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BIGBANG - Love Dust

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Topic Starter
Lizbeth

CDFA wrote:

Desu~

Desu~

Desususudesu~

Overall:
Background is 1024x679~. find one that is 1024x768 I'm trying to find a better one >':


Insane:
00:04:291 (2) - Add clap I left that small intro without claps intentionally
00:07:060 (5) - ^
00:45:368 (5) - NC? I think is part of the same set
01:50:676 (1) - Remove NC removed on the next one instead
01:52:637 (4) - Add clap on end of slider done
02:13:060 (1) - Stack this with the previous (4)?~ done
02:19:060 (5) - Add clap done
03:25:291 (5) - Add NC done
03:25:406 (1) - Remove NC done
03:32:214 (1) - ^ done
03:32:676 (2) - Add NC done
03:32:791 (1) - Remove NC done

Normal:
00:03:830 (1) - Add clap on end of slider Same as Dancing diff
00:07:060 (4) - Add clap on beginning of slider
00:18:137 (2) - Add clap nope
01:32:445 (1) - Make this into 2 sliders?~ Done
02:20:906 (3) - Add clap Done
03:34:291 (3) - Add clap on end of slider Done
03:42:137 (2) - Add clap on beginning of slider Done

Easy:
00:39:830 (1) - Fix this spacing so there isn't a jump~ Fixed
02:31:522 (1) - Add finish Fixed
03:19:983 (2) - Add clap on slider Fixed
03:33:830 (2) - Add clap Fixed
03:35:676 (4) - Stack this better with (2)? Fixed

moe >3<~.

Ekaru wrote:

Sleeping:

00:39:368 (4,1) - This abrupt spacing change is a bit ridiculous for an Easy, so I don't think you intended to do this. ;P oops yes, this is a mistake, fixed

Walking:

I prefer Tick Rate 2 for this, but it's good to go otherwise. mmm I ll think about it, maybe will do it for dancing too if I do it in walking

Dancing:

00:18:599 (1,2,3,4,5,6) - I'd like these to be spaced just a little bit farther apart so that it's easier to not mix these up with 1/2s. Plus, the music doesn't feel slow enough here for this kind of spacing. I think it does fits those strong beats in this part, so im keeping it.
00:22:291 (1,2,3,4,5,6) - ^ same
00:51:599 (6) - I think having this angled upwards instead of downwards would continue the pattern better. It would also fit the pitch of the music perfectly. I didnt get what you said >':
01:01:291 - It feels like there should be something in this part to fit that rattling-like sound and to build tension, but eh. This empty part is there for the lack of breaks, don't wanna fill it with anything.
03:22:060 (1,2,3,4) - I think these would feel better if they zig-zagged a little bit. Good idea, done
03:35:906 (1,2,3,4) - These feel more like jumps than anti-jumps to me, and especially so since it's the last chorus. I'd like to keep anti-jumps for all the sections like this.
03:39:599 (1,2,3,4,5) - ^ same
03:43:291 (1,2,3,4,5) - ^ same

There ya go ~ Thanks a lot <:
Thanks both for modding (:
S o r d a
M4M~


[overall]:
  1. BG1024x679 its rankble? i dont know if not you should correction it anyway, i resized if you want use this http://puu.sh/Eem0
  2. There are some unsanpped green lines.you should correction it
  3. combo2 and 4 same color you change it?
[Dancing]:
  1. 00:29:676 (4) - Hmm,add soft finish? same to like 00:25:983 (4) -
  2. 00:44:445 (4) - beginner finish
  3. 01:01:060 - useless this line?
  4. 01:03:830 (3) - looks bad this slider I think curve slider better this slider
  5. 01:29:214 (3,7) - add clap?
  6. 01:30:483 - 01:30:599 add green line 30%? I feel this part bit quiet part
  7. 01:53:445 (1) - slow part ovarlap hard to read move to somewhere
[Walking]:
  1. 01:30:599 (1,2,3,4,1) - star placement looks good now? i feel bit sense of incongruity
  2. 02:13:983 (3,4) - why have 2nd waypoint remove it
  3. 02:52:060 - useless this line?
[Sleeping]:
  1. 00:18:599 - useless this line
  2. 01:25:522 (1,2) - spacing
meow:3
Good Luck Liz and Liss BIGBANG project!
Aurele

General

Your background is 1024x679 which is supposed to be 1024x768.

Sleeping

Unsnapped timing points for:
  1. 00:18:584
  2. 01:02:892
  3. 01:32:430
  4. 02:16:738
  5. 03:19:507
  6. 03:49:045
"Non-Downbeat Kiai Times"
  1. Kiai #1: Starts on 01:02:892, ends on 01:32:430
  2. Kiai #2: Starts on 02:16:738, ends on 02:46:291
  3. Kiai #3: Starts on 03:19:507, ends on 03:49:045
00:11:676 (1) - Move this slider on tick at the left to be perfectly aligned with the two previous circles.
02:35:214 (1,1,2) - These slider are not consistent. Mind doing something like this?

72,16,155214,6,0,B|32:128,1,100,0|8
112,144,156137,2,0,B|72:256,1,100,0|8
152,280,157060,2,0,B|112:392,3,100,0|8|0|8
03:20:906 - Add a clap here to keep the consistency.

