed
00:50:448 (1) - whistle for slider's head? sounds good no the consistency would be gone since i'm focusing on the claps for this part.
~~~~~~~~~~~~
nice map :3 gl~
Yoru-SAN wrote:
HI! from my mode queue~
[249's Easy]
Good Luck!
- AR -1? no then there would be no flow to the map.
Re-snapp All notes,please.
Nice.
ty for the mods everyoneSaten wrote:
[General]
[249]
01:12:244 - would be nice if you added something here no i'm following the vocals, not the instrumental.
01:18:613 (1,1) - why NC? Remove the second one because the 2nd (1) is where the vocals start. the 1st (1) is following the instrumental.
01:23:808 - silence it from here instead hmm alright fixed.
osu file format v9
[General]
AudioFilename: 01 - crossing field ~TV size~.mp3
AudioLeadIn: 0
PreviewTime: 45580
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
[Editor]
DistanceSpacing: 1.2
BeatDivisor: 2
GridSize: 4
[Metadata]
Title:crossing field (TV Size)
Artist:LiSA
Creator:Gyuunyu
Version:249's Easy
Source:SWORD ART ONLINE
Tags:SAO Fiya Palinus Byakugan249 opening
[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.799999999999999
SliderTickRate:1
[Events]
//Background and Video events
0,0,"sword_art_online_34.jpg"
Video,320,"Sword Art Online OP (TV Size) - YouTube.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255
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Combo2 : 255,36,74
Combo3 : 196,196,255
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268,56,16266,2,0,B|320:80|320:136,1,79.9999999999999,12|0
304,208,16937,6,0,B|228:184|176:220|176:292|224:324|272:292|272:216|240:184|128:208,1,320,4|0
52,204,18613,2,0,B|68:108|192:116,1,160,8|8
264,116,19618,2,0,B|348:116,1,79.9999999999999,0|8
416,176,20289,2,0,B|416:264|344:340,2,160,2|2|2
256,72,22300,6,0,B|168:64|88:144,1,160,4|8
56,308,23641,1,0
216,204,24311,2,0,B|256:220|308:200,1,79.9999999999999,8|0
364,140,24982,5,0
192,56,25652,1,8
60,196,26322,2,0,B|56:248|96:272,2,79.9999999999999,0|0|8
156,196,27328,1,0
252,192,27663,6,0,B|348:192|416:288,2,160,4|8|0
252,96,29339,2,0,B|300:96|348:124,2,79.9999999999999,8|0|8
156,96,30345,2,0,B|80:96|80:184|136:208|136:208|192:232|188:328|80:328,2,320,0|0|4
428,192,34032,5,8
448,284,34367,2,0,B|384:288|328:216,2,120,0|0|8
428,192,35708,6,0,B|388:140|308:140,1,120,4|8
92,88,37049,2,0,B|60:136|92:208,1,120,0|8
316,284,38389,5,4
180,244,38892,2,0,B|200:200|180:152,2,79.9999999999999,8|8|8
368,96,40401,1,8
368,192,40736,1,8
452,148,41071,5,8
416,288,41574,2,0,B|376:312|328:296,2,79.9999999999999,8|8|8
176,284,43082,6,0,B|124:256|120:192,1,79.9999999999999,8|8
256,192,43753,12,8,45429
180,252,46099,5,8
276,256,46434,6,0,B|364:256|416:156,1,160,4|8
340,104,47440,1,0
432,84,47775,1,0
244,124,48445,6,0,B|160:132|96:200,1,160,8|0
52,276,49451,1,8
144,304,49786,1,0
240,300,50121,1,8
336,292,50456,6,0,B|392:292|412:236,2,79.9999999999999,0|8|0
324,196,51462,1,8
416,168,51797,1,4
256,64,52468,5,8
112,192,53138,1,8
256,320,53808,1,8
400,192,54479,1,8
260,160,54982,6,0,B|216:160|184:128,2,79.9999999999999,2|2|2
360,56,56155,1,8
360,248,56825,1,8
