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Usatsurai - Tsugai Kogarashi

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Topic Starter
Beren
目测没空位~缺了再找你
AngelHoney
105,600,4,1,0,100,1,0
75705,666.666666666667,4,1,0,100,1,0
76371,705.882352941176,4,1,0,100,1,0
77997,468.75,4,1,0,100,1,0
197560,666.666666666667,4,1,0,100,1,0
198351,594.059405940594,4,1,0,100,1,0
215610,594.059405940594,4,1,0,100,1,0
216318,740.740740740741,4,1,0,100,1,0

0.0
Topic Starter
Beren
谢谢:D
S h i a
too 2 to do

Edit:Modded in IRC
Kite
[Easy]
00:39:105 (3) - Vocal feels as if this should be new combo to me instead of 00:40:305 (1)
01:15:105 (1,1,1) - Might be a bad idea to use single circles for this hm.. maybe make this 01:15:705 (1) - into a slider ending on the last vocal?
01:52:684 (1) - Remove new combo?
01:57:372 (1) - ^
02:45:184 (1) - ^
02:46:122 (3) - new combo here instead
03:35:578 (5) - Is not snapped to red line
03:34:984 (4,5,6) - Again this case, not sure what you can do here, maybe start spinner 03:34:984 already ?

[Kiiwa]
00:01:305 (1) - x107 y259
00:42:705 (7) - Shorten by 1/4?
00:53:505 (2,1,2) - This layout seems a bit stiff for this part, try this if you like it http://osu.ppy.sh/ss/258552
00:59:505 - add beat at sliderend of 00:58:305 (1) ?
02:04:637 (2) - feels better to remove this beat
02:09:090 - add beat on sliderend 02:08:153 (3) ?
03:04:403 (3) - x301 y289
03:04:168 (2) - 2 grid up 1 left

[S h i a]
02:53:622 (3,4) - this jumps feels a little too much for me, maybe reduce it a bit? something like this feels better for the flow http://osu.ppy.sh/ss/258566

[Insane]
00:54:705 (8) - remove?
02:08:622 (1) - extend by 1/4 and respace?

[Overall]
Incredible and amazing mapset... all difficulties were handled, made with care and thought.
The hitsounding is superb and suits the song beautifully... magnificent work especially for S h i a's difficulty.
It's been a long time since I've seen a mapset like this
V a n i l a
i think this song name is tsugai kogarashi
Nymph
Hi Nymph here and request from ingame.

General:
SKIN有cursortrail.png 但是却没有cursor....

sliderfollowcircle-0.png应该是sliderfollowcircle.png因为只有一帧吧.

有hitcitcle的话就得写sliderborder进每个OSU文件 像这样 SliderBorder : 255,255,255 写在combo colour的最下面

目测kiiwa难度的红线与别的难度不同 全部统一一下吧

各难度的stack系数都很低哎o.o 很容易被挑


Easy:
Issues
AR-1吗o.o 上次AR3都有BAT说我高 我气不打一处来

Hitsound
00:39:105 (1) - 这个结尾怎么突然有个whistle呢 很奇怪
00:44:505 (2) - 也是 感觉这whistle并不适合这里 嘛(后面不提啦 我感觉前面音乐都很柔和 不太适合下那种whistle 01:17:997 (1) - 这之后用就合适= =
03:36:318 (1) - 转盘略吵 建议弄静点


Kiiwa:
Issues
掉血略高 建议-1

Beatmap design/suggestion
01:17:429 (1) - 我觉得这个有点难以判断 因为这里变了红线 或许用个slider更好点
01:53:387 (4,1,2) - 1的间距略微妙
03:02:997 (1,3) - 可以叠更好点
03:18:351 (1) - 这也是 变红线了最好不要叠?拿出去更好看清下落外圈 好读点(只是建议 结尾同
03:32:014 (5,6) - 还是间距nazi 5往下一点
这种遮挡作为normal略坑 以后找MATBAT的时候千万别让特别nazi的人看。。要不感觉很危险 我刚被戳过


