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Test Build Bug Thread [Resolved]

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Yuukari-Banteki
chat doesnt show, even though ticker shows that im in chat, online, and receiving messages. i can also send messages, but i cant see the ones i send either.

RemmyX25
SFG: Are you sure you didnt hit [page up] on your keyboard?
mattyu007
(That's a bit hard - You have to press Fn + Down to get PageDown if her laptop is the one I'm thinking of)
Cyclone
I'm having trouble getting a screenshot of this, but on a large stack on note in Kiai time, the glowing effect appears where the notes would be in the editor, not where they stack to.
Topic Starter
peppy

Cyclone wrote:

I'm having trouble getting a screenshot of this, but on a large stack on note in Kiai time, the glowing effect appears where the notes would be in the editor, not where they stack to.
This is hard to believe looking at the code behind it. The glowing is definitely being created at the right location.
Cyclone
Here's a short video of what I am observing.

http://up.ppy.sh/files/kiaimisplacement.avi

They're glowing in both places?
Echo
I had to watch that at 0.25x to see what you were talking about >.>
Card N'FoRcE
This map has been deleted on the request of its creator. It is no longer available.



Topic Starter
peppy
Bugs mentioned are not specifc to test build. Please post in separate threads in the future.

First isn't a bug, either - that is the behaviour i wanted.
Topic Starter
peppy

Cyclone wrote:

Here's a short video of what I am observing.

http://up.ppy.sh/files/kiaimisplacement.avi

They're glowing in both places?
...what? I watched that and it looks fine?
Gabi

Cyclone wrote:

Here's a short video of what I am observing.

http://up.ppy.sh/files/kiaimisplacement.avi

They're glowing in both places?
i noticed this a few days ago but i wasn't sure if i should report it or not

Here is is in Editor

http://up.ppy.sh/files/screenshot068-3.jpg

Here it is in gameplay

http://up.ppy.sh/files/screenshot067-4.jpg


is this right behaviour?

EDIT: i happened to be modding that slightly and i just put that stack in myself to show the effects. however this effect can also be made with a stack of 10-15 notes
mattyu007
This map has been deleted on the request of its creator. It is no longer available.
foulcoon
Pressing F9 for the first time results in osu! locking up for a sec or 2. I'm assuming its due to the avatar loading change or whatever.
RemmyX25
Swapping between sorting options in song select seems to lag a lot when song selecting. This tends to be somewhat random and at times i will get lucky with no lag, but rarely. This does NOT happen in the public build.
Yuukari-Banteki
This map has been deleted on the request of its creator. It is no longer available.



Cyclone
This map has been deleted on the request of its creator. It is no longer available.
awp
I don't get any of that, but every time I close osu (I hit escape instead of clicking exit) I get a generic "The application osu! had to close down." dialog window. As if it were a problem.
Echo

awp wrote:

I don't get any of that, but every time I close osu (I hit escape instead of clicking exit) I get a generic "The application osu! had to close down." dialog window. As if it were a problem.
this is a nullref exception

at #Yc.#ze.#xwb(#MS )
at System.Collections.Generic.List`1.ForEach(Action`1 action)
at #Yc.#ze.#Lpb()
at #ee.#Re.UnloadGraphicsContent(Boolean )
at Microsoft.Xna.Framework.Game.DeviceDisposing(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GraphicsDeviceManager.OnDeviceDisposing(Object sender, EventArgs args)
at Microsoft.Xna.Framework.GraphicsDeviceManager.HandleDisposing(Object sender, EventArgs e)
at Microsoft.Xna.Framework.Graphics.GraphicsDevice.~GraphicsDevice()
at Microsoft.Xna.Framework.Graphics.GraphicsDevice.Dispose(Boolean )
at Microsoft.Xna.Framework.Graphics.GraphicsDevice.Dispose()
at Microsoft.Xna.Framework.GraphicsDeviceManager.Dispose(Boolean disposing)
at Microsoft.Xna.Framework.GraphicsDeviceManager.System.IDisposable.Dispose()
at Microsoft.Xna.Framework.Game.Dispose(Boolean disposing)
at Microsoft.Xna.Framework.Game.Dispose()
at #ee.#de.#5z()

(VS JIT debugging~)
Starrodkirby86
b706

Universal volume only affects Sound effects and Hitsounds, but not music.
Skyripper

Starrodkirby86 wrote:

b706

Universal volume only affects Sound effects and Hitsounds, but not music.
Confirmed.
mattyu007
Taiko dendens give the wrong score (They always seem to give 600 instead of the score for a big hit)
Topic Starter
peppy
What are they supposed to give? 600 + combo bonus?
mattyu007
They're supposed to give what a big note would have given.
(Score-wise, finishing a denden is essentially the same as hitting a big note)
Topic Starter
peppy
so 600 + combo bonus?
mattyu007
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
peppy
600 + 600 * multiplier caused by current combo?

currently it is 600
mattyu007
If I'm thinking what you're thinking, yes

(If that's how the score for big notes is calculated, then yes)
RemmyX25
b738

Local scores during play move around when you hit objects.

