This simply sux... <.<
I want the old OSU! ranking system T.T ç___ç
I want the old OSU! ranking system T.T ç___ç
Old maps are easier to farm rank because few people play them. Some old maps give tons of pp.Ekaru wrote:
That said, I like how 8 of my top 10 pp givers were mapped by me and the other two are really, really old.
[AirCoN] wrote:
Talking about fluctuations, if you click my profile, check the beginning of my graph.I have yet to see another profile like it.
easies and normals played with only DT and bad accuracy \o/Valentiino wrote:
It's funny how my top ranks are almost all hards played so long ago w/o mods :I
It just updated a few minutes ago, and seems much better nownrii wrote:
the top ranks thing is not correct at all, i have A's on mine that are not even top 200 (yet many top 6's)Valentiino wrote:
It's funny how my top ranks are almost all hards played so long ago w/o mods :I
http://osu.ppy.sh/b/144810 <== My "Best" performance (Yes, this map isn't ranked anymore)Valentiino wrote:
It just updated a few minutes ago, and seems much better now
Altough a bit funny in a way
I guess someone went and stole all of your scores :<xsrsbsns wrote:
My pp dropped from 6045 (#43) to 5205 (#612) this afternoon, very interesting.
and lol graph:
I have the same problem. I don't think it's because of this.Mithost wrote:
I guess someone went and stole all of your scores :<xsrsbsns wrote:
My pp dropped from 6045 (#43) to 5205 (#612) this afternoon, very interesting.
and lol graph:
wow that is messed upxsrsbsns wrote:
My pp dropped from 6045 (#43) to 5205 (#612) this afternoon, very interesting.
and lol graph:
There was another recalculation I think. I went from 4994 to 5129 also by doing nothing haha.silmarilen wrote:
i also just gained almost 70pp for doing nothing
heh... so I'm not the only one... (and my pp isn't updating after playing some random map, I guess I'll just wait...)Nashmun wrote:
http://osu.ppy.sh/b/144810 <== My "Best" performance (Yes, this map isn't ranked anymore)Valentiino wrote:
It just updated a few minutes ago, and seems much better now
Altough a bit funny in a way
lolcubes wrote:
There was another recalculation I think. I went from 4994 to 5129 also by doing nothing haha.
Was an assumption on my part and I was joking about that too. Pretty sure i would have gained way more than 450 ranks if unranked maps were being counted. lolsilmarilen wrote:
i doubt that because i rarely play unranked maps
I cried when I saw that LOLkriers wrote:
no pp for yoda
This.lolcubes wrote:
It seems something is going on with this again haha. Back to low pp/acc. ;_;
Yeah, me too. +75 yesterday.AkiShizuha wrote:
I was so happy to see a large increase yesterday
And now they're gone ;w ;
peppy wrote:
Fixed a bug that I introduced a while back when caching per-map weightings. Get prepared for a bit of a bumpy ride as I also plan on changing some more weighting elements based on user feedback. In other good news, pp can be calculated fast enough that it can be run in realtime now; just need to finish the logistics of that.
Can I please take a moment to urge everyone to ignore changes to their pp, instead focusing on changes to their performance *rank*. pp changes mean nothing if they affect everyone, which they do if you see a sudden drop/increase.
peppy wrote:
...Can I please take a moment to urge everyone to ignore changes to their pp, instead focusing on changes to their performance *rank*. pp changes mean nothing if they affect everyone, which they do if you see a sudden drop/increase.
is it really that hard to read? or your need of crying is overwhelming your common sensepeppy wrote:
Yes, I am making constant changes to the calculations. Your pp might drop or rise, but so will everyone else's. For more specifics on what I am working on, you can check this changelog.
1. Ignore the fact pp existsG0r wrote:
Someone brought it to my attention that their PP was a good bit higher than mine, but their rank was a good bit lower. Is this a part that whole "ignore changes to PP and focus on rank" thing, or what? Just curious.
Have you not read the thread? Have you not seen http://puu.sh/NtBX right below you pp chart? Have you read peppy's changelog?VelperK wrote:
May I know why this new rec didn't give me PP at all?
http://osu.ppy.sh/p/beatmap?b=29844&m=2
And please save your "You didn't wait enough" sentence, since It's been like an hour and nothing yet.
