
lovhin456 wrote:
Hello, sorry for the huge delay (*´∀`)
[General]
- Move to pending ? fixed
- Easy is missing a red timing section at 03:35:610 with a BPM of 101 fixed
- Please move stack leniency, it should never be on the very start or the very end fixed
[Skin]
- Since you have a cursor tail please add a cursor to complete the set fixed
- Delete playskip because is not used in gameplay fixed
- I don't if it is me but the spinner circle while spinning the center ... moves a little weird fixed
- The word spin is cut in spinner-spin fixed
[Easy]
- 01:48:934 ~ Maybe a new combo here is a good idea ? fixed
- 03:04:972 ~ ^ fixed
- 03:08:153 ~ ^ fixed
- 03:12:372 ~ ^ fixed
[Kiiwa]
- 00:03:999 ~ Stack better under (2)s end, using grid level 4 might help fixed
- 00:16:899 ~ This one too, just a little more fixed
- 00:22:299 ~ Add a new combo for the start of a new lyric fixed
- 00:27:399 ~ Add a new combo, same reason as above fixed
- 00:31:999 ~ Shorten this slider by 1/2 and move it to the next big white tick then add a note on this spot fixed
- 00:32:199 ~ Add a new combo for lyrics fixed
- 00:42:699 (7,1) ~ I strongly suggest you don't do this in a diff like this one, first because players that have played until now a constant will find this like a suprise and most likely fail then secondly it doesn't sound very good imo, it would be better to just end (7) on the previous red tick fixed
- 01:05:499 ~ This formation may be hard but I don't think that hard in any case it would be nice to add a new combo here fixed
- 01:47:059 ~ It would be good if you add a repeat here imo, the transition and flow between this and the next slider feels better fixed
- 01:57:372 ~ I don't know how to explain this well but removing a repeat and adding a note in the place of where the last repeat was suits more the feel and lyrics of the song, I know this entirely my opinion so do as you like
- 02:00:418 ~ To follow the lyrics more shorten this slider by 1/2 then move it to the next white tick and add a note here ?
- 02:17:528 ~ This should be a bit more far fixed
- 02:28:075 ~ Try to stack better fixed
- 02:49:637 ~ I'm a little worried about the formation you have here, I think some might have problems with it, maybe a new combo on (4) will help ? fixed
- 03:27:255 ~ Stack better fixed
[S h i a]
- 00:13:899 ~ It would be better and make more sense if you added the new combo for the slow down sliders fixed
- 01:44:247 ~ This new combo doesn't seem necessary fixed
- 02:13:778 ~ Remove new combo here fixed
[Insane]
- I couldn't find anything, looks really good and nice flow :3
Very nice overall
thank you!Garven wrote:
[General]
The sliderball animation is 9 frames of a 180 degree rotation, so it looks like it's spazzing out. Is that intended? It doesn't look very good..k
The spinner circle center point isn't centered correctly and has a little bit of wobble. k
[Easy]
00:09:699 (1,2) - Please don't stack under slider ends in an Easy k
00:15:699 (1) - Try to avoid using 1/2 rhythms often in Easy difficulties. I'm not too fond of these short sliders either since they change from having 3 beats to 5 beats. It's hard to tell how long they should be for new players. I recommend you go through this difficulty and try something different with those.k
01:51:278 (1,2) - This can easily be simplified to avoid the 1/2 rhythmk
01:57:372 (4,5) - ^k
02:00:653 (3,4) - ^ etc.k
02:41:903 (2) - Don't stack under slider ends pleasek
03:18:939 (1) - Way too soon after a really short spinner. Probably best to map through it. x
[Kiiwa]
00:49:599 (2) - This repeat is covered by 00:48:099 (5) - 's hitburst for quite a while. It'd be easy to avoid this with the pattern you have anyway.k
02:03:465 (1) - Way too soon after a spinner for a Normal x
02:17:528 (6,1) - This jump felt out of place considering the rest of the mapk
02:46:122 (1) - Way too soon after a spinner for a Normalk
03:16:590 (4,5,6) - Compare spacing herek
[Shia]
00:12:399 (3,1) - Having two sliders that look exactly the same but with drastically different speeds isn't allowed, sorry. You'll need to either use tick rate 2 (which probably won't work since they're so short) or use .75x or something. k
00:48:099 (4) - Wasn't expecting this to be a 4 hit slider, heh changed
01:11:499 (3,1) - This spacing intended? changed
01:45:067 (1) - Start this at 01:45:184 - k
01:58:895 (1) - This feels like it's starting way way early.k
02:18:934 - Drag this extended break back to the default positionk
03:30:226 (1,1,1) - Why new combo spam?remove new combo~
[Insane]
01:45:653 (4,5,1) - This anti jump didn't read well k
01:47:059 (1,2) - This one did k
03:17:176 (1,1) - Not really liking the rhythm this spinner creates.k
all fixed~Garven wrote:
[Easy]
03:18:939 (1) - Still too soon after a spinner
[Kiiwa]
02:03:465 (1) - Still too soon after a spinner
ts8zs wrote:
Easy 01:31:122 (4) - 这个第二下音效考虑换一下? 大丈夫
话说这么和风没太鼓没问题么……要不我做一个=w=月下美人那种变速梗应该挺适合这首歌的=w= 已经泡了就不需要taiko了 谢谢=v=
other fixed.thank u!!lolcubes wrote:
Hello there!