S h i a:
Beatmap design/suggestion
00:13:905 (7,1,2) - 没什么不好但是还是感觉略空虚

Hitsound
03:36:503 (1) - 也是略吵了感觉


Insane:
Beatmap design/suggestion
00:01:305 (4) - 像这样的尽量再叠好点么
02:17:176 (1) - 其实我觉得这break的节奏超带感不map可惜了有点= =
03:18:351 (1) - 这个离屏幕中间太远了转盘完了很难够到的。。。

Hitsound
03:36:503 (1) - 还是觉得太吵了


大概就这样
liselisa
[S h i a]
00:48:105 这个来回slider少来回一次
00:52:905 同上
00:57:705 同上,这个改不改听起来感觉差不多
02:02:528 还是同上。。感觉这个地方的时候歌词都是3个字的是不是3下要好听点
02:46:473 3个短slider这里好像不怎么好听...刚才打时候这个地方我印象最深= =!
03:04:872 这个地方貌似可以这样?slider感觉浪费了一段节奏
03:08:622 同上
03:16:122 还是同上。。搞几个远一点的跳估计要爽一点,最后的高潮了。。
spboxer3
我來騙KD的
因為比較懶 所以只看unrankable的((slap

[general]


  • Settings
  1. 紅線並沒有統一:
    在kiiwa的難度裡多了
    03:17:528 - BPM of 100.000
    03:18:128 - BPM of 67.000
  2. 最低的Stack Leniency不能低於3你現在全度都低於3摟~
  3. 因為妳有放Skin所以需要個sliderbroder

[Easy]


  • Settings
  1. SliderMultiplier:0.799999999999999這個最好改一下~改成0.8吧...
mapping
  1. 03:34:984 (4) - 這邊用slider是對不到線的~不能用slider
紅色是unrankable的 一定要改 藍色的是需要討論的問題 黑色就只是建議

恩...其他的diff我也看過了~應該是沒有什麼unrankable的 ((好啦 其實是我沒有時間了 沒時間幫妳看排列 只能幫妳看看Unrankable的部份 我要去上課了掰掰>_>
zero2442
求背景换成这个!!!!!!
http://www.bilibili.tv/video/av94807/
Topic Starter
Beren

zero2442 wrote:

求背景换成这个!!!!!!
http://www.bilibili.tv/video/av94807/
无限菊花
Kiiwa
:)
vivicat
快点搞rank好吗 :o
Axey
\rank rank/

Insane

00:11:505(6)-remove clap
00:12:105(1)-add clap
00:19:455(2)-remove clap
00:19:605(3)-remove clap ; add finish
00:19:905(5)-add clap
00:20:505(6,7)-(6)remove clap ; (7)add finish
00:22:755(2)-remove clap
00:24:105-~00:27:705(3)-^ (如果觉得这样比较好的话后面相似部分也这样修改下吧~<_> nazi
00:41:955(3)-remove clap
LKs


timing check
Topic Starter
Beren
谢谢谢谢谢谢谢谢谢谢
grasscarp_old
Easy
03:11:561 这红线是不用的吧?

S h i a
03:27:849 (5,6,7) - 有点远我觉得..我以为是1/2

Insane
00:31:899 (2) - ...这个有点远!
00:39:099 (2) - 太长了么?
01:07:599 (3) - clap
01:51:747 (5) - 往下一格?

快rank吧!
Mystica
怒掏了個clewota的verz在自己坑著玩略爽 star
vivicat
骗kds?闪开,让职业的来

[Insane]
00:01:299 (4) - 没叠好
00:02:499 (1) - remove nc
00:03:099 (3) - nc
00:04:899 (1,2,3) - 搞成直线吧
00:12:099 (1) - remove nc
00:12:699 (3) - nc
00:20:499 (6) - 没叠好
00:50:799 (2) - 感觉还不如分开。。
01:15:099 (1) - remove nc
01:15:099 (3) - nc
01:15:099 (1,2) - 这两个反过来?
01:35:809 (3) - 没叠好
01:49:872 (5) - 稍微往下搞点弧度?
03:23:691 (2) - 没叠好
03:30:820 (2) - ^

