forum

Shimotsuki Haruka - COSMOLAGOON (Short Ver.)

posted
Total Posts
116
Topic Starter
Darksonic
This beatmap was submitted using in-game submission on lunes, 17 de septiembre de 2012 at 2:34:30

Artist: Shimotsuki Haruka
Title: COSMOLAGOON (Short Ver.)
Source: Trinity Universe
Tags: verdisphena opening Sony Theme Kanae Aoki Daisuke Achiwa nippon ichi software idea factory gust corporation
BPM: 175
Filesize: 20054kb
Play Time: 01:45
Difficulties Available:
  1. Hard (4,84 stars, 273 notes)
  2. Insane (4,99 stars, 319 notes)
  3. Normal (4,23 stars, 169 notes)
  4. Verdi's Easy (2,23 stars, 98 notes)
  5. Verdi's Taiko Muzukashii (4,58 stars, 303 notes)
  6. Verdi's Taiko Oni (4,83 stars, 458 notes)
Download: Shimotsuki Haruka - COSMOLAGOON (Short Ver.)
Download: Shimotsuki Haruka - COSMOLAGOON (Short Ver.) (no video)
Information: Scores/Beatmap Listing
---------------
My third ranked Beatmap!

This is the Opening of PS3 game called "Trinity Universe". Thanks to moe -Sekai- for let me know this song. I never knew about this game but this song is great and I couldn't resist to map this xD.

Thanks to Vicho for this nice mp3 :3~

Mapset:

SPOILER
Verdi's Easy: Done by Verdisphena

Normal: Done

Hard: Done

Insane: Done

Verdi's Taiko Muzukashii Done by Verdisphena

Verdi's Taiko Oni Done by Verdisphena
Shockwave
oli wn
Mercurial
Bruno ql es nub.

/me approves this map.
Topic Starter
Darksonic
Moved to pending \o/
Lizellota
Hi ~ from my queue ~

[Insane]

Mapping:

  • 00:09:598 (2) - move to 00:09:769 ?
    00:34:455 (3) - 1 grid left~
    00:56:055 (3) - NC instead of 00:56:740 (1)
Hitsounds:

  • 00:13:369 - add whistle?
    00:14:912 - ^
    00:33:426 (3) - add clap?
    00:44:398 (3) - ^
    00:55:026 - ^
    01:00:855 - ^
    01:03:940 (8) - ^
    01:14:398 - finish?
[Hard]

Clear~

[Normal]

Hitsounds:

  • 00:50:912 - clap
    01:22:455 - ^
[Easy]

Clear owo~
Nice map as always, good luck with rank ~
Topic Starter
Darksonic

KersiTyan wrote:

[Insane]

Mapping:

  • 00:09:598 (2) - move to 00:09:769 ? No, sounds off.
    00:34:455 (3) - 1 grid left~ I prefer to keep it as it is to keep consistency of spacing in this pattern.
    00:56:055 (3) - NC instead of 00:56:740 (1) No because 1,2,1,2 combos are too short for me here D:
Hitsounds:

  • 00:13:369 - add whistle? Ok.
    00:14:912 - ^ ^
    00:33:426 (3) - add clap? No.
    00:44:398 (3) - ^ ^
    00:55:026 - ^ Ok.
    01:00:855 - ^ No.
    01:03:940 (8) - ^ Ok.
    01:14:398 - finish? Ok.
[Hard]

Clear~

[Normal]

Hitsounds:

  • 00:50:912 - clap Damn, forgot this one, added.
    01:22:455 - ^ ^
[Easy]

Clear owo~
Thank you!
DakeDekaane
Hi, mod time

Nice song, I loved it~ x3

[General]

Add lead-in time of 1 second at least.

[Easy]
00:25:712 (2) - NC
00:28:112 (3) - ^
00:36:683 (2) - ^
00:39:083 (3) - ^
01:28:626 (3) - Move it a bit down for keep 1.0x spacing and re-arrange 01:28:969 (4) - if you do.

[Normal]
01:18:340 (2) - Move it to keep spacing 1.0x in this part.

I think that's all I could see~ Good luck, btw, star :3
Topic Starter
Darksonic

DakeDekaane wrote:

Nice song, I loved it~ x3 :3

[General]

Add lead-in time of 1 second at least. Sure, I forgot about this >.<

[Normal]
01:18:340 (2) - Move it to keep spacing 1.0x in this part. Fixed.
Thanks for mod and star >w<!
Leorda
Hey


[Verdi's Easy]
00:20:398 (1) - Remove whistle at sliderbody, it's annoying
00:21:598 (2) - ^
00:25:712 (2,3) - New combo? So the HP isn't drain too much?
00:36:683 (2,3) - ^


[Normal]
00:07:883 (1) - Remove new combo for your combo pattern
01:32:398 (2) - Add clap at tail slider


[Hard]
00:05:998 (4) - Not stack correctly with previous notes (look at test mode for proof)
00:19:540 (2) - Add finish at head sldier?


Good luck
Sure
yaho
Topic Starter
Darksonic

Leorda wrote:

[Normal]
00:07:883 (1) - Remove new combo for your combo pattern Ok.
01:32:398 (2) - Add clap at tail slider Oops, added.


[Hard]
00:05:998 (4) - Not stack correctly with previous notes (look at test mode for proof) Fixed.
00:19:540 (2) - Add finish at head sldier? Added, forgot this too.
Thanks for modding!
Verdisphena
Tsukasa
Hiya sonic~

Verdi's Easy:

00:03:598 (4) - Isn't this a bit of a random snap/clap/whatever?
00:05:312 (2) - Add a finish sound to this end so that It'd compliment the previous and succeeding finishes.
00:14:226 (3) - The whistle sound here sounds random. It's probably better if you keep it at soft normal sound
00:18:340 (2) - ^ same idea with regards to the whistle sounds
00:41:655 (3) - The slider here should fit the previous slider's curve *cough* nazi the slider before nazi's nazi *cough*

Normal:

00:11:483 (4) - It'd be better if the start of the slider had the clap sound instead of a whistle sound. Just to keep the consistency of the hitsounds
00:30:683 (1) - ^same concept with the whistle sound. It'd be better if you kept it at soft normal sound

Hard:
Nothing really major here. Though I'd advise you to look for a nazi modder

Insane:
AR 9 is too fast for a map/song like this. It'd be better IMO if it's kept to AR8
Verdisphena
Sorry but nothing changed. About the hitsounds suggestions, all those are intentional, nothing random there
obama-FTW
shock ql
Kuria
no video for this? O:
Topic Starter
Darksonic

Tsukasa wrote:

Normal:

00:11:483 (4) - It'd be better if the start of the slider had the clap sound instead of a whistle sound. Just to keep the consistency of the hitsounds I like how that whistle sounds there.
00:30:683 (1) - ^same concept with the whistle sound. It'd be better if you kept it at soft normal sound A Clap on start of this slider sounds off of consistency.

