Thanks a lot Shulin, your mod was really helpful <3Shulin wrote:
[General]00:10:060 (1,2) - there's a change in the music here that made me have this short combo, if you listen the song you'd notice. ^^
- Can you find a version of the BG that's 1024x768 or another BG? The black borders are quite ugly and someone's face has been cut off in the bottom right corner! I'm honestly trying, I haven't found a better BG yet
- The 30% volume normal sections are a bit too quiet imo, increasing them to 35-40% gives more feedback. I did for some of them
- I also think the volume in kiai time is a bit quiet, maybe increase that to 60% or so? I wanna keep it like this, I feel it sounds to loud higher than this
- I don't really understand the combo patterns, some combos are very short like in Dancing ~ 00:26:906 (1,2,3) - and 00:35:214 (1,2) - and then some are really long ones straight after like 00:36:137 (1,2,3,4,5,6,7,8,9) - Also stuff like 00:21:368 (1,2,1) - in Sleeping. I just didn't understand why you did this, some of these don't even have spacing changes or new vocals. So instead of posting a combo mod maybe just look at the combos and shorten or lengthen some of them? (Unless there's a good reason ofc =P)
00:11:214 (1) - This single note combo is just to emphasize the jump I did following the "Dust" word in the song.
00:13:753 (1,2,1) - Same as above
00:15:368 (1,2) - This short one is cuz I changed to antijumps at here: 00:16:522 (1) - Also because I switched to follow the music not the vocals.
I wont explain all of them, but I hope this examples helps you understand what I was trying to do.
[Sleeping]I wanna keep sleeping as easier as I can for the sake of beginners.
- Compared to Walking this is very easy. I'd suggest making this Harder or Walking easier
00:33:368 (1) - Finish? Fixed
01:17:676 (3) - Finish start? fixed
01:19:522 (4) - I think the extra return might be confusing for new players when most of the sliders only have 1 return. is true, changed
01:26:906 (2) - ^ Fixed
01:32:445 (1) - Soft finish? Done, also in other diffs
01:39:830 (1) - ^ ^
01:45:368 (3) - Same thing about extra return. Fixed
01:57:830 (5) - ^ etc etc, 2 sliders fit better in some places imo and you can create more of a pattern. fixed
[Walking]I consulted this with Liss, we wanna keep AR like this, don't wanna make this closer to a hard.
- AR +1 omg it makes the map look so much neater especially the overlapping 1/2. I know it's 1 less than hard but try it
00:16:753 (4) - Move this back to 00:16:522 and respace? I think it's better to follow the main beat here. Either way remove the clap at the end! =P
00:22:291 (1) - Soft finish? Wanna keep it normal
00:36:599 (3) - ^ at the end. Same
00:47:676 (7) - Missing clap? yes, ty
00:51:368 (6) - ^ fixed
01:26:676 (4,5) - Align this diagonally with 01:25:983 (3) - ? ok
01:32:445 (1) - Soft finish start? fixed
01:39:368 (1) - ^ the end this time. did it
01:59:676 (4) - Vocal starts on 1/4. I think that would be hard to catch
02:01:753 - Really expected a note here. I wanna keep it simpler
02:44:445 - Expected notes here because of the vocal. Sleeping has them so why not here? That's because I didnt wanna finish sleeping on 1/2 beat, so I continue with the white tick and added a slider
[Dancing]Fixed
- End the first kiai section at 01:30:599 - like the other diffs
00:10:522 (2,1) - Reverse selection on 00:10:522 (2) - ? I like this jump but it's quite a bit different from 00:14:214 (2,1) - and I can see some people complaining about it because of the slider direction. Fixed
00:22:291 (1) - Remove finish? I don't think normal finish fits, a soft finish works better imo. I wanna keep them, the sound is more deep, and is what I want for this part
00:29:676 (4) - ^ ^
00:35:676 (2) - Align this with the end of 00:35:214 (1) - ? It looks better imo. ok
00:36:599 (2) - Finish? It fits the finish pattern you had in the previous section. I wanna keep a plain clap
00:38:906 (1) - Instead of having a jump here I think it'd be cool if you placed this where the end of 00:36:599 (2) - was and then continue the pattern. I really wanna make those stand out, because Im following BG voices here, and a jump do the work
00:44:445 (4) - Finish? nu >':
01:22:522 (6,7,8,1) - I think this stack ruins your pattern. Remove the 1/4 and continue the pattern up with 1/2? It looks and plays better for me. Changed
01:37:983 (2) - Remove finish? Just use hit normal here since the beat is strong? done
01:39:830 (3) - Soft finish is better. done
01:54:137 (2) - Missing clap? yes, fixed
01:59:661 - Inheriting section is unsnapped, since this is a slowdown section it's probably a good idea to snap it to the timeline =P ok
01:59:676 (2) - Hmm the vocal starts on 1/4 at 01:59:791 But I find it awkward to play >":
02:00:122 - Unsnapped inheriting section, same as I said before. fixed
02:14:676 (8) - Why's the spacing smaller here, shouldn't gradually increase like 00:59:214 (1,2,3,4,5,6,7,8) - oops, actually it decreased back, but I exagerated, I fixed
02:44:445 - I kind of wanted some more notes here since you seemed to be following the vocal D: I was giving small gap since it doesn't have too much breaks
03:33:599 (6,7,8) - Really nazi but the spacing isn't even! (I did actually notice this in game lol) haha fixed, me and my 3 lvl grid
Well those are my suggestions and opinions. I'll have to check out the other maps in the project! Star for now ^_^
EDIT: Lightened Walking, and changed background.