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Meiko - Leave The Lights On (KROT Remix) [Taiko|Osu]

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Topic Starter
Moway

spboxer3 wrote:

:D

mod request from #modreqs

※ Notice

red is unrankable issue.
blue is recommended to fix.
Black is just suggestion.

general


  • Settings
    (For the setting/general issue.)
  1. BPM: 170.004767312509 -> 170 fixed
  2. Offset: 47.7769549592964 -> 48 and resnap fixed
  3. you must add kiai end at 01:52:985 - fixed
  4. black combo color it's too confuse to play. I suggest to used gray or white. replaced with a dark grey, hopefully it doesn't blend too much
  5. set lead-in to 2.0s? ((suggestion form AIBAT
fixed
why you used SV: Easy 0.9, Normal 1.2, Hard 1.0, Insane 1.0 lol'd :D

Easy



  • mapping
    (These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:14:165 (1,3) - how about used Flip Vertical 00:14:165 (1) - and reverse it? like this↓ fixed
    photo & code

    128,276,15576,2,0,B|189:271|191:324|191:324|232:346|276:330,1,180
  2. 00:24:047 (1) - you should add NC for this slider fixed

Normal



  • Overlaps
    (Some overlaps of notes/sliders in this diff don't look good. Here is a list of beats that overlap each other could space them farther apart. yep. It's just suggest and nazi. you can ignore this par)
  1. 01:24:045 (6,2) - There's still a bit of overlap, but it made it so the startpoint of (6) lines up with the end point of (2)


mapping
(These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
not have big problem. but some slider looks awkward for me e.g:00:00:047 (1) - ,00:22:635 (1) - ,00:39:576 (1) - ,01:16:280 (2) - all fixed
suggestion slider pattern & code
  1. 00:00:047 -

    215,156,47,2,0,B|175:129|130:151|130:151|85:129|45:156,2,180
  2. 00:22:635 (1) -

    432,52,22635,6,0,B|386:39|348:68|347:114,1,120,0|8
  3. 00:39:576 (1) -

    285,41,39576,6,0,B|230:37|212:82|212:82|193:125|140:125,1,180

Hard



  • Overlaps
    (Some overlaps of notes/sliders in this diff don't look good. Here is a list of beats that overlap each other could space them farther apart. yep. It's just suggest and nazi. you can ignore this par)
  1. 01:48:750 (1,3) - moved (3) a little bit
mapping
(These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:07:989 (5) - Unsnap note/slider fixed
  2. 00:45:222 - (suggestion) Add note. The paragraph should be finished for here imo (looks Easy and Normal it's finish at here too). fixed
  3. 01:23:868 (2,3,4,5,6,1) - It's rigid pattern imo. try to make more layout like this↓
    photo

    292,160,83868,1,0
    376,176,84045,1,0
    460,160,84221,1,0
    444,244,84398,1,8
    460,328,84574,1,0
    I used this one, fixed

    or


    293,160,83868,1,0
    375,145,84045,1,0
    458,130,84221,1,0
    473,213,84398,1,8
    487,296,84574,1,0
    487,296,84751,6,0,B|416:332|352:295,1,139.999995727539,0|8
    268,256,85280,1,0

    01:35:163 (2) - unsnap note/slider fixed
  4. 01:36:045 (1) - awkward slider for me~ I believe you can make more beautiful slider. I think this looks okay
  5. 01:52:279 (4,5) - [nazi] move right 1 grid (size 3) will be better. (about curve) fixed
  6. 01:52:985 - add note (Easy and Normal was finished here. so it should finish here too. imo) fixed

Insane



  • mapping
    (These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:12:930 (2) - Unsnap note/slider fixed
  2. 00:41:517 (3,4) - [nazi] those should be stack. fixed
  3. 00:45:222 - add note(same issue as Hard) fixed
  4. 01:19:987 (4) - Unsnap note/slider fixed
  5. 01:31:809 (1,1) - [nazi] those should be stack. Took me a bit to see what you meant, fixed
  6. 01:41:691 (1,1) - ^ leaving this one
  7. 01:46:633 (5,6,7,8,1) - make a star shape? (move to x100,y128) fixed
  8. 01:52:985 - add note (same issue as Hard) fixed

nice song~ good luck ;)
Thank you for your mod!
GreyWarrior
Hi
from #modreqs

[Easy]

00:25:106 - Remove NC
00:26:518 - ^
00:27:930 - NC
00:28:283 - Remove NC
01:14:871 - ^
01:20:518 (1) - End this on 01:20:871. sounds better


[Normal]

00:33:930 (1) - Finish it on 00:34:636
00:39:577 (1) - Finish it on 00:40:283
01:40:989 - Add a note

[Hard]

It's good I didn't saw mistakes maybe just
00:45:224 - add a note there with finish


[Insane]

00:26:933 - Remove NC
00:36:767 - ^
00:38:165 - ^
00:44:695 - ^
00:58:636 (3) - Move to 00:58:459 and finish on 00:58:989, sounds good


Very nice song , Good luck with ranking 8-)
Topic Starter
Moway

kratozjc wrote:

Hi
from #modreqs

[Easy]

00:25:106 - Remove NC fixed
00:26:518 - ^ fixed
00:27:930 - NC left this the same
00:28:283 - Remove NC ^
01:14:871 - ^ fixed
01:20:518 (1) - End this on 01:20:871. sounds better fixed


[Normal]

00:33:930 (1) - Finish it on 00:34:636 fixed
00:39:577 (1) - Finish it on 00:40:283 fixed
01:40:989 - Add a note left this the same

[Hard]

It's good I didn't saw mistakes maybe just
00:45:224 - add a note there with finish added note with whistle


[Insane]

00:26:933 - Remove NC left this one
00:36:767 - ^ no NC here
00:38:165 - ^ ^
00:44:695 - ^ fixed
00:58:636 (3) - Move to 00:58:459 and finish on 00:58:989, sounds good leaving this, follows the vocal line a bit better


Very nice song , Good luck with ranking 8-)
Thanks for your mod!
KonataN
from #modreq

Easy:

looks fine!