Walking

Unsnapped timing points for:
  1. 00:18:584
  2. 01:02:892
  3. 01:32:430
  4. 02:16:738
  5. 03:19:507
  6. 03:49:045
"Non-Downbeat Kiai Times"
  1. Kiai #1: Starts on 01:02:892, ends on 01:32:430
  2. Kiai #2: Starts on 02:16:738, ends on 02:46:291
  3. Kiai #3: Starts on 03:19:507, ends on 03:49:045
00:55:983 - Add a clap here to keep the consistency.
02:20:906 - Add a clap here to keep the consistency and also, move this circle at x:288 y:152 to be aligned with (2) & (4) http://puu.sh/Ei2F
02:27:830 (5) - Stack this circle with 02:25:753

Dancing

Unsnapped timing points for:
  1. 00:18:584
  2. 01:02:892
  3. 01:32:430
  4. 01:53:430
  5. 01:53:892
  6. 01:59:661
  7. 02:00:122
  8. 02:16:738
  9. 03:19:507
  10. 03:49:045
"Non-Downbeat Kiai Times"
  1. Kiai #1: Starts on 01:02:892, ends on 01:32:430
  2. Kiai #2: Starts on 02:16:738, ends on 02:46:291
  3. Kiai #3: Starts on 03:19:507, ends on 03:49:045
01:08:791 - Mind deleting this circle? It doesn't fits well to have a 3circles streams here.
01:52:753 (5,1) - This is like.. tricky because of the slowdown. Actually, I think the slowdown should be deleted.
02:08:676 (1,2,3,4) - This spacing isn't very good, as you can see here: http://puu.sh/Ei7u ; So I'm suggesting you to space it like this: http://puu.sh/Ei7X or this: http://puu.sh/Ei86
02:22:522 - Add a new combo here and delete the new combo to the next circle. If you play in Multiplayer mode and with the Mode Tag, it will be weird because the player one will clic one circle and the Player two will clic two circles. So it's better to have a new combo here.

oh also, here's a Star.
Topic Starter
Lizbeth

S o r d a wrote:

M4M~


[overall]:
  1. BG1024x679 its rankble? i dont know if not you should correction it anyway, i resized if you want use this http://puu.sh/Eem0 It is rankable since doesn't pass the limit, and I don't wanna re-size it deforming the image
  2. There are some unsanpped green lines.you should correction it Fixed~
  3. combo2 and 4 same color you change it?
Because I don't want two purples to touch, and I'm lazy to do it manually ^^

[Dancing]:
  1. 00:29:676 (4) - Hmm,add soft finish? same to like 00:25:983 (4) - I prefer a normal finish here
  2. 00:44:445 (4) - beginner finish I prefer as it is.
  3. 01:01:060 - useless this line? Fixed
  4. 01:03:830 (3) - looks bad this slider I think curve slider better this slider I prefer like this, to match with the next linear slider
  5. 01:29:214 (3,7) - add clap? Wanna keep this pattern clean of claps~
  6. 01:30:483 - 01:30:599 add green line 30%? I feel this part bit quiet part Good idea
  7. 01:53:445 (1) - slow part ovarlap hard to read move to somewhere
I change the curve of slider but I really wanna keep it stacked

[Walking]:
  1. 01:30:599 (1,2,3,4,1) - star placement looks good now? i feel bit sense of incongruity Isnt a star shape, just a curve
  2. 02:13:983 (3,4) - why have 2nd waypoint remove it Fixed
  3. 02:52:060 - useless this line?
Fixed

[Sleeping]:
  1. 00:18:599 - useless this line Fixed
  2. 01:25:522 (1,2) - spacing Fixed
meow:3
Good Luck Liz and Liss BIGBANG project!
Thanks S o r d a, your mod was really useful~ <33

Gabe wrote:

General

Your background is 1024x679 which is supposed to be 1024x768.
It supposed not to exceed 1024x768,this one is hard crop and I don't have a better one

Sleeping

Unsnapped timing points for:
  1. 00:18:584
  2. 01:02:892
  3. 01:32:430
  4. 02:16:738
  5. 03:19:507
  6. 03:49:045
Fixed all

"Non-Downbeat Kiai Times"
  1. Kiai #1: Starts on 01:02:892, ends on 01:32:430
  2. Kiai #2: Starts on 02:16:738, ends on 02:46:291
  3. Kiai #3: Starts on 03:19:507, ends on 03:49:045
Gonna keep kiai times as it is

00:11:676 (1) - Move this slider on tick at the left to be perfectly aligned with the two previous circles. fixed
02:35:214 (1,1,2) - These slider are not consistent. Mind doing something like this? ok~

72,16,155214,6,0,B|32:128,1,100,0|8
112,144,156137,2,0,B|72:256,1,100,0|8
152,280,157060,2,0,B|112:392,3,100,0|8|0|8
03:20:906 - Add a clap here to keep the consistency. Done


Walking

Unsnapped timing points for:
  1. 00:18:584
  2. 01:02:892
  3. 01:32:430
  4. 02:16:738
  5. 03:19:507
  6. 03:49:045
fixed

