Xgor wrote:
Pointed out stuff about speed-ups and tick rate and so on in IRC. Fixed
Xgor wrote:
Pointed out stuff about speed-ups and tick rate and so on in IRC. Fixed
Chewin wrote:
[Easy]
01:21:847 (1) - Siccome questa è la difficoltà più facile, rimuovi questo circle. E' sempre difficile per i beginners colpire un circle 1/2 subito dopo lo spinner Fixato
01:23:487 (2) - Troppi repeat per una easy ed i beginners non sanno quando lasciare. Quindi ti consiglio di fare una cosa del genere: Fixato
02:08:487 (2) - ^ Fixato
02:12:237 (2) - ^ Fixato
02:15:987 (4,5,6,7,8,9,10,11) - Assolutamente una cosa del genere per una easy no.. Prova a fare qualcos'altro, tipo degli sliders 1/1 Fixato
02:19:737 (4,5,6,7,8,9,10,11) - ^ Fixato
[Hard]
AR+1 o +2 credimi, pezzi come questi 01:23:487 (4,5,6,7,8,9,10,11) sono difficili da leggere per una hard con questo AR Fixato
01:08:487 (3) - Non mi piace sto circle sovrapposto con 01:08:018 (2). Intendo che con questo AR basso potrebbe essere difficile da leggere specialmente in dt + hd Beh uno se la impara prima di farla in hd.. Comunque lo lascio quello
02:08:018 (2) - Se usi una SV diversa dovresti avvertire in qualche modo. Forse usando una new combo? Fixato
02:11:768 (2) - ^ Fixato
02:15:518 (2) - ^ Fixato
02:21:143 (5) - Overlapped sliders, illegibile. Fixa muovendolo da un'altra parte Fixato
02:26:768 (2) - Stesso che ho scritto sopra^ Fixato
02:45:050 (1) - Fermati qui come nella easy, non mappare sto pezzo :\ Che secondo me è mappato un po' maluccio. In effetti l'ho fatto un po' male nella hard...
[Insane]
AR +1
01:08:487 (2,8) - Overlapped sliders, illegibili. Fixato
02:08:956 (3) - CTRL R Fixato
02:09:893 (5) - ^ Fixato
02:45:050 (1) - Stessa cosa della Hard Non credo sia fatto male come pezzo.. Se nella insane lo lasciassi?
Boh, i pattern sono buoni e rankabili però i jump sono... "leggermente" esagerati? xD Prendila come una sfida auahuaha
Buona fortuna :3
-kevincela- wrote:
[General]Tag aggiornate
- Dovresti pensare a creare un Normal,visto che lo spread ora come ora non è un granchè Mi servirebbe una guest, non le voglio fare tutte io le diff..
- Nella Hard mancano le tag "Genshin lrsmstr" mentre nell'Insane mancano tutte le tag,aggiungile
[Easy]All fixed
- Prima di iniziare con la mod,ti ricordo che hai usato molti jump e antijump che potrebbero benissimo far confondere un player che inizia a giocare a osu,come nei pattern 00:37:550 (1,2,3,4) - e 00:48:800 (1) - (se me lo chiedi,dopo te li elenco pure se vuoi). Ti consiglio di rifare questi patterns evitando di far ciò
- 00:59:581 (2,3) - Perchè non li posizioni così?
- 01:22:081 (1) - Metti un New Combo su questa nota,che manca a causa di un bug creato con l'inserimento dello spinner
- 01:26:300 (1) - Potresti flipparlo verticalmente per creare un blanket con 01:25:597 (1,2) -
- 01:40:597 (1,2) - 1 grid a destra per evitare la sovrapposizione con lo slider 01:38:487 (3) - ?
- 01:51:847 (1) - Perchè non lo curvi così? Oltre a fare un blanket con 01:49:737 (2) - ,eviteresti di nuovo la sovrapposizione con questo slider
- 02:03:331 - Una nota qui ci starebbe bene,imho
[Hard]Fixed
- 00:39:893 (3) - 1 grid a sinistra per fixare lo spacing
- 00:40:362 (6) - 1 grid a destra,stesso motivo di sopra
- 01:26:300 (1,2) - La fine dello slider 2 è nascosta sotto lo slider 1,rendendolo quindi difficile da leggere. Potresti fixare flippando semplicemenete lo slider 1 orizzontalmente
- 01:38:487 (2) - 4 grid a destra per mantenere la simmetria con 01:37:550 (1) - ?
