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Kiryuu - The Kappa Way as Said ~ One Way Accelerator [Osu|Ta

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Topic Starter
DarkDunskin
This beatmap was submitted using in-game submission on Montag, 25. Februar 2013 at 20:33:32

Artist: Kiryuu
Title: The Kappa Way as Said ~ One Way Accelerator
Source: Touhou
Tags: zun Mitori Kawashiro Subterranean Hatred Animism Nitori
BPM: 192
Filesize: 3787kb
Play Time: 02:33
Difficulties Available:
  1. Easy (1,7 stars, 124 notes)
  2. Forbidden Taiko (4,83 stars, 1002 notes)
  3. Hard (4,97 stars, 298 notes)
  4. Lunatic (5 stars, 529 notes)
  5. Normal (3,4 stars, 177 notes)
Download: Kiryuu - The Kappa Way as Said ~ One Way Accelerator
Information: Scores/Beatmap Listing
---------------
This is Mitori Kawashiro's Theme from the Fanmade Phantasm Stage of TH11 called "Subterranean Hatred".

Background Info: Mitori is the fanmade Sister of Nitori Kawashiro. Since Nitori is wearing a Key as a necklace, Fans decided to give Mitori a Lock instead and the Ability to prohibit and forbid any- and everything.

Enjoy~

Much thanks to kurohacker for providing me with high quality Sprites!
Bernkaztl
yoooow

[easy]

i think is to hard for normal :\
why in normal you use distance 1.0 and easy 1.2


[hard]

00:00:814 (2,3) - i think if u combine with slider will be good keep that 4 all beat


[insane]

uhm...i don;t understand the beat
:?

that's all my short mod
;_; sory if my mod can;t help you
Topic Starter
DarkDunskin
Thanks for looking~
Changed stuff in Insane and Hard.
CTB Fia
Easy
change slider tick rate to 2 it will fit the song
it better to change 128 KBps MP3 to 192 KBps MP3 since it will be much better
beats seems to be in place anyway

Normal
change slider tick rate to 2 it will fit the song
02:33:702 - fill it with soft notes (it was acceptable for easy diff but for normal diff not!!!)

well as you see at mu queue mod i only mod 2 diff for song >2 minutes
so that's all i can mod
i hope your beatmap will be ranked soon!!!
Xierra
Heya, it's me from the Tiny Modding Team!

Looked around, and seems like this map is just awesome.
I'm really sorry, but this song and all of its difficulties are flawless for a mapper like you xD

General
The only problem I see is that the SB load is on the redline, especially on 02:17:845. (But no lag for my trusty PC). Its load is around 5.37x - 6.10x there. Maybe you can alter it somehow?

Well, can't help it but I'll give ya a star when I got one. Please forgive me for my short modding. :cry:
Topic Starter
DarkDunskin
Well uuhhh I made some changes.

@shojimeguro:
Slidertickrate 2 is okay, I applied it to the other diffs as well.
If I could find a better Quality Version of the Audio I would use it of course, but this is the best I can get.
Also at 02:33:702 is the point where the fade out starts (up to 30 secs are allowed btw), this is why I always stop there :D

@Xierra:
It is hard to reduce SB load at that point but I managed to reduce it by 0,19 at the rest of the SB~
I just had to rescale the "warning" Animations, always wanted to change it but thanks to you I finally remembered :D

So thank you both for you mods!
Poggo
Hi ^^ m4m~

• BG should have size 800x600 or 1024x768

Insane

00:10:502(3,4) - http://puu.sh/YCvh
00:32:064 -Add note here, sounds better
00:33:626 - ^
00:38:314 - ^
00:39:876 - ^
00:59:720 - add clap
01:00:033 - add whistle
01:01:283 - clap and whistle on end slider
01:02:845 - ^
01:08:157(2,3,4) - correct spacing between this notes
01:10:345 - add note here or make slider 3 double, it better follow the music
01:14:095 - ^
02:20:970 - ^
02:24:720 - ^
02:33:157(1) - put this note in other plase, bcz it hides and palyers will not see this note

It's all for me~ Hard, Normal and Easy looks fine~ good luck
Topic Starter
DarkDunskin

Katty Pie wrote:

Hi ^^ m4m~

• BG should have size 800x600 or 1024x768 Not necessarily

Insane

00:10:502(3,4) - http://puu.sh/YCvh Done
00:32:064 -Add note here, sounds better Not to me, sry
00:33:626 - ^ ^
00:38:314 - ^ ^
00:39:876 - ^ ^
00:59:720 - add clap Done
01:00:033 - add whistle Done
01:01:283 - clap and whistle on end slider Done
01:02:845 - ^ Done
01:08:157(2,3,4) - correct spacing between this notes Done
01:10:345 - add note here or make slider 3 double, it better follow the music I don't think so, clearly follwos the beat like that.
01:14:095 - ^ ^
02:20:970 - ^ ^
02:24:720 - ^ ^
02:33:157(1) - put this note in other plase, bcz it hides and palyers will not see this note Done

It's all for me~ Hard, Normal and Easy looks fine~ good luck
Thanks for your mod!
Leorda
Random mod, due this is Touhou

[Easy]
01:07:845 (1) - Overlapped by spinner-osu, it can be hidden for beginners (sometimes, beginners are slow to read)
01:37:220 (2,1) - Swap new combo, new timings should start with new combo


[Normal]
01:10:188 (4) - Stack under slider can confuse beginners, because some beginners didn't notice there is a circle under the slider while gameplay
01:13:938 (4) - ^
01:37:845 (1) - Remove new combo?


