forum

Meiko - Leave The Lights On (KROT Remix) [Taiko|Osu]

posted
Total Posts
95
show more
JudgeTheDude
Hi, from my modding queue.

[Easy]
00:13:636 (2) - I'd have put it at 00:13:812
00:17:871 (2) - I'd have put it at 00:18:047
00:19:283 (2) - I'd have put it at 00:19:459

I modded Normal/Hard too, but I found nothing.

Good job and good luck ^^
Topic Starter
Moway

JudgeTheDude wrote:

Hi, from my modding queue.

[Easy]
00:13:636 (2) - I'd have put it at 00:13:812
00:17:871 (2) - I'd have put it at 00:18:047
00:19:283 (2) - I'd have put it at 00:19:459 Going to keep these all the same for now, since they seem okay and I'd rather keep all the occurrences of this identical. I will leave this to consideration and will fix if another mod asks for it.

I modded Normal/Hard too, but I found nothing.

Good job and good luck ^^
Sorry I didn't change any of this, but mod gives me something to think about. Thanks for it.
thiev
Hi , from Mod team/M4M
  • Easy:
Fine

  • Normal:
Fine ~I found nothing except :
01:02:165 (1) - Maybe remove the last arrow and replace it by a circle like this. Its hard to see that there's 2 reverse while in the whole song , each slider have only 1


Hard :

01:26:871 (2) - Remove 1 reverse arrow
01:27:577 (1) - Start the spinner 1 tick later and place a circle where the spinner was starting (like this)


Insane:

I enjoyed playing this diff :) , and I found nothing wrong .

Good luck !
Topic Starter
Moway

Shikinotsu wrote:

Hi , from Mod team/M4M
  • Easy:
Fine

  • Normal:
Fine ~I found nothing except :
01:02:165 (1) - Maybe remove the last arrow and replace it by a circle like this. Its hard to see that there's 2 reverse while in the whole song , each slider have only 1 I'll try it


Hard :

01:26:871 (2) - Remove 1 reverse arrow fix
01:27:577 (1) - Start the spinner 1 tick later and place a circle where the spinner was starting (like this) I"d rather have the spinner begin when the bass drum rhythm begins


Insane:

I enjoyed playing this diff :) , and I found nothing wrong .

Good luck !
Thanks for your mod!
Chyo-Kun
Hi from #modreqs
This is my second mod,so you can refuse it,if you want

Easy

01:14:871 (1) - Why NC here?

Nothing else on the easy,really great :)

Normal

00:36:400 (4) - Remove NC
01:22:636 (3) - Maybe add NC here and remove 01:21:930 (1) - here
01:44:518 (1) - Remove NC here and add 01:45:224 (2) - here
01:47:342 (1) - Why NC here? Not better 01:48:047 (2) - here?

Hard

00:04:283 (5) - NC here
01:23:342 (1) - Whistle here don't sound really good..

Nothing to say on the insane,look fine.
Topic Starter
Moway

Chyo-Kun wrote:

Hi from #modreqs
This is my second mod,so you can refuse it,if you want

Easy

01:14:871 (1) - Why NC here? fixed

Nothing else on the easy,really great :)

Normal

00:36:400 (4) - Remove NC i think you mean to move NC here, if so then fix
01:22:636 (3) - Maybe add NC here and remove 01:21:930 (1) - here fix some stuff
01:44:518 (1) - Remove NC here and add 01:45:224 (2) - here fix
01:47:342 (1) - Why NC here? Not better 01:48:047 (2) - here? downbeat, so leaving it

Hard

00:04:283 (5) - NC here fixed
01:23:342 (1) - Whistle here don't sound really good.. mistake, was supposed to be only on head of slider, not whole thing, fixed.

Nothing to say on the insane,look fine.
Thanks for your mod!
spboxer3
Random recheck:
My first mod post: p/1717690

※ Notice

red is unrankable issue.
blue is recommended to fix.
Black is just suggestion.


[general]
you should increase the vol. at least 00:00:048 - to 00:11:342 - & 00:56:518 - to 01:07:812 - 40%
00:11:342 - to 00:45:224 - 60~70%. original vol it's too low voice.


[Easy]
01:15:577 (5) - for your prew part. you should add NC for this pattern.
01:34:636 (1,2) - try to make straight line pattern. it's more pretty imo.

[Normal]
00:39:576 (1) - still awkward slider for me. try to make more smooth and pretty curve.
00:55:195 - remove this break end. it's looks not affect for play/mapset.

