forum

Shirahamazaka Koukou Gasshou-Bu - Shiokaze no Harmony (TV Si

posted
Total Posts
79
show more
Sure
Take my star ☆
Mikkuri

ykcarrot wrote:

Take my star ☆
Diasios
...déjà vu?!? :o

http://puu.sh/11F9A



Spero ti piaccia~
Kawayi Rika
I forgot some star for you ~

Fight :3
Topic Starter
Andrea
Thanks everyone for the support :3

Moved to Pending Beatmaps~
Aurele
Finally, another mapset from Andrea \o-o/
BrokenArrow

Gabe wrote:

Finally, another mapset from Andrea \o-o/
Funny, since when is 1 diff a mapset?
And the fact that Kawayi Rika pushes this map's sp again makes me want to.. nevermind.
In the end, this is just another piece of lazy TV-Size mapping which will be mostly played 1 time by people and never again. I bet this gets ranked in less than a week.
Dark_Ai
*sigh ..*
Agree, broken ...
Aurele

BrokenArrow wrote:

Gabe wrote:

Finally, another mapset from Andrea \o-o/
Funny, since when is 1 diff a mapset?
And the fact that Kawayi Rika pushes this map's sp again makes me want to.. nevermind.
In the end, this is just another piece of lazy TV-Size mapping which will be mostly played 1 time by people and never again. I bet this gets ranked in less than a week.
Everyone can have their own opinion, but it's good to see Andrea back again in mapping.
riffy
oh. Moedrea's map. i sense moe and pro mappers.

since it in pendings i guess it's okay to take a look a this map, right? >.</

[General]
try tick rate 2?
add tags: ed P.A. Works ("ed" is short from "ending")

[xxheroxx's Normal]
00:34:372 (3,4) - i don't want to ruin your awesome flow but i think it would be better if you start (3) at (00:34:372 ) (and here's my suggestion how can you fix flow if you apply this suggestion link)
00:38:303 (4,1,2) - personally i think this pattern will confuse beginners (don't like this kind of patterns for easiest diff in mapset) beginners probably won't see (1) and click (2) instead. not a big problem but as long as Normal is easiest diff here, i want you to fix it
00:45:958 (1) - a bit overlapped with scores and progress-bar. try to move it somewhere to avoid (confusing for beginners) overllap?
00:58:165 (3) - it feels a bit awkward while playing. try to follow vocals closer? example
01:29:820 (4) - new combo here fits with your comboing, isn't it?