Lol it isn't even in my top best performance ranks.
fartownik wrote:
is it really that hard to read? or your need of crying is overwhelming your common sensepeppy wrote:
Yes, I am making constant changes to the calculations. Your pp might drop or rise, but so will everyone else's. For more specifics on what I am working on, you can check this changelog.
This. I'll just ignore the pp system if it's not really complete yet.winber1 wrote:
1. Ignore the fact pp exists
2. Get as many #1's in the mean time
3. ???
4. Profit
But you have to try them all out once! What if there's a cool one in there that you'll miss by not trying it?winber1 wrote:
"I MUST PLAY ALL RECENTLY RANKED MAPS."
It seems that old maps give more pp. Looks like the pp system encourages playing old maps for ppAqo wrote:
Also @ the new "Best Performance" is totally messed up. B rank on this map with #302 map rank, gained 4 months ago on a whim (played that map in MP just because the song was funny) is considered Best Performance? Seriously what? And yet #167, #415, #264, #337, not worth anything? Or even nomod #594, and yes the system doesn't take into account over 500 but come on, and that's a big flaw in it considering how it works. Just let players pick their own top plays.
My 2 years of drilling old maps will be so worth it finallydarkmiz wrote:
It seems that old maps give more pp. Looks like the pp system encourages playing old maps for pp
Aqo wrote:
Before PP: Must play old maps to increase your maximum score.
After PP: Must play old maps to get the best PP fastest and easiest.
Progress!
getting more PP from a B on a [Normal] map from 2009 than from several different approved maps that most people can't even play.G0r wrote:
At least now you have to do a good job on them.
GJ, just proved it's hard to get SS. Now everything will still be the same.VelperK wrote:
Seeing the new changes in the PP system, i'll give my two cents regarding to this one:
This is completely unfair in CtB, since because of a silly droplet miss you loose the complete bonus which is ridiculous imo.
It may be comprehensible in standard, where is very hard to get just one 100 hit and the rest 300. Or maybe even taiko, but not CtB.
Yeah well, my english doesn't help me with this and thus you didn't get my point well.BlazingFX wrote:
GJ, just proved it's hard to get SS. Now everything will still be the same.VelperK wrote:
Seeing the new changes in the PP system, i'll give my two cents regarding to this one:
This is completely unfair in CtB, since because of a silly droplet miss you loose the complete bonus which is ridiculous imo.
It may be comprehensible in standard, where is very hard to get just one 100 hit and the rest 300. Or maybe even taiko, but not CtB.
So this is the reason my pp gets bumped up, eh?VelperK wrote:
Not really.jesse1412 wrote:
Giving people more pp because they got an SS is the exact same as giving people an extra multiplier for using sudden death.
In most of the cases 96%~ hidden is already ahead of a nomod SS. In rank comparison atleast. Since we don't exactly know how PP works we can't really compare by how much. We just know now that the SS is actually worth extra compared to nomod FC. We still don't know how much extra though, and it's probably not that noticeably much.jesse1412 wrote:
I don't really see how it's a bad comparison. You are already rewarded for getting your SS by having a higher rank on the map which on its own gives more pp - if this isn't already a good enough reward it's probably because other people used mods in which case so should you rather than being rewarded for getting an easy SS. If someone plays a map with sudden death and passes they shouldn't get an extra reward for doing it. It's the same with SS, if you manage it congratulations you got 1 or 2 less 100's; This doesn't warrant an additional boost in pp.
Well, getting 1 miss shouldn't be punished as much as well then? ~jesse1412 wrote:
I don't really see how it's a bad comparison. You are already rewarded for getting your SS by having a higher rank on the map which on its own gives more pp - if this isn't already a good enough reward it's probably because other people used mods in which case so should you rather than being rewarded for getting an easy SS. If someone plays a map with sudden death and passes they shouldn't get an extra reward for doing it. It's the same with SS, if you manage it congratulations you got 1 or 2 less 100's; This doesn't warrant an additional boost in pp.