"Non-Downbeat Kiai Times"
  1. Kiai #1: Starts on 01:02:892, ends on 01:32:430
  2. Kiai #2: Starts on 02:16:738, ends on 02:46:291
  3. Kiai #3: Starts on 03:19:507, ends on 03:49:045
00:55:983 - Add a clap here to keep the consistency. done, arrgg those missing claps @_@
02:20:906 - Add a clap here to keep the consistency and also, move this circle at x:288 y:152 to be aligned with (2) & (4) http://puu.sh/Ei2F fixed
02:27:830 (5) - Stack this circle with 02:25:753 Fixed

Dancing

Unsnapped timing points for:
  1. 00:18:584
  2. 01:02:892
  3. 01:32:430
  4. 01:53:430
  5. 01:53:892
  6. 01:59:661
  7. 02:00:122
  8. 02:16:738
  9. 03:19:507
  10. 03:49:045
fixed the kiai ones

"Non-Downbeat Kiai Times"
  1. Kiai #1: Starts on 01:02:892, ends on 01:32:430
  2. Kiai #2: Starts on 02:16:738, ends on 02:46:291
  3. Kiai #3: Starts on 03:19:507, ends on 03:49:045
01:08:791 - Mind deleting this circle? It doesn't fits well to have a 3circles streams here. Done
01:52:753 (5,1) - This is like.. tricky because of the slowdown. Actually, I think the slowdown should be deleted. keeping it, did some changes to it to make it more readable
02:08:676 (1,2,3,4) - This spacing isn't very good, as you can see here: http://puu.sh/Ei7u ; So I'm suggesting you to space it like this: http://puu.sh/Ei7X or this: http://puu.sh/Ei86 Done
02:22:522 - Add a new combo here and delete the new combo to the next circle. If you play in Multiplayer mode and with the Mode Tag, it will be weird because the player one will clic one circle and the Player two will clic two circles. So it's better to have a new combo here.No, I don't map thinking in tag games, the design is for single play, and i'd like to keep this new combo there


oh also, here's a Star.
Thanks a lot for checking and starring <333 (:
tiper
General:
I think, that right offset is 3836
Sleeping:
  • 00:11:220 (3) - whistle+finish?
    00:13:528 (2,3,1) - nazi, but this looks better

    01:04:759 - add a beat here?
    01:57:835 (5,1) - so long break between it
    02:11:682 (4,1) - spacing
    02:37:066 (3,1) - ^(use 4th grid level)
    02:43:989 (4,5) - ^
    02:53:682 (3) - not good whistle, imho...
    03:10:297 (4) -
Walking
  • HP Drain -1?
    00:41:676 (5,6,7) -

    01:04:753 (3,1,2) - nazi

    01:28:753 (1,2,3,4) - strangely
    02:44:445 - add a beat here?
Dancing:
  • 00:05:906 (4,5,6,7) - nazi

    00:10:522 (2,1,1) - very sudden
    01:26:676 (1) - delete whistle?
    02:33:137 (1) - ^
    03:00:599 (4) - add a beat here?
Topic Starter
Lizbeth

tiper wrote:

General:
I think, that right offset is 3836 I hit early with this
Sleeping:
  • 00:11:220 (3) - whistle+finish? no, keeping finish only
    00:13:528 (2,3,1) - nazi, but this looks better Fixed

    01:04:759 - add a beat here? I tried to map this easy as simple as I could, not gonna add more notes to it
    01:57:835 (5,1) - so long break between it but to short to add an official break I guess.. let see if someone else point it out
    02:11:682 (4,1) - spacing Fixed
    02:37:066 (3,1) - ^(use 4th grid level) Fixed
    02:43:989 (4,5) - ^ Fixed
    02:53:682 (3) - not good whistle, imho... is part of the pattern there
    03:10:297 (4) - ?
Walking
  • HP Drain -1? ok
    00:41:676 (5,6,7) - I didnt understand

    01:04:753 (3,1,2) - nazi

    01:28:753 (1,2,3,4) - strangely Fixed
    02:44:445 - add a beat here?
nope
Dancing:
  • 00:05:906 (4,5,6,7) - nazi ok

    00:10:522 (2,1,1) - very sudden I've made people play it, and seems like a predictable jump, lets wait if someone else points that out
    01:26:676 (1) - delete whistle? nopee, whistle on red tick >':
    02:33:137 (1) - ^ same as above
    03:00:599 (4) - add a beat here? Wanna keep consistence with the antijumps
Thanks a lot for modding ^^
Dusty
cool, more Big Bang!

[Walking]
01:12:830 (1,2) - not totally parallel; copy (1) and ctrl+> twice to make it better, if you want.

[Sleeping]
03:27:368 (2,3) - ...and I can't tell if this is supposed to be symmetrical or not. but all the other ones were.

there's not much to say here! sorry for the unhelpful mod. :?
Poggo
hi ^^

Dancing

02:59:214 - here better make so http://puu.sh/EQHb it's more follow for beat

Walking

00:34:291(3,4) - make this sliders more symmetric http://osu.ppy.sh/ss/357281
00:37:753 - i thnk better add note here the same on 00:36:368
00:47:676(7) -maybe make so http://puu.sh/EQNn it's better follow for music
01:11:906(3,1,2) - maybe try this http://puu.sh/EQPf it is more convenient
01:22:983(4) - i think better remove 1 repeat and add note. 2 repeats on normal diff it's comsuses. Or replace on 2 sliders and note http://puu.sh/EQUW
01:26:676 - ^
01:44:214(2) - 2 grids down
01:51:830 - better replace on short double slider or 3 notes
02:33:137 - same on 01:22:983
02:36:830 - ^
02:40:522 - ^
02:49:983(4,5) - stack better
02:59:445 - remove 1 repeat and add note
03:12:830 - end here slider 4
03:35:906 - same on 01:22:983
03:39:599 - ^
03:43:291 - ^

Sleeping

00:16:753(2) - end slider 1 grid left http://puu.sh/EQZo
01:19:522(4) - better replace on 2 sliders. Now it can confuse beginners
01:26:906 - ^

Good luck with rank :P
Topic Starter
Lizbeth

Dusty wrote:

cool, more Big Bang!

