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foulcoon
i literally just played with that Super Shit Boy guy, he played Riki though.
Magicphoenix

yeahyeahyeahhh wrote:

Man CK has to be nerfed. That hero is not balanced in anyway.
Agree.
I think it's funny how a CM with boots is barely faster than a CK with absolutely nothing, running away from CK is futile until you have some kind of escape spell, get drums & phase boots up on him and even Clinkz with Skeleton Walk has a tough time running. It's alright he's the fastest hero in the game but the fact that he's also got one of the highest dmg outputs with 200-dmg stun on Lv1 & base damage 'n stuff...
(Also, his ultimate is too OP with armlet -_-"")
Haseo_old

Magicphoenix wrote:

he's also got one of the highest dmg outputs with 200-dmg stun on Lv1 & base damage 'n stuff...
Chaos Bolt deals 1-200 damage atlLevel 1. Not really that OP, since Shadow Strike deals exactly 200 damage at level 1(not counting magic resistance)
Magicphoenix
And also, next hero will be Naga Siren (most probably)
Tshemmp

Magicphoenix wrote:

It's alright CK's the fastest hero in the game.
Actually Luna is the fastest hero in the game :).

Magicphoenix wrote:

And also, next hero will be Naga Siren (most probably)
I wouldn't take this for granted because last week in Luna's edit: sorry, I meant Thrall's :P picture there was Nyx Assassin seeable but they released Lanaya this week. Maybe Valve ist just trying to troll us :).
Magicphoenix
He's also here in this picture, on the top of the picture a bit to the right of the sparkle on the very right :D
And 330 ms on Luna is new to me, did they buff her on the 6.74 patches ?
Tshemmp
From Changelog of 6.69:
Luna
- Eclipse (Aghanim's version) target limit increased from 5 to 6
- Strength growth increased from 1.75 to 1.9
- Movement speed increased from 320 to 330
Magicphoenix
Oh wow, must've been so insignificant to me that i didn't even realize :p
I want Visage already :(
foulcoon


lol gmod
Mercurial
I see what you did there, Sven.

foulcoon wrote:

i literally just played with that Super Shit Boy guy, he played Riki though.
He's one of my friend in Steam and Real Life.


Edit:



Nice round with foulcoon.
Magicphoenix
GUANTES DE PLUMA DE HLOTL Y ESPADA DE LOS MONO MILITIS !!
Mercurial
Lol'd.

Yeah, since Spanish is my native language, I have that language in DotA.
foulcoon
that game started so well for us, but we were outpicked for sure. and then i just went tower diving for shits.
Fabi

I feel ashamed to lose even playing with CK.

Seriously, nerf CK.

On a side note, Lanaya with refraction not activating Dagger cd when being hit, I cannot explain my frustration haha.
Magicphoenix
Happens at times unfortunately, the incidents every MOBA player has at least once in his career ... I remember losing games with 27-3-20 or 21-7-14 stats with Invoker, teamfights went well until the time dragged the game so far that everyone from the enemy team had BKB and just trampled down my 4 teamm8s who were not much than very bad.

But I SERIOUSLY agree on that Refraction thing with TA. Especially the way it influences the pro-scene, she's like a reliable surviver unless you waste a ton of chain stun on her to kill all the refraction charges and then try to prevent the dagger out. Though on the other aspects she's slighty weaker, her projectile is slower and the refraction shows up every time she takes damage, even when in invis mode. If she's in meld or invisibility with Refraction, hit a AoE spell on her and you will see her shield and then see her position.

Looking forward to Nyx Assassin/Naga Siren/both
Mikey

iMercurial wrote:

I see what you did there, Sven.

foulcoon wrote:

i literally just played with that Super Shit Boy guy, he played Riki though.
He's one of my friend in Steam and Real Life.