- 01:52:550 (2) - Stack sotto lo slider 1?
- 02:48:331 (5) - Magari muoverla così per far in modo che 02:48:800 (6) - non rimanga nascosto sotto questo slider?
[Insane]All fixed
- Ci sono vari slider unsnappati,fixa ciò ricalcolando la lunghezza degli slider (dal menu Timing scegli "Recalculate Slider Lenghts") Li avevo già aggiustati, ci sono solo due slider che non sono snappati e si tratta degli slider 02:55:128 (3) - 03:10:128 (3), comunque ho ricalcolato la lunghezza degli slider
- 01:34:971 (2) - Allinealo bene con 01:34:737 (1) - ,e fai lo stesso con gli slider seguenti
- 01:38:018 (6) - Perchè non stacki questa nota sotto 01:37:784 (5) - ?
- 01:48:565 (3) - Potresti muovere questo 3 grids in su e 01:49:268 (6) - 3 grids in giù per creare un "effetto stacking"
- 02:03:565 (3) - Fixa lo spacing muovendo questa nota 1 grid sotto
- 02:09:425 (4,5) - Per me qui un CTRL+R ci starebbe bene,e sicuramente migliorerebbe il flow di questi slider rispetto agli altri
- 02:30:401 (2) - 2 grids left per allinearlo con 02:30:050 (1) -
- 02:30:753 (3) - 2 grids up per allinearlo con 02:30:401 (2) -
- 02:31:104 (4) - 2 grids a destra per allinearlo con 02:30:753 (3) -
- 02:58:175 (5,6) - Posizionali su x:216 y:304 per mantenere il loro spacing equidistante a 02:57:471 (1,2,3,4) -
Grazie mille
KiyoshiX101 wrote:
Hello! c: M4M Request from my Queue ^^
Easy
01:30:050 (1) - Slider to 01:30:284 & repeat Fixed
02:03:097 (1) - Soft Sound Slider Fixed
02:06:847 (1) - ^ Was deleted
02:07:550 (2) - Remove NC Fixed yet
Hard
01:38:487 (2) - 1 Repeat All fixed
01:39:190 (3) - Circle @ x:176 y:248
01:39:425 (4) - Circle @ x:336 y:184
01:39:659 (5) - Circle @ x:176 y:184
01:39:893 (6) - Circle @ x:336 y:120
01:40:128 (7) - Circle @ x:176 y:120
01:40:596 (1) - Circle @ x:256 y:224
01:40:831 (2) - Circle @ x:256 y:304
01:41:065 (3) - Circle @ x:256 y:144 (on the slider) Fixed, but I like the circle 3 in the position of the 1
Insane
00:31:573 - Add Circle
00:31:807 - Remove Circle
00:31:924 (13) - Move it to Center
00:33:096 (3) - Repeat 2 times
00:33:565 (4) - Slider
I don't really like it... And it would be overmapped I think xD
The map is perfect and with those changes it looks better at least for me ^^ I hope you like it c:
Favoutire part - 02:22:550 - XDD
I'm glad you like it
Illumined wrote:
Thank you for requesting via Illumined's Modding Queue (・∀・)
Mod4mod here!General
- Storyboard elements' size shouldn't be over 800*600 pixels Check the rule from wiki
- Great, I made a slidertick sound and used twice in the same day. Anyway! Now replace this hitsound to your own tick.wav. Added a base sound (hit-normal) for it. http://puu.sh/CLGF
- Add sliderborder to other two (Easy, Normal) diffs, too.
Easy00:57:287 - Consider using a gradual progressive volume from here, 48~50%
- So much slider jumps
00:58:225 - 52~55%
00:59:162 - ~60% Fixed
00:30:100 (1,2,3,4) - , 00:33:850 (1,2,3,4) - Unify hitsounds of these notes, first half are using whistles on 3rd beats. And second half are 4th beats. :\ I recommand to follow 3rd beats' one.
