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Performance Points

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xXMetallerXx
This simply sux... <.<

I want the old OSU! ranking system T.T ç___ç
Icyteru
Talking about fluctuations, if you click my profile, check the beginning of my graph.I have yet to see another profile like it.
darkmiz

Ekaru wrote:

That said, I like how 8 of my top 10 pp givers were mapped by me and the other two are really, really old.
Old maps are easier to farm rank because few people play them. Some old maps give tons of pp.
Zare

[AirCoN] wrote:

Talking about fluctuations, if you click my profile, check the beginning of my graph.I have yet to see another profile like it.

That's because you got very good ranks on completely new maps (which is easy) and then got kicked out of the top 40, top 100 or or even top 500 by better players.
Valentiino
It's funny how my top ranks are almost all hards played so long ago w/o mods :I
Tanzklaue

Valentiino wrote:

It's funny how my top ranks are almost all hards played so long ago w/o mods :I
easies and normals played with only DT and bad accuracy \o/

for me, this system is now a complete and utter failure. it's not important which parameters weight high and which not, if I, as a guy who can fc hardmaps in a range of 100-130 BPM with DT (if they are not to dickish) and is on his way to fc insanes like it is nothing, and still those crappy ranks are worth more than that, then I can't take this remotely serious anymore.
nrii_old

Valentiino wrote:

It's funny how my top ranks are almost all hards played so long ago w/o mods :I
the top ranks thing is not correct at all, i have A's on mine that are not even top 200 (yet many top 6's)
Valentiino

nrii wrote:

Valentiino wrote:

It's funny how my top ranks are almost all hards played so long ago w/o mods :I
the top ranks thing is not correct at all, i have A's on mine that are not even top 200 (yet many top 6's)
It just updated a few minutes ago, and seems much better now

Altough a bit funny in a way
Nashmun

Valentiino wrote:

It just updated a few minutes ago, and seems much better now

Altough a bit funny in a way
http://osu.ppy.sh/b/144810 <== My "Best" performance (Yes, this map isn't ranked anymore)
xsrsbsns
My pp dropped from 6045 (#43) to 5205 (#612) this afternoon, very interesting.

and lol graph:

Mithos

xsrsbsns wrote:

My pp dropped from 6045 (#43) to 5205 (#612) this afternoon, very interesting.

and lol graph:

I guess someone went and stole all of your scores :<
Kurokotei

Mithost wrote:

xsrsbsns wrote:

My pp dropped from 6045 (#43) to 5205 (#612) this afternoon, very interesting.

and lol graph:

I guess someone went and stole all of your scores :<
I have the same problem. I don't think it's because of this.
Tanzklaue

and I feel sorry for xsrsbsns :(

another edit, some people don't have any pp at all anymore, like Forseen (who was top 50)
thelewa

xsrsbsns wrote:

My pp dropped from 6045 (#43) to 5205 (#612) this afternoon, very interesting.

and lol graph:

wow that is messed up
lolcubes
Don't worry about it. Just play and wait for the next update and it should go back to normal.
xsrsbsns
Oh, so I played a random map and it immediately went back up again.

Now if someone would just fix the graph :/
silmarilen
i dont have any awesome performance either :(
Gon
now you do

guessing best performance are maps that uh.. give the most pp for you
silmarilen
im very suprised by watercolor, lonely dreaming girl and paradise on earth being in there.
the only maps that actually took me some effort are hiiro no qualia, in the sky and flutterwonder anyway.
i also just gained almost 70pp for doing nothing
Valentiino
Stuff that really bothers about the pp amounts, is that there are way too many maps, which has Hard as their hardest diff and they give bunch of pp for DT plays.

Yet, stuff like this might give you astonishing amount of 0pp http://osu.ppy.sh/b/123446 (#24)
lolcubes

silmarilen wrote:

i also just gained almost 70pp for doing nothing
There was another recalculation I think. I went from 4994 to 5129 also by doing nothing haha.
KoumeSh

Nashmun wrote:

Valentiino wrote:

It just updated a few minutes ago, and seems much better now

Altough a bit funny in a way
http://osu.ppy.sh/b/144810 <== My "Best" performance (Yes, this map isn't ranked anymore)
heh... so I'm not the only one... (and my pp isn't updating after playing some random map, I guess I'll just wait...)
Vulf

lolcubes wrote:

There was another recalculation I think. I went from 4994 to 5129 also by doing nothing haha.

