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GOATBED - AI CATCH (Short Ver.)

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Topic Starter
Konei

nanda2009 wrote:

can I make a Taiko Oni diff for this o.o ??


Aobaaaaaaa~
I will see wether I add it ;)
Kiiwa
BL :)
Topic Starter
Konei

Kiiwa wrote:

BL :)
;)

EDIT: Thank you for finished mod, Sawako :)
CXu
Hi there~ From my mod queue.

~~~~~~~~~~~~~~

You should quote my post and give a reason if you ignore a point in my mod post. Thanks~
If you have any problems understanding what the hell I'm talking about, feel free to poke me in-game!


[Color guide]
  1. Red text means that the issue is unrankable.
  2. Blue text is a strongly recommended suggestion.
  3. Black text is a regular suggestion.
[General]
  1. Drama BG 4.png has black bars on the top and the bottom of the image. This really looks bad imo, especially since these are not present in the other BGs. Might as well crop them out or something (and while you're at it, save as .jpg so you save some space, hah. :P )
  2. If you want me to help you fix that BG, poke me in-game.
[Easy]
  1. HP +1?
  2. 00:13:777 (1,2) - The looks ;_; Blanket?
  3. 00:32:110 (1) - Clap on repeat? (I know you're following claps on 2nd and 4th beat, but breaking it like this isn't always bad either~)
  4. 00:42:527 (2) - Well, blanket? They make stuff look neater imo.
  5. 00:57:944 (2) - Well, center it between (1)? It would break distance snap, so I don't know how well other people will like it, but personally I think it's not that much of a change that beginners will become confused. Up to you.
  6. 00:58:777 (1) - Clap on end?
  7. 01:01:277 (1) - Blanketting again.
  8. 01:02:527 (2) - Try adding a clap-sound (not your current normal-hitclap.wav) on sliderstart, repeat and end, and continue on every 2nd and 4th beat until 01:09:194.
  9. 01:14:610 (2) - Clap?
  10. 01:15:444 (1) - Whistle on sliderstart.
  11. 01:17:110 (1) - Clap on end.
  12. 01:18:777 (2) - Whistle on sliderstart.
    (And continue like this until 01:27:110)
  13. 01:18:777 (2) - Another repeat might be a bit hard to read. You can remove 1 repeat and then re-arrange it to something like this:
  14. 01:27:944 (2) - Finish on start and repeat?
  15. 01:47:110 (1) - While this is indeed a copy of 01:45:444 (1), I think it looks really meh right now. Try making both these sliders smoother?
  16. 01:50:027 (2,1,2,1,2) - I would ctrl+j this. If you take a look, you're using the upper part of the screen a lot more in the chorus than you use the lower half. If you flip this, it evens out more, as well as removing the problem where 01:53:360 (2) would be underneath the player's score.
  17. 01:55:444 (1,2) - If you did the above, remember to rearrange this.
  18. 01:55:444 (1) - Finish?
  19. 01:56:694 (1) - Begin this spinner at 01:56:902 or 01:57:110.
[Doraton's Normal]
  1. Generally speaking, the hitsounds in this difficulty feels a bit random to me.
  2. 00:00:444 - 00:05:027 - Imo, adding claps only on the 2nd and 4th beat is fine here.
  3. 00:05:444 - Add an inherited section here for regular soft hitsounds, and add whistles at 00:05:444 (1,2) - sliderstarts.
  4. 00:06:277 (2) - Remove the whistle from the slidertrack.
  5. 00:08:360 (3,4) - I am not a fan of these, because you end up hitting the slider on a red tick, and imo just swapping the order make it feel much better. Imho, you should change every instance of Note->Short-Slider to Short-Slider->Note in this difficulty: 00:10:027 (3,4) | 00:11:694 (3,4) etc.
  6. 00:11:277 (2) - Move this to x:352 y:344? Just looks kinda neater to me.
  7. 00:34:194 (1,2,3) - These could be a bit hard to read for beginners, as it could very well look like the order of the notes is (1,3,2). Consider changing the pattern.
  8. 00:35:860 (5) - This slider ;_; Move the middle anchorpoint to x:152 y:152. Also add clap on sliderstart, remove from -end.
  9. 00:37:110 (1,2) - Put the claps on 2nd and 4th tick instead.
  10. 00:40:860 (4) - Claps on start and end.
  11. 00:42:110 (1,2,3) - Same as 00:34:194 (1,2,3). Also, put the claps on 2nd and 4th instead.
  12. 00:45:860 (5) - Claps on start and end.
  13. 00:51:485 (4) - Clap on end?
  14. 00:52:527 (1) - Ugly overlap with 00:54:194 (1). Vertical flip it by ctrl+j, and position it back.
  15. 00:57:944 (1) - End the spinner at 00:59:610.
  16. 01:00:860 - 01:09:194 - This section's hitsounds are messy. Try keeping the claps on the 2nd and 4th beat (following the claps in the song).
  17. 01:02:527 (2,3,1) - Move this 2 gridlvl3 to the left (remember to fix the distance to later patterns too).
  18. 01:02:944 (1,2) - Swap new combo.
  19. 01:07:110 (3) - New combo.
  20. 01:10:444 (1) - Finish
  21. 01:10:444 (1,2,3) - Same as earlier.
  22. 01:11:277 (1,2) - Swap new combo.
  23. 01:12:110 (2) - Finish on start?
  24. 01:14:819 (4) - Add a clap on end, and remove clap from 01:15:444 (5) start.
  25. 01:18:360 (5,6) - ^
  26. 01:21:485 (4,5) - ^ Also move these 1 gridlvl3 up and 1 to the left.
  27. 01:25:027 (5,6) - ^
  28. 01:25:444 (6) - This is one weird slider :( Can you change the shape somehow? It doesn't look good atm imho.
  29. 01:27:527 (2,4) - Claps?
  30. 01:29:194 (1) - Clap on stat.
  31. 01:30:444 (1) - Finish.
  32. 01:32:110 (1,2,3,4,5) - Claps should be on 2nd and 4th beat.
  33. 01:44:610 (1) - Finish on end.
  34. 01:44:610 (1,2,3) - Claps on 2nd and 4th beat.
  35. 01:51:694 (3) - Move to x:328 y:264 for a neat square?
  36. 01:55:860 (5) - New combo.
[Hard]
  1. If there was any hitsound suggestion from [Easy] that you liked, feel free to use them here too (I don't remember all of them xD)
  2. 00:07:527 (1) - Well, blanket (2)?
  3. 00:13:777 (1) - Unless you actually wanted this shape, maybe move the non-red anchor point a bit to the left?
  4. 00:20:860 - 00:23:360 - Add clap on every white tick?
  5. 00:22:944 (5) - Finish on end.
  6. 00:23:985 (1,2,3,4,5) - Compose->Create Polygon Circles?
  7. 00:25:444 (7) - Clap on start. Also, maybe move the non-red anchor point up a bit?
  8. 00:27:110 (1,2,3) - Sliderend and (2,3) should have a clap sound imo.
  9. 00:29:610 (3) - Copy (1).
  10. 00:28:777 (1,2) - Sliderend and (2) should have a clapsound.
  11. 00:36:902 (1) - Finish on end.
  12. 00:43:777 (1) - Finish on start?
  13. 00:59:923 (2,3) - Well, I did manage to read this, but it just felt a bit unexpected. Maybe change this to a slider?
  14. 01:08:777 (3,4) - Move 1gridlvl3 to the left, 1 down.
  15. 01:14:610 (2) - Missed a finish here.
  16. 01:14:923 (4,5) - Move 1 gridlvl3 to the left?
  17. 01:27:110 (1,2,3,4,5) - Place this pattern in the middle so it's symmetrical and stuff. Right now it just looks off.
  18. 01:30:027 (1) - Start spinner at 01:30:444.
  19. 01:35:860 (3,4,5) - Tidy this up a bit?
  20. 01:50:235 (4) - Move 1 gridlvl3 to the right.
[Insane]
  1. As with [Hard], if I've suggested some hitsound that you like in a previous diff, don't hesitate to use it here.
  2. 00:01:069 (4,5,6,7) - Imo, the triple feels much better as (4,5,6) rather than (5,6,7).
  3. 00:02:631 - Add a note here, delete 00:02:735 (4), and add a note at 00:02:839.
  4. 00:14:402 (4) - Let's try to avoid having a hitobject covered by the HP-bar. Move it down a little.
  5. 00:15:235 (3) - This slider feels off (as it's on red ticks). Change the rhythm to something like this?
  6. 00:17:110 (2) - Finish on start.
  7. 00:20:339 (6,1) - Spacing. Looks weird right now.
  8. 00:23:569 (1) - Finish on end.
  9. 00:39:923 (7) - You usually don't expect a 1/4 repeat slider like this to start on the blue tick. You should change this a bit.
  10. 00:40:652 (1) - Delete this, then copy 00:40:235 (8) and hit ctrl+h.
  11. 00:41:069 (2,4) - Not too fond of these slidershapes.
  12. 00:49:194 (2) - Move 1 gridlvl3 to the left.
  13. 01:01:902 (1,2) - Swap new combo.
  14. 01:10:860 (4) - Whistle feels random, as you don't use it anywhere else :o
  15. 01:13:777 - Imo, this section feels a bit "undermapped" for Insane. 01:13:777 | 01:14:194 | 01:14:610 are perfect spots for 1/2 sliderjumps. If you feel up for it, shorten the spinner at 01:11:277 (1) to end at 01:13:569, and change the other similar parts of the map. Right now, the triple makes your cursor stay still, and it doesn't feel right imho :o . Also, add the triple-finish as you did in [Hard]?
  16. 01:19:194 (2,3,4) - ctrl+r on each one individually?
  17. 01:27:735 (4) - Finish?
  18. 01:28:360 (1) - ^
  19. 01:35:444 (4) - Finish on start.
  20. 01:44:610 (2) - Copy from (1)
  21. 01:48:360 (1,2) - Swap new combo.
  22. 01:57:110 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - Can you make this stream look smoother?
~~~~~~~~~~~~~~

Well, I was going to finish modding this, but then I found out it was kind of late. I'll mod the rest after I've slept, lol. Sorry about that.
Done. Good job~ :D
Long modpost is long.
nanda2009
finished..

will add BG later..

Taiko Oni *9 | Taiko Kantan *1

2diffs because of this rule : t/92508


PM me if there's any mod to this taiko diffs
Topic Starter
Konei

nanda2009 wrote:

finished..

will add BG later..

Taiko Oni *9 | Taiko Kantan *1

2diffs because of this rule : t/92508


PM me if there's any mod to this taiko diffs

Thank you :)

Waiting for BG and Tutuhaha's diff~
Topic Starter
Konei
[quote="CXu"]Hi there~ From my mod queue.

~~~~~~~~~~~~~~

You should quote my post and give a reason if you ignore a point in my mod post. Thanks~ Ofc :)
If you have any problems understanding what the hell I'm talking about, feel free to poke me in-game!
I will :P

[Color guide]
  1. Red text means that the issue is unrankable.
  2. Blue text is a strongly recommended suggestion.
  3. Black text is a regular suggestion.
[General]
  1. Drama BG 4.png has black bars on the top and the bottom of the image. This really looks bad imo, especially since these are not present in the other BGs. Might as well crop them out or something (and while you're at it, save as .jpg so you save some space, hah. :P ) Ok, fixed~
  2. If you want me to help you fix that BG, poke me in-game.
[Easy]
  1. HP +1? In generall I think it might be better keeping it the same as OD, I will see if someone else mentions it
  2. 00:13:777 (1,2) - The looks ;_; Blanket? Made it neater
  3. 00:32:110 (1) - Clap on repeat? (I know you're following claps on 2nd and 4th beat, but breaking it like this isn't always bad either~) added
  4. 00:42:527 (2) - Well, blanket? They make stuff look neater imo. done
  5. 00:57:944 (2) - Well, center it between (1)? It would break distance snap, so I don't know how well other people will like it, but personally I think it's not that much of a change that beginners will become confused. Up to you. I asked a beginner to play this and he got confused, so I will leave it for first.
  6. 00:58:777 (1) - Clap on end? sounds nice, added
  7. 01:01:277 (1) - Blanketting again. made it neater
  8. 01:02:527 (2) - Try adding a clap-sound (not your current normal-hitclap.wav) on sliderstart, repeat and end, and continue on every 2nd and 4th beat until 01:09:194. tried some :o
  9. 01:14:610 (2) - Clap? add
  10. 01:15:444 (1) - Whistle on sliderstart. add
  11. 01:17:110 (1) - Clap on end.
  12. 01:18:777 (2) - Whistle on sliderstart.
    (And continue like this until 01:27:110) done
  13. 01:18:777 (2) - Another repeat might be a bit hard to read. You can remove 1 repeat and then re-arrange it to something like this:
    I don't want to change because of my 1,2 1,2 combo pattern :(
  14. 01:27:944 (2) - Finish on start and repeat?
  15. 01:47:110 (1) - While this is indeed a copy of 01:45:444 (1), I think it looks really meh right now. Try making both these sliders smoother? addjust a bit
  16. 01:50:027 (2,1,2,1,2) - I would ctrl+j this. If you take a look, you're using the upper part of the screen a lot more in the chorus than you use the lower half. If you flip this, it evens out more, as well as removing the problem where 01:53:360 (2) would be underneath the player's score. done, is nice :)
  17. 01:55:444 (1,2) - If you did the above, remember to rearrange this. done
  18. 01:55:444 (1) - Finish? don't like it because I dont want to emphaze this note
  19. 01:56:694 (1) - Begin this spinner at 01:56:902 or 01:57:110.
Ok


Thank you so far :)
nanda2009
...add "nanda2009" at tags
Topic Starter
Konei

nanda2009 wrote:

...add "nanda2009" at tags

Already did, but I wait a bit to update again until Doraton did his fixes.
nanda2009
here it is,, the bg..


just put it in your map folder, rename the picture to "taikobg.png"

remember to full upload it

http://puu.sh/OJ2s

Topic Starter
Konei

nanda2009 wrote:

here it is,, the bg..


just put it in your map folder, rename the picture to "taikobg.png"

remember to full upload it

http://puu.sh/OJ2s



Yup, like it >.<~


Thank you and updated~
CXu
Yeah, I finished. Good luck \o
Topic Starter
Konei
[quote="CXu"]Hi there~ From my mod queue.