Edit:



Nice round with foulcoon.
you must have such a low elo
Magicphoenix
http://www.dota2wiki.com/wiki/Shadow_Fiend_responses
This is quite entertaining, check the rest of everyone's responses out, especially the Killing a Rival-ones. There's already rivalsynchro for heroes like Soul Keeper ,Nyx Assassin, Phoenix or Techies.
Nharox
I'd love to see Nyx Assassin and Naga Siren in this week's update, they look quite interesting. :)
Mercurial
Naga Siren will be Unstoppable, as always.
yeahyeahyeahhh
Solo que had been good lately

yeahyeahyeahhh
Oh, also in lp que because 3 ru reported me and convinced other team to even though our Ogre left and it was 4v5 and I was just waiting for them to end lol.
Mercurial
How many lost games.
yeahyeahyeahhh
How I know I lost i won.

yeahyeahyeahhh

iMercurial wrote:

How many lost games.
im at like +37 now
Pizzicato
who is this nyx assassin u guys are talking abt
yeahyeahyeahhh
Nerubian Assassin

Pizzicato
Mercurial
Talkin' about CK

Magicphoenix

Icyteru

Pizzicato wrote:

Lol this came in February and then got stolen and posted to 9gag (like everything on 9gag is)

Original: http://www.playdota.com/forums/showthread.php?t=680378

Studio'D'Art is one of the more tolerable places in playdota forums, so i tend to hang there.
Magicphoenix
Now where every Russian uses the Russian servers the search queue lasts 3 times as long lol.
But worth it anyway, not like I stare at the DOTA 2 screen for 12 minutes
Mercurial
I always use the EE.UU Servers...
Mr Gaddy
I was invited few days ago. Played around 100 matches in League of Legends.
In DOTA2, I have no idea what to do. o_O
(never played DOTA before)


ihavenoideawhatimdoing.jpg
iDwarf

Magicphoenix wrote:

Now where every Russian uses the Russian servers the search queue lasts 3 times as long lol.
Wrong.
Tshemmp
Update Notes - July 18, 2012

Added Naga Siren!
Added new stats dropdown feature when spectating!

GAMEPLAY
- Enabled Naga Siren in Captain's Mode. !
- Disruptor: Fixed Glimpse affecting Warlock Golem and Spirit Bear.
- Silencer: Fixed Curse of the Silent affecting Warlock Golem and Spirit Bear.
- Storm Spirit: Fixed Static Remnant blocking creep camps
- Templar Assassin: Fixed Refraction being dispellable.
- Undying: Fixed a case where early game zombies could sometimes get stuck with an earlier or invalid level of Deathlust into the late game.
- Beastmaster: Fixed the path that Wild Axes take. It should now work the way it was originally intended.
- Fixed Shadow Word refreshing its debuff version when stolen and cast as a buff.
- Fixed Dazzle's Weave refreshing its debuff version when stolen and cast as a buff.
- Fixed restealing an ability (stealing another ability in-between) not restting its cooldown.
- Fixed Diffusal Blade stopping Force Staff movement.
- Fixed Refraction and Pipe causing Blink Dagger to not get disabled. so it wasn't intended

UI
- Sellback times no longer expire when moving items to the courier.
- Fixed item stocks not restoring correctly when multiple items are sold back within the sellback time.
- Added a message when a player denies the Aegis. haha, I remember this misclick from M5
- Added confirmation dialog before starting a practice lobby with a league set but one or more teams not set.
- Added client-side console variables allowing spectators to locally disable certain announcer lines. Especially useful for broadcasters. The cvars are:
- cl_dota_speech_spec_towerattack, cl_dota_speech_spec_towerfalls, cl_dota_speech_spec_barracksattack, cl_dota_speech_spec_barracksfalls, cl_dota_speech_spec_ancientattack, cl_dota_speech_spec_enemybasefalls, cl_dota_speech_spec_idles .
- Set any of them to '0' to prevent that line from playing. (Broadcasters will almost always want to set cl_dota_speech_spec_idles 0 ).
- Multiple players who have the same announcer equipped in the same game should now hear the same speech.
yeahyeahyeahhh
Anyone has spare invite? My friend wants to convert from LoL finally.
Mercurial
I have not invites left, but I have 3 accounts with DotA 2 in them.
Nharox

yeahyeahyeahhh wrote:

Anyone has spare invite? My friend wants to convert from LoL finally.
I tried to convert Larto but he'll stick to LoL because Dota 2 is too hard.
Magicphoenix

iDwarf wrote:

Magicphoenix wrote:

Now where every Russian uses the Russian servers the search queue lasts 3 times as long lol.
Wrong.
Yes X_X
I hoped for it but in the end it was only server-issues
Magicphoenix
:BurNing AM: (470 cs @min 42)
MUFC was winning most of the fights, having a Kill-Death ratio of DK 10-20 MUFC but without BurNing. He just farmed the living crap out of the bot lane & jungle. Joined fight after his Manta-Battlefury-BKB after 25 mins and killed everything
Super also with SUPER SHACKLESHOTS *giggle*

Mercurial


My #100 Gameplay /o/
Magicphoenix

yeahyeahyeahhh wrote:

Anyone has spare invite? My friend wants to convert from LoL finally.
Need one too plz :<
Mercurial
I get 3 keys for my friends doing this...

Magicphoenix
^That's the most basic way to try and get a beta key at all. Of course he already did it but when there's 5 months without reply he might as well look for something else
Mikey
What kind of pings do you guys get?
Icyteru

Mikey wrote:

What kind of pings do you guys get?
white ones

I remember last year november, pings to US west were the best at 230ms.

However, nowadays, the average ping to US west is 310ms.

Hope Australian servers come soon
Nharox

Mikey wrote:

What kind of pings do you guys get?
~30
Mikey

[AirCoN] wrote:

Mikey wrote:

What kind of pings do you guys get?
white ones

I remember last year november, pings to US west were the best at 230ms.

However, nowadays, the average ping to US west is 310ms.

Hope Australian servers come soon
i assume you're on optus? sucks man, i got 130 on SEA, its not too bad
Mercurial
EE.UU Servers -> 130

South America Servers -> 50
Pizzicato
63 on SEA
Icyteru

Mikey wrote:

i assume you're on optus? sucks man, i got 130 on SEA, its not too bad
yea, optus, though NBN coming to my address soon
Pizzicato
Mikey

Pizzicato wrote:

cyclone emp coldsnap, people who think invoker is a hard hero are a joke
Pizzicato

Mikey wrote:

cyclone emp coldsnap, people who think invoker is a hard hero are a joke
mainly because they thought exort was the best build.
Mikey
it generally is, going exort can pay off but is not as consistent. takes more skill too
Lybydose

Pizzicato wrote:

mainly because they thought exort was the best build.
probably because it actually is
Pizzicato

Lybydose wrote:

Pizzicato wrote:

mainly because they thought exort was the best build.
probably because it actually is
it's really situational on pubs. as for the competitive scenes, it depends on what lineup you're against.
yeahyeahyeahhh
But basically, Exort is the best build.
Magicphoenix
Exort gives more balance & variation... it's called Exort build but in the end that only counts for the early-(mid?)game though and ends up in an overall build.
I go 1-1-4 => 4-1-4 => 4-4-4/4-1-7 => 4-4-7/4-7-4/4-4-7 This means a lot more skills you can use and with an early Aghanims you will have a lot more nuke power(even without it).
If you go Wex/Quas build you will definitely have 2-7-1 by lv13 and all you'll have is Cold Snap-Tornado-EMP + Invis. It's just too ineffective even if you have high mobility instead of just dominating the lane much more with higher base dmg & casually helping out with Sun Strike.
The only phase for W/Q build should be when the others are very disarmable by EMP (no mana) or you have the need to be running away from their heroes 24/7.

Though this is all based on my personal opinion, Exort(->overall) for me is stronger than Wex-Quas in all phases of the game
Icyteru
Exort build is best paired with an early euls. You can kill any hero in a solo gank once you get your euls (given you have the ability too).

And aghas is not the best item for invoker, since it lowers your ulti CD by around 3 seconds, and you can get a hex for same price, but better effect.
Mikey

[AirCoN] wrote:

Exort build is best paired with an early euls. You can kill any hero in a solo gank once you get your euls (given you have the ability too).