I noticed I've magically gained about 200 points so a recalculation would make the most sense. I thought maybe unranked maps were somehow being counted since that is all I've been playing lately. LOL
silmarilen
i doubt that because i rarely play unranked maps
G0r
Well, I'm glad I'm not the only one who had some weird up and down PP changes.
Vulf

silmarilen wrote:

i doubt that because i rarely play unranked maps
Was an assumption on my part and I was joking about that too. Pretty sure i would have gained way more than 450 ranks if unranked maps were being counted. lol
kriers


no pp for yoda
lolcubes
Anyone who experiences problems with pp, needs to play a map and wait for the update. It should sort itself out.
winber1
w00t free pp.

also this best performance section does not seem accruate at all lol :S

i also can't believe this is on there lolllll. like what. not even that many plays. perhaps it's just cuz i'm at the top of the DT only mod list or something
YodaSnipe

kriers wrote:

no pp for yoda
I cried when I saw that LOL
lolcubes
It seems something is going on with this again haha. Back to low pp/acc. ;_;
Andrea

lolcubes wrote:

It seems something is going on with this again haha. Back to low pp/acc. ;_;
This.

I'm sad now ;_;
AkiShizuha
I was so happy to see a large increase yesterday
And now they're gone ;w ;
winber1
it still says my rank is #790 even tho it's not lol
Winshley
I can understand that some maps on my Best Performance took quite an effort, but...
  1. Two - Mix - Just Communication [Easy]... seriously?? An Easy map that contribute a lot of my pp?? If the list is ordered by how much pp it gives you, apparently it gives a lot more than Hard/Insane maps I played... <.<;;
  2. 3rd Coast - Luv Flow [Normal]... Well, not so easy yet not so hard as well. I'm surprised that it's also on the list.
The rest are mostly old beatmaps that has only single difficulty. I guess pp is still farmable at this moment. /me starts playing old beatmaps with single difficulty

With that said, the pp system still needs an improvement... :|

Also, if someone wants to beat me in Just Communication map, it's impossible because it has 0 spinners... :lol:

EDIT: I just realized that my pp has been boosted up to 5,187pp overnight. lol
Laharl

AkiShizuha wrote:

I was so happy to see a large increase yesterday
And now they're gone ;w ;
Yeah, me too. +75 yesterday.

But only 16 of them vanished tonight, so... X)

@Winshley: Yeah. For me, there have been a lot of Hard-Diff maps, where I got #6, #7, #11 or sth like that because nobody plays them. xD

Cascada - Truly Madly Deeply (Nightcore Mix) for example.
djjsixpack
I went from 4570-4240 randomly, then back up then back down again. System glitched?
VelperK
WTF IS THIS SHIT

JappyBabes


And when I was oh so close to 6k.
AkiShizuha
oh my god
everyone is on a roller coaster now :o
Laharl


HOLY SHIT

My pp decreased by 444! What a nice number. <3
Michi

peppy wrote:

Fixed a bug that I introduced a while back when caching per-map weightings. Get prepared for a bit of a bumpy ride as I also plan on changing some more weighting elements based on user feedback. In other good news, pp can be calculated fast enough that it can be run in realtime now; just need to finish the logistics of that.

