This is probably due to the position of your loop definition. It is not being loaded until too late into the storyboard (sprites are loaded during breaks to save the huge load-time at map startup). If you can't fix this by moving the definition it may be a bug in the loading code (in which case let me knowawp wrote:
Yeah, the actual animation/sprites start at the beginning of the last break, iirc.
Also, the loop innards last 4 seconds, not three, so it should be almost four minutes long.