[Hard]
00:45:224 (4) - add NC and used finish hitsound ((paragraph point~ add NC it's pretty fit imo
00:55:459 - same as "Normal" : remove this break end. it's looks not affect for play/mapset.

[Insane]
00:45:224 (8) - same as Hard: "add NC and used finish hitsound"
01:30:047 (1) - remove this NC. it's unnecessary newcombo imo because it's not at paragraph or used confuse pattern.

OK~ cell me back when you fix my mod~ but please reply my mod post and used 2 color to reply it
Blue: you accept my mod item
Red: you deny my mod item and please reply the reason.
Chyo-Kun
Here's your taiko :3

http://puu.sh/12zrz
Topic Starter
Moway

spboxer3 wrote:

Random recheck:
My first mod post: p/1717690

※ Notice

red is unrankable issue.
blue is recommended to fix.
Black is just suggestion.


[general]
you should increase the vol. at least 00:00:048 - to 00:11:342 - & 00:56:518 - to 01:07:812 - 40%
00:11:342 - to 00:45:224 - 60~70%. original vol it's too low voice.[/color] increased to 60

[Easy]
01:15:577 (5) - for your prew part. you should add NC for this pattern. okay
01:34:636 (1,2) - try to make straight line pattern. it's more pretty imo.was a mistake, now fixed

[Normal]
00:39:576 (1) - still awkward slider for me. try to make more smooth and pretty curve. changed this to an S curve
00:55:195 - remove this break end. it's looks not affect for play/mapset. woah, I didn't even know how to add that o.o

[Hard]
00:45:224 (4) - add NC and used finish hitsound ((paragraph point~ add NC it's pretty fit imo fixed
00:55:459 - same as "Normal" : remove this break end. it's looks not affect for play/mapset. fixed

[Insane]
00:45:224 (8) - same as Hard: "add NC and used finish hitsound" fixed
01:30:047 (1) - remove this NC. it's unnecessary newcombo imo because it's not at paragraph or used confuse pattern. fixed

OK~ cell me back when you fix my mod~ but please reply my mod post and used 2 color to reply it
Blue: you accept my mod item
Red: you deny my mod item and please reply the reason.
Ok, thanks for the recheck. I just added in a Taiko diff, so not ready for bubble yet or anything if you were thinking about that. I will message again once I get enough mods on the Taiko diff.
spboxer3
ok~ I think it's enough quality for your first map~ :P
So you can get the


EDIT: oh btw~ when you have the bubble, don't upload by yourself because you will get

good luck for your first bubble^^
those
[Taiko]
  1. These objects (I may have missed some) are snapped in the wrong place.
    1. 00:53:430 (11,1,1,1) -
    2. 00:57:489 (1) -
    3. 01:04:724 (1,2,3,1,1) -
    4. 01:43:547 (40) -
    5. 01:45:665 (7) -
And you need Taiko mods before this gets bubbled again.
Topic Starter
Moway

those wrote:

[Taiko]
  1. These objects (I may have missed some) are snapped in the wrong place.
    1. 00:53:430 (11,1,1,1) -
    2. 00:57:489 (1) -
    3. 01:04:724 (1,2,3,1,1) -
    4. 01:43:547 (40) -
    5. 01:45:665 (7) -
And you need Taiko mods before this gets bubbled again.
Thank you, I will go through and correct the snap problems, then let Chyo take care of any style things.
Chyo-Kun
Here some little changes to my taiko's hitsounds,in some parts they sounds really bad.

00:53:695 (1) - Changed Clap with Whistle
00:54:224 (1) - ^
00:55:636 (1) - ^
01:21:930 (2) - Whoops,here i forgot a Finish
01:26:518 (6) - Removed Finish
01:34:636 (11) - Added Finish

(No kudosu for this,ofc)
mintong89
Moway can i make taiko??? :D :D
OnosakiHito
You requested a mod in #taiko, so here I am.