Can I please take a moment to urge everyone to ignore changes to their pp, instead focusing on changes to their performance *rank*. pp changes mean nothing if they affect everyone, which they do if you see a sudden drop/increase.
zLaceration
Dropped 957pp in CTB, w.t.f?
thats about 6.3k rank too, up to 8k+ T_T
birra

peppy wrote:

...Can I please take a moment to urge everyone to ignore changes to their pp, instead focusing on changes to their performance *rank*. pp changes mean nothing if they affect everyone, which they do if you see a sudden drop/increase.
Nezzah

I was #931 wit 3974 PP ......... WTF?
931 !!!!!! -3000 T_T
I forgot to add that my acc decreased by 0,10% in ctb.
fartownik

peppy wrote:

Yes, I am making constant changes to the calculations. Your pp might drop or rise, but so will everyone else's. For more specifics on what I am working on, you can check this changelog.
is it really that hard to read? or your need of crying is overwhelming your common sense
-GN
I think longer marathon maps give you much more pp than they should. ZUN - ZUN Nonstop Medley gave me probably over a hundred pp after i got a 3k combo on it, and it only took me a couple tries to get. I mean, I like the (almost) free pp and all but it seems sort of unfair considering pp is meant to show skill; and sheer consistency in playing isn't all that hard compared to S-ranking shorter insane maps with Hidden.
G0r
Someone brought it to my attention that their PP was a good bit higher than mine, but their rank was a good bit lower. Is this a part that whole "ignore changes to PP and focus on rank" thing, or what? Just curious.
winber1

G0r wrote:

Someone brought it to my attention that their PP was a good bit higher than mine, but their rank was a good bit lower. Is this a part that whole "ignore changes to PP and focus on rank" thing, or what? Just curious.
1. Ignore the fact pp exists
2. Get as many #1's in the mean time
3. ???
4. Profit
VelperK
May I know why this new rec didn't give me PP at all?

http://osu.ppy.sh/p/beatmap?b=29844&m=2

And please save your "You didn't wait enough" sentence, since It's been like an hour and nothing yet.
Lol it isn't even in my top best performance ranks.
winber1

VelperK wrote:

May I know why this new rec didn't give me PP at all?

http://osu.ppy.sh/p/beatmap?b=29844&m=2

And please save your "You didn't wait enough" sentence, since It's been like an hour and nothing yet.
Lol it isn't even in my top best performance ranks.
Have you not read the thread? Have you not seen http://puu.sh/NtBX right below you pp chart? Have you read peppy's changelog?

peppy is doing some (massive? well at least seemingly big) changes to pp. Everything that will be happening (or not happening) to pp is going to be related to that. You guys need to just chill out and stop complaining. Things will sort itself out. Once peppy says he's done with. everything and something is still wrong, then you might have a right to complain.

fartownik wrote:

peppy wrote:

Yes, I am making constant changes to the calculations. Your pp might drop or rise, but so will everyone else's. For more specifics on what I am working on, you can check this changelog.
is it really that hard to read? or your need of crying is overwhelming your common sense
VelperK
Well I just asked because everything seemed to stabilize now and everybody is increasing their ranks as before, so you don't need to defend peppy so fiercely.
Maybe it's because I just got 1 more rank in the scoreboard only, and the fact that the map isn't quite popular so yeah...
Winshley

winber1 wrote:

1. Ignore the fact pp exists
2. Get as many #1's in the mean time
3. ???
4. Profit
This. I'll just ignore the pp system if it's not really complete yet.
JimsterG_old
How do I know which maps that I've played are in the top 500? I went to Top Ranked on my profile page and I didn't see a map in my top 500, but when I go on Osu! I see that I have a map that is #202.

Thank you!
winber1
You really can't know unless you go into the osu! game. I trust in my senses that I'm not completely blind to some huge new update.

Also, I have no idea how best performance is calculated, and it seems kinda meh (as in not all that accurate imo), so you best not really pay much attention to the new updates until peppy finalizes them. Also a rank #202 isn't going to be in Top Ranks most likely, since it still seems pretty low on the ranking charts, even for your rank, though I guess it depends on the map (cuz an insane rank #202 on a popular map would probably give you a lot), but I'm assuming it isn't something like that.

it also probably would have been a better idea to ask this question in the other PP thread here
JimsterG_old
Well, I had my computer rebooted and all my maps were gone. :( And under the Top Ranks thing, I saw a map of mine that was 280 or something, and I brought it up to #202. It was like Best Performance or something. Thank you though.
winber1
You could also use this site to check your top 40's, but that's about it (the site does NOT update immediately, it takes quite a while actually to update). I don't really know a way to find all your ranks.