Before we get to the mod, you should probably fix your thread title, as it gives an incorrect name of the mapset!
Ok lets go.
[General][Insane]
- Timing: while the offsets and bpms are correct, your downbeat is not. Your first offset should be at 699.
[S h i a]
- 01:17:434 (7) - I'm usually not really nazi, but this is not positioned nicely, as it's a bit to the left too much. While playing I noticed this and just felt like I should point this out, since the whole map focuses on pleasing visual appearance. Are you sure that the note should be on the red line, instead of a tick before? Like this it's quite easy to get a 100 on it if you don't know the song.
- 01:34:872 (1,2,3) - I don't like this because it ignores the vocals. The slider ends are trying to be silenced too which is unrankable nowadays. ;_; If you shorten them by 1/4 and remove the 5% timing sections I believe it actually sounds better than the gimmick you're trying to do here too, because there are active vocals at that spot and it feels weird not mapping that.
- 01:38:622 (1,2,3) - ^
- 02:32:528 (1) - Have you tried using the default soft finish for this note? I think it would be more dynamic than what you have here and possibly sound better too. Just a suggestion. no
- 02:34:872 (1,2,3) - These actually fit quite nice, however you should raise the volume of the slider ends a bit so they are nicely audible. Those faint soft hitnormals don't destroy the feeling at all if you ask me.
- 02:36:747 (1,2,3) - ^
[Easy]
- Rename to S h i a's Hard please, since you have [Insane]. Usually diffs with special names are the highest difficulty ones (also because the star ratings can bug), and this one clearly isn't harder than [Insane]. no
- OD+1 please, OD5 is a bit too easy for a map like this so use OD6.
- 02:34:403 (3) - Should probably fix this blanket a bit, so it doesn't look that off. Apologies for the nazi. (didn't really notice other ones that were slightly off, but I did notice this one)
- 02:55:028 (5,6,1) - You should fix this spacing. Increase the spacing between 6 and 1, because the music is the same here as it was where 5-6 created a small jump.
- 03:17:550 (4,1) - This spacing really needs fixing. I sliderbroke here actually cause I clicked too early. Increase it please.
And that's it!
- Check how you placed your finishes at the start of the map. Because you got your downbeat wrong, you used finishes on wrong places too. Same goes for the comboing.
- 00:31:899 (5) - Why did you use a normal single repeater here, when you used sliders like 00:27:099 (1) before? This is what is problematic in easier diffs. If you want to use objects that are borderline hard for a difficulty (in this case Easy), then you should be using it where it's appropriate, because like this it only tells me that you could replace all your shorter sliders like 00:22:299 (1), 00:27:099 (1) with a slider like this one (00:31:899 (5)). In any case, I think you should do just that because that's more appropriate for an easy diff. Not to mention you have really short single repeaters later on too, and those could be mistaken for "hold" sliders you have here. Please just use normal longer single repeater for the short multirepeaters at the beginning.
- 01:42:372 (1,2,3) - ^ you are doing absolutely the same thing here.
- 02:32:997 - 02:47:528 - In this whole section you were using finishes on the last small white tick and that sounds wrong cause it's offbeat. You should place them correctly on the downbeats.