[shia]
00:13:899 (7) - 这个来个减速吧?。。。后面总感觉少东西了?
00:19:899 (4) - finish at begin
00:22:299 (1) - clap at begin
00:29:199 (4) - remove nc
00:29:499 (5) - nc
00:42:999 (4) - delete this note
00:50:799 (5) - 和后面的00:52:299 (3) - 叠一下吧
00:59:499 (1) - remove nc
01:00:699 (5) - nc
01:11:799 (4) - delete this not
01:55:028 (4) - 垂直镜像一下,翻到下面来?
02:53:387 (2) - 和后面叠好了吧

[kiiwa]
00:00:099 (1) - 结尾没叠好
00:03:999 (4) - ^
02:28:075 (4) - ^

[easy]
03:12:303 (4,5,6) - snap
03:14:679 (2,3,4) - ^
后面还有,用aimod吧 =A=
lovhin456
Hello, sorry for the huge delay

[General]
- Move to pending ?
- Easy is missing a red timing section at 03:35:610 with a BPM of 101
- Please move stack leniency, it should never be on the very start or the very end

[Skin]
- Since you have a cursor tail please add a cursor to complete the set
- Delete playskip because is not used in gameplay
- I don't if it is me but the spinner circle while spinning the center ... moves a little weird
- The word spin is cut in spinner-spin

[Easy]
- 01:48:934 ~ Maybe a new combo here is a good idea ?
- 03:04:972 ~ ^
- 03:08:153 ~ ^
- 03:12:372 ~ ^

[Kiiwa]
- 00:03:999 ~ Stack better under (2)s end, using grid level 4 might help
- 00:16:899 ~ This one too, just a little more
- 00:22:299 ~ Add a new combo for the start of a new lyric
- 00:27:399 ~ Add a new combo, same reason as above
- 00:31:999 ~ Shorten this slider by 1/2 and move it to the next big white tick then add a note on this spot
- 00:32:199 ~ Add a new combo for lyrics
- 00:42:699 (7,1) ~ I strongly suggest you don't do this in a diff like this one, first because players that have played until now a constant will find this like a suprise and most likely fail then secondly it doesn't sound very good imo, it would be better to just end (7) on the previous red tick
- 01:05:499 ~ This formation may be hard but I don't think that hard in any case it would be nice to add a new combo here
- 01:47:059 ~ It would be good if you add a repeat here imo, the transition and flow between this and the next slider feels better
- 01:57:372 ~ I don't know how to explain this well but removing a repeat and adding a note in the place of where the last repeat was suits more the feel and lyrics of the song, I know this entirely my opinion so do as you like
- 02:00:418 ~ To follow the lyrics more shorten this slider by 1/2 then move it to the next white tick and add a note here ?
- 02:17:528 ~ This should be a bit more far
- 02:28:075 ~ Try to stack better
- 02:49:637 ~ I'm a little worried about the formation you have here, I think some might have problems with it, maybe a new combo on (4) will help ?
- 03:27:255 ~ Stack better

[S h i a]
- 00:13:899 ~ It would be better and make more sense if you added the new combo for the slow down sliders
- 01:44:247 ~ This new combo doesn't seem necessary
- 02:13:778 ~ Remove new combo here

[Insane]
- I couldn't find anything, looks really good and nice flow

Very nice overall
Topic Starter
Beren

lovhin456 wrote:

Hello, sorry for the huge delay (*´∀`)

[General]
- Move to pending ? fixed
- Easy is missing a red timing section at 03:35:610 with a BPM of 101 fixed
- Please move stack leniency, it should never be on the very start or the very end fixed

[Skin]
- Since you have a cursor tail please add a cursor to complete the set fixed
- Delete playskip because is not used in gameplay fixed
- I don't if it is me but the spinner circle while spinning the center ... moves a little weird fixed
- The word spin is cut in spinner-spin fixed

[Easy]
- 01:48:934 ~ Maybe a new combo here is a good idea ? fixed
- 03:04:972 ~ ^ fixed
- 03:08:153 ~ ^ fixed
- 03:12:372 ~ ^ fixed

