This map has been deleted on the request of its creator. It is no longer available.
Pasonia's taiko plays. He passes in my game but he fails on the other side.Could you retest it with the latest build?
This should be fixed now.mattyu007 wrote:
Taiko auto misses any notes that are 1/4 or closer together
Edit: Any taiko streams longer than 4 notes will basically miss you
22:48 <Pasonia> : peppy - apparently, if I drumroll quick enough in taiko I can make one single note give me combo x 2this makes absolutely no sense to me.
22:48 <Pasonia> : instead of a miss
22:48 <Pasonia> : conversely, if I try to drumroll on a 1/4 using two different buttons i get misses always
correct behaviour. read changelogLarto wrote:
b815.test
When activating Autoplay while testing a beatmap, the cursor still uses the old behavior.
That doesn't mean I agree with it for the reasons mentioned aboveGabi wrote:
@awp
(+) [peppy] Added editor menu option for adding an inheriting timing section. This is the default for Ctrl-P.
viewtopic.php?f=30&t=16043
Personally, I agree with the move, considering how the ratio of inherited to non-inherited sections in my maps is usually about 50:1. While it didn't need to be the same key combo, it certainly needed a key combo.awp wrote:
b850.test
I seriously doubt this is a bug (it must have been deliberate) but it is bugging the crap out of me so I'll mention it here anyway.
Ctrl+P now creates an inherited timing section, as oppose to a regular timing section. This is a rather annoying move in my opinion for two reasons:
One, changing an already existing (and for someone like me, very popular) hotkey to another function is disorienting. Why can't Inherited be Ctrl+Shift+P or something?
Two, there's really no reason for a hotkey to create an inherited section. I understand for maps that are a single section, you'll likely have more inherited sections than real sections but you need to enter the timing setup panel to configure inherited sections anyway so you're not saving any extra steps.
confirmed. Also there is a very small bug that i'm not sure about. But when you change the overall difficulty without saving the map you get this The 1 is there but not the circle it slow fades in tho. But it looks odd.awp wrote:
b857UNSTABLE-EDITOR.test
-After modifying a highlighted slider, the slider then becomes "sticky"; buttons can't be pressed and clicking anywhere on the playfield modifies the end vertex of the slider that is highlighted. Touching the toolbars at the top or pressing 1/2/3/4 disables the sticky slider.
Confirming.awp wrote:
-After modifying a highlighted slider, the slider then becomes "sticky"; buttons can't be pressed and clicking anywhere on the playfield modifies the end vertex of the slider that is highlighted. Touching the toolbars at the top or pressing 1/2/3/4 disables the sticky slider.
System.IO.IOException: The requested operation cannot be performed on a file with a user-mapped section open.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)
at System.IO.StreamWriter.CreateFile(String path, Boolean append)
at System.IO.StreamWriter..ctor(String path, Boolean append, Encoding encoding, Int32 bufferSize)
at System.IO.StreamWriter..ctor(String path, Boolean append)
at #aub.#9tb.#HB()
at #8tb.#bub.#Sub(Object , FormClosingEventArgs )
at System.Windows.Forms.Form.OnFormClosing(FormClosingEventArgs e)
at System.Windows.Forms.Form.RaiseFormClosingOnAppExit()
at System.Windows.Forms.Application.ExitInternal()
at System.Windows.Forms.Application.Exit(CancelEventArgs e)
at System.Windows.Forms.Application.Exit()
at #8tb.#bub.#Qub()
at #8tb.#bub.#Zt(Object , EventArgs )
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3082 (QFE.050727-3000)
CodeBase: file:///c:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
osume
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Games/osu!/osume.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3082 (QFE.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.mshtml
Assembly Version: 7.0.3300.0
Win32 Version: 7.0.3300.0
CodeBase: file:///C:/WINDOWS/assembly/GAC/Microsoft.mshtml/7.0.3300.0__b03f5f7f11d50a3a/Microsoft.mshtml.dll
----------------------------------------
This only happens on VBR songs because of the way I read them. I don't particularly intend on changing it either.MetalMario201 wrote:
b871.test
Likely also public.
The osu! throbber is out of phase on maps which don't have a preview point set.
Confirmed.Starrodkirby86 wrote:
b892RC.test
Finishing an Unranked Beatmap freezes osu!
Tried Beatmaps:
Lucky Twice - Lucky
Loituma - Ievan Polkka
One of my offline WIPs
That happened to me too.Starrodkirby86 wrote:
b899.test
[attachment=0:6210f]screenshot096.jpg[/attachment:6210f]
When the chat tab is up, all announcements are ramped up heavily to the top of the screen.
Try it out yourself...Hopefully this isn't just me.
I was told it was supposed to be like this because some people would accidentally press the buttons behind them.awp wrote:
b904a.test
EDITOR: chat buttons appear a line of text higher than they should be
It shouldn't be; it obscures chatTakuma wrote:
I was told it was supposed to be like this because some people would accidentally press the buttons behind them.awp wrote:
b904a.test
EDITOR: chat buttons appear a line of text higher than they should be
If so then can you make the timing window spawn like 50px higher so you can see that metronome at the bottom? I like seeing how much that shadow ball moves when I make a BPM adjustment.peppy wrote:
This is on purpose.
EDIT: The countdown can be heard when you're listening to the music from the menu. I loled ^o^peppy wrote:
This is on purpose.