~~~~~~~~~~~~~~

[
[Hard]
  1. If there was any hitsound suggestion from [Easy] that you liked, feel free to use them here too (I don't remember all of them xD)
  2. 00:07:527 (1) - Well, blanket (2)? done
  3. 00:13:777 (1) - Unless you actually wanted this shape, maybe move the non-red anchor point a bit to the left? Left it
  4. 00:20:860 - 00:23:360 - Add clap on every white tick? done
  5. 00:22:944 (5) - Finish on end. add
  6. 00:23:985 (1,2,3,4,5) - Compose->Create Polygon Circles? done
  7. 00:25:444 (7) - Clap on start. Also, maybe move the non-red anchor point up a bit? done
  8. 00:27:110 (1,2,3) - Sliderend and (2,3) should have a clap sound imo. done
  9. 00:29:610 (3) - Copy (1). done
  10. 00:28:777 (1,2) - Sliderend and (2) should have a clapsound. done
  11. 00:36:902 (1) - Finish on end. done
  12. 00:43:777 (1) - Finish on start? done
  13. 00:59:923 (2,3) - Well, I did manage to read this, but it just felt a bit unexpected. Maybe change this to a slider? changed
  14. 01:08:777 (3,4) - Move 1gridlvl3 to the left, 1 down. ok
  15. 01:14:610 (2) - Missed a finish here. yep
  16. 01:14:923 (4,5) - Move 1 gridlvl3 to the left? done
  17. 01:27:110 (1,2,3,4,5) - Place this pattern in the middle so it's symmetrical and stuff. Right now it just looks off.changed it
  18. 01:30:027 (1) - Start spinner at 01:30:444. ok
  19. 01:35:860 (3,4,5) - Tidy this up a bit? rearranged them a bit
  20. 01:50:235 (4) - Move 1 gridlvl3 to the right.
ok
[Insane]
  1. As with [Hard], if I've suggested some hitsound that you like in a previous diff, don't hesitate to use it here.
  2. 00:01:069 (4,5,6,7) - Imo, the triple feels much better as (4,5,6) rather than (5,6,7). Ok
  3. 00:02:631 - Add a note here, delete 00:02:735 (4), and add a note at 00:02:839. ok
  4. 00:14:402 (4) - Let's try to avoid having a hitobject covered by the HP-bar. Move it down a little. ok
  5. 00:15:235 (3) - This slider feels off (as it's on red ticks). Change the rhythm to something like this? Sounds very nice, changed :)
  6. 00:17:110 (2) - Finish on start. No, don't want it to be so loud here
  7. 00:20:339 (6,1) - Spacing. Looks weird right now. changed it a bit
  8. 00:23:569 (1) - Finish on end. add
  9. 00:39:923 (7) - You usually don't expect a 1/4 repeat slider like this to start on the blue tick. You should change this a bit. changed
  10. 00:40:652 (1) - Delete this, then copy 00:40:235 (8) and hit ctrl+h. done
  11. 00:41:069 (2,4) - Not too fond of these slidershapes. changed
  12. 00:49:194 (2) - Move 1 gridlvl3 to the left. done
  13. 01:01:902 (1,2) - Swap new combo. done
  14. 01:10:860 (4) - Whistle feels random, as you don't use it anywhere else :o removd
  15. 01:13:777 - Imo, this section feels a bit "undermapped" for Insane. 01:13:777 | 01:14:194 | 01:14:610 are perfect spots for 1/2 sliderjumps. If you feel up for it, shorten the spinner at 01:11:277 (1) to end at 01:13:569, and change the other similar parts of the map. Right now, the triple makes your cursor stay still, and it doesn't feel right imho :o . Also, add the triple-finish as you did in [Hard]? changed some things and add some jumps
  16. 01:19:194 (2,3,4) - ctrl+r on each one individually? changed
  17. 01:27:735 (4) - Finish?
  18. 01:28:360 (1) - ^
  19. 01:35:444 (4) - Finish on start. add all
  20. 01:44:610 (2) - Copy from (1)
  21. 01:48:360 (1,2) - Swap new combo.
  22. 01:57:110 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - Can you make this stream look smoother?
all done

~~~~~~~~~~~~~~

Done. Good job~ :D


Wow, thank you for this helpful mod :) :)
JudgeTheDude
Hi, from my modding queue

[General]
No probs

[Easy]
No probs

[Normal]
00:34:819 I think the Slider should start here.


[Hard]
01:29:610 Place that Slider same as 01:27:100(1)
01:36:694 Reverse it ? I mean, I think it has to be in the same direction as the others

That's all, good luck with rankings ^^
Topic Starter
Konei
One fix, :)

thank you~
Kin
From My modding queue ~
I'm a newbie modder/mapper, I can be wrong

I never play taiko no tatsujin then i don't really know how to map/mod kantan/futsuu then just some suggestion ~

Nanda's Taiko Kantan :

00:03:360 (4) - kat

Nanda's Taiko Oni :

00:01:589 (6) - There is not beat there i think it would be better to move this note here : 00:01:485 -
00:06:902 (2) - Remove this note
01:08:569 - add don
01:16:694 (14) - don

Oni Suggestion : (you can ignore this)

00:19:819 - kkd for follow the drum
00:20:235 - ddk for follow the drum
01:01:277 (6,7,8) - d ddk
01:06:485 - add kat
01:03:152 - add don
01:07:319 - add don
01:08:152 - add don
01:12:735 (68,69,70,71,72,73) - dkddkdk to follow the drum

Good luck ~
RikiH_
Hi from my queue o/ Sorry for my bad english

Easy

00:45:027 (2) - Make this slider symmetric
01:18:777 (2) - Please avoid slider with more than one repetition in easy diffs D:

Doraton's normal

00:42:110 (1,2,3) - Please, a pattern like this is very confusing in a Normal diff
01:10:444 (1,2,3) - The same

There are some sliders that I don't like, maybe you can improve their shape :C

00:35:860 (5)
00:40:860 (4)
01:15:444 (5)
01:25:444 (6)

Hard

00:29:610 (3) - CTRL + R?
01:09:610 (4) - Stack the end of this slider with the end of the previous slider
01:27:735 (2) - CTRL + R
01:28:985 (4) - CTRL + R

Insane

00:29:194 (3) - Stack the end of this slider with the end of the previous one
00:30:027 (5) - The same ^
01:55:444 (1,2,3,4) - Stack the ends of this 4 sliders

TuInsane

00:41:069 (10) - Make this slider symmetric?

I suppose that this diff is going to be finished lol

Good luck with your map :3
Topic Starter
Konei

RikiH_ wrote:

Hi from my queue o/ Sorry for my bad english

Easy

00:45:027 (2) - Make this slider symmetric changed a bit
01:18:777 (2) - Please avoid slider with more than one repetition in easy diffs D: I think it's allright >.< There is much time to react


Hard

00:29:610 (3) - CTRL + R? yup
01:09:610 (4) - Stack the end of this slider with the end of the previous slider naah, dont like it this way
01:27:735 (2) - CTRL + R No, I will leave this pattern this way
01:28:985 (4) - CTRL + R ^

Insane

00:29:194 (3) - Stack the end of this slider with the end of the previous one I dont want to stack them, beacause of this way it's easier to play IMO
00:30:027 (5) - The same ^ ^
01:55:444 (1,2,3,4) - Stack the ends of this 4 sliders ^


Good luck with your map :3
Thank you for mod :3
nanda2009
I'll fix taiko diff as fast as I can.

I'll upload it on... Saturday, maybe?

Wait.
Leorda
Yo

[Easy]
00:55:860 (1) - Remove new combo
01:44:610 (1) - ^
01:51:277 (1) - ^
01:54:610 - Add note? Feels empty for me...
01:55:027 - ^


[Doration's Normal]
00:02:735 (4) - Remove clap at end slider and add clap at 1st repeating slider
00:35:860 (5) - This doesn't looks like a perfect curve, make it perfect curve?
00:33:777 - Add note?
00:45:860 (5) - Add clap at start and end slider
00:51:277 (3) - Why clap here?
01:25:444 (6) - Maybe wave slider is better than this slider
01:50:444 (5,1) - Swap new combo


[Hard]
00:37:944 (1) - Remove new combo
01:15:444 (1,2,3) - These stacks are ugly if overlapped by hitbusts. Move further away from it?


[Nanda's Taiko Oni]
* This diff has 3 red timing sections but others are only 1, remove the wrong two

01:50:858 (34) - Unsnapped circle.
01:51:066 (35) - ^
01:57:108 (72) - ^
01:57:316 (73) - ^
01:57:420 (74) - ^
01:57:733 (76) - ^
01:58:358 (81) - ^


Yaoi O.O
Topic Starter
Konei

nanda2009 wrote:

I'll fix taiko diff as fast as I can.

I'll upload it on... Saturday, maybe?

Wait.

Allright >.<~

And thank you very much Leorda, all fixed :3
tutuhaha
http://puu.sh/PbAM
insane finish
dont forgive add tutuhaha in the tag
wmfchris
- tag Nanda2009 in all diffs

[Oni]
- HP7 is too high for the diffs. 5~6 would be enough.
00:22:944 - d k fits the upgoing melody better?
01:17:110 - somehow I prefer D K D like the rest here because different from K, D has more significant echo and fits the accent here.
01:23:777 - ^
01:29:194 - add finishes like the next one

[Kantan]
- HP is too low making it nearly impossible to fail
- OD is too low as well. Try 4
00:20:027 - remove break artificially, or map the break
00:37:110 - don't use slider as in slider it gives 1/4 streams which is hard for newbies
00:45:444 - ^
01:02:110 - ^
01:05:444 - ^
01:12:110 - ^
01:15:444 - ^
01:18:777 - ^
01:22:110 - ^
01:25:444 - ^
01:47:110 - ^
01:55:444 - ^ (lol heart shape)

That's it. the 3/2 beat might be a bit hard but since it repeats so many times it would be fine for me.
Topic Starter
Konei
Thanks wmf :D :D

And tutuhaha, your diff still isn't finished, or? :O
I see the diff as unfinished o.O
Kotone
sorry i forgot this=_=
will mod it tmr,go to sleep now*_*
Topic Starter
Konei
Ok, fixed Tutuhaha's Diff and update :3

Wait for Doraton's and Nanda's fixes :3
Doraton
@Leorda

Doration's Normal
00:02:735 (4) - Remove clap at end slider and add clap at 1st repeating slider
00:35:860 (5) - This doesn't looks like a perfect curve, make it perfect curve?
00:33:777 - Add note?
00:45:860 (5) - Add clap at start and end slider
00:51:277 (3) - Why clap here?
01:25:444 (6) - Maybe wave slider is better than this slider
01:50:444 (5,1) - Swap new combo

Thanks for mod fixed but i think at 00:35:860 i wont add a note, because it fits to the flow^^
Doraton

RikiH_ wrote:

Hi from my queue o/ Sorry for my bad english

Easy

00:45:027 (2) - Make this slider symmetric
01:18:777 (2) - Please avoid slider with more than one repetition in easy diffs D:

Doraton's normal

00:42:110 (1,2,3) - Please, a pattern like this is very confusing in a Normal diff
01:10:444 (1,2,3) - The same

There are some sliders that I don't like, maybe you can improve their shape :C

00:35:860 (5)
00:40:860 (4)
01:15:444 (5)
01:25:444 (6)

Hard

00:29:610 (3) - CTRL + R?
01:09:610 (4) - Stack the end of this slider with the end of the previous slider
01:27:735 (2) - CTRL + R
01:28:985 (4) - CTRL + R

Insane

00:29:194 (3) - Stack the end of this slider with the end of the previous one
00:30:027 (5) - The same ^
01:55:444 (1,2,3,4) - Stack the ends of this 4 sliders

TuInsane

00:41:069 (10) - Make this slider symmetric?

I suppose that this diff is going to be finished lol

Good luck with your map :3
Fixed.
But my slider make me proude.^^
Topic Starter
Konei
Thanks Doraton for the fixes :)

Waiting for Nanda~
kurohana
Thank you for request \(^^)/

General

Delete the .osb file in the song folder and full submit

Doraton's Normal

00:42:527 (2) - spacing

Good luck ^^
Topic Starter
Konei

kurohana wrote:

Thank you for request \(^^)/

General

Delete the .osb file in the song folder and full submit

Doraton's Normal

00:42:527 (2) - spacing

Good luck ^^

Danke, ist ja echt wenig^^

Danke für den mod >.<~
Kotone
Sorry for the delay^_^;
[General]
  1. Inconsistency in Tag:
  2. Delete Drama BG 4.png and full sub
[Easy]
01:02:527 (2) - why don't add clap..?
01:48:777 (1) - this is confusing place a jump here suddenly

[Doraton's Normal]
00:38:777 - Consider add a note here?
01:26:694 (7) - add clap?

[Hard]
00:28:360 (3) - clearly hear that should be a clap here
00:52:110 (1,2,3) - a little spacing.Please close the grid snap and replace(2)
01:11:485 (2) - clap?

[Insane]
00:28:152 (4) - clap o.o
00:37:735 (1,2,3,4,5) - odd...why don't follow the music here

Not Bad.Ganbate~
Topic Starter
Konei

karenying wrote:

Sorry for the delay^_^;
[General]
  1. Inconsistency in Tag:
    fixed
  2. Delete Drama BG 4.png and full sub
why should I? It's used o.O

[Easy]
01:02:527 (2) - why don't add clap..? done
01:48:777 (1) - this is confusing place a jump here suddenly not did this attenionly, fixed

[Hard]
00:28:360 (3) - clearly hear that should be a clap here done
00:52:110 (1,2,3) - a little spacing.Please close the grid snap and replace(2) done
01:11:485 (2) - clap? done

[Insane]
00:28:152 (4) - clap o.o done
00:37:735 (1,2,3,4,5) - odd...why don't follow the music here replaced

Not Bad.Ganbate~
Thank you :)


Thanks for your mod >.<~

Updated~
Kotone

Konei wrote:

karenying wrote:

Delete Drama BG 4.png and full sub[/list] why should I? It's used o.O
no,you are using Drama BG 4.jpg,and Drama BG 4.png is unused
Topic Starter
Konei
Hm, I redownloaded and I see only one Drama BG 4 :/
Tsukasa
Hiya~
This yaoi song/yaoi BGs ._.


Easy:

00:09:194 (2) - Isn't it pointless to give the slidertick more volume than the rest of the sliderticks? It'd be more appropriate if you use YOUR samplesound. Also move it 1 grid to the right to make it look like it fits 00:10:444 (1) Nazi orz
Basically doing this to the sliders isn't really nice in my opinion. It ruins the consistency of the hitsounds
00:13:777 (1) - You could make this slider look better IMO. I suggest adjusting the last point so that the slider would look symmetric with the next slider
00:16:277 (1) - The slider has "too much curve." You could adjust the middle point so that it'd look like it would fit the previous slider like a puzzle
00:37:527 - Add a note here with a clap to keep the consistency. It sounds empty when you leave it as is
01:35:444 (1) - Adjust the middle point a bit to make it look better. About 1grid up. Someone would probably point this out anyways
01:40:027 (2) - ^ It's the same as this

Doraton's Normal

00:05:444 (1) - Move the last point a grid up so that the slider's 2 endpoints are linear
00:17:527 (1) - Try moving the middle point 1 grid to the right, and 1 grid down. It would look better
01:09:819 (3) - This note would work better if it's at 01:10:027 'cause the next word is here
01:45:860 (2) - It'd probably be better if this had the reverse arrow rather than 01:46 694 (3)
- If you ever do this then reverse 01:46:694 (3) ctrl + r
01:55:860 (5) - This is the same as the previous diff regarding the slidertick

Hard:

00:07:527 (1) - Try adjusting the last point about 1 grid down.
01:26:277 (2) - Try adjusting the last point about 2 grids up

Insane:

00:20:235 (4) - You could try deleting this note then adjusting 00:20:339 (5,6) next to 00:20:444 (1) so it would go great with the beats of the song

TuInsane:

00:08:985 (2) - Remove the clap sound on the beginning of the slider
other than that hitsound, seems like a solid diff

I'm not trying to sound mean with the nazi mods but IN MY HONEST OPINION it would probably be better
Topic Starter
Konei
Thanks fixed a bit~
nanda2009
SPOILER

Kinzo wrote:

From My modding queue ~
I'm a newbie modder/mapper, I can be wrong don't worry, I'm a noob at this too :v

I never play taiko no tatsujin then i don't really know how to map/mod kantan/futsuu then just some suggestion ~

