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Test Build Bug Thread [Resolved]

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awp
This map has been deleted on the request of its creator. It is no longer available.
Pasonia
20:13 <Pasonia> : peppy
20:13 <Pasonia> : i don't know if this is build-specific
20:13 <Pasonia> : but in Test mode of Editor now as i see it, the first time a section goes into tested mode at the start of a song
20:14 <Pasonia> : the moviebox-like black borders appear even when the map is in testing
20:14 <Pasonia> : and playing

Attached pictures to explain.



Topic Starter
peppy
This map has been deleted on the request of its creator. It is no longer available.
Pasonia
22:48 <Pasonia> : peppy - apparently, if I drumroll quick enough in taiko I can make one single note give me combo x 2
22:48 <Pasonia> : instead of a miss
22:48 <Pasonia> : conversely, if I try to drumroll on a 1/4 using two different buttons i get misses always

As above.
Yuukari-Banteki
osu!direct remains visible and unretractable after retrieving pickup from spectator mode



also, after i downloaded the next pickup and before it extracted, i was given the opportunity to rate the song I had just watched Pasonia play even though I never played it myself
Jinxy
Pasonia's taiko plays. He passes in my game but he fails on the other side.


Pasonia
This map has been deleted on the request of its creator. It is no longer available.
mattyu007
Add a new timing section somewhere in a song. Let the song play, and edit the timing section so it becomes Kiai and inherited. Close the Timing setup panel and both BPM and Offset become "-" and the Kiai Time indicator flashes repeatedly
mattyu007
Taiko auto misses any notes that are 1/4 or closer together

Edit: Any taiko streams longer than 4 notes will basically miss you

Also the left hit = left speaker, right hit = right speaker thing is dizzyfying @_@
Intermezzo
Pasonia's taiko plays. He passes in my game but he fails on the other side.
Could you retest it with the latest build?

mattyu007 wrote:

Taiko auto misses any notes that are 1/4 or closer together

Edit: Any taiko streams longer than 4 notes will basically miss you
This should be fixed now.

22:48 <Pasonia> : peppy - apparently, if I drumroll quick enough in taiko I can make one single note give me combo x 2
22:48 <Pasonia> : instead of a miss
22:48 <Pasonia> : conversely, if I try to drumroll on a 1/4 using two different buttons i get misses always
this makes absolutely no sense to me.

Thanks for the bugreports.
We are tying up loose ends in taiko before we reset the scores. If anyone finds any taiko bug in this build please tell!
Jinxy
Actually, I use the public build.

And for the taiko fails, it only happens when the hp bar is not full. Even close to complete results in fail. A full hp bar is a pass on Pasonia's side, apparently.
Topic Starter
peppy
This thread is for Test Build reports. Please keep it that way.
foulcoon
filenames in .osu are still case-sensitive

(this is a bug right?)
Topic Starter
peppy
Nope. If you find a ranked map which is affected then please add to the list of songs that needs fixing.
viewtopic.php?f=5&t=15982
mm201
Sometimes, custom overrides are carried over from one map to another when played in the editor.

I'm not sure on the conditions that cause this, but here's the testcase which did it for me:

I opened One Republic - Apologize and listened to its funky sliders for a bit. Then I opened Orange Range - Monkey Magic, only, to my astonishment, for it to retain the funky Apologize sliders!

b815.test
mattyu007
Maximum score and Maximum combo are not shown in test mode for Taiko-only maps
mm201
I added this timing section using the new Ctrl+P binding and, despite being an inherited section, it has its own unique BPM?

mattyu007
It is possible to select more than one chat tab at a time by holding down Alt and 3 or more consecutive number keys (I used Alt+1234 in the screenshot)



It is possible to place an inherited section as the first timing section via Ctrl+P, saving causes the BPM and Offset to reset to -
Cyclone
Elaborating on what SFG said a page back.