Hard:
Nothing really major here. Though I'd advise you to look for a nazi modder

Insane:
AR 9 is too fast for a map/song like this. It'd be better IMO if it's kept to AR8 Hmm someone told me the same, if another person point this maybe I will change it.
No changes, but thanks for modding!
JudgeTheDude
Hi, from my modding queue

[General]
No probs

[Easy]
01:16:455 Put the slider's end at x:142 y:349

[Normal]
No probs

[Hard]
No probs

Very good beatmap ^^ Good luck with the rankings :P
Kuria
riffy
yo~
as requested

[General]
clear :3

[Easy]
00:34:112 (1,1,1) - patterns like this a bit confusing for beginners. imo i's better to remove them and make mini breaks here.
01:33:425 (3,1) - didn't like this overlap. maybe avoid it somehow?
01:44:740 (1) - oh, yea. let's put this slider after spinner. new players won't be confused at all. this slider more looks like trap >.< it's better to delete it for easiest diff

[Normal]
clear \>.</

[Hard]
00:04:455 (2) - oh.. well. try to remove (3) and add reverse to (2) fits with music beter, imo
00:09:426 (1) - 1/2 longer?

[Insane]
00:39:083 (1,2,3,4,1) - you stack 1/2 notes and in next pattern you stack 1/4 notes. kinda hard to read :/ try to unstack 00:39:083 (1, 2)
00:44:740 (5) - nazi: try use same shape as on 00:45:426 (1) http://puu.sh/PJqB

~~~~~~~~~

well mapped :3/
Frostmourne
Hi ! Darksonic xD , here is my mod

Verdi's Easy
Hi Verdi o/
00:23:140 (1) - I find it hard to play for beginner =_='' , imo , just normal slider and end at 00:23:655 would be nice
00:25:712 (1) - ^
I think it will be suitable to use in normal diff more than easy :o , that's only come from my opinion , let you consider it :P
00:31:369 (1) - up 2 grid , it's not pretty balance
01:02:740 (3) - new combo here ? , it will indicate more clearly that it's not different,compared with 01:01:540 (1,2) -
01:44:740 (1) - too surprise lol

Normal
01:34:455 (1) - after guitar solo , this should be finished so it will sound very nice :3
00:54:683 (6) - choose both whistle or finish here , I think it will be nice too ;o

Hard
00:03:598 (3,4) - why don't move these two notes to x:228 y:252 , more balance and looking good from this 00:01:883 (2) -

Insane
AR 9 is too high for me
00:41:312 (5) - I find it better to make slider here and end at (6) , it comes from my personal aspect that this jump will fit very well at this point
00:48:855 (5,1) - feel too short for me =_=a between here
other all are fine !

Good Luck xDxD
Topic Starter
Darksonic

-Bakari- wrote:

[Normal]
clear \>.</ >w<

[Hard]
00:04:455 (2) - oh.. well. try to remove (3) and add reverse to (2) fits with music beter, imo Ok.
00:09:426 (1) - 1/2 longer? Sounds bad for me D:

[Insane]
00:39:083 (1,2,3,4,1) - you stack 1/2 notes and in next pattern you stack 1/4 notes. kinda hard to read :/ try to unstack 00:39:083 (1, 2) This isn't hard to read imo, it's easily visible.
00:44:740 (5) - nazi: try use same shape as on 00:45:426 (1) http://puu.sh/PJqB Why?, a different slider there is not bad at all.

Frostmourne wrote:

Normal
01:34:455 (1) - after guitar solo , this should be finished so it will sound very nice :3 Uhm I didn't do it in other diffs, so I prefer to keep it without a Finish.
00:54:683 (6) - choose both whistle or finish here , I think it will be nice too ;o That note has a Finish o.o

Hard
00:03:598 (3,4) - why don't move these two notes to x:228 y:252 , more balance and looking good from this 00:01:883 (2) - Ok.

Insane
AR 9 is too high for me huh ok, reduced by 1.
00:41:312 (5) - I find it better to make slider here and end at (6) , it comes from my personal aspect that this jump will fit very well at this point Ok but I made a 1,5x jump instead a long one.
00:48:855 (5,1) - feel too short for me =_=a between here 1,5x also here fits good for me.
Thanks for modding! :3
Verdisphena
Topic Starter
Darksonic
Updated.
meiikyuu

sry for the delay~

...idk if its just me but i think all the notes are unsnapped. Timing -> Resnap All Notes . it will also correct hitsounds

Verdi's Easy
  1. 00:54:699 (2) - center point to x:112 y:164
Normal
  1. 00:14:569 (1) - remove NC here and NC on next note
  2. 00:43:712 (1) - NC is not necessary
  3. 01:15:255 (1,2) - make 1/2 slider instead?
Hard
  1. 00:02:398 (1) - add whistle at the beginning
  2. 00:47:740 (7) - unnecessary note
  3. 00:54:683 (6) - add whistle at beginning
  4. 01:14:912 (1) - remove NC
  5. 01:25:883 (1) - ^
Insane
  1. 00:05:312 (6) - whistle?
  2. 00:41:312 (5) - makes the flow a little funny right now..make less curvy
  3. 01:21:598 (3) - ^

nice ^^ good luck
Topic Starter
Darksonic

meiikyuu wrote:

...idk if its just me but i think all the notes are unsnapped. Timing -> Resnap All Notes . it will also correct hitsounds Yes, they are unsnapped, I forgot to snap them >_>

Normal
  1. 00:14:569 (1) - remove NC here and NC on next note Ok.
  2. 00:43:712 (1) - NC is not necessary Removed.
  3. 01:15:255 (1,2) - make 1/2 slider instead? No.
Hard
  1. 00:02:398 (1) - add whistle at the beginning Hmm, added in previous note, sounds better.
  2. 00:47:740 (7) - unnecessary note That note fits nice with the music.
  3. 00:54:683 (6) - add whistle at beginning Added Finish instead like other diffs.
  4. 01:14:912 (1) - remove NC Ok.
  5. 01:25:883 (1) - ^ ^
Insane
  1. 00:05:312 (6) - whistle? I don't like how it sounds here, added in 5 instead.
  2. 00:41:312 (5) - makes the flow a little funny right now..make less curvy Ok.
  3. 01:21:598 (3) - ^ ^
Thanks for modding!
Genkishi
Hello~!

[General]
-Disable countdown

[Verdi's Easy]
01:39:956 (4) - Remove whistle in this note sounds better
01:44:756 (1) - Move this in the center?

[Normal]
00:06:014 (4) - Make the slider like this instead? http://puu.sh/QBH1
00:58:471 (4) - 1 grid to the left

[Hard]
01:44:740 (1) - Why is this slienced? Add a hitsound for this note

[Insane]
01:22:471 (4) - Move 1 grid to the left


Nice map!!

Goodluck! :)
Topic Starter
Darksonic

Genkishi wrote:

[General]
-Disable countdown Done.

[Normal]
00:06:014 (4) - Make the slider like this instead? http://puu.sh/QBH1 Ok.
00:58:471 (4) - 1 grid to the left Fixed.

[Hard]
01:44:740 (1) - Why is this slienced? Add a hitsound for this note It has a hitsound, notes were unsnapped, it's fixed now.

[Insane]
01:22:471 (4) - Move 1 grid to the left Fixed.
Thanks for modding!
Verdisphena
nothing changed
@mei: It seems bad for me
@Gen: I like that whistle
Beren
Hi/

[General]
2 .osb? remove it


[Easy]
00:23:156 (1) - too many turns
00:25:728 (1) - ^