[Taiko]

Generel:
Why has it SV 1.0? Change it to SV 1.40 and take SV multipler x1,20 and x1,40

00:18:047 (8) - I suggest a kat here, because this part sounds really week since you used in the other parts kat as well.
00:27:312 (1) - This is not a good pattern. I suggest to move (1) to 00:27:224 and change 00:27:930 (2) - to a big kat, so it sounds better, follows more the beat in the background of the music.
00:37:812 (1) - move to 00:37:636 and place at 00:37:812 a big kat? Without it feels empty since the plays are good hearable there.
00:38:606 (1,2,3,4) - Same as before. How about changing it to k kkkkd K ?
00:41:518 (8) - Better to delete this big note and move the slider forward up to this timeline, because in this way it is just confusing people.
01:06:930 (2) - Not a big problem... but maybe it would be advicable to change it to a small don before people rage because of that. Playing d D is not really popular in this community.
01:07:195 (3,4) - Move this to 01:07:283 - it is offplaced and dosen't match to the vocal good.
01:08:342 (6,7,8,9,10,11,12,13,1,2,3) - If you follow the vocal then do it here as well, else it feels and sounds akward. So, how about making (9)(10) and (12) to a k, to match more the vocal?
01:10:106 - additional to said point before, you could add a note here and make 01:10:283 (1) - to a big kat. Would correspond better with the coming big kat, the vocal and the upcoming two big dons. ;)
01:29:695 - Put here one more SV multipler timeline for a smoother transition from slower SV to faster SV.
01:30:400~01:52:989 - Use more kat's here please. kiai times is way easier as all other parts in the map.

Call me back for a rechek when you are ready.
Overall nice map.~
Chyo-Kun

OnosakiHito wrote:

You requested a mod in #taiko, so here I am.

[Taiko]

Generel:
Why has it SV 1.0? Change it to SV 1.40 and take SV multipler x1,20 and x1,40

00:18:047 (8) - I suggest a kat here, because this part sounds really week since you used in the other parts kat as well.
00:27:312 (1) - This is not a good pattern. I suggest to move (1) to 00:27:224 and change 00:27:930 (2) - to a big kat, so it sounds better, follows more the beat in the background of the music.
00:37:812 (1) - move to 00:37:636 and place at 00:37:812 a big kat? Without it feels empty since the plays are good hearable there.
00:38:606 (1,2,3,4) - Same as before. How about changing it to k kkkkd K ?
00:41:518 (8) - Better to delete this big note and move the slider forward up to this timeline, because in this way it is just confusing people.
01:06:930 (2) - Not a big problem... but maybe it would be advicable to change it to a small don before people rage because of that. Playing d D is not really popular in this community.
01:07:195 (3,4) - Move this to 01:07:283 - it is offplaced and dosen't match to the vocal good.
01:08:342 (6,7,8,9,10,11,12,13,1,2,3) - If you follow the vocal then do it here as well, else it feels and sounds akward. So, how about making (9)(10) and (12) to a k, to match more the vocal?
01:10:106 - additional to said point before, you could add a note here and make 01:10:283 (1) - to a big kat. Would correspond better with the coming big kat, the vocal and the upcoming two big dons. ;)
01:29:695 - Put here one more SV multipler timeline for a smoother transition from slower SV to faster SV.
01:30:400~01:52:989 - Use more kat's here please. kiai times is way easier as all other parts in the map.

Call me back for a rechek when you are ready.
Overall nice map.~
Thanks for the mod Ono :) Fixed everything expect

01:30:400~01:52:989 - Use more kat's here please. kiai times is way easier as all other parts in the map.

I prefere to let the last part of the song like this.

Thanks for everything,and here's the download of the fixed map

Don't watch at the combo colour anymore,i just messed it up.lol.

http://puu.sh/12Q1N

Thanks again ono :)
chaotic_iak
Yay from queue.

[Easy]
00:11:341 (1,2,1,2) - Don't put the 2s on half-beats, especially as they are not a whole beat away from the previous.

[Normal]
00:26:342 (2,3) - Don't stack, and don't use half-beat gap in Normal
00:36:400 (1,2) - Preferably don't stack
00:40:636 (2,3) - ^
01:02:165 (1,2) - Preferably don't use half-beat gap
01:19:106 (1,2) - Preferably don't stack
01:25:459 (2,3) - Don't stack
01:43:812 (4,5) - ^
01:45:224 (1,2) - ^

[Hard]
00:11:342 (1) - Use something else to indicate speed change
00:26:871 (1,2) - Unexpected jump
00:44:695 (3,1) - Don't stack for 1-beat gap (you used stacking for 1/4-beat and 1/2-beat before, so this becomes confusing)
00:57:930 (4,5) - Unexpected gap (expecting 1/2 beats)

[Insane]
00:37:812 (5,1) - Unexpected jump
00:43:459 (7,8) - Confusing (expecting 7's position on current 8 and vice versa)
00:57:577 (1,2) - Unexpected gap (expecting 1/2 beats)
01:37:812 (3,4,5) - Hidden by previous 4

Yay. Well, jumps or gaps are your weaknesses; maybe try fixing them.
forevehappy
from forevehappy's modding/Taiko queue

[Chyo's Taiko Oni]
oh...Colors->combo1=Red combo2=Blue combo3 and combo4 removed???
00:14:695 (3) - Maybe add k?...
00:18:047 (8) - add finish?
00:23:695 (2) - add d
00:24:577 - Maybe...Change-> is better?.... 00:25:106 (1) - K
00:40:106 (3) -....00:40:636 (2) - D
00:41:518 (6) - Change spinner?
01:18:400 (4,6) - k k ...follow lyrics rhythm ;)
01:30:400 (3) - Don! XD

Many NC need to attention...

