Hello there!
Before we get to the mod, you should probably fix your thread title, as it gives an incorrect name of the mapset!
Ok lets go.
[General]
I was a bit sad that you ignored the 1/6 in your insane at the end of the map and that you mapped a bit too many 1/2 for my taste, but don't get me wrong, Insane is pretty nice and well made, I enjoyed it. Same goes with S h i a's diff, it was pretty great.
The real problems lie in the lower diffs, especially in kiiwa's, that difficulty just has a too hard of a design to fit the normal difficulty criteria. You can change all those ambigous things (plus more which I didn't even mention because I stopped pointing out everything so I don't write a really huge mod post, when the easier fix is to map a proper normal diff and convert this to hard) or you can make a new normal diff. As for the easy, you mostly just mapped the metronome and the pretty cool things (those short multirepeaters) aren't really suited for an easy diff. They are cool, like I said before, but it would be best if you include them in a normal, not below.
Before we get to the mod, you should probably fix your thread title, as it gives an incorrect name of the mapset!
Ok lets go.
[General]
- Timing: while the offsets and bpms are correct, your downbeat is not. Your first offset should be at 699.
- 01:17:434 (7) - I'm usually not really nazi, but this is not positioned nicely, as it's a bit to the left too much. While playing I noticed this and just felt like I should point this out, since the whole map focuses on pleasing visual appearance. Are you sure that the note should be on the red line, instead of a tick before? Like this it's quite easy to get a 100 on it if you don't know the song.
- 01:34:872 (1,2,3) - I don't like this because it ignores the vocals. The slider ends are trying to be silenced too which is unrankable nowadays. ;_; If you shorten them by 1/4 and remove the 5% timing sections I believe it actually sounds better than the gimmick you're trying to do here too, because there are active vocals at that spot and it feels weird not mapping that.
- 01:38:622 (1,2,3) - ^
- 02:32:528 (1) - Have you tried using the default soft finish for this note? I think it would be more dynamic than what you have here and possibly sound better too. Just a suggestion.
- 02:34:872 (1,2,3) - These actually fit quite nice, however you should raise the volume of the slider ends a bit so they are nicely audible. Those faint soft hitnormals don't destroy the feeling at all if you ask me.
- 02:36:747 (1,2,3) - ^
- Rename to S h i a's Hard please, since you have [Insane]. Usually diffs with special names are the highest difficulty ones (also because the star ratings can bug), and this one clearly isn't harder than [Insane].
- OD+1 please, OD5 is a bit too easy for a map like this so use OD6.
- 02:34:403 (3) - Should probably fix this blanket a bit, so it doesn't look that off. Apologies for the nazi. (didn't really notice other ones that were slightly off, but I did notice this one)
- 02:55:028 (5,6,1) - You should fix this spacing. Increase the spacing between 6 and 1, because the music is the same here as it was where 5-6 created a small jump.
- 03:17:550 (4,1) - This spacing really needs fixing. I sliderbroke here actually cause I clicked too early. Increase it please.
- This should also be renamed to Kiiwa's normal (?). I can't really say that it's a normal due to the pattern design but I will treat it as such and will leave suggestions according to that criteria (seeing as you have an easy).
- AR+1.
- 00:53:499 (2) - This should get changed. This is really inappropriate for a normal difficulty no matter how you look at it. A double repeater that doesn't feel intuitive at all. I recommend that you remove the repeat and just leave it as a single repeater, and then you fix the spacing for the notes that come next. This way its still mapped in your way and it avoids all these issues.
- 01:05:499 (1,2,3) - You should change this pattern. A player who usually plays normals will think that (3) is a circle because of a hitburst that comes from (1). Readability issues arise here and that is not good for a normal.
- 01:17:052 (6,1,1) - This spacing is a bit too inconsistent for a normal diff. You should distance the 01:17:997 (1) a bit further, also fix the spacing in the upcoming combo as it's a bit too inconsistent as well.