And aghas is not the best item for invoker, since it lowers your ulti CD by around 3 seconds, and you can get a hex for same price, but better effect.
hex 4200 ? O.O
Gabi
welcome to osu!dota2

"better effect"

You realise in DOTA, even half a second can decide the tide of a fight?
yeahyeahyeahhh
HIGHLIGHTS:
- Added Nyx Assassin, Keeper of the Light, and Visage and enabled in Captain's Mode!
- Added a cooldown to being able to find a match when a player declines or abandons a game.



GAMEPLAY:
- Beastmaster: Fixed Wild Axes working with Refresher.
- Beastmaster: Wild Axes no longer provide vision when they aren't flying.
- Naga Siren: Fixed Dust of Appearance not working against units slept by Song of the Siren.
- Naga Siren: Fixed Ice Blast debuff not getting added to units slept by Song of the Siren.
- Naga Siren: Fixed Weave not affecting units slept by Song of the Siren.
- Phantom Lancer: Fixed Doppelwalk illusions not correctly replicating their inventory item slots.
- Rubick: Fixed Wild Axes being left around when another ability is stolen.
- Sand King: Neutrals can now be damaged by Sandstorm.
- Templar Assassin: Fixed Meld initial attack doing too much damage.
- Slardar: Fixed Bash working while doomed.
- Neutrals damaged by an invisible enemy will now try to run away.


SPECTATING:
- Multiple tweaks to director events and framing.
- Fixed particle effects sometimes not drawing while in Player Perspective mode.


UI:
- Added notification for when a Tournament has a live game currently running.
- The kill card now shows a randomly selected item that the killer is wearing. Also reduced its size.
- Fixed equipping an item in the backpack not jumping to the correct hero in the loadout
- Added Buyback to the spectating stats dropdown.
- Added a cooldown for being able to find a match when a player declines or abandons a game.

VISUALS:
- Fixed Rubick retaining incorrect skins from stolen abilities when returning to his normal model.
- Meld damage display is now only shown for successful hits.


BOTS:
- Significant revision of how bots determine their strategic desires.
- Roshan desire has been significantly reworked. It's now based on how quickly Roshan can be killed given the available heroes and how quickly enemies can show up.
- Evasion desire is now more granular. Things like Blade Fury now cause a range of evasion desire based on the bot's current health.
- Fixed case where bots were trying to path to an invalid location when defending their base.
- Made bots more aggressive about attacking when defending a lane.
- Cleaned up inferred human modes for pushing and defending lanes.
- Made bots less concerned about distance when considering an attack on a pinged target.
- Fixed bug that made pinged towers less likely to attract allied bots that were doing other high-priority stuff.
- Tuned retreat desire values when hurt and close to the fountain.
- Made bots somewhat more likely to buy a flying courier.


WORKSHOP:
- Added a new Import Wearable option to the Publish New Item section of the in-game workshop UI. It will compile, validate, and preview your model before you submit it. When submitting, it also packs the files into a format that makes it much easier for us to bring it into the game.
Magicphoenix

yeahyeahyeahhh wrote:

HIGHLIGHTS:
- Added Nyx Assassin, Keeper of the Light, and Visage~~~~wooooooooh~~~~ and enabled in Captain's Mode!
- Added a cooldown to being able to find a match when a player declines or abandons a game.



GAMEPLAY:
- Beastmaster: Fixed Wild Axes working with Refresher.
- Beastmaster: Wild Axes no longer provide vision when they aren't flying.
- Naga Siren: Fixed Dust of Appearance not working against units slept by Song of the Siren.
- Naga Siren: Fixed Ice Blast debuff not getting added to units slept by Song of the Siren.
- Naga Siren: Fixed Weave not affecting units slept by Song of the Siren.
- Phantom Lancer: Fixed Doppelwalk illusions not correctly replicating their inventory item slots.
- Rubick: Fixed Wild Axes being left around when another ability is stolen.
- Sand King: Neutrals can now be damaged by Sandstorm.
- Templar Assassin: Fixed Meld initial attack doing too much damage.
- Slardar: Fixed Bash working while doomed.
- Neutrals damaged by an invisible enemy will now try to run away.