I was watching in spectator mode, when the player chose a song i did not have. osu!direct popped up as expected and i downloaded it. Upon completion however, the song reappeared in the sidebar with the alignment all messed up. Also, the song would not load for me to watch until i stopped spectating and re-spectated. On top of all this, my mouse cursor(though not the game's cursor) has disappeared from osu! on more than one occasion when all of this happens.

Hope that helps.

osu! b815.test
Windows XP SP3
DirectX
1024x768 windowed/fullscreen
Larto
b815.test

When activating Autoplay while testing a beatmap, the cursor still uses the old behavior.
Topic Starter
peppy

Larto wrote:

b815.test

When activating Autoplay while testing a beatmap, the cursor still uses the old behavior.
correct behaviour. read changelog
Larto
But now I've got one :U

b822.test

When placing Inherited Slow Down/Speed Up timing sections, as soon as you save your beatmap, all sections are back to normal speed. Happens in Editor and while playing.
RemmyX25
b824

Hitting Random Beatmap on skin selection screen causes hit circles and numbers on sliders to not appear.

mm201
^ confirming this. Happened for the last few builds but I couldn't formulate a testcase.
Pasonia
viewtopic.php?t=16191

Insane
01:10:98 (6,7,8) - I can't stack on top of slider end of 5.
mm201
This map has been deleted on the request of its creator. It is no longer available.
awp
b850.test

I seriously doubt this is a bug (it must have been deliberate) but it is bugging the crap out of me so I'll mention it here anyway.

Ctrl+P now creates an inherited timing section, as oppose to a regular timing section. This is a rather annoying move in my opinion for two reasons:

One, changing an already existing (and for someone like me, very popular) hotkey to another function is disorienting. Why can't Inherited be Ctrl+Shift+P or something?

Two, there's really no reason for a hotkey to create an inherited section. I understand for maps that are a single section, you'll likely have more inherited sections than real sections but you need to enter the timing setup panel to configure inherited sections anyway so you're not saving any extra steps.
Gabi
This map has been deleted on the request of its creator. It is no longer available.
mattyu007
The in-editor metronome does not respect time signature (3/4, 4/4) changes for inherited timing sections
awp

Gabi wrote:

@awp

(+) [peppy] Added editor menu option for adding an inheriting timing section. This is the default for Ctrl-P.

viewtopic.php?f=30&t=16043
That doesn't mean I agree with it for the reasons mentioned above

thanks for the source though, I whisked through the changelog briefly but there's no single-bodied text file (that I know of) to go through and I was too lazy to go page-per-page Ctrl+F'ing for the entry
anonymous_old
This map has been deleted on the request of its creator. It is no longer available.
mm201

awp wrote:

b850.test

I seriously doubt this is a bug (it must have been deliberate) but it is bugging the crap out of me so I'll mention it here anyway.

Ctrl+P now creates an inherited timing section, as oppose to a regular timing section. This is a rather annoying move in my opinion for two reasons:

One, changing an already existing (and for someone like me, very popular) hotkey to another function is disorienting. Why can't Inherited be Ctrl+Shift+P or something?

Two, there's really no reason for a hotkey to create an inherited section. I understand for maps that are a single section, you'll likely have more inherited sections than real sections but you need to enter the timing setup panel to configure inherited sections anyway so you're not saving any extra steps.
Personally, I agree with the move, considering how the ratio of inherited to non-inherited sections in my maps is usually about 50:1. While it didn't need to be the same key combo, it certainly needed a key combo.

Also, when you make non-inheriting sections, you need to time them, etc., anyway, so a keyboard shortcut is a moot point when you're still spending all that time setting them up.
awp
This map has been deleted on the request of its creator. It is no longer available.
awp
b850.test

EDITOR: you can scroll past 100% in the timeline to see the outro of a Storyboard, which is cool, but there is no scroll limit when the Design panel is open.

http://up.ppy.sh/files/screenshot053-3.jpg

notice the caret's position. It can scroll right off the screen.
mm201
b850.test

When you drag an mp3 into the window when filtering to show only your own maps, the mp3 isn't selected and doesn't appear on the list.