[Kiiwa]
- 00:03:999 ~ Stack better under (2)s end, using grid level 4 might help fixed
- 00:16:899 ~ This one too, just a little more fixed
- 00:22:299 ~ Add a new combo for the start of a new lyric fixed
- 00:27:399 ~ Add a new combo, same reason as above fixed
- 00:31:999 ~ Shorten this slider by 1/2 and move it to the next big white tick then add a note on this spot fixed
- 00:32:199 ~ Add a new combo for lyrics fixed
- 00:42:699 (7,1) ~ I strongly suggest you don't do this in a diff like this one, first because players that have played until now a constant will find this like a suprise and most likely fail then secondly it doesn't sound very good imo, it would be better to just end (7) on the previous red tick fixed
- 01:05:499 ~ This formation may be hard but I don't think that hard in any case it would be nice to add a new combo here fixed
- 01:47:059 ~ It would be good if you add a repeat here imo, the transition and flow between this and the next slider feels better fixed
- 01:57:372 ~ I don't know how to explain this well but removing a repeat and adding a note in the place of where the last repeat was suits more the feel and lyrics of the song, I know this entirely my opinion so do as you like
- 02:00:418 ~ To follow the lyrics more shorten this slider by 1/2 then move it to the next white tick and add a note here ?
- 02:17:528 ~ This should be a bit more far fixed
- 02:28:075 ~ Try to stack better fixed
- 02:49:637 ~ I'm a little worried about the formation you have here, I think some might have problems with it, maybe a new combo on (4) will help ? fixed
- 03:27:255 ~ Stack better fixed

[S h i a]
- 00:13:899 ~ It would be better and make more sense if you added the new combo for the slow down sliders fixed
- 01:44:247 ~ This new combo doesn't seem necessary fixed
- 02:13:778 ~ Remove new combo here fixed

[Insane]
- I couldn't find anything, looks really good and nice flow :3

Very nice overall

thanks! >~<
lovhin456
Bubbled
Milkshake
go beren go beren
Kiiwa

Milkshake wrote:

go beren go beren
XD~
SkyDevil
Tsugai Kogarashi *v* go go~ +star~
Garven
[General]
The sliderball animation is 9 frames of a 180 degree rotation, so it looks like it's spazzing out. Is that intended? It doesn't look very good...
The spinner circle center point isn't centered correctly and has a little bit of wobble.

[Easy]
00:09:699 (1,2) - Please don't stack under slider ends in an Easy
00:15:699 (1) - Try to avoid using 1/2 rhythms often in Easy difficulties. I'm not too fond of these short sliders either since they change from having 3 beats to 5 beats. It's hard to tell how long they should be for new players. I recommend you go through this difficulty and try something different with those.
01:51:278 (1,2) - This can easily be simplified to avoid the 1/2 rhythm
01:57:372 (4,5) - ^
02:00:653 (3,4) - ^ etc.
02:41:903 (2) - Don't stack under slider ends please
03:18:939 (1) - Way too soon after a really short spinner. Probably best to map through it.

[Kiiwa]
00:49:599 (2) - This repeat is covered by 00:48:099 (5) - 's hitburst for quite a while. It'd be easy to avoid this with the pattern you have anyway.
02:03:465 (1) - Way too soon after a spinner for a Normal
02:17:528 (6,1) - This jump felt out of place considering the rest of the map
02:46:122 (1) - Way too soon after a spinner for a Normal
03:16:590 (4,5,6) - Compare spacing here

[Shia]
00:12:399 (3,1) - Having two sliders that look exactly the same but with drastically different speeds isn't allowed, sorry. You'll need to either use tick rate 2 (which probably won't work since they're so short) or use .75x or something.
00:48:099 (4) - Wasn't expecting this to be a 4 hit slider, heh
01:11:499 (3,1) - This spacing intended?
01:45:067 (1) - Start this at 01:45:184 -
01:58:895 (1) - This feels like it's starting way way early.
02:18:934 - Drag this extended break back to the default position
03:30:226 (1,1,1) - Why new combo spam?