00:34:128 (1) - ^
00:36:699 (1) - ^
01:08:756 (3) - move to 01:08:414
01:14:242 (3) - move to 01:13:899
01:23:842 (1) - x:80 y:308


[Normal]
00:23:671 (4) - ~00:25:728 (1) - add break
00:26:414 (4) - ~00:28:128 (1) - ^
00:28:128 (1,2,3) - too hard in normal diff
00:34:642 (4) - ~00:36:699 (1) - add break
00:37:385 (4) - ~00:39:099 (1) - ^
00:39:099 (1,2,3) - same 00:28:128 (1,2,3)


[Hard]
00:14:928 (3) - add finish
00:23:671 (4) - ~00:25:728 (1) - add break
00:26:414 (4) - ~00:28:128 (1) - ^
00:34:642 (4) - ~00:36:699 (1) - ^
00:37:385 (4) - ~00:39:099 (1) - ^
00:47:842 (1) - remove whistle add finish
00:52:985 (7) - add note and clap
01:09:785 (1) - add finish
01:20:756 (1) - ^


[Insane]
00:05:328 (6) - end at 00:05:842
00:23:671 (4) - ~00:25:728 (1) - add break
00:26:414 (4) - ~00:28:128 (1) - ^
00:28:471 (3) - jump
00:34:642 (4) - ~00:36:699 (1) - add break
00:37:385 (4) - ~00:39:099 (1) - ^
00:39:442 (3) - jump?
01:20:756 (1) - add finish
01:44:756 (1,2,3,4) - try square

good luck
Topic Starter
Darksonic

Beren wrote:

[General]
2 .osb? remove it Ok.

[Normal]
00:23:671 (4) - ~00:25:728 (1) - add break Not necessary.
00:26:414 (4) - ~00:28:128 (1) - ^ ^
00:28:128 (1,2,3) - too hard in normal diff Hmm three stacked notes are not hard ._.
00:34:642 (4) - ~00:36:699 (1) - add break Not necessary.
00:37:385 (4) - ~00:39:099 (1) - ^ ^
00:39:099 (1,2,3) - same 00:28:128 (1,2,3) Not hard.


[Hard]
00:14:928 (3) - add finish There aren't Finish here in other diffs, so I won't add it.
00:23:671 (4) - ~00:25:728 (1) - add break Not necessary.
00:26:414 (4) - ~00:28:128 (1) - ^ ^
00:34:642 (4) - ~00:36:699 (1) - ^ ^
00:37:385 (4) - ~00:39:099 (1) - ^ ^
00:47:842 (1) - remove whistle add finish Ok
00:52:985 (7) - add note and clap Sounds a bit Ok.
01:09:785 (1) - add finish Ok.
01:20:756 (1) - ^ ^


[Insane]
00:05:328 (6) - end at 00:05:842 No.
00:23:671 (4) - ~00:25:728 (1) - add break Not necessary.
00:26:414 (4) - ~00:28:128 (1) - ^ ^
00:28:471 (3) - jump No.
00:34:642 (4) - ~00:36:699 (1) - add break Not necessary.
00:37:385 (4) - ~00:39:099 (1) - ^ ^
00:39:442 (3) - jump? No.
01:20:756 (1) - add finish Ok.
01:44:756 (1,2,3,4) - try square Ok.
Thanks for modding!
Verdisphena

Beren wrote:

Hi/


[Easy]
00:23:156 (1) - too many turns
00:25:728 (1) - ^
00:34:128 (1) - ^
00:36:699 (1) - ^ Changed all those
01:08:756 (3) - move to 01:08:414
01:14:242 (3) - move to 01:13:899 no and no,
01:23:842 (1) - x:80 y:308 no
http://puu.sh/QWpC
Topic Starter
Darksonic
Updated.
athiota33
Hi!~

[Easy]

00:23:842 - Remove break time to make consistent with other diff?
00:25:728 (1) - Lengthen to 00:26:414 ?
00:26:414 - Same as 00:23:842
00:34:814 - ^

[Normal]

00:11:499 (4) - Remove whistle in the begining?
00:14:928 (5) - Add whistle?
00:28:471 (3) - Why 1/4? It's hard for player. Use 1/2 instead?
00:39:442 (3) - ^
01:34:471 (1) - Add finish here? I can hear cymbal sound.

[Hard]

00:14:756 (1) - Remove clap?
01:34:471 (4) - Add finish? same reason as normal

[Insane]

Nice diff~

That's all,nice map!
Good luck
Aurele
Easy
Screenshot

I have nothing to say for this difficulty. It's well made. The only thing that I don't like, is the three random breaks that appears for some seconds. It's preferable to delete it since the other difficulty doesn't have these breaks. Look at athiota33's mod for more informations.

Normal

Circle emplacement
  1. 00:02:928 (4) - This is mostly a suggestion. Having three 1/2 sliders is boring. I'm suggesting you to delete the circle (5) and scale the slider (4). Like this;
  2. 00:28:128 (1,2,3) - This was supprising. Having
Hitsounds
Everything is consistent.
  1. 00:07:556 - You could add a whistle here for the vocal.

Hard

Circle emplacement
  1. 01:32:414 (2,3,4,5) - I like the spacing here but, it's 1,50x. Can you try to have the same scaping everywhere?
  2. 01:44:756 (1,2,3,4) - This appears too soon after the spinner. Also, the spinner has some yellow on it, so it could confuse some players. Can you color hax it? For the spinner, end it at 01:44:071 like every other difficulties spinners.
Hitsounds
  1. 00:03:099 - Add a whistle here since there's no objects at 00:02:928.

Insane

Circle emplacement
  1. 00:05:156 (5,6) - This doesn't sounds good. Doing or sounds better with the vocal.
  2. 00:09:099 (8) - Can you move this to x:360 y:320 because the previous slider is curved and the two circles after it doesn't fit.
  3. 00:26:071 (2,3,4) - Move these circles anywhere in the gameplay. Not all stacked, please.
  4. 00:36:699 (1,2,3,4) - Same as above.
  5. 01:44:756 (1,2,3,4) - As mentionned on the Hard difficulty, color hax it to blue and end the spinner at 01:44:071.

That's a nice map. Good luck on ranking!
Topic Starter
Darksonic

athiota33 wrote:

[Normal]

00:11:499 (4) - Remove whistle in the begining? No, it's following vocal.
00:14:928 (5) - Add whistle? Ok.
00:28:471 (3) - Why 1/4? It's hard for player. Use 1/2 instead? Due that these notes are stacked I think is not really hard.
00:39:442 (3) - ^ ^
01:34:471 (1) - Add finish here? I can hear cymbal sound. Added a Whistle instead like my other diffs.

[Hard]

00:14:756 (1) - Remove clap? No.
01:34:471 (4) - Add finish? same reason as normal I'll keep Whistle.

[Insane]

Nice diff~

Gabe wrote:

Normal

Circle emplacement
  1. 00:02:928 (4) - This is mostly a suggestion. Having three 1/2 sliders is boring. I'm suggesting you to delete the circle (5) and scale the slider (4). Like this; Hmm I prefer to keep it as it is.
  2. 00:28:128 (1,2,3) - This was supprising. Having This is fine for me.
Hitsounds
Everything is consistent.
  1. 00:07:556 - You could add a whistle here for the vocal. Yeah but I didn't want to follow vocal here.

Hard

Circle emplacement
  1. 01:32:414 (2,3,4,5) - I like the spacing here but, it's 1,50x. Can you try to have the same scaping everywhere? A jump with 1,5x fits nice here with the music imo.
  2. 01:44:756 (1,2,3,4) - This appears too soon after the spinner. Also, the spinner has some yellow on it, so it could confuse some players. Can you color hax it? For the spinner, end it at 01:44:071 like every other difficulties spinners. No, only Normal has a shorter spinner in my diffs, because would be hard if after a spinner suddenly appears a note, that's why I cutted it. I changed color.
Hitsounds
  1. 00:03:099 - Add a whistle here since there's no objects at 00:02:928. Ok.

Insane

Circle emplacement
  1. 00:05:156 (5,6) - This doesn't sounds good. Doing or sounds better with the vocal. Deleted 6.