[mint's Taiko ]
00:23:165 (4) - k
00:28:812 (4) - ^
oh...I do not know the timing of D and K :cry:

i like this song :D
Good luck~
Topic Starter
Moway

chaotic_iak wrote:

Yay from queue.

[Easy]
00:11:341 (1,2,1,2) - Don't put the 2s on half-beats, especially as they are not a whole beat away from the previous. These go fine with the music I think

[Normal]
00:26:342 (2,3) - Don't stack, and don't use half-beat gap in Normal
00:36:400 (1,2) - Preferably don't stack
00:40:636 (2,3) - ^
01:02:165 (1,2) - Preferably don't use half-beat gap
01:19:106 (1,2) - Preferably don't stack
01:25:459 (2,3) - Don't stack
01:43:812 (4,5) - ^
01:45:224 (1,2) - ^ I think all of these are okay, since I have an easier difficulty than this in the mapset

[Hard]
00:11:342 (1) - Use something else to indicate speed change
00:26:871 (1,2) - Unexpected jump fixed this
00:44:695 (3,1) - Don't stack for 1-beat gap (you used stacking for 1/4-beat and 1/2-beat before, so this becomes confusing) fixed
00:57:930 (4,5) - Unexpected gap (expecting 1/2 beats)this fits the music well

[Insane]
00:37:812 (5,1) - Unexpected jump I think it plays well
00:43:459 (7,8) - Confusing (expecting 7's position on current 8 and vice versa) This is fine to me
00:57:577 (1,2) - Unexpected gap (expecting 1/2 beats) same as Hard
01:37:812 (3,4,5) - Hidden by previous 4 moved to make it hide less I think

Yay. Well, jumps or gaps are your weaknesses; maybe try fixing them.
Thanks for the mod!
Chyo-Kun

forevehappy wrote:

from forevehappy's modding/Taiko queue

[Chyo's Taiko Oni]
oh...Colors->combo1=Red combo2=Blue combo3 and combo4 removed??? Meh,i don't really care about that.. xD
00:14:695 (3) - Maybe add k?... Fixed
00:18:047 (8) - add finish? Fixed
00:23:695 (2) - add d Fixed
00:24:577 - Maybe...Change-> is better?.... 00:25:106 (1) - K No,i like my pattern :I
00:40:106 (3) -....00:40:636 (2) - D ^
00:41:518 (6) - Change spinner? No,Slider give more challenge than a spinner
01:18:400 (4,6) - k k ...follow lyrics rhythm ;)
01:30:400 (3) - Don! XD Fixed

Many NC need to attention... READ MY LAST POST D:


i like this song :D Me too :3
Good luck~
Thanks for modding my diff :)
SouthSergal
Taiko mod requested by Chyo-Kun
(not going to use fancy language xD)
Red note means drum centre
Blue note means drum rim

THIS IS MY FIRST MOD :P

Chyo-Kun's Taiko:
i hear a lot of blank space. most of this is suggestion on how to make it sound better ^v^;;;
Uncheck in the song setup 'Letterbox during breaks'
Volume stays at 100% throughout song

00:03:930 - change to blue note.
00:16:636 - change to blue finish note
00:17:959 - add a red note
00:18:047 - remove finish note if you changed 00:17:959
00:19:195 - change to red note
00:22:283 - change to blue finish note
00:24:400 - Add a blue note
00:24:577 - change to blue finish note
00:24:930 - add red note
00:25:106 - change to blue note
00:26:518 - change to blue note
00:29:342 - change to blue note
00:34:812 - add red note
00:34:989 - change to blue note
00:35:695 - add blue note
00:36:400 - add blue note
00:38:606 to 00:38:959 - :!: TIMING ISSUE. MOVE SELECTION BACK ONE 1/4 TICK :!:
00:39:047 - add red note after ^ is done
00:41:342 - change to blue note
00:51:753 - change to blue note
00:53:165 - add blue note
00:57:577 - move to 00:57:400
00:57:753 - add red note
00:57:930 - change to blue note
01:37:106 - change to blue finish note (cause it sounds good and breaks the red repetition)
01:40:283 - change to blue finish note
01:41:518 - change to blue note
01:42:930 - change to blue note
01:43:283 - add red note
01:43:459 - change to blue note

and that's about it ^v^

mint's Taiko:

Uncheck in the song setup 'Letterbox during breaks'
Volume stays at 100% throughout song

overall pretty well mapped. consider in varying your patterns though, i hear and see a lot of repetition in certain sections.

