ggogogogogogogogog
crabovan wrote:
Hey ztrot and Blue Dragon!
00:13:185 (3,4,5,3) - Looks like a overlap (for me). Maybe you remap this little part? didn't really understand this one
00:59:958 (4) - Maybe better do something like this? Same with other similar sliders 01:00:641 (6,8,9), if you accept this proposal. go ahead ztrot
01:48:776 (1) - Maybe delete NC? delete the NC and add to the previous note
02:41:004 (1,2,3,4,1,2,3,4) - IMO better make symmetrical trapezoid. important note to ztrot: ctrl+r (2,3) in all of these squares and fix hitsounds. the way it is right now was meant to be for ar10, but doesn't play well in ar9
Good luck with approval. :3
Also, rate, please, this mod around ten-points scale.
used most of it you could be a bit more detailed in some points but good none the less I would say 7.5 out of 10 that isn't as bad as you thing either about avg good jobcrabovan wrote:
Hey ztrot and Blue Dragon!
00:13:185 (3,4,5,3) - Looks like a overlap (for me). Maybe you remap this little part?
00:24:231 (1,2,3,4,5,6,7,8,9,10,11,12) - Move this to the center of map and remap with perfect symmetry {if you want ofc).
00:59:958 (4) - Maybe better do something like this? Same with other similar sliders 01:00:641 (6,8,9), if you accept this proposal.
01:34:185 (3) - Move to x:100 y:352.
01:48:776 (1) - Maybe delete NC?
02:20:345 (1,1) - I think what it's TOO HARD. Maybe short this jump?
02:41:004 (1,2,3,4,1,2,3,4) - IMO better make symmetrical trapezoid.
02:50:958 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - I know what this mapped with symmetry, but maybe better remap with perfect symmetry?
03:03:776 (2,3,4) - You can remap this with 0.00x DS for better look.
Good luck with approval. :3
Also, rate, please, this mod around ten-points scale.
Zarerion wrote:
^ Pro Mod by pro mapper.
Just what came into my mind while playing (with no fail of course... orz)
[Holy Shit! It's Rainbow Dash!!]
All of the following circles are (partially) under the healthbar.
00:08:685 (4) -
00:34:185 (7,8,9,10,1) -
01:13:731 (1,2,5) -
01:26:004 (1) -
01:46:731 (1) -
02:08:276 (1) - I think it's okay with this, tho
02:22:185 (3) -
02:23:549 (8) -
02:26:004 (2) -
02:29:549 (3) -
02:56:685 (2) -
02:57:504 (1) -
03:01:868 (2,4) -
03:06:776 (9) -
03:09:367 (1) -
03:11:004 (1) -
Health bar touches are not unrankable and are a matter of preference.
00:38:958 (1,2,3,4,5,6) - bad shape, use polygon circles This shape is okay
00:39:913 (1,2,3,4,5,6) - same here ^
01:11:822 (1,2,3,4,5) - feels VERY weird, maybe another shape? Nah it gives the feel he was going for.
01:21:776 (1,2,3) - I don't really understand those. Why 1/1 beats here? There's nothing in the song that implies to stop using 1/2, therefore it's confusing as hell to play (The fact that I can say that without being able to play that map anyways speaks for itself) Uhh Clear the Ground all 1/1 lyrics
01:27:776 (1,2,3) - same here Same deal lyrics
02:24:095 (1,2,3,4,5) - D: ....If the spacing would at least stay consistent, but I think that's kinda part of the challenge
edit: Oh lol, i forgot the most important thing.
Have you thought about AR10? With AR9 it feels like there are circles all over the place, which is ...very...confusing. Also, the players that manage to pass THESE jumps should also be able to read AR10, so that wouldn't be a problem IMO..
This map...It's for jumps, what freedom dive is for streams....
I have been thinking about going ar 10 but waiting for more support.
Awesome work lol
Only about those. Okay, if you map to the lyrics here that's fine then. But then the part where it gets confusing is right after that: 01:22:595 (1,2,3)ztrot wrote:
Zarerion wrote:
01:21:776 (1,2,3) - I don't really understand those. Why 1/1 beats here? There's nothing in the song that implies to stop using 1/2, therefore it's confusing as hell to play (The fact that I can say that without being able to play that map anyways speaks for itself) Uhh Clear the Ground all 1/1 lyrics
01:27:776 (1,2,3) - same here Same deal lyrics
for me too, i just alt-tabbedd while watching auto that time \:D/ztrot wrote:
edit also auto gets SS for me
Made all changes!Kawayi Rika wrote:
Hi ~ ztrot ~
As per you request check map ~
Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions[General]
- You are forgot add 'MMzz' tag in taiko diff.
[Holy Shit! It's Rainbow Dash!!]
- 00:09:913 (1,2) - Why not symmetry here?
- 01:44:004 (9,10) - ^
- 02:31:185 (4,5) - ^
- 01:14:413 (6) - Add new combo,too long combo imo.
- 02:43:458 (3) - Hidden slider repeat,you know this is unrankble.