  2. 00:09:099 (8) - Can you move this to x:360 y:320 because the previous slider is curved and the two circles after it doesn't fit. Not necessary, fits nice for me.
  3. 00:26:071 (2,3,4) - Move these circles anywhere in the gameplay. Not all stacked, please. Ok.
  4. 00:36:699 (1,2,3,4) - Same as above. Ok.
  5. 01:44:756 (1,2,3,4) - As mentionned on the Hard difficulty, color hax it to blue and end the spinner at 01:44:071. Only Changed colour.
Thanks for modding guys!
Deni
From ★ ~ dubbadeni ' s Beginnner Modding Queue ~ ★
I'm a beginner, don't expect too much! ;)
----------------------------------------------------------------------------------------------

Easy

00:09:099 (4) - New Combo
00:09:442 (5) - Move this circle to x:312, y:240 ? It looks better.
00:39:613 (1) - Why new combo here?
01:01:556 (1,2,1,2) - This part looks strange.. Maybe try changing it?
01:16:471 (2) - Turn this slider around like this :

Normal

00:13:556 (3) - You didn't use distance snap with this slider.
00:28:128 (1,2,3) - Maybe a bit too hard for normal?
Kenezz


[General]
  • Settings
  1. Deshabilita letterbox during breaks en todas las dificultades
  2. 01:28:985 - El kiai time deberia terminar aqui.
[Vedi's Easy]
  • Beatmap Suggestions
  1. 00:37:556 - Agrega otro break aqui para ser consistente con la parte anterior igual a esta.
  2. 01:01:556 (1,2,1,2) - Realmente sugiero que sustituyas estos circles por sliders ya que a algunos rookie players se les puede complicar seguir el cambio de la secuencia entre 1/1~1/1 y 1/1~1 1/2, ademas de que en 01:02:756 (1) debes eliminar el new combo porque la secuencia musical de la pista es la misma y no muestra ninguna variante, similar a 01:37:214 (1,2).
[Normal]
  • Beatmap Suggestions
  1. 00:28:128 (1,2) - Preferiría sustituir los circles por un slider para hacer la diff mas fácil, si lo haces entonces en [Hard] sustituye el slider por dos circles, vaya! esta parte me pareció mas difícil a comparación de [Hard].
  2. 00:39:099 (1,2) - Lo mismo que arriba, espero que lo cambies.
  3. 01:28:299 (1) - Elimina el new combo, ahora agrega uno aquí 01:28:985 (6) y eliminalo en el siguiente slider.
  4. 01:35:499 (4) - El new combo debería empezar aquí, ademas de que al hacerlo se tiene un patrón lindo (simétricamente hablando).
[Hard]
  • Beatmap Suggestions
  1. 00:47:671 (6) - Considero que seria mejor empezar el new combo aquí debido al triplete que se viene, como lo hiciste en 00:14:756 (1).
  2. 01:16:471 (1) - Como en una observación que le puse a verdis deberías eliminar el new combo porque la secuencia musical es prácticamente igual y como no muestra algún cambio no es nada difícil seguir el patrón, además que no llevaste a cabo esa modificación con la parte similar a esta que esta atras 01:01:556 (1).
  3. 01:22:642 (1) - Bien aqui si hay una razon para colocar un new combo, el ligero cambio en la voz cierto? okay, ese no es el punto, el punto es que aqui colocaste el new combo para remarcar esto pero en la secuencia anterior no lo hiciste pese a que es el mismo cambio de voz... 01:21:956 (4), ahora, no me gustaría ver dos new combos seguidos por la misma razon, así que mi solución seria agregar new combo en 01:21:956 (4) y eliminarlo en 01:22:642 (1).
[Insane]
  • Beatmap Suggestions
  1. 00:28:471 (3) - Al igual que 00:47:671 (6) en [Hard] sugiero empezar el new combo aqui, aunque el anterior se quede con solo dos beats.
  2. 00:31:214 (5) - Lo mismo que arriba.
  3. 00:39:442 (3) - Otra vez, recuerda que los puntos que no estan en negritas o en rojo no son forzosamente obligatorios pero realmente un poco importantes de ver y considerar.
  4. 01:08:928 (3) - Ctrl+R para marcar un equilibrio en el espacio, recuerda que también debe existir este en el manejo de direcciones de sliders y circles, en este caso se trata de un slider y si te das cuenta el que sigue va hacia la derecha así que porque no marcarlo aquí también? por cierto, el flow se siente ligeramente mejor en esta parte si aplicas este cambio.
Buena suerte, espero que esto te sirva de algo y por favor retírate de esto que lo haces pésimo ♥
Topic Starter
Darksonic

dubbadeni wrote:

Normal

00:13:556 (3) - You didn't use distance snap with this slider. I did.
00:28:128 (1,2,3) - Maybe a bit too hard for normal? It's changed now.

Kenezz wrote:

[General]
  • Settings
  1. Deshabilita letterbox during breaks en todas las dificultades Hecho.
  2. 01:28:985 - El kiai time deberia terminar aqui. Cierto, fixed.
[Normal]
  • Beatmap Suggestions
  1. 00:28:128 (1,2) - Preferiría sustituir los circles por un slider para hacer la diff mas fácil, si lo haces entonces en [Hard] sustituye el slider por dos circles, vaya! esta parte me pareció mas difícil a comparación de [Hard]. Ok, y en la Hard prefiero no hacer cambios porque lo veo bien.
  2. 00:39:099 (1,2) - Lo mismo que arriba, espero que lo cambies. Ok.
  3. 01:28:299 (1) - Elimina el new combo, ahora agrega uno aquí 01:28:985 (6) y eliminalo en el siguiente slider. Ok.
  4. 01:35:499 (4) - El new combo debería empezar aquí, ademas de que al hacerlo se tiene un patrón lindo (simétricamente hablando). Ok.
[Hard]
  • Beatmap Suggestions
  1. 00:47:671 (6) - Considero que seria mejor empezar el new combo aquí debido al triplete que se viene, como lo hiciste en 00:14:756 (1). Ok.
  2. 01:16:471 (1) - Como en una observación que le puse a verdis deberías eliminar el new combo porque la secuencia musical es prácticamente igual y como no muestra algún cambio no es nada difícil seguir el patrón, además que no llevaste a cabo esa modificación con la parte similar a esta que esta atras 01:01:556 (1). Creía que iba a ser un combo algo largo si no ponia el NC, pero bueh, ok.
  3. 01:22:642 (1) - Bien aqui si hay una razon para colocar un new combo, el ligero cambio en la voz cierto? okay, ese no es el punto, el punto es que aqui colocaste el new combo para remarcar esto pero en la secuencia anterior no lo hiciste pese a que es el mismo cambio de voz... 01:21:956 (4), ahora, no me gustaría ver dos new combos seguidos por la misma razon, así que mi solución seria agregar new combo en 01:21:956 (4) y eliminarlo en 01:22:642 (1). Sip, queda mejor.
[Insane]
  • Beatmap Suggestions
  1. 00:28:471 (3) - Al igual que 00:47:671 (6) en [Hard] sugiero empezar el new combo aqui, aunque el anterior se quede con solo dos beats. Ok.
  2. 00:31:214 (5) - Lo mismo que arriba. Ok.
  3. 00:39:442 (3) - Otra vez, recuerda que los puntos que no estan en negritas o en rojo no son forzosamente obligatorios pero realmente un poco importantes de ver y considerar. Ok.