Can be argued that this is intended behaviour, but it's never what the user wants.
mm201
b850.test

Odd bug. When I open a certain map in the editor, I get solid black hitcircles with solid white approach circles:



Happens with this .osu, maybe any other with no hitcircles present.

Download: Michael Jackson - Off The Wall (MetalMario201) [Cruisin'].osu
awp
b857UNSTABLE-EDITOR.test

-Ctrl+S = catmull rom slider (S hotkey, ctrl ignored?). Still saves map, though.

-After modifying a highlighted slider, the slider then becomes "sticky"; buttons can't be pressed and clicking anywhere on the playfield modifies the end vertex of the slider that is highlighted. Touching the toolbars at the top or pressing 1/2/3/4 disables the sticky slider.

-Can create single-vertex sliders by setting two verticies then right-clicking on the end vertex. The slider's still perfectly normal and actually easier to drag around - oh wait, until you try to drag that vertex, then it disappears.

-Can click through chat window to place stuff on screen. I don't know if that was there before. Same goes for osu!direct windows.

-Can't seem to click and drag notes along the timeline at the top while anything is highlighted. In fact, highlighting is buggy (can't deselect on timeline, have to click and drag in empty space in playfield.) Notes can be moved along timeline when nothing is selected via the timeline (click and drag on playfield lets you drag multiple notes via timeline.)

-When multiple sliders are highlighted, setting a slider type does not modify them.
ztrot

awp wrote:

b857UNSTABLE-EDITOR.test
-After modifying a highlighted slider, the slider then becomes "sticky"; buttons can't be pressed and clicking anywhere on the playfield modifies the end vertex of the slider that is highlighted. Touching the toolbars at the top or pressing 1/2/3/4 disables the sticky slider.
confirmed. Also there is a very small bug that i'm not sure about. But when you change the overall difficulty without saving the map you get this The 1 is there but not the circle it slow fades in tho. But it looks odd. not sure if it effects anything but to fix it you just save it and Ctrl+L
mm201

awp wrote:

-After modifying a highlighted slider, the slider then becomes "sticky"; buttons can't be pressed and clicking anywhere on the playfield modifies the end vertex of the slider that is highlighted. Touching the toolbars at the top or pressing 1/2/3/4 disables the sticky slider.
Confirming.

Also, when the slider is in its sticky state, you can't add any control points. Attempting to add one turns the control point selected into a red point always.
awp
b unstable; also on current public

decimal format values don't save correctly in the v function:

V,2,155810,156290,2,2,2,0.4

once the beatmap is saved (despite the fact that this is osb code) the 0.4 will become a 0

I'd like this one fixed asap ;____;
Starrodkirby86
This map has been deleted on the request of its creator. It is no longer available.

tieff
b865.test

EDITOR: Ctrl + P adds two timing section instead one timing section.
mm201
The Updater threw this exception right as it ought to have quit:

System.IO.IOException: The requested operation cannot be performed on a file with a user-mapped section open.

at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)
at System.IO.StreamWriter.CreateFile(String path, Boolean append)
at System.IO.StreamWriter..ctor(String path, Boolean append, Encoding encoding, Int32 bufferSize)
at System.IO.StreamWriter..ctor(String path, Boolean append)
at #aub.#9tb.#HB()
at #8tb.#bub.#Sub(Object , FormClosingEventArgs )
at System.Windows.Forms.Form.OnFormClosing(FormClosingEventArgs e)
at System.Windows.Forms.Form.RaiseFormClosingOnAppExit()
at System.Windows.Forms.Application.ExitInternal()
at System.Windows.Forms.Application.Exit(CancelEventArgs e)
at System.Windows.Forms.Application.Exit()
at #8tb.#bub.#Qub()
at #8tb.#bub.#Zt(Object , EventArgs )
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3082 (QFE.050727-3000)
CodeBase: file:///c:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
osume
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Games/osu!/osume.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3082 (QFE.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.mshtml
Assembly Version: 7.0.3300.0
Win32 Version: 7.0.3300.0
CodeBase: file:///C:/WINDOWS/assembly/GAC/Microsoft.mshtml/7.0.3300.0__b03f5f7f11d50a3a/Microsoft.mshtml.dll
----------------------------------------
awp
b865.test

