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Gabi
welcome to osu!dota2

"better effect"

You realise in DOTA, even half a second can decide the tide of a fight?
yeahyeahyeahhh
HIGHLIGHTS:
- Added Nyx Assassin, Keeper of the Light, and Visage and enabled in Captain's Mode!
- Added a cooldown to being able to find a match when a player declines or abandons a game.



GAMEPLAY:
- Beastmaster: Fixed Wild Axes working with Refresher.
- Beastmaster: Wild Axes no longer provide vision when they aren't flying.
- Naga Siren: Fixed Dust of Appearance not working against units slept by Song of the Siren.
- Naga Siren: Fixed Ice Blast debuff not getting added to units slept by Song of the Siren.
- Naga Siren: Fixed Weave not affecting units slept by Song of the Siren.
- Phantom Lancer: Fixed Doppelwalk illusions not correctly replicating their inventory item slots.
- Rubick: Fixed Wild Axes being left around when another ability is stolen.
- Sand King: Neutrals can now be damaged by Sandstorm.
- Templar Assassin: Fixed Meld initial attack doing too much damage.
- Slardar: Fixed Bash working while doomed.
- Neutrals damaged by an invisible enemy will now try to run away.


SPECTATING:
- Multiple tweaks to director events and framing.
- Fixed particle effects sometimes not drawing while in Player Perspective mode.


UI:
- Added notification for when a Tournament has a live game currently running.
- The kill card now shows a randomly selected item that the killer is wearing. Also reduced its size.
- Fixed equipping an item in the backpack not jumping to the correct hero in the loadout
- Added Buyback to the spectating stats dropdown.
- Added a cooldown for being able to find a match when a player declines or abandons a game.

VISUALS:
- Fixed Rubick retaining incorrect skins from stolen abilities when returning to his normal model.
- Meld damage display is now only shown for successful hits.


BOTS:
- Significant revision of how bots determine their strategic desires.
- Roshan desire has been significantly reworked. It's now based on how quickly Roshan can be killed given the available heroes and how quickly enemies can show up.
- Evasion desire is now more granular. Things like Blade Fury now cause a range of evasion desire based on the bot's current health.
- Fixed case where bots were trying to path to an invalid location when defending their base.
- Made bots more aggressive about attacking when defending a lane.
- Cleaned up inferred human modes for pushing and defending lanes.
- Made bots less concerned about distance when considering an attack on a pinged target.
- Fixed bug that made pinged towers less likely to attract allied bots that were doing other high-priority stuff.
- Tuned retreat desire values when hurt and close to the fountain.
- Made bots somewhat more likely to buy a flying courier.


WORKSHOP:
- Added a new Import Wearable option to the Publish New Item section of the in-game workshop UI. It will compile, validate, and preview your model before you submit it. When submitting, it also packs the files into a format that makes it much easier for us to bring it into the game.
Magicphoenix

yeahyeahyeahhh wrote:

HIGHLIGHTS:
- Added Nyx Assassin, Keeper of the Light, and Visage~~~~wooooooooh~~~~ and enabled in Captain's Mode!
- Added a cooldown to being able to find a match when a player declines or abandons a game.



GAMEPLAY:
- Beastmaster: Fixed Wild Axes working with Refresher.
- Beastmaster: Wild Axes no longer provide vision when they aren't flying.
- Naga Siren: Fixed Dust of Appearance not working against units slept by Song of the Siren.
- Naga Siren: Fixed Ice Blast debuff not getting added to units slept by Song of the Siren.
- Naga Siren: Fixed Weave not affecting units slept by Song of the Siren.
- Phantom Lancer: Fixed Doppelwalk illusions not correctly replicating their inventory item slots.
- Rubick: Fixed Wild Axes being left around when another ability is stolen.
- Sand King: Neutrals can now be damaged by Sandstorm.
- Templar Assassin: Fixed Meld initial attack doing too much damage.
- Slardar: Fixed Bash working while doomed.
- Neutrals damaged by an invisible enemy will now try to run away.