[Walking]
01:12:830 (1,2) - not totally parallel; copy (1) and ctrl+> twice to make it better, if you want. Done

[Sleeping]
03:27:368 (2,3) - ...and I can't tell if this is supposed to be symmetrical or not. but all the other ones were. It isnt supposed to

there's not much to say here! sorry for the unhelpful mod. :? Anything small pointed out is helpful, thanks for your mod
Thanks <:

Katty Pie wrote:

hi ^^

Dancing

02:59:214 - here better make so http://puu.sh/EQHb it's more follow for beat I follow the vocals here

Walking

00:34:291(3,4) - make this sliders more symmetric http://osu.ppy.sh/ss/357281 Done
00:37:753 - i thnk better add note here the same on 00:36:368 Done
00:47:676(7) -maybe make so http://puu.sh/EQNn it's better follow for music Done
01:11:906(3,1,2) - maybe try this http://puu.sh/EQPf it is more convenient I prefer a softer curve
01:22:983(4) - i think better remove 1 repeat and add note. 2 repeats on normal diff it's comsuses. Or replace on 2 sliders and note http://puu.sh/EQUW I think more than one repeat is easier than two sliders or stacked notes
01:26:676 - ^ Same
01:44:214(2) - 2 grids down done done
01:51:830 - better replace on short double slider or 3 notes Im following the backgroung vocals
02:33:137 - same on 01:22:983 Same reason
02:36:830 - ^ ^
02:40:522 - ^ ^
02:49:983(4,5) - stack better I don't want to
02:59:445 - remove 1 repeat and add note Same reason I mentioned before
03:12:830 - end here slider 4 Done
03:35:906 - same on 01:22:983 same reason
03:39:599 - ^ ^
03:43:291 - ^ ^

Sleeping

00:16:753(2) - end slider 1 grid left http://puu.sh/EQZo Done
01:19:522(4) - better replace on 2 sliders. Now it can confuse beginners I dont think so
01:26:906 - ^ ^

Good luck with rank :P
Thanks a lot~
MoodyRPG
Hola Liz, aqui un m4m con Lis :3

General
  1. 03:15:599 (x) - Creo que este break no encaja bien con la musica, una mejor sugerencia es que deberias moverlo aca 03:15:830 en todas las dificultades
Sleeping
  • - 00:54:599 (1) - Yo creo que no es necesario poner un nuevo combo por el ritmo de la musica, remuevelo
    - 01:32:445 (1) - Esta nota esta muy pegada con el slider, deberias moverla para que no de un mal overlap
    - 01:35:214 (1) - Remueve este new combo y pone uno nuevo aqui 01:36:137
    - 03:34:291 (3) - Para ser consistente con tu patron de combos, añade uno aqui
Walking
  • -- Mucho mejor si aumentarias 1 tick en el HP, por otro lado bien hecho


Dancing
  • - 02:09:368 (4) - Una sugerencia pero vendria bien si añades un new combo aqui
    - 02:13:060 (1,2,3,4,5,6,7,8) - Otra sugerencia mas, la verdad no me gusto como pusistes las notas, asi que hice un patron como este
moe :3~, eso seria todo y te dejo una star. Suerte
TheVileOne
Sleeping

Fine for the most part. I think you should tend to that one undermapped area and make it sound more like it's following a rhythm.

Green lines are unsnapped. Please fix.
01:32:445 - unsnapped
02:16:753 - unsnapped (kiai)


01:10:291 (2,3) - Sliders aren't blanketing right, there is a small overlap. You should fix this.
01:30:599 (5,1) - This overlap can be made slightly better just by fixing the distance snap.
01:43:522 (1,2,3) - Spacing is notably different.
01:49:522 (4,1) - Nazi- make exactly 0.8
02:11:214 (3) - I tend to mishit on this. It's not a good idea to have a stack starting on an offbeat vocal with soft hitsounds like this.(well low hitsounds) http://osu.ppy.sh/ss/357371 This is more readable IMO.
02:25:522 (3,1) - Should be 0.8
02:51:830 (1,2,3,4,5) - meh beat doesn't carry too well through these. I think it would be nice if you used double repeat sliders through here instead. Make a slider a beat long and add two repeats. Do this through here until the long slider.
03:07:522 (1) - whistle? It's better to read than no hitsound at all.
03:13:522 (1) - I think this should end here 03:15:599 -

Walking

Not much wrong.