You failed to rank in the local scores! Better luck next time!
:(

Do local scores save less than 40 plays?

Also, playing a song on Taiko apparently doesnt save to local scores?
Cyclone
Restoring the window after minimizing (to fullscreen) causes the cursor to be stuck in the top left corner.
Starrodkirby86
b749b.test
I keep seeing duplicate local scores. When playing on the local scoreboard, they love traveling back and forth:
http://up.ppy.sh/files/screenshot069-2.jpg
http://up.ppy.sh/files/screenshot070-3.jpg

Here's another song that shows a duplicate score.
http://up.ppy.sh/files/screenshot071-9.jpg
Yuukari-Banteki
as host i selected a map and it came up as one i didnt have. updating/deleting and redownloading didnt help

awp
Does that happen with every map? Were Remmy and Yutsu getting the same [no map] status?
Yuukari-Banteki
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
peppy
Looks like someone would have to transfer host for his to happen. Did you forget to mention this?
RemmyX25
No, because somehow she did choose that map and we had it, but she didn't. :\

I don't understand how it happened either.
Yuukari-Banteki
it also happened with several other maps, including one of my own recently ranked maps, when i was in MP today.

also when i go into F9 my cursor goes invisible. i can figure out where i am by which user panel lights up, but not much else, and i dont think (although i cant quite tell, since my cursor is invisible) that i can get into the part above the user panels to toggle the "display friends only" thing at all. for that matter, i can move my cursor around outside of osu to right above that and then go down a little bit onto it and it wont toggle if i click.
Cyclone duplicated this, but upon restarting (and restarting twice for me) it corrected itself.
foulcoon
filenames are case sensitive again (.osu files)
Larto
b794.test

There are no options in the SBE visible (The whole left options bar and even the Sprite Library button.). But when you hover over where the options at the left side should be, the "Vector Scale", "Vertical Flip" and "Horizontal Flip" bar appears anyway.

Takuma
I'm unable to play without it messing up my cursor sensitivity, then if I press retry or back to menu, the entire screen goes black and I can't do anything. *sigh*
Topic Starter
peppy
@Larto: fixed, thanks.
@takuma: huh? learn to error report or uninstall the test build please.
mattyu007
Opening the Timing Setup Panel in the editor doesn't auto-select the current timing section.

Timing flags in F3 also do not show 1/2x and 2x inherited BPM changes.
Starrodkirby86
b795.test

Trying to play a song on Double-Time will crash osu! upon the first note. Auto doesn't seem to have this same problem.
mattyu007
This map has been deleted on the request of its creator. It is no longer available.

mm201
New tester omg!

b795.test

When the active timing section at the cursor is non-inherited and you enter Timing Setup from the menu, the wrong timing section is selected by default. It always selects the last inherited section before the cursor, even if there are non-inherited sections after that which are before the cursor.

This didn't happen in the last public.
Card N'FoRcE
b795.test
Copy-pasted sliders don't show properly in timing bar while editing.
More details:

This happens when you copy-paste in the same combo
If you move a sliderpoint (one of the grey squares) it "steals" the repetions from the slider i copied o.o


This happens if you move a sliderpoint (one of the grey squares) and if it's pasted in a new combo
Weird thing is that if the cursor in the timing bar goes after that sliders, its repetitions turn green and disappear from the slider i copied o.o

EDIT: if you save and re-open the map, everything is fine, it happens only while mapping

Public yesterday didn't do anything like this.

Starrodkirby86
Confirmed. ^

I was mapping something earlier and I noticed that as well.
Takuma
Ah shoot, was about to post the same thing.
mm201
b795.test

Ctrl+A shortcut is broken.
Card N'FoRcE
b795.test

It seems this happens only to me, but sometimes i get silenced for spamming Intermezzo even if i don't write anything.
He told me that my test version keeps sending bug reports and i was silenced because of that.
Is there anything i need to do?
awp
This map has been deleted on the request of its creator. It is no longer available.
Pasonia
20:13 <Pasonia> : peppy
20:13 <Pasonia> : i don't know if this is build-specific
20:13 <Pasonia> : but in Test mode of Editor now as i see it, the first time a section goes into tested mode at the start of a song
20:14 <Pasonia> : the moviebox-like black borders appear even when the map is in testing
20:14 <Pasonia> : and playing

Attached pictures to explain.