- 02:34:872 (3,4,5) - Why did you choose to stack these? I think you can just place them normally, especially because you ran out of space here because you started the previous sliders so low. If you fix their position you can easily change the position of these circles.
- 03:17:059 (3) - I actually recommend to remove it completely and just use a circle with a small drain section for several reasons: first, new people can't read bpm changes as drastic as this one, and this would help them to just hear the music. Second, the slider ticks sound AWFUL, especially the second one. I can see you tried to silence it (didn't do well enough since you used 30%) and it just messes up the slowdown completely.
I was a bit sad that you ignored the 1/6 in your insane at the end of the map and that you mapped a bit too many 1/2 for my taste, but don't get me wrong, Insane is pretty nice and well made, I enjoyed it. Same goes with S h i a's diff, it was pretty great.
The real problems lie in the lower diffs, especially in kiiwa's, that difficulty just has a too hard of a design to fit the normal difficulty criteria. You can change all those ambigous things (plus more which I didn't even mention because I stopped pointing out everything so I don't write a really huge mod post, when the easier fix is to map a proper normal diff and convert this to hard) or you can make a new normal diff. As for the easy, you mostly just mapped the metronome and the pretty cool things (those short multirepeaters) aren't really suited for an easy diff. They are cool, like I said before, but it would be best if you include them in a normal, not below.
other fixed~ thank ulolcubes wrote:
[Easy]
*AR+1, OD+1. fixed
*At the start of your beatmap, your finish hitsound is still in the wrong place. Use it on the big white tick instead. Use claps on the last small white tick instead.
*03:18:939 (1) - Remove new combo, looks like it's an extra.
*03:20:721 (3) - New combo for consistency? You used a new combo every measure in this section.
[Kiiwa]
*HPD+1, AR+2, OD+2 since that works better and I will map you a normal difficulty because this one is too hard.
*01:17:052 (6,1) - This would be better if they were a slider, because this bpm change could be hard to read. Only a suggestion. sry no
[Insane]
*01:31:122 (1,2,3) - You still have 5% volume here, raise it a little like you did everywhere else.
This should be all. Give me a couple of hours, maybe a day and I will make a proper normal difficulty for you. I still suggest that you rename S h i a's and Kiiwa's diffs to S h i a's Hard and Kiiwa's Hard because it can only cause confusion like they are currently.
I will get back to you shortly.
Updated~lolcubes wrote:
http://puu.sh/R7nV
Here you go. I finished my diff. Unpack the diff and the hitsound into the folder, you need a full submit for this. Don't forget to add lolcubes in the tags of all difficulties as well.
Hope you like it. It's easy enough for a standard normal. I will try to get in touch with some people to mod this.
added~ thank youlovhin456 wrote:
As stated by Shadow there are some missing skin files, these are: sliderpoint10, sliderpoint30 and sliderscorepoint. Please add them to complete the slider set.
NO KDS
为什么一定要让我加太鼓? 我不想加ts8zs wrote:
可是最近rank的也有只有一个太鼓的啊
Beren wrote:
为什么一定要让我加太鼓? 我不想加ts8zs wrote:
可是最近rank的也有只有一个太鼓的啊
428,252,34899,1,0
456,160,35499,2,0,B|460:120|444:76,1,80,8|4
352,56,36699,6,0,B|316:116|256:68|216:128,1,160,4|8
thank ubossandy wrote:
Hi 我覺得還是用英文比較好 因為基本上每個M/Bat都用英文 >_<
[General]
- Skin :
- default-1.png is not alignment y-axis correct it would look better if you do something on this number png没问题
- Timing :
- 03:17:550 - About this Red Timing Section , I think use 89.5 instead of 90 sounds better , because the gap is very small so it does not matter if you don't change^
- Song Setup:
- I try to search this song on google , Title is right , but the artist that I got is Kaito & Meiko , maybe you can check them again Kaito & Meiko是V家 这是翻唱
- Add "A Pair of Wintry Winds" into tags? This song's English name :3 加了
- We can't search the word which less than 3 words , I think you must change "S h i a" to "S_h_i_a"
- Maybe you can open letter box during breaks? sense the map which disable box because of SB or no breaks on the map , but this map don't has SB and has one break. 有加shia啊 他ID就是S h i a/letterbox during breaks个人兴趣
[Easy]
- Unrankable stuff
( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
- None!