284,304,57160,6,0,B|196:320|124:232,1,160,4|2
76,180,58166,2,0,B|112:152|164:160,1,79.9999999999999,8|2
244,188,58836,1,8
316,124,59172,2,0,B|384:136|444:200,2,120,2|2|8
224,100,60512,5,0
156,168,60847,1,8
156,215,61015,2,0,B|160:279|240:303,1,120,0|8
328,296,61853,2,0,B|376:296|420:264,1,79.9999999999999,0|8
336,204,62523,1,4
156,136,63194,5,8
340,84,63864,1,8
396,268,64535,1,8
212,324,65205,1,8
108,224,65708,6,0,B|64:184|64:128,2,79.9999999999999,2|2|2
224,132,66881,1,8
336,224,67551,1,8
432,228,67887,6,0,B|472:200|476:136,2,79.9999999999999,4|8|0
368,300,68892,2,0,B|336:332|272:320,1,79.9999999999999,8|0
196,316,69563,1,8
108,276,69898,2,0,B|68:228|76:148,1,120,2|4
236,60,71071,6,0,B|336:60|384:136,1,160,4|4
260,332,72579,2,0,B|260:228,1,79.9999999999999,2|8
192,184,73250,5,4
288,168,73585,2,0,B|336:188|348:240,1,79.9999999999999,8|0
384,312,74255,2,0,B|428:304|456:268,2,79.9999999999999,8|0|8
288,320,75261,2,0,B|192:320,1,79.9999999999999,0|8
168,232,75931,6,0,B|168:164|240:128,2,120,8|8|8
328,124,77607,2,0,B|412:124|464:228,1,160,8|8
368,256,78613,5,4
272,256,78948,6,0,B|188:244|136:164,1,160,8|8
228,344,80289,2,0,B|324:356|372:280,1,160,8|8
364,96,81630,5,8
176,56,82300,1,8
96,228,82970,2,0,B|176:256|272:228,1,160,8|8
256,192,83808,12,0,87998
Thanks for your mod!Nagisawa wrote:
heeey, yoou! =D Yo!
thx, from my Q)
General
Give a name like "BG" to the background? is it really needed ? o.o but did anyways
Resnap All Notes Ah you prob had the little older version that needed to snap
Normal
00:06:211 (1) - finish Don't want finish before the vocal kicks in
00:07:551 (3) - maybe ^ ^
00:17:607 (3) - clap Ok !
00:21:630 (3) - move the slider on circels Looking weird...
00:21:630 (3,2) - do so, that would not intersect Done
00:23:641 (4,4) - not cool Fix
00:30:010 (4) - ^ ^
00:49:786 (1,2,3) - do more evenly Fix
00:58:501 (4) - bad slider Fix
Easy
00:43:082 (1) - remove nc
01:18:613 (1) - remove nc
no problem
Hard
00:24:982 (2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,1) - hitsounds not suitable to the rhythm of music
00:20:289 (1) - nc
00:57:160 (1) - finish
Good Luck with your map!
hehe i've done small mods too P:konakonakona wrote:
Hey, from boredom modding queue.
First of all, your map is really good.
249's Easy
can't find anything bad D: so.. good job x3
Normal
Did you use Grid level 4 and no Distance Snap? I did use didstance snap o:
Because of that, your circle spacing is chaning a lot, even if only one or two grids, but in the end, it should be perfect right?^^
That's all I have to say to Normal.. GJ! :D
pali's Hard
00:42:244 that slider should moves a bit to the right and looks kinda ugly. please nod it properly.
While playing, the most hitobjects appear really unexpectable.. they start and end at timings it kinda doesn't feel nice to play D: maybe it's only me, so don't worry.
But there's nothing more that bothers me here.
Milksane
whoa.. that map rocks!
Can't find anything bad! Hehe ~
This map deserves a Star. Thanks O:
I'm sorry, but your map is kinda too good.that's why my mod is so small.
