By this I mean we should have the hold slider back, only this time it will be a note and not a slider.
Every other rhythm game has it, and they play fantastically. I don't see why it couldn't be implemented in osu, especially when we used to have hold-sliders working perfectly fine until they were banned (due to good reasons, mind you).
Instead of deforming sliders to achieve this, I think we should actually have a "hold note," which would serve like a long note that you have to hold on to for a certain period of time before moving on to the next part.
As to displaying how long you must hold on, maybe display a little timeline of a sort, not unlike the hp-bar, that would begin as full when you press the note and slowly diminish until it disappears, upon when the hold note is over.
Personally, I think this type of implement would take the game to the next step.
Any ideas/suggestions?
Every other rhythm game has it, and they play fantastically. I don't see why it couldn't be implemented in osu, especially when we used to have hold-sliders working perfectly fine until they were banned (due to good reasons, mind you).
Instead of deforming sliders to achieve this, I think we should actually have a "hold note," which would serve like a long note that you have to hold on to for a certain period of time before moving on to the next part.
As to displaying how long you must hold on, maybe display a little timeline of a sort, not unlike the hp-bar, that would begin as full when you press the note and slowly diminish until it disappears, upon when the hold note is over.
Personally, I think this type of implement would take the game to the next step.
Any ideas/suggestions?