[Hard]
02:28:938 (2) - The repeating slider is overlapped by hitbursts from previous object. It can be unrankable


[Insane]
01:10:032 (3,4) - Add note between these two? It feels empty for me
01:13:782 (2,3) - ^


I hope Mitori is appear at Touhou 14.....
Topic Starter
DarkDunskin

Leorda wrote:

Random mod, due this is Touhou

[Easy]
01:07:845 (1) - Overlapped by spinner-osu, it can be hidden for beginners (sometimes, beginners are slow to read) Deleted Note
01:37:220 (2,1) - Swap new combo, new timings should start with new combo Done


[Normal]
01:10:188 (4) - Stack under slider can confuse beginners, because some beginners didn't notice there is a circle under the slider while gameplay Fixed
01:13:938 (4) - ^ Fixed
01:37:845 (1) - Remove new combo? Done


[Hard]
02:28:938 (2) - The repeating slider is overlapped by hitbursts from previous object. It can be unrankable Fixed


[Insane]
01:10:032 (3,4) - Add note between these two? It feels empty for me Going by the rythm there, no changes sry
01:13:782 (2,3) - ^ Going by the rythm there, no changes sry


I hope Mitori is appear at Touhou 14.....
Dafuq!? Random Mod ^^
Thx :D
RikiH_
Hi from my queue o/ Sorry for late °_°

The storyboard WTF

Easy

00:00:346 (1,2,1,2) I don't like 90° sliders, but it's just an opinion
01:04:095 (1) - Bad slider with 3 repetitions D: Replace it with a slider that starts in 01:04:095 and ends in 01:05:345
02:00:657 (3) - ^ The same, and also add new combo
02:18:157 (1) - Fix this slider, it's not neat
02:20:032 (1) - The same
02:21:907 (1) - The same
02:24:720 (2) - The same

Normal

I can't find any mistake

Hard

00:09:096 (5) - 90° Slider...
00:39:564 (2) - Move this slider in the center, then move 00:40:033 (3,4,1) for avoiding spacing errors
00:50:658 (3) - x:68 y:228
01:36:595 (5) - NC?

Insane

00:37:220 (7,8,9,10) - This stream is not aligned with the following slider
01:33:860 (6) - Replace this with 1/4 notes?
01:34:798 (6) - The same (I'm so nazi lol)
01:40:032 (7,8,9,10) - The same, this stream is not aligned with the following slider

Done, I really like storyboard, also map is nice, good luck!
Check out my map if you want t/90571

Bye o/
Topic Starter
DarkDunskin
Added New Combos and aligned the stream.
I like 90° Slider :3
Cihyaa
This song is not Touhou.
This song is Touhou(Alternative fiction)

and,this song creater is 桐生。
桐生 = Kiryuu

Nice song ~
and,Nice map ~!!!!!!
Fight!!!!!!!!!!!!!!!!
Cihyaa

CoinCihaya wrote:

This song is not Touhou.
This song is Touhou(Alternative fiction) (東方二次創作)

and,this song creater is 桐生。
桐生 = Kiryuu

Nice song ~
and,Nice map ~!!!!!!
Fight!!!!!!!!!!!!!!!!
Topic Starter
DarkDunskin
Okay searched for "桐生 Touhou" on Youtube.
Artist seems to be legit! Thank you very much!


Kokatsu
I'm going to commit suicide: I finished my mod and had to log in again, once I did so, it was lost <<

I'll just tell you the key parts IRC again. this is so depressing <<
Kokatsu
Okay, here it is ><