Yes, Done ~Byakugan249 wrote:
lol there's no need to name the BG unless you have more than 1 BG. anyways no changes on the combos. the 1st one follows the clap in the song and the 2nd one is following instrumental and instrumental only. also can you use this BG for my diff and my diff only?
Well i S'ed my own diff without problem xdCDFA wrote:
Overall:
Milksane requires me to update after downloading owo. o:
According to AIBat, there's an inconsistency in the tagging. I don't see any, but maybe take one diff, and copy-paste the tags there into the other diffs, just in case owo. ah there was a double space on pali's diff xD
Insane:
00:06:211 (1) - For this, as well as the next 3 notes, move the last sliderpoint so it is 1 above and 1 left of the center of the grid on size 4. This is to ensure that all of the sliders are going towards the center owo Done
00:09:227 (1,2,3,4,5,6,7) - This star doesn't look good ;~~;. If you want to keep it the same shape, then (1) is the problem, but it's really skinny, so I'd suggest widening it out by moving (5) and (7) father away from the y-axis Made it different now o3o
00:11:574 (1,2,3,4,5,6,7) - WELL HELLO THERE RANDOM JUMPS owo. I know patterns and stuff, but yeah, the spacing difference here is weird Fix
00:17:775 (1) - Woah totally wtf jump here Fix
00:23:473 (5) - ^. If you're going to keep it, then at least add a new combo and flip it horizontally Fix
00:37:887 (6) - ^. Like, the jump on the next note is ok but this one just seems like it's to make a pretty pattern instead of playing well. Fix
01:02:188 (6,7,8) - WOOOOOAAAAAAAAHHHHHHH. Allright, so this doesn't play well at all. The jump is hard to read, the triangle doesn't look all that good, and there should be a new combo on (6) owo Isn't that hard really for me... and i don't really know how to change it so i will keep itand NC!
01:08:389 (2) - Hey you're not supposed to jump like that Fix
01:12:915 (6) - NC Ok!
01:16:937 (1,2) - Make these jumps bigger then the other ones (altough I'm not sure how well full-screen 1/2 jumps play, seeing as I'm not an avid osui! player. Get some opinions on that) Made them bigger i hope not to big xd
Hard:
Keep your claps consistently on 2 and 4 owo.
00:43:753 (1) - End this on the previous 2nd white tick with a clap hitsound to give more time between the end of the slider and the next note
00:58:166 (3) - Well this is kinda odd, using random 0.5x spacing owo
01:23:641 (5) - Remove repeat, since "have" is on the previous red tick (where the current repeat is)
Normal:
00:13:250 (3) - Would it be possible to not have these overlap? A little spacing discrepancy should be fine, as long as it isn't too big Fix
00:30:010 (4,5,6,1) - It's like the claps were like "Yup, not gonna hang here anymore." Add them here too owo ah lol forgot to add them when i changed that part xD Fix~
00:49:786 (1) - It's a nice pattern but because of where (3) starts it looks a bit weird made it diffrent now!
00:53:473 (1) - If you're going to add a jump on the previous notes, make this into a jump too~. Otherwise, it's hard to read i hope i made it right... Fix
01:07:887 (3) - WOOOOAAAHHAHAHOO this overlap doesn't look kawaii at all D:. Same with (4) and (5) Fix
Easy:
I don't like how this BG looks ;~;. It looks like it was resized via scaling to be a 4:3 aspect ratio
00:46:099 (1) - Maybe remove this? It sounds nice, but there might not be enough time between the spinner and the next note, especially for an easy
01:18:948 (1) - Remove NC
Desu but sl;kdfgjl;skd your insane is trying too hard to be an insane. You can still make an insane map while keeping regular distance spacing for the most part owo.
no changes made but ty for the mod.CDFA wrote:
Easy:
I don't like how this BG looks ;~;. It looks like it was resized via scaling to be a 4:3 aspect ratio orz you noticed o.o. sorry this is the best BG i can find...