My harddrive died in December last year, so I know how it felt to lose all my maps :( ~8000 total beatmaps (which is not all that much compared to some other people, but still a decent amount). I have about 11000 now, but I'm still missing a lot of my old maps that I had played. I kinda feel like I'm missing a big part of osu! because of it, but I still make do :/
JimsterG_old
I probably don't have one in the top 40. I've been lingering in and out of osu.

Wow, that's sad. Losing 8000 maps. lol. And you got 11000 maps back in 8 months. I think you were just DL-ing whenever possible. xD.
winber1
It's not songs, just beatmaps. A mapset can include multiple beatmaps. If I were to randomly guess, it's probably around like 1500 songs or something, or maybe i'm overestimating the number of beatmaps in a mapset.

At first, I just downloaded like 5000 maps immediately (using beatmap packs and such). I've always been playing recently ranked maps, so since that day I've been accumulating maps from recently ranked ones. Nowadays, I'm beginning to stop my "download all recently ranked maps" style of play, mostly cause it's beginning to become a hassle to always be like "I MUST PLAY ALL RECENTLY RANKED MAPS."
Aqo

winber1 wrote:

"I MUST PLAY ALL RECENTLY RANKED MAPS."
But you have to try them all out once! What if there's a cool one in there that you'll miss by not trying it?

Also @ the new "Best Performance" is totally messed up. B rank on this map with #302 map rank, gained 4 months ago on a whim (played that map in MP just because the song was funny) is considered Best Performance? Seriously what? And yet #167, #415, #264, #337, not worth anything? Or even nomod #594, and yes the system doesn't take into account over 500 but come on, and that's a big flaw in it considering how it works. Just let players pick their own top plays.
darkmiz

Aqo wrote:

Also @ the new "Best Performance" is totally messed up. B rank on this map with #302 map rank, gained 4 months ago on a whim (played that map in MP just because the song was funny) is considered Best Performance? Seriously what? And yet #167, #415, #264, #337, not worth anything? Or even nomod #594, and yes the system doesn't take into account over 500 but come on, and that's a big flaw in it considering how it works. Just let players pick their own top plays.
It seems that old maps give more pp. Looks like the pp system encourages playing old maps for pp
kriers

darkmiz wrote:

It seems that old maps give more pp. Looks like the pp system encourages playing old maps for pp
My 2 years of drilling old maps will be so worth it finally
Aqo
Before PP: Must play old maps to increase your maximum score.
After PP: Must play old maps to get the best PP fastest and easiest.

Progress!
kriers

Aqo wrote:

Before PP: Must play old maps to increase your maximum score.
After PP: Must play old maps to get the best PP fastest and easiest.

Progress!
SPOILER
Before PP:


After PP:
Winshley
My Best Performance map listing is full of old maps, apparently.
Neptune420

Aqo wrote:

Before PP: Must play old maps to increase your maximum score.
After PP: Must play old maps to get the best PP fastest and easiest.

Progress!
G0r
At least now you have to do a good job on them.
Aqo

G0r wrote:

At least now you have to do a good job on them.
getting more PP from a B on a [Normal] map from 2009 than from several different approved maps that most people can't even play.

good firetrucking job :|
lolcubes
Merged the PP question topic with this one.
Please use this thread to discuss PP related things. Don't open new threads to prevent the bloat spreading. :P
VelperK
Seeing the new changes in the PP system, i'll give my two cents regarding to this one:



This is completely unfair in CtB, since because of a silly droplet miss you loose the complete bonus which is ridiculous imo.
It may be comprehensible in standard, where is very hard to get just one 100 hit and the rest 300. Or maybe even taiko, but not CtB.
BlazingFX

VelperK wrote:

Seeing the new changes in the PP system, i'll give my two cents regarding to this one:



This is completely unfair in CtB, since because of a silly droplet miss you loose the complete bonus which is ridiculous imo.
It may be comprehensible in standard, where is very hard to get just one 100 hit and the rest 300. Or maybe even taiko, but not CtB.
GJ, just proved it's hard to get SS. Now everything will still be the same.
VelperK