00:39:475 (3,4) - I wonder is it an acceptable jump for easiest diff. Plus it's stacked under previous slider.
01:27:756 (3) - Clap instead.
01:28:225 (4) - Whistle instead.
01:38:537 (3,4) - This kind of stackings aren't approved for easiest difficulty. 3 reverse+a circle stacked under slider's end :\ Try a better pattern instead!
01:42:287 (3,4) - ^
01:47:443 (6,1) - Wha..tricky spacing. It would be fine for Normal/Hard difficulties though. But please keep Easy sight-reading.
01:49:787 (2,3) - Again with this stacking, hehe
02:17:443 - Clap instead? Much things fixed
02:21:896 (1) - Which track's this slider following O.O? Sounds like a random 1/6 slider here. I don't really agree with this. That was an error, lol, fixedHard
00:57:287 - Same as Easy
02:07:550 - Stack this section to downbeat.
00:30:100 - to 00:45:100 - Please keep claps on 2nd/4th beats only. It's nonsense to spam claps to each white ticks.
00:58:225 (1) - Finish
01:09:943 (7) - Copy 01:09:240 (5) - and paste it on, press Ctrl+>+>. Fix it's position. And you get a balanced pattern!
01:24:475 (8,9) - Spacing error, move 2 grid right
01:24:943 (10,11) - Spacing error, 2 grid left
01:42:756 (3) - Again, copy 01:42:287 (2) - and paste it on. Use Ctrl+H and Ctrl+R this time.
01:43:225 (4,5) - ^ (Fix the hitsounds too)
01:48:850 (1) - Shape is weird D: Try this?
02:33:850 (1) - Finish.
All fixedInsane00:46:037 - Consider using a gradual progressive volume from here, 40%
- Pretty nice!
00:46:975 - 45%
00:50:725 - 50%
00:57:287 - Same as Easy
01:52:650 - Again, snap this to downbeat.
00:56:350 (1) - Finish.
02:03:381 (2) - Delete finish.
02:33:850 (1) - Finish instead.
All fixed
Good luck
CDFA wrote:
THE ORIGINAL MIX
THIS AIN'T NO REMIX
Skin:
Maybe make a reversearrow.jpg?
Insane:
00:54:475 (1,2,3,4,5,6,7,8,9,10) - Move this pattern up a little bit so (2) stacks with (7)
01:51:896 (1) - I don't like this random speed-up ;~;
02:10:646 - WOAH HOLD IT THERE PARTNER THIS IS A PRETTY WEIRD SPEED-UP
Hard:
00:52:600 (1,1,1,1) - Having a bunch of spinners in a row generally isn't a good idea
02:08:068 (1) - Plays weirdly o-o
02:11:818 (1) - ^
02:15:568 (1) - ^
02:23:068 (1) - ^
02:26:818 (1) - ^
Easy:
A lot of issues here are just spacing. In easies, the spacing should generally always stay consistent, so newer players can actually play it.
00:37:600 - Sliderspeed changes for an easy are 95% of time a big no no
01:30:803 - Random break o-o
01:46:506 (4,5,6) - Anti-Jumps are also a big no no
So much things fixed, now I think the easy it's ok.. Really thanks!
desu
pimpG wrote:
hi there
general
Multiple .osb Files There should only be one .osb file in a folder (this folder has 2).
offset 86
easy
00:37:600 (1,2,3,4) - using 0,6x and 1,1x spacing here
00:48:381 (2,1) - spacing
00:52:600 (1,2,1) - using 1,8x here
00:56:350 (1,2,3) - 1,5x
01:09:943 (5,6,1,2) - unstack, btw this pattern is a bit hard for an easy diff (imo)
01:11:350 - remove nc ?
01:13:693 (6,7,1,2) - unstack, btw this pattern is a bit hard for an easy diff (imo)
01:22:600 - remove nc?
01:24:475 (3,4,1,2) - too hard for an easy?