Unsnapped green lines
01:02:906 - (kiai)
01:32:445 -
02:16:753 - (kiai)
03:19:522 - (kiai)

00:03:830 (1) - There's a finish here in the other difficulties. Add one.
00:56:445 (3,4) - These sliders don't go too well together. I suggest you try to make a symmetrical pattern here http://osu.ppy.sh/ss/357383
01:35:214 (8,1) - Plays strangely. I think it should be slider, note instead.
01:37:291 (5,6,7) - If you want to keep this design, you should make note 6 better fit in between the sliders. http://osu.ppy.sh/ss/357387
01:52:753 (4,1) - Nazi- exactly 1.2?
02:04:291 (6,7) - ^
02:20:445 (2,3,4) - not entirely straight
03:43:060 (4) - Kind of juts out strangely. Maybe placing it more under 3 would be better.

Dancing

Okay I DO NOT recommend 0.7 snap for any of the slower 1/1 notes in this song. It's just a pain to read and it's spaced virtually the same as half notes. It was fine when 1/1 notes were 1.4x and there was slower 1/1s, but when you have 1/2ths spaced the same nearby it becomes really awkward to play.

Unsnapped green lines
00:18:599 -


Stack leniency 5?
OD-1 (The approach rate at that spacing makes it easy to mishit. And stacks like this 00:20:906 (6,1) - and 00:24:599 (6,1) - I tend to get 100s on)

00:10:522 (2,1) - This does not flow. Please make this jump smaller. 2.4/2.5 snap is a comfortable jump here.
00:14:906 (1) - Same 2.4/2.5 please. Any further is awkward. (2.6 is the absolute limit IMO, but I don't like how it plays )
00:29:676 (4,5,6,7,8,9) - <3
00:46:291 (9) - new combo?
00:55:060 (2,3) - I was caught off guard with this at first. The 1.3x pacing just stops suddenly here.
00:59:214 (1,2,3,4,5,6,7,8) - <3
01:19:291 (1,2,3,4,1,2,3,4,5,6,7,8,1) - Okay so you slow down the pacing just to go into jumps. ._. Those jumps are awkward IMO. (And you slow down again right after the jumps)
01:35:445 (1,2,3,4,1,2,3,4,1) - Please fix your spacings
01:52:753 (5,1) - Not stacked perfectly
02:22:522 (5,1,2,3,4,5,6) - Doesn't look that great IMO. Maybe use stacks?
02:44:445 - A spinner filling this gap would work well.
02:59:445 (1,2,3,4) - This is really awkward and hard to read. You shouldn't go quickly, and then stack into a really slow section. And there's no way to tell those aren't 1/2th notes.
03:30:599 (1) - Remove new combo to match previous pattern.

Conclusion

Well there are unrankable things and things I prefer to see done that I pointed out. I will wait until I recheck to star this. The maps are in fairly good shape, but there are some things that are really poorly executed.
Topic Starter
Lizbeth

TheVileOne wrote:

Sleeping

Fine for the most part. I think you should tend to that one undermapped area and make it sound more like it's following a rhythm.

Green lines are unsnapped. Please fix.
01:32:445 - unsnapped Fixed
02:16:753 - unsnapped (kiai) Fixed


01:10:291 (2,3) - Sliders aren't blanketing right, there is a small overlap. You should fix this. Fixed
01:30:599 (5,1) - This overlap can be made slightly better just by fixing the distance snap. Fixed
01:43:522 (1,2,3) - Spacing is notably different. yea cuz I hate grid lvl 4, anyway fixed
01:49:522 (4,1) - Nazi- make exactly 0.8 what?
02:11:214 (3) - I tend to mishit on this. It's not a good idea to have a stack starting on an offbeat vocal with soft hitsounds like this. http://osu.ppy.sh/ss/357371 This is more readable IMO. I prefer as I have it
02:25:522 (3,1) - Should be 0.8 I'm not quite sure what you mean, but if is spacing, I see everything alright
02:51:830 (1,2,3,4,5) - meh beat doesn't carry too well through these. I think it would be nice if you used double repeat sliders through here instead. Make a slider a beat long and add two repeats. Do this through here until the long slider. Wanna keep as simpler as I can
03:07:522 (1) - whistle? It's better to read than no hitsound at all. Doesn't match my hitsounds pattern, here I have whistles on big white tick only
03:13:522 (1) - I think this should end here 03:15:599 - ehh I really don't like how it sounds

Walking

Not much wrong.

Unsnapped green lines
01:02:906 - (kiai)
01:32:445 -
02:16:753 - (kiai)
03:19:522 - (kiai)
done all the green lines
00:03:830 (1) - There's a finish here in the other difficulties. Add one. oops, thanks
00:56:445 (3,4) - These sliders don't go too well together. I suggest you try to make a symmetrical pattern here http://osu.ppy.sh/ss/357383 I dont want to >':
01:35:214 (8,1) - Plays strangely. I think it should be slider, note instead. I don't get what you mean
01:37:291 (5,6,7) - If you want to keep this design, you should make note 6 better fit in between the sliders. http://osu.ppy.sh/ss/357387 Done
01:52:753 (4,1) - Nazi- exactly 1.2? ok, I Think
02:04:291 (6,7) - ^ ^
02:20:445 (2,3,4) - not entirely straight Done
03:43:060 (4) - Kind of juts out strangely. Maybe placing it more under 3 would be better. Is placed like other sliders

Dancing

Okay I DO NOT recommend 0.7 snap for any of the slower 1/1 notes in this song. It's just a pain to read and it's spaced virtually the same as half notes. It was fine when 1/1 notes were 1.4x and there was slower 1/1s, but when you have 1/2ths spaced the same nearby it becomes really awkward to play. I placed this antijumps following the vocals in the entire diff, arent placed randomly, I made people test play and they seem to read it easily, I ll see if someone else complain and gonna try to find more test players. I ll keep it as it is for now.