Nanda's Taiko Kantan :

00:03:360 (4) - kat done.

Nanda's Taiko Oni :

00:01:589 (6) - There is not beat there i think it would be better to move this note here : 00:01:485 - done.
00:06:902 (2) - Remove this note done.
01:08:569 - add don done.
01:16:694 (14) - don done.

Oni Suggestion : (you can ignore this)

00:19:819 - kkd for follow the drum done.
00:20:235 - ddk for follow the drum no. I guess...
01:01:277 (6,7,8) - d ddk done.
01:06:485 - add kat done,
01:03:152 - add don done.
01:07:319 - add don done.
01:08:152 - add don done.
01:12:735 (68,69,70,71,72,73) - dkddkdk to follow the drum done.

Good luck ~ thx.

Leorda wrote:

Yo

[Nanda's Taiko Oni]
* This diff has 3 red timing sections but others are only 1, remove the wrong two ... where?

01:50:858 (34) - Unsnapped circle.
01:51:066 (35) - ^
01:57:108 (72) - ^
01:57:316 (73) - ^
01:57:420 (74) - ^
01:57:733 (76) - ^
01:58:358 (81) - ^

done for all unsnapped circle.


Yaoi O.O teehee :P

wmfchris wrote:

- tag Nanda2009 in all diffs

[Oni]
- HP7 is too high for the diffs. 5~6 would be enough. done.
00:22:944 - d k fits the upgoing melody better? done.
01:17:110 - somehow I prefer D K D like the rest here because different from K, D has more significant echo and fits the accent here. ...done.
01:23:777 - ^ done.
01:29:194 - add finishes like the next one you mean K D? if yes, then done.

[Kantan]
- HP is too low making it nearly impossible to fail is 5 ok?
- OD is too low as well. Try 4 done.
00:20:027 - remove break artificially, or map the break
00:37:110 - don't use slider as in slider it gives 1/4 streams which is hard for newbies
00:45:444 - ^
01:02:110 - ^
01:05:444 - ^
01:12:110 - ^
01:15:444 - ^
01:18:777 - ^
01:22:110 - ^
01:25:444 - ^
01:47:110 - ^
01:55:444 - ^ (lol heart shape) teehee

done for all slider problems

That's it. the 3/2 beat might be a bit hard but since it repeats so many times it would be fine for me. thx :D

done. updated.

[Nanda's Taiko Oni]

SPOILER
osu file format v9

[General]
AudioFilename: Dramatical Mp3.mp3
AudioLeadIn: 2000
PreviewTime: 91694
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 32

[Metadata]
Title:AI CATCH
Artist:GOATBED
Creator:Konei
Version:Nanda's Taiko Oni
Source:DRAMAtical Murder
Tags:DMMD yaoi game visual novel BL boys love Nitro+Chiral opening Short Ver. Doraton tutuhaha nanda2009

[Difficulty]
HPDrainRate:6
CircleSize:3
OverallDifficulty:6
ApproachRate:5
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Drama taikobg.png"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
444,416.666666666667,4,1,0,80,1,0
7110,-100,4,1,0,80,0,1
18777,-100,4,1,0,80,0,0
92110,-100,4,1,0,80,0,1
118777,-100,4,1,0,80,0,0


[Colours]
Combo1 : 249,21,38
Combo2 : 58,141,233
Combo3 : 139,32,210
Combo4 : 106,223,200

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160,96,78360,1,0
352,96,78569,1,8
160,96,78777,1,0
352,96,78985,1,8
352,96,79089,1,8
160,96,79194,1,0
352,96,79402,1,8
160,96,79610,1,0
160,96,79819,1,8
352,96,79923,1,8
352,96,80027,1,8
160,96,80235,1,8
224,256,80444,1,4
288,256,80860,1,12
224,256,81277,1,4
352,96,81485,1,8
352,96,81589,1,8
160,96,81694,1,0
352,96,81902,1,8
160,96,82110,1,0
352,96,82319,1,8
352,96,82423,1,8
160,96,82527,1,0
352,96,82735,1,8
160,96,82944,1,0
160,96,83152,1,8
352,96,83256,1,8
352,96,83360,1,8
160,96,83569,1,0
288,256,83777,1,4
224,256,84194,1,12
288,256,84610,1,4
352,96,84819,1,8
352,96,84923,1,8
160,96,85027,1,0
352,96,85235,1,8
160,96,85444,1,0
352,96,85652,1,8
352,96,85756,1,8
160,96,85860,1,0
352,96,86069,1,8
160,96,86277,1,0
160,96,86485,1,8
352,96,86589,1,8
352,96,86694,1,8
160,96,86902,1,8
160,96,87110,1,0
352,96,87319,1,8
352,96,87423,1,8
160,96,87527,1,0
352,96,87735,1,8
160,96,87944,1,0
352,96,88152,1,8
352,96,88256,1,8
160,96,88360,1,0
352,96,88569,1,8
160,96,88777,1,0
352,96,88985,1,12
224,224,89194,1,4
352,96,89610,1,12
224,224,89819,1,4
352,96,90235,1,12
160,96,90444,1,4
32,352,92110,1,4
56,48,92319,1,0
56,48,92423,1,0
480,40,92527,1,8
128,64,92735,1,0
128,64,92944,1,0
56,48,93152,1,0
56,48,93256,1,0
480,40,93360,1,8
128,64,93569,1,0
128,64,93777,1,0
32,136,93985,1,0
32,136,94089,1,0
304,88,94194,1,8
144,152,94402,1,0
200,104,94610,1,0
320,136,94714,1,8
216,136,94819,1,0
432,112,95027,1,8
128,64,95235,1,0
128,64,95444,1,0
56,48,95652,1,0
56,48,95756,1,0
480,40,95860,1,8
128,64,96069,1,0
128,64,96277,1,0
32,136,96485,1,0
32,136,96589,1,0
304,88,96694,1,8
144,152,96902,1,0
128,64,97110,1,0
56,48,97319,1,0
56,48,97423,1,0
480,40,97527,1,8
128,64,97735,1,0
384,160,97944,1,8
384,160,98048,1,8
224,96,98152,1,0
224,96,98256,1,0
288,160,98360,1,8
400,48,98569,1,8
32,352,98777,1,4
56,48,98985,1,0
56,48,99089,1,0
480,40,99194,1,8
128,64,99402,1,0
128,64,99610,1,0
56,48,99819,1,0
56,48,99923,1,0
480,40,100027,1,8
128,64,100235,1,0
128,64,100444,1,0
32,136,100652,1,0
32,136,100756,1,0
304,88,100860,1,8
144,152,101069,1,0
200,104,101277,1,0
320,136,101381,1,8
216,136,101485,1,0
432,112,101694,1,8
128,64,101902,1,0
128,64,102110,1,0
56,48,102319,1,0
56,48,102423,1,0
480,40,102527,1,8
128,64,102735,1,0
128,64,102944,1,0
32,136,103152,1,0
32,136,103256,1,0
304,88,103360,1,8
144,152,103569,1,0
128,64,103777,1,0
32,136,103985,1,0
32,136,104089,1,0
304,88,104194,1,8
144,152,104402,1,0
320,96,104610,1,8
304,88,104714,1,8
224,96,104819,1,0
224,96,104923,1,0
304,88,105027,1,8
320,160,105235,1,8
224,320,105444,5,4
56,48,105652,1,0
56,48,105756,1,0
480,40,105860,1,8
128,64,106069,1,0
128,64,106277,1,0
56,48,106485,1,0
56,48,106589,1,0
480,40,106694,1,8
128,64,106902,1,0
128,64,107110,1,0
32,136,107319,1,0
32,136,107423,1,0
304,88,107527,1,8
144,152,107735,1,0
200,104,107944,1,0
320,136,108048,1,8
216,136,108152,1,0
432,112,108360,1,8
128,64,108569,1,0
128,64,108777,1,0
56,48,108985,1,0
56,48,109089,1,0
480,40,109194,1,8
128,64,109402,1,0
128,64,109610,1,0
32,136,109819,1,0
32,136,109923,1,0
304,88,110027,1,8
144,152,110235,1,0
128,64,110444,1,0
56,48,110652,1,0
56,48,110756,1,0
480,40,110860,1,8
128,64,111069,1,0
384,160,111277,1,8
384,160,111381,1,8
224,96,111485,1,0
224,96,111589,1,0
288,160,111694,1,8
400,48,111902,1,8
32,352,112110,1,4
56,48,112319,1,0
56,48,112423,1,0
480,40,112527,1,8
128,64,112735,1,0
128,64,112944,1,0
56,48,113152,1,0
56,48,113256,1,0
480,40,113360,1,8
128,64,113569,1,0
128,64,113777,1,0
32,136,113985,1,0
32,136,114089,1,0
304,88,114194,1,8
144,152,114402,1,0
200,104,114610,1,0
320,136,114714,1,8
216,136,114819,1,0
432,112,115027,1,8
128,64,115235,1,0
128,64,115444,1,0
56,48,115652,1,0
56,48,115756,1,0
480,40,115860,1,8
128,64,116069,1,0
128,64,116277,1,0
32,136,116485,1,0
32,136,116589,1,0
304,88,116694,1,8
144,152,116902,1,0
128,64,117110,1,0
32,136,117319,1,0
32,136,117423,1,0
304,88,117527,1,8
144,152,117735,1,0
320,96,117944,1,8
304,88,118048,1,8
224,96,118152,1,0
224,96,118256,1,0
304,88,118360,1,8
320,160,118569,1,8
224,320,118777,5,4

[Nanda's Taiko Kantan]

SPOILER
osu file format v9

[General]
AudioFilename: Dramatical Mp3.mp3
AudioLeadIn: 2000
PreviewTime: 91694
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 0.6
BeatDivisor: 4
GridSize: 32

[Metadata]
Title:AI CATCH
Artist:GOATBED
Creator:Konei
Version:Nanda's Taiko Kantan
Source:DRAMAtical Murder
Tags:DMMD yaoi game visual novel BL boys love Nitro+Chiral opening Short Ver. Doraton tutuhaha nanda2009

[Difficulty]
HPDrainRate:5
CircleSize:3
OverallDifficulty:4
ApproachRate:1
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Drama taikobg.png"
//Break Periods
2,19810,30430
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
444,416.666666666667,4,1,0,80,1,0
7110,-100,4,1,0,80,0,1
18777,-100,4,1,0,80,0,0
92110,-100,4,1,0,80,0,1
118777,-100,4,1,0,80,0,0


[Colours]
Combo1 : 249,21,38
Combo2 : 58,141,233
Combo3 : 139,32,210
Combo4 : 106,223,200

[HitObjects]
224,160,444,1,0
480,128,2110,1,0
224,160,2735,1,0
320,192,3360,1,8
320,128,3777,1,0
128,320,5444,1,0
128,64,7110,1,4
224,96,7735,1,8
320,128,8360,1,8
320,192,8777,1,0
320,320,9610,1,8
192,320,10444,1,0
192,224,11069,1,8
192,128,11694,1,8
192,64,12110,1,0
320,64,12944,1,8
416,160,13777,1,4
384,256,14402,1,8
352,352,15027,1,8
288,352,15444,1,0
160,352,16277,1,8
160,224,17110,1,0
256,224,17735,1,8
352,224,18360,1,8
416,224,18777,1,0
416,352,19610,1,0
224,96,32110,5,0
320,96,32944,1,8
224,160,33777,1,0
160,256,34610,1,8
160,160,35444,1,0
256,256,36277,1,8
256,160,37110,1,0
96,160,38360,1,8
32,160,38777,1,0
160,256,40027,1,8
224,256,40444,5,0
224,352,41278,1,8
288,256,42111,1,0
384,192,42944,1,8
288,192,43778,1,0
384,288,44611,1,8
288,288,45444,1,0
256,128,46694,1,8
256,64,47110,1,4
192,192,48777,1,8
256,192,49402,1,8
256,64,50444,1,4
192,224,52111,1,8
256,224,52736,1,8
256,96,53777,1,4
256,288,55444,1,12
256,96,57110,1,4
256,288,58777,1,12
256,192,59610,1,8
256,96,60444,1,4
192,224,62111,1,8
256,224,62736,1,8
256,96,63778,1,4
192,256,65445,1,8
256,256,66070,1,8
256,128,67111,1,4
256,320,68778,1,12
256,128,70444,1,4
256,320,72111,1,12
256,224,72944,1,8
256,128,73778,1,4
448,96,75444,1,8
352,96,76277,1,0
256,96,77110,1,4
448,96,78777,1,8
352,96,79610,1,0
256,96,80443,1,4
448,96,82110,1,8
352,96,82943,1,0
256,96,83776,1,4
448,96,85444,1,8
352,96,86277,1,0
256,96,87110,1,4
96,224,88777,1,0
192,288,89610,1,0
288,288,90444,1,0
224,192,91277,1,0
160,288,92110,1,4
32,256,92735,1,8
64,160,93360,1,8
128,160,93777,1,0
256,160,94610,1,8
256,288,95444,1,0
160,288,96069,1,8
64,288,96694,1,8
0,288,97110,1,0
0,160,97944,1,8
96,64,98777,1,4
192,96,99402,1,8
288,128,100027,1,8
288,192,100444,1,0
288,320,101277,1,8
160,320,102110,1,0
160,224,102735,1,8
160,128,103360,1,8
160,64,103777,1,0
288,64,104610,1,0
192,96,105444,1,4
384,96,107110,1,8
288,160,107735,1,0
224,192,108360,1,0
192,224,108777,1,8
384,96,110444,1,8
288,160,111069,1,0
224,192,111694,1,0
192,224,112111,1,4
384,96,113777,1,8
288,160,114402,1,0
224,192,115027,1,0
192,224,115444,1,8
384,96,117110,1,8
288,160,117735,1,0
224,192,118360,1,8
192,224,118777,1,0



you know what to do, right?



also, if there's a tags inconsistency on my diff, can you fix it for me * o * ? thx
haha5957
[General]
I'm not sure but I think mp3 quality is terrible..
Anyways I usually suggest grid level 4 because it gives up much prettier slider shapes, but since you already did it with level 3 I might just leave it that way

[TuInsane]
Fine



[Hard]
- try to improve general shapes on the patterns. for example, 00:03:777 (1,2,3,4) - looks much more organized and neat if done like http://osu.ppy.sh/ss/399782 this, even hey play almost the same.

00:02:110 (1) - http://osu.ppy.sh/ss/399779
00:07:527 (1,2,3,4,5) - http://osu.ppy.sh/ss/399784 . plays same but looks better
00:09:819 (6) - stack this to previous 2, moving about 6 grids up will work. it doesnt play that different but looks much better.
00:15:027 (1,2,3,4,1,2,3,4,1) - this part looks too unorganized now. It's fine to have "flow" mapping style but you have to make sure that every placement for circle has a reason to it.
for example try http://osu.ppy.sh/ss/399792 + http://osu.ppy.sh/ss/399793 ? I'm not that good at placing things but at least it looks little more organized, I guess
00:28:777 (1,2,1) - this is why i usually suggest grid level 4, but anyways : http://osu.ppy.sh/ss/399797
00:32:735 (2) - stack this to previous (2)
01:01:694 (3) - 1grid down
01:14:923 (4) - do you use this has x1.3 prev, x1.13 next? 1/4 shouldn't have this imo. make them equal please (refers to all this kind of things)
01:40:444 (1,2,3,4,5) - http://osu.ppy.sh/ss/399800 . similar to 00:15:027 one, almost same play/flow but looks much better.

[Insane]
- Similar to hard. try to make things look more organized + prettier while it has almost same gameplay.
Since nothing really looks off or odd on the gameplay, you need to focus on making things "look" better now.

00:12:527 (1,2,3,4,5,6,7) - try http://osu.ppy.sh/ss/399801 this and it looks better with almost same gameplay.
00:17:110 (2,3,4) - this too, http://osu.ppy.sh/ss/399802
01:17:527 (4,5) - I would suggest 2 curving point slider like http://osu.ppy.sh/ss/399803 this
01:18:777 (1,2,3,4) - http://osu.ppy.sh/ss/399774 ?
01:38:985 (3,4) - http://osu.ppy.sh/ss/399777 ?



It was all about details I guess. good luck ^0^/ :)
Topic Starter
Konei
Thanks Nanda for update <3

And thanks haha, tried to make things look nicer =w=
Doraton
Thanks for mods, Tsukasa and Karenying, fixed some stuff.
HanzeR
Fun map haha, nothing but nazi changes here sorry :X

[Tuinsane]
00:11:902 (1) - move the second point to x96 y 128 and the endpoint to x144 y 232
00:47:943 (5) - ugly, just curve it :o
01:36:902 - move the second point to x420 y 248
01:45:027 (6) - put the second point at x152 y264 and the endpoint at x216 y184

[Insane]
00:10:444 (5) - second point at x232 y48, endpoint at x136 y96
00:11:485 (6) - copy ^
00:18:360 (4) - curve like this looks prettier http://puu.sh/S5Ln
00:41:069 (4) - copy ^ and rotate
00:41:902 (6) - ^
01:28:569 (3) - copy 01:28:985 (4) - and control+r
01:48:985 - curve properly XD

[Hard]
00:45:027 (1) - move to x64 y 288

[Normal]
I cant find anything :D

[Easy]
00:47:110 (1) - x256 y216 , you will have to move the rest of the combo around
00:57:944 - x336 y192

Everything else looks great :) great job and good luck!
Topic Starter
Konei
Thank you =w=

I did some changes~
Doraton
Fixed some stuff by myself, thanks for looking at my diff, HanzeR :D
frost-b-spec
thx reqs
i check Easy~Hard
but nothing err , sorry.

nice
Topic Starter
Konei
Lol, thank you anyway :)
Sonnyc
Hi~ Thanks for using my queue! Sorry that I can't mod taiko..

General

-- What about making hitsounds with a multiple of 5? (59->60, 53->55 etc..)
-- Every difficulty's Combos are tend to be too short. Try to shorten it

Easy

00:02:110 (1) - Delete New combo
00:03:777 (1) - Make it the same shape with 00:00:444 (1), ^
00:10:444 (1) - Delete New combo
00:12:944 (1) - ^
00:16:277 (1) - ^
00:45:027 (2) - Symmetry
01:37:944 (1) - Delete New combo
01:41:277 (1) - ^
01:47:110 (1) - ^

Doraton's Normal

00:56:694 (3) - Crossing with (2) doesn't seems well
01:05:444 (3) - Finish doesn't suit, delete it
01:24:194 (2) - ^, Change this to Clap
01:51:694 (4) - 1 grid up

Hard

00:15:027 (1) - Try avoiding New combos like here
00:36:902 (1) - ^
00:37:944 (1) - ^
00:43:777 (1) - ^
01:09:610 (4) - Clap - none
01:26:277 (2) - Same shape as (1)
01:36:694 (5) - Make a line with (3,4) Regardless with spacing
01:37:319 (1) - Bring to 01:37:110 so that you can make a jump? (Change spacing after editing)
01:50:235 (4) - Make a line with (2,3)
01:50:860 ( ) - Add a note
01:55:444 (1) - Finish

Insane

Nothing in particular

TuInsane

-- Approach Rate 9 seems too fast, how about an 8?