did everything in IRC, might lost some of my thought though <<

Chatlog
15:30 Kokatsu: : hey
15:49 Kokatsu: : hallo?
15:51 DarkDunskin: : Ich habs gelesen ich fand es sehr amüsant
15:51 Kokatsu: : ja ><
15:51 Kokatsu: : ich nicht
15:51 Kokatsu: : 2stunden dahin
15:51 Kokatsu: : kann ich's dir eben IRC-quickmodden?
15:52 DarkDunskin: : Wenn es nicht zu viel ist ^^"
15:52 Kokatsu: : es geht
15:52 DarkDunskin: : ach leg los, ich bedanke mich schon mal im voraus
15:53 Kokatsu: : ;3 kein ding im vorraus :D
15:53 Kokatsu: : okay als erstes: general zeugs
15:53 Kokatsu: : du hast den taiko-bg nich geändert, da steht immernoch red cucumber als artist
15:53 DarkDunskin: : Ich schreib demnächst erstmal nichts und warte bis du fertig bist ^^
15:53 Kokatsu: : ah, okay
15:55 Kokatsu: : aibat stuff: http://puu.sh/10FGP http://puu.sh/10FH6 http://puu.sh/10FHe http://puu.sh/10FHt
15:55 Kokatsu: : zum sb: ich fand die auflösung von manchen elementen etwas zu schlecht (z.b. stopp3.png), kannste gucken ob
15:55 Kokatsu: : du da nochmal was dran drehen kannst
15:56 Kokatsu: : ich fand es schade, dass der sb background rot ist und nicht so orange wie im bg selbst, wäre nice wenn du das
15:56 Kokatsu: : ändern könntest
15:57 Kokatsu: : an kiaistarts würde ich mehr stopp.gif's reinbringen (so ca. 2-4 mehr immer wenn kiai anfängt)
15:57 Kokatsu: : am anfang des sb's würde ich ein fade-in für das komplette sb und nicht nur die warning-streifen machen
15:58 Kokatsu: : und in den pausen könntest du das sb etwas abdunkeln, eben weil es pausen sind
15:58 Kokatsu: : easy:
15:58 Kokatsu: : slidertickrate = 1, wenn die 2 ist, wirkt die ganze map total hektisch wenn da immer dieser nasty tick ist (gilt für
15:58 Kokatsu: : alle diffs)
15:59 Kokatsu: : AR-1
15:59 Kokatsu: : 01:04:095 (1) - alle slider die so sind, sind für anfänger schwer zu kriegen, weil der reverse wegen des kurzen
15:59 Kokatsu: : sliders nicht so schnell sichtbar ist
16:00 Kokatsu: : mach da immer lieber nur ein reverse pro slider und ergänze slider mit reverse oder einzelne noten
16:00 Kokatsu: : (musst die anderen slider selbst raussuchen, sorry, kb nochmal alles abzusuchen xD)
16:00 Kokatsu: : 01:11:907 (2,4) - die fangen weiter oben/unten an, als sie unten/oben aufhören, fix das bitte
16:01 Kokatsu: : normal:
16:01 Kokatsu: : ar -1
16:02 Kokatsu: : 01:37:220 (1,2,3,4) - wegen der vor und zurück bewegung fand ich das nicht ganz passend für ne normal
16:02 Kokatsu: : und (1) ist nicht in reihe mit den anderen noten
16:02 Kokatsu: : 01:50:657 (2) - die slider solltest du vermeiden (gilt auch für easy, sorry)
16:03 Kokatsu: : 02:26:282 (3) - clap vergessen
16:03 Kokatsu: : hard:
16:03 Kokatsu: : hp +2
16:03 Kokatsu: : ar -1
16:04 Kokatsu: : 00:05:971 (5,6) - so, ich sag das einmal und du musst die ganze map durchchecken: benutze clap bitte nur auf
16:04 Kokatsu: : dem anfang der slider, es hört sich grausig an wenn da dauernd welche sind
16:04 Kokatsu: : ausserdem kannst du, wenn die slider so geformt sind wie hier, immer n' viertel kreis machen
16:04 Kokatsu: : sieht besser aus
16:05 Kokatsu: : 00:18:783 (5,3) - overlap die richtig
16:05 Kokatsu: : 00:28:158 (1) - sliderend fehlt n clap
16:05 Kokatsu: : 00:34:408 (1,3) - hier würden claps auf den enden auch gut passen
16:06 Kokatsu: : 01:02:220 (2,1) - mach (2) ganz gerade und positionier den so, dass der zu (1) leitet
16:07 Kokatsu: : 01:05:345 (1) - den spinner später anfangen lassen und dafür am (momentanen) start ne note ergänzen
16:07 Kokatsu: : 01:18:001 (1,2) - overlap
16:08 Kokatsu: : 02:32:688 (1,2,3) - das lieber als einzelnoten anstatt slider
16:08 Kokatsu: : insane:
16:09 Kokatsu: : 00:02:846 (4,5,6,7,8) - okay wie in hard sag ich das nur einmal: die claps im ganzen stream tun weh
16:09 Kokatsu: : also immer nur einen pro 4noten
16:09 Kokatsu: : vorallem wenn die länger werden
16:09 Kokatsu: : 00:10:502 (3,5) - overlap
16:10 Kokatsu: : kurzer einschub, hab ich am anfang vergessen: wenn du den bg im sb nicht änderst, ist die rote combocolour
16:10 Kokatsu: : sehr schwer zu lesen, such dir dann was anderes
16:11 Kokatsu: : 01:04:095 (1,2,3,4) - die screenjumps passen garnicht, benutz lieber ein etwas niedrigeres spacing
16:11 Kokatsu: : 01:20:345 (1,2,3,4) - ^
16:12 Kokatsu: : 01:30:657 (13,14,15) - sind unter hitbursts
16:12 Kokatsu: : 01:32:532 (13,14,15) - ^
16:13 Kokatsu: : 01:55:735 (8,2,4,5,6) - der zig-zag is zu groß, dadurch unlesbar
16:13 Kokatsu: : 01:49:095 (4,5,6,7,8,9,10,11) - hier wäre er etwas kleiner auch ganz nice
16:13 Kokatsu: : 01:58:470 (1,2,3,4,5) - zig-zag
16:13 Kokatsu: : 02:00:657 (1,2,3,4) - screenjumps
16:14 Kokatsu: : 02:21:907 (1) - clap auf reverse fehlt
16:14 Kokatsu: : 02:26:595 (15,16) - unter hitbursts, wobei bei (15) der reverse verdeckt wird (unrankable)
16:14 Kokatsu: : 02:28:548 (9,10,11) - hitbursts
16:14 Kokatsu: : 02:31:282 (1,2,3,4) - screenjumps
16:14 Kokatsu: : 02:33:157 (1) - die löschen
16:15 Kokatsu: : 02:32:688 (1,2,3,4,5) - und den stream lieber gerade von oben nach unten laufen lassen
16:15 Kokatsu: : taiko:
16:15 Kokatsu: : vol. - 10~20% (80% fand ich am besten)
16:17 Kokatsu: : 01:04:095 (88,89,90,91,92) - D K K D K
16:17 Kokatsu: : 01:29:720 (1) - ab hier fand ich die big's in den streams zu schwer zu kriegen, mach sie lieber klein
16:18 Kokatsu: : 02:00:657 (97,98,99,100) - D K K D oder K K D D
16:19 Kokatsu: : 02:16:282 (50,51,52,53) - D K K D
16:20 Kokatsu: : 02:31:282 (21,22,23,24) - D K D K oder D K K D
TheVileOne
Easy
Not much to pick at.