00:46:099 (1) - Maybe remove this? It sounds nice, but there might not be enough time between the spinner and the next note, especially for an easy no because that follows the clap and the melody in the vocals change. i feel that beginners have lots of time to hit the next note since it's beside each other.
01:18:948 (1) - Remove NC no this is following the cymbals. the previous combo is following the vocals and the piano and the next combo is following the vocals.
no changes made but ty for the mod.Akashi_S wrote:
From the queue!
I'm not really good at modding, so most of my mods are suggestions.
Yeah! SAO: Crossing Field! I wanted to map this so badly but I could only submit two beatmaps at a time, and I'll wait until the full ver. comes out...
[General]
BACKGROUND IMAGE - Why only easy diff has different background image? Unify them? Or make it more diverse? well that's because since i made a guest diff, i feel that i should have a personal BG in this mapset.
TITLE - Let's go for Crossing Field, not crossing field. Capital letters! actually "crossing field" is the official title of the song so there's no need for the capital letters. it says it right here.
[249's Easy]
00:25:652 (2) - This does not sound on the beat imo, how about a slider that starts at 00:25:484 and ends at 00:25:820? no then the rhythm would feel weird for me, especially beginners who would play this for the 1st time. i feel that it'll surprise them if i do that.
How about the slider that starts at 00:43:082, make one reverse arrow and make the spinner starts at 00:43:920 (1) and ends at the same place. no if i do that, then i'll give no time for beginners to recover after the spinner.
01:17:607 (2) - start the slider at 01:17:942 and end at 01:18:613 and delete the circle which was there. no i'm following the drums for the beginning. the piano follows it up as the slider reaches the end.
Love the song! Good luck!
Thanks for your mod !Akashi_S wrote:
From the queue!
I'm not really good at modding, so most of my mods are suggestions.
Yeah! SAO: Crossing Field! I wanted to map this so badly but I could only submit two beatmaps at a time, and I'll wait until the full ver. comes out...
[General]
BACKGROUND IMAGE - Why only easy diff has different background image? Unify them? Or make it more diverse? well i think it's fine that different diffs have other BG
MUSIC - OK
VIDEO - N/A
TITLE - Let's go for Crossing Field, not crossing field. Capital letters! Well they announced the song with no capital on the '' c '' so i think it's officially
[249's Easy]
00:25:652 (2) - This does not sound on the beat imo, how about a slider that starts at 00:25:484 and ends at 00:25:820?
How about the slider that starts at 00:43:082, make one reverse arrow and make the spinner starts at 00:43:920 (1) and ends at the same place.
01:17:607 (2) - start the slider at 01:17:942 and end at 01:18:613 and delete the circle which was there.
[Normal]
Tick rate better with 1 imo. No... more combo for Normal \o/
Don't change the slider velocity; I see the song is more quieter in that section, but it might confuse beginners trying normal diff.
Resist stacking (especially sliders) ; frequent stacking hmm o:
00:08:892 (1,3) - nazi. If possible, make them look same (or at least similar) Ok but can't make it too similar :p
00:17:272 (2) - This stacking can be too hard for normal players. Fix i hope o:
01:09:227 (5,2) - The hitburst make the reverse arrow and the slider itself not visible. Ah... changed that part now :>[Hard/Insane]
Not modding 4.50star+
But,
[Hard]
00:20:289 (8) - NC
01:23:641 (5) - Maybe replace with a single circle at 01:23:808?
[Milksane]Maybe little bit overmapped?
00:10:233 - This is troublesome because there is no note in this area for around 1 full second, and the HP drain rate is high, which will cost around 1/4 of a HP because of this pause. Not really that much of a trouble because after that it's not really that hard. But i lowered the HP drain by -1 because it was very hard with Hardrock
00:39:060 (4,5,6) - It does not fit with the music or vocal imo. Hmm if any other doesn't like this part i guess i will change it then...