01:05:652 (2) - Stacking with the start of 01:04:193 (3) ?

I think the map is not that neat, but I believe you can improve this. Good luck ;)
Topic Starter
Konei
Thank you >.<~~~

Will continue making things neater.
Garven
Oh, I forgot to mention:

The aspect ratio on your combo bursts is eew. They're all squished! Be careful when you're resizing images. Also crop unnecessary transparency from the new images you get please.
Topic Starter
Konei
Ok, will make them better~

and still can't find a better mp3 orz
jossieP
/me dl witouth video
....
/me delete bg images
.....
/me delete all sprites

[Easy]

  1. 00:09:194 (2) - spacing 3:
  2. 00:10:444 (3) - spacing... wait what
  3. 00:16:277 (3) - plese make a different shape for this, is might to 00:13:777 (1) - but the low difference of spacing/shape looks annoying
  4. 00:32:110 (1) - minor slider fix blanket
    SPOILER
    184,146,32110,6,0,B|120:176|120:276|192:308,2,200,4|8|0
    end of slider is not touching the next aproach circle as the start does

[Normal]

  1. 00:34:610 (2,3,4) - squared flow might not be soft for [Normal] players, suggest:
    SPOILER
    just moved (2) and (3) with distance enabled, easy fix
  2. 00:36:902 - this beat feels totally empty, there is a noticable sound here, you can add a circle here, hmm
  3. 01:01:277 (3,4) - if you are trying to follow the vocals, you are missing a note here, or if the bass effects are you reason, you still missing a hit on 01:01:907
  4. 01:11:277 (1) - cant get the why of new combo, this makes just so short
  5. 01:26:694 (7,1,2,3,4) - can you make a regular pentagon and stack 01:28:777 (5) - on 01:26:694 (7) - plz?
  6. 01:50:027 (4) - stack on 01:47:944 (1) - is not perfect, delete (4) and re-insert it for having perfect stack

[Hard]

Nothing important to point here, squared placement and okay enough rhythm, sorry dont like this way

[Insane]

  1. 00:04:402 (4) - this circle should be on 00:04:506, its a duplet > long stream, just like 00:02:527 (3,4,5,6,7,8) - you should notice what I mean
  2. 00:05:235 - add a circle plz, is a bit weird that this bass effect is empty since that was your main following rhythm
  3. 00:10:444 (5,6,7) - totally off topic rhythm, are you following vocals or what? suggest:
    SPOILER

    Remove the repeat from 00:10:444 (5) - move the slider 00:11:485 (6) - to 00:11:069 (the change of vocal) add a note on 00:11:694 (vocal accentuation) move 00:12:110 (7) - to 00:11:902 and exteend it to 00:12:319 where originally ends
  4. 00:33:569 (1,2,3,4,5,6,7) - curiously, you followed a better rhythm on [Hard], far appart red ticks sounds pretty lazy for an [Insane] diff
  5. 00:40:131 (1) - this has no sound on music, delete it please or give a solid mother fucking good reason for having this circle D: sorry, if you delete it you may like to ctrl+r 00:40:235 (7)
  6. 00:48:777 (1,2,3,4) - simmetrical patterns are usually on x,y axis @w@
  7. 00:52:527 (2) - location has correct distance, but looks so weird with symmetrical sliders on left and right, place it on the middle of those 2 sliders for having a nicer simmetry
  8. 01:15:548 (2) - again, why this circle @w@?
I think you need moar nazi mods, some placement looks dirty and sliders are meh

[Kantan]

OV at least 5, this is an universal and minimum taiko settings, I use 5 for easiest and for harder diffs
  1. 00:19:610 - fill the break or remove it manually from .osu file please, look at the box for see what to do
    SPOILER
    [Events]
    //Background and Video events
    0,0,"Drama taikobg.png"
    //Break Periods
    2,19810,30430
    open .osu file with notepad then remove those numbers, save changes on notepad and full reload on editor
  2. 00:41:278 (2) - I hope you can add some variation to this map more than just d k d k d k, add a don here, the previous 00:40:027 (10,1) - makes a better place for a don incoming
  3. 01:15:444 (32,33,34) - asdfasdfasdfasdf copy paste x.x
  4. 01:48:777 (72) - change to a big don? the vocals has an extention and finish sounds awesome with that extention
and I dont know how should a kantan diff should be, I mean all beats sounds off-topic for me, following nothing noticable and some random changes between red and white ticks :s

[oni]

  1. 00:05:444 ~ 00:06:902, put a slider here? to support vocals and fill the empty section
  2. 00:19:402 (75) - this kat sounds a bit weird with 00:18:777 (73,74,76) - they was following that robotical voice right? delete this and that vocal would be moar noticable
climb's style might, nice usage of duplets

~
Flask
Hey :3 Request from CLANNAD Mod queue

Sorry for delay, because I was trying to download this game but it sucks >_>!

[General]
  1. You should turn Drama taikobg.png to .jpg :\
  2. You add "bl" in your tags, but I can't find anything if i use this keyword. Maybe delete it because it's not more than 2 words?
  3. You should add this in Creator's Word:
    18+ Background
  4. Give me the game.
[Easy]
I Love this BG.
  1. 00:10:444 (3) - Spacing
  2. 00:13:777 (1,2) - I think this would be better. http://puu.sh/W4aZ
  3. 00:56:694 (1,2) - Do you want to make blanket? I wouldn't like to make a blanket. (nazi)
  4. 01:15:444 (3,4) - Make it more blanket x_x
  5. 01:48:360 (4) - Touch Hp bar!
[Doraton]
I Love this BG.
  1. 00:06:277 (2) - Spacing :o
  2. I don't like what you do in this Normal. Yeah.
[Hard]
I Love this BG.
  1. 00:13:777 (1) - Try this? http://puu.sh/W4lu
    384,336,13777,6,0,B|312:344|312:344|316:288|264:264,1,150,4|8
[Insane]
I Love this BG.
  1. 00:10:444 (5,6) - Sounds weird. Try this? http://puu.sh/W4vt
[2ha]
  1. 我愛死這BG然後這難度吐槽我還不夠格
Actually I'd like the mapset be this: Easy > Doraton's Normal > Hard > TuInsane > Taiko x2

Good luck~~A star for BL map :3!
BL賽高!
Topic Starter
Konei
[quote="ikari_kyon"]/me dl witouth video
....
/me delete bg images
.....
/me delete all sprites xD

[Easy]

  1. 00:09:194 (2) - spacing 3: fixed
  2. 00:10:444 (3) - spacing... wait what fixed
  3. 00:16:277 (3) - plese make a different shape for this, is might to 00:13:777 (1) - but the low difference of spacing/shape looks annoying changed
  4. 00:32:110 (1) - minor slider fix blanket
    SPOILER
    184,146,32110,6,0,B|120:176|120:276|192:308,2,200,4|8|0
    end of slider is not touching the next aproach circle as the start does
fixed


[Insane]

  1. 00:04:402 (4) - this circle should be on 00:04:506, its a duplet > long stream, just like 00:02:527 (3,4,5,6,7,8) - you should notice what I mean
  2. 00:05:235 - add a circle plz, is a bit weird that this bass effect is empty since that was your main following rhythm
  3. 00:10:444 (5,6,7) - totally off topic rhythm, are you following vocals or what? suggest:
    SPOILER

    Remove the repeat from 00:10:444 (5) - move the slider 00:11:485 (6) - to 00:11:069 (the change of vocal) add a note on 00:11:694 (vocal accentuation) move 00:12:110 (7) - to 00:11:902 and exteend it to 00:12:319 where originally ends
  4. 00:33:569 (1,2,3,4,5,6,7) - curiously, you followed a better rhythm on [Hard], far appart red ticks sounds pretty lazy for an [Insane] diff
  5. 00:40:131 (1) - this has no sound on music, delete it please or give a solid mother fucking good reason for having this circle D: sorry, if you delete it you may like to ctrl+r 00:40:235 (7)
  6. 00:48:777 (1,2,3,4) - simmetrical patterns are usually on x,y axis @w@
  7. 00:52:527 (2) - location has correct distance, but looks so weird with symmetrical sliders on left and right, place it on the middle of those 2 sliders for having a nicer simmetry
  8. 01:15:548 (2) - again, why this circle @w@?
I think you need moar nazi mods, some placement looks dirty and sliders are meh

all done

Thanks for mod :)



Hey :3 Request from CLANNAD Mod queue

Sorry for delay, because I was trying to download this game but it sucks >_>! the game? :O

General
You should turn Drama taikobg.png to .jpg :\ nope, taiko, must be png
You add "bl" in your tags, but I can't find anything if i use this keyword. Maybe delete it because it's not more than 2 words? allright removed
You should add this in Creator's Word:
18+ Background meeh
Give me the game.

Easy
I Love this BG.
00:10:444 (3) - Spacing yup
00:13:777 (1,2) - I think this would be better. http://puu.sh/W4aZ changed
00:56:694 (1,2) - Do you want to make blanket? I wouldn't like to make a blanket. (nazi) changed
01:15:444 (3,4) - Make it more blanket x_x orz tried to
01:48:360 (4) - Touch Hp bar! moved

Doraton
I Love this BG.
00:06:277 (2) - Spacing
I don't like what you do in this Normal. Yeah. Huh, I like this Normal, but this is your opinion >.<

Hard
I Love this BG.
00:13:777 (1) - Try this? http://puu.sh/W4lu naah, I don't like it this way
Code:
384,336,13777,6,0,B|312:344|312:344|316:288|264:264,1,150,4|8

Insane
I Love this BG.
00:10:444 (5,6) - Sounds weird. Try this? http://puu.sh/W4vt I'll keep mine :/

2ha
我愛死這BG然後這難度吐槽我還不夠格

Actually I'd like the mapset be this: Easy > Doraton's Normal > Hard > TuInsane > Taiko x2 This mapset will stay like this I think^^

Good luck~~A star for BL map :3! Thanks :D
BL賽高!
jossieP
taiko can be jpg but that is up to the mapper
Topic Starter
Konei

ikari_kyon wrote:

taiko can be jpg but that is up to the mapper

Ah, ok, thanks for the info :)
nanda2009
SPOILER

ikari_kyon wrote:

[Kantan]

OV at least 5, this is an universal and minimum taiko settings, I use 5 for easiest and for harder diffs If what you meant is OD, ok then, fix'd
  1. 00:19:610 - fill the break or remove it manually from .osu file please, look at the box for see what to do I'll fill it with something.
    [Events]
    //Background and Video events
    0,0,"Drama taikobg.png"
    //Break Periods
    2,19810,30430
    open .osu file with notepad then remove those numbers, save changes on notepad and full reload on editor
  2. 00:41:278 (2) - I hope you can add some variation to this map more than just d k d k d k, add a don here, the previous 00:40:027 (10,1) - makes a better place for a don incoming k :D
  3. 01:15:444 (32,33,34) - asdfasdfasdfasdf copy paste x.x ...uuu . _ . idk what should I do with it.
  4. 01:48:777 (72) - change to a big don? the vocals has an extention and finish sounds awesome with that extention done.
and I dont know how should a kantan diff should be, I mean all beats sounds off-topic for me, following nothing noticable and some random changes between red and white ticks :s ... It's my 1st try to map Kantan, so...

[oni]

  1. 00:05:444 ~ 00:06:902, put a slider here? to support vocals and fill the empty section no, i guess
  2. 00:19:402 (75) - this kat sounds a bit weird with 00:18:777 (73,74,76) - they was following that robotical voice right? delete this and that vocal would be moar noticable actually, I followed the claps, but I just realized it's quite useless, so... deleted it.
climb's style might, nice usage of duplets o.o

~

THX :D

http://puu.sh/WmoY [Kantan]

http://puu.sh/WmoR [Oni]

save it at the map folder, and upload.


also, I give the decision for the taiko bg format to you. :D
Topic Starter
Konei
Thank you very much for your update nanda <3

Updated~
Teru21
Woohoo XD From Tiny Modding queue~

Yay!! BL xD (how bout next projext PrincexPrince) LOL XD
okay.. the rest (on my modding queue) wont mod this coz they are guys.. XD They feel Aw with this xD Kyaha~ lets just start xD

[Easy]
Imo, The beat is Good.. but some of the placing isn't good yet ;D
00:01:694 (2) - 2 grid up
00:03:360 (4) - 1 grid down
00:09:194 (2) - change into 1 circle and 1 slider.. that means :
00:09:194 - circle here
00:09:610 - 1/1 slider here. (end it 00:10:027)
00:15:027 (2) - More fit if you change it to slider reverse. (00:15:444 - reverse here)
00:32:110 (1) - make the end of the slider a line with the head (more fit and shaped well with (2)
00:40:860 (4) - x:280 y:264 <----If you change this
then, change this too
00:42:527 (1) - x:296 y:176
00:44:194 (2) - x:208 y:152
00:45:027 (3) - x:168 y:328
00:47:110 (1) - x:224 y:256
00:48:360 (2) - x:312 y:232
00:48:777 (3) - aline with (2)
00:50:027 (4) - aline with (3)
01:20:444 (3) - NC
01:22:110 (1) - RNC
01:23:777 (3) - NC
01:32:944 (1) - the 2nd square (when you want to shape your slider and click here and there, it will show a square or a dot) 2 grid down.
and done the rest (i know you co-paste it) ;D
01:45:444 (1,2,3) - Woohoo xD Copy paste please.. from 00:00:444 (1,2,3)

[Normal]
00:02:735 (4) - 3 grid to the right
00:04:402 (3,4) - 2 grid to the left
00:07:944 (2) - 1 grid down to make it in the middle of (1) and (3)
00:32:944 (3) - move to 00:33:152 and add circle 00:32:944
00:35:860 (5,6) -
232,176,35860,2,0,B|168:152|120:40,1,180,8|0
248,88,36902,1,0
01:12:110 (5) - doesn't shape well.. Use 4 dots instead of 3 dots?
01:43:569 (3) - too curved.. loosen it a bit..
01:50:027 (4,1,2,3,4) - not well square shape 01:50:444 (1) - x:280 y:112 and 01:50:860 (2) - x:408 y:80

[Hard]
Aw Amm Geee.. Why is the hard is nicely done..? OAO
00:15:652 (6) - don't stack it with (5) end.. coz its not really fit with the song.
00:24:194 (2,3,4,5) - (2) x:128 y:208 , (3) x:176 y:288 , (4) x:264 y:272 , (5) x:272 y:184
01:37:944 (3,4) - not spaced well. make it like (2,3)
01:48:777 (1) - the middle square : 3 grid down
00:33:569 (1) - change into 1 slider , 1 circle , 1 slider. means : remove reverse. 00:34:194 - add circle here and 00:34:402 - add 1/2 slider
00:35:444 (4) - ^

Wohh.. xD TuInsane and 2 other taiko diff xD Cool..
but why Kantan and Oni got the same BG..?

Okay.. xD This beatmap need another check on Easy And Normal. then, ask MAT to check it xD

1 star because it is a BL and 1 star to improve your beatmap = 2 star
Good Luck xD
Topic Starter
Konei
Hey~ Thanks so much for mod and stars Teru~~ :)

I fixed many things of your mod :P

Let's wait for Doraton's update~

And here response~



Teru21 wrote:

Woohoo XD From Tiny Modding queue~

Yay!! BL xD (how bout next projext PrincexPrince) LOL XD Lol, not really xD
okay.. the rest (on my modding queue) wont mod this coz they are guys.. XD They feel Aw with this xD Kyaha~ lets just start xD

[Easy]
Imo, The beat is Good.. but some of the placing isn't good yet ;D
00:01:694 (2) - 2 grid up okay
00:03:360 (4) - 1 grid down ^
00:09:194 (2) - change into 1 circle and 1 slider.. that means : I won't change because of me wanting to keep the pattern :lol:
00:09:194 - circle here
00:09:610 - 1/1 slider here. (end it 00:10:027)
00:15:027 (2) - More fit if you change it to slider reverse. (00:15:444 - reverse here) sounds good