EDITOR: a number of shortcuts no longer work (A,S,D - seem to have been removed entirely) and 1,2,3,4

Without these shortcuts, the "sticky slider" problem has now made the editor largely unusable for the time being.
mm201
b865.test

Selection on the timeline is messed up strangely. When you first make a selection, it stays lit up and becomes sticky. When you attempt to make another selection, the start point of the "sticky" selection persists and can't be changed.

Making a selection in the field erases the sticky selection.

Edit: Another:

osu! can cause system-wide machine lag. Open the editor and go to Song Setup. Leaving it like that, go to a browser window or a Notepad and begin typing. Notice how extreme the lag is. (This might require a single processor machine to be seen.)

(I'm guessing an open dialog keeps osu! from relinquishing its priority as it should.)
mattyu007
This map has been deleted on the request of its creator. It is no longer available.
Starrodkirby86
This map has been deleted on the request of its creator. It is no longer available.
mattyu007
This map has been deleted on the request of its creator. It is no longer available.
Yuukari-Banteki
When i select or search for this, my osu instantly crashes. Also, some oddities about how its displayed... (this is in play mode)



also, osu! crashes when i try to play/test DSMN. Both of the maps mentioned are one's I've downloaded in the past two days, but other maps downloaded in the same timeframe are fine.
mattyu007
This map has been deleted on the request of its creator. It is no longer available.
foulcoon
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
peppy
Can everyone please mention which version you are using before posting. Half of these errors are repeats of ones which are already fixed.
Larto
osu! b870.test

When hitting "H" in the editor, the help screen pops up. That's not a problem, but the help screen won't go away if you hit "h" a second time.

Also, Ctrl + A in the Editor doesn't work.

And the countdown/sectionfail/sectionpass sound samples don't play.
Yuukari-Banteki
b870.test

i tried redownloading Farucon Pan and osu! crashed while extracting it. I have the mp3, the video, and the Easy diff only.
i'm pretty sure i have everything from DSMN but it's still crashing when i try to test/play it (but just running it in editor works fine, as does running it in public)
there are also a significant number of song folders that are no longer appearing inside osu! while its running but are in the songs folder and complete o.o; like, i estimate about forty of them...
Cyclone
b871.test

Upon hitting retry during taiko mode, the skin will change from the taiko skin to your selected skin. It changes back and forth every single time i hit retry.
mm201
b871.test

Likely also public.

The osu! throbber is out of phase on maps which don't have a preview point set.
Topic Starter
peppy

MetalMario201 wrote:

b871.test

Likely also public.

The osu! throbber is out of phase on maps which don't have a preview point set.
This only happens on VBR songs because of the way I read them. I don't particularly intend on changing it either.
mattyu007
osu! b872.test

Kiai streams still don't work

mm201
b872.test

Also likely public.

When selecting multiple timing sections, checking Scale to New Timing, and applying a Change Selected Offsets By, only the notes of the first timing section selected are adjusted.
LuigiHann
b875.test

hitting "Undo" in editor fucks trigger loops
LuigiHann
Storyboard editor appears to save over the osb without asking
m980
b875.test

Dying in a multiplayer match gets you stuck on the bg screen for a looooooooooong time (No hitcircles or anything, it's as if you died in Solo) You can quit the multiplayer match if you want to.
awp
b899RC.test

when completing a map, all UI information fades out except for the pie graph of how far into the song you are.