[Hard]
00:27:337 (4) - i guess you can add reverse for this slider to follow music and vocals. also reverse here won't ruin you flow
00:42:648 (8,1) - kinda unsure about this.. try to swap new combos? it fits with vocals and it also more reasonable to put new combo here at sronger beat

~~~~~

hope it helps to make your awesome map a bit better


don't read me

BrokenArrow wrote:

Funny, since when is 1 diff a mapset?
And the fact that Kawayi Rika pushes this map's sp again makes me want to.. nevermind.
In the end, this is just another piece of lazy TV-Size mapping which will be mostly played 1 time by people and never again. I bet this gets ranked in less than a week.
it's still a great map.
BrokenArrow
What's the point in mapping TV-Size maps anyways? Why don't you map something unique.. something people still going to talk about in 1 year?
You're just mapping songs for the sake of getting them ranked, not for "creating something awesome" or "having fun at mapping". At least not anymore.
And that's not just my opinion.
Topic Starter
Andrea
Go away from my thread already, I map what I want and like, I don't need haters on my thread, thank you.

Also thanks for modding Bakari, will check it soon :3

EDIT: Fixed some stuff =w=
Dark_Ai
Honest ... he can say his opinion even if is in your thread... sorry but yeah
Tanzklaue

Dark_Ai wrote:

Honest ... he can say his opinion even if is in your thread... sorry but yeah
yes he can say his opinion. that doesn't mean that it is a smart thing to do :P
Saten
I don't money
Topic Starter
Andrea

Saten wrote:

I don't money
That scene was so epic xD
Melophobia
i was looking for a good map to mod =3=

[General]
background color is very similar to combo color2. i guess it's better to change it for some players who delete BGs while playing (it's not recommended though)

[Normal]
00:16:165 - whistle
00:57:751 - clap sounds nice here
01:19:061 (2,3,4,5) - can you make this section like 00:24:027 (2,3,4) - to follow the emphasis on redtick?
at least remove clap from 01:19:475 (3) - , it doesnt exist in the music
01:06:027 - maybe enable slidertick sound here too? need something different here to indicate the consecutive drum imo
01:32:303 (1) - how about changing this into a 1/2 slider (or 2 circles) to follow music better?

[Hard]
00:15:544 (4) - i can hear the bell in the music so whistle here too?
00:25:786 (8) - clap? the drum is strong enough to be followed i guess
00:34:992 (9) - the overlapping would be more sexy if this slider was placed at x:396 y:92
00:37:475 (5,6,7) - sorry for nazi, but they can be stacked better imo
00:57:958 - according to the music. clap shouldnt be here but at 00:57:751 -
00:58:889 (3) - hmm maybe clap? the drum in the music is too clear to be ignored imo
01:06:026 (5) - clap? the drum is very similar to 01:06:234 - imo
01:31:786 (6) - i'd suggest a clap here for the same reason as 00:25:786 (8) -
01:34:786 (2) - whistle for the bell sound?

great map as always. just minor stuff and hitsound suggestions only~ (always wondering how did you understand songs perfectly.. you're so pro o_o
good luck~
kirinoimouto22
Probably this is one of the best ending of this season...

[General]

  1. Good
[xxheroxx's Normal]

  1. 00:56:923 (1): Add clap
  2. 00:57:130: Add a note
  3. 00:57:337 (2): Clap in end?
  4. 01:17:406 (1): This rhythm looks better and simple for me: http://puu.sh/128SI
  5. 01:33:544: Add a note
All here is suggestions, nice diff.

[Hard]

  1. 00:14:510: Add a note? Feels empty for me without here and i can hear a bell sound here. If you fix this suggestion, please add a whistle.
  2. 00:17:820: Same as above
  3. 00:17:199 (3,4,5): They look better like this: http://puu.sh/129aa
  4. 00:29:406 (1,2): CTRL+R in (1) and unstack (2) after CTRL+R in (1).
  5. 00:34:786 (8,9): Move (8) to x:492 y:132 and stack with (9). They will look like this: http://puu.sh/129kv
  6. 00:38:096 (6,7): They can be stacked better imo.
  7. 00:57:337 (2): Clap in end.
  8. 01:29:820 (1,2): Same as 00:29:406.