That's it for the taiko mod :3
Chyo-Kun

SouthSergal wrote:

Taiko mod requested by Chyo-Kun
(not going to use fancy language xD)
Red note means drum centre
Blue note means drum rim

THIS IS MY FIRST MOD :P Pretty nice for your first mod ^^

Chyo-Kun's Taiko:
i hear a lot of blank space. most of this is suggestion on how to make it sound better ^v^;;;
Uncheck in the song setup 'Letterbox during breaks' Done
Volume stays at 100% throughout song No

00:03:930 - change to blue note. fixed
00:16:636 - change to blue finish note fixed
00:17:959 - add a red note fixed
00:18:047 - remove finish note if you changed 00:17:959 done
00:19:195 - change to red note done
00:22:283 - change to blue finish note done
00:24:400 - Add a blue note done
00:24:577 - change to blue finish note done
00:24:930 - add red note done
00:25:106 - change to blue note done
00:26:518 - change to blue note ^
00:29:342 - change to blue note ^
00:34:812 - add red note done
00:34:989 - change to blue note done
00:35:695 - add blue note done
00:36:400 - add blue note ^
00:38:606 to 00:38:959 - :!: TIMING ISSUE. MOVE SELECTION BACK ONE 1/4 TICK :!: Thanks for this ^^ fixed
00:39:047 - add red note after ^ is done I've fixed this part with another pattenr,so no
00:41:342 - change to blue note done
00:51:753 - change to blue note ^
00:53:165 - add blue note done
00:57:577 - move to 00:57:400 No,but moved to 00:57:489 (1) -
00:57:753 - add red note done
00:57:930 - change to blue note done
01:37:106 - change to blue finish note (cause it sounds good and breaks the red repetition) Thanks for this. Done
01:40:283 - change to blue finish note done
01:41:518 - change to blue note ^
01:42:930 - change to blue note ^
01:43:283 - add red note done
01:43:459 - change to blue note done

and that's about it ^v^
Thanks for modding my diff! Here the download of the fixed diff

http://puu.sh/13ND5

Ok,now i wait for ono's receck,and then my diff is complete ^w^
SouthSergal
Another Taiko mod, mainly cause i saw a rookie mistake.

lemme rephrase this. :!: VOLUME IS SUPPOSED TO STAY AT 100%. NO AUDIO LEVELLING NEEDED FOR TAIKO MAPS.

Rookie mistake - 00:18:047 - take away the finish sound but leave the blue note there.

thats all i can see for yours, Chyo-Kun! Good job ^v^

and i dont like how the audio level changes. it makes my stomach hurt. alot.
Topic Starter
Moway

SouthSergal wrote:

Another Taiko mod, mainly cause i saw a rookie mistake.

lemme rephrase this. :!: VOLUME IS SUPPOSED TO STAY AT 100%. NO AUDIO LEVELLING NEEDED FOR TAIKO MAPS.

Rookie mistake - 00:18:047 - take away the finish sound but leave the blue note there.

thats all i can see for yours, Chyo-Kun! Good job ^v^

and i dont like how the audio level changes. it makes my stomach hurt. alot.
I've gone through and fixed this for both of the Taiko difficulties. Hope that helps.
dkun
Great set, Moway. I have no qualms about this map. I hope to see this ranked soon. ;)
Topic Starter
Moway

dkun wrote:

Great set, Moway. I have no qualms about this map. I hope to see this ranked soon. ;)
Thank you!
[Luanny]
Moway's request \:D/

[Chyo's Taiko Oni]
Yo Chyo-kun :3
-Ok I see you screwed the colors D: I will not point it out then

-This is a calm song. I don't agree with the x1.60 section. Don't really fits the song. Keep it x1.40 or maybe use x1.50.

