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Nharox

yeahyeahyeahhh wrote:

Anyone has spare invite? My friend wants to convert from LoL finally.
I tried to convert Larto but he'll stick to LoL because Dota 2 is too hard.
Magicphoenix

iDwarf wrote:

Magicphoenix wrote:

Now where every Russian uses the Russian servers the search queue lasts 3 times as long lol.
Wrong.
Yes X_X
I hoped for it but in the end it was only server-issues
Magicphoenix
:BurNing AM: (470 cs @min 42)
MUFC was winning most of the fights, having a Kill-Death ratio of DK 10-20 MUFC but without BurNing. He just farmed the living crap out of the bot lane & jungle. Joined fight after his Manta-Battlefury-BKB after 25 mins and killed everything
Super also with SUPER SHACKLESHOTS *giggle*

Mercurial


My #100 Gameplay /o/
Magicphoenix

yeahyeahyeahhh wrote:

Anyone has spare invite? My friend wants to convert from LoL finally.
Need one too plz :<
Mercurial
I get 3 keys for my friends doing this...

Magicphoenix
^That's the most basic way to try and get a beta key at all. Of course he already did it but when there's 5 months without reply he might as well look for something else
Mikey
What kind of pings do you guys get?
Icyteru

Mikey wrote:

What kind of pings do you guys get?
white ones

I remember last year november, pings to US west were the best at 230ms.

However, nowadays, the average ping to US west is 310ms.

Hope Australian servers come soon
Nharox

Mikey wrote:

What kind of pings do you guys get?
~30
Mikey

[AirCoN] wrote:

Mikey wrote:

What kind of pings do you guys get?
white ones

I remember last year november, pings to US west were the best at 230ms.

However, nowadays, the average ping to US west is 310ms.

Hope Australian servers come soon
i assume you're on optus? sucks man, i got 130 on SEA, its not too bad
Mercurial
EE.UU Servers -> 130

South America Servers -> 50
Pizzicato
63 on SEA
Icyteru

Mikey wrote:

i assume you're on optus? sucks man, i got 130 on SEA, its not too bad
yea, optus, though NBN coming to my address soon
Pizzicato
Mikey

Pizzicato wrote:

cyclone emp coldsnap, people who think invoker is a hard hero are a joke
Pizzicato

Mikey wrote:

cyclone emp coldsnap, people who think invoker is a hard hero are a joke
mainly because they thought exort was the best build.
Mikey
it generally is, going exort can pay off but is not as consistent. takes more skill too
Lybydose

Pizzicato wrote:

mainly because they thought exort was the best build.
probably because it actually is
Pizzicato

Lybydose wrote:

Pizzicato wrote:

mainly because they thought exort was the best build.
probably because it actually is
it's really situational on pubs. as for the competitive scenes, it depends on what lineup you're against.
yeahyeahyeahhh
But basically, Exort is the best build.
Magicphoenix
Exort gives more balance & variation... it's called Exort build but in the end that only counts for the early-(mid?)game though and ends up in an overall build.
I go 1-1-4 => 4-1-4 => 4-4-4/4-1-7 => 4-4-7/4-7-4/4-4-7 This means a lot more skills you can use and with an early Aghanims you will have a lot more nuke power(even without it).
If you go Wex/Quas build you will definitely have 2-7-1 by lv13 and all you'll have is Cold Snap-Tornado-EMP + Invis. It's just too ineffective even if you have high mobility instead of just dominating the lane much more with higher base dmg & casually helping out with Sun Strike.
The only phase for W/Q build should be when the others are very disarmable by EMP (no mana) or you have the need to be running away from their heroes 24/7.

Though this is all based on my personal opinion, Exort(->overall) for me is stronger than Wex-Quas in all phases of the game
Icyteru
Exort build is best paired with an early euls. You can kill any hero in a solo gank once you get your euls (given you have the ability too).

And aghas is not the best item for invoker, since it lowers your ulti CD by around 3 seconds, and you can get a hex for same price, but better effect.
Mikey

[AirCoN] wrote:

Exort build is best paired with an early euls. You can kill any hero in a solo gank once you get your euls (given you have the ability too).

And aghas is not the best item for invoker, since it lowers your ulti CD by around 3 seconds, and you can get a hex for same price, but better effect.
hex 4200 ? O.O
Gabi
welcome to osu!dota2

"better effect"

You realise in DOTA, even half a second can decide the tide of a fight?
yeahyeahyeahhh
HIGHLIGHTS:
- Added Nyx Assassin, Keeper of the Light, and Visage and enabled in Captain's Mode!
- Added a cooldown to being able to find a match when a player declines or abandons a game.