Love the song! Good luck!
196,292,8892,6,0,B|140:164|140:164|180:120,1,200,2|0
300,52,16266,6,0,B|364:64|372:124|364:176|304:196,1,200,4|4
320,292,38389,6,2,B|284:336|228:312,1,99.9999999999999,6|8
260,240,39060,6,2,B|203:230|196:170,1,99.9999999999999,6|8[/list]
276,160,39730,6,2,B|255:106|304:70,1,99.9999999999999,6|8
372,36,40401,5,0
448,64,40736,1,8
no changes made but ty for the mod.espiritur00 wrote:
Hi , From queue
[249's Easy]
00:38:892 (2) - ctrl + h and move again to the first place. no then the blanket from the end of (3) would be gone
00:48:445 (1) - delete this note and better make
1)a slider here that end in 00:48:780 *clap in the last part*
2)delete the hitcircle of 00:49:451 and make a slider in 00:49:116
that end in 00:49:451 *clap in the last part* no to both because the beginning and 1st half is following the vocals and the end is following the guitar if you listen carefully.
01:15:261 (4) - 2 grid up.
01:15:931 (1) - 2 grid up.
01:17:607 (2) - 2 grid right 1 down.
01:18:613 (1) - 1 grid up 1 grid right.
01:18:948 (1) - 1 grid up 1 grid right.
01:20:289 (2) - 1 grid up.
01:21:630 (1) - 1 grid up. no to all. grid modding won't make that much of a difference during gameplay.
it is all for this diff.
That's All
Srry for the late mod.
Thanks for the mod !wmfchris wrote:
- Please snap all beginning of kiai time on the tick accurately like 00:46:434 - not 00:46:426 - Okay done
[Insane]
00:21:294 (3,5) - corresponding to 00:18:613 (3,5) - , finishing on the beginning of these 2 sliders? Sounds good... added
00:24:479 - comparing with ^ it sounds odd to have finish here... ah lol kinda abused finish, fixed
00:28:501 (4) - ^ ^
00:34:535 (6) - why the jumps are made to be inconsistant? ah >.< Fixed
00:42:412 (1) - extend 1 more tick and delete (2)? Otherwise the stacking looks odd okay feels good
00:45:093 - as the drum stops why do you keeps on finishing? heh like i said abused finish, Fixed
01:10:401 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - you can arrange them better, like putting them into a triangle? oo looks much better, Fixed
One noticable issue is that finishes sound overused in the middle of the song. While the pace of the song is not that exciting there's no need to emphasize them so much.
[Hard]
01:00:847 (1) - finish at the end as the coming finishes are corresponding to the vocal notes in the same sentence? Okay
01:11:741 (5) - not suggested to put like that, it's a bit hard to see with the distraction of hitburst + kiai flash + background Not really that hard because if you have the flow from the 1st combo i wouldn't be so hard for the 5th combo
Finishies around 00:11:574 - ~ 00:16:602 - has similar problem mentioned in insane. Fixed
Fixed hard because of pali's lazyness :3
[Normal]
Tick rate 1 sounds enough ah okay then, fixed
00:10:065 (3) - just like the music end the slider 1/2 eariler? Fixed
If you want to do regular beating before kiai time you should put them during sliders as well. Try to use custom slidertick clap sound.
[Taiko]
00:06:881 - as a regular beating k here?
00:10:736 - to produce a sudden breaking effect simply remove this note
Quite good except 00:27:328 - thie whole blue combo --- feel like the connection between different phrases aren't good enough. This is a common difficulties encountered when mappers don't know what to do without significant leading instrument in the music.
wee ty :>Nidert wrote:
Ye, I finally have a star to give
Thanks for your mod !1491625364981 wrote:
HI! here is CLANNAD Modding Queue's MOD
EASYl
00:35:708 (1) - remove nc
00:43:082 (1) - ^
00:46:434 (1) - ^
01:18:613 (1) - ^
NORMAL
00:40:203 - and00:40:470 -This green line is useless.Because it is overlap with previous line(00:38:191 - ) Fixed
HARD
00:08:892 (6) - add nc Fixed
00:09:730 (1) - remove nc ^
00:43:082 (1) - ^ ^
INSANE
01:10:401 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - I found it is bad on the temple.I can't find any reason support me to take those. ; ~ ; Good bye streams. Changed
01:15:931 (1,2,1,2,1,2) - This jump is unreasonable hm.. changed ( special thanks to nidert )
OK!That is all.Forgive my bad English and mod.