00:32:110 (1) - make the end of the slider a line with the head (more fit and shaped well with (2) It's a blanket ._.
00:40:860 (4) - x:280 y:264 <----If you change this
then, change this too
00:42:527 (1) - x:296 y:176
00:44:194 (2) - x:208 y:152
00:45:027 (3) - x:168 y:328
00:47:110 (1) - x:224 y:256
00:48:360 (2) - x:312 y:232 changed some of them :/
00:48:777 (3) - aline with (2) changed positon
00:50:027 (4) - aline with (3) allright
01:20:444 (3) - NC
01:22:110 (1) - RNC
01:23:777 (3) - NC Okay, changed up combo~
01:32:944 (1) - the 2nd square (when you want to shape your slider and click here and there, it will show a square or a dot) 2 grid down.
and done the rest (i know you co-paste it) ;D done
01:45:444 (1,2,3) - Woohoo xD Copy paste please.. from 00:00:444 (1,2,3) done~

[Hard]
Aw Amm Geee.. Why is the hard is nicely done..? OAO lol <3
00:15:652 (6) - don't stack it with (5) end.. coz its not really fit with the song. I see what you mean, fix
00:24:194 (2,3,4,5) - (2) x:128 y:208 , (3) x:176 y:288 , (4) x:264 y:272 , (5) x:272 y:184 thanks <3
01:37:944 (3,4) - not spaced well. make it like (2,3) done
01:48:777 (1) - the middle square : 3 grid down yep
00:33:569 (1) - change into 1 slider , 1 circle , 1 slider. means : remove reverse. 00:34:194 - add circle here and 00:34:402 - add 1/2 slider
00:35:444 (4) - ^ I think I'll keep this rhythm for first~

Wohh.. xD TuInsane and 2 other taiko diff xD Cool..
but why Kantan and Oni got the same BG..? Because they don't have to be different :P But maybe I'll do another one~

Okay.. xD This beatmap need another check on Easy And Normal. then, ask MAT to check it xD Yep, I'll sure get a MAT :)

1 star because it is a BL and 1 star to improve your beatmap = 2 star
Good Luck xD
Thank you =w=
Coro
Taiko mod~

Kantan
No problems, although IMO you could replace some notes with spinners or sliders

Oni
00:12:534 - d
00:25:100 - d
00:50:100 - K
00:53:433 - K
00:56:766 - K
01:02:391 - k
01:06:558 - d
01:16:558 - k

Good map~
Topic Starter
Konei
Thanks for taiko mod :)
cmn_891127
oh, bad net...

[General]
Stop using Short, Full, Cut ver. in song titles.

[Insane]
01:56:766 (1) - suddenly volume small, strange...

cannot savelog now...
Topic Starter
Konei

cmn_891127 wrote:

oh, bad net...

[General]
Stop using Short, Full, Cut ver. in song titles. I have to seperate this short version from the full version because they are not the same for sure :/

[Insane]
01:56:766 (1) - suddenly volume small, strange... Made better volume

cannot savelog now...




Thank you :)
Meru
Srsly, why I always have a request about BL song oAo
nvm

from our tiny modding queue



Since I don't know this song I'll entrust this to you about title
you can see it t/89198
oh my I didn't see someone already mentioned about this

[General]
  1. Dunno, but your taiko diff's kiai are inconsistent with other diff, the first kiai stop at 00:20:100 while the others are stop at 00:20:100
  2. The star rating spread from easy to normal is quite far I guess
  3. The difference Difficulty between Insane and TuInsane is just the AR it won't make a big difference, maybe because it was 2ndInsane xD
  4. Try to use silence normal/soft-slidertick.wav the slider in intro are quite bothering me xP
[Easy]
  1. This is only my opinion, but max star rating for Easy should be under 1.5 star so I think this is still too hard for newcomer, you can try make it easier by merge 00:00:100 (1,2) then the slider would end here
  2. 00:05:100 - The spinner here also is too short for newbie, try playtest your Easy diff with someone who never play osu! xD
  3. I guess the placement object in timeline also affect the star rating I mean like after the spinner you can start your first slider here 00:08:433 it would give more time to realize and I suggest a pattern like this one (oh yes, you may don't like it)
    SPOILER


    the first slider start at 00:08:433
  4. 00:12:600 (4,5) - here also I suggest to remove these notes, I think you may want to keep the flow by put object there but..
  5. 00:12:183 - oh yes I'd like to put finish here :3
  6. 00:13:433 - Sorry about suggesting pattern but it would be eaiser if you set like this, try it
    SPOILER


    the first slider start at 00:13:433
    and it also follow the vocal, I think following the vocal is better in Easy because it was easier to read and predict
  7. 00:37:183 (4,1) - Try to change these to reapeater slider like 00:38:433 (2) it was more fit I guess
  8. 00:42:183 (1,2) - Same like 00:00:100 (1,2) you may want to remove (2) and extend (1) for easier gameplay, well you can see you put the slider about what I mean here 00:44:683 (3) you do the same I think it would keep the flow
  9. well, you can see you (1,2) - these 2 sliders are hard to read, uhh I mean I dunno if it follow the beat, rhythm or else but uhh.. nvm
  10. 01:13:433 (1,2) - Change these to repeater slider? The reason is obvious
  11. 01:15:100 (3,4) - ^
  12. 01:21:766 (3,1) - (3)'s slider head touch the (1)'s slider body, even it's just a little but yeah... it's up to you lol
  13. 01:24:683 (2) - remove this note
  14. 01:25:100 (3,4) - consider about delete (4) and extend repeater on (3)
  15. 01:26:766 (1,2,3,4) - Try this pattern?
  16. 01:46:350 (2,4) - Consider about removing these 2 notes
  17. 01:50:933 (3,4) - Change them to slider?
  18. 01:54:266 (3,4) - Consider about removing these 2 notes
  19. 01:55:100 (1,2) - Change them to slider?
[Doraton's Normal]
  1. 00:01:766 (1,2,3) - stack them? some people may can't click while moving/aiming so they can focus on clicking
  2. 00:08:225 (4) - I don't recommend to use slider here, it is quite sudden to break the combo (in the beginning of the song) maybe just put a note here 00:08:433 is enough, but... I think this is your mapping style, so it's up to you. But in the other case if you want to change them to repeater slider I guess it would be nicer and easier
  3. 00:09:891 (4) - ^
  4. 00:11:558 (4) - ^
  5. 00:36:350 - I think you missed a note here since you put similiar pattern (00:34:266) people may expect there will be an object appear
  6. 00:45:516 (5) - a better curve?
  7. 01:00:100 ~ 01:03:016 - The placement here it seems like you're following the rhythm (drum? I can't hear it well) so maybe you want to make (3,4) (5,1) stack or change them to slider it was easier to predict, at least (oh, stack may not good for newbie but you can reduce the spacing)
  8. 01:33:016 (4,5) - my reason is still same with this one and the next same pattern lol (inb4 just sayin) 00:08:225 (4)
  9. 01:53:850 (1,2,3) fix some placement? for a better looking
[Hard]
  1. 00:04:683 (4) - perhaps move it somewhere? it was covered by hitburst... oh yes it was stack
  2. 00:26:766 (1) - change the color of NC? it was similiar lol (and I almost don't realize it)
  3. 01:36:558 (5,1) - it is... a jump? o.o because I think it was too sudden and too far
  4. this diff is fine... maybe try some
sorry because I skipped the Insane diff o.o

good luck!
nanda2009

CoroQuetz wrote:

Taiko mod~

Kantan
No problems, although IMO you could replace some notes with spinners or sliders No for sliders, someone say that it'll make a 1/4 beat slider which is hard for beginners, as for spinners.. which part?

Oni
00:12:534 - d
00:25:100 - d
00:50:100 - K
00:53:433 - K
00:56:766 - K giving more variations, are we?? :P
01:02:391 - k
01:06:558 - d
01:16:558 - k

fixed all for oni.

Good map~ THX :D
I think it's a Cut ver... Isn't the mp3 is a cut from the Full version ? I heard a bit of the Full ver. Part on the end of this map's mp3..

Anyway... Taiko Update ~

[Taiko Oni]

osu file format v9

[General]
AudioFilename: Dramatical Mp3.mp3
AudioLeadIn: 2000
PreviewTime: 91350
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 32

[Metadata]
Title:AI CATCH (Short Ver.)
Artist:GOATBED
Creator:Konei
Version:Nanda's Taiko Oni
Source:DRAMAtical Murder
Tags:DMMD yaoi game visual novel BL boys love Nitro+Chiral opening Doraton tutuhaha nanda2009

[Difficulty]
HPDrainRate:6
CircleSize:3
OverallDifficulty:6
ApproachRate:5
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Drama taikobg.png"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
100,416.666666666667,4,1,0,80,1,0
6766,-100,4,1,0,80,0,1
18433,-100,4,1,0,80,0,0
91766,-100,4,1,0,80,0,1
118433,-100,4,1,0,80,0,0


[Colours]
Combo1 : 58,50,218
Combo2 : 58,141,233
Combo3 : 139,32,210
Combo4 : 106,223,200

[HitObjects]
32,40,100,1,0
32,40,413,1,0
480,40,517,1,8
32,40,726,1,0
32,40,934,1,0
144,120,1142,1,0
480,40,1351,1,8
480,40,1559,1,8
32,40,1767,1,0
32,40,2080,1,0
480,40,2184,1,8
32,40,2392,1,0
32,40,2601,1,0
480,40,2705,1,8
32,40,2809,1,0
480,40,3017,1,8
32,40,3434,1,0
32,40,3746,1,0
480,40,3851,1,8
32,40,4059,1,0
32,40,4267,1,0
144,120,4580,1,0
480,40,4684,1,8
480,40,4892,1,8
32,40,5101,1,0
32,352,6767,5,4
56,48,6976,1,0
56,48,7080,1,0
480,40,7184,1,8
128,64,7392,1,0
128,64,7601,1,0
56,48,7809,1,0
56,48,7913,1,0
480,40,8017,1,8
128,64,8226,1,0
128,64,8434,1,0
32,136,8642,1,0
32,136,8746,1,0
304,88,8851,1,8
144,152,9059,1,0
200,104,9267,1,0
320,136,9371,1,8
216,136,9476,1,0
432,112,9684,1,8
128,64,9892,1,0
128,64,10101,1,0
56,48,10309,1,0
56,48,10413,1,0
480,40,10517,1,8
128,64,10726,1,0
128,64,10934,1,0
32,136,11142,1,0
32,136,11246,1,0
304,88,11350,1,8
144,152,11559,1,0
128,64,11767,1,0
56,48,11975,1,0
56,48,12080,1,0
480,40,12184,1,8
128,64,12392,1,0
384,160,12600,1,0
384,160,12705,1,8
224,96,12809,1,0
224,96,12913,1,0
288,160,13017,1,8
400,48,13225,1,8
32,352,13434,1,4
56,48,13642,1,0
56,48,13746,1,0
480,40,13850,1,8
128,64,14059,1,0
128,64,14267,1,0
56,48,14475,1,0
56,48,14580,1,0
480,40,14684,1,8
128,64,14892,1,0
128,64,15100,1,0
32,136,15309,1,0
32,136,15413,1,0
304,88,15517,1,8
144,152,15725,1,0
200,104,15934,1,0
320,136,16038,1,8
216,136,16142,1,0
432,112,16350,1,8
128,64,16559,1,0
128,64,16767,1,0
56,48,16975,1,0
56,48,17080,1,0
480,40,17184,1,8
128,64,17392,1,0
128,64,17600,1,0
32,136,17809,1,0
32,136,17913,1,0
304,88,18017,1,8
144,152,18225,1,0
128,64,18434,1,0
192,112,18851,1,0
192,112,19267,1,0
320,160,19476,1,8
320,160,19580,1,8
192,160,19684,1,0
384,128,19892,1,8
64,256,20101,1,4
416,32,20309,1,8
416,32,20413,1,8
136,128,20517,1,0
88,128,20726,1,0
304,152,20934,1,8
112,168,21142,1,0
112,168,21246,1,0
320,104,21559,1,8
424,120,21767,1,8
176,104,21976,1,0
328,80,22080,1,8
328,72,22288,1,8
200,160,22392,1,0
224,32,22601,1,0
288,32,22809,1,8
64,64,23017,1,8
64,304,23434,1,4
416,32,23642,1,8
416,32,23746,1,8
136,128,23851,1,0
88,128,24059,1,0
304,152,24267,1,8
112,168,24476,1,0
112,168,24580,1,0
320,104,24892,1,8
424,120,25101,1,0
176,104,25309,1,0
328,80,25413,1,8
328,72,25621,1,8
200,160,25726,1,0
360,40,25934,1,8
64,64,26351,1,0
72,336,26767,1,4
432,120,26976,1,8
96,144,27184,1,0
160,48,27392,1,0
160,48,27496,1,0
336,120,27601,1,8
336,120,27809,1,8
336,120,28017,1,8
32,32,28226,1,0
128,64,28434,1,0
480,32,28642,1,8
32,32,28851,1,0
32,32,29059,1,0
32,32,29163,1,0
480,32,29267,1,8
480,32,29476,1,8
32,32,29684,1,0
32,32,29892,1,0
32,32,30101,1,0
32,32,30413,1,0
480,32,30517,1,8
32,32,30726,1,0
32,32,30934,1,0
32,32,31246,1,0
480,32,31351,1,8
32,32,31559,1,0
160,96,31767,5,0
352,96,31976,1,8
352,96,32080,1,8
160,96,32184,1,0
352,96,32392,1,8
160,96,32601,1,0
352,96,32809,1,8
352,96,33226,1,8
160,96,33434,1,0
160,96,33642,1,0
160,96,33746,1,0
352,96,33851,1,8
160,96,34059,1,0
160,96,34267,1,0
160,96,34476,1,0
160,96,34580,1,0
352,96,34684,1,8
160,96,34892,1,0
160,96,35309,1,0
352,96,35517,1,8
160,96,35726,1,0
160,96,35830,1,0
160,96,35934,1,0
160,96,36142,1,0
352,96,36351,1,8
160,96,36559,1,0
352,96,36663,1,8
160,96,36767,1,0
160,96,37080,1,0
352,96,37184,1,8
352,96,37392,1,8
160,96,37496,1,0
160,96,37601,1,0
160,96,37809,1,0
352,96,38017,1,8
160,96,38330,1,0
160,96,38434,1,0
160,96,38642,1,0
352,96,38851,1,8
160,96,39163,1,0
160,96,39267,1,0
160,96,39476,1,0
352,96,39684,1,8
352,96,39892,1,8
160,192,40100,5,4
160,96,40413,1,0
352,96,40517,1,8
352,96,40725,1,8
160,96,40934,1,0
352,96,41142,1,8
352,96,41559,1,8
160,96,41767,1,0
160,96,41975,1,0
160,96,42080,1,0
352,96,42184,1,8
160,96,42392,1,0
160,96,42600,1,0
160,96,42809,1,0
160,96,42913,1,0
352,96,43017,1,8
160,96,43225,1,0
160,96,43434,1,0
160,96,43642,1,0
352,96,43850,1,8
160,96,44059,1,0
160,96,44163,1,0
160,96,44267,1,0
160,96,44475,1,0
352,96,44684,1,8
160,96,44892,1,0
352,96,44996,1,8
160,96,45100,1,0
160,96,45413,1,0
352,96,45517,1,8
352,96,45725,1,8
160,96,45830,1,0
160,96,45934,1,0
160,96,46142,1,0
352,96,46350,1,8
160,96,46559,1,0
224,160,46767,5,4
352,96,47184,1,8
352,96,47600,1,8
352,96,48017,1,8
160,64,48225,1,0
352,96,48434,1,8
352,96,48850,1,8
352,96,49267,1,8
352,96,49684,1,8
160,64,49892,1,0
224,160,50100,5,12
352,96,50517,1,8
352,96,50934,1,8
352,96,51350,1,8
160,64,51559,1,0
352,96,51767,1,8
352,96,52184,1,8
352,96,52600,1,8
352,96,53017,1,8
160,64,53225,1,0
224,160,53434,5,6
352,96,53850,1,8
352,96,54267,1,8
352,96,54684,1,8
352,96,54892,1,8
224,160,55100,5,4
352,96,55517,1,8
352,96,55934,1,8
352,96,56350,1,8
160,64,56559,1,0
224,160,56766,5,6
352,96,57184,1,8
352,96,57600,1,8
352,96,58017,1,8
160,64,58225,1,0
352,96,58434,1,8
352,96,58850,1,8
160,96,59059,1,0
288,160,59267,1,14
224,160,59580,1,4
288,160,59892,1,14
224,32,60100,5,4
160,96,60309,1,0
160,96,60413,1,0
352,96,60517,1,8
352,96,60725,1,8
192,160,60934,1,0
192,160,61142,1,0
160,96,61246,1,0
352,96,61350,1,8
160,96,61559,1,0
160,96,61767,1,0
160,96,61975,1,0
160,96,62080,1,0
352,96,62184,1,8
160,96,62391,1,8
160,96,62600,1,0
160,96,62809,1,0
160,96,62913,1,0
352,96,63017,1,8
160,96,63225,1,0
192,224,63434,1,4
160,96,63642,1,0
160,96,63746,1,0
352,96,63850,1,8
160,96,64059,1,0
160,96,64267,1,0
160,96,64580,1,0
352,96,64684,1,8
160,96,64892,1,0
160,96,65100,1,0
160,96,65309,1,0
160,96,65413,1,0
352,96,65517,1,8
160,96,65725,1,0
160,96,65934,1,0
352,96,66142,1,8
160,96,66246,1,0
352,96,66350,1,8
352,96,66559,1,0
192,224,66767,1,4
128,160,66975,1,0
352,96,67184,1,8
160,96,67392,1,0
160,96,67600,1,0
128,160,67809,1,0
160,96,67913,1,0
352,96,68017,1,8
64,96,68225,1,0
192,224,68434,1,4
160,96,68642,1,0
352,96,68850,1,8
160,96,69059,1,0
160,96,69267,1,0
352,96,69371,1,8
160,96,69475,1,0
160,96,69580,1,0
352,96,69684,1,8
352,96,69892,1,8
192,224,70100,1,4
160,96,70309,1,0
160,96,70413,1,0
352,96,70517,1,8
160,96,70725,1,0
160,96,70830,1,0
352,96,71038,1,8
160,96,71142,1,0
160,96,71246,1,0
352,96,71350,1,8
160,96,71559,1,0
160,96,71767,1,0
160,96,71975,1,0
160,96,72080,1,0
352,96,72184,1,8
64,160,72392,1,0
448,160,72496,1,8
64,160,72600,1,0
64,160,72705,1,0
448,160,72809,1,8
64,160,72913,1,0
448,160,73017,1,8
160,224,73434,5,4
352,224,73850,1,12
160,224,74267,5,4