01:28:693 (5,6) - unstack
01:32:443 (5,6,1,2) - unstack, btw this pattern is a bit hard for an easy diff (imo)
01:33:850 - remove nc
01:37:600 - spacing
there are more of this errors but you can find by yourself
i did not found nothing in the other diffs![]()
thats all
Much things fixed, now I think the easy it's okay...
iMercurial wrote:
As request.
General
- Inconsistency on Kiai times: http://puu.sh/EBoz
Seems like you need a Normal diff, there's no point between Easy and Hard Diff.
Epilepsy Alert on All Diffs, Please.
Easy
- 00:40:881 (4,1) I don't like inconsistent spacing on Easy diffs http://puu.sh/EBpP
00:59:631 (2,3) Maybe this? http://puu.sh/EBrD Looks better.
02:10:646 (1,2,3,4) Too much better http://puu.sh/EBtR
Hard
- 00:44:865 (2) Remove Tail Slider Clap, please.
00:52:131 (6) Remove Tail Slider Clap and add it on the Slider's Start.
01:00:100 (3) NC.
InsaneGood luck.
- 02:04:878 (1,2,3,4) Since you have too many jupms, one more doesn't hurt this map http://puu.sh/EBAK
Too much Copy Paste in this diff
All fixed, thanks!
//Storyboard Layer 0 (Background)to fade out BG. This is so because preview image in webpage will be 'Avicii - Levels.jpg'
Sprite,Background,Centre,"BG.jpg",320,240
F,0,...
THANKSS!!Hinsvar wrote:
Yo.
Let's get to mod this.
*Note: Bolded gold ones are things you must do (or strongly recommended; usually about unrankable stuff or extreme/fatal errors). Everything in red are things that look awkward/wrong to me or something that can be improved (subjective suggestions; you can follow my lead here or not); everything else are rants and minor suggestions to make things look cooler and a bit better.
Before I start, I think you'll need a Normal diff, but it's up to you; it should be rankable with these diffs, anyway.
>Easy
- 00:33:850 (5) - NC? You have switched to another pattern here, and going for eight objects in a combo for an Easy diff sounds... somewhat ridiculous. Fixed
- 01:18:850 (1) - You should actually use circles and sliders instead of using a spinner just for the sake of using a spinner here. Fixed
- 02:15:100 (2,3,4) - Hmm... I guess you can remove the Whistle from (2) and apply it to (3,4). Sounds better, IMO. I think it's better like now
- 02:18:850 (2,3,4) - ^
- 02:21:428 (3) - Whistle? Fixed
>Hard
- 00:41:584 (1,2,1,2,1,2,1,2) - This is perfectly fine, IMO, but (oh wait didn't I say perfect) it's boring to have the same pattern throughout these combos. Making a windmill's fan or some other stuff would do, but again, I think this pattern is pretty boring. Fixed, do you like it now?
- 02:08:537 (3) - NC? I'm sure enough the song 'demands' it... kind of. Fixed
>InsaneI followed another part, delete them and listen. Sorry but I don't want to delete this :c
- Too much copy-paste and symmetrical patterns I suppose? Going symmetry is fine to make your beatmap look tidy, but too much of them... I don't know what to say.
- 01:08:537 (2) - NC? Reason is the same as 02:08:537 (3) on Hard. Fixed
- 01:31:037 (3) - ^ Fixed
- 01:35:021 (5) - ^ Fixed
- 02:01:037 (4) - ^ Fixed
- 02:08:537 (2) - ^ Fixed
- 02:22:600 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,6,7) - ...Not sure what are you mapping to here. Maybe you should remap this part and follow the louder parts of the song.
I guess just that.
Good luck on the way
Thanks!!popner wrote:
Hi ~ Mod request from My Queue.
Just suggestions:
[General]
You can try offset+3 Fixed
[SB]
I think you should use Avicii - Levels.jpg as BG. You can use//Storyboard Layer 0 (Background)to fade out BG. This is so because preview image in webpage will be 'Avicii - Levels.jpg' It wouldn't change pulses?
Sprite,Background,Centre,"BG.jpg",320,240
F,0,...