  4. 01:08:928 (3) - Ctrl+R para marcar un equilibrio en el espacio, recuerda que también debe existir este en el manejo de direcciones de sliders y circles, en este caso se trata de un slider y si te das cuenta el que sigue va hacia la derecha así que porque no marcarlo aquí también? por cierto, el flow se siente ligeramente mejor en esta parte si aplicas este cambio. Si, se ve mejor, hecho.
Buena suerte, espero que esto te sirva de algo y por favor retírate de esto que lo haces pésimo ♥ Lo se, no me voy a retirar pero prometo seguir haciendote sufrir con mis mapas malos :333
Muchas gracias por modear :3
Verdisphena
Topic Starter
Darksonic
Updated.
Verdisphena
https://dl.dropbox.com/u/54686592/55915 ... LAGOON.rar


----------------------------------------------------------------------------------------------------------------------------------------------------------


https://dl.dropbox.com/u/54686592/cosmolagooooon.jpg taiko bg
jossieP
mod pa los taiko

[oni]

cambia los dos cambios de custom soundset que tenes al default, es bastante inutil, cambialo no te cuesta nada ;3
lo mismo para los cambios de soundset a normal, es lo mismo que el cambio de volumen, innecesario
  1. 00:04:985 (1,1) - me queda algo random esta parte, somo no hay mucho sonido musical, que tal dejarlo siguiendo el vocal, movelos a los anteriores ticks rojos respectivamente
  2. 00:08:242 (1) - el vocal no esta tan claro aca, sugerencia: hay un acorde de guitarra en aumento en 00:08:071, que tal mover este objeto aca y dejarlo en katsu?
  3. 00:28:299 (1) - finish? por la bateria y el bajo de esta parte
  4. 00:50:842 (35,36) - la verdad no escucho nada que amerite un doble~ veo que tienes varios mas, y la verdad lo mismo :x no entiendo
  5. 01:02:071 (100) - debido a 01:01:556 (98,99) - parece que queda suelto este K, agregar uno o dos don de 1/2 luego de este rellenaria el espacio y el finish no me suena tan suelto, tamb en 01:02:756 (101), 01:03:442 (102)
  6. 01:15:442 (169) - ya que el tono de bajo suena casi igual, cambialo a un K por el anterior?
  7. 01:26:242 - debido al cambio de soundset este objeto y el siguiente spinner suenan demasiado altos comparado con los anteriores, una razon para usar solamente un soundset en todo el mapa

[musukachi]

no deberian estar los diff settings en 5?
  1. 00:28:985 (73) - esperaba un katsu o3o
  2. 01:09:442 (10) - ↑~
  3. 01:44:756 (1) - ~ creo que no hay problema si quitas el finish y haces 4 katsus de 1/2
y me gustaria que agregaras uno que otro triplet por ahi y por alla
y bueno nada si no te gusta el mod nada que hacer, don darsonic me pidio y bueh ;3
[Luanny]
yo verdi
[Muzukashii]
-Almost couldn't find anything D: Your diff is very well made
-HP/OD +1?
00:33:271 (91) - d here sounds cool, like you did on 00:41:671 (111,112,113,114,115) - . (91) sounds really similar to (92) so I don't see why it is a k.
01:09:442 (10) - k here flows better with the music. Your base on this map is d k d k, so this d on (10) is breaking your 'sequence' and doesn't even sound cool as a variation.
01:18:871 (40) - k here sounds cool imo
01:20:414 (47) - same as 01:09:442 (10)
01:22:985 (55,56) - either kk or dd sounds better here because you used kd twice before, making it sounds little repetitive and it kinda follow the background

[Oni]
-Change sample to Normal through the map. Soft is too low, I can barely hear or hitsounds here. Try Normal 80% if you don't want loud hitsounds. Also, your changes between N and S here are nonsense .
-Why custom? You doesn't even have taiko-custom hitsounds in your song folder so it is useless.

00:14:756 - maybe add a k here? I feel a blanket here when playing.
00:16:471 (1,1,1) - maybe ddk or kdk here. 00:16:642 (1) - should be k because of your d k d k base. Variations are ok but not in this case, imo, but it is completely opitional and isn't wrong the way it is
00:22:642 (1) - You can notice on the song that 00:22:642 - has a slight lower pitch, so d fits better here
00:41:156 (1,1,1) - same as 00:16:471 (1,1,1)
00:58:471 (81) - k sounds better for me here. I don't know, d just sounds weird like there is something missing :s
01:01:556 (98) - ....ok. Are you sure you're going to do that?

http://osu.ppy.sh/wiki/Taiko_Ranking_Criteria
Well, it can be allowed but like 90% of the players hate it..
It fits well with the song and with the next patterns BUT to avoid a possible stress, you can delete 01:01:471 (97) - (sounds even better, imo) or let 01:01:556 (98) - just a k. Up to you :s
01:25:385 (219) - D here to keep following what you did on the previous patterns
01:33:271 (1,1,1) - yep, again..

lol it was short
Good look \:3
Verdisphena

ikari_kyon wrote:

mod pa los taiko

[oni]

cambia los dos cambios de custom soundset que tenes al default, es bastante inutil, cambialo no te cuesta nada ;3
lo mismo para los cambios de soundset a normal, es lo mismo que el cambio de volumen, innecesario Listoco
  1. 00:04:985 (1,1) - me queda algo random esta parte, somo no hay mucho sonido musical, que tal dejarlo siguiendo el vocal, movelos a los anteriores ticks rojos respectivamente Suena y se juega bastante bien con eso
  2. 00:08:242 (1) - el vocal no esta tan claro aca, sugerencia: hay un acorde de guitarra en aumento en 00:08:071, que tal mover este objeto aca y dejarlo en katsu? ok pero no al katsu
  3. 00:28:299 (1) - finish? por la bateria y el bajo de esta parte 8-)
  4. 00:50:842 (35,36) - la verdad no escucho nada que amerite un doble~ veo que tienes varios mas, y la verdad lo mismo :x no entiendo Suena bien esos dobles, mucho triple tambien aburre
  5. 01:02:071 (100) - debido a 01:01:556 (98,99) - parece que queda suelto este K, agregar uno o dos don de 1/2 luego de este rellenaria el espacio y el finish no me suena tan suelto, tamb en 01:02:756 (101), 01:03:442 (102)nah, esto suena bien para mi :s
  6. 01:15:442 (169) - ya que el tono de bajo suena casi igual, cambialo a un K por el anterior? no, pero le puse un d normal
  7. 01:26:242 - debido al cambio de soundset este objeto y el siguiente spinner suenan demasiado altos comparado con los anteriores, una razon para usar solamente un soundset en todo el mapa :oops:

[musukachi]

no deberian estar los diff settings en 5?okz
  1. 00:28:985 (73) - esperaba un katsu o3o Poner un katsu ahi suena muy repetitivo
  2. 01:09:442 (10) - ↑~ aqui pongo el kastu
  3. 01:44:756 (1) - ~ creo que no hay problema si quitas el finish y haces 4 katsus de 1/2