Hope those can help you.
Good luck for rank!!
sorry no changes made but ty for the mod.1491625364981 wrote:
HI! here is CLANNAD Modding Queue's MOD
EASYl
00:35:708 (1) - remove nc no because of new lyrics.
00:43:082 (1) - ^ this follows the hold in the vocals.
00:46:434 (1) - ^ nope it's to show that the kiai is starting. this note not only follows vocals, but the instrumental as well. i intentionally did this because the previous (1) follows the clap in the song.
01:18:613 (1) - ^ no the previous combo follows the piano/vocals and the next combo follows the vocals/instrumental. in this case this just follows the instrumental.
Good luck for rank!!
Thank you for the mod !zeroclover wrote:
Insane
i really dont like AR 9 for this notes okay ;w;
00:19:618 (7,8,1) - stacked note and jump too sudden The jump isn't really that hard...
00:28:166 (2) - Removed it and it sounds better :>
00:45:429 (3) - it was 1/8, not fit using 1/4 stream here ?...
01:15:931 (1,2,1,2,1,2) - only this jump i can read and feel it o:
overall too much unexpected jump and stacked note
its good for training , but is bad for insane way
Hard
00:22:468 (1) - too sudden !
00:49:116 (5) - this should 1/2, just look this 00:59:842 (3,4) -
Normal
01:10:233 (1,2,3) - those notes should start at red tick, just like previous notes okay, fixed
Easy
01:01:015 (3) - only this notes was 1/4, i prefer consistent using 1/2
~~
no general mod..
Thanks for the mod!Leorda wrote:
Hiii
[249's Easy]
* AR +1? Your current approach rate are bit slow
00:46:434 (1) - Remove clap at tail slider
00:47:440 (2) - Add clap
01:18:613 (1) - Why new combo?
[Normal]
00:12:579 (2) - Move 1 grid down for fix the blanket combo? (Nazi) Alright
00:15:261 (2,3,4) - Spacing error here Fix'd
00:30:345 (5) - New combo for your combo pattern Okay
00:52:132 (1,2,3,4,1) - Jump pattern in normal diff are not recommended for normal diff. Beginners will can't reach each notes if this jumps appear Okay, changed~
01:07:887 (6) - New combo for your combo pattern Okay
01:09:563 (9) - Add clap? You probably forgot.... Hehe... o3o
[pali's Hard]
00:16:937 (1) - Remove clap at tail slider, it messed up the clap pattern
00:18:278 (4) - ^
00:40:401 (7) - Add clap at tail slider? You probably forgot...
00:54:479 (6) - Fix this spacing, it seems this spacing doesn't same as 00:53:808 (4,5)
[Milksane]
00:16:602 (1) - Add clap Added
00:21:965 (5) - Remove 1 repeating slider. If you do this, players will hard to get 300 for this slider, because 00:22:300 (1) are appear with large spacing and appear after streams Hmm okay~
00:32:691 (10) - ^ ^
00:47:775 (8,9) - Remove (9) and add 1 repeating slider for (8) for better flow Alright
Wish you luck!
no changes made but ty for the mod.Leorda wrote:
Hiii
[249's Easy]
* AR +1? Your current approach rate are bit slow no i feel that this is too fast for beginners to react in time.
00:46:434 (1) - Remove clap at tail slider i did this because it'll continue the clap pattern for the next 2 combos, and it sound a lot better since a finish is at the beginning to represent a new pattern.