[Easy]
Don't change slider velocity in easy diff.
Also, always keep a main DS in easy.
^ Maybe you need to take time to remap same patterns to follow these, but it is necessary.
00:39:006 (2) - 1 grid down and it will looks much better Fixed
[Hard]
00:44:396 (1,2) - the space between them should be same as 00:43:459 (1,2) Edited yet
02:23:537 (1,2) - stack them? Fixed
[Insane]
00:41:467 (1) - end at 00:44:631 or player can't have enough time to prepare Fixed
02:22:600 (1,2,3,4,5) - the music is in 4x(1/4) groups but there are 3x(1/4) groups here. That's why 02:24:357 empty. Fixed
That's all I can find. GL~
214,134,43462,6,0,B|110:134,1,85,0|8
299,197,43931,2,0,B|395:197,1,85
216,264,44399,2,0,B|131:264,1,85,0|8
301,327,44868,2,0,B|389:327,1,85
THANKS AHAHAHBlack_Cherry_Ita wrote:
hi there
mod time via my queue
[General]
you must made a normal/rename easy~
resnap ALL green timing section in ALL diffs (open diff in editor => timing => timing setup panel => click at the second (not first) section => press Shift => click at the last section => write here: 3 => click "move" => click "ОК") sorry if you know about that \:'D/ Damn I forgotted it, thianks!
[Easy]
i don't know, maybe you want to rename diff, but i mod this diff as Easy ofc
01:09:946 (5,6,1,2) - this may confuse beginners, try this => http://puu.sh/FhJo
here's the places like that:
01:13:696 (4,5,1,2)
01:16:040 (1,2,1,2)
01:19:790 (1,2)
01:24:478 (3,4,1,2)
01:47:446 (4,1)
and etc. check the map and remap this.
but, if you rename this on Normal, i suggest you CS, HD +1, OD, AR +2 and this looks clean. Fixed, it'll stay easy
[Hard]
00:43:462 (1,2,3,4) - i personnaly dislike this pattern D: another oneFixed thanks214,134,43462,6,0,B|110:134,1,85,0|8
299,197,43931,2,0,B|395:197,1,85
216,264,44399,2,0,B|131:264,1,85,0|8
301,327,44868,2,0,B|389:327,1,85
it's all, i'm so lazy and insane seems clean imo. /me runs
256,60,45103,5,201:22:603 (4) - move to the right by 1 grid
236,124,45220,1,2
240,192,45337,1,0
184,168,45454,1,0
120,192,45571,1,2
184,212,45688,1,2
240,192,45806,1,2
236,252,45923,1,0
256,316,46040,1,2
276,252,46157,1,2
276,192,46274,1,2
332,212,46392,5,0
396,192,46509,1,2
332,168,46626,1,0
276,192,46744,1,2
276,124,46860,1,0
256,60,46978,5,2
192,84,47095,1,2
144,128,47212,1,0
120,192,47329,1,2
148,252,47446,1,2
196,300,47563,1,0
256,320,47681,1,2
320,300,47798,1,2
368,252,47915,5,0
396,192,48032,1,2
364,132,48149,1,0
320,80,48267,1,2
256,64,48384,1,0
256,128,48501,1,2
256,188,48618,1,2
THAAANKS *w*-Baby Strawberry- wrote:
Hi~! Here's my modding~!
In general
i like your mapping style~ But some shape of the sliders are not good to me, im gonna point it out later.