Normal:


00:24:047 (3) - maybe change the angle like this (it looks better, at least to me.)
00:26:342 (2,3) - a MAT told me that 1/4 hits are not allowed in normal diffs
01:03:577 (3,4,5) - ^ and this is really kinda hard for normal

Hard:

01:45:224 (3) - looks like this object goes outta the window

Insane:
looks fine!

nice map!
good luck on the way to rank :D
Topic Starter
Moway

KonataN wrote:

from #modreq

Easy:

looks fine!

Normal:


00:24:047 (3) - maybe change the angle like this (it looks better, at least to me.) fixed

00:26:342 (2,3) - a MAT told me that 1/4 hits are not allowed in normal diffs don't think this is a rule, will fix if a MAT tells me later
01:03:577 (3,4,5) - ^ and this is really kinda hard for normal changed to a slider

Hard:

01:45:224 (3) - looks like this object goes outta the window fixed

Insane:
looks fine!

nice map!
good luck on the way to rank :D
Thanks for your mod!
Teru21
Hi! from A Tiny Modding queue

Nice Beatmap..! xD

[Normal]
00:33:930 (1) - woohoo.. just make it vertical and dont bent it like that, if you want to bent it, then bent it more. http://i50.tinypic.com/k3n329.jpg
01:04:283 (4) - not shaped well

[Hard]
00:18:930 (2) - 1 grid up 1 grid to the right
01:10:459 (4) - delete more fit
clap pattern xD
01:08:342 (2) - clap?
01:09:753 (2) - ^
01:11:165 (2) - ^
01:12:400 (1) - ^
01:18:224 - clap instead of 01:18:577
01:17:695 - do the same until 01:27:224

[Insane]
00:25:989 (2,3) - not shape well
01:27:577 (1) - i'm expecting a stream here :(

Too good for a kinda new beatmap... :D
this beatmap deserve a Star from me xD and Good Luck xD
i think this beatmap will go ranked or bubbled within 1 or 2 weeks.. XD cool....
Topic Starter
Moway

Teru21 wrote:

Hi! from A Tiny Modding queue

Nice Beatmap..! xD

[Normal]
00:33:930 (1) - woohoo.. just make it vertical and dont bent it like that, if you want to bent it, then bent it more. http://i50.tinypic.com/k3n329.jpg bent it like beckham, fixed
01:04:283 (4) - not shaped well I agree! fixed to make it more symmetrical

[Hard]
00:18:930 (2) - 1 grid up 1 grid to the right think i fixed, it, made it match up better with (1)
01:10:459 (4) - delete more fit fixed
clap pattern xD
01:08:342 (2) - clap?
01:09:753 (2) - ^
01:11:165 (2) - ^
01:12:400 (1) - ^
01:18:224 - clap instead of 01:18:577 leaving this one, I like the way it sounds
01:17:695 - do the same until 01:27:224 fixed

[Insane]
00:25:989 (2,3) - not shape well reshaped slightly, but I like that Idea overall.
01:27:577 (1) - i'm expecting a stream here :( I'll try to come up with something :)

Too good for a kinda new beatmap... :D
this beatmap deserve a Star from me xD and Good Luck xD
i think this beatmap will go ranked or bubbled within 1 or 2 weeks.. XD cool....
Thanks for your mod and for the star as well!
riffy
hi. my name is -Bakari- and this is random modding from #modreqs


[General]
use same offset/ audio ead in for all diffs
offset: 48 (all diffs)
audio lead in: 2000

add tags: drum'n'bass

[Easy]
AR - 1 plays more balanced with slider velocity and your HP Drain
inconsistent offset. use +1 here. orz
00:05:694 (1,2,3,4) - personally i don't want to see stacked notes on Easiest diff of mapset. not that good idea but it's better than stacked notes, imo
00:19:812 (1) - whistle+clap?
00:32:518 (1) - don't overuse new combos it looks random and poitless. remove new combo here, please.
00:56:518 - try at least 30-40% volume here. i can;t hear hitsounds at all
01:16:283 (1) - whistle? kinda fits with music here
01:48:753 (1) - same as 00:32:518 (1)
01:50:165 (1) - clap here perfectly fits. try to put it here because end of spinner should be louder, imo

[Normal]
OD +1 it's unbalanced now
00:08:518 (1) - try to end at 00:10:636 (fits much better. try to follow stronger beats on placing spinners
00:16:989 (1) - it would be more reasonable to end this slider at 00:21:930 (stronger beat and your hitsound fits better)
00:11:342 (1) - whistle or finish on slider head fits better.
00:56:518 - try at least 30-40% volume here. i can;t hear hitsounds at all
01:00:753 (1) - oveused new combo ;_;
01:19:812 (3) - this circle is much easier to read if you stack it with (4). you will have two pairs of stacked circles which fits with vocals and really easy tu understand/read (even with hidden)
01:40:989 - missed beat here. try to put circle. it's important to keep consistent flow. otherwiseit looks like jump or random mistake
01:52:989 (3) - clap fits here much better.