y me gustaria que agregaras uno que otro triplet por ahi y por allanop, esta bien asi, me gusta mas como suena con los 2 finishs
y bueno nada si no te gusta el mod nada que hacer, don darsonic me pidio y bueh ;3

[Luanny PhNyx] wrote:

yo verdi
[Muzukashii]
-Almost couldn't find anything D: Your diff is very well made
-HP/OD +1? OKAY
00:33:271 (91) - d here sounds cool, like you did on 00:41:671 (111,112,113,114,115) - . (91) sounds really similar to (92) so I don't see why it is a k. ok
01:09:442 (10) - k here flows better with the music. Your base on this map is d k d k, so this d on (10) is breaking your 'sequence' and doesn't even sound cool as a variation. ok :D
01:18:871 (40) - k here sounds cool imo
01:20:414 (47) - same as 01:09:442 (10)
01:22:985 (55,56) - either kk or dd sounds better here because you used kd twice before, making it sounds little repetitive and it kinda follow the background ok to all

[Oni]
-Change sample to Normal through the map. Soft is too low, I can barely hear or hitsounds here. Try Normal 80% if you don't want loud hitsounds. Also, your changes between N and S here are nonsense . changed ,3
-Why custom? You doesn't even have taiko-custom hitsounds in your song folder so it is useless.

00:14:756 - maybe add a k here? I feel a blanket here when playing. okay
00:16:471 (1,1,1) - maybe ddk or kdk here. 00:16:642 (1) - should be k because of your d k d k base. Variations are ok but not in this case, imo, but it is completely opitional and isn't wrong the way it is okay...
00:22:642 (1) - You can notice on the song that 00:22:642 - has a slight lower pitch, so d fits better here oks
00:41:156 (1,1,1) - same as 00:16:471 (1,1,1) No, with this pattern here i'm fine
00:58:471 (81) - k sounds better for me here. I don't know, d just sounds weird like there is something missing :s changeed
01:01:556 (98) - ....ok. Are you sure you're going to do that?

http://osu.ppy.sh/wiki/Taiko_Ranking_Criteria
Well, it can be allowed but like 90% of the players hate it..
It fits well with the song and with the next patterns BUT to avoid a possible stress, you can delete 01:01:471 (97) - (sounds even better, imo) or let I just delete 01:01:471 - :3 01:01:556 (98) - just a k. Up to you :s
01:25:385 (219) - D here to keep following what you did on the previous patterns
01:33:271 (1,1,1) - yep, again.. orz

lol it was short
Good look \:3
http://puu.sh/WhlF ahi tan bruno
Topic Starter
Darksonic
Updated.
AdRon Zh3Ro
[Offset]
This is the correct one:


[Insane]
00:21:599 (5,6) These two are in the correct spacing, yes. But they are too low, try to place them a bit more to the right. And since there is a break right after, it's easy to redo the spacing of the following notes.
00:26:227 (2) 3 ticks up looks better.
00:34:113 (1) This anti-jump is rather easy to miss-read. Put it farther, it'll not ruin the pattern.

[Easy]
00:03:099 (3) This note is too low, put (1) a bit to the right, (2) a bit up and then re-space (3).
00:21:614 (2) Put it to the right, no need to be off grid.
00:28:642 (2,4) These have no need to be off grid either. They are also easily re-spaced.
00:53:328 (1) Same.
01:20:414 (3) Same.
01:26:328 (1) Seriously?
01:32:071 (2) Yeah.
01:35:671 (2) ...

Well, the grid is big enough, there is no need to use even more space. Further more, my queue explain why.
Topic Starter
Darksonic

AdRon Zh3Ro wrote:

[Offset]
This is the correct one: No, it isn't. I used 1198 before but a MAT told me that offset wasn't right, and +17 will be nice. Verdi checked it and we decided that 1214 sounds nice.


[Insane]
00:21:599 (5,6) These two are in the correct spacing, yes. But they are too low, try to place them a bit more to the right. And since there is a break right after, it's easy to redo the spacing of the following notes. I think these notes are not a problem if they are too low since these are still in the screen.
00:26:227 (2) 3 ticks up looks better. Not necessary imo.
00:34:113 (1) This anti-jump is rather easy to miss-read. Put it farther, it'll not ruin the pattern.. Each person that tested this never had a problem with this pattern, so no changes.
No changes, but thanks for modding anyways.
AdRon Zh3Ro
I'm certain on this offset. The mat could have an offset on Universal Offset, which will, ofc, mess with with all other offsets.

Further more, i tested OD10 using my offset (as i always do), and it was perfect.

It's your choice.
Verdisphena
Those note/sliders are fine ._.
Teru21
Hi xD From Its just a tiny Modding Team

i'm attracted to the video much.. lol.. BD
Nice Map and nice Song Lol.. xD
wait.. DISGAYA!! xD

Lets Start

your first kiai time here 01:07:042 and ended 01:15:271 right..? how bout ended it 01:17:671 ? more fit xD

[Verdi's Easy]
imo, Clap hit sound on the 00:03:614 (5,1,1) - not that fit.. how bout adding whistle? after the music really starts, u can add Claps xD
00:02:756 - add note?
00:21:614 (2) - not shaped well enough
00:28:128 (1) - a bit hard to play.. only add circle 00:28:299 ? if you don't change then swap hit sound so 00:28:128 - finish and 00:28:299 - whistle. more fit like that xD
00:39:099 (1) - ^
00:44:071 (3,1) - (3) not shaped well with (1) how bout (3) using 4 dots instead of 3?

[Normal]
I just recognize this.. copy "soft-sliderslide2" to another soft-sliderslide , etc.. the front is so noisy xD
01:22:813 (2) - not shaped well
01:37:214 (1) - 2 grid to the right?

[Insane]
00:34:128 (1,2,3,4) - not shape well enough..
01:22:642 (5) - Mustache lol xD

[Muzu]
00:02:414 (5) - k?
00:28:128 (71,72) - woohoo! again xD dK
00:39:099 (103,104) - ^
00:28:985 (74) - k
00:30:356 (79) - ^

[Oni]
00:08:928 (1,1,1) - kkk
Yay xD Fun diff xD

Good Luck xD Star~
Topic Starter
Darksonic

Teru21 wrote:

your first kiai time here 01:07:042 and ended 01:15:271 right..? how bout ended it 01:17:671 ? more fit xD No, it ends before because the little change on the vocal.

[Normal]
I just recognize this.. copy "soft-sliderslide2" to another soft-sliderslide , etc.. the front is so noisy xD
01:22:813 (2) - not shaped well I won't change it if you don't give some suggestion.
01:37:214 (1) - 2 grid to the right? No, the middle point is in the center, so it's fine.

[Insane]
00:34:128 (1,2,3,4) - not shape well enough.. Same as before, no changes, and... this seems really fine o.o
01:22:642 (5) - Mustache lol xD :D
Well no changes on my diffs, waiting for Verdi's answer, thanks for modding!
Teru21

Darksonic wrote:

Teru21 wrote:

EDIT

[Normal]