GAMEPLAY:
- Beastmaster: Fixed Wild Axes working with Refresher.
- Beastmaster: Wild Axes no longer provide vision when they aren't flying.
- Naga Siren: Fixed Dust of Appearance not working against units slept by Song of the Siren.
- Naga Siren: Fixed Ice Blast debuff not getting added to units slept by Song of the Siren.
- Naga Siren: Fixed Weave not affecting units slept by Song of the Siren.
- Phantom Lancer: Fixed Doppelwalk illusions not correctly replicating their inventory item slots.
- Rubick: Fixed Wild Axes being left around when another ability is stolen.
- Sand King: Neutrals can now be damaged by Sandstorm.
- Templar Assassin: Fixed Meld initial attack doing too much damage.
- Slardar: Fixed Bash working while doomed.
- Neutrals damaged by an invisible enemy will now try to run away.


SPECTATING:
- Multiple tweaks to director events and framing.
- Fixed particle effects sometimes not drawing while in Player Perspective mode.


UI:
- Added notification for when a Tournament has a live game currently running.
- The kill card now shows a randomly selected item that the killer is wearing. Also reduced its size.
- Fixed equipping an item in the backpack not jumping to the correct hero in the loadout
- Added Buyback to the spectating stats dropdown.
- Added a cooldown for being able to find a match when a player declines or abandons a game.

VISUALS:
- Fixed Rubick retaining incorrect skins from stolen abilities when returning to his normal model.
- Meld damage display is now only shown for successful hits.


BOTS:
- Significant revision of how bots determine their strategic desires.
- Roshan desire has been significantly reworked. It's now based on how quickly Roshan can be killed given the available heroes and how quickly enemies can show up.
- Evasion desire is now more granular. Things like Blade Fury now cause a range of evasion desire based on the bot's current health.
- Fixed case where bots were trying to path to an invalid location when defending their base.
- Made bots more aggressive about attacking when defending a lane.
- Cleaned up inferred human modes for pushing and defending lanes.
- Made bots less concerned about distance when considering an attack on a pinged target.
- Fixed bug that made pinged towers less likely to attract allied bots that were doing other high-priority stuff.
- Tuned retreat desire values when hurt and close to the fountain.
- Made bots somewhat more likely to buy a flying courier.


WORKSHOP:
- Added a new Import Wearable option to the Publish New Item section of the in-game workshop UI. It will compile, validate, and preview your model before you submit it. When submitting, it also packs the files into a format that makes it much easier for us to bring it into the game.
Magicphoenix

yeahyeahyeahhh wrote:

HIGHLIGHTS:
- Added Nyx Assassin, Keeper of the Light, and Visage~~~~wooooooooh~~~~ and enabled in Captain's Mode!
- Added a cooldown to being able to find a match when a player declines or abandons a game.



GAMEPLAY:
- Beastmaster: Fixed Wild Axes working with Refresher.
- Beastmaster: Wild Axes no longer provide vision when they aren't flying.
- Naga Siren: Fixed Dust of Appearance not working against units slept by Song of the Siren.
- Naga Siren: Fixed Ice Blast debuff not getting added to units slept by Song of the Siren.
- Naga Siren: Fixed Weave not affecting units slept by Song of the Siren.
- Phantom Lancer: Fixed Doppelwalk illusions not correctly replicating their inventory item slots.
- Rubick: Fixed Wild Axes being left around when another ability is stolen.
- Sand King: Neutrals can now be damaged by Sandstorm.
- Templar Assassin: Fixed Meld initial attack doing too much damage.
- Slardar: Fixed Bash working while doomed.
- Neutrals damaged by an invisible enemy will now try to run away.


SPECTATING:
- Multiple tweaks to director events and framing.
- Fixed particle effects sometimes not drawing while in Player Perspective mode.


UI:
- Added notification for when a Tournament has a live game currently running.
- The kill card now shows a randomly selected item that the killer is wearing. Also reduced its size.
- Fixed equipping an item in the backpack not jumping to the correct hero in the loadout
- Added Buyback to the spectating stats dropdown.
- Added a cooldown for being able to find a match when a player declines or abandons a game.

VISUALS:
- Fixed Rubick retaining incorrect skins from stolen abilities when returning to his normal model.
- Meld damage display is now only shown for successful hits.