Diff looks very very good, just suggestions

Good luck :)
Topic Starter
Andrea
Thank you both for the nice mods, updated :3
mancuso_JM_
Let me Help you, please xD!

[General:]

Tags: Remove ED from tags, is useless on Website and in-game, you can't find it a precise thing in-game and well as you know a word with just 2 letters is not necesary to the Website
Volume: The Hitsounds sound a bit low to me, I think that it's a good idea if you increase by 10% all the sections with 80% in Volume

[Rika's Easy:]

Settings:
--> HP Drain Rate in 0 is really low, including on a Easy diff. Works better if you increase it by 1 or 2 Ticks at least (HP+1/2)
--> Also, The Overall Difficulty is low actually. So, would be better if you increase it by 1 or 2 Ticks too (OD+1/2)

• 00:16:992 (2): Your previous patterns are contructed with 'stright' Sliders, so to follow that would be a good idea if you do this Slider with a red Point in the middle. Something like that is my idea

• 00:19:061 (5,1): Stacked Notes are not a good idea on Easy difficulties, New Players don't have the Skill to read this kind of patterns, so is better if you Unstack these pattern
• 00:22:786 (1): On your Next two Kick Sliders, you started to follow the Background of the Instrumental. I think that it's better if you start here with that, finishing the Slider 1/2 forward. New Players can be more concentrated if they play that before
• 00:47:613 (3): Your previous Whistle are following the bells, but in this case I think that plays fine with the Vocal if you add a Whistle on the Slider end.
• 00:48:855 (1,2): Switch these New Combo, works better with the Stanza and the Vocal.
•01:30:234 (2): In this case, is better if you play with the Vocal instead of the Instrumenal. I think that it's easier to read to New Players, to do that you should make this Slider bigger by 1/2

[xxheroxx's Normal:]

Settings:
--> Is more consistent with the other difficulties if you reduce the HP Drain Rate by 1 Tick (HP-1)

• 00:36:441 (3): I don't know what did you want to follow finishing this Slider on a Red Tick, if you want to do a better variety between Instrumental/Vocal you should finish with this Slider 1/2 back and then add a Note on 00:37:268
• 00:40:992 (3,4): The long Vocal start here, so is better if the long Slider (2/1 Slider) start in this position, and then where the music returns to the Normal Music you should add the Note in 00:42:234. Try this Rhythm and placement of Notes if you Like it:
• 00:48:441 (4): A Whistle here fit properly with the Vocal, like I mentioned on Easy.
• 00:57:130 (x): You can risk a bit with the Rhythm since it is a Normal diff. so I'd like to see a Note in this place
• 00:57:958 (x): (^)
• 01:17:406 (1): This Slider with more than a Repetition can be Hard to Normal players because it is inconsistent on the map (is the only one on it). This pattern will be easier to read if you delete the last repetition and then add a Note on 01:18:648
• 01:33:130 (x): This place sounds empty, try to add Something to cover this Blank on the end of the map. Maybe a Slider starting here and finishing on 01:33:544 can be a good idea.

[Hard:]

• 00:27:958 (5): To remark this Stop, a New Combo could be a good idea. The Voice also change on this point
• 00:38:510 (7,8,9,10): Is better if you reduce a bit these jumps, they are a bit huge to be on this diff, because it's a simple Hard. I think that is better if you replace the position of (8,9) with the postion of (10), you keep the jump but in this case is a bit little and the flow is better
• 01:07:889 (2): The previous 1/8 can be alone :P, is better if you add a New Combo here because start a New Section of the song

Wow, Shortest mod ever!!
All these diff are preety rankeable, so I have to shoot a Star
Good Luck with that, guys! ;)
Topic Starter
Andrea
Updated, thanks a lot :3
Chewin
Baka.

[General]

Combo3 : 0,172,255 is better

[Rika's Easy]

