目测没空位~缺了再找你
105,600,4,1,0,100,1,0
75705,666.666666666667,4,1,0,100,1,0
76371,705.882352941176,4,1,0,100,1,0
77997,468.75,4,1,0,100,1,0
197560,666.666666666667,4,1,0,100,1,0
198351,594.059405940594,4,1,0,100,1,0
215610,594.059405940594,4,1,0,100,1,0
216318,740.740740740741,4,1,0,100,1,0
无限菊花zero2442 wrote:
求背景换成这个!!!!!!
http://www.bilibili.tv/video/av94807/
lovhin456 wrote:
Hello, sorry for the huge delay (*´∀`)
[General]
- Move to pending ? fixed
- Easy is missing a red timing section at 03:35:610 with a BPM of 101 fixed
- Please move stack leniency, it should never be on the very start or the very end fixed
[Skin]
- Since you have a cursor tail please add a cursor to complete the set fixed
- Delete playskip because is not used in gameplay fixed
- I don't if it is me but the spinner circle while spinning the center ... moves a little weird fixed
- The word spin is cut in spinner-spin fixed
[Easy]
- 01:48:934 ~ Maybe a new combo here is a good idea ? fixed
- 03:04:972 ~ ^ fixed
- 03:08:153 ~ ^ fixed
- 03:12:372 ~ ^ fixed
[Kiiwa]
- 00:03:999 ~ Stack better under (2)s end, using grid level 4 might help fixed
- 00:16:899 ~ This one too, just a little more fixed
- 00:22:299 ~ Add a new combo for the start of a new lyric fixed
- 00:27:399 ~ Add a new combo, same reason as above fixed
- 00:31:999 ~ Shorten this slider by 1/2 and move it to the next big white tick then add a note on this spot fixed
- 00:32:199 ~ Add a new combo for lyrics fixed
- 00:42:699 (7,1) ~ I strongly suggest you don't do this in a diff like this one, first because players that have played until now a constant will find this like a suprise and most likely fail then secondly it doesn't sound very good imo, it would be better to just end (7) on the previous red tick fixed
- 01:05:499 ~ This formation may be hard but I don't think that hard in any case it would be nice to add a new combo here fixed
- 01:47:059 ~ It would be good if you add a repeat here imo, the transition and flow between this and the next slider feels better fixed
- 01:57:372 ~ I don't know how to explain this well but removing a repeat and adding a note in the place of where the last repeat was suits more the feel and lyrics of the song, I know this entirely my opinion so do as you like
- 02:00:418 ~ To follow the lyrics more shorten this slider by 1/2 then move it to the next white tick and add a note here ?
- 02:17:528 ~ This should be a bit more far fixed
- 02:28:075 ~ Try to stack better fixed
- 02:49:637 ~ I'm a little worried about the formation you have here, I think some might have problems with it, maybe a new combo on (4) will help ? fixed
- 03:27:255 ~ Stack better fixed
[S h i a]
- 00:13:899 ~ It would be better and make more sense if you added the new combo for the slow down sliders fixed
- 01:44:247 ~ This new combo doesn't seem necessary fixed
- 02:13:778 ~ Remove new combo here fixed
[Insane]
- I couldn't find anything, looks really good and nice flow :3
Very nice overall
thank you!Garven wrote:
[General]
The sliderball animation is 9 frames of a 180 degree rotation, so it looks like it's spazzing out. Is that intended? It doesn't look very good..k
The spinner circle center point isn't centered correctly and has a little bit of wobble. k
[Easy]
00:09:699 (1,2) - Please don't stack under slider ends in an Easy k
00:15:699 (1) - Try to avoid using 1/2 rhythms often in Easy difficulties. I'm not too fond of these short sliders either since they change from having 3 beats to 5 beats. It's hard to tell how long they should be for new players. I recommend you go through this difficulty and try something different with those.k
01:51:278 (1,2) - This can easily be simplified to avoid the 1/2 rhythmk
01:57:372 (4,5) - ^k
02:00:653 (3,4) - ^ etc.k
02:41:903 (2) - Don't stack under slider ends pleasek
03:18:939 (1) - Way too soon after a really short spinner. Probably best to map through it. x
[Kiiwa]
00:49:599 (2) - This repeat is covered by 00:48:099 (5) - 's hitburst for quite a while. It'd be easy to avoid this with the pattern you have anyway.k
02:03:465 (1) - Way too soon after a spinner for a Normal x
02:17:528 (6,1) - This jump felt out of place considering the rest of the mapk
02:46:122 (1) - Way too soon after a spinner for a Normalk
03:16:590 (4,5,6) - Compare spacing herek
[Shia]
00:12:399 (3,1) - Having two sliders that look exactly the same but with drastically different speeds isn't allowed, sorry. You'll need to either use tick rate 2 (which probably won't work since they're so short) or use .75x or something. k
00:48:099 (4) - Wasn't expecting this to be a 4 hit slider, heh changed
01:11:499 (3,1) - This spacing intended? changed
01:45:067 (1) - Start this at 01:45:184 - k
01:58:895 (1) - This feels like it's starting way way early.k
02:18:934 - Drag this extended break back to the default positionk
03:30:226 (1,1,1) - Why new combo spam?remove new combo~
[Insane]
01:45:653 (4,5,1) - This anti jump didn't read well k
01:47:059 (1,2) - This one did k
03:17:176 (1,1) - Not really liking the rhythm this spinner creates.k
all fixed~Garven wrote:
[Easy]
03:18:939 (1) - Still too soon after a spinner
[Kiiwa]
02:03:465 (1) - Still too soon after a spinner
ts8zs wrote:
Easy 01:31:122 (4) - 这个第二下音效考虑换一下? 大丈夫
话说这么和风没太鼓没问题么……要不我做一个=w=月下美人那种变速梗应该挺适合这首歌的=w= 已经泡了就不需要taiko了 谢谢=v=
other fixed.thank u!!lolcubes wrote:
Hello there!