-You should use k's more contantly. I will suggest some

00:28:636 (5) - k here. hear the drums :3
00:34:283 - add a note (k) here
00:41:518 (9) - this slider so long... Spinner fits better IMO, like you did here 00:58:636 (1) -
01:07:459 (4) - k?
01:12:930 (5) - you could use k here to follow the vocals
01:27:224 (9,14) - k because vocals
01:35:695 (15) - k
01:38:518 (4) - ^
01:39:227 - add k
01:39:930 (8) - k
01:41:342 (4) - ^
01:45:577 (7) - ^
01:46:989 (3) - ^
01:47:695 (6) - ^
01:49:812 (13) - ^
01:51:224 (3) - ^

[mint's Taiko]
Very cool diff.
Nothing to suggest ;D

Good luck
Chyo-Kun

[Luanny PhNyx] wrote:

Moway's request \:D/

[Chyo's Taiko Oni]
Yo Chyo-kun :3
-Ok I see you screwed the colors D: I will not point it out then

-This is a calm song. I don't agree with the x1.60 section. Don't really fits the song. Keep it x1.40 or maybe use x1.50.

-You should use k's more contantly. I will suggest some

00:28:636 (5) - k here. hear the drums :3
00:34:283 - add a note (k) here
00:41:518 (9) - this slider so long... Spinner fits better IMO, like you did here 00:58:636 (1) -
01:07:459 (4) - k?
01:12:930 (5) - you could use k here to follow the vocals
01:27:224 (9,14) - k because vocals
01:35:695 (15) - k
01:38:518 (4) - ^
01:39:227 - add k
01:39:930 (8) - k
01:41:342 (4) - ^
01:45:577 (7) - ^
01:46:989 (3) - ^
01:47:695 (6) - ^
01:49:812 (13) - ^
01:51:224 (3) - ^

[mint's Taiko]
Very cool diff.
Nothing to suggest ;D

Good luck
Thanks a lot Aline ^^ i'l fix that,now i dont have a lot of time because of the school,when i fix my diff i'l post down here.
Topic Starter
Moway
I'm going to take the liberty to apply the last taiko mod to the map since it's been so long. All of the changes seem reasonable to me. Also changing Taiko diff names to more accurately reflect difficulties.
[Luanny]
*waiting for this map to be ranked*
Topic Starter
Moway

[Luanny PhNyx] wrote:

*waiting for this map to be ranked*
me too -_-
Topic Starter
Moway
a few things updated, still waiting for MAT
tetsutaro
Hi! This is for my modding queue.
Just a note that your Hard and Insane are over 4* so I can't do much except for enjoying it in Auto.

[General]
:!: Hit sound volume increase during Kiai time

[Easy]
:!: 00:19:812 (1) - end at 00:22:283 , then put something to fill the part from 00:22:636 onward
:idea: 00:36:753 (1,1) - Just suggestion: replace with returning slider to matching the echoing of vocal. This also applies to other diffs if nothing more complex is there already.
:idea: 01:04:989 (1,2,1,2) - Let them enjoy the break fully. Remove.
:!: 01:16:283 (1) - end at 01:18:400 , then put something in 01:18:400 - 01:20:165 but preferably only in white ticks
:!: 01:24:753 (1) - start at 01:27:577 , then put something before and after this

[Normal]
:!: 00:00:048 (1,2,1,2) - The returning is good, but the ticks doesn't match. Try removing them using other sound sets.
:idea: 00:32:165 (3) - and smiliar: Is the small fracture really necessary?
:!: 01:26:165 (3) - and similar: Under the end of a slider. Not good for Normal and under. Consider separating
:!: 01:27:577 (1) - ends at 01:29:342 and put something to fill in the gap

[Taiko Muzukashii]
:!: Generally, try not to put so many notes in 1/4 positions in Muzukashii. Plus the gradually increasing scrolling speed, this makes Muzukashii unreasonably more difficult to grasp than Oni.
:idea: Also the Go-go time is too mild compared to some of the previous instances

[Taiko Oni]
Much more reasonable than Muzukashii.
:!: 00:23:165 (4,5,6,7) - Change to dd kd to stay consistent with later iterations.

Deal with (fix or justify why not) all the :!: 's and call me back for star.
Topic Starter
Moway

tetsutaro wrote:

Hi! This is for my modding queue.
Just a note that your Hard and Insane are over 4* so I can't do much except for enjoying it in Auto.