BOTS:
- Significant revision of how bots determine their strategic desires.
- Roshan desire has been significantly reworked. It's now based on how quickly Roshan can be killed given the available heroes and how quickly enemies can show up.
- Evasion desire is now more granular. Things like Blade Fury now cause a range of evasion desire based on the bot's current health.
- Fixed case where bots were trying to path to an invalid location when defending their base.
- Made bots more aggressive about attacking when defending a lane.
- Cleaned up inferred human modes for pushing and defending lanes.
- Made bots less concerned about distance when considering an attack on a pinged target.
- Fixed bug that made pinged towers less likely to attract allied bots that were doing other high-priority stuff.
- Tuned retreat desire values when hurt and close to the fountain.
- Made bots somewhat more likely to buy a flying courier.


WORKSHOP:
- Added a new Import Wearable option to the Publish New Item section of the in-game workshop UI. It will compile, validate, and preview your model before you submit it. When submitting, it also packs the files into a format that makes it much easier for us to bring it into the game.
yeahyeahyeahhh
Did you really have to quote me to say that lol.
yeahyeahyeahhh
Some items got new look. Good stuff. Not as drastic as the previous.





yeahyeahyeahhh
And our 3 heroes

Remco32
I really dislike the new courier icons.
yeahyeahyeahhh
You'll get used to it.
yeahyeahyeahhh
Ladies and gentlemen, Ferrari 4 fucking 30.

Go to 37:30

Backfire
Nyx is just lovely.
Mikey

yeahyeahyeahhh wrote:

Ladies and gentlemen, Ferrari 4 fucking 30.

Go to 37:30

man that was seriously 95% luck
yeahyeahyeahhh
How luck? U can see when ur psi blade bounce. And its Ferrari 430, one of the best players in the world.
Nharox
Great new update! Does the Dire have a blue/grey donkey? Both sides have their own courier icons now.
Icyteru
Visage looks too much like OD
Nharox
Keeper of the Light looks too much like Zeus. And Nyx Assassin like Lurker from Starcraft.

Shit game, wouldn't play.
Pizzicato
Nyx looks badass
Tshemmp
Mercurial
No more heroes 'til September, guys (After The Internationals)
Haseo_old

Mercurial wrote:

No more heroes 'til September, guys (After The Internationals)
that sucks
Magicphoenix

:D
StewpidNinja
WHAT THE FUQ!!!!!!!!!!! THAT BS, OKOK WHO CAME UP WITH THAT CRAP???!!!!! THIS BETTAH BE A JOKE
Icyteru
^He's referring to no new heroes til september, but that doesn't even matter, cause new heroes aren't actually "new", they are available in vanilla DotA anyway.
Haseo_old
If I remember right, all of HoN's heroes are now free to play (as of last week).
In a few months, LoL's free champion pool is said to be extended to 20 heroes (now I'm motivated).

Let the MOBA wars begin. (For real.)
Icyteru
wait, how does LoL have a war with itself?
Haseo_old

[AirCoN] wrote:

wait, how does LoL have a war with itself?
I didn't say that.

And if I did, I didn't mean to.
yeahyeahyeahhh
No one knows what you meant to say regardless.
Mercurial
DotA thread.

Talking about LoL and HoN

It makes too much sense.
Mikey
i think this settles it
Magicphoenix
Magicphoenix
Will do scrims against mTw & mouz with my team next week =p
nomen

Mikey wrote:

i think this settles it
This made me laugh ^^
Pizzicato
Mercurial
Icyteru
fuck, i'm getting scammed left and right by people posting random links.
Gabi
HIGHLIGHTS:
- Added Swap Hero. This cannot be used after creeps spawn or in SD. Accessible via right click on heroes in the scoreboard.
- Spectators watching Dota TV can now access the dashboard chat channels.
- All broadcasters in a channel now transmit their voice to spectators that have selected that channel.

GAMEPLAY:
- Bloodseeker: Fixed Blood Bath not working on siege units.
- Bounty Hunter: Fixed Shadow Walk damaging buildings.
- Juggernaut: Fixed Omnislash jumping to ancients.
- Juggernaut: Fixed Bladefury showing per target visual effect when hurting invis units.
- Lifestealer: Fixed Ensnare not going away after using Infest.
- Lone Druid: Fixed creep aggro behavior with Spirit Bear
- Templar Assassin: Fixed Meld when attacking Items.
- Undying: Fixed Tombstone spawning zombies against couriers.
- Undying: Fixed Tombstone receiving too much aggro from towers.
- Undying: Fixed Zombies not dying when their target becomes invisible.
- Fixed canceling TP scrolls causing projectiles to be dodged.
- Fixed gold lost on death being reduced too much when carrying Bloodstone.
- Fixed various bounce abilities malfunctioning if the targets die during it.