Unsnapped green lines
00:18:599 - fixed


Stack leniency 5?
OD-1 (The approach rate at that spacing makes it easy to mishit. And stacks like this 00:20:906 (6,1) - and 00:24:599 (6,1) - I tend to get 100s on) is alread too low, not gonna change it

00:10:522 (2,1) - This does not flow. Please make this jump smaller. 2.4/2.5 snap is a comfortable jump here. It flows perfectly for me
00:14:906 (1) - Same 2.4/2.5 please. Any further is awkward. (2.6 is the absolute limit IMO, but I don't like how it plays ) ehh I don't use distance snap to place jumps, hehe so kinda hard to apply what you're talking about. Anyway I think this jumps fits because is following a beat in the sounds that stands out, also the word "Dust", everyone have played this part well of the test player i've got.
00:29:676 (4,5,6,7,8,9) - <3 <3
00:46:291 (9) - new combo? naayyy, I dont want >':
00:55:060 (2,3) - I was caught off guard with this at first. The 1.3x pacing just stops suddenly here. I dont get it
00:59:214 (1,2,3,4,5,6,7,8) - <3 meow
01:19:291 (1,2,3,4,1,2,3,4,5,6,7,8,1) - Okay so you slow down the pacing just to go into jumps. ._. Those jumps are awkward IMO. (And you slow down again right after the jumps) just following the vocals for antijumps. Is the pattern I decided and wanna keep it in the entire map.
01:35:445 (1,2,3,4,1,2,3,4,1) - Please fix your spacings anti jumpssss D:
01:52:753 (5,1) - Not stacked perfectly o.O no? I see it perfect
02:22:522 (5,1,2,3,4,5,6) - Doesn't look that great IMO. Maybe use stacks? nah I dont wanna, plays fine.
02:44:445 - A spinner filling this gap would work well. it doesnt fits the song for me
02:59:445 (1,2,3,4) - This is really awkward and hard to read. You shouldn't go quickly, and then stack into a really slow section. And there's no way to tell those aren't 1/2th notes. Gonna try more test players, thou, everyone have catch it right till now
03:30:599 (1) - Remove new combo to match previous pattern. I place jumps on separated combos

Conclusion

Well there are unrankable things and things I prefer to see done that I pointed out. I will wait until I recheck to star this. The maps are in fairly good shape, but there are some things that are really poorly executed.
Thanks
Topic Starter
Lizbeth

MoodyRPG wrote:

Hola Liz, aqui un m4m con Lis :3

General
  1. 03:15:599 (x) - Creo que este break no encaja bien con la musica, una mejor sugerencia es que deberias moverlo aca 03:15:830 en todas las dificultades
Sleeping
  • - 00:54:599 (1) - Yo creo que no es necesario poner un nuevo combo por el ritmo de la musica, remuevelo ok
    - 01:32:445 (1) - Esta nota esta muy pegada con el slider, deberias moverla para que no de un mal overlap ok
    - 01:35:214 (1) - Remueve este new combo y pone uno nuevo aqui 01:36:137 ok
    - 03:34:291 (3) - Para ser consistente con tu patron de combos, añade uno aqui
Prefiero dejarlo asi

Walking
  • -- Mucho mejor si aumentarias 1 tick en el HP, por otro lado bien hecho
Lo dejaré asi~

Dancing
  • - 02:09:368 (4) - Una sugerencia pero vendria bien si añades un new combo aqui no, prefiero dejarlo asi
    - 02:13:060 (1,2,3,4,5,6,7,8) - Otra sugerencia mas, la verdad no me gusto como pusistes las notas, asi que hice un patron como este
quiero variar la distancia asi que no

moe :3~, eso seria todo y te dejo una star. Suerte
Graciasssss~~
Shulin
[General]

  1. Can you find a version of the BG that's 1024x768 or another BG? The black borders are quite ugly and someone's face has been cut off in the bottom right corner!
  2. The 30% volume normal sections are a bit too quiet imo, increasing them to 35-40% gives more feedback.
  3. I also think the volume in kiai time is a bit quiet, maybe increase that to 60% or so?
  4. I don't really understand the combo patterns, some combos are very short like in Dancing ~ 00:26:906 (1,2,3) - and 00:35:214 (1,2) - and then some are really long ones straight after like 00:36:137 (1,2,3,4,5,6,7,8,9) - Also stuff like 00:21:368 (1,2,1) - in Sleeping. I just didn't understand why you did this, some of these don't even have spacing changes or new vocals. So instead of posting a combo mod maybe just look at the combos and shorten or lengthen some of them? (Unless there's a good reason ofc =P)
[Sleeping]

  1. Compared to Walking this is very easy. I'd suggest making this Harder or Walking easier
00:33:368 (1) - Finish?
01:17:676 (3) - Finish start?
01:19:522 (4) - I think the extra return might be confusing for new players when most of the sliders only have 1 return.
01:26:906 (2) - ^
01:32:445 (1) - Soft finish?
01:39:830 (1) - ^
01:45:368 (3) - Same thing about extra return.
01:57:830 (5) - ^ etc etc, 2 sliders fit better in some places imo and you can create more of a pattern.