00:47:440 (2) - Add clap i see what you're trying to do here, but no. i find it unfitting with the current clap pattern i have atm.
01:18:613 (1) - Why new combo? because it follows the instrumental and the instrumental only. the cymbals to be exact. the previous combo follows the vocals and the piano, while the next combo follows the change in the lyrics.
Wish you luck!
Last edited by Gyuunyu on 3 days ago, edited 92 times in total.lol
Agree.Saten wrote:
A little re-check~Last edited by Gyuunyu on 3 days ago, edited 92 times in total.lol :3
[General]
Extend the final spinners just like on [Easy]
[Milksane]
00:12:077 (3,5) - make a proper stacking Ah fixed
00:21:294 (3) - 1 grid left Ok
00:21:630 (4,5) - use 0,9x spacing on these sliders Ok
00:35:205 (8,9) - 1 grid down Ok
00:42:412 (1) - remove NC and 1 repeat Ok but no change at the repeat
00:43:082 (2) - NC Ok
00:47:775 (8) - you should avoid having 2 repeats I don't think it's any problem to have 2 repeats
01:09:227 (5) - rotate this -53º Ok
01:09:730 (6) - ^ but the opposite Ok i hope i've done right >.<
01:15:093 (7) - as I mentioned before ^
01:22:803 (6) - NC? Not needed :3
[pali]
00:31:015 (2,3) - horizontal flip?
00:49:116 (5) - I think you can make this slider prettier, use regular slider-points
00:57:831 (2,3,4) - anti-jump on (2) & (3)?
01:01:350 (2,3) - ^
[Normal]
00:09:898 (2,3) - 1 grid right & 2 grids up. If you're afraid of getting it off-screen, you can rotate (3) a bit Ok
00:21:630 (3) - Finish on tail Ok
00:30:345 (1) - remove finish on tail? I don't hear anything in the song Removed idk why i had a finish there
00:51:127 (6) - finish on tail Ok
01:06:043 (4) - clap Ok
01:06:378 (5) - finish on head Ok
01:07:887 (1) - finish Ok
01:11:407 (4,5) - I think these 2 are too close to each-other Fixed
[249]
Resnap all your timing sections, they're off by 8ms (except the last one)
AR+1, like Leo mentioned. Low AR doesn't always mean easier~
00:46:434 (1,2) - swap claps
00:54:982 (1) - finish on tail
01:05:708 (1) - ^
Good luck :3
over-modded map lol
ty for the modSaten wrote:
A little re-check~
[249]
Resnap all your timing sections, they're off by 8ms (except the last one) ahh fixed ><
AR+1, like Leo mentioned. Low AR doesn't always mean easier~ I still consider AR4 too fast for beginners to react in time. if i do that, it'll look like that i'm giving beginners a hard time during gameplay. i want this diff to be simple and straight to the point.
00:46:434 (1,2) - swap claps alright since someone else suggested this, i'll fix it.
00:54:982 (1) - finish on tail mm~ alright for emphasis.
01:05:708 (1) - ^ ^
Good luck :3
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Ty for theKiddo-Kun wrote:
'Ello!
[249's Easy]
* Congratz on your MATship! Ahh ty~ :3
• 01:06:881 (2,3) - The gap between these notes feel as though they should be filled according to the song. So I recommend adding in a note on 01:07:216 -. ahh i forgot to add that on my self mod. fixed ><
Keep on working on this. This map could be a lot better.
Good luck.
Now I should go watch this anime.
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Title:crossing field (TV Size)
Artist:LiSA
Creator:Gyuunyu
Version:249's Easy
Source:SWORD ART ONLINE
Tags:SAO Fiya Palinus Byakugan249 opening
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Kiddo-Kun wrote:
'Ello!
[249's Easy]
* Congratz on your MATship!
• 01:06:881 (2,3) - The gap between these notes feel as though they should be filled according to the song. So I recommend adding in a note on 01:07:216 -.