BlazingFX wrote:

VelperK wrote:

Seeing the new changes in the PP system, i'll give my two cents regarding to this one:



This is completely unfair in CtB, since because of a silly droplet miss you loose the complete bonus which is ridiculous imo.
It may be comprehensible in standard, where is very hard to get just one 100 hit and the rest 300. Or maybe even taiko, but not CtB.
GJ, just proved it's hard to get SS. Now everything will still be the same.
Yeah well, my english doesn't help me with this and thus you didn't get my point well.
What I meant was that it's MUCH harder to get SS in standard/taiko than in CtB. The latter requires just luck mostly, if you got the minimum skills (which aren't t hard to get at all) to do regular insane diffs.
[CSGA]Ar3sgice
SunnyMario wins >.>
Winshley

VelperK wrote:

So this is the reason my pp gets bumped up, eh?
darkmiz

VelperK wrote:

This favors FL, easier to SS than DT
Sure
Then how is bonus priority?
SS > Pefect(not SS) > FC(missing slider end) ?
MillhioreF
I hope flashlight gives no extra pp, only being rewarding due to the higher rank you get (while doubletime would give extra pp on top of that)
jesse1412
Giving people more pp because they got an SS is the exact same as giving people an extra multiplier for using sudden death.
lolcubes

jesse1412 wrote:

Giving people more pp because they got an SS is the exact same as giving people an extra multiplier for using sudden death.
Not really.
boat
Thats just bad comparison from jesse.

A play with one or two 100s isn't worth significantly less than an SS.
jesse1412
I don't really see how it's a bad comparison. You are already rewarded for getting your SS by having a higher rank on the map which on its own gives more pp - if this isn't already a good enough reward it's probably because other people used mods in which case so should you rather than being rewarded for getting an easy SS. If someone plays a map with sudden death and passes they shouldn't get an extra reward for doing it. It's the same with SS, if you manage it congratulations you got 1 or 2 less 100's; This doesn't warrant an additional boost in pp.
lolcubes

jesse1412 wrote:

I don't really see how it's a bad comparison. You are already rewarded for getting your SS by having a higher rank on the map which on its own gives more pp - if this isn't already a good enough reward it's probably because other people used mods in which case so should you rather than being rewarded for getting an easy SS. If someone plays a map with sudden death and passes they shouldn't get an extra reward for doing it. It's the same with SS, if you manage it congratulations you got 1 or 2 less 100's; This doesn't warrant an additional boost in pp.
In most of the cases 96%~ hidden is already ahead of a nomod SS. In rank comparison atleast. Since we don't exactly know how PP works we can't really compare by how much. We just know now that the SS is actually worth extra compared to nomod FC. We still don't know how much extra though, and it's probably not that noticeably much.
GladiOol

jesse1412 wrote:

I don't really see how it's a bad comparison. You are already rewarded for getting your SS by having a higher rank on the map which on its own gives more pp - if this isn't already a good enough reward it's probably because other people used mods in which case so should you rather than being rewarded for getting an easy SS. If someone plays a map with sudden death and passes they shouldn't get an extra reward for doing it. It's the same with SS, if you manage it congratulations you got 1 or 2 less 100's; This doesn't warrant an additional boost in pp.
Well, getting 1 miss shouldn't be punished as much as well then? ~
nrii_old
i think jesses point is the difference between 1 100 and 0 100s is the same as the difference of 50 100s and 51 100s, purely the acc and score difference is reward enough
jesse1412

nrii wrote:

i think jesses point is the difference between 1 100 and 0 100s is the same as the difference of 50 100s and 51 100s, purely the acc and score difference is reward enough
This essentially is what I'm trying to say.
silmarilen
having 0x 100 means you have perfect accuracy, having 1 means you lost that perfect accuracy.
having 50x 100 or having 51x 100 both means your accuracy sucks
its the fact that you performed the song glawlessly that makes it better
Aqo

silmarilen wrote:

having 0x 100 means you have perfect accuracy, having 1 means you lost that perfect accuracy.
having 50x 100 or having 51x 100 both means your accuracy sucks
its the fact that you performed the song glawlessly that makes it better
that's in theory
but the system doesn't take into account the amount of retries people do for their ranks, and I've seen how people play in spec
here is what it's really like