[Hard]
use AR 7! it's too slow now.
some unsnapped circles. (re-snap all notes, please)
00:16:636 (3) - this one is really hard to find. try to unstack it please. >.<
00:19:459 (3,4) - to make better flow try to use 1/2 slider here instead. timeline (keep same hitsounds here)
00:56:518 - try at least 30-40% volume here. i can;t hear hitsounds at all

didn't like your flow, probably because of AR. it seems unbalanced fast sliders slow approach rate. it makes me mad

[Insane]
01:27:930 (1) - overused new combo here and here 01:28:283 (5) and here 01:28:989 (1,1) and here01:30:047 (1)
remove all new combos at this pattern and put only here 01:28:989 () - and here 01:29:695 () -. didn't want to point this out but comboing here is really bad, imo.
01:52:989 (6) - clap here, please

good diff ruined with overused new combos. try to improve your new combo placement and you'll get good [Insane] dff here.

~~~~~~~~~~

nice song and map still needs more mods, imo. sorry.
Topic Starter
Moway

-Bakari- wrote:

hi. my name is -Bakari- and this is random modding from #modreqs


[General]
use same offset/ audio ead in for all diffs
offset: 48 (all diffs)
audio lead in: 2000 fixed

add tags: drum'n'bass fixed

[Easy]
AR - 1 plays more balanced with slider velocity and your HP Drain fixed
inconsistent offset. use +1 here. orz fixed
00:05:694 (1,2,3,4) - personally i don't want to see stacked notes on Easiest diff of mapset. not that good idea but it's better than stacked notes, imo I made a square~
00:19:812 (1) - whistle+clap? sure
00:32:518 (1) - don't overuse new combos it looks random and poitless. remove new combo here, please. okay
00:56:518 - try at least 30-40% volume here. i can;t hear hitsounds at all
01:16:283 (1) - whistle? kinda fits with music herefixed
01:48:753 (1) - same as 00:32:518 (1) fixed
01:50:165 (1) - clap here perfectly fits. try to put it here because end of spinner should be louder, imo adding a whistle, the clap doesn't really work for me, but i agree that a beatsound here is good

[Normal]
OD +1 it's unbalanced now fixed
00:08:518 (1) - try to end at 00:10:636 (fits much better. try to follow stronger beats on placing spinners don't agree with this one, it sounds strange without ending right on the guitar end
00:16:989 (1) - it would be more reasonable to end this slider at 00:21:930 (stronger beat and your hitsound fits better) fixed
00:11:342 (1) - whistle or finish on slider head fits better.fixed
00:56:518 - try at least 30-40% volume here. i can;t hear hitsounds at all increased to 30
01:00:753 (1) - oveused new combo ;_; fineeeeee
01:19:812 (3) - this circle is much easier to read if you stack it with (4). you will have two pairs of stacked circles which fits with vocals and really easy tu understand/read (even with hidden) sure
01:40:989 - missed beat here. try to put circle. it's important to keep consistent flow. otherwiseit looks like jump or random mistake fixed
01:52:989 (3) - clap fits here much better. don't agree with this, there is no beat at this part, just the fade out, so a softer sound is better for me

[Hard]
use AR 7! it's too slow now. fixed
some unsnapped circles. (re-snap all notes, please) oops
00:16:636 (3) - this one is really hard to find. try to unstack it please. >.< okey
00:19:459 (3,4) - to make better flow try to use 1/2 slider here instead. timeline (keep same hitsounds here) fixed
00:56:518 - try at least 30-40% volume here. i can;t hear hitsounds at all fixed

didn't like your flow, probably because of AR. it seems unbalanced fast sliders slow approach rate. it makes me mad

[Insane]
01:27:930 (1) - overused new combo here and here 01:28:283 (5) and here 01:28:989 (1,1) and here01:30:047 (1)
remove all new combos at this pattern and put only here 01:28:989 () - and here 01:29:695 () -. didn't want to point this out but comboing here is really bad, imo. fixed
01:52:989 (6) - clap here, please same reason as before

good diff ruined with overused new combos. try to improve your new combo placement and you'll get good [Insane] dff here.

~~~~~~~~~~

nice song and map still needs more mods, imo. sorry.
DakeDekaane
Hi again for mod time~ :3

[Easy]

Fine~

[Normal]

I mostly point spacing stuff here, follow what you want
00:28:283 (1) - You can move this to x:160 y:172, for keeping spacing, and if you do, you also can try this for 00:29:342 (2) -

1st x:404 y:352; 2nd x:464 y:324; 3rd: x:468 y:352.
00:32:165 (2) - You could move it to x:176 y:256
00:34:989 (2) - 1 grid right
01:04:106 (4) - You can move this to the previous red tick
01:12:048 (3,4) - 2 grid left
01:21:930 (1,2,3,4,5) - You can arrange them in this way

01:22:636 (3) - x:172 y:212; 01:23:342 (4) - x:172 y:308; 01:23:695 (5) - x:260 y:348


[Hard]

01:04:106 - A circle here sounds nice, try and keep if you like.

[Insane]

Fine

Good luck~ c:
Topic Starter
Moway

DakeDekaane wrote:

Hi again for mod time~ :3

[Easy]

Fine~

[Normal]

I mostly point spacing stuff here, follow what you want
00:28:283 (1) - You can move this to x:160 y:172, for keeping spacing, and if you do, you also can try this for 00:29:342 (2) -
fixed
1st x:404 y:352; 2nd x:464 y:324; 3rd: x:468 y:352.
00:32:165 (2) - You could move it to x:176 y:256 fixed
00:34:989 (2) - 1 grid right fixed
01:04:106 (4) - You can move this to the previous red tick leaving this, follows the vocal line better
01:12:048 (3,4) - 2 grid left fixed
01:21:930 (1,2,3,4,5) - You can arrange them in this way
fixed
01:22:636 (3) - x:172 y:212; 01:23:342 (4) - x:172 y:308; 01:23:695 (5) - x:260 y:348


[Hard]

01:04:106 - A circle here sounds nice, try and keep if you like. fixed

[Insane]

Fine

Good luck~ c:
Thanks for the mod!
Poggo
Hi~ m4m~

• 2 combo colors it so boring~ add this color http://puu.sh/Z41W and dark gray very dificult for read.