SPECTATING:
- Multiple tweaks to director events and framing.
- Fixed particle effects sometimes not drawing while in Player Perspective mode.


UI:
- Added notification for when a Tournament has a live game currently running.
- The kill card now shows a randomly selected item that the killer is wearing. Also reduced its size.
- Fixed equipping an item in the backpack not jumping to the correct hero in the loadout
- Added Buyback to the spectating stats dropdown.
- Added a cooldown for being able to find a match when a player declines or abandons a game.

VISUALS:
- Fixed Rubick retaining incorrect skins from stolen abilities when returning to his normal model.
- Meld damage display is now only shown for successful hits.


BOTS:
- Significant revision of how bots determine their strategic desires.
- Roshan desire has been significantly reworked. It's now based on how quickly Roshan can be killed given the available heroes and how quickly enemies can show up.
- Evasion desire is now more granular. Things like Blade Fury now cause a range of evasion desire based on the bot's current health.
- Fixed case where bots were trying to path to an invalid location when defending their base.
- Made bots more aggressive about attacking when defending a lane.
- Cleaned up inferred human modes for pushing and defending lanes.
- Made bots less concerned about distance when considering an attack on a pinged target.
- Fixed bug that made pinged towers less likely to attract allied bots that were doing other high-priority stuff.
- Tuned retreat desire values when hurt and close to the fountain.
- Made bots somewhat more likely to buy a flying courier.


WORKSHOP:
- Added a new Import Wearable option to the Publish New Item section of the in-game workshop UI. It will compile, validate, and preview your model before you submit it. When submitting, it also packs the files into a format that makes it much easier for us to bring it into the game.
yeahyeahyeahhh
Did you really have to quote me to say that lol.
yeahyeahyeahhh
Some items got new look. Good stuff. Not as drastic as the previous.





yeahyeahyeahhh
And our 3 heroes

Remco32
I really dislike the new courier icons.
yeahyeahyeahhh
You'll get used to it.
yeahyeahyeahhh
Ladies and gentlemen, Ferrari 4 fucking 30.

Go to 37:30

Backfire
Nyx is just lovely.
Mikey

yeahyeahyeahhh wrote:

Ladies and gentlemen, Ferrari 4 fucking 30.

Go to 37:30

man that was seriously 95% luck
yeahyeahyeahhh
How luck? U can see when ur psi blade bounce. And its Ferrari 430, one of the best players in the world.
Nharox
Great new update! Does the Dire have a blue/grey donkey? Both sides have their own courier icons now.
Icyteru
Visage looks too much like OD
Nharox
Keeper of the Light looks too much like Zeus. And Nyx Assassin like Lurker from Starcraft.

Shit game, wouldn't play.
Pizzicato
Nyx looks badass
Tshemmp
Mercurial
No more heroes 'til September, guys (After The Internationals)
Haseo_old

Mercurial wrote:

No more heroes 'til September, guys (After The Internationals)
that sucks
Magicphoenix

:D
StewpidNinja
WHAT THE FUQ!!!!!!!!!!! THAT BS, OKOK WHO CAME UP WITH THAT CRAP???!!!!! THIS BETTAH BE A JOKE
Icyteru
^He's referring to no new heroes til september, but that doesn't even matter, cause new heroes aren't actually "new", they are available in vanilla DotA anyway.
Haseo_old
If I remember right, all of HoN's heroes are now free to play (as of last week).
In a few months, LoL's free champion pool is said to be extended to 20 heroes (now I'm motivated).

Let the MOBA wars begin. (For real.)
Icyteru
wait, how does LoL have a war with itself?
Haseo_old

[AirCoN] wrote:

wait, how does LoL have a war with itself?
I didn't say that.

And if I did, I didn't mean to.
yeahyeahyeahhh
No one knows what you meant to say regardless.
Mercurial
DotA thread.