[Insane]
01:45:653 (4,5,1) - This anti jump didn't read well
01:47:059 (1,2) - This one did
03:17:176 (1,1) - Not really liking the rhythm this spinner creates.
Topic Starter
Beren

Garven wrote:

[General]
The sliderball animation is 9 frames of a 180 degree rotation, so it looks like it's spazzing out. Is that intended? It doesn't look very good..k
The spinner circle center point isn't centered correctly and has a little bit of wobble. k

[Easy]
00:09:699 (1,2) - Please don't stack under slider ends in an Easy k
00:15:699 (1) - Try to avoid using 1/2 rhythms often in Easy difficulties. I'm not too fond of these short sliders either since they change from having 3 beats to 5 beats. It's hard to tell how long they should be for new players. I recommend you go through this difficulty and try something different with those.k
01:51:278 (1,2) - This can easily be simplified to avoid the 1/2 rhythmk
01:57:372 (4,5) - ^k
02:00:653 (3,4) - ^ etc.k
02:41:903 (2) - Don't stack under slider ends pleasek
03:18:939 (1) - Way too soon after a really short spinner. Probably best to map through it. x

[Kiiwa]
00:49:599 (2) - This repeat is covered by 00:48:099 (5) - 's hitburst for quite a while. It'd be easy to avoid this with the pattern you have anyway.k
02:03:465 (1) - Way too soon after a spinner for a Normal x
02:17:528 (6,1) - This jump felt out of place considering the rest of the mapk
02:46:122 (1) - Way too soon after a spinner for a Normalk
03:16:590 (4,5,6) - Compare spacing herek

[Shia]
00:12:399 (3,1) - Having two sliders that look exactly the same but with drastically different speeds isn't allowed, sorry. You'll need to either use tick rate 2 (which probably won't work since they're so short) or use .75x or something. k
00:48:099 (4) - Wasn't expecting this to be a 4 hit slider, heh changed
01:11:499 (3,1) - This spacing intended? changed
01:45:067 (1) - Start this at 01:45:184 - k
01:58:895 (1) - This feels like it's starting way way early.k
02:18:934 - Drag this extended break back to the default positionk
03:30:226 (1,1,1) - Why new combo spam?remove new combo~

[Insane]
01:45:653 (4,5,1) - This anti jump didn't read well k
01:47:059 (1,2) - This one did k
03:17:176 (1,1) - Not really liking the rhythm this spinner creates.k
thank you!
Garven
[Easy]
03:18:939 (1) - Still too soon after a spinner

[Kiiwa]
02:03:465 (1) - Still too soon after a spinner
Topic Starter
Beren

Garven wrote:

[Easy]
03:18:939 (1) - Still too soon after a spinner

[Kiiwa]
02:03:465 (1) - Still too soon after a spinner
all fixed~
Garven
Rebubbled!

Note to next modders: In Easy, 03:17:059 (3) - 's end is unsnapped but the difference is negligible and should be fine.
ts8zs
Easy 01:31:122 (4) - 这个第二下音效考虑换一下?
话说这么和风没太鼓没问题么……要不我做一个=w=月下美人那种变速梗应该挺适合这首歌的=w=
Axey
\lol/
ts8zs
貌似被华丽无视了
Topic Starter
Beren

ts8zs wrote:

Easy 01:31:122 (4) - 这个第二下音效考虑换一下? 大丈夫
话说这么和风没太鼓没问题么……要不我做一个=w=月下美人那种变速梗应该挺适合这首歌的=w= 已经泡了就不需要taiko了 谢谢=v=
lolcubes
Hello there!
Before we get to the mod, you should probably fix your thread title, as it gives an incorrect name of the mapset!

Ok lets go.