[Colours]
Combo1 : 64,128,128
Combo2 : 98,98,98
Combo3 : 232,255,255

Insane

00:17:165(2) - this slider better put in other place bcz note 5 hides slider and this difficulty for read
00:19:636 - remove this note, it will be more follow the music
00:21:224 - http://osu.ppy.sh/ss/414159
01:28:283 - Add NC
01:52:989(6) - ^ and replace whistle on finish

Hard

00:18:224 - remove this note for rhythm
00:26:871 - Ctrl + R or remove repeat and add note, bcz slider 4 hides repeat
01:27:400 - add note here or +1 repeat on slider 2
01:52:989 - Add NC

Normal

00:19:812 - start spiner here and add notes, it will be sounds better.

Easy

HD +1
OD +1
AR +1

Break time is soooo long D: make this a little shorter~ 19,5 % Dx

It's all~ Nice map ^^ good luck~
Topic Starter
Moway

Katty Pie wrote:

Hi~ m4m~

• 2 combo colors it so boring~ add this color http://puu.sh/Z41W and dark gray very dificult for read.

[Colours]
Combo1 : 64,128,128
Combo2 : 98,98,98
Combo3 : 232,255,255
fixed and added 4th color

Insane

00:17:165(2) - this slider better put in other place bcz note 5 hides slider and this difficulty for read fixed
00:19:636 - remove this note, it will be more follow the music smoother playing with the note
00:21:224 - http://osu.ppy.sh/ss/414159 I'm okay with the way it is
01:28:283 - Add NC fixed
01:52:989(6) - ^ and replace whistle on finish fixed

Hard

00:18:224 - remove this note for rhythm Keeping this for same reason as before
00:26:871 - Ctrl + R or remove repeat and add note, bcz slider 4 hides repeat okay
01:27:400 - add note here or +1 repeat on slider 2 fixed
01:52:989 - Add NC fixed

Normal

00:19:812 - start spiner here and add notes, it will be sounds better. fixed

Easy

HD +1
OD +1
AR +1 fixed

Break time is soooo long D: make this a little shorter~ 19,5 % Dx fixed maybe

It's all~ Nice map ^^ good luck~
h-728

thank you for request

[General]
  1. the name of wave like "soft slider" doesn't work. you should rename them as "soft-sliderslide".
  2. to silent both sounds of sliderslide and slidertick is unrankable. you should remove slidertick and slidertick2 wave file.
  3. 00:00:048 ~ 00:11:342 - why there is no hit sound? you should add some.
[Easy]
  • this music has high BPM, so SV 0.9 seems too fast for Easy to me.
    if you have enough energy, consider to reduce it.
    00:04:283 (4,1) - distance is wrong. make it more wider.
    00:09:930 (4,1) - ^
    00:12:224 (2) - remove this and put circle at 00:12:400. you make the rhythm a little difficult in Normal. so you should make the rhythm more easy in Easy.
    same as other simmilar section.
    00:35:341 (3) - replace with 1/1 slider, same reason as above.
    00:38:165 (1) - remove NC because you don't put NC at 00:32:518 (2).
    overall, the pattern of NC seems so random. how about put NC at each of downbeat?
[Normal]
  • about SV, same as Easy.
    00:22:989 - this brank makes following 00:23:695 (2) difficult imo. how about put some note at 00:23:342?
    00:28:636 - ^
    00:31:459 - ^ at 00:31:989?
    01:08:695 (2) - you should start this slider at 01:08:518 to make the rhythm easy and following the music better.
    01:18:400 (2,3) - replace with 1/1 slider. too many circles are continued and it seems difficult.
[Hard]
  • 00:16:106 (2,3,1) - distance is wrong. you should fix it.
    00:22:636 - I can't understand this changing of SV. the melodies before and after here are almost same and it doesn't have enough reason to make this difference of SV.
    01:09:930 (3) - the reverse arrow is corvered hitburst. you should move this slider or 01:09:048 (4) to reject this problem.
[Insane]
  • HP -1. 8 is too high and only few mistake cause fail.
    AR -1. I think this map doesn't need 9, but it up to you.
    00:10:459 (1) - remove NC. I can't find any reason to put NC at here. if you want to put NC around here, to distinguish at 00:09:930 (5) is better imo.
    00:17:165 (2) - nazi. completely stack with the head of 00:16:106 (4).
    00:19:636 (7) - remove this. I think there is no guitar sound.
    00:22:636 - same as Hard
    01:27:930 (1) - remove NC?
overall, from 00:22:636, I feel the distance is random, and a bit large.
please review them.
rhythm you made seems great.

that's all. good luck
Topic Starter
Moway

h-728 wrote:


thank you for request

[General]
  1. the name of wave like "soft slider" doesn't work. you should rename them as "soft-sliderslide". fixed
  2. to silent both sounds of sliderslide and slidertick is unrankable. you should remove slidertick and slidertick2 wave file. removed sliderticks
  3. 00:00:048 ~ 00:11:342 - why there is no hit sound? you should add some. I"ll add a few, but overall I like the sound of the normal hit
[Easy]
  • this music has high BPM, so SV 0.9 seems too fast for Easy to me.
    if you have enough energy, consider to reduce it. difficulty rating takes SV into account, so the map is easy enough that it balances with the SV
    00:04:283 (4,1) - distance is wrong. make it more wider. fixed
    00:09:930 (4,1) - ^
    00:12:224 (2) - remove this and put circle at 00:12:400. you make the rhythm a little difficult in Normal. so you should make the rhythm more easy in Easy.
    same as other simmilar section. fixed all
    00:35:341 (3) - replace with 1/1 slider, same reason as above.fixed
    00:38:165 (1) - remove NC because you don't put NC at 00:32:518 (2). fixed
    overall, the pattern of NC seems so random. how about put NC at each of downbeat? will do
[Normal]
  • about SV, same as Easy. no for the same reason
    00:22:989 - this brank makes following 00:23:695 (2) difficult imo. how about put some note at 00:23:342? fixed
    00:28:636 - ^ fixed
    00:31:459 - ^ at 00:31:989? fixed
    01:08:695 (2) - you should start this slider at 01:08:518 to make the rhythm easy and following the music better. fixed
    01:18:400 (2,3) - replace with 1/1 slider. too many circles are continued and it seems difficult. fixed
[Hard]
  • 00:16:106 (2,3,1) - distance is wrong. you should fix it. fixed
    00:22:636 - I can't understand this changing of SV. the melodies before and after here are almost same and it doesn't have enough reason to make this difference of SV. I do this because of the heavier beat, I do it the same way on Insane diff as well, and I don't want to change that either
    01:09:930 (3) - the reverse arrow is corvered hitburst. you should move this slider or 01:09:048 (4) to reject this problem. fixed
[Insane]
  • HP -1. 8 is too high and only few mistake cause fail.
    AR -1. I think this map doesn't need 9, but it up to you. Put settings on 7HP 8AR 7OD
    00:10:459 (1) - remove NC. I can't find any reason to put NC at here. if you want to put NC around here, to distinguish at 00:09:930 (5) is better imo. removed
    00:17:165 (2) - nazi. completely stack with the head of 00:16:106 (4). fixed
    00:19:636 (7) - remove this. I think there is no guitar sound. multiple mods have asked me to remove this so I will
    00:22:636 - same as Hard same reason as hard
    01:27:930 (1) - remove NC? I like the way it looks
overall, from 00:22:636, I feel the distance is random, and a bit large.
please review them. I suppose some of the jumps are a bit random, but everything is meant to play well, and I think for the most part the jumps do that
rhythm you made seems great.

that's all. good luck
Thanks for your mod!
JudgeTheDude
Hi, from my modding queue.

[Easy]
00:13:636 (2) - I'd have put it at 00:13:812
00:17:871 (2) - I'd have put it at 00:18:047
00:19:283 (2) - I'd have put it at 00:19:459

I modded Normal/Hard too, but I found nothing.

Good job and good luck ^^
Topic Starter
Moway

JudgeTheDude wrote:

Hi, from my modding queue.

[Easy]
00:13:636 (2) - I'd have put it at 00:13:812
00:17:871 (2) - I'd have put it at 00:18:047
00:19:283 (2) - I'd have put it at 00:19:459 Going to keep these all the same for now, since they seem okay and I'd rather keep all the occurrences of this identical. I will leave this to consideration and will fix if another mod asks for it.

I modded Normal/Hard too, but I found nothing.

Good job and good luck ^^
Sorry I didn't change any of this, but mod gives me something to think about. Thanks for it.
thiev
Hi , from Mod team/M4M
  • Easy:
Fine

  • Normal:
Fine ~I found nothing except :
01:02:165 (1) - Maybe remove the last arrow and replace it by a circle like this. Its hard to see that there's 2 reverse while in the whole song , each slider have only 1


Hard :

01:26:871 (2) - Remove 1 reverse arrow
01:27:577 (1) - Start the spinner 1 tick later and place a circle where the spinner was starting (like this)


Insane:

I enjoyed playing this diff :) , and I found nothing wrong .

Good luck !
Topic Starter
Moway

Shikinotsu wrote:

Hi , from Mod team/M4M
  • Easy:
Fine

  • Normal:
Fine ~I found nothing except :
01:02:165 (1) - Maybe remove the last arrow and replace it by a circle like this. Its hard to see that there's 2 reverse while in the whole song , each slider have only 1 I'll try it


Hard :

01:26:871 (2) - Remove 1 reverse arrow fix
01:27:577 (1) - Start the spinner 1 tick later and place a circle where the spinner was starting (like this) I"d rather have the spinner begin when the bass drum rhythm begins


Insane:

I enjoyed playing this diff :) , and I found nothing wrong .

Good luck !
Thanks for your mod!
Chyo-Kun
Hi from #modreqs
This is my second mod,so you can refuse it,if you want

Easy

01:14:871 (1) - Why NC here?

Nothing else on the easy,really great :)

Normal

00:36:400 (4) - Remove NC
01:22:636 (3) - Maybe add NC here and remove 01:21:930 (1) - here
01:44:518 (1) - Remove NC here and add 01:45:224 (2) - here
01:47:342 (1) - Why NC here? Not better 01:48:047 (2) - here?

Hard

00:04:283 (5) - NC here
01:23:342 (1) - Whistle here don't sound really good..

Nothing to say on the insane,look fine.
Topic Starter
Moway

Chyo-Kun wrote:

Hi from #modreqs
This is my second mod,so you can refuse it,if you want

Easy

01:14:871 (1) - Why NC here? fixed

Nothing else on the easy,really great :)

Normal

00:36:400 (4) - Remove NC i think you mean to move NC here, if so then fix
01:22:636 (3) - Maybe add NC here and remove 01:21:930 (1) - here fix some stuff
01:44:518 (1) - Remove NC here and add 01:45:224 (2) - here fix
01:47:342 (1) - Why NC here? Not better 01:48:047 (2) - here? downbeat, so leaving it

Hard

00:04:283 (5) - NC here fixed
01:23:342 (1) - Whistle here don't sound really good.. mistake, was supposed to be only on head of slider, not whole thing, fixed.

Nothing to say on the insane,look fine.
Thanks for your mod!
spboxer3
Random recheck:
My first mod post: p/1717690

※ Notice

red is unrankable issue.
blue is recommended to fix.
Black is just suggestion.


[general]
you should increase the vol. at least 00:00:048 - to 00:11:342 - & 00:56:518 - to 01:07:812 - 40%
00:11:342 - to 00:45:224 - 60~70%. original vol it's too low voice.


[Easy]
01:15:577 (5) - for your prew part. you should add NC for this pattern.
01:34:636 (1,2) - try to make straight line pattern. it's more pretty imo.