352,96,74475,1,8
352,96,74580,1,8
160,96,74684,1,0
352,96,74892,1,8
160,96,75100,1,0
352,96,75309,1,8
352,96,75413,1,8
160,96,75517,1,0
352,96,75725,1,8
160,96,75934,1,0
160,96,76142,1,8
352,96,76246,1,8
160,96,76350,1,0
160,96,76559,1,8
352,224,76767,5,4
160,224,77184,1,12
352,224,77600,5,4
352,96,77809,1,8
352,96,77913,1,8
160,96,78017,1,0
352,96,78226,1,8
160,96,78434,1,0
352,96,78642,1,8
352,96,78746,1,8
160,96,78851,1,0
352,96,79059,1,8
160,96,79267,1,0
160,96,79476,1,8
352,96,79580,1,8
352,96,79684,1,8
160,96,79892,1,8
224,256,80101,1,4
288,256,80517,1,12
224,256,80934,1,4
352,96,81142,1,8
352,96,81246,1,8
160,96,81351,1,0
352,96,81559,1,8
160,96,81767,1,0
352,96,81976,1,8
352,96,82080,1,8
160,96,82184,1,0
352,96,82392,1,8
160,96,82601,1,0
160,96,82809,1,8
352,96,82913,1,8
352,96,83017,1,8
160,96,83226,1,0
288,256,83434,1,4
224,256,83851,1,12
288,256,84267,1,4
352,96,84476,1,8
352,96,84580,1,8
160,96,84684,1,0
352,96,84892,1,8
160,96,85101,1,0
352,96,85309,1,8
352,96,85413,1,8
160,96,85517,1,0
352,96,85726,1,8
160,96,85934,1,0
160,96,86142,1,8
352,96,86246,1,8
352,96,86351,1,8
160,96,86559,1,8
160,96,86767,1,0
352,96,86976,1,8
352,96,87080,1,8
160,96,87184,1,0
352,96,87392,1,8
160,96,87601,1,0
352,96,87809,1,8
352,96,87913,1,8
160,96,88017,1,0
352,96,88226,1,8
160,96,88434,1,0
352,96,88642,1,12
224,224,88851,1,4
352,96,89267,1,12
224,224,89476,1,4
352,96,89892,1,12
160,96,90101,1,4
32,352,91767,1,4
56,48,91976,1,0
56,48,92080,1,0
480,40,92184,1,8
128,64,92392,1,0
128,64,92601,1,0
56,48,92809,1,0
56,48,92913,1,0
480,40,93017,1,8
128,64,93226,1,0
128,64,93434,1,0
32,136,93642,1,0
32,136,93746,1,0
304,88,93851,1,8
144,152,94059,1,0
200,104,94267,1,0
320,136,94371,1,8
216,136,94476,1,0
432,112,94684,1,8
128,64,94892,1,0
128,64,95101,1,0
56,48,95309,1,0
56,48,95413,1,0
480,40,95517,1,8
128,64,95726,1,0
128,64,95934,1,0
32,136,96142,1,0
32,136,96246,1,0
304,88,96351,1,8
144,152,96559,1,0
128,64,96767,1,0
56,48,96976,1,0
56,48,97080,1,0
480,40,97184,1,8
128,64,97392,1,0
384,160,97601,1,8
384,160,97705,1,8
224,96,97809,1,0
224,96,97913,1,0
288,160,98017,1,8
400,48,98226,1,8
32,352,98434,1,4
56,48,98642,1,0
56,48,98746,1,0
480,40,98851,1,8
128,64,99059,1,0
128,64,99267,1,0
56,48,99476,1,0
56,48,99580,1,0
480,40,99684,1,8
128,64,99892,1,0
128,64,100101,1,0
32,136,100309,1,0
32,136,100413,1,0
304,88,100517,1,8
144,152,100726,1,0
200,104,100934,1,0
320,136,101038,1,8
216,136,101142,1,0
432,112,101351,1,8
128,64,101559,1,0
128,64,101767,1,0
56,48,101976,1,0
56,48,102080,1,0
480,40,102184,1,8
128,64,102392,1,0
128,64,102601,1,0
32,136,102809,1,0
32,136,102913,1,0
304,88,103017,1,8
144,152,103226,1,0
128,64,103434,1,0
32,136,103642,1,0
32,136,103746,1,0
304,88,103851,1,8
144,152,104059,1,0
320,96,104267,1,8
304,88,104371,1,8
224,96,104476,1,0
224,96,104580,1,0
304,88,104684,1,8
320,160,104892,1,8
224,320,105101,5,4
56,48,105309,1,0
56,48,105413,1,0
480,40,105517,1,8
128,64,105726,1,0
128,64,105934,1,0
56,48,106142,1,0
56,48,106246,1,0
480,40,106351,1,8
128,64,106559,1,0
128,64,106767,1,0
32,136,106976,1,0
32,136,107080,1,0
304,88,107184,1,8
144,152,107392,1,0
200,104,107601,1,0
320,136,107705,1,8
216,136,107809,1,0
432,112,108017,1,8
128,64,108226,1,0
128,64,108434,1,0
56,48,108642,1,0
56,48,108746,1,0
480,40,108851,1,8
128,64,109059,1,0
128,64,109267,1,0
32,136,109476,1,0
32,136,109580,1,0
304,88,109684,1,8
144,152,109892,1,0
128,64,110101,1,0
56,48,110309,1,0
56,48,110413,1,0
480,40,110517,1,8
128,64,110726,1,0
384,160,110934,1,8
384,160,111038,1,8
224,96,111142,1,0
224,96,111246,1,0
288,160,111351,1,8
400,48,111559,1,8
32,352,111767,1,4
56,48,111976,1,0
56,48,112080,1,0
480,40,112184,1,8
128,64,112392,1,0
128,64,112601,1,0
56,48,112809,1,0
56,48,112913,1,0
480,40,113017,1,8
128,64,113226,1,0
128,64,113434,1,0
32,136,113642,1,0
32,136,113746,1,0
304,88,113851,1,8
144,152,114059,1,0
200,104,114267,1,0
320,136,114371,1,8
216,136,114476,1,0
432,112,114684,1,8
128,64,114892,1,0
128,64,115101,1,0
56,48,115309,1,0
56,48,115413,1,0
480,40,115517,1,8
128,64,115726,1,0
128,64,115934,1,0
32,136,116142,1,0
32,136,116246,1,0
304,88,116351,1,8
144,152,116559,1,0
128,64,116767,1,0
32,136,116976,1,0
32,136,117080,1,0
304,88,117184,1,8
144,152,117392,1,0
320,96,117601,1,8
304,88,117705,1,8
224,96,117809,1,0
224,96,117913,1,0
304,88,118017,1,8
320,160,118226,1,8
224,320,118434,5,4
Topic Starter
Konei
Thanks Matoryoshika, fixed some~

And I think because the mp3 has been cut I think it's ok, if I use Cut Ver. here orz


EDIT: I will keep it with Short Ver, because it is really the Short Version, which is used as the games opening >.<

And everyone will be able to tell me that between

this

Version and

this

is a difference which has to be seperated.
popner
Hi ~ Mod request from My Queue.

Just suggestions:

[Easy]
00:00:100 (1,3,5) - use silence slider body?
00:56:350 (1) - curve it to fit 00:57:600 (2) better? http://puu.sh/Z2OC

[Doraton's Normal]
00:00:516 (2,4,4) - use silence slider body?
01:04:683 (3,1) - this pattern is confusing for Normal player. This will be better: http://puu.sh/Z2KU

[Hard]
00:00:100 (1,4,1,2,1,3) - use silence slider body?
00:16:766 (1,2) - change to http://puu.sh/Z2DN ?
00:46:766 (1) - you should change SV multipilier to 0.8x here since music is changed here
01:36:350 (5) - ctrl+r?

[Insane]
00:02:495 (5,6,7,8) - move right a little to adjust the spacing (because of the auto stack)? This apply to all 1/4 stack which over triple
00:04:162 (4,5,6,7,8,9) - ^
00:03:433 (1) - use silence slider body?
00:25:933 (8) - ctrl+h?
01:18:433 (1,2,3,4) - not good in shape..try to add some point to make them more smooth
01:53:641 (1) - move NC to 01:53:433 (9)?
01:58:329 (8) - miss a note here? There isn't a pause in stream refer to the song.

[22haha]
Fine~

That's all I can find. GL~
Topic Starter
Konei

popner wrote:

Hi ~ Mod request from My Queue.

Just suggestions:

[Easy]
00:00:100 (1,3,5) - use silence slider body?
00:56:350 (1) - curve it to fit 00:57:600 (2) better? http://puu.sh/Z2OC

[Doraton's Normal]
00:00:516 (2,4,4) - use silence slider body?
01:04:683 (3,1) - this pattern is confusing for Normal player. This will be better: http://puu.sh/Z2KU

[Hard]
00:00:100 (1,4,1,2,1,3) - use silence slider body?
00:16:766 (1,2) - change to http://puu.sh/Z2DN ?
00:46:766 (1) - you should change SV multipilier to 0.8x here since music is changed here
01:36:350 (5) - ctrl+r?

[Insane]
00:02:495 (5,6,7,8) - move right a little to adjust the spacing (because of the auto stack)? This apply to all 1/4 stack which over triple
00:04:162 (4,5,6,7,8,9) - ^
00:03:433 (1) - use silence slider body?
00:25:933 (8) - ctrl+h?
01:18:433 (1,2,3,4) - not good in shape..try to add some point to make them more smooth
01:53:641 (1) - move NC to 01:53:433 (9)?
01:58:329 (8) - miss a note here? There isn't a pause in stream refer to the song.

[22haha]
Fine~

That's all I can find. GL~

Thanks >.<~

Nearly all done~
Aurele


LOL.
DakeDekaane
Hi again for modding time~ :3

[Easy]

00:04:683 (6) - Put it in the same place of 00:01:350 (2)
00:11:350 (4) - Maybe 1 grid down
00:42:183 (1) - This slider gets a bit covered by HP bar
00:56:350 (1) - You could try this and keep if you like

1st x:256 y:144; 2nd x:304 y:80; 3rd x:384 y:80; 4th x:440 y:152

I think that's all from my part, good luck c:~
Topic Starter
Konei

Gabe wrote:



LOL.

Arggh >.<

I know ._.



DakeDekaane wrote:

Hi again for modding time~ :3 <3

[Easy]

00:04:683 (6) - Put it in the same place of 00:01:350 (2) yeah, you're right~
00:11:350 (4) - Maybe 1 grid down ok
00:42:183 (1) - This slider gets a bit covered by HP bar moved~
00:56:350 (1) - You could try this and keep if you like

1st x:256 y:144; 2nd x:304 y:80; 3rd x:384 y:80; 4th x:440 y:152
looks cool, thanks :3

I think that's all from my part, good luck c:~

Thank you for star <3
kanpakyin
Taiko mod here:

[Nanda's Taiko Kantan]
  1. 00:01:766 (2,3,4,5) - This confuses beginners way too much. Inconsistence in spaces make them miss. The normal use in kantan is 1/1.
  2. 00:06:766 (7,8,9,10) - ^
  3. 00:10:100 (12,13,14,15) - ^
  4. 00:13:433 (17,18,19,20) - ^
  5. 00:16:766 (22,23,24,25) - ^
  6. 00:49:058 (11) - ^Probably move this to 00:49:266 - and remove the kat?
  7. 00:52:392 (14) - ^
  8. 01:02:392 (22) - ^
  9. 01:05:725 (25) - ^
  10. 01:31:766 (48,49,50,51) - ^
  11. 01:35:100 (53,54,55,56) - ^
  12. 01:38:433 (58,59,60,61) - ^
  13. 01:41:766 (63,64,65,66) - ^
  14. 01:45:933 - I think you could add a note here to follow the rhythmic patter you did before.
  15. 01:46:766 (69,70,71,72) - Same as 00:01:766.
  16. 01:50:100 (73,74,75,76) - ^
  17. 01:53:433 (77,78,79,80) - ^
  18. 01:56:766 (81,82,83,84) - ^
You need to fix these rhythmic problem if you really name it as 'kantan'

[Taiko Oni]
  1. eh..I can't find a reason that SV 1.5 is needed, in gerenal, I think SV1.4 fits this map very well.
  2. 00:16:559 (61) - Probably add a kat here?
  3. 00:40:725 (4) - How about removing this kat?
  4. 01:09:267 (53,54,55,56,57) - kkddk here?
  5. 01:10:725 (63,64) - kd here?
  6. 01:30:204 - I think you can mao something here because there is too 'blank' compare to the whole difficulty.
That's it. Good luck.
Topic Starter
Konei
Thanks for Taiko mod~ :)
nanda2009

kanpakyin wrote:

Taiko mod here:

[Nanda's Taiko Kantan]
  1. 00:01:766 (2,3,4,5) - This confuses beginners way too much. Inconsistence in spaces make them miss. The normal use in kantan is 1/1. moved 00:02:600 (3) 1/2 forward. Done.
  2. 00:06:766 (7,8,9,10) - ^ ^
  3. 00:10:100 (12,13,14,15) - ^ ^
  4. 00:13:433 (17,18,19,20) - ^ ^
  5. 00:16:766 (22,23,24,25) - ^ ^
  6. 00:49:058 (11) - ^Probably move this to 00:49:266 - and remove the kat? done.
  7. 00:52:392 (14) - ^
  8. 01:02:392 (22) - ^
  9. 01:05:725 (25) - ^
  10. 01:31:766 (48,49,50,51) - ^
  11. 01:35:100 (53,54,55,56) - ^
  12. 01:38:433 (58,59,60,61) - ^
  13. 01:41:766 (63,64,65,66) - ^
  14. 01:45:933 - I think you could add a note here to follow the rhythmic patter you did before.
  15. 01:46:766 (69,70,71,72) - Same as 00:01:766.
  16. 01:50:100 (73,74,75,76) - ^
  17. 01:53:433 (77,78,79,80) - ^
  18. 01:56:766 (81,82,83,84) - ^
Done.

You need to fix these rhythmic problem if you really name it as 'kantan' Well.. I'm still a beginner at mapping a Kantan . _ .sorry if it's bad.

[Taiko Oni]
  1. eh..I can't find a reason that SV 1.5 is needed, in gerenal, I think SV1.4 fits this map very well. SV changed. Done.
  2. 00:16:559 (61) - Probably add a kat here? No, I guess. It doesn't fit the song at all imo.
  3. 00:40:725 (4) - How about removing this kat? Done.
  4. 01:09:267 (53,54,55,56,57) - kkddk here? done.
  5. 01:10:725 (63,64) - kd here? done.
  6. 01:30:204 - I think you can mao something here because there is too 'blank' compare to the whole difficulty. is dk d k k ok? if yes, then done.
That's it. Good luck. Thx :D
Update Update~ *throw*

[Nanda's Taiko Oni]

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[Metadata]
Title:AI CATCH (Short Ver.)
Artist:GOATBED
Creator:Konei
Version:Nanda's Taiko Oni
Source:DRAMAtical Murder
Tags:DMMD yaoi game visual novel BL boys love Nitro+Chiral opening Doraton tutuhaha nanda2009

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[Nanda's Taiko Kantan]

SPOILER
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[General]
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AudioLeadIn: 2000
PreviewTime: 91350
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
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LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 0.6
BeatDivisor: 2
GridSize: 32

[Metadata]
Title:AI CATCH (Short Ver.)
Artist:GOATBED
Creator:Konei
Version:Nanda's Taiko Kantan
Source:DRAMAtical Murder
Tags:DMMD yaoi game visual novel BL boys love Nitro+Chiral opening Doraton tutuhaha nanda2009

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CircleSize:3
OverallDifficulty:5
ApproachRate:1
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//Break Periods
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\ : D /
Topic Starter
Konei
Thanks for update nanda~
riffy
hi-hi~
request from queue

[General]
difference between kiai in taiko and standard diffs is too small. try to use same kiais?
add videogame and VN in tags? (short from Visual Novel)


[Kantan]
1.0 SV here is unrankable. Use 1.4 here and probably use 1.6 for Oni

otherwise nice diff

[Oni]
looks cute

[Easy]
try to put New Combos ore often (+6 on circles confusing for beginners) aaaaaand
here's combo mod. feel free to ignore
00:03:433 (5) - add NC
00:10:100 (3) - here or on (4) whereever you like it more
00:35:516 (3) - NC
00:37:600 (1,2) - NC swap
00:07:600 (1) - isn't it off? try to make it 1/1 shorter and start at 00:08:016 to follow vocals and background music]
00:12:600 (5,1,2,3) - is it meant to be like this?
00:18:433 (1) - try to map this spinner instead to make your diff a bit more interesting. i suggest you this rhythm
00:44:683 (3) - and this strong beat is missed here? why? why? try to use 1/1 reversed slider here. or circle and 1/1 slider. this beat should have finish or at least should be separated. slider doesn't firs here!
01:18:433 (2) - feels inconsistent and confusing. you're using 1-reverse sliders everywhere and this one plays awkward. try to use 1reverse-slider and circle instead?
01:56:558 (1) - try to start it at stronger beat? 01:56:766 i'm sure it fits here good enough

[Normal]
HP Drain 3 feels more balanced with your rhythm
00:02:600 (4) - remove 1 reverse and start at 00:02:600 to follow background music
00:08:016 (3,4) - ctrl+r here? feels like slider fits with 00:08:016 much better
00:38:433 - you can put beat here to keep your flow consistent and to follow music
00:46:766 (1) - it would be much more reasonable to end spinner at 00:50:100. to follow music
01:09:683 - missed beat here? try to put circle
01:14:475 (4) - i'm sure that without (4) it plays much better
01:38:225 (3) - try to follow easier rhythm. remove slider and put circle at 01:38:433

[Hard]
some beats are missed :, (00:26:141 - example. try to map them. if you think it makes rhythm here too hard use 1/2 sliders. it will help you to make your diff more enjoyable to play)
00:37:600 (7,1) - NC swap here would be good idea to follow music, imo
01:11:350 (1) - start spinner at stronger beat? 01:11:766 - feels better

[Insane]
i like it~
01:24:058 (4,5,6,7,8) - nazi: try to make star here? :3 http://puu.sh/11iNP
01:35:100 (4) - a bit hard to read with hidden. try to unstack triplet and slider
01:55:933 (3) - overlapped with hp bar. :/

[TuInsane]
nice