[Walking]

  1. AR +1 omg it makes the map look so much neater especially the overlapping 1/2. I know it's 1 less than hard but try it ;)
00:16:753 (4) - Move this back to 00:16:522 and respace? I think it's better to follow the main beat here. Either way remove the clap at the end! =P
00:22:291 (1) - Soft finish?
00:36:599 (3) - ^ at the end.
00:47:676 (7) - Missing clap?
00:51:368 (6) - ^
01:26:676 (4,5) - Align this diagonally with 01:25:983 (3) - ?
01:32:445 (1) - Soft finish start?
01:39:368 (1) - ^ the end this time.
01:59:676 (4) - Vocal starts on 1/4.
02:01:753 - Really expected a note here.
02:44:445 - Expected notes here because of the vocal. Sleeping has them so why not here?

[Dancing]

  1. End the first kiai section at 01:30:599 - like the other diffs
00:10:522 (2,1) - Reverse selection on 00:10:522 (2) - ? I like this jump but it's quite a bit different from 00:14:214 (2,1) - and I can see some people complaining about it because of the slider direction.
00:22:291 (1) - Remove finish? I don't think normal finish fits, a soft finish works better imo.
00:29:676 (4) - ^
00:35:676 (2) - Align this with the end of 00:35:214 (1) - ? It looks better imo.
00:36:599 (2) - Finish? It fits the finish pattern you had in the previous section.
00:38:906 (1) - Instead of having a jump here I think it'd be cool if you placed this where the end of 00:36:599 (2) - was and then continue the pattern.
00:44:445 (4) - Finish?
01:22:522 (6,7,8,1) - I think this stack ruins your pattern. Remove the 1/4 and continue the pattern up with 1/2? It looks and plays better for me.
01:37:983 (2) - Remove finish? Just use hit normal here since the beat is strong?
01:39:830 (3) - Soft finish is better.
01:54:137 (2) - Missing clap?
01:59:661 - Inheriting section is unsnapped, since this is a slowdown section it's probably a good idea to snap it to the timeline =P
01:59:676 (2) - Hmm the vocal starts on 1/4 at 01:59:791
02:00:122 - Unsnapped inheriting section, same as I said before.
02:14:676 (8) - Why's the spacing smaller here, shouldn't gradually increase like 00:59:214 (1,2,3,4,5,6,7,8) -
02:44:445 - I kind of wanted some more notes here since you seemed to be following the vocal D:
03:33:599 (6,7,8) - Really nazi but the spacing isn't even! (I did actually notice this in game lol)

Well those are my suggestions and opinions. I'll have to check out the other maps in the project! Star for now ^_^
Topic Starter
Lizbeth

Shulin wrote:

[General]

  1. Can you find a version of the BG that's 1024x768 or another BG? The black borders are quite ugly and someone's face has been cut off in the bottom right corner! I'm honestly trying, I haven't found a better BG yet
  2. The 30% volume normal sections are a bit too quiet imo, increasing them to 35-40% gives more feedback. I did for some of them
  3. I also think the volume in kiai time is a bit quiet, maybe increase that to 60% or so? I wanna keep it like this, I feel it sounds to loud higher than this
  4. I don't really understand the combo patterns, some combos are very short like in Dancing ~ 00:26:906 (1,2,3) - and 00:35:214 (1,2) - and then some are really long ones straight after like 00:36:137 (1,2,3,4,5,6,7,8,9) - Also stuff like 00:21:368 (1,2,1) - in Sleeping. I just didn't understand why you did this, some of these don't even have spacing changes or new vocals. So instead of posting a combo mod maybe just look at the combos and shorten or lengthen some of them? (Unless there's a good reason ofc =P)
00:10:060 (1,2) - there's a change in the music here that made me have this short combo, if you listen the song you'd notice. ^^
00:11:214 (1) - This single note combo is just to emphasize the jump I did following the "Dust" word in the song.
00:13:753 (1,2,1) - Same as above
00:15:368 (1,2) - This short one is cuz I changed to antijumps at here: 00:16:522 (1) - Also because I switched to follow the music not the vocals.
I wont explain all of them, but I hope this examples helps you understand what I was trying to do.


[Sleeping]

  1. Compared to Walking this is very easy. I'd suggest making this Harder or Walking easier
I wanna keep sleeping as easier as I can for the sake of beginners.

00:33:368 (1) - Finish? Fixed
01:17:676 (3) - Finish start? fixed
01:19:522 (4) - I think the extra return might be confusing for new players when most of the sliders only have 1 return. is true, changed
01:26:906 (2) - ^ Fixed
01:32:445 (1) - Soft finish? Done, also in other diffs
01:39:830 (1) - ^ ^
01:45:368 (3) - Same thing about extra return. Fixed
01:57:830 (5) - ^ etc etc, 2 sliders fit better in some places imo and you can create more of a pattern. fixed

[Walking]

  1. AR +1 omg it makes the map look so much neater especially the overlapping 1/2. I know it's 1 less than hard but try it ;)
I consulted this with Liss, we wanna keep AR like this, don't wanna make this closer to a hard.