[Normal]
00:39:576 (1) - still awkward slider for me. try to make more smooth and pretty curve.
00:55:195 - remove this break end. it's looks not affect for play/mapset.

[Hard]
00:45:224 (4) - add NC and used finish hitsound ((paragraph point~ add NC it's pretty fit imo
00:55:459 - same as "Normal" : remove this break end. it's looks not affect for play/mapset.

[Insane]
00:45:224 (8) - same as Hard: "add NC and used finish hitsound"
01:30:047 (1) - remove this NC. it's unnecessary newcombo imo because it's not at paragraph or used confuse pattern.

OK~ cell me back when you fix my mod~ but please reply my mod post and used 2 color to reply it
Blue: you accept my mod item
Red: you deny my mod item and please reply the reason.
Chyo-Kun
Here's your taiko :3

http://puu.sh/12zrz
Topic Starter
Moway

spboxer3 wrote:

Random recheck:
My first mod post: p/1717690

※ Notice

red is unrankable issue.
blue is recommended to fix.
Black is just suggestion.


[general]
you should increase the vol. at least 00:00:048 - to 00:11:342 - & 00:56:518 - to 01:07:812 - 40%
00:11:342 - to 00:45:224 - 60~70%. original vol it's too low voice.[/color] increased to 60

[Easy]
01:15:577 (5) - for your prew part. you should add NC for this pattern. okay
01:34:636 (1,2) - try to make straight line pattern. it's more pretty imo.was a mistake, now fixed

[Normal]
00:39:576 (1) - still awkward slider for me. try to make more smooth and pretty curve. changed this to an S curve
00:55:195 - remove this break end. it's looks not affect for play/mapset. woah, I didn't even know how to add that o.o

[Hard]
00:45:224 (4) - add NC and used finish hitsound ((paragraph point~ add NC it's pretty fit imo fixed
00:55:459 - same as "Normal" : remove this break end. it's looks not affect for play/mapset. fixed

[Insane]
00:45:224 (8) - same as Hard: "add NC and used finish hitsound" fixed
01:30:047 (1) - remove this NC. it's unnecessary newcombo imo because it's not at paragraph or used confuse pattern. fixed

OK~ cell me back when you fix my mod~ but please reply my mod post and used 2 color to reply it
Blue: you accept my mod item
Red: you deny my mod item and please reply the reason.
Ok, thanks for the recheck. I just added in a Taiko diff, so not ready for bubble yet or anything if you were thinking about that. I will message again once I get enough mods on the Taiko diff.
spboxer3
ok~ I think it's enough quality for your first map~ :P
So you can get the


EDIT: oh btw~ when you have the bubble, don't upload by yourself because you will get

good luck for your first bubble^^
those
[Taiko]
  1. These objects (I may have missed some) are snapped in the wrong place.
    1. 00:53:430 (11,1,1,1) -
    2. 00:57:489 (1) -
    3. 01:04:724 (1,2,3,1,1) -
    4. 01:43:547 (40) -
    5. 01:45:665 (7) -
And you need Taiko mods before this gets bubbled again.
Topic Starter
Moway

those wrote:

[Taiko]
  1. These objects (I may have missed some) are snapped in the wrong place.
    1. 00:53:430 (11,1,1,1) -
    2. 00:57:489 (1) -
    3. 01:04:724 (1,2,3,1,1) -
    4. 01:43:547 (40) -
    5. 01:45:665 (7) -
And you need Taiko mods before this gets bubbled again.
Thank you, I will go through and correct the snap problems, then let Chyo take care of any style things.
Chyo-Kun
Here some little changes to my taiko's hitsounds,in some parts they sounds really bad.

00:53:695 (1) - Changed Clap with Whistle
00:54:224 (1) - ^
00:55:636 (1) - ^
01:21:930 (2) - Whoops,here i forgot a Finish
01:26:518 (6) - Removed Finish
01:34:636 (11) - Added Finish

(No kudosu for this,ofc)
mintong89
Moway can i make taiko??? :D :D
OnosakiHito
You requested a mod in #taiko, so here I am.

[Taiko]

Generel:
Why has it SV 1.0? Change it to SV 1.40 and take SV multipler x1,20 and x1,40

00:18:047 (8) - I suggest a kat here, because this part sounds really week since you used in the other parts kat as well.
00:27:312 (1) - This is not a good pattern. I suggest to move (1) to 00:27:224 and change 00:27:930 (2) - to a big kat, so it sounds better, follows more the beat in the background of the music.
00:37:812 (1) - move to 00:37:636 and place at 00:37:812 a big kat? Without it feels empty since the plays are good hearable there.
00:38:606 (1,2,3,4) - Same as before. How about changing it to k kkkkd K ?
00:41:518 (8) - Better to delete this big note and move the slider forward up to this timeline, because in this way it is just confusing people.
01:06:930 (2) - Not a big problem... but maybe it would be advicable to change it to a small don before people rage because of that. Playing d D is not really popular in this community.
01:07:195 (3,4) - Move this to 01:07:283 - it is offplaced and dosen't match to the vocal good.
01:08:342 (6,7,8,9,10,11,12,13,1,2,3) - If you follow the vocal then do it here as well, else it feels and sounds akward. So, how about making (9)(10) and (12) to a k, to match more the vocal?
01:10:106 - additional to said point before, you could add a note here and make 01:10:283 (1) - to a big kat. Would correspond better with the coming big kat, the vocal and the upcoming two big dons. ;)
01:29:695 - Put here one more SV multipler timeline for a smoother transition from slower SV to faster SV.
01:30:400~01:52:989 - Use more kat's here please. kiai times is way easier as all other parts in the map.

Call me back for a rechek when you are ready.
Overall nice map.~
Chyo-Kun

OnosakiHito wrote:

You requested a mod in #taiko, so here I am.