0x 100 - 99% of the time - means you cared enough to grind the same map for an hour until you had an SS run on it

If the system actually took into account the amount of retries people had on maps you'd be able to say stuff like "this guy had an SS on this on his first try, he's actually good!", but with the current system scores are more a display of effort/time than skill. Someone can have a ton of really good accuracy scores simply because he grinds the same maps over and over again, and if you'd watch his average run on a map his accuracy would actually blow. If you're ignoring the amount of retries, weighting values for corner cases should be moderated.

The PP system also doesn't (or at least so is being claimed) reduce points for bad plays, only give points for good plays, which supports even more grinding for accuracy over actually being good at being accurate. If you'd lose points for bad plays grinding would be impossible and how accurate a player is would actually show. I do think not reducing points for bad plays has some merit because reduction might discourage players from playing stuff that is hard for them due to fear of losing points, but the fact remains that if this is how you want your system to work you just can't poll information like this and expect it to be anywhere near real representation of skill.

The old scores system measured effort and time. The current way PP works, also, measures effort and time spent, over actual skill. A real skill-based system would give a lot of players very bad ranking until they'd actually learn to play better, and apparently people just can't handle it. A number on the internet dictates your worth as a circle-clicking human oh god no. PP just tries to round corners and by doing so it doesn't make sense and doesn't live up to its premise.
boat
Irregardless of how many times you tried to get the score, you still got it, meaning thats what you are able to do, and that result is what you'll get the points for. Counting the amount of times it took you to reach the goal and cutting it off the PP you gain would be quite silly, in my opinion at least.

Trying to achieve a good accuracy is in a way improving, so you're in a way asking for people who take longer time to achieve improvement to get less of a reward? Skill comes with practice, you know.
nrii_old

Aqo wrote:

The old scores system measured effort and time. The current way PP works, also, measures effort and time spent, over actual skill.
i agree to an extent, but pp goes A DAMN LONG WAY to being skill based in comparison to old ranks. obviousl a system will ALWAYS require effort and time, such as the world chess ratings; you cant just beat the current world top and then you are the world top. you have to work your way up through tournaments and gain rating, regardless of how good you were to begin with.( though i believe you can play at a higher level if you want to and gain faster but thats same as jumping into high level insanes and going to 4k pp in a day)

all rating systems require effort and time to increase your rating to its true level, but skill is the limiting factor (unlike old score where skill wasnt an issue (atleast for most decent players))
Aqo

boat wrote:

Irregardless of how many times you tried to get the score, you still got it, meaning thats what you are able to do, and that result is what you'll get the points for. Counting the amount of times it took you to reach the goal and cutting it off the PP you gain would be quite silly, in my opinion at least.

Trying to achieve a good accuracy is in a way improving, so you're in a way asking for people who take longer time to achieve improvement to get less of a reward?
The thing is, you ARE improving by practicing that, but the actual amount of skill you end up with varies. A person who grinded a map until getting an SS run on it will still not be able to get an SS every time he plays it again, while a person who got that SS in just one or two tries will be able to get it again many times with ease. That's why the amount of tries has to affect your /skill/ rating. If the person who grinded that map actually got good enough to SS all maps of that level on his first try, good for him! The moment he plays some other maps it will show on his skill rating. But if he keeps getting mediocre accuracies in most of his tries, while somebody else gets good accuracies in very little tries, this should show - or else as mentioned earlier, the system would rate effort and not skill.

nrii mentioned chess ratings. In ELO, it both goes up based on your success and down based on your failures, that's why it correctly rates skill. Yes, you need to put effort into actually playing to get information to be polled for the system, but the way it works makes sense and ensures sensible results.
boat
It makes sense but I don't agree, as its not at all more fair. You still tried a lot to achieve it, and if you did, you're to be rewarded for it, and not get less of a reward for that it took time. And it will in any case in the long run very well show off a significant difference between one who can SS things first try and one who takes a hundred tries to do so. Its another thing if the person who can SS it first try is actually better on whats harder then the map in question, but then its up to said person to show that.
Salvage
Gettign SS no mods is probabbly easier if you are good enough to do so, and not doing so involves less skill so i find it logical, but regarding the same maps with DT HD perse, doing SS probabbly will require more grinding than skill imo, atleast for personal experience.
SoND
Quick question that's probably been answered before but I can't find it.

