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Proposal: new scoring system for mods

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JAKACHAN

Wishy22 wrote:

I always said:

DT bonus should be based on base AR, BPM and OD.
HR bonus should be based on base AR, OD and CS.
FL bonus should be base on maximum combo.
Hidden should give a fixed low bonus since it's a mod used with every other mod and doesn't really make much of a difference imo.
I've said this to multiple people as well.

I still disagree with DT being the hardest mod just because some songs are physically impossible due to speed. That has nothing to do with it being hard.
-----
um...darkmiz...I read your words but don't know what you're talking about 0.0
1. pp was never "farmable" according to the info on osu!wiki. You can never play the same map again and again to claim a higher position based of the ranking method based on the amount of pp as opposed to the old one using total score :3

2. Only a player who hold a really high position record can improve the rank. If by "farmable" you mean by playing newly ranked maps constantly and get really high position records and pp increase, only to be bumped down from later pro records out there, I don't see a problem.

3. If you were to point out the unfairness of the score multiplier for mods, that can cause one's skill to be faultily assessed by position of a map and, ultimately influence a player's pps and therefore ranks (which you seems to point out on latter half of your post), than yeah i definatly agree we need a discussion of this, but how does it have something to do with pp?

I hope we can set a standard of multiplier number for taiko and ctb too, since the skillset required for the 3 mods is different, so do the difficulty mods for them too 0.0
peppy
Okay, how about you guys fight it out to give me multipliers for the "skill" of each mod, and I will compare them to what I have :P. Tell me when you reach a consensus (haha).
Wishy

JAKANYAN wrote:

I still disagree with DT being the hardest mod just because some songs are physically impossible due to speed. That has nothing to do with it being hard.
Some maps that are extremely easy (where you get like all top 100 on DT) may be, indeed, considered harder on HR, since you gotta play high AR on low BPM + bigger OD increase. But when talking about ANY somewhat hard map, then HR is WAY easier.

I tend to consider DT harder overall since you do have impossible to DT maps, but on HR the maximum you can reach is just VERY hard thing to HR. And the cases where HR is actually WAY TOO HARD and DT is easily doable are really just a few. The only reason some maps become, overall, harder to HR than DT, is because of AR 10 (LOTS of players have issues doing AR 10, but do just fine on AR 8 DT), and well you got some cases that CS is just too hard, but those aren't too many, and since we're talking about overall...

Still as we both said, bonuses should have a bigger/smaller reward depending on the map, so we somewhat agree. xd
Topic Starter
darkmiz

----- wrote:

um...darkmiz...I read your words but don't know what you're talking about 0.0
1. pp was never "farmable" according to the info on osu!wiki. You can never play the same map again and again to claim a higher position based of the ranking method based on the amount of pp as opposed to the old one using total score :3

2. Only a player who hold a really high position record can improve the rank. If by "farmable" you mean by playing newly ranked maps constantly and get really high position records and pp increase, only to be bumped down from later pro records out there, I don't see a problem.

3. If you were to point out the unfairness of the score multiplier for mods, that can cause one's skill to be faultily assessed by position of a map and, ultimately influence a player's pps and therefore ranks (which you seems to point out on latter half of your post), than yeah i definatly agree we need a discussion of this, but how does it have something to do with pp?

I hope we can set a standard of multiplier number for taiko and ctb too, since the skillset required for the 3 mods is different, so do the difficulty mods for them too 0.0
http://osu.ppy.sh/wiki/images/d/d6/Perf ... points.png

pp takes the score rank and accuracy into account, which is affected by mods.

For example http://osu.ppy.sh/s/24325
The FL scores earn more pp than DT scores. If DT score multiplier > FL, this would not happen.
Wishy
The PP system may be already doing something like adding an accuracy bonus if you use DT, or making something like OD*Accuracy. xd
-Athena-
I'm happy with pp as it is.

It gets very accurate the higher you go in the rankings. Some still top 40 normals/hards to farm it, but they never get too high up in the rankings. So I'm happy with that.

The current multipliers are also fair if you ask me.
-----

Wishy22 wrote:

The PP system may be already doing something like adding an accuracy bonus if you use DT, or making something like OD*Accuracy. xd
haha...that's a possibilty :p
but we don't know the formula so we would never know how much they're gonna affect the pp on a single map 0.0
or it could be only 2 or 3 points adding toward a record :p
jesse1412

-Athena- wrote:

I'm happy with pp as it is.

It gets very accurate the higher you go in the rankings. Some still top 40 normals/hards to farm it, but they never get too high up in the rankings. So I'm happy with that.

The current multipliers are also fair if you ask me.
Including halftime?