00:24:027 (2) - This slider should be moved further from 00:22:786 (1). It's confusing to play for beginners since you have used the same spacing of 00:24:027 (2,3). You can simply fix it using distance snap.
00:40:165 (2) - You could blanket it better with 00:40:579 (3)
00:47:613 (3) - I guess you forgot to use whislte on this slider's end. It'd be consistent with 00:45:958 (1)
00:50:923 (3) - Finish here to match the cymbals in the song would be perfect
01:01:682 (2) - CTRL + R?
01:04:165 (1) - Clap on the slider's end
01:34:165 (1) - It's better if you start this spinner 1/4 earlier

[xxheroxx's Normal]

00:36:441 (2) - Clap on this slider's end would fit better than default soft normal IMO :\ Even if the clap should be on 00:37:268.
00:47:612 (3,4) - Try to improve this blanket?

[Hard]

00:19:475 (5) - According to the hitsound pattern you should use New combo here. Or use it on 00:19:889 (6) maybe?
00:27:337 (4) - This slider would flow better if CTRL + R'd
00:50:717 (2) - Finish on this slider's tail? It would sound perfectly together with 00:49:268 (7)
01:04:165 (5) - Mh. Following the vocal you could use a rhythm like this. It fits the music much better IMO:
Topic Starter
Andrea
Thank you for the nice mod Chewin, fixed some stuff :3
Chewin
[Rika's Easy]
  1. 00:36:027 (1) - I don't know how I haven't noticed that before. This slider doesn't fit the song as it should, it'd better if you reduce it by 1/2 moving the 00:37:268 (2) 1/2 earlier adding a repeat on it, same for 00:37:889 (3) . This rhythm would fit the music and the vocal sound much better:
Just this suggestion.
Topic Starter
Andrea
Fixed, thanks again =w=
Chewin
Okay, bubbled ><
Dark_Ai
Oh dear God, I can't post my opinion in your map thread?!
HakuNoKaemi
[General]
  1. Il BG è di scarsa qualità e si vede la scritta pulita male, usa http://puu.sh/13hLu o http://puu.sh/13hLO(senza filtri).
  2. Video Offset: 11226 (+26ms)
[Rika's Easy]
  1. [Gameplay]
    1. 00:22:786 (1) - Make it 1/2 longer and add a slidertick hitsound. It'll be a bit funnier
    2. 00:34:786 (4) - One Less repeat? and add circle in the free white tick
    3. 00:56:510 (x) - Since you're changing from drums to vocals, it'll be better to add a note here
    4. 00:58:579 (3) - Use NC here as the males start singing here. Move 00:56:923 (1) NC to 00:54:234 (3). It seems more logical like this.
    5. 01:02:510 (3) - They start singing togheter, add an NC here instead of 01:00:855 (1) -
    6. 01:04:165 (1) - Move NC to 01:05:613 (2) - or just Delete NC
    7. 01:19:061 (1) - Make it start in 01:18:855, so it'll start by following the -ri completely
    8. 01:21:130 (x) - Add note, I know it's after the spinner, but newbie will probably click here as it'll be intuitive to add a note here
    9. 01:28:165 (4) - Add NC, yeah, a sigle hit combo. But it'll enhance the tornado (01:25:682 (1,2,3)) effectivity with users. Other than following new lines in lyrics rightly.
  2. 00:37:061 (2,3) - It's maybe really little, though you can curve those a little bit
    SPOILER
    [spoilerbox]
    [/spoilerbox]
[xxheroxx's Normal]
  1. è parecchio faciluccia per essere una normal... se la differenza tra questa e la Hard è quasi colossale, con la Easy... è piccola.
  2. [Gameplay]
    1. 00:45:958 (1) - Se lo muovi qualche pixel sotto, otterrai una semi-simmetria più il fatto che non sarà coperto tanto facilmente dal punteggio o dalla barra dell'HP
    2. 01:19:061 (2,3,4,5,1) - Potrebbe sembrare strano da giocare poiche (2) non tocca niente di ciò che seguivi. Quindi segui meglio la batteria, ricordati dei Finish su (2),(4) e fine(1) e dei clap (3) e inizio(1).
    3. 01:32:303 (1) - Segui le liriche? ka-na(1) (clap)(2) - de-yowo(3)
[Hard]
  1. [Gameplay]
    1. 00:43:268 (2) - Fallo finire direttamente dove c'è il Clap( 00:43:889 )
    2. 00:51:855 (x) - Perchè no? La nota c'è, lo stream non è finito, la voce non si è fermata, non ci sono Finish a finire lo stream ne genericamente beat pesanti... completa lo stream
  2. [Graphic]