Does not occur with the bar graph.
mm201
b892RC.test

Not sure how to reproduce, but once, when I tried to select notes on the timeline, one of them teleported to 0:00.

(This was not an accidental drag, since the cursor didn't move back to that time.)


And another as I type:

When dragging a group of notes into a break, each of them becomes its own combo. Sooo many colours!

(IMO, when you drag notes into a break, the break should automatically shrink to accommodate.)
tieff
b892RC.test

EDITOR: Osu crash if you press F2 in test mode.
Starrodkirby86
b892RC.test

Finishing an Unranked Beatmap freezes osu!

Tried Beatmaps:
Lucky Twice - Lucky
Loituma - Ievan Polkka
One of my offline WIPs

EDIT: Just happened to me in playing Auto-Tune the News #2 and agony. (which is Ranked)
It seems to have been saved in the site though.
Card N'FoRcE

Starrodkirby86 wrote:

b892RC.test

Finishing an Unranked Beatmap freezes osu!

Tried Beatmaps:
Lucky Twice - Lucky
Loituma - Ievan Polkka
One of my offline WIPs
Confirmed.
At first i thought this was a random freeze, but if it happened to someone else...

To me, it happened with a map that wasn't even submitted

EDIT: it also happens in editor when testing a map
mm201
B892RC.test

Just experienced the crash on Comment te dire adieu [Normal] (Taiko)

It froze with a black screen upon finishing and I had to kill the process. It recorded the score.

Haven't experienced it on anything non-taiko yet.

(Also, IMO, the rolls are still too mean. If you go a hair too fast, it counts as nothing instead of just counting as less. >.>)
vytalibus
b893RC.test

Some backgrounds do not cover the whole screen when the map is selected. Experienced this with my own map "Clu Clu Lovely Day" (but only on Insane) and "White and Nerdy". It might have something to do with the stretching of the background to fit the screen.

mattyu007
osu! b893RC.test

Taiko hitcircles don't animate
mm201
b895RC.test

When sorting by rank, the players at the bottom of the list with 0 points keep dancing around.

Custom inherited BPM discussions, etc...


Edit: Too trivial for its own post:



Press F8 to close the chat window. Keep the mouse on top of the close button of a tab as it slides down. It stays visible!
Larto
b895RC.test

In the Timing Setup Panel it's not possible to change things in the "Timing" tab when you select multiple timing sections at once.
I'm not sure if this behaviour is intended, but if it is, can we at least check/uncheck the "Inherited Previous Timing Settings" box as we could before?

RemmyX25
b895RC

When choosing the Custom bubble in the Timing Setup Panel, none of the other bubbles become clickable. Like, I can TRY to click them, they just refuse to stay selected.
Card N'FoRcE
b896RC.test

Again the 5.1 bug
Like in this topic the music can be heard only from the 2 frontal speakers (so stereo speakers and headphones work fine), while every other sound effect works (can be heard from all 6 speakers). And as before, it disappears when disabling "Use skin's sound samples" (and you can't hear Taiko hitsounds anymore T-T).
This was fixed, and I'm pretty sure it didn't do this up to b892/893RC.test (i couldn't test b895, sorry >.<)

EDIT: Actual Public is not affected
Topic Starter
peppy
Nothing has changed in osu!. As before, I did nothing to fix it and I again will do nothing to fix it. Sorry but you need to figure this out at your end.
Card N'FoRcE
It disappeared again after updating to b897RC O.o
It's weird, since it didn't happen in a lot of time and i also formatted my pc some days ago...
Well, if this happens again i hope i will be able to get more informations
mm201
Custom BPM Multiplier is missing. I assume this is because it's under review?

Also, Z-ordering issues with links:


Note how only the http:// is lit up.

Edit: ^ b897RC.test
Starrodkirby86
b.898.test

Either I'm an idiot and don't know how to close the In-Game Help tool, or this really is a bug.