Topic Starter
peppy
This map has been deleted on the request of its creator. It is no longer available.
Pasonia
22:48 <Pasonia> : peppy - apparently, if I drumroll quick enough in taiko I can make one single note give me combo x 2
22:48 <Pasonia> : instead of a miss
22:48 <Pasonia> : conversely, if I try to drumroll on a 1/4 using two different buttons i get misses always

As above.
Yuukari-Banteki
osu!direct remains visible and unretractable after retrieving pickup from spectator mode



also, after i downloaded the next pickup and before it extracted, i was given the opportunity to rate the song I had just watched Pasonia play even though I never played it myself
Jinxy
Pasonia's taiko plays. He passes in my game but he fails on the other side.


Pasonia
This map has been deleted on the request of its creator. It is no longer available.
mattyu007
Add a new timing section somewhere in a song. Let the song play, and edit the timing section so it becomes Kiai and inherited. Close the Timing setup panel and both BPM and Offset become "-" and the Kiai Time indicator flashes repeatedly
mattyu007
Taiko auto misses any notes that are 1/4 or closer together

Edit: Any taiko streams longer than 4 notes will basically miss you

Also the left hit = left speaker, right hit = right speaker thing is dizzyfying @_@
Intermezzo
Pasonia's taiko plays. He passes in my game but he fails on the other side.
Could you retest it with the latest build?

mattyu007 wrote:

Taiko auto misses any notes that are 1/4 or closer together

Edit: Any taiko streams longer than 4 notes will basically miss you
This should be fixed now.

22:48 <Pasonia> : peppy - apparently, if I drumroll quick enough in taiko I can make one single note give me combo x 2
22:48 <Pasonia> : instead of a miss
22:48 <Pasonia> : conversely, if I try to drumroll on a 1/4 using two different buttons i get misses always
this makes absolutely no sense to me.

Thanks for the bugreports.
We are tying up loose ends in taiko before we reset the scores. If anyone finds any taiko bug in this build please tell!
Jinxy
Actually, I use the public build.

And for the taiko fails, it only happens when the hp bar is not full. Even close to complete results in fail. A full hp bar is a pass on Pasonia's side, apparently.
Topic Starter
peppy
This thread is for Test Build reports. Please keep it that way.
foulcoon
filenames in .osu are still case-sensitive

(this is a bug right?)
Topic Starter
peppy
Nope. If you find a ranked map which is affected then please add to the list of songs that needs fixing.
viewtopic.php?f=5&t=15982
mm201
Sometimes, custom overrides are carried over from one map to another when played in the editor.

I'm not sure on the conditions that cause this, but here's the testcase which did it for me:

I opened One Republic - Apologize and listened to its funky sliders for a bit. Then I opened Orange Range - Monkey Magic, only, to my astonishment, for it to retain the funky Apologize sliders!

b815.test
mattyu007
Maximum score and Maximum combo are not shown in test mode for Taiko-only maps
mm201
I added this timing section using the new Ctrl+P binding and, despite being an inherited section, it has its own unique BPM?

mattyu007
It is possible to select more than one chat tab at a time by holding down Alt and 3 or more consecutive number keys (I used Alt+1234 in the screenshot)



It is possible to place an inherited section as the first timing section via Ctrl+P, saving causes the BPM and Offset to reset to -
Cyclone
Elaborating on what SFG said a page back.

I was watching in spectator mode, when the player chose a song i did not have. osu!direct popped up as expected and i downloaded it. Upon completion however, the song reappeared in the sidebar with the alignment all messed up. Also, the song would not load for me to watch until i stopped spectating and re-spectated. On top of all this, my mouse cursor(though not the game's cursor) has disappeared from osu! on more than one occasion when all of this happens.