- 02:47:004 (5) - Add new combo,because huge jump and instrumental start to here.
- 03:05:004 - Add finish.
That's all i can find ~ Amazing map ~
Good luck and fight ~
those wrote:
[General]I see no real reason to add a diff that will go into taiko mode.
- Was it intentional for Blue Dragon to start flashing at 01:55:185 - break? The first break had neither of the names. Yes it was
- I have a higher accuracy with offset 6106 (+11). Lemme know how this works for you. My curent offset works fine
- Tag taiko since you have one.
[holyshit]Nah the hitsounds are fine
- 02:44:822 (9,10,11,12) - If these are similar to 02:40:458 (3,4,5,6) - then (10) and (12) should have whistle removed.
[Taiko]Like Charles has said, this is very well structured.
- HP Drain probably should not be 6. I like HP4 for maps of this intensity over 3 minutes. I will let mmzz handle this, but to be honest I think the hp fits quite alright, I've had a few test it and not say it was offsetting at all .
- My biggest concern about the Taiko diff is that the slow parts don't have a very well defined rhythm. That is:
- 00:43:185 (362) - to 00:56:276 (368) - it essentially becomes a "watch the circle" game instead of trying to follow the rhythm. Personally I feel it's pointless to have 8 circles 8/1 apart, so I would just remove this section.
- 01:55:731 (168) - to 02:07:731 (190) - feels pretty awkward too. During testing I never have a set offset difference, at times I'd get 20ms early and others I'd be late.
- If you completely remove these two sections you will have 30 seconds less of a map. If you don't feel it's a good solution, let's try to come up with something else here.
- 01:10:458 (420,421,422,423,424) - Unless you were against using 1/3 for a reason, 1/3 follows this much more closely.
updated diff http://puu.sh/13VDSthose wrote:
[Taiko]
- HP Drain probably should not be 6. I like HP4 for maps of this intensity over 3 minutes. Hp4 is WAY too easy. I think you are forgetting this is approval. And you can get in passing range halfway through the song even with misses, and if you lose that towards the end when it gets hard that might be an issue with your playing. I seem to get through this fine missing on purpose. (Not hitting finishers too)
- My biggest concern about the Taiko diff is that the slow parts don't have a very well defined rhythm. That is:
- 00:43:185 (362) - to 00:56:276 (368) - it essentially becomes a "watch the circle" game instead of trying to follow the rhythm. Personally I feel it's pointless to have 8 circles 8/1 apart, so I would just remove this section. I'm just getting rid of this, pointless to have it here anyways.
- 01:55:731 (168) - to 02:07:731 (190) - feels pretty awkward too. During testing I never have a set offset difference, at times I'd get 20ms early and others I'd be late.I think that's just your accuracy. I get under 10ms average on this section. I also don't understand how it can feel awkward when it follows the vocals exactly, explain please.
- If you completely remove these two sections you will have 30 seconds less of a map. If you don't feel it's a good solution, let's try to come up with something else here.
- 01:10:458 (420,421,422,423,424) - Unless you were against using 1/3 for a reason, 1/3 follows this much more closely. This was 1/3 but got messed up when ztrot resnapped things. Fixed it up.
I really don't mind the hitsounds the way they are now sorry but I would like to keep it as is .Gabe wrote:
These are suggestions..
[Holy Shiet!]
• As said in-game chat, 00:10:390 - this timing section sounds really loud. I can understand that the other timing volumes are at 100% but with the Soft set. the reason the 1st set was at sixty was to make sure the jump from to normal was cushioned as the song went on it was deemed not needed to change the samples during normal to soft hits I kept the 1st one because it didn't hurt anything.
This is what the timings are at.
I am suggesting two things to you,*If you actually do this one, the other timing set can be deleted.
- Decrease the volume of 00:10:390 - at 80%
- *Change the set to Soft like the others.
• 01:37:731 (1) - to 01:44:549 (12) - . As you can hear, there's alot of finishes with it can be really annoying. But this is not the problem.
This 01:44:549 (12) - to this 01:46:458, there's no finishes. It feels empty to have no finish since you added alot previously. To Keep the consistency, you should add finishes to: the music changed for the finish pattern i was using it so I layed off them as not to spam the sound as much• 02:34:458 - same as I said for the point above. You add finishes to 02:30:095 to 02:34:458 and it suddently stops. Again here, I am suggesting you two things. it stops because the pattern changes and the music it is following does as well
- 01:44:822 (1) -
- 01:45:367 (5) -
- 01:45:640 (8) -
- 01:45:913 (1) -
*If I was you, I would have delete these finishes since you only have them for 4 seconds.
- *Delete these finishes. (02:30:095 to 02:34:458)
- Add more finishes after this point.
• 02:50:822 (6) - You could add a finish here to keep the consistency with 02:49:731 (12) - and 02:51:913 (15) - .
• 03:08:685 - You may also add a finish here because of the song you tried to reproduce with finishes.
kgo, Approve this map.