[General]
  1. Timing: while the offsets and bpms are correct, your downbeat is not. Your first offset should be at 699.
[Insane]
  1. 01:17:434 (7) - I'm usually not really nazi, but this is not positioned nicely, as it's a bit to the left too much. While playing I noticed this and just felt like I should point this out, since the whole map focuses on pleasing visual appearance. Are you sure that the note should be on the red line, instead of a tick before? Like this it's quite easy to get a 100 on it if you don't know the song.
  2. 01:34:872 (1,2,3) - I don't like this because it ignores the vocals. The slider ends are trying to be silenced too which is unrankable nowadays. ;_; If you shorten them by 1/4 and remove the 5% timing sections I believe it actually sounds better than the gimmick you're trying to do here too, because there are active vocals at that spot and it feels weird not mapping that.
  3. 01:38:622 (1,2,3) - ^
  4. 02:32:528 (1) - Have you tried using the default soft finish for this note? I think it would be more dynamic than what you have here and possibly sound better too. Just a suggestion.
  5. 02:34:872 (1,2,3) - These actually fit quite nice, however you should raise the volume of the slider ends a bit so they are nicely audible. Those faint soft hitnormals don't destroy the feeling at all if you ask me.
  6. 02:36:747 (1,2,3) - ^
[S h i a]
  1. Rename to S h i a's Hard please, since you have [Insane]. Usually diffs with special names are the highest difficulty ones (also because the star ratings can bug), and this one clearly isn't harder than [Insane].
  2. OD+1 please, OD5 is a bit too easy for a map like this so use OD6.
  3. 02:34:403 (3) - Should probably fix this blanket a bit, so it doesn't look that off. Apologies for the nazi. (didn't really notice other ones that were slightly off, but I did notice this one)
  4. 02:55:028 (5,6,1) - You should fix this spacing. Increase the spacing between 6 and 1, because the music is the same here as it was where 5-6 created a small jump.
  5. 03:17:550 (4,1) - This spacing really needs fixing. I sliderbroke here actually cause I clicked too early. Increase it please.
[Kiiwa]
  1. This should also be renamed to Kiiwa's normal (?). I can't really say that it's a normal due to the pattern design but I will treat it as such and will leave suggestions according to that criteria (seeing as you have an easy).
  2. AR+1.
  3. 00:53:499 (2) - This should get changed. This is really inappropriate for a normal difficulty no matter how you look at it. A double repeater that doesn't feel intuitive at all. I recommend that you remove the repeat and just leave it as a single repeater, and then you fix the spacing for the notes that come next. This way its still mapped in your way and it avoids all these issues.
  4. 01:05:499 (1,2,3) - You should change this pattern. A player who usually plays normals will think that (3) is a circle because of a hitburst that comes from (1). Readability issues arise here and that is not good for a normal.
  5. 01:17:052 (6,1,1) - This spacing is a bit too inconsistent for a normal diff. You should distance the 01:17:997 (1) a bit further, also fix the spacing in the upcoming combo as it's a bit too inconsistent as well.
  6. 01:31:122 (1,2,3,4,1) - It would be nice if not all of this is stacked. It could be hard to read for newer players.
  7. 02:09:325 (5,6) - This is extremely awkward. You were mapping the vocals up until here. Why did you stop?
  8. 02:18:465 (2,1) - Why this spacing? And why new combo? Use 1.0x spacing please, like you did after this.
  9. 02:20:809 (3) - This would be much better if it wasn't going under hitbursts from before. This is definitely not something you want to do in a normal.
  10. 02:25:497 (1,2,3,4) - I like this pattern. But this is not something you should be doing in a normal. Change this a little bit please.
