Hm i think it could work like a slider that is just vertical.
Maybe make it require you to hold the down button while you're on it? i dunno that was just an ideaThat would require an additional button just for the hold feature, I mean, holding down shift could lead to accidental moves, specially if the song is fast paced. And down is tied to volume, as well as up.
So simply put, it would be no different from a run of the mill slider... That sounds sort of uncool, but I can't think any other way right now.Hanyuu wrote:
Hm i think it could work like a slider that is just vertical.
or hold nothing (hold position lol)... Even though it was a joke, It's the 2nd best idea we have so far-, maps with abuse of holders could be won by doing nothing at all though, completely noob friendly. I guess the most likely solution would be to add another button for them, like left CTRL. It still sounds silly though..
That... doesn't make a lot of sense... unless you're lefty, the fruit-ryuuta is controlled with the right hand, using the right CTRL would make it really uncomfortable.My1 wrote:
if then RIGHT Control
You need to buy iPhone,iPad or idk. You need to PAY for the songs that you download. Less fun with payment.Ain053 wrote:
Go buy osu stream or something It has hold note.
I once thought about this, and although it could be really fun, I can totally see people abusing it. But I think that the community should be able to stop those abuses before the maps got ranked.adamskii_uk wrote:
A hold feature would be more interesting during gameplay if they were turned into "mini spinners" that could be placed anywhere on the screen, with a clockwise/anticlockwise icon placed in the middle of them to indicate the direction that they should be spun, and the number of rotations required (360 & 720 degrees) to complete them.
The accuracy calculation would be a great idea in my opinion, it would give this new objects the unicity they need to exist. After all, a slider is a hold note, it just isn't in one place. Like the hold arrows in Stepmania, it's just that the arrows themselves move.awp wrote:
couple recommendations:
Hold notes must also be released in a certain timeframe. With a slider, you can click and never let go and clear the slider because the "musical flow" is in the movement. With a hold note, the accuracy should be evaluated by a hitwindow (onMouseDown) as well as a releasewindow (onMouseUp)
two UI designs in mind to prompt when to release:
thick outline around the hitobject (think Photoshop Stroke effect) that thins toward release
circular "HP-bar" that drains in a rotational "scanner-sweep" motion
guessing the object would also need a way of being differentiated at a glance from a standard hitcircle, like a unique approach circle
That would be awesome!narakucrimson wrote:
I'd also like to add another idea:
What if you only had to activate the hold, and then keep playing?
This way, the hold would keep it's "counter" going, and you'd have to hit it again once the counter is about to stop. This would do for a "different" way of hitting it, there wouldn't be an approach circle on that second stance.
Also this would work really well for patterns in the music that "build up", like crescendos in the background,
I think this could be a really good idea!
Unless it is something like weird timing signatures that aren't editor-supportedhaha5957 wrote:
@Haki
Editing .osu for doing something that can't be done in editor is unrankable
It isn't unrankable anymore.haha5957 wrote:
@Haki
Editing .osu for doing something that can't be done in editor is unrankable
Lol, you're right!Sakura wrote:
idk, the narakuholds dont sound very "hold" to me
that's exactly what it is.nattap wrote:
sound like osu! stream.
sure, why not?nattap wrote:
sound like osu! stream.
I think this is a naraku holdMy1 wrote:
guys, may I ask what a "Narakuhold" is, I have NO iShit, and I dont want to get it either (this includes the overseized MP3-Player, the phone which just works well when you have applied some "patches" and that wannabe Tablet)
Kiwyi wrote:
In osu stream the hold feature can be used wile something else is happening (one finger can be holding it down, wile the other finger can be sliding or tapping). What I think should happen is we have to click and hold the it with one key and hold it down wile using the other key to do somthing else.(you click it with K1, but you have to hold it down. as long as you do that you can move the cursor away and use K2 to move slider or something. when the hold it complete then you can let go)
To put both keys to use as well.