UI :
- Added Swap Hero. This cannot be used after creeps spawn or in SD. Accessible via right click on heroes in the scoreboard.
- Spectators watching Dota TV can now access the dashboard chat channels.
- Broadcasters will now see lines drawn by their cobroadcasters.
- Spectators will now see all lines drawn by any broadcaster in their selected broadcast channel.
- The Tournament Panel now fits 4 live games in preparation for The International.
- When the cursor is hidden due to inactivity, it no longer causes unit glows or other highlight shennanigans.
- Fixed a bug where hero icons were missing from chat lines occasionally.
- The Hero selector now allows instant spawn on public games with only 1 or 2 humans in them.
- Fixed the chat bubble display to work properly with open mic thresholding.
- Fixed timeline markers not updating correctly if you jumped around in a replay.
- Added a toggle-able chat window to the Hero Selection Spectator view.
- Various improvements to the readability of the Hero Selection Spectator view.
- Spectator view of Hero Selection now shows player's names under their selected heroes.
- Fixed spectators not being able to see item ownership on the courier.
- The buyback stat dropdown now shows if the hero will or won't be able to buyback if the hero dies now (and if they can't, it shows the remaining cooldown or the extra gold needed to be able to die and buyback).
- Fixed rogue selection rings in spectator mode.
- Added a console command for league admins to end the game (dota_ref_winner_radiant/dota_ref_winner_dire)

VISUALS:
- Fixed bug where some heroes would not display any wearables when watching replays.

AUDIO:
- Added colored VU meter in the audio settings panel for evaluating and adjusting volume levels.
- Added "mute co-broadcasters" setting.
- All broadcasters in a channel now transmit their voice to spectators that have selected that channel.
- Broadcasters that are in the same channel can now hear each other when they talk.
- Hero ban sounds are now enabled when spectating Captain's Mode.

WORKSHOP:
- Fixed a bug in Wearable Importing when using SMD files (fixes items not attaching correctly to the hero model)

Meh, no swap for SD

Tshemmp
And TI is free for everyone in DotaTV. Let's hope the servers won't crash.
Bilko_old
I play in first DotA, but soon move on to the DotA2.
Mercurial
Is just an Illusion



http://osu.ppy.sh/s/56928
Nharox
I miss the weekly Hero updates. :( Looking forward to TI2 though.
Tshemmp
I still have my T-shirt and 3 wristlets from the first International. Good memories connected with them, I will wear them while watching TI2. :)
Pizzicato
I can't play undying right D:
nomen

Pizzicato wrote:

I can't play undying right D:
I can't play this game right D:
yeahyeahyeahhh
nm, was fake idk anymore, f it

//Random posts 1437 !iw8x0jKx5Y(leaker)
http://i.imgur.com/M1PGm.png
http://i.imgur.com/wPBeb.png
http://i.imgur.com/AIlIk.png
http://i.imgur.com/bUhjq.png
http://i.imgur.com/XxNYC.png
http://i.imgur.com/3QMqD.png
http://i.imgur.com/rFN0V.png
http://i.imgur.com/JgaTl.png
http://i.imgur.com/RplnO.png


//DOTA2 early development pictures from the leaker
http://imgur.com/NaYsv
http://imgur.com/3zWvc
http://imgur.com/klBZv
http://imgur.com/6yLHJ
http://imgur.com/kHcRa
http://imgur.com/PZFH0
http://imgur.com/3C7KN
http://imgur.com/mF43n
http://imgur.com/cii1q
http://imgur.com/qtWfe
http://imgur.com/vprKL
http://imgur.com/IwOUt

changelog:

Experimental adjustment to roshan area (will probably need a lot of tweaking, if we even do it)
Eye of Skadi now gives +25 bonus damage
Blood Bath enemy hero aoe death detection increased from 225 to 325
* Chilling Touch no longer reduces attack speed, duration reduced from 40 to 30 seconds
* Double Edge does its damage in a 175 aoe around the target
* Added a 1 second cooldown to placing Observer and Stentry wards (to help prevent accidental usage)
* Radiance burn damage increased from 40 to 45
* Tuskarr base damage increased by 5
* Unstable Current duration increased from 0.3/0.6/0.9/1.2 to 0.4/0.8/1.2/1.6
* Moon Glaive bounce count increased from 1/2/3/4 to 2/3/4/5
* Nerubian Assassin's Impale damage increased from 80/140/200/260 to 80/160/240/320
* Nerubian Assassin's Impale travel time decreased from 1600 to 700
* Nerubian Assassin's Mana Burn manacost reduced from 90/110/130/150 to 100
* Spiked Carapace manacost from 50 to 40
* Death Coil cooldown from 6 to 5 seconds
* Boots of Speed are now a sharable item
* Primal Split units are no longer invulnerable to Black Hole
* Shrapnel now provides vision in the area it is cast
* Shackleshot no longer has any effect if it fails to shackle the target
* Helm of the Dominator cooldown reduced from 300 to 60, no longer has a limited (20 min) duraiton and is just replaced whenever a new one is converted
* Can no longer Force Staff through Kinetic Field
* Rupture cooldown from 70/60/50 to 50/45/40
Kunkka's base armor increased by 1