Here's some multipliers: Half time * 0
Easy * 2
DT *1.12
HD * 1.04
FL * 1.08
HR * 1.08
FL + HR * 1.14
FL + HD + HR * 1.18
DT + HD * 1.18
DT + HR * 1.18
DT + HD + HR * 1.22
DT + HD + HR + FL * 1.26
HT + Easy + HD + FL * 219

any others should just be additive.
Zare
Uhm...

Honestly, I wouldn't change the score multipliers. Flashlight is an extremely hard mod IMO, since u need to be very accurate and have to remember every single note, especially when playing with hidden. I don't know why the effort someone puts in that shouldn't be rewarded.
About Hidden an Hard Rock, I myself just can't play with HR (due to the high AR and the Drain orz), but can do well with HD. However I often read in this Forum or heard elsewhere that someone has real problems with HD, but almost none with HR. I think that really only depends on the player.

About the pp.
As -Athena- said, the PP-ranks get more accurate the better one gets
They can't be farmed at all. Sure, it's possible to SS Hard and Normal maps with Hidden and Flashlight, but you don't get enough pp from such maps to be in the top ranks. Even if the Top Flashlight Players manage to FC some Insane Songs, that won't be enough to get as much pp as White Wolf, Niko- or whoever has.
Chewin
Peppy..
Simply couldn't you add the "Performance" and keep the "Score" on the top of f9 when it's written "Location/Rank/World Zone"?
I mean:



There are some players (including me) that have farmed score for months.
Meh, this thing about the score should be managed more carefully and not as a "random" thing to add in the game replacing randomly the "score" ranking with "performance" one. What srsly.

I'm sorry if it's OT but I don't want to open a topic for this since I can bet that it will be closed and ignored.
fartownik

Chewin wrote:

Peppy..
Simply couldn't you add the "Performance" and keep the "Score" on the top of f9 when it's written "Location/Rank/World Zone"?
I mean:



There are some players (including me) that have farmed score for months.
Meh, this thing about the score should be managed more carefully and not as a "random" thing to add in the game replacing randomly the "score" ranking with "performance" one. What srsly.

I'm sorry if it's OT but I don't want to open a topic for this since I can bet that it will be closed and ignored.
score so important
Chewin

fartownik wrote:

Chewin wrote:

Peppy..
Simply couldn't you add the "Performance" and keep the "Score" on the top of f9 when it's written "Location/Rank/World Zone"?
I mean:



There are some players (including me) that have farmed score for months.
Meh, this thing about the score should be managed more carefully and not as a "random" thing to add in the game replacing randomly the "score" ranking with "performance" one. What srsly.

I'm sorry if it's OT but I don't want to open a topic for this since I can bet that it will be closed and ignored.
score so important
I know that it isn't important. But it's just to be correct/right with other players that have farmed score. That's all.
silmarilen

darkmiz wrote:

http://osu.ppy.sh/wiki/images/d/d6/Performancepoints.png

pp takes the score rank and accuracy into account, which is affected by mods.

For example http://osu.ppy.sh/s/24325
The FL scores earn more pp than DT scores. If DT score multiplier > FL, this would not happen.
what makes you think it isnt like that already?
do you have any way to show us that the FL scores actually give more pp than the DT scores?
jesse1412
FL and HD may make the map harder to read but they don't increase the skill requirements at all which is why hr and DT should weigh more in the rankings imo.
thelewa

Wishy22 wrote:

Wrong. Any map is possible to FL, if you can FC no mod, then you can FC using Flashlight if you play the map enough times. Like it or not this is true, while getting DT FC on many maps is just IMPOSSIBLE (do you think anyone ever will be able to DT something like Homework Crisis?).

This discussion won't go anywhere though since peppy refuses to give the information required to actually proceed with this. Still FL won't make you a pro, neither will Hidden, we all know who the pros are and /care about FL scores. http://osu.ppy.sh/s/40440 <-- #1 = Niko, http://osu.ppy.sh/s/24325 <-- #1 = Cookiezi, who cares about FL lol.
I tried to FL a map and I played it for many many hours. The result was that I could FL the 100 first notes.