SPECTATING:
- Multiple tweaks to director events and framing.
- Fixed particle effects sometimes not drawing while in Player Perspective mode.


UI:
- Added notification for when a Tournament has a live game currently running.
- The kill card now shows a randomly selected item that the killer is wearing. Also reduced its size.
- Fixed equipping an item in the backpack not jumping to the correct hero in the loadout
- Added Buyback to the spectating stats dropdown.
- Added a cooldown for being able to find a match when a player declines or abandons a game.

VISUALS:
- Fixed Rubick retaining incorrect skins from stolen abilities when returning to his normal model.
- Meld damage display is now only shown for successful hits.


BOTS:
- Significant revision of how bots determine their strategic desires.
- Roshan desire has been significantly reworked. It's now based on how quickly Roshan can be killed given the available heroes and how quickly enemies can show up.
- Evasion desire is now more granular. Things like Blade Fury now cause a range of evasion desire based on the bot's current health.
- Fixed case where bots were trying to path to an invalid location when defending their base.
- Made bots more aggressive about attacking when defending a lane.
- Cleaned up inferred human modes for pushing and defending lanes.
- Made bots less concerned about distance when considering an attack on a pinged target.
- Fixed bug that made pinged towers less likely to attract allied bots that were doing other high-priority stuff.
- Tuned retreat desire values when hurt and close to the fountain.
- Made bots somewhat more likely to buy a flying courier.


WORKSHOP:
- Added a new Import Wearable option to the Publish New Item section of the in-game workshop UI. It will compile, validate, and preview your model before you submit it. When submitting, it also packs the files into a format that makes it much easier for us to bring it into the game.
yeahyeahyeahhh
Did you really have to quote me to say that lol.
yeahyeahyeahhh
Some items got new look. Good stuff. Not as drastic as the previous.





yeahyeahyeahhh
And our 3 heroes

Remco32
I really dislike the new courier icons.
yeahyeahyeahhh
You'll get used to it.
yeahyeahyeahhh
Ladies and gentlemen, Ferrari 4 fucking 30.

Go to 37:30

Backfire
Nyx is just lovely.
Mikey

yeahyeahyeahhh wrote:

Ladies and gentlemen, Ferrari 4 fucking 30.

Go to 37:30

man that was seriously 95% luck
yeahyeahyeahhh
How luck? U can see when ur psi blade bounce. And its Ferrari 430, one of the best players in the world.
Nharox
Great new update! Does the Dire have a blue/grey donkey? Both sides have their own courier icons now.
Icyteru
Visage looks too much like OD
Nharox
Keeper of the Light looks too much like Zeus. And Nyx Assassin like Lurker from Starcraft.

Shit game, wouldn't play.
Pizzicato
Nyx looks badass
Tshemmp
Mercurial
No more heroes 'til September, guys (After The Internationals)
Haseo_old

Mercurial wrote:

No more heroes 'til September, guys (After The Internationals)
that sucks
Magicphoenix

:D
StewpidNinja
WHAT THE FUQ!!!!!!!!!!! THAT BS, OKOK WHO CAME UP WITH THAT CRAP???!!!!! THIS BETTAH BE A JOKE
Icyteru
^He's referring to no new heroes til september, but that doesn't even matter, cause new heroes aren't actually "new", they are available in vanilla DotA anyway.
Haseo_old
If I remember right, all of HoN's heroes are now free to play (as of last week).
In a few months, LoL's free champion pool is said to be extended to 20 heroes (now I'm motivated).

Let the MOBA wars begin. (For real.)
Icyteru
wait, how does LoL have a war with itself?
Haseo_old

[AirCoN] wrote:

wait, how does LoL have a war with itself?
I didn't say that.