[General]
:!: Hit sound volume increase during Kiai time

[Easy]
:!: 00:19:812 (1) - end at 00:22:283 , then put something to fill the part from 00:22:636 onward fixed
:idea: 00:36:753 (1,1) - Just suggestion: replace with returning slider to matching the echoing of vocal. This also applies to other diffs if nothing more complex is there already. think this is okay
:idea: 01:04:989 (1,2,1,2) - Let them enjoy the break fully. Remove. fixed, not sure why i had notes there
:!: 01:16:283 (1) - end at 01:18:400 , then put something in 01:18:400 - 01:20:165 but preferably only in white ticks fixed
:!: 01:24:753 (1) - start at 01:27:577 , then put something before and after this leaving this one

[Normal]
:!: 00:00:048 (1,2,1,2) - The returning is good, but the ticks doesn't match. Try removing them using other sound sets. fixed i think
:idea: 00:32:165 (3) - and smiliar: Is the small fracture really necessary? goes with the beat
:!: 01:26:165 (3) - and similar: Under the end of a slider. Not good for Normal and under. Consider separating i have an easy diff so i think this is okay
:!: 01:27:577 (1) - ends at 01:29:342 and put something to fill in the gap leaving this

[Taiko Muzukashii]
:!: Generally, try not to put so many notes in 1/4 positions in Muzukashii. Plus the gradually increasing scrolling speed, this makes Muzukashii unreasonably more difficult to grasp than Oni. this should be different now
:idea: Also the Go-go time is too mild compared to some of the previous instances

[Taiko Oni]
Much more reasonable than Muzukashii.
:!: 00:23:165 (4,5,6,7) - Change to dd kd to stay consiste :oops: nt with later iterations. fixed i think x_x

Deal with (fix or justify why not) all the :!: 's and call me back for star.
Thanks for the mod yo~
chaotic_iak
If you leave the lights on, you won't be able to see the stars. But I'll make one visible for you. Since you're still updating the beatmap, have a star!
Topic Starter
Moway

chaotic_iak wrote:

If you leave the lights on, you won't be able to see the stars. But I'll make one visible for you. Since you're still updating the beatmap, have a star!
orz thank you
Chyo-Kun
AAAAH i'm back.


What happened? xD
Topic Starter
Moway
Still trying to get MATs and stuff X_X
YTYuyu
and you got one~. found this on #modreqs.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you my opinion, advice, or if i'm curious about something.

[General]
on Easy, Normal, and Hard, the names for the taiko mappers aren't there. add the names for consistency in the tags.
the preview time is inconsistent. on the taiko oni, the preview time is up my 1ms. you should make them the same for a consistent preview time.

[Easy]
00:09:930 (1) - perhaps you can align this note to the other light blue (1) so that it make a triangle pattern for this part?
00:12:224 (2) - i highly suggest that you move this up by 1/2 because since this is the easiest diff, i feel that beginners will get thrown off by this circle because it hits at an odd spot IMO. if you move it up, it'll follow the end of the guitar.
00:13:636 (2) - ^
00:17:871 (2) - ^
00:19:283 (2) - ^
00:56:518 - why don't you start the pattern here? the break is too long and doing this will be consistent with the other standard diffs in the set.

[Normal]
00:26:165 - maybe add a circle here to go along with the guitar in this part? if not then it should follow the BGM.
00:27:577 - ^
00:33:224 - ^
00:40:989 (3) - i suggest replacing this for a 1/2 repeat slider because the vocals speed up by 1/2 in this part. i feel that the 1/1 slider breaks the flow in the diff during gameplay IMO. it also follows the BGM if you listen carefully.
01:07:812 (1) - make this slider look like (2) for a smoother transition to the song during gameplay. it should look like this.
01:08:518 (2,3) - a spacing error? make the spacing even by moving (3) up so that it forms a triangle.

[Hard]
00:07:989 (5,6) - change this to a slider for consistency with 00:02:342 (5) - since you're doing a circle to slider pattern in this combo.
00:18:047 (3) - perhaps a perfect stack on the blue (3) for a smoother transition to the map during gameplay?
00:19:459 (3) - same as above, but on the grey (4).
00:24:047 (1) - i suggest that you make the slider like this. i think doing this will look neater during gameplay since nothing is overlapping anything in this part.
00:24:577 (2) - if you follow the suggestion above, align this slider to the end of (1), and make it look the same for a smoother flow to the diff.
00:25:989 (4,1) - hidden repeat slider. this an unrankable issue here. find a way to make the repeat arrow fully visible for players to see.