[Taiko]

Generel:
Why has it SV 1.0? Change it to SV 1.40 and take SV multipler x1,20 and x1,40

00:18:047 (8) - I suggest a kat here, because this part sounds really week since you used in the other parts kat as well.
00:27:312 (1) - This is not a good pattern. I suggest to move (1) to 00:27:224 and change 00:27:930 (2) - to a big kat, so it sounds better, follows more the beat in the background of the music.
00:37:812 (1) - move to 00:37:636 and place at 00:37:812 a big kat? Without it feels empty since the plays are good hearable there.
00:38:606 (1,2,3,4) - Same as before. How about changing it to k kkkkd K ?
00:41:518 (8) - Better to delete this big note and move the slider forward up to this timeline, because in this way it is just confusing people.
01:06:930 (2) - Not a big problem... but maybe it would be advicable to change it to a small don before people rage because of that. Playing d D is not really popular in this community.
01:07:195 (3,4) - Move this to 01:07:283 - it is offplaced and dosen't match to the vocal good.
01:08:342 (6,7,8,9,10,11,12,13,1,2,3) - If you follow the vocal then do it here as well, else it feels and sounds akward. So, how about making (9)(10) and (12) to a k, to match more the vocal?
01:10:106 - additional to said point before, you could add a note here and make 01:10:283 (1) - to a big kat. Would correspond better with the coming big kat, the vocal and the upcoming two big dons. ;)
01:29:695 - Put here one more SV multipler timeline for a smoother transition from slower SV to faster SV.
01:30:400~01:52:989 - Use more kat's here please. kiai times is way easier as all other parts in the map.

Call me back for a rechek when you are ready.
Overall nice map.~
Thanks for the mod Ono :) Fixed everything expect

01:30:400~01:52:989 - Use more kat's here please. kiai times is way easier as all other parts in the map.

I prefere to let the last part of the song like this.

Thanks for everything,and here's the download of the fixed map

Don't watch at the combo colour anymore,i just messed it up.lol.

http://puu.sh/12Q1N

Thanks again ono :)
chaotic_iak
Yay from queue.

[Easy]
00:11:341 (1,2,1,2) - Don't put the 2s on half-beats, especially as they are not a whole beat away from the previous.

[Normal]
00:26:342 (2,3) - Don't stack, and don't use half-beat gap in Normal
00:36:400 (1,2) - Preferably don't stack
00:40:636 (2,3) - ^
01:02:165 (1,2) - Preferably don't use half-beat gap
01:19:106 (1,2) - Preferably don't stack
01:25:459 (2,3) - Don't stack
01:43:812 (4,5) - ^
01:45:224 (1,2) - ^

[Hard]
00:11:342 (1) - Use something else to indicate speed change
00:26:871 (1,2) - Unexpected jump
00:44:695 (3,1) - Don't stack for 1-beat gap (you used stacking for 1/4-beat and 1/2-beat before, so this becomes confusing)
00:57:930 (4,5) - Unexpected gap (expecting 1/2 beats)

[Insane]
00:37:812 (5,1) - Unexpected jump
00:43:459 (7,8) - Confusing (expecting 7's position on current 8 and vice versa)
00:57:577 (1,2) - Unexpected gap (expecting 1/2 beats)
01:37:812 (3,4,5) - Hidden by previous 4

Yay. Well, jumps or gaps are your weaknesses; maybe try fixing them.
forevehappy
from forevehappy's modding/Taiko queue

[Chyo's Taiko Oni]
oh...Colors->combo1=Red combo2=Blue combo3 and combo4 removed???
00:14:695 (3) - Maybe add k?...
00:18:047 (8) - add finish?
00:23:695 (2) - add d
00:24:577 - Maybe...Change-> is better?.... 00:25:106 (1) - K
00:40:106 (3) -....00:40:636 (2) - D
00:41:518 (6) - Change spinner?
01:18:400 (4,6) - k k ...follow lyrics rhythm ;)
01:30:400 (3) - Don! XD

Many NC need to attention...

[mint's Taiko ]
00:23:165 (4) - k
00:28:812 (4) - ^
oh...I do not know the timing of D and K :cry:

i like this song :D
Good luck~
Topic Starter
Moway

chaotic_iak wrote:

Yay from queue.

[Easy]
00:11:341 (1,2,1,2) - Don't put the 2s on half-beats, especially as they are not a whole beat away from the previous. These go fine with the music I think

[Normal]
00:26:342 (2,3) - Don't stack, and don't use half-beat gap in Normal
00:36:400 (1,2) - Preferably don't stack
00:40:636 (2,3) - ^
01:02:165 (1,2) - Preferably don't use half-beat gap
01:19:106 (1,2) - Preferably don't stack
01:25:459 (2,3) - Don't stack
01:43:812 (4,5) - ^
01:45:224 (1,2) - ^ I think all of these are okay, since I have an easier difficulty than this in the mapset

[Hard]
00:11:342 (1) - Use something else to indicate speed change
00:26:871 (1,2) - Unexpected jump fixed this
00:44:695 (3,1) - Don't stack for 1-beat gap (you used stacking for 1/4-beat and 1/2-beat before, so this becomes confusing) fixed
00:57:930 (4,5) - Unexpected gap (expecting 1/2 beats)this fits the music well

[Insane]
00:37:812 (5,1) - Unexpected jump I think it plays well
00:43:459 (7,8) - Confusing (expecting 7's position on current 8 and vice versa) This is fine to me
00:57:577 (1,2) - Unexpected gap (expecting 1/2 beats) same as Hard
01:37:812 (3,4,5) - Hidden by previous 4 moved to make it hide less I think

