SleepingFine for the most part. I think you should tend to that one undermapped area and make it sound more like it's following a rhythm.
Green lines are unsnapped. Please fix.
01:32:445 - unsnapped
02:16:753 - unsnapped (kiai)
01:10:291 (2,3) - Sliders aren't blanketing right, there is a small overlap. You should fix this.
01:30:599 (5,1) - This overlap can be made slightly better just by fixing the distance snap.
01:43:522 (1,2,3) - Spacing is notably different.
01:49:522 (4,1) - Nazi- make exactly 0.8
02:11:214 (3) - I tend to mishit on this. It's not a good idea to have a stack starting on an offbeat vocal with soft hitsounds like this.(well low hitsounds)
http://osu.ppy.sh/ss/357371 This is more readable IMO.
02:25:522 (3,1) - Should be 0.8
02:51:830 (1,2,3,4,5) - meh beat doesn't carry too well through these. I think it would be nice if you used double repeat sliders through here instead. Make a slider a beat long and add two repeats. Do this through here until the long slider.
03:07:522 (1) - whistle? It's better to read than no hitsound at all.
03:13:522 (1) - I think this should end here 03:15:599 -
WalkingNot much wrong.
Unsnapped green lines
01:02:906 - (kiai)
01:32:445 -
02:16:753 - (kiai)
03:19:522 - (kiai)
00:03:830 (1) - There's a finish here in the other difficulties. Add one.
00:56:445 (3,4) - These sliders don't go too well together. I suggest you try to make a symmetrical pattern here
http://osu.ppy.sh/ss/35738301:35:214 (8,1) - Plays strangely. I think it should be slider, note instead.
01:37:291 (5,6,7) - If you want to keep this design, you should make note 6 better fit in between the sliders.
http://osu.ppy.sh/ss/35738701:52:753 (4,1) - Nazi- exactly 1.2?
02:04:291 (6,7) - ^
02:20:445 (2,3,4) - not entirely straight
03:43:060 (4) - Kind of juts out strangely. Maybe placing it more under 3 would be better.
DancingOkay I DO NOT recommend 0.7 snap for any of the slower 1/1 notes in this song. It's just a pain to read and it's spaced virtually the same as half notes. It was fine when 1/1 notes were 1.4x and there was slower 1/1s, but when you have 1/2ths spaced the same nearby it becomes really awkward to play.
Unsnapped green lines
00:18:599 -
Stack leniency 5?
OD-1 (The approach rate at that spacing makes it easy to mishit. And stacks like this 00:20:906 (6,1) - and 00:24:599 (6,1) - I tend to get 100s on)
00:10:522 (2,1) - This does not flow. Please make this jump smaller. 2.4/2.5 snap is a comfortable jump here.
00:14:906 (1) - Same 2.4/2.5 please. Any further is awkward. (2.6 is the absolute limit IMO, but I don't like how it plays )
00:29:676 (4,5,6,7,8,9) - <3
00:46:291 (9) - new combo?
00:55:060 (2,3) - I was caught off guard with this at first. The 1.3x pacing just stops suddenly here.
00:59:214 (1,2,3,4,5,6,7,8) - <3
01:19:291 (1,2,3,4,1,2,3,4,5,6,7,8,1) - Okay so you slow down the pacing just to go into jumps. ._. Those jumps are awkward IMO. (And you slow down again right after the jumps)
01:35:445 (1,2,3,4,1,2,3,4,1) -
Please fix your spacings 01:52:753 (5,1) - Not stacked perfectly
02:22:522 (5,1,2,3,4,5,6) - Doesn't look that great IMO. Maybe use stacks?
02:44:445 - A spinner filling this gap would work well.
02:59:445 (1,2,3,4) - This is really awkward and hard to read. You shouldn't go quickly, and then stack into a really slow section. And there's no way to tell those aren't 1/2th notes.
03:30:599 (1) - Remove new combo to match previous pattern.
ConclusionWell there are unrankable things and things I prefer to see done that I pointed out. I will wait until I recheck to star this. The maps are in fairly good shape, but there are some things that are really poorly executed.