Talking about LoL and HoN

It makes too much sense.
Mikey
i think this settles it
Magicphoenix
Magicphoenix
Will do scrims against mTw & mouz with my team next week =p
nomen

Mikey wrote:

i think this settles it
This made me laugh ^^
Pizzicato
Mercurial
Icyteru
fuck, i'm getting scammed left and right by people posting random links.
Gabi
HIGHLIGHTS:
- Added Swap Hero. This cannot be used after creeps spawn or in SD. Accessible via right click on heroes in the scoreboard.
- Spectators watching Dota TV can now access the dashboard chat channels.
- All broadcasters in a channel now transmit their voice to spectators that have selected that channel.

GAMEPLAY:
- Bloodseeker: Fixed Blood Bath not working on siege units.
- Bounty Hunter: Fixed Shadow Walk damaging buildings.
- Juggernaut: Fixed Omnislash jumping to ancients.
- Juggernaut: Fixed Bladefury showing per target visual effect when hurting invis units.
- Lifestealer: Fixed Ensnare not going away after using Infest.
- Lone Druid: Fixed creep aggro behavior with Spirit Bear
- Templar Assassin: Fixed Meld when attacking Items.
- Undying: Fixed Tombstone spawning zombies against couriers.
- Undying: Fixed Tombstone receiving too much aggro from towers.
- Undying: Fixed Zombies not dying when their target becomes invisible.
- Fixed canceling TP scrolls causing projectiles to be dodged.
- Fixed gold lost on death being reduced too much when carrying Bloodstone.
- Fixed various bounce abilities malfunctioning if the targets die during it.

UI :
- Added Swap Hero. This cannot be used after creeps spawn or in SD. Accessible via right click on heroes in the scoreboard.
- Spectators watching Dota TV can now access the dashboard chat channels.
- Broadcasters will now see lines drawn by their cobroadcasters.
- Spectators will now see all lines drawn by any broadcaster in their selected broadcast channel.
- The Tournament Panel now fits 4 live games in preparation for The International.
- When the cursor is hidden due to inactivity, it no longer causes unit glows or other highlight shennanigans.
- Fixed a bug where hero icons were missing from chat lines occasionally.
- The Hero selector now allows instant spawn on public games with only 1 or 2 humans in them.
- Fixed the chat bubble display to work properly with open mic thresholding.
- Fixed timeline markers not updating correctly if you jumped around in a replay.
- Added a toggle-able chat window to the Hero Selection Spectator view.
- Various improvements to the readability of the Hero Selection Spectator view.
- Spectator view of Hero Selection now shows player's names under their selected heroes.
- Fixed spectators not being able to see item ownership on the courier.
- The buyback stat dropdown now shows if the hero will or won't be able to buyback if the hero dies now (and if they can't, it shows the remaining cooldown or the extra gold needed to be able to die and buyback).
- Fixed rogue selection rings in spectator mode.
- Added a console command for league admins to end the game (dota_ref_winner_radiant/dota_ref_winner_dire)

VISUALS:
- Fixed bug where some heroes would not display any wearables when watching replays.

AUDIO:
- Added colored VU meter in the audio settings panel for evaluating and adjusting volume levels.
- Added "mute co-broadcasters" setting.
- All broadcasters in a channel now transmit their voice to spectators that have selected that channel.
- Broadcasters that are in the same channel can now hear each other when they talk.
- Hero ban sounds are now enabled when spectating Captain's Mode.

WORKSHOP:
- Fixed a bug in Wearable Importing when using SMD files (fixes items not attaching correctly to the hero model)

Meh, no swap for SD

Tshemmp
And TI is free for everyone in DotaTV. Let's hope the servers won't crash.
Bilko_old
I play in first DotA, but soon move on to the DotA2.
Mercurial
Is just an Illusion



http://osu.ppy.sh/s/56928
Nharox
I miss the weekly Hero updates. :( Looking forward to TI2 though.
Tshemmp
I still have my T-shirt and 3 wristlets from the first International. Good memories connected with them, I will wear them while watching TI2. :)
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