~~~~~~~~~~~~~~~~~~~~
nice mapset.

OHWAIT :O yaoi visual novel
Topic Starter
Konei

-Bakari- wrote:

hi-hi~
request from queue

[General]
difference between kiai in taiko and standard diffs is too small. try to use same kiais?
add videogame and VN in tags? (short from Visual Novel) added videogame :3


[Easy]
try to put New Combos ore often (+6 on circles confusing for beginners) aaaaaand
here's combo mod. feel free to ignore
00:03:433 (5) - add NC
00:10:100 (3) - here or on (4) whereever you like it more
00:35:516 (3) - NC
00:37:600 (1,2) - NC swap
00:07:600 (1) - isn't it off? try to make it 1/1 shorter and start at 00:08:016 to follow vocals and background music]
00:12:600 (5,1,2,3) - is it meant to be like this?
00:18:433 (1) - try to map this spinner instead to make your diff a bit more interesting. i suggest you this rhythm
00:44:683 (3) - and this strong beat is missed here? why? why? try to use 1/1 reversed slider here. or circle and 1/1 slider. this beat should have finish or at least should be separated. slider doesn't firs here!
01:18:433 (2) - feels inconsistent and confusing. you're using 1-reverse sliders everywhere and this one plays awkward. try to use 1reverse-slider and circle instead?
01:56:558 (1) - try to start it at stronger beat? 01:56:766 i'm sure it fits here good enough

all done :3


[Hard]
some beats are missed :, (00:26:141 - example. try to map them. if you think it makes rhythm here too hard use 1/2 sliders. it will help you to make your diff more enjoyable to play)
00:37:600 (7,1) - NC swap here would be good idea to follow music, imo
01:11:350 (1) - start spinner at stronger beat? 01:11:766 - feels better

all done and add some beats :3

[Insane]
i like it~
01:24:058 (4,5,6,7,8) - nazi: try to make star here? :3 http://puu.sh/11iNP
01:35:100 (4) - a bit hard to read with hidden. try to unstack triplet and slider
01:55:933 (3) - overlapped with hp bar. :/

