[General]
The sliderball animation is 9 frames of a 180 degree rotation, so it looks like it's spazzing out. Is that intended? It doesn't look very good...
The spinner circle center point isn't centered correctly and has a little bit of wobble.
[Easy]
00:09:699 (1,2) - Please don't stack under slider ends in an Easy
00:15:699 (1) - Try to avoid using 1/2 rhythms often in Easy difficulties. I'm not too fond of these short sliders either since they change from having 3 beats to 5 beats. It's hard to tell how long they should be for new players. I recommend you go through this difficulty and try something different with those.
01:51:278 (1,2) - This can easily be simplified to avoid the 1/2 rhythm
01:57:372 (4,5) - ^
02:00:653 (3,4) - ^ etc.
02:41:903 (2) - Don't stack under slider ends please
03:18:939 (1) - Way too soon after a really short spinner. Probably best to map through it.
[Kiiwa]
00:49:599 (2) - This repeat is covered by 00:48:099 (5) - 's hitburst for quite a while. It'd be easy to avoid this with the pattern you have anyway.
02:03:465 (1) - Way too soon after a spinner for a Normal
02:17:528 (6,1) - This jump felt out of place considering the rest of the map
02:46:122 (1) - Way too soon after a spinner for a Normal
03:16:590 (4,5,6) - Compare spacing here
[Shia]
00:12:399 (3,1) - Having two sliders that look exactly the same but with drastically different speeds isn't allowed, sorry. You'll need to either use tick rate 2 (which probably won't work since they're so short) or use .75x or something.
00:48:099 (4) - Wasn't expecting this to be a 4 hit slider, heh
01:11:499 (3,1) - This spacing intended?
01:45:067 (1) - Start this at 01:45:184 -
01:58:895 (1) - This feels like it's starting way way early.
02:18:934 - Drag this extended break back to the default position
03:30:226 (1,1,1) - Why new combo spam?
[Insane]
01:45:653 (4,5,1) - This anti jump didn't read well
01:47:059 (1,2) - This one did
03:17:176 (1,1) - Not really liking the rhythm this spinner creates.