InsaneSPOILEROD+1~2 Fixed
00:32:212 (1,3) - you may wanna switch them since 1 is blocking the previous pattern Fixed
00:45:103 (1) - from here the streaming shape is kinda wierd... heres the code i made, hope you like it Too much spaced :c256,60,45103,5,201:22:603 (4) - move to the right by 1 grid Fixed
236,124,45220,1,2
240,192,45337,1,0
184,168,45454,1,0
120,192,45571,1,2
184,212,45688,1,2
240,192,45806,1,2
236,252,45923,1,0
256,316,46040,1,2
276,252,46157,1,2
276,192,46274,1,2
332,212,46392,5,0
396,192,46509,1,2
332,168,46626,1,0
276,192,46744,1,2
276,124,46860,1,0
256,60,46978,5,2
192,84,47095,1,2
144,128,47212,1,0
120,192,47329,1,2
148,252,47446,1,2
196,300,47563,1,0
256,320,47681,1,2
320,300,47798,1,2
368,252,47915,5,0
396,192,48032,1,2
364,132,48149,1,0
320,80,48267,1,2
256,64,48384,1,0
256,128,48501,1,2
256,188,48618,1,2
02:31:860 (8) - better at the center Fixed
HardSPOILEROD+1 Fixed
EasySPOILER01:22:134 (1) - better to use DS to place the note
others are fine to me Fixed
LesTrucsRose wrote:
HardSPOILERChange the offset to 26353. It's a good idea to make it the first beat, but it's not required. Fixed
01:14:399 (1,2,3,4) - Jumps from 1.0x spacing to 1.6x spacing.
01:16:509 (2) - Random 1.3x spacing.
01:18:853 (2,3) - 1.2x spacing.
01:27:290 (1,2,3,4) - Might be unrankable since you can't see the slider beginnings.
02:30:571 (3,4,5,6,1,2,3,4,5,6) - You jump from mapping the melody to the synth riff. It's hard to understand the jump without a break or something in between.[/color]
InsaneSPOILERChange the offset to 26353. It's a good idea to make it the first beat, but it's not required. Fixed
It's the same as [hard]. You need to differentiate your maps.
gamerrox wrote:
Hey, I really liked your map. ThanksHad fun testing it out! Not too good at the whole modding thing, so forgive me if some of my advice isn't entirely appropriate.
Hard:
01:36:899 (1,2,3) Random 0.5x spacing in the middle of the chorus when everything else is 1.0x. A bit adjusted, now is x0.7 :/
Insane:
00:35:962 (4,1) Confusing jump between the combos. Spacing seems way too wide. Fixed
THANKS!!- t e n n y a - wrote:
nyahai from n y a -'s queue
Black means suggestions
[General]
fine o v o b
[Easy]
maybe 1.0 distance?
- 00:55:884 until 01:00:103 : distance too far its hard for an easy player A bit fixed
- 01:12:290 : remove note, its more fit to the song c: Fixed
- 01:18:149 : maybe change it to slider Fixed
- 01:22:603 : remove nc Fixed
- 01:23:540 : add nc Fixed
- for 1/2 beat, I suggest you use slider, like 01:18:149 Fixed
- 02:03:853 : move the spinner to 02:04:790 and end at 02:06:431 Fixed
[Hard]
- I don't suggest hard diff using 1.70 sv otl Now I can't change D:
- 01:45:103 : distance, i meant its too far o v o" Fixed
- 02:22:603 : ^ I think it's ok D:
- 02:27:290 : remove clap? Fixed
- 02:30:103 : remove nc Fixed
- 02:30:571 : add nc Fixed
[Insane]
- Slider tick rate 1 ? Fixed
- 01:11:704 : add note? Not fixed
- 01:31:978 : 3 & 4 slider tail didn't meet perfectly Fixed
- increasing slider velocity multiplier orz mind to change it? Q v Q What? lool
Thats all I can found, rank gl ! cx
Thanks *w*Katty Pie wrote:
Hi from my mod Q ^.^
Storyboarding
Points of lines SB don't correspond points of time line.You should fixed this. Desing ---> +13 ms +3ms, thanks xD
Insane
AR -1
00:31:274 - NC Fixed
01:19:790(1,2,3,4) - make this sliders more symmetric http://puu.sh/FyJc Fixed
01:20:259(2) - better replace on short double slider. it's really sound better Fixed
01:22:603(4) - make this slider more symmetric http://puu.sh/FyVs Fixed
01:26:353(2,3) - stack better Fixed
Hard
01:33:149 - this slider not sound here/ replace on slider 1\2 and note Fixed
01:43:696(4) - 1 grid up and right Fixed
02:07:603(1,2,3,4) - make this sliders more symmetric http://puu.sh/Fz1r Fixed
02:21:899(1) - http://puu.sh/Fz34 Fixed
Easy
• Better rename in Normal, bcz it is desirable intermediate diffs should to be.