00:53:158 (1) - This slider's can be improved. http://puu.sh/1es5G Same for the other one
01:08:157 (1) - I'm not sure I like the end of this slider. I feel the curve at the end should be more defined.
01:52:845 (1,2) - Those flat ends don't look good. Move the second move point more towards the center of that flat part.
02:24:720 (2,1,2,3,4,1,2,3,4) - Turn grid snap off and get these values closer to 1.2 exactly. It will be better.

Normal

00:10:189 (1,2,3,1) - Starts lower than the first part? It might not matter if you fix, the flow is pretty tight as it is, I just wanted to make sure you were aware of it.
01:10:188 (4) - Doesn't sound right. Move 1/2th forward.
01:13:938 (4) - ^
01:20:345 (1) - Seems to look better when I lower the last move point down some. Make the curve softer would be my suggestion.
02:28:470 (4) - Maybe move the end very slightly further away from the body of the next slider.

Hard

00:00:814 (2,3,4,5) - One unit too far to the left of 00:00:346 (1) -
00:05:502 (2,3,4) - Slight spacing difference.
00:08:783 (3,4,5) - ^ (More noticeable than the first case, please fix this one)
00:14:408 (1,2,3) - Not completely parallel.
00:19:096 (1,2) - Too far.
00:28:158 (1,3) - Not sure I like the ending curve at the end of these slider. Seems imperfect to me.
00:51:595 (1) - Looks and feels out of place IMO. 00:52:220 - feels empty.
00:58:158 (2,3,4) - Weird transition. http://puu.sh/1et4j < More natural to have it like that.
00:59:095 (4,1,2,1) - Perhaps more like a mirror. The first transition is weird, but the second one is nice. I would prefer if the second design was used instead of the first design.
01:02:220 (2) - Make straight?
01:09:407 (2,3) - Not accurately following the beat. This is the proper beat here http://puu.sh/1etbk
01:14:251 - This sound seems important to the beat
01:40:813 (2,3,4) - small spacing discrepancy
01:55:657 (1,2,1,2) - Same opinion as 59 seconds
01:59:095 (2) - Not sure about this shape.
02:20:032 (1,2,3) - Same opinion as 1:09. The beat switches to red ticks here.

Insane

00:21:908 (1,2,3,4,5) - I'm not sure about how this looks. Kind of a generic pattern. I would have compressed it, but I can't say how much that affects the flow here.
01:08:157 (2,3,4) - Make this curve more defined. It's too soft IMO.
01:09:407 (2,3) - Same comment as Hard.
01:14:407 (3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,1,2,3,1) - You have a serious flow problem here. The sliders are a lot faster than the spacing between the sliders and the streams. It's really weird to keep speeding up for sliders and slowing down for the streams and it's killing the flow.
01:38:157 (3) - Use a slider like this? http://puu.sh/1etM5
01:49:720 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,1) - Ugh at the flow. It's just unreadable for me.
02:00:501 (3,1) - So hard to hit.
02:25:657 (3,4,5,6) - Perhaps this could be improved (the curve)?
02:27:220 (17,1,2) - Looks misaligned to me.
02:27:532 (2,3,4,5) - Curve looks even worse.
02:30:970 (6,1) - Same opinion as 2 minutes. Jump is such a large change in pace,it's hard to transition.

Conclusion

Your map is in good shape. It's worth a star.
Topic Starter
DarkDunskin
TheVileOne's Mod

TheVileOne wrote:

Easy
Not much to pick at.

00:53:158 (1) - This slider's can be improved. http://puu.sh/1es5G Same for the other one fixed
01:08:157 (1) - I'm not sure I like the end of this slider. I feel the curve at the end should be more defined. didn't change.
01:52:845 (1,2) - Those flat ends don't look good. Move the second move point more towards the center of that flat part. fixed
02:24:720 (2,1,2,3,4,1,2,3,4) - Turn grid snap off and get these values closer to 1.2 exactly. It will be better. Didn't exactly get what you meant but I believe it's fixed now.

Normal

00:10:189 (1,2,3,1) - Starts lower than the first part? It might not matter if you fix, the flow is pretty tight as it is, I just wanted to make sure you were aware of it. didn't change.
01:10:188 (4) - Doesn't sound right. Move 1/2th forward. didn't change.
01:13:938 (4) - ^ didn't change.
01:20:345 (1) - Seems to look better when I lower the last move point down some. Make the curve softer would be my suggestion. fixed
02:28:470 (4) - Maybe move the end very slightly further away from the body of the next slider. fixed

Hard

00:00:814 (2,3,4,5) - One unit too far to the left of 00:00:346 (1) - fixed
00:05:502 (2,3,4) - Slight spacing difference. fixed
00:08:783 (3,4,5) - ^ (More noticeable than the first case, please fix this one) fixed
00:14:408 (1,2,3) - Not completely parallel. fixed
00:19:096 (1,2) - Too far. fixed
00:28:158 (1,3) - Not sure I like the ending curve at the end of these slider. Seems imperfect to me. didn't change.
00:51:595 (1) - Looks and feels out of place IMO. 00:52:220 - feels empty. didn't change.
00:58:158 (2,3,4) - Weird transition. http://puu.sh/1et4j < More natural to have it like that. fixed
00:59:095 (4,1,2,1) - Perhaps more like a mirror. The first transition is weird, but the second one is nice. I would prefer if the second design was used instead of the first design. fixed
01:02:220 (2) - Make straight? didn't change.
01:09:407 (2,3) - Not accurately following the beat. This is the proper beat here http://puu.sh/1etbk didn't change.
01:14:251 - This sound seems important to the beat didn't change.
01:40:813 (2,3,4) - small spacing discrepancy fixed
01:55:657 (1,2,1,2) - Same opinion as 59 seconds fixed
01:59:095 (2) - Not sure about this shape. didn't change.
02:20:032 (1,2,3) - Same opinion as 1:09. The beat switches to red ticks here. didn't change.