Hope that helps.

osu! b815.test
Windows XP SP3
DirectX
1024x768 windowed/fullscreen
Larto
b815.test

When activating Autoplay while testing a beatmap, the cursor still uses the old behavior.
Topic Starter
peppy

Larto wrote:

b815.test

When activating Autoplay while testing a beatmap, the cursor still uses the old behavior.
correct behaviour. read changelog
Larto
But now I've got one :U

b822.test

When placing Inherited Slow Down/Speed Up timing sections, as soon as you save your beatmap, all sections are back to normal speed. Happens in Editor and while playing.
RemmyX25
b824

Hitting Random Beatmap on skin selection screen causes hit circles and numbers on sliders to not appear.

mm201
^ confirming this. Happened for the last few builds but I couldn't formulate a testcase.
Pasonia
viewtopic.php?t=16191

Insane
01:10:98 (6,7,8) - I can't stack on top of slider end of 5.
mm201
This map has been deleted on the request of its creator. It is no longer available.
awp
b850.test

I seriously doubt this is a bug (it must have been deliberate) but it is bugging the crap out of me so I'll mention it here anyway.

Ctrl+P now creates an inherited timing section, as oppose to a regular timing section. This is a rather annoying move in my opinion for two reasons:

One, changing an already existing (and for someone like me, very popular) hotkey to another function is disorienting. Why can't Inherited be Ctrl+Shift+P or something?

Two, there's really no reason for a hotkey to create an inherited section. I understand for maps that are a single section, you'll likely have more inherited sections than real sections but you need to enter the timing setup panel to configure inherited sections anyway so you're not saving any extra steps.
Gabi
This map has been deleted on the request of its creator. It is no longer available.
mattyu007
The in-editor metronome does not respect time signature (3/4, 4/4) changes for inherited timing sections
awp

Gabi wrote:

@awp

(+) [peppy] Added editor menu option for adding an inheriting timing section. This is the default for Ctrl-P.

viewtopic.php?f=30&t=16043
That doesn't mean I agree with it for the reasons mentioned above

thanks for the source though, I whisked through the changelog briefly but there's no single-bodied text file (that I know of) to go through and I was too lazy to go page-per-page Ctrl+F'ing for the entry
anonymous_old
This map has been deleted on the request of its creator. It is no longer available.
mm201

awp wrote:

b850.test

I seriously doubt this is a bug (it must have been deliberate) but it is bugging the crap out of me so I'll mention it here anyway.

Ctrl+P now creates an inherited timing section, as oppose to a regular timing section. This is a rather annoying move in my opinion for two reasons:

One, changing an already existing (and for someone like me, very popular) hotkey to another function is disorienting. Why can't Inherited be Ctrl+Shift+P or something?

Two, there's really no reason for a hotkey to create an inherited section. I understand for maps that are a single section, you'll likely have more inherited sections than real sections but you need to enter the timing setup panel to configure inherited sections anyway so you're not saving any extra steps.
Personally, I agree with the move, considering how the ratio of inherited to non-inherited sections in my maps is usually about 50:1. While it didn't need to be the same key combo, it certainly needed a key combo.

Also, when you make non-inheriting sections, you need to time them, etc., anyway, so a keyboard shortcut is a moot point when you're still spending all that time setting them up.
awp
This map has been deleted on the request of its creator. It is no longer available.
awp
b850.test

EDITOR: you can scroll past 100% in the timeline to see the outro of a Storyboard, which is cool, but there is no scroll limit when the Design panel is open.

http://up.ppy.sh/files/screenshot053-3.jpg

notice the caret's position. It can scroll right off the screen.
mm201
b850.test

When you drag an mp3 into the window when filtering to show only your own maps, the mp3 isn't selected and doesn't appear on the list.

Can be argued that this is intended behaviour, but it's never what the user wants.
mm201
b850.test

Odd bug. When I open a certain map in the editor, I get solid black hitcircles with solid white approach circles:



Happens with this .osu, maybe any other with no hitcircles present.

Download: Michael Jackson - Off The Wall (MetalMario201) [Cruisin'].osu
awp
b857UNSTABLE-EDITOR.test

-Ctrl+S = catmull rom slider (S hotkey, ctrl ignored?). Still saves map, though.

-After modifying a highlighted slider, the slider then becomes "sticky"; buttons can't be pressed and clicking anywhere on the playfield modifies the end vertex of the slider that is highlighted. Touching the toolbars at the top or pressing 1/2/3/4 disables the sticky slider.

-Can create single-vertex sliders by setting two verticies then right-clicking on the end vertex. The slider's still perfectly normal and actually easier to drag around - oh wait, until you try to drag that vertex, then it disappears.

-Can click through chat window to place stuff on screen. I don't know if that was there before. Same goes for osu!direct windows.