The In-Game Help feature does not disappear unless you exit the editor or play the song in Test Mode.
Takuma
b899.test
The progress bar doesn't appear in test mode at all. D:

Eh, this is a minor thing I noticed, but when you open a new .mp3 then go to "compose", the sideoptions (whistle, finish, new combo, etc.) have a delay.
Starrodkirby86
This map has been deleted on the request of its creator. It is no longer available.

ouranhshc

Starrodkirby86 wrote:

b899.test

[attachment=0:6210f]screenshot096.jpg[/attachment:6210f]

When the chat tab is up, all announcements are ramped up heavily to the top of the screen.

Try it out yourself...Hopefully this isn't just me.
That happened to me too.
mm201
This was in the changelog. Probably supposed to be a feature, not a bug.
Starrodkirby86
Very well then. Sorry about that.

osu!b901.test


Skip button appears in Pause Menu. Clicking on it won't do anything.
Card N'FoRcE
b901.test

The new notification tabs are still affected by the Jumping upward if you press F8/F9 to open the chat (but i guess it's intentional), and they glitch when that happens (but i guess this one is not xD).
(other infos: 800*600, windowed)

Gemi
Related to previous post:



Hit F8 immediately after opening the game.
Topic Starter
peppy
Already fixed but not built yet.
Card N'FoRcE
This map has been deleted on the request of its creator. It is no longer available.

Topic Starter
peppy
Fixed @nforce
Takuma
This map has been deleted on the request of its creator. It is no longer available.
awp
b904a.test

EDITOR: chat buttons appear a line of text higher than they should be

GAMEPLAY: score/combo/accuracy etc do not disappear at a map's end, and appear overtop of outro SBs.
Takuma

awp wrote:

b904a.test
EDITOR: chat buttons appear a line of text higher than they should be
I was told it was supposed to be like this because some people would accidentally press the buttons behind them.
awp

Takuma wrote:

awp wrote:

b904a.test
EDITOR: chat buttons appear a line of text higher than they should be
I was told it was supposed to be like this because some people would accidentally press the buttons behind them.
It shouldn't be; it obscures chat
Kharl
b904a.test

SONG SELECTION
After you delete the first song in the list, selecting the remaining first song will cause osu to try loading the deleted song. (Let's say I group my songs by artist. In my 'A' section I have three songs: AA, AB, and AC. I delete AA, then I click on AB, which is now the first song on the list. Osu will try loading AA, which doesn't exist any more.)
Card N'FoRcE
b922.test

When spectating, the 40th ranked player in the map is displayed as "??" in the scoreboard.
mm201
b922a.test

When the Timing Window is open, the osu! main window doesn't repaint.
Topic Starter
peppy
This is on purpose.
awp

peppy wrote:

This is on purpose.
If so then can you make the timing window spawn like 50px higher so you can see that metronome at the bottom? I like seeing how much that shadow ball moves when I make a BPM adjustment.

b929.test

EDITOR: single vertex ball sliders are back (click in two spots to make slider, right click on tail vertex to end slider and delete tail vertex, click remaining vertex to resize slider to a ball)
mm201




peppy wrote:

This is on purpose.
EDIT: The countdown can be heard when you're listening to the music from the menu. I loled ^o^

Edit2: Only happens sometimes. Working on reproduction...

Edit3: Reproduction.
1. Edit a map.
2. Quit back to the edit menu.
3. Debug key combo discussed in chat
4. Wait for song to end and restart.
5. Are you ready? 3, 2, 1, Go!
RemmyX25
b932

the help text thing when hovering over the chat buttons in Windowed 800x600 mode gets cut off. This only happens in editor.

mattyu007
osu! b932.test

Setting the Beat Snap Divisor to 1/4 in a 2x inherit section snaps to 1/8 (and likewise, 1/2 to 1/4, etc).

Also the BPM shown in the timing panel isn't shown as doubled, is this intentional?
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