Yay. Well, jumps or gaps are your weaknesses; maybe try fixing them.
Thanks for the mod!
Chyo-Kun

forevehappy wrote:

from forevehappy's modding/Taiko queue

[Chyo's Taiko Oni]
oh...Colors->combo1=Red combo2=Blue combo3 and combo4 removed??? Meh,i don't really care about that.. xD
00:14:695 (3) - Maybe add k?... Fixed
00:18:047 (8) - add finish? Fixed
00:23:695 (2) - add d Fixed
00:24:577 - Maybe...Change-> is better?.... 00:25:106 (1) - K No,i like my pattern :I
00:40:106 (3) -....00:40:636 (2) - D ^
00:41:518 (6) - Change spinner? No,Slider give more challenge than a spinner
01:18:400 (4,6) - k k ...follow lyrics rhythm ;)
01:30:400 (3) - Don! XD Fixed

Many NC need to attention... READ MY LAST POST D:


i like this song :D Me too :3
Good luck~
Thanks for modding my diff :)
SouthSergal
Taiko mod requested by Chyo-Kun
(not going to use fancy language xD)
Red note means drum centre
Blue note means drum rim

THIS IS MY FIRST MOD :P

Chyo-Kun's Taiko:
i hear a lot of blank space. most of this is suggestion on how to make it sound better ^v^;;;
Uncheck in the song setup 'Letterbox during breaks'
Volume stays at 100% throughout song

00:03:930 - change to blue note.
00:16:636 - change to blue finish note
00:17:959 - add a red note
00:18:047 - remove finish note if you changed 00:17:959
00:19:195 - change to red note
00:22:283 - change to blue finish note
00:24:400 - Add a blue note
00:24:577 - change to blue finish note
00:24:930 - add red note
00:25:106 - change to blue note
00:26:518 - change to blue note
00:29:342 - change to blue note
00:34:812 - add red note
00:34:989 - change to blue note
00:35:695 - add blue note
00:36:400 - add blue note
00:38:606 to 00:38:959 - :!: TIMING ISSUE. MOVE SELECTION BACK ONE 1/4 TICK :!:
00:39:047 - add red note after ^ is done
00:41:342 - change to blue note
00:51:753 - change to blue note
00:53:165 - add blue note
00:57:577 - move to 00:57:400
00:57:753 - add red note
00:57:930 - change to blue note
01:37:106 - change to blue finish note (cause it sounds good and breaks the red repetition)
01:40:283 - change to blue finish note
01:41:518 - change to blue note
01:42:930 - change to blue note
01:43:283 - add red note
01:43:459 - change to blue note

and that's about it ^v^

mint's Taiko:

Uncheck in the song setup 'Letterbox during breaks'
Volume stays at 100% throughout song

overall pretty well mapped. consider in varying your patterns though, i hear and see a lot of repetition in certain sections.

That's it for the taiko mod :3
Chyo-Kun

SouthSergal wrote:

Taiko mod requested by Chyo-Kun
(not going to use fancy language xD)
Red note means drum centre
Blue note means drum rim

THIS IS MY FIRST MOD :P Pretty nice for your first mod ^^

Chyo-Kun's Taiko:
i hear a lot of blank space. most of this is suggestion on how to make it sound better ^v^;;;
Uncheck in the song setup 'Letterbox during breaks' Done
Volume stays at 100% throughout song No

00:03:930 - change to blue note. fixed
00:16:636 - change to blue finish note fixed
00:17:959 - add a red note fixed
00:18:047 - remove finish note if you changed 00:17:959 done
00:19:195 - change to red note done
00:22:283 - change to blue finish note done
00:24:400 - Add a blue note done
00:24:577 - change to blue finish note done
00:24:930 - add red note done
00:25:106 - change to blue note done
00:26:518 - change to blue note ^
00:29:342 - change to blue note ^
00:34:812 - add red note done
00:34:989 - change to blue note done
00:35:695 - add blue note done
00:36:400 - add blue note ^
00:38:606 to 00:38:959 - :!: TIMING ISSUE. MOVE SELECTION BACK ONE 1/4 TICK :!: Thanks for this ^^ fixed
00:39:047 - add red note after ^ is done I've fixed this part with another pattenr,so no
00:41:342 - change to blue note done
00:51:753 - change to blue note ^
00:53:165 - add blue note done
00:57:577 - move to 00:57:400 No,but moved to 00:57:489 (1) -
00:57:753 - add red note done
00:57:930 - change to blue note done
01:37:106 - change to blue finish note (cause it sounds good and breaks the red repetition) Thanks for this. Done
01:40:283 - change to blue finish note done
01:41:518 - change to blue note ^
01:42:930 - change to blue note ^
01:43:283 - add red note done
01:43:459 - change to blue note done

and that's about it ^v^
Thanks for modding my diff! Here the download of the fixed diff

http://puu.sh/13ND5

Ok,now i wait for ono's receck,and then my diff is complete ^w^
SouthSergal
Another Taiko mod, mainly cause i saw a rookie mistake.

lemme rephrase this. :!: VOLUME IS SUPPOSED TO STAY AT 100%. NO AUDIO LEVELLING NEEDED FOR TAIKO MAPS.

Rookie mistake - 00:18:047 - take away the finish sound but leave the blue note there.

thats all i can see for yours, Chyo-Kun! Good job ^v^

and i dont like how the audio level changes. it makes my stomach hurt. alot.
Topic Starter
Moway

SouthSergal wrote:

Another Taiko mod, mainly cause i saw a rookie mistake.

lemme rephrase this. :!: VOLUME IS SUPPOSED TO STAY AT 100%. NO AUDIO LEVELLING NEEDED FOR TAIKO MAPS.

Rookie mistake - 00:18:047 - take away the finish sound but leave the blue note there.

thats all i can see for yours, Chyo-Kun! Good job ^v^

and i dont like how the audio level changes. it makes my stomach hurt. alot.
I've gone through and fixed this for both of the Taiko difficulties. Hope that helps.
dkun
Great set, Moway. I have no qualms about this map. I hope to see this ranked soon. ;)
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