01:22:813 (2) - not shaped well I won't change it if you don't give some suggestion. http://puu.sh/XYL5

[Insane]
00:34:128 (1,2,3,4) - not shape well enough.. Same as before, no changes, and... this seems really fine o.ohttp://puu.sh/XYPz
Oh, okay.. i'm gonna give you the screen shot about the "not well shaped" thing... but tomorrow.. My net now slow to the hell.. i can't upload anything..
maybe its just a bit un-propotional.. but nvm.. i'm gonna post it tomorrow


Posted Image
Topic Starter
Darksonic
Sorry no changes anyways.
YTYuyu
alright let's get started...mod requested on my queue.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you my opinion, advice, or if i'm curious about something.

[General]
2 taiko BGs? delete the one that doesn't have the "short ver" since you're not using it.

[Verdi's Easy]
00:03:956 (1) - that finish at the beginning is too loud. reduce the volume to 40% so that it matches the volume in this part of the song.
00:05:328 (2) - ^
00:09:613 (1) - maybe it's just me, but i feel that this spinner doesn't belong here because the lyrics and instrumental are going for this part. i suggest doing something like this as it follows the vocals/instrumental nicely. if you ignore this, then you can come up with a similar pattern to what i suggested.
00:16:985 - add a circle here. it'll be consistent with the blue (3) since the rhythm is the same.
00:23:499 - same as above, but it'll follow the drums in the song.
00:25:728 - consider adding something here for consistency with the other diffs in this part of the song. i suggest a 2/1 slider to follow the guitar in this part of the song.
00:34:128 (5) - here too. replace this for a 2/1 slider to follow the guitar. the sliderticks should follow the change in the guitar.
00:36:699 - same as 00:25:728.
00:42:699 (2) - i suggest making the slider like this. if you look carefully, the gap between (4,2) are even and i think doing this would make the flow somewhat smoother as it's bordering (4) as you see here.
01:00:185 (2) - remove the finish at the beginning. i see that you're trying to follow the vocals, but the problem is that the vocals start 1/2 back and it sounds out of sync to the song.
01:04:299 (1) - reduce this spinner by 1/2 because that's where the vocals end and it makes me feel comfortable if it ends there. there's nothing here to follow but the hold in the cymbals from the 1/2 tick.
01:22:128 (3) - remove the clap at the repeat arrow. it ruins the calm feeling in the vocals since the vocals fade out gradually.
01:23:842 (1) - extend this slider by 1/2 and add a finish at the end to emphasize the vocals and to follow the cymbals in the song.
01:30:699 (2) - i think that the flow would continue if you can make this slider look like (1), just point it at the opposite direction like this.

[Normal]
consider using that sliderslide file at the beginning. that sound in the slider really bothers me and it might bother other people as well.
00:02:928 (4) - Do Ctrl+J for this. if you notice (1,3,4) makes a triangle, continuing the flow to the next note during gameplay. it'll look like that this pattern is going around in a circle.
00:06:014 (4) - hmm...maybe you can add a whistle at the sliderbody to go along with the bass?
00:17:671 - 00:23:156 - consider using the code below. i just moved some notes around and make possible blankets which should make this part flow smoother during gameplay IMO.
SPOILER
100,192,17671,6,0,B|132:240|132:240|132:292,1,110,4|8
100,336,18185,1,2
212,336,18528,1,2
288,260,18871,2,0,B|319:214|380:204,1,110,6|0
472,256,19556,2,0,B|504:200|472:148,1,110,6|0
452,100,20071,1,8
352,60,20414,6,0,B|296:92,1,55,4|0
196,100,20928,2,0,B|184:164|244:188,1,110,8|0
192,284,21614,2,0,B|244:304|302:284,1,110,8|0
344,184,22299,2,0,B|388:144|356:80,1,110,8|0
344,32,22814,1,8
300,128,23156,6,0,B|245:128,3,55
00:28:128 (1) - add a finish at the end. you can hear the cymbals when it hits this part of the slider.
00:28:471 (2) - replace this for a circle. i'm not hearing the drums at the beginning or at the repeat. i also feel that it'd be easier for players to clear during gameplay.
00:30:699 (1) - i think that the flow would be smoother if you can make this slider look like (3). even though the lyrics change, the transition from (3,1) plays oddly for me during gameplay as the movement ruins that smooth feeling to the map.
00:39:099 (1) - same as 00:28:128.
00:39:442 (2) - same as 00:28:471.
00:47:156 (4) - point this slider down like (2,3). it'll follow the melody in the vocals. pointing the slider at that direction breaks the flow to the map and a smooth feeling to the song.
01:00:871 (6) - add a clap at the beginning. it'll emphasize the snare drum in this part.
01:07:385 (1,2,3,4,5) - re-arrange the pattern like this. (2) would make a blanket for (5), and (3,4,5) would follow it up as it makes an oval shaped pattern, not only that, the end of (4) would be blanketed, and the end of (4,1,2) would make a triangle. the code is in the box if you wanna see.
SPOILER
400,104,67385,5,8
308,40,67728,2,0,B|256:16|200:40,1,110,0|8
112,104,68413,1,0
204,164,68756,2,0,B|256:188|312:164,1,110,0|8
400,104,69442,1,8

[Verdi's Taiko Muzukashii]
00:18:871 (52) - i'm feeling a K here because not only it plays nicely with the drums, but it plays nicely to the cymbals as well IMO.
01:04:299 (1) - you can still hear the drums during the spinner. try doing D K K D. like this. it'll match the drums and the cymbals in this. if you ignore my suggestion, then you can come up with a different pattern, but the placement should be the same.

[Hard]
same comment as normal about the sliderslide file.
00:06:013 (3) - ooh re-snap this slider. it's off by 1ms and same as normal about the whistle.
00:20:414 (1) - consider spacing this out a bit and moving it at the middle. and making the slider like this. i think that the flow would continue to the next note as this note is at the middle of the end of (2,3). they're technically acting as a blanket for this part.
00:42:185 (2) - *nazi* stack this note perfectly. the blanket looks weird when the note isn't stacked perfectly IMO, also (1,3) can be curved a lot smoother. the arc of the slider looks a bit too steep during gameplay.
00:44:071 (5,7) - consider spacing these notes out so that it'd flow smoother to the song. it should make a diamond for this pattern like this.
01:06:013 (5) - if you want to keep this pattern going, space this out and align it to (3) so that it'd be shaped like an oval.