00:16:753 (4) - Move this back to 00:16:522 and respace? I think it's better to follow the main beat here. Either way remove the clap at the end! =P
00:22:291 (1) - Soft finish? Wanna keep it normal
00:36:599 (3) - ^ at the end. Same
00:47:676 (7) - Missing clap? yes, ty
00:51:368 (6) - ^ fixed
01:26:676 (4,5) - Align this diagonally with 01:25:983 (3) - ? ok
01:32:445 (1) - Soft finish start? fixed
01:39:368 (1) - ^ the end this time. did it
01:59:676 (4) - Vocal starts on 1/4. I think that would be hard to catch
02:01:753 - Really expected a note here. I wanna keep it simpler
02:44:445 - Expected notes here because of the vocal. Sleeping has them so why not here? That's because I didnt wanna finish sleeping on 1/2 beat, so I continue with the white tick and added a slider

[Dancing]

  1. End the first kiai section at 01:30:599 - like the other diffs
Fixed

00:10:522 (2,1) - Reverse selection on 00:10:522 (2) - ? I like this jump but it's quite a bit different from 00:14:214 (2,1) - and I can see some people complaining about it because of the slider direction. Fixed
00:22:291 (1) - Remove finish? I don't think normal finish fits, a soft finish works better imo. I wanna keep them, the sound is more deep, and is what I want for this part
00:29:676 (4) - ^ ^
00:35:676 (2) - Align this with the end of 00:35:214 (1) - ? It looks better imo. ok
00:36:599 (2) - Finish? It fits the finish pattern you had in the previous section. I wanna keep a plain clap
00:38:906 (1) - Instead of having a jump here I think it'd be cool if you placed this where the end of 00:36:599 (2) - was and then continue the pattern. I really wanna make those stand out, because Im following BG voices here, and a jump do the work
00:44:445 (4) - Finish? nu >':
01:22:522 (6,7,8,1) - I think this stack ruins your pattern. Remove the 1/4 and continue the pattern up with 1/2? It looks and plays better for me. Changed
01:37:983 (2) - Remove finish? Just use hit normal here since the beat is strong? done
01:39:830 (3) - Soft finish is better. done
01:54:137 (2) - Missing clap? yes, fixed
01:59:661 - Inheriting section is unsnapped, since this is a slowdown section it's probably a good idea to snap it to the timeline =P ok
01:59:676 (2) - Hmm the vocal starts on 1/4 at 01:59:791 But I find it awkward to play >":
02:00:122 - Unsnapped inheriting section, same as I said before. fixed
02:14:676 (8) - Why's the spacing smaller here, shouldn't gradually increase like 00:59:214 (1,2,3,4,5,6,7,8) - oops, actually it decreased back, but I exagerated, I fixed
02:44:445 - I kind of wanted some more notes here since you seemed to be following the vocal D: I was giving small gap since it doesn't have too much breaks
03:33:599 (6,7,8) - Really nazi but the spacing isn't even! (I did actually notice this in game lol) haha fixed, me and my 3 lvl grid

Well those are my suggestions and opinions. I'll have to check out the other maps in the project! Star for now ^_^
Thanks a lot Shulin, your mod was really helpful <3

EDIT: Lightened Walking, and changed background.
Shulin
Loving the new BG, some final opinions before bubble:

[General]

  1. Consider changing combo colour 4 for an orange colour, the combo colour I used was; Combo4 : 255,255,176
    but you might find a better one ^_^
[Sleeping]

01:07:522 (2) - Move this down 1 square just to reduce overlapping in game [/nazi]
01:47:214 (1,2) - ^
02:57:368 (7) - Too much empty space after this? Maybe just add a return?
03:01:060 (1,2,3,4) - I think it might be better to use sliders here, because the vocal at 03:00:830 - is much stronger than the beat I found myself clicking earlier. I think a new player would probably do the same.

Let me know what you want to do :)
Topic Starter
Lizbeth
I changed both yellow colors for orange tones, I liked how it looked, so changed both. And I did everything you pointed on sleeping.
Thanks for the re check~
Aurele
Bubble in two pages, gogo. :>
Shulin
You forgot to add the new tags you added to Sleeping :P
Topic Starter
Lizbeth
Good job Liz. fixed now @_@
Thanks Shulin<3
Shulin
Bubs
Aurele
Topic Starter
Lizbeth
Thank you Shulin~
*Rolls on Gabe* wii~~
Aurele

Lizbeth wrote:

*Rolls on Gabe* wii~~

Baby don't hurt me, don't hurt me, no moreee.~ ♫

;RUUUUUUUUUUUN.
Kurai
:3
Mercurial
WHAT IS LOVE?
BABY DON'T HURT ME
DON'T HURT ME



NO MORRR.


Felicitaciones
Stefan
Awwwwww
[CSGA]Ar3sgice
Grats!
Thite
grats :)
Sure
Felicitaciones Liz >w<
Aurele
Yeees! Congratulation Lizzy! ♥
Topic Starter
Lizbeth
Thanks for checking Kurai~ and thanks guys ♥ ^^
Lissette
yay~!! <3
Mizzii
awesome ♥♥♥ :)
Tanmak
Awesome!
Topic Starter
Lizbeth
/melts
Thank you guys<3
TechnoMaster
Nice i love it :D
yeahyeahyeahhh
d;lfjgdfklj I keep hearing Chris Brown bubble gum commercial in this song.

Topic Starter
Lizbeth
hahahaha
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