    1. Con una canzone del genere, stanno meglio curvati che a punta i pattern. Il Flow è migliore con le curve che con quegli odiosissimi angoli appuntiti come un diamante.
    2. 00:12:855 (1) - Alza il punto di mezzo di un grid, preferisco che preservi un perfetto blanket e una buona simmetria, anziche uno scarso blanket e una perfetta simmetria.
    3. 00:14:717 (1,2,3,4,5,6) - Diminuisci le punte
    4. 00:16:165 (1,2) - e curva lo slider qui
    5. 00:21:751 (3) -
    6. 00:22:372 (4) - Non è nè simmetrico nè un buon blanket
    7. 00:26:096 (1) - Curving
    8. 00:26:717 (2,3,4) - Il flow è migliore così
    9. 01:00:648 (3) - Visto che sono tutte "Curvalo", penso che non serva che te loo dica
    10. 01:02:510 (1) - ^
    11. Adesso ti sarai rotto le palle, ma di base " dovresti usare più curve " per questo genere di canzoni. E non dirmi che è il tuo stile dopo che hai 100 e rotte ranked.(effettivamente non ti ho moddato altre mappe, non so come mi risponderesti >.<)
Cygnus
It feels weird that [Easy] has more notes than [Normal].

is that okay?
Diasios
Haku: Grazie per il mod però preferisco non modificare niente di ciò che mi hai suggerito, scusami.





Philippines wrote:

It feels weird that [Easy] has more notes than [Normal].

is that okay?
This beatmap was supposed to have only 2 difficulties but after me and Andrea finished our difficulties Rika wanted to join in and she made... that. :?
If I were Andrea I'd remove that Easy because it's not necessary in this mapset since my difficulty is a Easy/Normal, but whatever.
Cygnus

xxheroxx wrote:

Haku: Grazie per il mod però preferisco non modificare niente di ciò che mi hai suggerito, scusami.





Philippines wrote:

It feels weird that [Easy] has more notes than [Normal].

is that okay?
This beatmap was supposed to have only 2 difficulties but after me and Andrea finished our difficulties Rika wanted to join in and she made... that. :?
If I were Andrea I'd remove that Easy because it's not necessary in this mapset since my difficulty is a Easy/Normal, but whatever.
It would be better if you add more notes in your diff though. Hard has more than 200 notes. Try making the number of notes like 120-150.

This statement may or may not make issues, but I think this map is not ready yet. But that's just me.
Topic Starter
Andrea
Changed some stuff, thank you for checking!

EDIT: After some discussion with Rika, we decided to remove the difficulty from the mapset and to add it in the beatmap's comments instead.
Chewin
Added a new combo in the hard diff.
I don't like mapsets with just 2 diffs but everything is fine anyways.
So, rebubbled ~
Aurele
Andrea... your map is a TV Size and have only two difficulty... that's not alot.
To make it more fair... maybe Rika can work out her's Normal to make it more easier...?
Topic Starter
Andrea
She didn't wanted to do that, already talked with her ;w;
Aurele
Aweh..
Dark_Ai
Why you dont map yourself an easy diff? ;> Cuz you made one diff only in YOUR map
Tanzklaue

Dark_Ai wrote:

Why you dont map yourself an easy diff? ;> Cuz you made one diff only in YOUR map
http://osu.ppy.sh/s/29906
you shouldn't throw with rocks while sitting in a glasshouse.
Dark_Ai
Look how often that happening with Andrea's maps and how often with Mine then we will talk again ;>
And this is also only a TV Size too so think about what you saying, Thanks ;)
BrokenArrow

Tanzklaue wrote:

Dark_Ai wrote:

Why you dont map yourself an easy diff? ;> Cuz you made one diff only in YOUR map
http://osu.ppy.sh/s/29906
you shouldn't throw with rocks while sitting in a glasshouse.
You do have a point there. But it's still a different situation in my opinion since Andrea is one of the most experienced mappers here in osu (just by looking at his number of ranked maps, guest diffs, mod posts, time spent in editor, etc.) so we can at least expect from him to put more of his own work into his mapsets. However, it's his own choice, so I'm not going to argue about this anymore.

Andrea is going to kill us for discussing this here. :D
/me runs
show more
Please sign in to reply.

New reply