- Impale speed from 800 to 950
* Fixed Phase Shift invulnerability duration ending 0.25 seconds too soon
* Reworked Sunray
* Replaced Icarus Dive with Overheat


Sunray: [A2L0]
========
Channels a sunray in the targeted direction. Deals dps and slows to all heroes in that path. The damage increases per second. Maximum channel time of 6 seconds.

Starting DPS: 40 + 1/2/3/4% Max HP per second
Ending DPS: 100 + 3/6/9/12% Max HP per second

AOE: 150
Distance: 1600

Slow: 30%
Slow Duration: 0.5 seconds

Cooldown: 20
Manacost: 100
HP Cost: 10% Current HP

- Fixed Sunray not doing the right amount of damage
- Reduced Sunray variable damage from 1/2/3/4->3/6/9/12 to 1/2/3/4->2/4/6/8
- Reduced Sunray constant damage from 40->100 to 20/30/40/50->40/60/80/100
- Fixed Sunray slow duration
- Increased Overheat cooldown from 13 to 22/19/16/13
* Leech Seed no longer stops healing when the target dies
- Undid all Impale changes on Nerubian Assassin

Overheat: [A2L1]
=========
Targets a small area, causing all enemy units to overheat taking damage over time and losing their ability to attack.

AOE: 190
DPS: 20/40/60/80
Duration: 5
Cast Range: 750

Manacost: 75
Cooldown: 13

- Fixed some more stuff with Sunray damage
- Fixed Leech Seed losing a tick of duration when target dies
* Jakiro's facing direction now matches his turn rate a little more (this is purely a visual thing)
- Added burn visual effect for Overheat dps
* Quill Spray damage cap increased from 220 to 300
* Rod of Atos bonus HP from 250 to 300
* Sunder is no longer blocked by Magic Immunity
* Armlet HP regeneration increased from 5 to 8
* Armlet lifedrain increased from 37 to 40
* Bloodstone charges now increment if you get a kill out of range
* Dark Pact cooldown from 10/9/8/7 to 9/8/7/6
* Shadow Dance HP regen increased from 3/4/5 to 3/5/7
* Level 3 Marksmanship agility increased from 45 to 60
* Split Shot damage from 45/55/65/76 to 50/60/70/80
* Desolate search aoe improved from 325 to 300
* Silencer strength growth from 1.7 to 2.0
* Lycan base armor reduced by 1
* Treants magic resistance decreased from 33% to 25%
* Thundergod's Wrath cooldown decreased from 120 to 100
* Death Ward attack cooldown improved from 0.3 to 0.25
* Warcry aoe increased from 700 to 900
* Clockwerk Goblin strength gain increased from 2.4 to 2.7
* Enfeeble cooldown reduced from 12 to 8
* Spirit Lance slow duration increased from 3 to 3.25 seconds
* Increased Roshan turn rate to fix some abuses
* Dark Seer movement speed reduced from 305 to 300


* You can now target yourself with Unstable Concoction
* Removed Charge of Darkness debuff icon indicator
- Fixed Roshan attack detection area being too small
- Increased Sunray Slow
- Meta manacost from 70/85/100/115 to 70/80/90/100
- Meta illusions dmg 20/30/40/50 -> 30/40/50/60, dmg taken from 400% to 250%
- Overheat duration from 5 to 4 seconds, damage rescaled to be the same



* Last Word intelligence steal from 1/2 (allies/self) kills to 2 always
* Poison Nova now affects buildings [Need feedback :wacko:]
- Fixed Zeus ult on scoreboard
- Fixed some tooltips
* Spiked Carapace now lasts for 2.5 seconds (down from 4.5) seconds, but reflects and stuns all sources of damage over that period instead of just the first one
- Overhead damage reduced from 25/50/75/100 per second to 20/40/60/80
- Overheat manacost from 75 to 80/90/100/110
* Fixed Overwhelming Odds giving 6% instead of 9% per hero
- Fixed bloodstone global kills change not working