  11. 02:46:122 (1) - No matter how I like this slider, it is defined as unrankable. Change it please. ;_;
  12. 03:11:903 (3) - Could you position this better? It looks bad cause it's under the slider end from the previous slider. Making clear patterns should be your goal when mapping a normal.
  13. 03:17:059 (5,6) - Incorrect spacing. I know that distance snap was used here, however due to the red line and the bpm change it reads it differently. You should use spacing of ~1.65x for this to be spaced properly.
  14. 03:17:528 (6,1) - And then you shouldn't stack this. I know the song slows down but the stack can be confusing, especially due to a bpm change on a normal diff(?).
  15. In closing I have another suggestion about this. Since this is way too hard for a normal due to the way it's mapped, you can increase the difficulty settings to HPDrain 5, AR6, OD5. This will be a very nice hard diff then (except that you should fix some things still), a bit on the easier side though. In this case you would have to map a proper normal difficulty for this mapset.
[Easy]
  1. Check how you placed your finishes at the start of the map. Because you got your downbeat wrong, you used finishes on wrong places too. Same goes for the comboing.
  2. 00:31:899 (5) - Why did you use a normal single repeater here, when you used sliders like 00:27:099 (1) before? This is what is problematic in easier diffs. If you want to use objects that are borderline hard for a difficulty (in this case Easy), then you should be using it where it's appropriate, because like this it only tells me that you could replace all your shorter sliders like 00:22:299 (1), 00:27:099 (1) with a slider like this one (00:31:899 (5)). In any case, I think you should do just that because that's more appropriate for an easy diff. Not to mention you have really short single repeaters later on too, and those could be mistaken for "hold" sliders you have here. Please just use normal longer single repeater for the short multirepeaters at the beginning.
  3. 01:42:372 (1,2,3) - ^ you are doing absolutely the same thing here.
  4. 02:32:997 - 02:47:528 - In this whole section you were using finishes on the last small white tick and that sounds wrong cause it's offbeat. You should place them correctly on the downbeats.
  5. 02:34:872 (3,4,5) - Why did you choose to stack these? I think you can just place them normally, especially because you ran out of space here because you started the previous sliders so low. If you fix their position you can easily change the position of these circles.
  6. 03:17:059 (3) - I actually recommend to remove it completely and just use a circle with a small drain section for several reasons: first, new people can't read bpm changes as drastic as this one, and this would help them to just hear the music. Second, the slider ticks sound AWFUL, especially the second one. I can see you tried to silence it (didn't do well enough since you used 30%) and it just messes up the slowdown completely.
And that's it!
I was a bit sad that you ignored the 1/6 in your insane at the end of the map and that you mapped a bit too many 1/2 for my taste, but don't get me wrong, Insane is pretty nice and well made, I enjoyed it. Same goes with S h i a's diff, it was pretty great.
The real problems lie in the lower diffs, especially in kiiwa's, that difficulty just has a too hard of a design to fit the normal difficulty criteria. You can change all those ambigous things (plus more which I didn't even mention because I stopped pointing out everything so I don't write a really huge mod post, when the easier fix is to map a proper normal diff and convert this to hard) or you can make a new normal diff. As for the easy, you mostly just mapped the metronome and the pretty cool things (those short multirepeaters) aren't really suited for an easy diff. They are cool, like I said before, but it would be best if you include them in a normal, not below.
Kiiwa
Fixed, thanks!
Topic Starter
Beren