[Normal]
* Tick rate 2 since you slow the slider speed. Won't work because i have ticksounds* edit
• 00:11:574 (1) - Add in a finish instead of the whistle to match the music more appropriately. Ok~
• 00:17:272 (2) - Looks like you forgot a clap here. Ah lol >.<
• 00:17:607 (3) - This looks pretty ugly and can be hard to read. Make it cleaner like this. Ok, hope i got it right
• 00:31:685 (3,1) - This would be cool if they were not overlapping. Fixed
• 00:45:429 (2) - Add a clap at the end of the slider to match that "snap" sound. Ok~
• 00:47:440 (3,4,1,2,3,4,5,6) - This pattern is awfully boxy and boring. It would be better if you varied the note arrangement so it's not so linear. Re-made the part~
• 01:01:183 (1) - Remove the new combo on this note and add it on 01:03:194 (4) - to match the song.Ok~
• 01:05:205 (3,4,5) - This does not match the music very well and will trip player up 9 times out of 10. To fix this, remove the repeat on (5) and add in two notes like this. Ok~
• 01:09:563 (4,1) - This jump is sudden and does not fit with the song nor difficulty. Fix this spacing please. Fixed
• 01:15:931 (4) - New combo on this note to match the song. Ok~
• 01:23:138 (3) - This can go with the music better if you reduce this sliders length by 1/2 and start the spinner on 01:23:808 - Like this. Ok~
[pali's Hard]
* Tick rate 2 to express the slider slow down. Ok~
• 00:22:132 (5) - This has a weird flow since it forces the player back. Fix this by moving this note out towards the right more. Ok~
• 01:17:607 (1) - This would accompany the music better if this spinner started on 01:17:440 and ended on 01:18:613. Fixed
[Milksane]
* Tick rate 2 here as well. Ok~
• 00:21:294 (3,4,5) - Seeing as the last slider does not have the same number of repeats as the other sliders, it can screw a player over. Add in another repeat on (5) and fix the spacing like this. Ok~
• 00:43:082 (1,2) - The 1/3 repeats don't follow the music. Try following the drums like this. Ok, sounds good :3
• 01:09:227 (4,5) - Quite the random anti-jump. Space these out appropriately. Heh o3o Fixed
Keep on working on this. This map could be a lot better.
Good luck.
Now I should go watch this anime.
Thanks for your mod !PROGUY wrote:
Hi there, from #modreqs. Standard only, no Taiko. Hi :>
[General]
The BG used in 249's Easy is vertically stretched. Either undo the stretch or just use the same BG that's used in the other diffs in the set.
[249's Easy]
I suggest you use the same kiai times as the other diffs. Using kiai times just for the fountains and the flash is not enough.
00:30:345 (3) Move the 2nd slider point lower a little (by two grids) and raise the 6th one as well (also by two grids). Something like this?
01:00:847 (2,3) Stack them on top of each other.
[Normal]
01:17:607 (1,2) Sorry, this spacing is not very acceptable in Normal diffs. Try curved sliders that lead to each other instead. Removed the sliders and made a 4 combo note
[pali's Hard]
00:10:736 Add a normal note here please. The song breaks at 00:10:568 (5) - . so will not add
00:20:289 (2) Intersecting with 00:21:630 (4). Fixed
00:35:708 (1,2) Make a bigger jump between these two notes. Fixed
00:56:155 (4) Add clap hitsound to both the slider head and its reverse point. Doesn't sounds right ...
01:00:847 (1) Add clap hitsound to slider head.Added
[Milksane]
OD -1 or AR +1 OD is now -1but the AR will not change.
01:15:931 (1,2,1,2,1,2) I suggest you make these 1-2 jumps shorter, about x2.75 or less should do. x3 and higher is pretty painful. Fixed
01:23:473 (8) Suggestion: Press Ctrl + JWill keep it for now :3
That's all for now. I hope this helps! Best of luck