FL is not that easy :(
OsuMe65
consider the CTB players...

for me, DT and HR are the hardest mods
[DT boosts the BPM while the HR controls the "SV" of falling fruits...]

it's impossible to HR a map with high SV...
T_T
[HR controls the CTB Game...]
G0r

jesse1412 wrote:

Easy * 2
This makes me giggle. XD
Winshley

jesse1412 wrote:

HT + Easy + HD + FL * 219
I know this is an accidental typo, but this is the best multiplier ever. :P
Wishy
It isn't, Easy is probably the hardest mod ever.
silmarilen
its easier than hr or fl on 90% of the songs for me
jesse1412

silmarilen wrote:

its easier than hr or fl on 90% of the songs for me
try hard rock gold dust then give it a go with easy, see which one you miss more on.
Glass
+this:

Wishy22 wrote:

DT bonus should be based on base AR, BPM and OD.
HR bonus should be based on base AR, OD and CS.
FL bonus should be base on maximum combo.
Hidden should give a fixed low bonus since it's a mod used with every other mod and doesn't really make much of a difference imo.
because currently:
FL too easy on short maps
DT too easy on low BPM maps
HR is just overall frustrating for the little score it gives
Hidden is easy as ever except on maps with 0 stacking leniency like Haru Haru

also massive facepalm at OP, how do you "farm" FL HD when it takes about 100 plays to get a good score(not counting TVsized bullshit we all know its easy) meanwhile it takes about 4 retries to get a score with DT HD??
Kert

Wishy22 wrote:

DT bonus should be based on base AR, BPM and OD.
HR bonus should be based on base AR, OD and CS.
FL bonus should be base on maximum combo.
Hidden should give a fixed low bonus since it's a mod used with every other mod and doesn't really make much of a difference imo.
Sounds good

Some additions from me:
FL scores should be probably based on CS too
Also FL+HD very often is just ALOT harder then FL (you press stuff in the abyss). Probably some other additional multiplying needs to be here
OzzyOzrock
I think people should just stop being cheating douchebags with HD+FL M $w$ ye
MillhioreF

jesse1412 wrote:

Easy * 2
haha what the hell xD
i play easy mod all the time and get much better scores on maps with it than I could without (see chocobo and pacific rim imitation network). it gives almost no pp and rightfully so
Wishy
If you're the guy who FC Chocobo on Easy + Hidden then trust me you are skilled enough to be in the top 10.
MillhioreF

Wishy22 wrote:

If you're the guy who FC Chocobo on Easy + Hidden then trust me you are skilled enough to be in the top 10.
not at all! I can read any AR, that doesn't make me skilled at actually playing, can't get 200combo on chocobo nomod... i can't play small circles so I use easy mod
JAKACHAN

MillhioreF wrote:

Wishy22 wrote:

If you're the guy who FC Chocobo on Easy + Hidden then trust me you are skilled enough to be in the top 10.
not at all! I can read any AR, that doesn't make me skilled at actually playing, can't get 200combo on chocobo nomod... i can't play small circles so I use easy mod
We should combine our powers and become one super power that can do the smallest of circles and the fastest of AR's, but also the largest of circles and the slowest AR's. We would be a god.
Lybydose
The game needs a new scoring system in general before even thinking about changing the score system for mods.

As in, your score not being determined entirely by max combo.
Ephemeral
one could do something silly and literally just multiply your score by your accuracy
Lybydose

Ephemeral wrote:

one could do something silly and literally just multiply your score by your accuracy
score would still be pretty much entirely decided by max combo
Kert
Star difficulty can be probably moved away from calculating score of the map too
Since the amount of score doesn't matter, only how high it is compared to other players in the same map
Wishy
Using accuracy as a multiplier to avoid last hits being worth A LOT more than the first ones would be ok.

Star rating system is useless since there are lots of kinds of "difficulty".
Tsukimi Luna

darkmiz wrote:

Valentiino wrote:

And this change would require stat wipes on all beatmaps :I
I don't see a problem.
You must be dumb for not seeing a problem
really

And also if FL is "easy to farm" and "much easier"
why dont u Silver S rank with FL the songs below?
http://osu.ppy.sh/s/46969 [DN Angel]
http://osu.ppy.sh/s/46084 [Maximum]
http://osu.ppy.sh/s/18260 [Guest Diff Collab]

Those songs are fairly easy for me and shud be fairly easy to you
Since that you say that playing with FL is almost the same with no mod
Go ahead and prove it lol
Wishy
Problem is not how hard Flashlighting is, but how impossible some DTs are while FL is still possible, meaning FL HD = forever #1 unless someone goes and do FL HD (+HR) at the very least.

http://osu.ppy.sh/s/28107

Great example. If you can DT HD that with 99,5%+ then you should be banned. Which is why "dynamic" bonuses would be the best choice. Since you got other maps like this, where FL for obvious reasons would be much harder than DT:

http://osu.ppy.sh/s/23238

It remains being true though that it'd be quite unfair if some not very good player got FL HD SS and #1 there even while he can't DT that map... but only real solution to this would be removing FL but that won't be done, ever, unless some new clever cheat that can't be detected appears.
Aqo

Wishy22 wrote:

http://osu.ppy.sh/s/28107

Great example. If you can DT HD that with 99,5%+ then you should be banned.
Not the best example. Gold dust actually has low OD and it's easy to get good accuracy on compared to other maps even with HR, and the jump speed on it with DT isn't that crazy compared to many maps we have today except for like a few tiny bits. The biggest problems would be the 265 streams but since they're not spaced and not long either and people actually exist who can stream 270 this is theoretically possible.