lolcubes wrote:

Hello there!
Before we get to the mod, you should probably fix your thread title, as it gives an incorrect name of the mapset!

Ok lets go.

[General]
  1. Timing: while the offsets and bpms are correct, your downbeat is not. Your first offset should be at 699.
[Insane]
  1. 01:17:434 (7) - I'm usually not really nazi, but this is not positioned nicely, as it's a bit to the left too much. While playing I noticed this and just felt like I should point this out, since the whole map focuses on pleasing visual appearance. Are you sure that the note should be on the red line, instead of a tick before? Like this it's quite easy to get a 100 on it if you don't know the song.
  2. 01:34:872 (1,2,3) - I don't like this because it ignores the vocals. The slider ends are trying to be silenced too which is unrankable nowadays. ;_; If you shorten them by 1/4 and remove the 5% timing sections I believe it actually sounds better than the gimmick you're trying to do here too, because there are active vocals at that spot and it feels weird not mapping that.
  3. 01:38:622 (1,2,3) - ^
  4. 02:32:528 (1) - Have you tried using the default soft finish for this note? I think it would be more dynamic than what you have here and possibly sound better too. Just a suggestion. no
  5. 02:34:872 (1,2,3) - These actually fit quite nice, however you should raise the volume of the slider ends a bit so they are nicely audible. Those faint soft hitnormals don't destroy the feeling at all if you ask me.
  6. 02:36:747 (1,2,3) - ^
[S h i a]
  1. Rename to S h i a's Hard please, since you have [Insane]. Usually diffs with special names are the highest difficulty ones (also because the star ratings can bug), and this one clearly isn't harder than [Insane]. no
  2. OD+1 please, OD5 is a bit too easy for a map like this so use OD6.
  3. 02:34:403 (3) - Should probably fix this blanket a bit, so it doesn't look that off. Apologies for the nazi. (didn't really notice other ones that were slightly off, but I did notice this one)
  4. 02:55:028 (5,6,1) - You should fix this spacing. Increase the spacing between 6 and 1, because the music is the same here as it was where 5-6 created a small jump.
  5. 03:17:550 (4,1) - This spacing really needs fixing. I sliderbroke here actually cause I clicked too early. Increase it please.
[Easy]
  1. Check how you placed your finishes at the start of the map. Because you got your downbeat wrong, you used finishes on wrong places too. Same goes for the comboing.
  2. 00:31:899 (5) - Why did you use a normal single repeater here, when you used sliders like 00:27:099 (1) before? This is what is problematic in easier diffs. If you want to use objects that are borderline hard for a difficulty (in this case Easy), then you should be using it where it's appropriate, because like this it only tells me that you could replace all your shorter sliders like 00:22:299 (1), 00:27:099 (1) with a slider like this one (00:31:899 (5)). In any case, I think you should do just that because that's more appropriate for an easy diff. Not to mention you have really short single repeaters later on too, and those could be mistaken for "hold" sliders you have here. Please just use normal longer single repeater for the short multirepeaters at the beginning.
  3. 01:42:372 (1,2,3) - ^ you are doing absolutely the same thing here.
  4. 02:32:997 - 02:47:528 - In this whole section you were using finishes on the last small white tick and that sounds wrong cause it's offbeat. You should place them correctly on the downbeats.
  5. 02:34:872 (3,4,5) - Why did you choose to stack these? I think you can just place them normally, especially because you ran out of space here because you started the previous sliders so low. If you fix their position you can easily change the position of these circles.
  6. 03:17:059 (3) - I actually recommend to remove it completely and just use a circle with a small drain section for several reasons: first, new people can't read bpm changes as drastic as this one, and this would help them to just hear the music. Second, the slider ticks sound AWFUL, especially the second one. I can see you tried to silence it (didn't do well enough since you used 30%) and it just messes up the slowdown completely.
And that's it!
I was a bit sad that you ignored the 1/6 in your insane at the end of the map and that you mapped a bit too many 1/2 for my taste, but don't get me wrong, Insane is pretty nice and well made, I enjoyed it. Same goes with S h i a's diff, it was pretty great.
The real problems lie in the lower diffs, especially in kiiwa's, that difficulty just has a too hard of a design to fit the normal difficulty criteria. You can change all those ambigous things (plus more which I didn't even mention because I stopped pointing out everything so I don't write a really huge mod post, when the easier fix is to map a proper normal diff and convert this to hard) or you can make a new normal diff. As for the easy, you mostly just mapped the metronome and the pretty cool things (those short multirepeaters) aren't really suited for an easy diff. They are cool, like I said before, but it would be best if you include them in a normal, not below.
other fixed.thank u!!
lolcubes
[Easy]
*AR+1, OD+1.
*At the start of your beatmap, your finish hitsound is still in the wrong place. Use it on the big white tick instead. Use claps on the last small white tick instead.
*03:18:939 (1) - Remove new combo, looks like it's an extra.
*03:20:721 (3) - New combo for consistency? You used a new combo every measure in this section.

[Kiiwa]
*HPD+1, AR+2, OD+2 since that works better and I will map you a normal difficulty because this one is too hard.
*01:17:052 (6,1) - This would be better if they were a slider, because this bpm change could be hard to read. Only a suggestion.

[Insane]
*01:31:122 (1,2,3) - You still have 5% volume here, raise it a little like you did everywhere else.

This should be all. Give me a couple of hours, maybe a day and I will make a proper normal difficulty for you. I still suggest that you rename S h i a's and Kiiwa's diffs to S h i a's Hard and Kiiwa's Hard because it can only cause confusion like they are currently.
I will get back to you shortly.
Furawa
*At the start of your beatmap, your finish hitsound is still in the wrong place. Use it on the big white tick instead. Use claps on the last small white tick instead.
路过打酱油翻一下XD
你的finish音效一直用错地方了XD 应该把它用在长的那根白线上,然后把claps音效用在最后一根小白线上
Topic Starter
Beren
ww 非常感谢
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