What happens if you break a combo while still smashing your top rank score's accuracy? Does the accuracy help at all?
JAKACHAN
Quick explanation:

Previous top rank is an FC of 785 with 96% acc and it's ranked #23. You get bonus points for the FC.
Current rank you break combo at 600 with 99% acc ranked around #300. You don't get bonus points for FC.

The previous rank will still win out because of how much higher the rank is and the fact that it's an FC.

Now if you have lets say:

Previous top rank is an FC of 785 with 96% acc and it's ranked #23. You get bonus points for the FC.
Current rank you break combo at 780 with 99% acc and it's ranked #20. You still don't get FC bonus points.

In this case I have no idea which would win out because I don't know the exact formula. One has the higher accuracy and rank, but the other has the FC bonus. Now some people might say the accuracy should win some might say the FC should win.

Also, if anyone knows anymore about this type of situation feel free to enlighten me as well. I don't really look into PP that much I just play and watch my points rise lol.
BlazingFX
My PP graph used to look cool, but now it doesn't. :(
SoND
Thanks for the explanation JAKANYAN

I wanted bonus points :(

I've found the performance points an interesting addition but I /think/ the distribution/awarding of points is still beta level and has room for thought out tweaks.
Tom69_old
I guess I said it often enough already so this will be the last time, this time in detail though:

Why would SS or accuracy or "Perfect" earn you extra PP? This doesn't make any sense!
Having SS earns you a higher map rank over non-SS.
Having higher accuracy earns you a higher map rank over lower accuracy.
Having a "Perfect" earns you a higher map rank over non-"perfect" (because of higher combo obv.).

So why in god's name take those factors into account a 2nd time?
All this is achieving is favoring ranks on
  1. easier-to-fc maps (because of "Perfect" bonus)
  2. lower OD maps (because of SS and accuracy bonus)
(actually, you indirectly DO take map heuristics into account with doing this, peppy. Even though you said you wouldn't want to. :p)

And because of this players who rank a lot on Hards are put unnaturally high in the list. I'll just take ShadowSoul as an example (no offense ShadowSoul. You are an awesome player, but your rank 10 is ridiculous.)
Just look at this: There are only hard diffs (except of one "expert" and "insane" one)!

Now for the people who say
Then go and take them if it's so easy.
I already did for testing. It took me 10 minutes. I raised my pp by 25 and my rank increased from 40 to 35. With one #1 rank on a hard diff! (meanwhile my rank decreased by a bit through that new SS bonus though.)
It's not fun to grind SS (or 99.99999999% plays) on easier Hard diffs by memorizing the slow patterns. For people who actually want to rank on more challenging stuff this is a problem.

I repeat: No offense. ShadowSoul also got a bunch of awesome ranks. He is an awesome player. But those awesome ranks I know from him aren't even shown under the best performance tab while other easier ranks make him get a ridiculously high rank. In god's name, he is claimed on par with wobeinimacao, Remilia-Scarlet, even as better than Niko-. Please note that this is just an example. There are many other issues with the order.

Before the "perfect" bonus and the SS bonus were added the ranking was a lot better in terms of skill. And I am quite sure that if the additional accuracy-rating is being adjusted (mainly lowered) that the PP ranking would improve further. :)
JAKACHAN

Tom94 wrote:

I guess I said it often enough already so this will be the last time, this time in detail though:

Why would SS or accuracy or "Perfect" earn you extra PP? This doesn't make any sense!
Having SS earns you a higher map rank over non-SS.
Having higher accuracy earns you a higher map rank over lower accuracy.
Having a "Perfect" earns you a higher map rank over non-"perfect" (because of higher combo obv.).