[Chyo's Muzu]
00:03:930 (2) - change this to a d. you're breaking consistency with the previous d's in this part since it follows the same phrase.
00:09:930 (4) - perhaps a k in this part for a smoother transition while playing since the next 2 notes are k k?
00:16:636 (2) - here as well. you're breaking consistency with the previous notes, so change this to a D for consistency.
00:27:930 (2) - ^
00:34:989 (8) - same as above, but make this a k.
01:04:283 (2) - same as 00:16:636.
01:12:047 (2) - a K here for consistency with 01:10:636 (2) - since it follows the same vocal pitch.
01:40:283 (1) - same as 00:16:636.

[mint's Oni]
no problems here.

[Insane]
00:25:459 (1) - the repeat arrow is slightly visible. i highly suggest that you make this fully visible for players.
00:39:577 (1,2,3) - maybe you can straighten this triangle out. idk IMO it looks neater during gameplay. something like this should work.

and that's all. whenever you're ready catch me in-game for a re-check.
Topic Starter
Moway

Byakugan249 wrote:

and you got one~. found this on #modreqs.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you my opinion, advice, or if i'm curious about something.

[General]
on Easy, Normal, and Hard, the names for the taiko mappers aren't there. add the names for consistency in the tags.
the preview time is inconsistent. on the taiko oni, the preview time is up my 1ms. you should make them the same for a consistent preview time.

[Easy]
00:09:930 (1) - perhaps you can align this note to the other light blue (1) so that it make a triangle pattern for this part? definitely looks better
00:12:224 (2) - i highly suggest that you move this up by 1/2 because since this is the easiest diff, i feel that beginners will get thrown off by this circle because it hits at an odd spot IMO. if you move it up, it'll follow the end of the guitar.
00:13:636 (2) - ^
00:17:871 (2) - ^
00:19:283 (2) - ^ all fixed
00:56:518 - why don't you start the pattern here? the break is too long and doing this will be consistent with the other standard diffs in the set. don't know why i had it like this, mapped that part

[Normal]
00:26:165 - maybe add a circle here to go along with the guitar in this part? if not then it should follow the BGM.
00:27:577 - ^
00:33:224 - ^fixed all
00:40:989 (3) - i suggest replacing this for a 1/2 repeat ] slider because the vocals speed up by 1/2 in this part. i feel that the 1/1 slider breaks the flow in the diff during gameplay IMO. it also follows the BGM if you listen carefully. fixed
01:07:812 (1) - make this slider look like (2) for a smoother transition to the song during gameplay. it should look like this. fixed
01:08:518 (2,3) - a spacing error? make the spacing even by moving (3) up so that it forms a triangle. hmm, don't know why that was like that, fixed

[Hard]
00:07:989 (5,6) - change this to a slider for consistency with 00:02:342 (5) - since you're doing a circle to slider pattern in this combo. seems alright
00:18:047 (3) - perhaps a perfect stack on the blue (3) for a smoother transition to the map during gameplay? fixed
00:19:459 (3) - same as above, but on the grey (4). fixed
00:24:047 (1) - i suggest that you make the slider like this. i think doing this will look neater during gameplay since nothing is overlapping anything in this part. like this a lot, fixed
00:24:577 (2) - if you follow the suggestion above, align this slider to the end of (1), and make it look the same for a smoother flow to the diff. fixed
00:25:989 (4,1) - hidden repeat slider. this an unrankable issue here. find a way to make the repeat arrow fully visible for players to see. fixed

[Chyo's Muzu]
00:03:930 (2) - change this to a d. you're breaking consistency with the previous d's in this part since it follows the same phrase.
00:09:930 (4) - perhaps a k in this part for a smoother transition while playing since the next 2 notes are k k?
00:16:636 (2) - here as well. you're breaking consistency with the previous notes, so change this to a D for consistency.
00:27:930 (2) - ^
00:34:989 (8) - same as above, but make this a k.
01:04:283 (2) - same as 00:16:636.
01:12:047 (2) - a K here for consistency with 01:10:636 (2) - since it follows the same vocal pitch.
01:40:283 (1) - same as 00:16:636.

fixed all I think >_<

[mint's Oni]
no problems here.

[Insane]
00:25:459 (1) - the repeat arrow is slightly visible. i highly suggest that you make this fully visible for players. okay
00:39:577 (1,2,3) - maybe you can straighten this triangle out. idk IMO it looks neater during gameplay. something like this should work. fixed

and that's all. whenever you're ready catch me in-game for a re-check.
Everything seemed good to me, definitely makes all the diffs better. Will contact you for the recheck soon.
show more
Please sign in to reply.

New reply