- 01:31:122 (1,2,3,4,1) - It would be nice if not all of this is stacked. It could be hard to read for newer players.
- 02:09:325 (5,6) - This is extremely awkward. You were mapping the vocals up until here. Why did you stop?
- 02:18:465 (2,1) - Why this spacing? And why new combo? Use 1.0x spacing please, like you did after this.
- 02:20:809 (3) - This would be much better if it wasn't going under hitbursts from before. This is definitely not something you want to do in a normal.
- 02:25:497 (1,2,3,4) - I like this pattern. But this is not something you should be doing in a normal. Change this a little bit please.
- 02:46:122 (1) - No matter how I like this slider, it is defined as unrankable. Change it please. ;_;
- 03:11:903 (3) - Could you position this better? It looks bad cause it's under the slider end from the previous slider. Making clear patterns should be your goal when mapping a normal.
- 03:17:059 (5,6) - Incorrect spacing. I know that distance snap was used here, however due to the red line and the bpm change it reads it differently. You should use spacing of ~1.65x for this to be spaced properly.
- 03:17:528 (6,1) - And then you shouldn't stack this. I know the song slows down but the stack can be confusing, especially due to a bpm change on a normal diff(?).
- In closing I have another suggestion about this. Since this is way too hard for a normal due to the way it's mapped, you can increase the difficulty settings to HPDrain 5, AR6, OD5. This will be a very nice hard diff then (except that you should fix some things still), a bit on the easier side though. In this case you would have to map a proper normal difficulty for this mapset.
- Check how you placed your finishes at the start of the map. Because you got your downbeat wrong, you used finishes on wrong places too. Same goes for the comboing.
- 00:31:899 (5) - Why did you use a normal single repeater here, when you used sliders like 00:27:099 (1) before? This is what is problematic in easier diffs. If you want to use objects that are borderline hard for a difficulty (in this case Easy), then you should be using it where it's appropriate, because like this it only tells me that you could replace all your shorter sliders like 00:22:299 (1), 00:27:099 (1) with a slider like this one (00:31:899 (5)). In any case, I think you should do just that because that's more appropriate for an easy diff. Not to mention you have really short single repeaters later on too, and those could be mistaken for "hold" sliders you have here. Please just use normal longer single repeater for the short multirepeaters at the beginning.
- 01:42:372 (1,2,3) - ^ you are doing absolutely the same thing here.
- 02:32:997 - 02:47:528 - In this whole section you were using finishes on the last small white tick and that sounds wrong cause it's offbeat. You should place them correctly on the downbeats.
- 02:34:872 (3,4,5) - Why did you choose to stack these? I think you can just place them normally, especially because you ran out of space here because you started the previous sliders so low. If you fix their position you can easily change the position of these circles.
- 03:17:059 (3) - I actually recommend to remove it completely and just use a circle with a small drain section for several reasons: first, new people can't read bpm changes as drastic as this one, and this would help them to just hear the music. Second, the slider ticks sound AWFUL, especially the second one. I can see you tried to silence it (didn't do well enough since you used 30%) and it just messes up the slowdown completely.
I was a bit sad that you ignored the 1/6 in your insane at the end of the map and that you mapped a bit too many 1/2 for my taste, but don't get me wrong, Insane is pretty nice and well made, I enjoyed it. Same goes with S h i a's diff, it was pretty great.
The real problems lie in the lower diffs, especially in kiiwa's, that difficulty just has a too hard of a design to fit the normal difficulty criteria. You can change all those ambigous things (plus more which I didn't even mention because I stopped pointing out everything so I don't write a really huge mod post, when the easier fix is to map a proper normal diff and convert this to hard) or you can make a new normal diff. As for the easy, you mostly just mapped the metronome and the pretty cool things (those short multirepeaters) aren't really suited for an easy diff. They are cool, like I said before, but it would be best if you include them in a normal, not below.