So why in god's name take those factors into account a 2nd time?
All this is achieving is favoring ranks on
  1. easier-to-fc maps (because of "Perfect" bonus)
  2. lower OD maps (because of SS and accuracy bonus)
And because of this players who rank a lot on Hards are put unnaturally high in the list. I'll just take ShadowSoul as an example (no offense ShadowSoul. You are an awesome player, but your rank 10 is ridiculous.)
Just look at this: There are only hard diffs (except of one "expert" and "insane" one)!

Now for the people who say
Then go and take them if it's so easy.
I already did for testing. It took me 10 minutes. I raised my pp by 25 and my rank increased from 40 to 35. With one #1 rank on a hard diff! (meanwhile my rank decreased by a bit through that new SS bonus though.)
It's not fun to grind SS (or 99.99999999% plays) on easier Hard diffs by memorizing the slow patterns. For people who actually want to rank on more challenging stuff this is a problem.

I repeat: No offense. ShadowSoul also got a bunch of awesome ranks. He is an awesome player. But those awesome ranks I know from him aren't even shown under the best performance tab while other easier ranks make him get a ridiculously high rank. In god's name, he is claimed on par with wobeinimacao, Remilia-Scarlet, even as better than Niko-. Please note that this is just an example. There are many other issues with the order.

Before the "perfect" bonus and the SS bonus were added the ranking was a lot better in terms of skill. And I am quite sure that if the additional accuracy-rating is being adjusted (mainly lowered) that the PP ranking would improve further. :)
I agree with this 100%.

I was with Tom94 when he did this and I actually did it myself and gained about 6 ranks in a matter of 30 minutes if that.

Something really needs to be changed because like Tom has said although these are good players some of their ranks are just a little too inflated.
Lybydose
The problem isn't completely the fact that accuracy earns "bonus" pp. The biggest issue is that a lot of "Hard" difficulties seem to be worth significantly more than their Insane counterparts, and there doesn't seem to be much of a real pattern to which maps are worth so much.

In general, the "Hard" difficulties are more worthwhile to play for a number of reasons:

1. Large number of scores from "average" people playing that difficulty because they can't pass Insane maps. Thus, high "contention".
2. Very few "pro" players bother to even play the Hard, so it's very easy to rank top 10 or better with only HD or HD/HR or DT at < OD7.
3. It's very difficult to get top 10 on Insane maps AND get high accuracy, because this usually requires playing HR or DT on something that's OD8 or higher.
4. The mysterious "map difficulty" modifier is still rating these maps pretty high.

A couple examples I found:

http://osu.ppy.sh/b/53700 - Hard is very easy to play HD + HR and is worth so much that there's no reason to even touch the insane.
http://osu.ppy.sh/b/49069 - Again, play Hard with HD + HR. Note how the guy in first has this map as his top play and is ranked overall #24. Don't bother with Lunatic, as no one who played that has it in their top 10, not even the guys with overall rank 200+.

The easiest way to gain points is by clicking around random people's profiles to find hard difficulties that happen to be worth a ridiculous amount, then just playing those. Or just find maps in which the highest difficulty is easy to get 99% with DT + HD, since such a score will be high accuracy AND probably get around top 10.

Here are a couple more maps worth a stupidly large number of points:

http://osu.ppy.sh/b/64909&m=0
http://osu.ppy.sh/b/48646?m=0
Ekaru
I have an SS on the Hard of http://osu.ppy.sh/s/50143 and an 98.75% accuracy FC on its Insane. This got me rank 154 on the Insane and 113 on the Hard. In other words, their ranks are close enough that the Insane should surely give me more pp, right? The Hard has a slightly higher rank and better accuracy, but the difficulty should surely offset it, right? It's not a particularly hard Insane, mind you, but it's still a crapton harder than the Hard.

Wrong. The Insane definitely gave me some pp, but its not in my Best Performances while my SS on the Hard is shining brightly there. Basically, I think Tom has a very good point here. Though, in Butter-Fly's case it's probably both the SS and how the Hard has a lot more submitted scores than the Insane, but the point remains.

EDIT: Ninja'd by Lybydose. :(
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