01:06:185 (6) - if you follow the suggestion above, move this between (5) and at the end of (4) so that it'd make a triangle for this pattern. i think the flow would be smoother since the shape for this combo is complete.
01:20:413 (4) - i think that a jump should fit here since this vocal tone decreases and the next combo's melody increases again, so stack this on (2) if you apply this.

[Verdi's Taiko Oni]
00:20:928 (1) - a K should be here because of not only the drums, but the cymbals as well.
00:21:614 (1) - ^
00:22:299 (1) - instead of a k, make this a D. only the drums are played in this part.
01:26:414 (1) - i feel that this spinner doesn't fit with this part. you can still hear the drums in this part, so replace this spinner for a D/K pattern. i suggest doing K d K d D d D. i think this pattern plays nicely to the drum IMO. if you ignore this, then you can come up with a different pattern, but the placement should be the same.
01:32:071 (1) - a K should be here because of the cymbals.
01:37:728 (1) - same as 00:20:928.
01:38:414 (1) - ^
01:39:099 (1) - same as 00:22:299.

[Insane]
same comment as normal about the sliderslide file.
00:06:013 (6) - same as normal.
00:09:614 (2) - maybe you can add a clap here to go along with the guitar?
00:09:956 (3) - consider putting a curve on the straight part. it'll blanket (5), so basically, this slider is blanketing 2 notes in this part. like this.
00:20:242 (4) - put this on the left side of the pattern. it should look like a diamond like this. i also think that players would be expecting something like this during gameplay.
00:33:271 (1,2,3) - add claps at the 3 circles. it should emphasize the sound of the drums here.
00:53:671 (2) - flip this slider like this. the flow would be smoother than before since there's a gap when it reaches the curve IMO.
01:13:042 (2,3,4) - move these notes here. all of these notes would blanket (1) either way and i think the flow would be better because of that IMO.
01:39:956 (1) - move this spinner up by 1/4 and add a circle. the circle follows the drums and guitar and the spinner follows it up.

I guess that's it. GL :D
Verdisphena

Teru21 wrote:

[Verdi's Easy]
imo, Clap hit sound on the 00:03:614 (5,1,1) - not that fit.. how bout adding whistle? after the music really starts, u can add Claps xD uhm no
00:02:756 - add note? no
00:21:614 (2) - not shaped well enoughit's fine
00:28:128 (1) - a bit hard to play.. only add circle 00:28:299 ? if you don't change then swap hit sound so 00:28:128 - finish and 00:28:299 - whistle. more fit like that xD really? it's just a 1/2 slider, it plays like a 1/1 slider
00:39:099 (1) - ^ ^
00:44:071 (3,1) - (3) not shaped well with (1) how bout (3) using 4 dots instead of 3? no

[Muzu]
00:02:414 (5) - k? NO
00:28:128 (71,72) - woohoo! again xD dK no
00:39:099 (103,104) - ^ no
00:28:985 (74) - k no
00:30:356 (79) - ^ no

[Oni]
00:08:928 (1,1,1) - kkk no >:
Yay xD Fun diff xD

Byakugan249 wrote:

a
[Verdi's Easy]
00:03:956 (1) - that finish at the beginning is too loud. reduce the volume to 40% so that it matches the volume in this part of the song.
00:05:328 (2) - ^ ^ ok
00:09:613 (1) - maybe it's just me, but i feel that this spinner doesn't belong here because the lyrics and instrumental are going for this part. i suggest doing something like this as it follows the vocals/instrumental nicely. if you ignore this, then you can come up with a similar pattern to what i suggested.I fix this in my way
00:16:985 - add a circle here. it'll be consistent with the blue (3) since the rhythm is the same. Nah, it's fine
00:23:499 - same as above, but it'll follow the drums in the song. ^
00:25:728 - consider adding something here for consistency with the other diffs in this part of the song. i suggest a 2/1 slider to follow the guitar in this part of the song. I prefer a break here x-x
00:34:128 (5) - here too. replace this for a 2/1 slider to follow the guitar. the sliderticks should follow the change in the guitar. ^
00:36:699 - same as 00:25:728. ^^^^^^
00:42:699 (2) - i suggest making the slider like this. if you look carefully, the gap between (4,2) are even and i think doing this would make the flow somewhat smoother as it's bordering (4) as you see here. I'm fine with the slider, so no
01:00:185 (2) - remove the finish at the beginning. i see that you're trying to follow the vocals, but the problem is that the vocals start 1/2 back and it sounds out of sync to the song. No, I like how the finish sounds here
01:04:299 (1) - reduce this spinner by 1/2 because that's where the vocals end and it makes me feel comfortable if it ends there. there's nothing here to follow but the hold in the cymbals from the 1/2 tick. nah, that would leave a "gap" between the spinner and (1)
01:22:128 (3) - remove the clap at the repeat arrow. it ruins the calm feeling in the vocals since the vocals fade out gradually.
01:23:842 (1) - extend this slider by 1/2 and add a finish at the end to emphasize the vocals and to follow the cymbals in the song. okk
01:30:699 (2) - i think that the flow would continue if you can make this slider look like (1), just point it at the opposite direction like this. uhm, no. I prefer it like it is

[Verdi's Taiko Muzukashii]
00:18:871 (52) - i'm feeling a K here because not only it plays nicely with the drums, but it plays nicely to the cymbals as well IMO. I don't like how the K sounds, so no
01:04:299 (1) - you can still hear the drums during the spinner. try doing D K K D. like this. it'll match the drums and the cymbals in this. if you ignore my suggestion, then you can come up with a different pattern, but the placement should be the same. OK

[Verdi's Taiko Oni]
00:20:928 (1) - a K should be here because of not only the drums, but the cymbals as well. I change this in my way
00:21:614 (1) - ^ ^^
00:22:299 (1) - instead of a k, make this a D. only the drums are played in this part. nah, I prefer que k here D:
01:26:414 (1) - i feel that this spinner doesn't fit with this part. you can still hear the drums in this part, so replace this spinner for a D/K pattern. i suggest doing K d K d D d D. i think this pattern plays nicely to the drum IMO. if you ignore this, then you can come up with a different pattern, but the placement should be the same. I made this in my way
01:32:071 (1) - a K should be here because of the cymbals. ok
01:37:728 (1) - same as 00:20:928.
01:38:414 (1) - ^
01:39:099 (1) - same as 00:22:299. No to those 3, sorry


http://puu.sh/YeOV http://puu.sh/YeOV http://puu.sh/YeOV
show more
Please sign in to reply.

New reply