- Beatmap design/Suggestion
( Most of them are my suggestion , you can disagree if you want )
- 00:14:499 (2,1) - I suggest you swap New Combo here , to make sure the patterns consistent no
- 00:34:899 (2,3,1) - Maybe you can make them more prettier? like this pattern no
428,252,34899,1,0
456,160,35499,2,0,B|460:120|444:76,1,80,8|4
352,56,36699,6,0,B|316:116|256:68|216:128,1,160,4|8- 00:46:899 (1,2) - Two notes for a pattern? It is not necessary imo ok
- 01:31:122 (4) - You miss a New Combo here , you know why I think ok
- 01:42:372 (1) - Remove New Combo like 01:34:872 (5) - and 01:38:622 (5) - or add New Combo on these two no
- 01:57:372 (4) - Make it curve a bit looks better imo no....
- 02:04:403 (1) - Ya , Remove New Combo to make them consistent :3 ok
- 03:19:533 (1,2) - Swap New Combo to make sure your New Combo on every long white ticks ok
- Hitsounds
( Almost of them are my ideas , you can ignore them )
- Fine I think :3
[lolcubes]
- Unrankable stuff
( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
- None!
- Beatmap design/Suggestion
( Most of them are my suggestion , you can disagree if you want )
- 00:03:699 (5,1) - Looks a bit ugly for me
Maybe you can copy 00:04:899 (1) - and Ctrl+>or< twice and put them to other place? ok
PicturesBefore :
After :- 00:36:699 (5) - Add a New Combo here , like 00:27:099 (1) - and 00:31:899 (1) - ok
- 02:47:528 (1,2) - Looks not good for me , try to move slider 1 to x:320 y:184 no
- Hitsounds
( Almost of them are my ideas , you can ignore them )
- 01:26:903 (2) - Yes , you miss a clap imo ok
[Kiiwa]
- Unrankable stuff
( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
- None!
- Beatmap design/Suggestion
( Most of them are my suggetion , you can disagree if you want )
- 00:14:199 (4,5) - Move these two circles forward 1/2 together and then can follow the music well :3 no change
- 02:06:278 (5) - Ctrl+R? to make a better flow? no
- 02:13:778 (6,1) - Slider 1 is not blanket slider 6's head well fixed
- Hitsounds
( Almost of them are my ideas , you can ignore them )
- 00:14:199 (4,5) - Custom Normal hitsounds is not fits the music at all here imo , use the current one here is enough
- 02:46:122 (1) - Same as above , it just no
[S h i a]
- Unrankable stuff
( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
- None!
- Beatmap design/Suggestion
( Most of them are my suggestion , you can disagree if you want )
- 00:19:449 (2) - Delete this circle , I think follow the music is enough no
- 00:33:849 (2) - Same as above no
- 01:16:371 (3) - This slider's end isn't snap to the music , it should be 01:17:434 - , so you need to reduce a repeat , and then put a lonely circle 01:17:434 - :/ i think its ok
- 03:02:997 (1) - Your map style is very pretty , so I think you can make this slider prettier , like this : ok
- Hitsounds
( Almost of them are my ideas , you can ignore them )
- 01:29:715 (2) - Sounds empty here , so add a clap on this slider's head? ok
- 02:50:809 (6) - Add a whistle on this slider's head? sounds a bit quiet ok
[Insane]
- Unrankable stuff
( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
- None!
- Beatmap design/Suggestion
( Most of them are my suggestion , you can disagree if you want )
- 01:57:840 (4) - Add New Combo here? the spacing become large no
- This diff looks very good in my eyes :3
- Hitsounds
( Almost of them are my ideas , you can ignore them )
- Fine~
--------------------------------------------------------
That's all from me , almost of them are my suggestions
Sorry for my long mod , I want to improve this map because it is awesome!!!