This essentially is what I'm trying to say.nrii wrote:
i think jesses point is the difference between 1 100 and 0 100s is the same as the difference of 50 100s and 51 100s, purely the acc and score difference is reward enough
that's in theorysilmarilen wrote:
having 0x 100 means you have perfect accuracy, having 1 means you lost that perfect accuracy.
having 50x 100 or having 51x 100 both means your accuracy sucks
its the fact that you performed the song glawlessly that makes it better
i agree to an extent, but pp goes A DAMN LONG WAY to being skill based in comparison to old ranks. obviousl a system will ALWAYS require effort and time, such as the world chess ratings; you cant just beat the current world top and then you are the world top. you have to work your way up through tournaments and gain rating, regardless of how good you were to begin with.( though i believe you can play at a higher level if you want to and gain faster but thats same as jumping into high level insanes and going to 4k pp in a day)Aqo wrote:
The old scores system measured effort and time. The current way PP works, also, measures effort and time spent, over actual skill.
The thing is, you ARE improving by practicing that, but the actual amount of skill you end up with varies. A person who grinded a map until getting an SS run on it will still not be able to get an SS every time he plays it again, while a person who got that SS in just one or two tries will be able to get it again many times with ease. That's why the amount of tries has to affect your /skill/ rating. If the person who grinded that map actually got good enough to SS all maps of that level on his first try, good for him! The moment he plays some other maps it will show on his skill rating. But if he keeps getting mediocre accuracies in most of his tries, while somebody else gets good accuracies in very little tries, this should show - or else as mentioned earlier, the system would rate effort and not skill.boat wrote:
Irregardless of how many times you tried to get the score, you still got it, meaning thats what you are able to do, and that result is what you'll get the points for. Counting the amount of times it took you to reach the goal and cutting it off the PP you gain would be quite silly, in my opinion at least.
Trying to achieve a good accuracy is in a way improving, so you're in a way asking for people who take longer time to achieve improvement to get less of a reward?
Then go and take them if it's so easy.I already did for testing. It took me 10 minutes. I raised my pp by 25 and my rank increased from 40 to 35. With one #1 rank on a hard diff! (meanwhile my rank decreased by a bit through that new SS bonus though.)
I agree with this 100%.Tom94 wrote:
I guess I said it often enough already so this will be the last time, this time in detail though:
Why would SS or accuracy or "Perfect" earn you extra PP? This doesn't make any sense!
Having SS earns you a higher map rank over non-SS.
Having higher accuracy earns you a higher map rank over lower accuracy.
Having a "Perfect" earns you a higher map rank over non-"perfect" (because of higher combo obv.).
So why in god's name take those factors into account a 2nd time?
All this is achieving is favoring ranks onAnd because of this players who rank a lot on Hards are put unnaturally high in the list. I'll just take ShadowSoul as an example (no offense ShadowSoul. You are an awesome player, but your rank 10 is ridiculous.)
- easier-to-fc maps (because of "Perfect" bonus)
- lower OD maps (because of SS and accuracy bonus)
Just look at this: There are only hard diffs (except of one "expert" and "insane" one)!
Now for the people who sayThen go and take them if it's so easy.I already did for testing. It took me 10 minutes. I raised my pp by 25 and my rank increased from 40 to 35. With one #1 rank on a hard diff! (meanwhile my rank decreased by a bit through that new SS bonus though.)
It's not fun to grind SS (or 99.99999999% plays) on easier Hard diffs by memorizing the slow patterns. For people who actually want to rank on more challenging stuff this is a problem.
I repeat: No offense. ShadowSoul also got a bunch of awesome ranks. He is an awesome player. But those awesome ranks I know from him aren't even shown under the best performance tab while other easier ranks make him get a ridiculously high rank. In god's name, he is claimed on par with wobeinimacao, Remilia-Scarlet, even as better than Niko-. Please note that this is just an example. There are many other issues with the order.
Before the "perfect" bonus and the SS bonus were added the ranking was a lot better in terms of skill. And I am quite sure that if the additional accuracy-rating is being adjusted (mainly lowered) that the PP ranking would improve further.