- Fixed Double edge aoe damage hitting allies instead of enemies sometimes
* Recipe items no longer sell for 80% of its price (now 50% like regular items)
- Shackleshot from 0.25 to 0.1 duration
- Fixed Dominator cd tooltip/droppability
* Vacuum cooldown increased from 16 to 17
- Overheat cast range reduced from 750 to 600
* Lycan strength gain from 2.75 to 2.4
- Undid Lycan 1 armor reduction
* Lycan's Shapeshift form no longer gives 2 bonus armor
* Acid Spray manacost from 160 to 115/130/145/160
* Unstable Concoction max damage from 130/200/270/340 to 150/220/290/360
* Static Field aoe increased from 1000 to 1200
* Reaper's Scythe aghanims now deals pure damage
* Inner Vitality can now be cast on magic immune targets
* Doom's base armor increased by 1
* Phantom Lancer agility gain from 2.8 to 3.4
* Anti-mage movement speed reduced from 320 to 315
* Fiery Soul attack speed bonus increased from 40/50/60/70 to 40/55/70/85
* The Swarm's attack rate improved from 1.5 to 1.35
* Degen Aura increased from 300 to 315
* Enfeeble damage reduction from 25/50/75/100 to 30/60/90/120
* Presence of the Dark Lord armor reduction increased from 2/3/4/5 to 3/4/5/6


- Fixed Inner Vitality bkb casting
- Fixed some tooltips
- Undid self targeting with Unstable Concoction
* Lothar's Edge duration from 9 to 12 seconds
* Batrider strength gain increased from 2.0 to 2.4
* Power Cogs damage/drain from 60/90/120/150 to 80/120/160/200


- Fixed some tooltips
* Gyrocopter base movement speed from 305 to 315
* Homing Missle now gives you vision of the target it is seeking
* Goblin's Greed bonus scaling adjusted from 2/4/6/8 + 2 to 4/6/8/10 + 1/2/3/4
* Enfeeble can no longer be dispelled
* Great Cleave aoe increased from 200 to 215
* Force Staff cooldown increased from 20 to 24
* Dagon cooldown progression from 40/36/32/28/24 to 35/30/25/20/15
* Snowball now carries all your summoned units as well

* Mana Leak cd from 18 to 16
* Concussive Shot cooldown from 20/19/18/17 to 20/18/16/14
* Concussive Shot aoe from 200 to 225
* Veil of Discord aoe from 500 to 550
* Silencer strength growth from 1.7 to 2.2
* Power Cogs duration from 3/4/5/6 to 3/4.5/6/7.5
* Take Aim from 65/130/195/260 to 70/140/210/280
- Fixed satanic tooltip (It does 200% not 175%)
* Flak Cannon aoe increased from 800 to 900
- Great cleave increased to 230
* Ogre Magi's Aghanim Unrefined Fireblast cooldown from 20 to 10
* Force Staff cooldown increased to 26
* Life Break Aghanim's cooldown from 24/16/8 to 4
* Finger of Death Aghanim now bounces once to a nearby enemy unit up to 200 units away (tooltip not updated yet)
* Vendetta movement speed from 10/15/20% to 16/18/20%
* Mana Burn rate from 4x Int to 5x Int
* Replaced Expulsion with Summon Shade (needs new name!)
* Reworked Firestorm (not channeling, doesn't hurt buildings, rebalanced numbers, heals allied units)


Firestorm:
==========
Calls down 4 waves of fire that damage enemy units and heal allied units in an area.

Damage per wave: 40/60/80/100
Heal per wave: 20/30/40/50

AOE: 450
Casting Range: 775
Cooldown: 16
Manacost: 130
Summon Shade:
==============
Summons an Shade. Can have up to 1/2/3/4 out at a given time. They move fast and are invisible when idle. Can target an enemy to infest them, causing the shade to become consumed, dealing dps and silencing the enemy target for a duration.

DPS: 30/40/50/60
Duration: 4

Fade Time: 1 second
HP: 50 (Magic Immune)
Movement Speed: 522
Cooldown: 25/20/15/10
Manacost: 40

////---- This skill is real but removed http://i.imgur.com/3QMqD.png

Frost Wyrm
==========

Scourge
Range
Intelligence

Movespeed: 290
Starting Armor: 3

Attack Damage: 38-46
Attack Range: 600

Intelligence: 25 + 2.4
Strength: 24 + 2.1
Agility: 16 + 1.9
Ability 1: [Trap] A2L9 - R
-----------
Your attacks passively place a marker on enemies (lasts 20 seconds). Upon activation, all enemies with the marker are frozen and the marker is removed. You gain bonus damage for each unit that got frozen. Casting the spell removes the marker from all units, dead units do not count towards the marker bonus.