Good Luck :3
thank you~Chewin wrote:
Hi Beren :3
I'll skip 2 diffs like I told you via MP to follow my old rules :3
[General]
You must add a red line with offset 77434 with a BPM of 88,000, like the other diffs. added
Rename Kiiwa, Shia and lolcubes' diffs in "lolcubes' Normal" "Kiiwa's Hard" and "S h i a's Hard"no...![]()
[lolcubes]
00:06:399 (3) - I suggest you to move this circle to x:88 y:232 or using a grid level 4 to x:172 y:204 to make a good pattern with a consistant spacing ok
03:17:059 (5) - Snap manually this slider's end ok
It's awesome lolcubes, great job
[S h i a]
Consider to snap these green lines: http://puu.sh/11v7O fixed
00:12:999 (4) - Remove clap to keep a consistant hitsound pattern ok
00:52:899 (4) - I'd remove one repeat ok
00:54:999 (1) - You should start this spinner on 00:55:899 so that it fits the vocal and you could map the empty part with a 1/2 slider + repeat:ok
01:17:997 (1) - To match that cymbals you could remove whistle adding a default normal finish with 30% volume ok
02:52:450 (2,1) - This could be pretty confusing.. consider to don't overlap them ok
03:27:849 (5) - New combo? btw same of 01:17:997 (1) ok
[Insane]
00:50:499 (1,2) - Select them and move to x:76 y:112 to have a better blanket between 00:49:899 (8,1) ok
I'm loving your mapping style with these particular sliders O: <3
That's it
^bossandy wrote:
[*]00:36:699 (5) - Add a New Combo here , like 00:27:099 (1) - and 00:31:899 (1) -
Update with this: http://puu.sh/12X94Sonnyc wrote:
Hi, sorry for the delay.. Modding only lolcube's by requestslolcubes
00:35:499 (3) - 1 Grid Right No thanks. It looks worse, it's intention was to go directly from previous to the next object in a line.
00:51:099 (6) - Consider a reversed form of 00:49:899 (4)? No thanks. It's current form is because of the vocals.
01:30:418 (3,4) - 1 Grid Right Personally, I don't think this is really necessary but ok. Damn you Grid3. <-<
(*゚▽゚*) thank you!Garven wrote:
Bubbled. The unsnapped slider in lolcubes' diff is fine.
Saturos-fangirl wrote:
[Easy]
00:00:099 - 00:36:699 - 36 seconds of repeating the exact same rhythm is very monotonous. Please either add a few notes on red ticks (hint: you can do this on sliders and its still easy for beginners) or remove a few notes from the white ticks
01:17:997 - 02:17:059 - again, 60 seconds with no variation on the rhythm what-so-ever. The hitsounds help a little bit but your map definitely still feels like it lacks imagination and variety
[lolcubes]
you might want to set the tick rate to 2 for the sake of your 1.5 beat sliders
[Kiiwa]
00:59:499 - feels like there should be a note here
02:01:356 (3) - reduce the overlap at the end here, its difficult to read atm
[Shia]
03:26:364 (7) - move this slider so that it is more visible, over half of it is hidden underneath the previous slider
[Insane]
00:39:699 (2) - this is difficult to read since it's not only under the previous slider but also under its hitburst
popped for now, call me back when you need a recheck
Thank you!Colin Hou wrote:
[lolcubes]
- 00:17:499 (1) - make this a slider end at 00:17:799 and add note at 00:17:949? Nah, this would complicate things a little bit. Blue ticks in normal, I'd prefer not to.
- 00:55:899 (4) - lol good mix with sliderticks
- 02:20:106 - 1 more note with whistle? or change 02:19:872 (3) to a slider Sure, no whistle though.
- 02:29:247 (1) - finish only and 40% volume 50% sounds fine too, removed the whistle as well.
- 360,112,197059,2,0,B|416:192|364:280,1,175.488,4|4 <-- fix the last slider's length Alright.
- surprised by the last part, a little pity there is not something strong like custom whitle to lead the rhythm Yeah I know, well it doesn't really sound that bad, right? I just wanted a change so it doesn't sound monotonous. :p
Thanks!Armin wrote:
00:02:499 (2) - 00:15:099 (1) - 00:40:299 (3) - 00:44:799 (3) - 02:52:684 (2) - 03:15:184 (2) - 03:24:285 (2) - I'm sure these types of sliders are easily readible and I think they don't look "too ugly and borderline rankable", so no changes.
02:20:809 (3) - boom Changed
02:46:122 (1)- boom http://osu.ppy.sh/ss/438189 (maybe readjust its beginning to make it more intuitive) Changed
00:00:099 (1,1) - overlap their ends well Changed
03:10:028 (5,1) - sliders like these are just meh; I guess you can improve that overlap http://osu.ppy.sh/ss/438243 <_< Changed
thank youArmin wrote:
On shia's diff I feel this repeat really late 01:36:747 (3) - sorry no change