Like, if Remilia-Scarlet cared enough to do it, I can see him doing DT+HD on that map with 100%. The amount of effort involved in doing that comparatively to FL+HD is irrelevant because skill and effort are not the same thing anyway. If Tom94 cared enough to do it be can probably do it as well as probably all of the top 50 players. Just because Cookiezi didn't get around to caring enough to do it doesn't mean it's impossible, yo.

I think this is a much better example for a map that: http://osu.ppy.sh/s/45760
Memorizing this whole map for FL isn't that big of a deal because most of the patterns are right next to each other or go in a line. But good fucking luck DTing this /at all/, let alone with accuracy higher than 95%.
Tanzklaue

Aqo wrote:

Wishy22 wrote:

http://osu.ppy.sh/s/28107

Great example. If you can DT HD that with 99,5%+ then you should be banned.
Not the best example. Gold dust actually has low OD and it's easy to get good accuracy on compared to other maps even with HR, and the jump speed on it with DT isn't that crazy compared to many maps we have today except for like a few tiny bits. The biggest problems would be the 265 streams but since they're not spaced and not long either and people actually exist who can stream 270 this is theoretically possible.

Like, if Remilia-Scarlet cared enough to do it, I can see him doing DT+HD on that map with 100%. The amount of effort involved in doing that comparatively to FL+HD is irrelevant because skill and effort are not the same thing anyway.
that's ridiculous, gold dust with DT is something even cookiezi would not be able to fc. on paper, it sounds so very easy, you only have to read AR 11, stream 265 BPM, do some fast jumps, bam, fc. the reality is: only very few players in osu are even able to do one of the listed things properly, not to speak of all 3.

This is "only" AR 10 (9? I can't really tell, but seems to be 10), some fast crossscreen umps and 240 BPM streams.
sounds easy, but cookiezi barely passed this map.

it's incredibly hard to even pass hard insanes above the 170 BPM mark with DT, as it is incredibly hard to pass hard insanes above the 230 BPM mark. there are only a few players that combine speed, accuracy, readingabilities, aiming and a calm head to pull fcs on maps like this off.
Aqo
obviously it's not easy, anything above 17x bpm with DT is crazy, but GD specifically is a low OD map, it's not the greatest example for stuff that's completely impossible with DT, the stuff you put just now is much better examples for "hard as hell with FL but possible(?) on the same level nomod is, DT - forget it".
Wishy

Aqo wrote:

Not the best example. Gold dust actually has low OD and it's easy to get good accuracy on compared to other maps even with HR, and the jump speed on it with DT isn't that crazy compared to many maps we have today except for like a few tiny bits. The biggest problems would be the 265 streams but since they're not spaced and not long either and people actually exist who can stream 270 this is theoretically possible.

Like, if Remilia-Scarlet cared enough to do it, I can see him doing DT+HD on that map with 100%. The amount of effort involved in doing that comparatively to FL+HD is irrelevant because skill and effort are not the same thing anyway. If Tom94 cared enough to do it be can probably do it as well as probably all of the top 50 players. Just because Cookiezi didn't get around to caring enough to do it doesn't mean it's impossible, yo.

I think this is a much better example for a map that: http://osu.ppy.sh/s/45760
Memorizing this whole map for FL isn't that big of a deal because most of the patterns are right next to each other or go in a line. But good fucking luck DTing this /at all/, let alone with accuracy higher than 95%.
What the fuck are you talking about dude Cookiezi could fucking sight-read AR 11 (and is still probably the best at that) and the best he could do there was clear with tons of misses, and his aim is still the best BY FAR, even years ago when Airman was first released his aim was better than any other player's now. OD means shit on that kind of maps nobody cares about it, you'll get randoms 100 everywhere because the map is kind of unreadable for everyone except for 2 or 3 players, and the cursor speed + impossible snapping those patterns will require on 270 BPM will make it impossible to FC. Really if you use DT you will get 100s because you're late to the hit after a jump not because the OD is high.

And no that other map is stupidly impossible to do because of streams and 1/6. And AR.

Please stop speaking shit and play the damn game, you'll see how what you're saying is completely retarded (at the very least). No offense intended, but that's reality, thinking Gold Dust + DT is even close to possible for any player is really dumb.

PS: LOL didn't read that thing about "the whole top 50 could do it", lol dude you got to be kidding, or you are really clueless about how hard things are.
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