Before we get to the mod, you should probably fix your thread title, as it gives an incorrect name of the mapset!
Ok lets go.
[General][Insane]
- Timing: while the offsets and bpms are correct, your downbeat is not. Your first offset should be at 699.
[S h i a]
- 01:17:434 (7) - I'm usually not really nazi, but this is not positioned nicely, as it's a bit to the left too much. While playing I noticed this and just felt like I should point this out, since the whole map focuses on pleasing visual appearance. Are you sure that the note should be on the red line, instead of a tick before? Like this it's quite easy to get a 100 on it if you don't know the song.
- 01:34:872 (1,2,3) - I don't like this because it ignores the vocals. The slider ends are trying to be silenced too which is unrankable nowadays. ;_; If you shorten them by 1/4 and remove the 5% timing sections I believe it actually sounds better than the gimmick you're trying to do here too, because there are active vocals at that spot and it feels weird not mapping that.
- 01:38:622 (1,2,3) - ^
- 02:32:528 (1) - Have you tried using the default soft finish for this note? I think it would be more dynamic than what you have here and possibly sound better too. Just a suggestion. no
- 02:34:872 (1,2,3) - These actually fit quite nice, however you should raise the volume of the slider ends a bit so they are nicely audible. Those faint soft hitnormals don't destroy the feeling at all if you ask me.
- 02:36:747 (1,2,3) - ^
[Easy]
- Rename to S h i a's Hard please, since you have [Insane]. Usually diffs with special names are the highest difficulty ones (also because the star ratings can bug), and this one clearly isn't harder than [Insane]. no
- OD+1 please, OD5 is a bit too easy for a map like this so use OD6.
- 02:34:403 (3) - Should probably fix this blanket a bit, so it doesn't look that off. Apologies for the nazi. (didn't really notice other ones that were slightly off, but I did notice this one)
- 02:55:028 (5,6,1) - You should fix this spacing. Increase the spacing between 6 and 1, because the music is the same here as it was where 5-6 created a small jump.
- 03:17:550 (4,1) - This spacing really needs fixing. I sliderbroke here actually cause I clicked too early. Increase it please.
And that's it!
- Check how you placed your finishes at the start of the map. Because you got your downbeat wrong, you used finishes on wrong places too. Same goes for the comboing.
- 00:31:899 (5) - Why did you use a normal single repeater here, when you used sliders like 00:27:099 (1) before? This is what is problematic in easier diffs. If you want to use objects that are borderline hard for a difficulty (in this case Easy), then you should be using it where it's appropriate, because like this it only tells me that you could replace all your shorter sliders like 00:22:299 (1), 00:27:099 (1) with a slider like this one (00:31:899 (5)). In any case, I think you should do just that because that's more appropriate for an easy diff. Not to mention you have really short single repeaters later on too, and those could be mistaken for "hold" sliders you have here. Please just use normal longer single repeater for the short multirepeaters at the beginning.
- 01:42:372 (1,2,3) - ^ you are doing absolutely the same thing here.
- 02:32:997 - 02:47:528 - In this whole section you were using finishes on the last small white tick and that sounds wrong cause it's offbeat. You should place them correctly on the downbeats.
- 02:34:872 (3,4,5) - Why did you choose to stack these? I think you can just place them normally, especially because you ran out of space here because you started the previous sliders so low. If you fix their position you can easily change the position of these circles.
- 03:17:059 (3) - I actually recommend to remove it completely and just use a circle with a small drain section for several reasons: first, new people can't read bpm changes as drastic as this one, and this would help them to just hear the music. Second, the slider ticks sound AWFUL, especially the second one. I can see you tried to silence it (didn't do well enough since you used 30%) and it just messes up the slowdown completely.
I was a bit sad that you ignored the 1/6 in your insane at the end of the map and that you mapped a bit too many 1/2 for my taste, but don't get me wrong, Insane is pretty nice and well made, I enjoyed it. Same goes with S h i a's diff, it was pretty great.
The real problems lie in the lower diffs, especially in kiiwa's, that difficulty just has a too hard of a design to fit the normal difficulty criteria. You can change all those ambigous things (plus more which I didn't even mention because I stopped pointing out everything so I don't write a really huge mod post, when the easier fix is to map a proper normal diff and convert this to hard) or you can make a new normal diff. As for the easy, you mostly just mapped the metronome and the pretty cool things (those short multirepeaters) aren't really suited for an easy diff. They are cool, like I said before, but it would be best if you include them in a normal, not below.