• Slider velocity is very big for this dif >.< you should put 1.0 -1.4 and remap siders
• Slider Tick Rate put 1
00:30:103(1,2,3,4,1,2,3,4) - it's very big jups for easy >.< correct spacing between this notes
01:24:478(2) - replace on slider 1/1 it's can confused beginners
01:28:696(4,5) - replace on slider
01:32:446(4,5) - ^
etc.
this diff very difficult for beginners, plz make it easier![]()
![]()
![]()
Good luck~~
Regou wrote:
Hi! From CLANNED modding queue(Yes, I am too slow D:, sorry for being late)
[Insane]
A bit overmapped. Mmm,,,maybe just for me.
AR-1
01:14:399 (1) - Remove finish?
01:31:978 (3,4,1) - I am not really satisfied with this placement. D:
01:51:899 (1) - Move this far far away from 01:51:196 (4) please D:
[Hard]
00:50:962 (2,4) - Remove clap?
00:51:196 (3) - Then add one here
01:47:446 (4) - Ctrl+R?
02:24:712 (4) - Ugly overlap D: at least few grids down please
[Normal]
Please use grid size 3 or 4, using size 1 just make the spacing sucks
00:37:600 (1,2) - What the- huge jumps in normal diff?
00:39:475 (3,4) - ^ just no.
00:45:100 (1,2,3) - Spacing
00:46:037 (3,4,5) - You know, jumps D:
01:12:287 (1,2,3,4,5) - Spacing
01:31:037 (1) - Remove NC
...Bad spacing. Considering remap some part...sorry.
[Easy]
01:09:478 (2,3) - Don't use 1/2 beat note in easy diff? D:
01:12:759 (4,5) - ^
Not a big problem here, just need to remove those 1/2 note
Anyway, good luck!
I do not think that it is necessary. Beginner should study on different combinations, instead of to beat off stupidly one rhythm. should Easy should be interesting and teaching instead of boring. The same with stack notes. Better let will play several times and to learn to play, than to listen to a monotonous rhythm.Regou wrote:
[Easy]
01:09:478 (2,3) - Don't use 1/2 beat note in easy diff? D:
01:12:759 (4,5) - ^
Not a big problem here, just need to remove those 1/2 note
BakaHuang wrote:
Hi sorry for my laziness and my poor English :3
Pie's Easy
open aiMod , there are 3 spacing problems , plz fix them
because [Easy] is the easiest diff in this mapset , so you'd better don't have some spaicng problems
Revy's Normal
you can add some nor-whis like [Hard] ?
Insane
I think ar8 is fine?
00:30:806(5,7)-I think change the place of notes is fine , at the beginning of song don't be difficult , (4,5) has a bit far
00:31:743(4,6)-^
00:45:103(1)-~00:46:743(7)-you can make this pattern like this ? http://puu.sh/GkCq
00:46:978(1)-~00:48:618(7)-^
I love this song and mapset <3
280,112,92446,6,0,B|292:52,2,60,8|0|0
120,128,37600,2,0,B|64:160|64:240|120:272,1,170Copy/Paste it for the next slider, if you want to make it consistent.
Thx for modLeorda wrote:
[Pie's Easy]
* AR +1? <--- not think
00:55:884 (5) - New combo? <--- no. It's inot necessary here
01:08:540 (1) - The sliderpath is overlapped by spinner-osu, so beginners are hard to see this slider <--- you kidding me? there is enough distance to a slider. it is easily read.
01:38:540 (1) - ^, also new combo, since this note after spinner. You seems forgot them <-- NC added
02:27:290 (4) - Add clap at tail slider <--- added
Much things fixed, but in hard and insane I like actual hitsounds, sorry :C I'm glad you like the song *w* and thanks 4 the star!!!Gabe wrote:
don't kudo this right now, I just lost my mod because my computer crashed. But don't worry, I will finish it soon!
Sorry for the long delay.
I love this song♥♥General
There's an incconsistency in timing and Kiai times.