all done :3

~~~~~~~~~~~~~~~~~~~~
nice mapset. thank you <3

OHWAIT :O yaoi visual novel
xD


Thank you for mod and star <3
Frostmourne
hi !
from my queue (last one from my queue though)

really sorry for late, now I'm going to clear this :cry:

Easy
fine

Doraton's Normal
01:31:766 (1) - I think it comes too soon after spinner. maybe remove 01:31:766 (1) - and 01:32:183 (2) - and extend spinner to 01:30:100 (1) -

Hard
00:15:725 (8) - let it be slider and end at 00:15:933 (1) - and add new combo at 00:16:141 (2) - . Maybe too many single notes here and this slider quite follows the vocal.
00:37:600 (1) - can be changed to be a slider that end at 00:38:016 at x:496 y:184 , the current 1/4 slider is not following the sound clearly and hard to notice for the first time. Also some distance errors (it should be ~1.15x but it's now 0.77)
00:50:516 (3) - according to your distance , it should be added note here
01:05:933 (5) - this overlaps with 01:05:516 (3) - , up 1 grid will be better
01:15:933 (3) - can be new combo here and remove new combo at 01:16:766 (1) - to make 1 pentagon , don't forget to add new combo at 01:16:975 (6) - if you chose to fix it
01:22:391 (3) - this should be a slider to follow the vocal very nice

Insane
00:00:412 (3) - add note here , I tried 25% playback and I think this should be a note
00:00:829 (5) - now you must remove this because it doesn't follow sound
00:02:600 (6) - remove this note and 00:02:704 (7) -
00:03:745 (2) - add note here if you don't want to remove
00:04:683 (9) - make this note as a slider and end at 00:04:891 (10) - , this will be easier and more comfortable to play
00:19:995 (6,1) - tell me why you let the gap between this note. It's quite annoying to play orz orz

TuInsane
AR9 doesn't fit this diff. not in kind of jumpy map with low bpm so please change it

good luck :D
Topic Starter
Konei
Thanks for your mod ^0^

Nearly all fixed~
nanda2009

-Bakari- wrote:

hi-hi~
request from queue

[General]
difference between kiai in taiko and standard diffs is too small. try to use same kiais?
add videogame and VN in tags? (short from Visual Novel)


[Kantan]
1.0 SV here is unrankable. Use 1.4 here and probably use 1.6 for Oni Okay~

otherwise nice diff thx :D

[Oni]
looks cute :3

OHWAIT :O yaoi visual novel Ren is kakkoi....~
Update~

[Nanda's Taiko Kantan]

SPOILER
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Countdown: 0
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[Metadata]
Title:AI CATCH (Short Ver.)
Artist:GOATBED
Creator:Konei
Version:Nanda's Taiko Kantan
Source:DRAMAtical Murder
Tags:DMMD yaoi game visual novel BL boys love Nitro+Chiral opening Doraton tutuhaha nanda2009 videogame

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[Nanda's Taiko Oni]

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AudioLeadIn: 2000
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BeatDivisor: 4
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[Metadata]
Title:AI CATCH (Short Ver.)
Artist:GOATBED
Creator:Konei
Version:Nanda's Taiko Oni
Source:DRAMAtical Murder
Tags:DMMD yaoi game visual novel BL boys love Nitro+Chiral opening Doraton tutuhaha nanda2009 videogame

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HPDrainRate:6
CircleSize:3
OverallDifficulty:6
ApproachRate:5
SliderMultiplier:1.5
SliderTickRate:1

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//Break Periods
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//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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Combo2 : 58,141,233
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Topic Starter
Konei
Thanks nanda~

Updated~


EDIT: Talked to tutuhaha and she told me to change to AR 8 so fix on this~
tutuhaha
I believe you need do this in all diff
//Background and Video events
Video,-2100,"Dramatical video.avi"
0,0,"Drama BG5.jpg"
//Break Periods
if you dont know what it is,PM me in-game
<3~
Tur00
Hello :)
From Tea & Tur00 Modding queue

[Easy]

00:08:850 (2) - try this.. http://puu.sh/12ikR
00:10:100 (1) - move this slider to x:320 y:232
00:13:433 (1) - move the last waypoint to x:192 y:352
00:13:433 (1,3) - this overlap dont is good in a easy diff then try move it >.<
00:42:183 (1) - this note dont sound good then try change it for 2 sliders in:
(Start) - (End)
1) 00:42:183 - 00:42:600
2) 00:43:016 - 00:43:433
01:05:933 (1) - delete the reverse arrow.
01:07:183 (2,3) - if you made ^ delete this notes.
01:06:766 - if you make ^^ here put a slider that end in 01:07:600 and make reverse arrow
to that end in 01:08:433 .
01:08:850 - make a circle.
01:09:683 (5) - delete this slider.
01:09:266 - If you make ^ here make a slider that end in 01:09:683 and make reverse arrow to that end in 01:10:100
01:10:516 - if you make ^ Make a circle.
01:32:600 (1,2,1,2,1,2,4,2) - dont add some sliders with reverse arrow try delete one or two of these sliders
and will change for other thing.

[Doraton's Normal]

i dont want mod this diff srry.

[Hard]

this diff are good ...

Nazi mod ;_;
That's All
Good luck With the map.
Star~
Topic Starter
Konei
[Easy]

00:08:850 (2) - try this.. http://puu.sh/12ikR I dont think it makes the slider neater
00:10:100 (1) - move this slider to x:320 y:232 ok
00:13:433 (1) - move the last waypoint to x:192 y:352 moved it
00:13:433 (1,3) - this overlap dont is good in a easy diff then try move it >.< It's stacked good so its allright I think
00:42:183 (1) - this note dont sound good then try change it for 2 sliders in: Sounds fine to me
(Start) - (End)
1) 00:42:183 - 00:42:600
2) 00:43:016 - 00:43:433
01:05:933 (1) - delete the reverse arrow. why? it would give an unnececcary break and wouldnt fit song at all
01:07:183 (2,3) - if you made ^ delete this notes. ^
01:06:766 - if you make ^^ here put a slider that end in 01:07:600 and make reverse arrow
to that end in 01:08:433 .
01:08:850 - make a circle.
01:09:683 (5) - delete this slider.
01:09:266 - If you make ^ here make a slider that end in 01:09:683 and make reverse arrow to that end in 01:10:100
01:10:516 - if you make ^ Make a circle.
01:32:600 (1,2,1,2,1,2,4,2) - dont add some sliders with reverse arrow try delete one or two of these sliders
and will change for other thing. I dont see why to delete them? They are easier to play for beginners than circles


Thanks for mod and star~ :)
suzutsukikanade


[General]

Clear.

[Easy]

Looks good

[Doraton's Normal]

00:49:266 (1,2,3): Try this?


00:52:183 (1,2,3): ^


01:03:433 (1,2,3): ^


[Hard]

00:00:725 (2,3,4): This spacing looks better:


Good luck in ranking
Topic Starter
Konei
Thanks :3

Did some fixes~
forevehappy
from forevehappy's modding/Taiko queue

[Nanda's Taiko Kantan]
00:26:350 - add k?
01:13:850 - ^
01:14:266 - ^
01:17:183 - ^
01:17:600 - ^
01:20:516 - ^
01:20:933 - ^
01:23:850 - ^
01:24:266 - ^

[Nanda's Taiko Oni]
00:35:829 (22) - k
00:37:495 (32) - ^
00:44:891 (24,25) - bug..

Good luck!
Topic Starter
Konei
Thank you for taiko mod~

I'll give you kd as far as I know if nanda fixed something~
nanda2009
Just delete the Kantan for now..

[Nanda's Taiko Futsuu]
SPOILER
osu file format v9

[General]
AudioFilename: Dramatical Mp3.mp3
AudioLeadIn: 2000
PreviewTime: 91350
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 0.6
BeatDivisor: 2
GridSize: 32

[Metadata]
Title:AI CATCH (Short Ver.)
Artist:GOATBED
Creator:Konei
Version:Nanda's Taiko Futsuu
Source:DRAMAtical Murder
Tags:DMMD yaoi game visual novel BL boys love Nitro+Chiral opening Doraton tutuhaha nanda2009 videogame

[Difficulty]
HPDrainRate:5
CircleSize:3
OverallDifficulty:5
ApproachRate:2
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Drama taikobg 2.png"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
100,416.666666666667,4,1,0,80,1,0
6766,-100,4,1,0,80,0,1
18433,-100,4,1,0,80,0,0
91766,-100,4,1,0,80,0,1
118433,-100,4,1,0,80,0,0


[Colours]
Combo1 : 58,50,218
Combo2 : 58,141,233
Combo3 : 139,32,210
Combo4 : 106,223,200

[HitObjects]
224,256,100,1,0
224,256,516,1,8
224,256,1350,1,8
224,256,2183,1,8
224,256,3016,1,8
224,256,3225,1,0
224,256,3433,1,0
224,256,3850,1,8
224,256,4475,1,0
224,256,4683,1,8
224,256,5100,1,0
224,256,6766,1,4
224,256,7183,1,8
224,256,8016,1,8
224,256,8433,1,0
224,256,8850,1,8
224,256,9683,1,8
224,256,10100,1,0
224,256,10933,1,0
224,256,11766,1,0
224,256,12183,1,8
224,256,13016,1,8
224,256,13225,1,0
224,256,13433,1,0
224,256,13850,1,8
224,256,14683,1,8
224,256,15100,1,0
224,256,15516,1,8
224,256,16350,1,8
224,256,16766,1,0
224,256,17600,1,0
224,256,18433,1,6
224,256,20100,1,4
224,256,20516,1,8
224,256,21350,1,8
224,256,21766,1,0
224,256,22183,1,8
224,256,23016,1,8
224,256,23433,1,0
224,256,23850,1,8
224,256,24683,1,8
224,256,25516,1,8
224,256,26350,1,8
224,256,26558,1,0
224,256,26766,1,0
224,256,27183,1,8
224,256,28016,1,8
224,256,28850,1,8
224,256,29683,1,8
224,256,30100,1,0
224,256,30516,1,8
224,256,31350,1,8
224,256,31766,1,0
224,256,32600,1,0
224,256,33433,1,0
224,256,33850,1,8
224,256,34683,1,8
224,256,35100,1,0
224,256,35516,1,8
224,256,36350,1,8
224,256,36558,1,0
224,256,36766,1,0
224,256,37183,1,8
224,256,38016,1,8
224,256,38433,1,0
224,256,39266,1,0
224,256,40100,1,0
224,256,40516,1,8
224,256,41350,1,8
224,256,41766,1,0
224,256,42183,1,8
224,256,43016,1,8
224,256,43225,1,0
224,256,43433,1,0
224,256,43850,1,8
224,256,44683,1,8
224,256,44891,1,0
224,256,45100,1,0
224,256,45933,1,8
224,256,46350,1,8
224,256,46766,1,4
224,256,48433,1,0
224,256,48850,1,8
224,256,49683,1,8
224,256,50100,1,6
224,256,51766,1,0
224,256,52183,1,8
224,256,53016,1,8
224,256,53433,1,4
224,256,54266,1,0
224,256,55100,1,0
224,256,55933,1,0
224,256,56350,1,8
224,256,56766,1,4
224,256,58016,1,8
224,256,58433,1,0
224,256,59266,1,6
224,256,60100,1,4
224,256,61767,1,0
224,256,62184,1,8
224,256,63017,1,8
224,256,63434,1,6
224,256,65100,1,0
224,256,65517,1,8
224,256,66350,1,8
224,256,66767,1,4
224,256,67600,1,0
224,256,68434,1,0
224,256,69267,1,0
224,256,69684,1,8
224,256,70100,1,4
224,256,70933,1,0
224,256,71766,1,8
224,256,72600,1,0
224,256,72808,1,8
224,256,73016,1,8
224,256,73433,1,4
288,256,74266,1,8
288,256,75100,1,0
288,256,75516,1,8
288,256,75933,1,0
288,256,76766,1,0
288,256,77600,1,8
288,256,78433,1,0
288,256,78850,1,8
288,256,79266,1,0
288,256,80100,1,8
288,256,80933,1,8
288,256,81766,1,0
288,256,82183,1,8
288,256,82600,1,0
288,256,83433,1,8
288,256,84266,1,8
288,256,85100,1,0
288,256,85516,1,8
288,256,85933,1,0
288,256,86766,1,0
288,256,87600,1,8
288,256,88433,1,0
288,256,89266,1,8
288,256,89683,1,8
288,256,90100,1,0
224,256,91766,1,4
224,256,92183,1,8
224,256,93016,1,8
224,256,93433,1,0
224,256,93850,1,8
224,256,94683,1,8
224,256,95100,1,0
224,256,95933,1,0
224,256,96766,1,0
224,256,97183,1,8
224,256,98016,1,8
224,256,98225,1,0
224,256,98433,1,0
224,256,98850,1,8
224,256,99683,1,8
224,256,100100,1,0
224,256,100516,1,8
224,256,101350,1,8
224,256,101766,1,0
256,224,102600,1,0
256,224,103433,1,0
256,224,104266,1,8
224,256,104475,1,8
256,224,104683,1,8
256,224,105100,1,4
256,224,105516,1,0
256,224,106350,1,0
256,224,107183,1,0
256,224,108016,1,0
256,224,108433,1,8
256,224,108850,1,0
256,224,109683,1,0
256,224,110516,1,0
256,224,111350,1,0
256,224,111558,1,0
256,224,111766,1,6
256,224,112183,1,0
256,224,113016,1,0
256,224,113850,1,0
256,224,114683,1,0
256,224,115100,1,8
256,224,115516,1,8
256,224,115725,1,0
256,224,115933,1,8
256,224,116350,1,0
256,224,117183,1,8
256,224,118016,1,8
256,224,118433,1,0
Topic Starter
Konei
Thank you so much for being fast nanda <3

Updated Kantan to Futsuu~
YTYuyu
alright now i have time~. mod requested on my queue.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you my opinion, advice, or if i'm curious about something.

[General]
Remove videogame in the tags. once it gets ranked, a BAT will put it on that genre.
you need to add a sliderborder since you have a custom hitcircle. the most common sliderborder colors are 255,255,255. to add it, put "SliderBoarder : 255,255,255" below the combo colors on the notepad.

[Easy]
Increase the HP and OD by 1. i feel that you're giving beginners an "easy" pass. i think it's better if you can challenge them a bit.
00:10:100 (1) - remove the finish at the beginning. it sounds too loud and it might distract other players.
00:14:683 (2,3,4) - I don't like the flow of these 3 sliders. i agree that they do flow, but it'll also make beginners feel uncomfortable due to the slider direction IMO. i suggest using the code below for a smoother flow (the 1st 3 notes use a DS of 1.00).
SPOILER
192,152,13433,6,0,B|144:200|144:288|184:336,1,200,4|0
272,288,14683,2,0,B|248:240|280:192,2,100,8|0|8
360,328,15933,2,0,B|328:384|216:384|184:336,1,200
104,304,17183,2,0,B|104:176,2,100,8|0|8
184,256,18433,5,0
184,168,18850,2,0,B|232:136|280:168,1,100,8|0
352,120,19683,2,0,B|384:168|352:216,1,100,8|4
00:40:516 (3) - make this a NC. the instrumental in this part loops all over again.
00:42:183 (1) - remove the NC if you follow the suggestion above. the instrumental here is connected from the previous note.
00:44:683 (4) - NC here if you follow both suggestions. this time the instrumental changes here.
01:03:016 - remove the timing point here. it makes the custom hitsound but not the default clap. that breaks the consistencies on the claps in this part of the song.
01:05:933 (1) - you're missing a clap here. add it for consistency, also add a finish at the end to emphasize the piano in this part of the song.
01:18:433 (2) - add a clap at the end. you did it on (1), doing it here would be consistent.
01:39:683 (2,4) - i think the flow will be smoother if you can make (4) the same as (2). the transition here plays oddly here during gameplay IMO.
01:45:100 (1) - do Ctrl+H and align this to the previous note so that the flow will be smoother and the end of (2) should be blanketed which increases the flow a bit IMO.

[Nanda's Taiko Fuutsu]
01:10:100 (111) - K here. not only the drums, but the cymbals as well.

[Doraton's Normal]
perhaps increase the OD by 1? idk...the notes and spinner seems a bit too easy to pass for a normal diff IMO.
00:02:391 (4) - add a clap at the end. it'll continue the clap pattern from the previous note that has a clap.
00:33:433 - i feel that a circle should be here since it follows the drums in this part of the song.
00:43:433 - ^
00:46:766 (1) - this spinner starts at an awkward spot. the vocals start here and it feels awkward during gameplay. replace this spinner for a set of notes so that it'll continue the flow throughout the whole map.
00:53:850 (1,2,3) - remove the claps at the sliderbodies and only add them at the ends. that sound really bothers me during gameplay and it might bother other people as well.
01:07:808 (3) - this should be a 1/1 slider, not a 2/2 slider because it'll follow the vocals a lot smoother during gameplay.
01:10:100 (1,2,3,4,5) - re-arrange the notes like this. it'll look a lot neater as nothing is overlapping each other during gameplay.
01:38:225 (3) - do Ctrl+> instead. i feel that by doing this, the flow will be smoother during gameplay. the flow here plays oddly during gameplay IMO.
01:43:225 (3) - i feel that the repeat arrow should be at the repeat, not at the end. it sounds unfitting with this part during gameplay IMO.
you need to make the slider shapes nicer. use grid level 4 if you can to make the sliders symmetrical, and if you can, add a another point on the 3-point curved sliders for a smoother arc.

[Hard]
00:13:433 (1) - make the slider like this. the shape of the current one flows oddly during gameplay IMO.
00:34:683 (3) - i don't think players would be expecting a 2nd repeat on this slider since they might think that it has 1 repeat like (1). remove the repeat and add a circle so that it'd be consistent with (1) in this part.
00:41:350 (3) - ^, also make this slider look like (1) for a smoother transition and flow during gameplay.
00:44:266 - maybe a circle here to follow the drums?
00:49:266 (2) - same as 00:34:683, but a 3rd repeat.
01:09:266 (4) - you forgot a clap at the end. add it for consistency with the clap from the previous clap.
01:23:433 (1,2,3) - these sliders look completely different, thus breaking the flow in this part. make sure they're all the same for a smoother flow during gameplay.
01:35:516 (3,4,5) - ^
same comment as normal.

[Nanda's Taiko Oni]
00:44:683 - k here. it'll follow the snare drum in this part of the song.

[Insane]
00:19:683 - remove the circle here because there's no snare drum in this part of the song.
01:28:225 (3,4,5) - same as 01:23:433 on hard.
01:56:766 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - make this stream symmetrical for a smoother flow during gameplay. something like this should work.
SPOILER
208,296,116766,5,0
176,288,116870,1,0
144,280,116975,1,0
116,268,117079,1,0
88,252,117183,1,0
68,224,117287,1,0
52,196,117391,1,0
48,164,117495,1,0
52,132,117600,5,0
68,104,117704,1,0
92,80,117808,1,0
124,56,117912,1,0
152,44,118016,1,0
184,36,118120,1,0
216,32,118225,1,0
220,164,118433,5,2

[Bakahaha]
00:21:976 (2,4) - maybe Ctrl+R for a smooth transition, thus increasing the flow in this part during gameplay?
01:05:934 (5) - move this down a bit because the gap for the triangle from (3,4) and (6,7) will be even and it'll be easier to play for other players IMO. somewhere around this area should work.
01:24:996 (1,2,3,4) - can you try to make the gap parallel here? i think it'll look neater if you do this during gameplay.

I guess that's it, however this mapset still needs more work. mainly on the slider shapes, and flow. don't give up just because i said this. just look for more mods and when you think it's ready, as another MAT. GL :D
Topic Starter
Konei
Thanks so much Byakugan <3~

All fixed~

EDIT: Updated Tutuhahas diff~
Kataliis
oh , i like it :*
Topic Starter
Konei

Kataliis wrote:

oh , i like it :*

Thank you :D
Nichiyouki


Hi, Konei

My mod from your request

Red = Unrankable
Biue = You should modified
Black = My suggestion

General

  1. Move end of Kiai#1 from 00:18:433 to 00:20:100 in Taiko diff all.

Easy

  1. 00:45:516 (2) - Move last point to left and down 1 grid.
  2. 00:51:766 (3) - Move last point to down 1 grid be beautiful.
  3. 01:55:100 (1,2) - Use slider better than use 2 circle.

Doraton's Normal

  1. 00:13:850 (1) - Move to up 1 grid.
  2. 00:32:600 (3,4) - Spacing is too far. Please fix it.
  3. 00:33:433 (4,1) - Spacing is too close.
  4. 00:35:516 (5) - Slider end at 00:35:933 be better.
  5. 00:40:516 (4,1) - Same as 00:32:600 (3,4)
  6. 00:42:391 (2,3) - Move to up 1 grid.
  7. 01:32:600 (1) - Adding a NC here, since this note follows a spinner.
  8. 01:43:225 (3,1) - Same as 00:32:600 (3,4)

Hard

  1. 00:52:391 (3,4) - Make to this be better?
  2. 01:39:683 (6) - Move to up 1 grid.
  3. 01:50:516 (6) - Add clap here.
  4. 01:55:100 (1,2,3) - Remove finish in slider begin all.

Insane

  1. 00:04:579 (8) - It isn't based on any sound in the song. So, remove circle here.
  2. 00:13:329 - Add circle here, but remove it in 00:13:537, which is same reason as 00:04:579 (8)
  3. 00:19:995 (5,1) - Please reduce spacing of them.
  4. 01:50:516 - Add circle?

TuInsane

  1. Good diff

That's all that I can find them.

Good luck~
Topic Starter
Konei
Thank you Nich :)

Nearly all done~
DarkDunskin
Es ist eine Schande das ich das so lange aufgeschoben habe.
Ich hatte mir die Map schon vor 2 Wochen angesehen, aber dann wurde ich unterbrochen und hatte bis ich das bei #modreqs
gesehen hab, keine Lust gehabt. T-T
Jedenfalls sehen die Standard Diffs nun alle mehr als optimal aus, weswegen ich nur noch so'n paar Sachen zu den Taiko's sagen kann.

Taiko Mod:

[Nanda's Taiko Futsuu]
  1. Set Circle Size and Aproach Rate to 5. It has not actual Effect on the Gameplay but lowers the Star Rating.
[Nanda's Taiko Oni]
  1. Set Circle Size to 5. It has not actual Effect on the Gameplay but lowers the Star Rating. Same as above.
  2. 00:05:516 - Add Note.
  3. 00:05:933 - ^
  4. 00:06:350 - ^
  5. 00:41:350 - Add Note + clap and remove clap from 00:41:141 (5) here if you want to follow the beat.
  6. 01:30:100 (66) - Remove Finish. 01:30:204 - Add Note + clap here and 01:30:620 - here. Follows the Music much better imo.
This Map is already overmodded.
The next MAT who's modding this Map really has to bubble it.
Good luck~
Topic Starter
Konei

DarkDunskin wrote:

Es ist eine Schande das ich das so lange aufgeschoben habe.
Ich hatte mir die Map schon vor 2 Wochen angesehen, aber dann wurde ich unterbrochen und hatte bis ich das bei #modreqs
gesehen hab, keine Lust gehabt. T-T
Jedenfalls sehen die Standard Diffs nun alle mehr als optimal aus, weswegen ich nur noch so'n paar Sachen zu den Taiko's sagen kann.

Taiko Mod:

[Nanda's Taiko Futsuu]
  1. Set Circle Size and Aproach Rate to 5. It has not actual Effect on the Gameplay but lowers the Star Rating.
[Nanda's Taiko Oni]
  1. Set Circle Size to 5. It has not actual Effect on the Gameplay but lowers the Star Rating. Same as above.
  2. 00:05:516 - Add Note.
  3. 00:05:933 - ^
  4. 00:06:350 - ^
  5. 00:41:350 - Add Note + clap and remove clap from 00:41:141 (5) here if you want to follow the beat.
  6. 01:30:100 (66) - Remove Finish. 01:30:204 - Add Note + clap here and 01:30:620 - here. Follows the Music much better imo.
This Map is already overmodded.
The next MAT who's modding this Map really has to bubble it.
Good luck~


Danke dir vielmals ^^

Auch für die netten Worte :3
Werde mich anstrengen~
Kawayi Rika
Hi ~ Konei ~ :)

Mod time for my Queue ~



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[General]


  1. What is 'SliderBoarder'? should change to 'SliderBorder'.
  2. Inconsistency tags,pls check and fix.
  3. pls change taiko diff names 'Oni' to 'Muzukashii'.

[TuInsane]


  1. 01:28:642 (7) - I suggest add new combo,since vocal start to here and long combo imo.

[Insane]


  1. 00:03:433 (1) - Ugly slider,just change a simple curved slider is fine.
  2. 00:19:787 (3) - This circle should move to 00:19:683,you can try listen to 25%.
  3. 00:37:391 (1,2) - Change same slider looks better.
  4. 01:58:433 - Remove whistle and Add finish.

[Hard]


  1. 00:02:391 (2) - Make curved slider looks better here,like this.
  2. 00:49:683 - You are missing add clap to here.
  3. 01:56:350 (1) - Remove whistle and Add finish.

[Easy]


  1. 01:49:683 (2) - Try make more symmetry slider.
  2. 01:56:766 (1) - Remove whistle and Add finish.

Not bad map for newbies ~

Good luck with rank ~
;)
Topic Starter
Konei

Kawayi Rika wrote:

Hi ~ Konei ~ :)

Mod time for my Queue ~



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[General]


  1. What is 'SliderBoarder'? should change to 'SliderBorder'.
  2. Inconsistency tags,pls check and fix.
  3. pls change taiko diff names 'Oni' to 'Muzukashii'.

[TuInsane]


  1. 01:28:642 (7) - I suggest add new combo,since vocal start to here and long combo imo.

[Insane]


  1. 00:03:433 (1) - Ugly slider,just change a simple curved slider is fine.
  2. 00:19:787 (3) - This circle should move to 00:19:683,you can try listen to 25%.
  3. 00:37:391 (1,2) - Change same slider looks better.
  4. 01:58:433 - Remove whistle and Add finish.

[Hard]


  1. 00:02:391 (2) - Make curved slider looks better here,like this.
  2. 00:49:683 - You are missing add clap to here.
  3. 01:56:350 (1) - Remove whistle and Add finish.

[Easy]


  1. 01:49:683 (2) - Try make more symmetry slider.
  2. 01:56:766 (1) - Remove whistle and Add finish.

Not bad map for newbies ~

Good luck with rank ~
;)

Thank you so much Rika~

All fixed >.<~
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