Insane

00:21:908 (1,2,3,4,5) - I'm not sure about how this looks. Kind of a generic pattern. I would have compressed it, but I can't say how much that affects the flow here. didn't change.
01:08:157 (2,3,4) - Make this curve more defined. It's too soft IMO. didn't change.
01:09:407 (2,3) - Same comment as Hard. didn't change.
01:14:407 (3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,1,2,3,1) - You have a serious flow problem here. The sliders are a lot faster than the spacing between the sliders and the streams. It's really weird to keep speeding up for sliders and slowing down for the streams and it's killing the flow.
Don't exactly knwo how to deal with this, gonna collect more views to that first.
01:38:157 (3) - Use a slider like this? http://puu.sh/1etM5 fixed
01:49:720 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,1) - Ugh at the flow. It's just unreadable for me. same here.
02:00:501 (3,1) - So hard to hit. fixed
02:25:657 (3,4,5,6) - Perhaps this could be improved (the curve)? fixed
02:27:220 (17,1,2) - Looks misaligned to me. fixed
02:27:532 (2,3,4,5) - Curve looks even worse. fixed
02:30:970 (6,1) - Same opinion as 2 minutes. Jump is such a large change in pace,it's hard to transition. fixed

Conclusion

Your map is in good shape. It's worth a star.

Alright, good Mod. Deserves kudosu!
Thanks for the Star too.
Heatherfield
aiaiclala fans club presents
M4M REQUEST
[General]
Although 1024x768 is recommended, most background ratios that are 4:3 should also work reasonably well (for example, 800x600). Using an image with a different ratio is fine, but will result in letterboxing (black bars at the top/bottom of the screen).
uh.. can't find a higher quality BG?

[Insane]
hmmm claps are cool, but i think reducing volume of the constant 1/4 claps part would make it sound better
00:30:033 (5) - remove clap from slider end sounds kinda good
00:36:283 (5) - ^
00:40:033 (3) - why not use some 1/4 notes or sliders
01:05:658 (1) - really cool rhythm here, so why not notes? :D
my suggestions is as above, a slower slider for 1 would be cool, 8 is 1/8 slider
01:09:407 (2,3) - kinda weird here
same things happen around here 01:13:782 (2) -
no note at 01:13:626 is strange to me
01:30:735 (14) - uhhh.. remove? music stopped at the point so it's kinda strange
or try sth like this
02:20:970 (2) - i can see your intention to make this rhythm here, but not that nice, another choice: add note at 02:21:438

[Hard]
AR6? a little bit too low for me
00:52:220 (2) - add note?
uhh also have same rhythm like insane, suggestions are as above

[Normal]
01:10:501 (5) - add note? distance between 01:10:188 (4,1) feels strange to play, other parts of the mapset also have this kind of breaks, some feels ok (like this one 01:18:470 (2,1,1)), some don't.

easy is good.
I can't play taiko so i can just skip that..
all of the above are just suggestions, feel free to ignore.
good luck!
bomber34
Mai Boi!
[General]
- ne Kleinigkeit nur, aber deine Lesezeichen machen keinen Sinn, sind nich mehr gesnapped und sehen, deshalb beim modden seltsam aus.
Viele machen auch so keinen Sinn.
Würde nix ändern wenn du sie löscht, beibehehälst.
- Viele tags nach denen bestimmt niemals jemand suchen wird.
- Eine zweite einfachere Taiko wäre nett. Map ist zwar vor der Regel Änderung hochgeladen worden aber naja. Deine Entscheidung ^^

[SB]
SB-load ist über 5 von 02:18:157 - bis Ende. Im Design Fenster die ganze Zeit und beim Spielen immer mal wieder mehr und weniger.

[Easy]
  1. Ganz gut, nur ein paar Slider könnten besser sein.
  2. 00:31:283 (1) - vllt ist es sehr nazi, aber der Slider würde besser aussehen, wenn du die ersten beiden Sliderpunkte einen level4 grid nach oben bewegst. Die erste Kurve sieht (zumindest für mich) runder aus. Dasselbe würde dann auch für 00:37:533 (1) - und für die letzten beiden Punkte der Slider 01:40:345 (1) - 01:46:595 (1) - (1 level grid4 nach unten dann) gelten.
  3. 01:05:658 (1) - etwas kurz für ne easy, aber ich glaub es ist ok
  4. 01:11:907 (2,4) - Die sehen etwas unsymmetrisch aus. Vielleicht probierst du diesen code aus. Dasselbe dann für (4) nur mit Strg + H
    352,132,71907,2,0,B|408:180|456:192|456:192|408:204|352:252,1,240
  5. 02:02:220 (1) - okay aber dieser spinner is zu kurz für Easy
[Normal]
  1. 00:05:971 (2) - Roter sliderendpunkt (was daran stört oder sonstwas macht ka. aber alle weisen bei mir drauf hin wenn einer da ist xD)
  2. 00:40:033 (2) - ^
  3. 01:10:188 (4) - klingt etwas seltsam. Die vorherigen Claps wurden ja durch den Slider nicht hervorgehoben, sodass der Clap hier etwas komisch wirkt. vllt etwas leiser machen
  4. 01:13:938 (4) - ^
  5. 01:49:095 (2) - Roter sliderendpunkt
  6. 02:24:407 (2) - Zweiter sliderpunkt einen level 4 grid nach rechts. Sieht besser aus imo.
  7. 02:28:470 (4) - ... ka. Der Slider hier ist bei mir glitched o,o. Er ist super langsam und geht in der Timeline doppelt soweit und liegt über andere Objekte D: Sollte es bei dir auch so sein einfach letzten sliderpunkt etwas hin und her bewegen.