And if I did, I didn't mean to.
yeahyeahyeahhh
No one knows what you meant to say regardless.
Mercurial
DotA thread.

Talking about LoL and HoN

It makes too much sense.
Mikey
i think this settles it
Magicphoenix
Magicphoenix
Will do scrims against mTw & mouz with my team next week =p
nomen

Mikey wrote:

i think this settles it
This made me laugh ^^
Pizzicato
Mercurial
Icyteru
fuck, i'm getting scammed left and right by people posting random links.
Gabi
HIGHLIGHTS:
- Added Swap Hero. This cannot be used after creeps spawn or in SD. Accessible via right click on heroes in the scoreboard.
- Spectators watching Dota TV can now access the dashboard chat channels.
- All broadcasters in a channel now transmit their voice to spectators that have selected that channel.

GAMEPLAY:
- Bloodseeker: Fixed Blood Bath not working on siege units.
- Bounty Hunter: Fixed Shadow Walk damaging buildings.
- Juggernaut: Fixed Omnislash jumping to ancients.
- Juggernaut: Fixed Bladefury showing per target visual effect when hurting invis units.
- Lifestealer: Fixed Ensnare not going away after using Infest.
- Lone Druid: Fixed creep aggro behavior with Spirit Bear
- Templar Assassin: Fixed Meld when attacking Items.
- Undying: Fixed Tombstone spawning zombies against couriers.
- Undying: Fixed Tombstone receiving too much aggro from towers.
- Undying: Fixed Zombies not dying when their target becomes invisible.
- Fixed canceling TP scrolls causing projectiles to be dodged.
- Fixed gold lost on death being reduced too much when carrying Bloodstone.
- Fixed various bounce abilities malfunctioning if the targets die during it.

UI :
- Added Swap Hero. This cannot be used after creeps spawn or in SD. Accessible via right click on heroes in the scoreboard.
- Spectators watching Dota TV can now access the dashboard chat channels.
- Broadcasters will now see lines drawn by their cobroadcasters.
- Spectators will now see all lines drawn by any broadcaster in their selected broadcast channel.
- The Tournament Panel now fits 4 live games in preparation for The International.
- When the cursor is hidden due to inactivity, it no longer causes unit glows or other highlight shennanigans.
- Fixed a bug where hero icons were missing from chat lines occasionally.
- The Hero selector now allows instant spawn on public games with only 1 or 2 humans in them.
- Fixed the chat bubble display to work properly with open mic thresholding.
- Fixed timeline markers not updating correctly if you jumped around in a replay.
- Added a toggle-able chat window to the Hero Selection Spectator view.
- Various improvements to the readability of the Hero Selection Spectator view.
- Spectator view of Hero Selection now shows player's names under their selected heroes.
- Fixed spectators not being able to see item ownership on the courier.
- The buyback stat dropdown now shows if the hero will or won't be able to buyback if the hero dies now (and if they can't, it shows the remaining cooldown or the extra gold needed to be able to die and buyback).
- Fixed rogue selection rings in spectator mode.
- Added a console command for league admins to end the game (dota_ref_winner_radiant/dota_ref_winner_dire)

VISUALS:
- Fixed bug where some heroes would not display any wearables when watching replays.

AUDIO:
- Added colored VU meter in the audio settings panel for evaluating and adjusting volume levels.
- Added "mute co-broadcasters" setting.
- All broadcasters in a channel now transmit their voice to spectators that have selected that channel.
- Broadcasters that are in the same channel can now hear each other when they talk.
- Hero ban sounds are now enabled when spectating Captain's Mode.

WORKSHOP:
- Fixed a bug in Wearable Importing when using SMD files (fixes items not attaching correctly to the hero model)

Meh, no swap for SD

Tshemmp
And TI is free for everyone in DotaTV. Let's hope the servers won't crash.
Bilko_old
I play in first DotA, but soon move on to the DotA2.
Mercurial
Is just an Illusion



http://osu.ppy.sh/s/56928
Nharox
I miss the weekly Hero updates. :( Looking forward to TI2 though.
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