-Can't seem to click and drag notes along the timeline at the top while anything is highlighted. In fact, highlighting is buggy (can't deselect on timeline, have to click and drag in empty space in playfield.) Notes can be moved along timeline when nothing is selected via the timeline (click and drag on playfield lets you drag multiple notes via timeline.)

-When multiple sliders are highlighted, setting a slider type does not modify them.
ztrot

awp wrote:

b857UNSTABLE-EDITOR.test
-After modifying a highlighted slider, the slider then becomes "sticky"; buttons can't be pressed and clicking anywhere on the playfield modifies the end vertex of the slider that is highlighted. Touching the toolbars at the top or pressing 1/2/3/4 disables the sticky slider.
confirmed. Also there is a very small bug that i'm not sure about. But when you change the overall difficulty without saving the map you get this The 1 is there but not the circle it slow fades in tho. But it looks odd. not sure if it effects anything but to fix it you just save it and Ctrl+L
mm201

awp wrote:

-After modifying a highlighted slider, the slider then becomes "sticky"; buttons can't be pressed and clicking anywhere on the playfield modifies the end vertex of the slider that is highlighted. Touching the toolbars at the top or pressing 1/2/3/4 disables the sticky slider.
Confirming.

Also, when the slider is in its sticky state, you can't add any control points. Attempting to add one turns the control point selected into a red point always.
awp
b unstable; also on current public

decimal format values don't save correctly in the v function:

V,2,155810,156290,2,2,2,0.4

once the beatmap is saved (despite the fact that this is osb code) the 0.4 will become a 0

I'd like this one fixed asap ;____;
Starrodkirby86
This map has been deleted on the request of its creator. It is no longer available.

tieff
b865.test

EDITOR: Ctrl + P adds two timing section instead one timing section.
mm201
The Updater threw this exception right as it ought to have quit:

System.IO.IOException: The requested operation cannot be performed on a file with a user-mapped section open.

at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)
at System.IO.StreamWriter.CreateFile(String path, Boolean append)
at System.IO.StreamWriter..ctor(String path, Boolean append, Encoding encoding, Int32 bufferSize)
at System.IO.StreamWriter..ctor(String path, Boolean append)
at #aub.#9tb.#HB()
at #8tb.#bub.#Sub(Object , FormClosingEventArgs )
at System.Windows.Forms.Form.OnFormClosing(FormClosingEventArgs e)
at System.Windows.Forms.Form.RaiseFormClosingOnAppExit()
at System.Windows.Forms.Application.ExitInternal()
at System.Windows.Forms.Application.Exit(CancelEventArgs e)
at System.Windows.Forms.Application.Exit()
at #8tb.#bub.#Qub()
at #8tb.#bub.#Zt(Object , EventArgs )
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3082 (QFE.050727-3000)
CodeBase: file:///c:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
osume
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Games/osu!/osume.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3082 (QFE.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.mshtml
Assembly Version: 7.0.3300.0
Win32 Version: 7.0.3300.0
CodeBase: file:///C:/WINDOWS/assembly/GAC/Microsoft.mshtml/7.0.3300.0__b03f5f7f11d50a3a/Microsoft.mshtml.dll
----------------------------------------
awp
b865.test

EDITOR: a number of shortcuts no longer work (A,S,D - seem to have been removed entirely) and 1,2,3,4

Without these shortcuts, the "sticky slider" problem has now made the editor largely unusable for the time being.
mm201
b865.test

Selection on the timeline is messed up strangely. When you first make a selection, it stays lit up and becomes sticky. When you attempt to make another selection, the start point of the "sticky" selection persists and can't be changed.

Making a selection in the field erases the sticky selection.

Edit: Another:

osu! can cause system-wide machine lag. Open the editor and go to Song Setup. Leaving it like that, go to a browser window or a Notepad and begin typing. Notice how extreme the lag is. (This might require a single processor machine to be seen.)

(I'm guessing an open dialog keeps osu! from relinquishing its priority as it should.)
mattyu007
This map has been deleted on the request of its creator. It is no longer available.
Starrodkirby86
This map has been deleted on the request of its creator. It is no longer available.
mattyu007
This map has been deleted on the request of its creator. It is no longer available.
Yuukari-Banteki
When i select or search for this, my osu instantly crashes. Also, some oddities about how its displayed... (this is in play mode)



also, osu! crashes when i try to play/test DSMN. Both of the maps mentioned are one's I've downloaded in the past two days, but other maps downloaded in the same timeframe are fine.
mattyu007
This map has been deleted on the request of its creator. It is no longer available.
foulcoon
This map has been deleted on the request of its creator. It is no longer available.
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