Hero Marker Bonus: +30 damage
Non-Hero Marker Bonus: +10 damage
Bonus Damage Duration: 8 seconds

Freeze duration: 1/1.5/2/2.5

Cooldown: 20
Manacost: 130
//------




- Fixed Shades not spawning invis
- Shades HP increased to 250
- Shades infest cast range increased to 600
- Fixed the Finger of Death aghanims bounce from having 15% damage reduction
- Fixed Firestorm not hurting heroes


* Max level heroes no longer drain XP
* Enemeis can no longer see the countdown numbers for Chemical Rage
- Summon Shade does not require a corpse anymore
- Summon Shade count from 1/2/3/4 to 2/3/4/5
- Summon Shade cooldown from 30/25/20/15 to 25/20/15/10




- Fixed the DPS from the shades sometimes causing a suicide death
- Fixed the infset from the shades causing -50% dmg ont he target
- Fixed some levelup issues with the shades once we made it not require corpses (the dps wasn't getting upgraded after that)

- Shades HP reduced from 250 to 100
- Shades infest cast range decreased from 600 to 300
- Spiked Carapace cd increased from 10 to 14
- Spiked Carapace won't retrigger on the same target twice
- Finger of Death Aghanim's aoe from 200 to 225
* Magnus agility growth increased from 1.8 to 2.5
* Magnus base armor increased by 1
- Overheat secondary effect changed from disarm to -150 attack speed
- Overheat aoe increased from 190 to 225
- Soul Keeper Metamorph illusions attack range from 550 to 650
- Soul Keeper base armor increased by 2
- Fixed the DPS from the shades sometimes causing a suicide death
- Fixed the infset from the shades causing -50% dmg ont he target
- Fixed some levelup issues with the shades once we made it not require corpses (the dps wasn't getting upgraded after that)


This is where I stop. This last one was beta 17, and there are 34 betas currently. There are 2 new heroes implemented right now - both aggressive casters. I think a lot of people will like this version as it buffs the lower heroes while knocking down the high tier heroes, without setting them down too much. In general it is 80% polish which is always great to have. I'm open for questions if anyone wants them.

Notes:
The shade ability was removed later in the beta, replaced with something else
The overheat ability was removed as well
Tshemmp
First of all this was related to WC3 DotA, so nothing with a "big patch" but more like a "big new version".

Second:


Link: http://www.reddit.com/r/DotA2/comments/ ... on/c5siudw

Not sure who is the troll here.
Lybydose
DOTERS
yeahyeahyeahhh
dother
Lybydose

Lybydose wrote:

DOTERS
Mikey
liked nearly all of the balance changes there, except for the acid nerf to alchemist. its a huge nerf. lets make one of the shittest heroes even shitter yeah!
yeahyeahyeahhh
icefrog loves nerfing alch so I wouldn't doubt it.

Some more leaked/rumor stuff. None said to be true so its w/e right now.

http://www.dota-blog.com/2012/08/dota-6 ... place.html
Tshemmp
Oh god, I just donwloaded the map. New Roshan pit O_O will take some time to get used to it (assuming it is no fake ofc).

And the Scourge anicent camp has Sentinel tree in it :D.

Remco32

Tshemmp wrote:

Oh god, I just donwloaded the map. New Roshan pit O_O will take some time to get used to it (assuming it is no fake ofc).

And the Scourge anicent camp has Sentinel tree in it :D.

Your link seems dead here.
Pizzicato



aaaand counting
EDIT:


i guess it gets stuck on 99:00
Mikey

Pizzicato wrote:




aaaand counting
EDIT:


i guess it gets stuck on 99:00
holy shit were you low priority or what
Cyclone
Why do I fail with everybody except Queen of Pain.
yeahyeahyeahhh
Dota2 Documentary. Shit's dope as fuck. Dendi's sister is fucking hot.

http://www.gametrailers.com/videos/4g14 ... ry-trailer
Mikey

Cyclone wrote:

Why do I fail with everybody except Queen of Pain.
probably because shes a fucking broken and imbalanced
Pizzicato

Mikey wrote:

holy shit were you low priority or what
SEA servers were broken yesterday :(
Cyclone

Mikey wrote:

Cyclone wrote:

Why do I fail with everybody except Queen of Pain.
probably because shes a fucking broken and imbalanced
But does that make me a bad player?
Mikey

Cyclone wrote:

But does that make me a bad player?
if you fail with everyone but one hero.. yes, i think so
Nharox

Cyclone wrote:

But does that make me a bad player?
Yes.
Remco32

Cyclone wrote:

But does that make me a bad player?
Try Lycan.
yeahyeahyeahhh

Mikey wrote:

Cyclone wrote:

Why do I fail with everybody except Queen of Pain.
probably because shes a fucking broken and imbalanced
QOP Broken and Imbalanced...



yeahyeahyeahhh wrote:

Dota2 Documentary. Shit's dope as fuck. Dendi's sister is fucking hot.

http://www.gametrailers.com/videos/4g14 ... ry-trailer

https://twitter.com/DendiBoss/status/236479953938550784

lol
Mikey
are you serious shes like on par with invoker almost. theres a reason nearly everytime i get paired with some "professional" ehome/lgd/orange player on match making they pick a safe easy op hero like storm/invoker/qop/morph.
yeahyeahyeahhh
Sure she's played a lot and is a good hero but she is by no means unbalanced and broken...
Gabi
I think you're a bit confused mikey, just because a skilled player is playing a certain hero doesn't mean that hero is imbalanced/broken. Sure QoP is one of "the best" mid heroes in the game, but it doesn't make her imbalanced or broken, there are lots of heroes that can take her on mid, but more importantly if you're not retarded and position yourself correctly you should be able to handle mid quite well against her.

Also QoP is one of the best pubstompers, that's why you see her so often in your "ehome/lgd/orange" super matchmaking games.
Cyclone
Oh yeah I also play an ok windrunner.
Mikey
im not confused at all. too much base damage. too much mobility and utility. just like invoker. btw the only heroes that can take qop on are invoker, TA, and tinker. even od and batrider get stomped. there are a fair few more OP heroes than qop, such as lycan, naga, furion etc etc, but qop is still too strong. the metagame is so fucking stale and lame at the moment its a disgrace
Soulclenz

Mikey wrote:

im not confused at all. too much base damage. too much mobility and utility. just like invoker. btw the only heroes that can take qop on are invoker, TA, and tinker. even od and batrider get stomped. there are a fair few more OP heroes than qop, such as lycan, naga, furion etc etc, but qop is still too strong. the metagame is so fucking stale and lame at the moment its a disgrace
I don't see how you can be bothered by QoP's base damage, it's barely above heroes such as Death Prophet and lower than one's such as OD or WD, the only thing good about her base damage is it has low gap from min to max but i would hardly consider that broken. as for mobility, what makes her more "broken" than a hero like AM with her blink? And as for utility, what does she bring to a fight that another hero couldn't? Aside from a big AoE ult if you catch bad players grouped up in a huge ball.

ETA: and as far as public matches are concerned, she has an under 50% all time win ratio, with almost 2 million total picks.
Gabi
btw the only heroes that can take qop on are invoker, TA, and tinker.
the metagame is so fucking stale and lame at the moment its a disgrace
Please uninstall DOTA 2 now and get the fuck out of this thread, you're a fucking disgrace.
Cyclone
guys, guys. I just asked if I was a baddie. No need for fighting.
Soulclenz

Cyclone wrote:

guys, guys. I just asked if I was a baddie. No need for fighting.
Have you played a game as Zeus yet? He's always pretty good to mess around on.
Remco32

Soulclenz wrote:

Cyclone wrote:

guys, guys. I just asked if I was a baddie. No need for fighting.
Have you played a game as Zeus yet? He's always pretty good to mess around on.
Press R to killsteal always brings a good laugh.
Mikey

Gabi wrote:

btw the only heroes that can take qop on are invoker, TA, and tinker.
the metagame is so fucking stale and lame at the moment its a disgrace
Please uninstall DOTA 2 now and get the fuck out of this thread, you're a fucking disgrace.
lol wanna 1v1 me as any hero and ill go qop? seriously play me you little rat cunt
Soulclenz
Why do people pull out the "1v1 me" card when DoTA isn't a 1v1 game? All Gabi would need to do is pick BS or something if he wanted to face off against your QoP purely 1on1, she isn't some sort of free win hero dude.
yeahyeahyeahhh
Kinda late, but for anyone who's playing Dota 1 still randomly (like me) 1.5 Dota transform

http://www.lancraftwc3.com/2012/08/dota ... -pack.html
Magicphoenix
Get a Sven/Naga Siren. Gang QoP. Profit, she got basically 0 HP and with those 2 heroes she dies in less than a sec :) (Gabi's experience *giggle*)

I also never had any problems raping a QoP mid with heroes like Invoker, Storm (<- need lv6 or retarded QoP to kill her tho)or any other mid-able hero. Otherwise just organize some gangs/wards and she'll be unable to do anything. This works for all the other 89 heroes in DOTA 2 as well, it's the most basic strategy to shut heroes down and it's no problem for QoP as well.
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