[Hard]
  1. 01:13:470 (3) - ka. Ich mag es nicht wie hier positioniert wurde
  2. 01:55:657 (1,2,1,2,1,2,1,2) - Ich finde (2) sollte die New combo sein, anstatt (1)
  3. 02:20:813 - mir fehlt ein Hitcircle hier
  4. 02:21:282 - hier auch
[Insane]
  1. 00:24:721 (8) - mmh. Slider ende sieht meh aus
  2. 01:05:345 (5) - einen grid4 nach links, damit der HC im Zentrum ist.
  3. 01:31:907 (5,6,7,8,9,10,11,12,13,14) - diese Stream Formation könnte runder und besser aussehen
  4. 01:46:595 (1) - Der hier ist bei mir wieder verglitched >.<. Ka. ob das bei der auch der Fall ist.
  5. 02:15:032 (3,1) - ^
Nette Insane :3
BeatofIke
Good map! STAR~
Topic Starter
DarkDunskin
Thanks for your Mods and Stars, but it is quite hard to apply all changes when there're these stupid Editor bugs on-going.
I'll wait for peppy to fix this first. :<

EDIT:
Okay Editor works fine again.
Applied stuff from both mods, thanks!
Keep'em comming~
Pereira006
HI !! here my mod that you ask me for mod :D

imo -> my opinion
Also when you read " ? " that mean just suggestion you can ignore if you not like but if without " ? " that really high suggestion pleasse use you mind is important fix or not but is for you decission

[General]

  1. The jpg in osu resolution is 600x444 try resize to 800x600
  2. The taiko lead-in is inconsistency another diff's try same all diff 2000 lead-in
  3. The tick is 2 is better lot ! because this song is too many drums, melody, etc... that fit lot IMO
[Easy]

Hitsound:

  1. 00:31:283 (1) - The repeat slider need add finish and clap stay is better because there is strong so is better add finish and remove clap IMO I know you wouldn't that because SB loop but imo really good add finish with clap here because this part song is strong
  2. 01:34:407 (2) - add clap in end slider look like you are missing consistency like you did before imo
  3. 02:29:407 (1) - missing add finish in start slider ? because i see that character loop so i think you missing add finish here
Gameplay:

  1. 00:12:846 (1) - I see is unsymentric because the end slider isn't same place the start slider so try more symentric
  2. 00:12:846 (1,2) - why not try same shape sliders ?
  3. 01:02:533 at 01:04:095 try something add note or slider because is boring break and i feel i lost ryhthm better add something for me i do add note only at 01:03:158 and 01:03:470 or try remap you own
  4. 01:07:845 (x) - can add note ? i feel this piano or melody is missing add here if you add try place x:336 y:104 because will be nice blanket with slider and clap hitsound
  5. 01:11:907 (2) - weird sldier try more symentric IMO
  6. 01:13:782 (4) - ^ same
  7. 01:33:470 (1) - grid one down because will be good stack with end slider before 01:31:595 (1)
  8. 01:44:095 (2) - put new combo and at 01:45:032 (1) - remove new combo is better imo and if you keep this consistency
  9. 01:55:970 (3) - grid 1 right will be center between lines lol
stuff cool

[Normal]

hitsound:

  1. 00:32:845 (1) - add finish with clap is same happened in easy
  2. 02:28:470 (4) - missing add clap in end slider if you keep it consistency also is fit too
  3. 02:29:407 (1) - missing add finish in start slider ? is same happened in easy
  4. 02:30:345 (2) - ^ same
Gameplay:

  1. 00:51:595 (1) - try be nice blanket with note liek this http://puu.sh/1Dh3F is good for gameplay and beautifull orz ^^
  2. 01:00:970 (1) - remove new combo is better because there part the music is change
  3. 01:10:657 (1) - remove new combo because the music is like continue imo
  4. 01:19:407 (1) - can remove new combo ? is same explain before imo
  5. 02:19:095 (2) - try same shape with 02:20:032 (1) i mean this http://puu.sh/1Dhna will be good gameplay
stuff cool

[Hard]

hitsound:

  1. 00:32:845 (1) - again add finish with clap is same happened in easy
  2. 01:02:533 (1) - missing add finish in start slider
  3. 01:35:657 (2,3,4) - missing add finish if you keep it consistency another diff's
  4. 01:41:907 (1) - add finish too is better lot
  5. 02:00:657 (2) - missing add finish
  6. 02:29:407 (1) - missing add finish in start slider ? is same happened in easy
  7. 02:30:345 (2) - ^ same

Gameplay:

  1. 01:10:970 (1) - this slider look not good arc try more symentric slider arc
  2. 01:11:907 (3) - ^ same
  3. 01:12:845 (2) - ^ same
  4. 01:19:095 (1) - i don't feel this new combo, remove new combo
  5. 01:19:720 (1) - ^ same
  6. 01:37:220 (1) - this slider don't look good arc try more symentric
  7. 01:37:845 (2) - weird slider lol the start point need grid 1 down
  8. 02:31:907 (3) - grid 1 left to align with 02:31:282 (1)
stuff cool, some slider arc is need more symentric IMO

[Insane]

Hitsound:

  1. 00:32:845 (1) - add finish with clap is same happened in easy
  2. 01:04:095 (1) - missing add finish
  3. 01:35:345 (1,2,3,4) - not clap here too ? like another diff's if keep it consistency
  4. 02:29:407 (2) - missing add clap like another diff's
  5. 02:30:345 (1) - ^ same
  6. 02:31:282 (1,2,3,4) - ^ same
  7. 02:33:157 (1) - ^ same
Gameplay:

stuff cool, but arc slider lot need more work example 00:34:408 (1) and 00:36:283 (5) and many more need more work because slider arc need more symentric IMO

[]
Gameplay look good really but all diff hitsound is inconsistency example:
In Insane 02:31:282 (1,2,3,4) this have only finish but another diff's have clap + finish that is inconsistency hitsound
In Hard 01:29:720 at 01:37:063 this part all is clap and another diff's don't again is inconsistency hitsound because all diff standard is by you then should be consistency
also the SB character loop is some missing example all diff at 02:32:220 this have finish + clap but SB character don't show up loop, so I suggest you recheck hitsound and SB for all diff, this need more work, imo
that all i think pleasse some mod you can't understand because my eng is suck so pleasse ask me in-game i will try explain better
I gonna shoot star because this map is great and fit with song and you work lot harder for this map, good job
GOOD LUCK and bye bye !
EDIT: i can't shoot star because is graveyard lol
Topic Starter
DarkDunskin
Changelog

Pereira006 wrote:

[General]

  1. The jpg in osu resolution is 600x444 try resize to 800x600 fixed
  2. The taiko lead-in is inconsistency another diff's try same all diff 2000 lead-in fixed
  3. The tick is 2 is better lot ! because this song is too many drums, melody, etc... that fit lot IMO
changed

[Easy]

Hitsound:

  1. 00:31:283 (1) - The repeat slider need add finish and clap stay is better because there is strong so is better add finish and remove clap IMO I know you wouldn't that because SB loop but imo really good add finish with clap here because this part song is strong No finish here.
  2. 01:34:407 (2) - add clap in end slider look like you are missing consistency like you did before imo added
  3. 02:29:407 (1) - missing add finish in start slider ? because i see that character loop so i think you missing add finish here
added

Gameplay:

  1. 00:12:846 (1) - I see is unsymentric because the end slider isn't same place the start slider so try more symentric fixed
  2. 00:12:846 (1,2) - why not try same shape sliders ? fixed
  3. 01:02:533 at 01:04:095 try something add note or slider because is boring break and i feel i lost ryhthm better add something for me i do add note only at 01:03:158 and 01:03:470 or try remap you own didn't change, notes dont fit here imo.
  4. 01:07:845 (x) - can add note ? i feel this piano or melody is missing add here if you add try place x:336 y:104 because will be nice blanket with slider and clap hitsound added
  5. 01:11:907 (2) - weird sldier try more symentric IMO not changing, I like this~
  6. 01:13:782 (4) - ^ same ^
  7. 01:33:470 (1) - grid one down because will be good stack with end slider before 01:31:595 (1) fixed
  8. 01:44:095 (2) - put new combo and at 01:45:032 (1) - remove new combo is better imo and if you keep this consistency fixed
  9. 01:55:970 (3) - grid 1 right will be center between lines lol
fixed

stuff cool

[Normal]

hitsound:

  1. 00:32:845 (1) - add finish with clap is same happened in easy ^
  2. 02:28:470 (4) - missing add clap in end slider if you keep it consistency also is fit too fixed
  3. 02:29:407 (1) - missing add finish in start slider ? is same happened in easy fixed
  4. 02:30:345 (2) - ^ same
fixed

Gameplay:

  1. 00:51:595 (1) - try be nice blanket with note liek this http://puu.sh/1Dh3F is good for gameplay and beautifull orz ^^ okay
  2. 01:00:970 (1) - remove new combo is better because there part the music is change okay
  3. 01:10:657 (1) - remove new combo because the music is like continue imo done
  4. 01:19:407 (1) - can remove new combo ? is same explain before imo alright
  5. 02:19:095 (2) - try same shape with 02:20:032 (1) i mean this http://puu.sh/1Dhna will be good gameplay
yes

stuff cool

[Hard]

hitsound:

  1. 00:32:845 (1) - again add finish with clap is same happened in easyno.
  2. 01:02:533 (1) - missing add finish in start slider fixed
  3. 01:35:657 (2,3,4) - missing add finish if you keep it consistency another diff's fixed
  4. 01:41:907 (1) - add finish too is better lot fixed
  5. 02:00:657 (2) - missing add finish fixed
  6. 02:29:407 (1) - missing add finish in start slider ? is same happened in easy [/color]
  7. 02:30:345 (2) - ^ same fixed

Gameplay:

  1. 01:10:970 (1) - this slider look not good arc try more symentric slider arc fixed
  2. 01:11:907 (3) - ^ same ^
  3. 01:12:845 (2) - ^ same ^
  4. 01:19:095 (1) - i don't feel this new combo, remove new combo okay
  5. 01:19:720 (1) - ^ same okay
  6. 01:37:220 (1) - this slider don't look good arc try more symentric nope
  7. 01:37:845 (2) - weird slider lol the start point need grid 1 down alright
  8. 02:31:907 (3) - grid 1 left to align with 02:31:282 (1)
good

stuff cool, some slider arc is need more symentric IMO

[Insane]

Hitsound:

  1. 00:32:845 (1) - add finish with clap is same happened in easy no.
  2. 01:04:095 (1) - missing add finish yes
  3. 01:35:345 (1,2,3,4) - not clap here too ? like another diff's if keep it consistency yep
  4. 02:29:407 (2) - missing add clap like another diff's fixed
  5. 02:30:345 (1) - ^ same ^
  6. 02:31:282 (1,2,3,4) - ^ same ^
  7. 02:33:157 (1) - ^ same ^
Gameplay:

stuff cool, but arc slider lot need more work example 00:34:408 (1) and 00:36:283 (5) and many more need more work because slider arc need more symentric IMO

Good mod, very well!
I owe you~
KingKrishna
EASY
00:02:267(1,2,1,2) bad looking sliders :(! http://osu.ppy.sh/ss/547953
00:07:064(2) the slider should start here !
00:08:627(4)^
00:10:189(2)^
00:10:814(2) extend slider to here
01:45:110(4) push the slidernotes head down to 260 -y

NORMAL
01:10:345(4) replace here and then distances snap it
02:28:548(4,2) either push 1 to 280 or 4 to 284- y

Cant mod taiko sorry :(

HARD
01:12:766(1,3) stack one on each other ?
01:34:095(1,2,1,2) why make one half of it diagonal while the other is just straight, make both sides the same?

Insane!
00:02:221(5) this five is just kinda awakard in timing
00:11:837(1,2,3) well this thing isnt distancesnapped. any way (3) push it down to y 92
00:52:770(1-11) this stream looks bad :( http://osu.ppy.sh/ss/547977
01:48:626 ^?http://osu.ppy.sh/ss/547979
Suzully
Really sorry for delay :(

[General]

  • Overall hitsound is low, so the gameplay gets worse now. Turn it up a bit?(60% seems better.)
[SB]

  • You maybe forgot to remove this line(or an element).
    Sprite,Background,Centre,"sb\732938.jpg",320,240
    F,0,-2000,173688,0

    From 02:17:220, an effect is very intense.
    Can you do something? For example, change a pattern, use a darker color, etc.
[Easy]
  1. 00:10:346 (2) - Oh, you failed extending this to 00:10:971 XD
  2. 00:54:095 (2) - Please make this a bit more straight. Too curved slider prevents reading the end timing for the player who plays an easy diff.
[Normal]
  1. 01:09:095 (3,4) - Comparing with other parts, here's hard for the player who plays a normal diff to hit. I recommend you to change a pattern like below.
  2. 01:12:845 (3,4) - ^
  3. 01:29:720 (1) - Use a finish instead of a clap?
  4. 01:33:470 (1) - Add a finish to the top of slider \:D/
  5. 02:03:157 (1) - Moving this futher from (3) should be better.
[Hard]

  • I recommend to use HP5 and OD6. The current ones are a bit too low.
  1. 00:08:627 (2,3,4,5) - I think the flow isn't good here, how about the below one instead?
  2. 01:18:470 (1,2,3,4,5,6) - I felt something weird. This pattern you use is 3-1-3-1-3-1 but the music is 3-3-3-3. In other words, they should be like 01:33:470 (1,2,1,2).
  3. 02:27:532 (1,2,3,4,5,6) - Consecutive 6 circles is too difficult for the player who plays a hard diff. Change some circles into a slider please.
  4. 02:32:688 (1,2,3) - Uhn...it's hard to read the timing and hit notes. Can you do something to get it better? ..or use a spinner would be good?
[Insane]
  1. 00:24:564 (6,7,8) - Due to a function of stack leniency, this stack looks broken. Move them right&below by 3 grids? They should look better.
  2. 00:27:221 (1,2,3) - I recommend to reduce the space between them. The current one is a bit too wide so it's hard to read the timing.
  3. 00:53:158 (1) - From this to 00:59:329 (10). I felt somthing weird when playing. Probably...that's because of a pattern of putting notes(not placement but timeline). I guess quick triples(00:53:939 (4,5,6) and 00:55:501 (4,5,6) and...) are the factor, try to use the below pattern I think it's better instead?
  4. 01:10:032 (3) - It doesn't follow the music well. Try to change a pattern like below.
  5. 01:13:626 (x) - Add a note to follow the music.
  6. 01:46:282 (7,8,9,10,1) - The space between (10) and (1) is wider than others.
  7. 01:49:720 (1) - From here, same as 00:53:158 (1).
  8. 02:20:970 (2) - Same as 01:10:032 (3).
  9. 02:25:657 (3,4,5,6,7,8) - A stream like this is not that good because repeat-sliders don't start at whiteline(timeline). The timing repeat-sliders start should be at while or red line, shouldn't be at blue one or something else. If not, the gameplay on stream becomes worse. Refer to below one.
  10. 02:32:688 (1,2,3,4,5) - You maybe wanted to use a pentagon here, and I want to respect your thought, but according to the music, a note should be needed at 02:33:079.
Good luck!
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