Every difficulties are okay, but not Revy's one. The red timing start at 00:00:100 which it supposed to start at 00:26:353, and for the Kiai Time, add +3 on every timings for Revy.
For the Storyboard, you should add a loop/pulse at 01:18:853Easy
New combo
01:38:540 - Add a new combo here to prevent a spinner bug.
Circle emplacement
01:18:853 - This one is completly nazi. Move the second point one grid to the right and the last one, one grid up. So it will make the slider centered.
01:32:446 (5) - For this slider, you should add a reverse arrow and make like this:Screenshot+Code280,112,92446,6,0,B|292:52,2,60,8|0|0
Hitsounds
02:27:759 - Add a clap here to keep the consistency.^Try to fix this, and call me back for a remod.^Normal
Circle emplacement
00:37:600 (1) - This slider looks ugly. I am suggesting you to curve it more. Like this:Screenshot+CodeThere's lots of problem with the spacing... To make it rankable, try to use AiMod or even, use the distance snap.120,128,37600,2,0,B|64:160|64:240|120:272,1,170Copy/Paste it for the next slider, if you want to make it consistent.
Hitsounds
Add a clap on every 2/4 not at 1/3, it will sound pretty bad. If you ever need help with hitsounds, try to analyse Pie's Easy which the hitsounds are really good.Hard
Hitsounds
00:53:071 - Add a clap here to first: keep the consistency, second; even if the song has a kindof clap, you should add a clap too. Do the same for 00:54:946, 00:56:821, 00:58:696.Insane
Circle emplacement
00:46:978 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - I'm suggesting you to start the first circle somewhere else and make another stream.
Hitsounds
Don't overuse the Whistle hitsounds. You should add more Clap at 2/4. Actually, delete 50% of whistle. It like... so annoying to only hear the whistle hitsound. Also, as I said for Revy, try to use the clap hitsound as Katty Pie did or you did for Hard. (Hope you can understand) Call me back to remod Insane.
Thanks Leorda!Leorda wrote:
Hi there
[Skinning]
* default-1 seems for off-center for me.... Fixed
[Revy's Normal]
* Make sure that there is no jump pattern in normal diff (e.g. 00:56:818 (1,2,3,4))
* Set the red timing section to 00:26:353 for consistency on each diff
00:56:818 (1) - New combo, since this note after spinner. You seems forgot them
01:12:287 (1,2,3,4) - It is just me or this spacing is kinda random for me....
Fixing
[Insane]
00:48:853 (1) - The repeating slider is overlapped by hitbursts. So it's hidden for pro players Fixed
Good luck
Ahah grazie ;DChrisITA wrote:
A volte sono fiero di essere italianoLa easy è fatta benissimo, ora provo le altre (almeno fino alla hard) e vi dico
![]()
Edit: Normal ben fatta
Hard stupenda pure, mi fermo qui dato che ho fatto 85.25%, quindi alla insane avrei fatto 0,50% xD Spero diventi ranked
Fixed some things, but not hitsounds sorry ~ thanks!Jebok wrote:
Hi there, mod as requested...
[Pie's Easy]
02:04:790 (4) - Make y same as (2) so y:164
[Revy's Normal]
00:39:009 (2) - Clap here and then do claps every 4 white bars so the next one will be at 00:40:884, then at 00:42:759, 00:44:634 and so on...
01:10:649 (5,6,7) - Distance Snap x1.00
01:13:931 (6,7,8) - ^
01:18:384 (5,6,7) - ^
Check AiMod for spacing fixes. If you e.g. have x1.50 whole combo thats' OK but not thing like x1.68, x2.11 and the x1.83 or something. And there is a point alike that soon after 01:18:384.
[Hard]
02:27:524 (2,3) - Do two same shapes and then (4) different.
[Insane]
00:30:571 (4) - Clap instead of whistle
00:31:509 (3) - ^
00:32:446 (1) - ^ at the end of this slider.
00:33:384 (3) - ^ at the end of this slider.
00:34:087 (1,2,3) - ^ at the end of them sliders.
00:35:962 (1,2,3) - ^ at the end of them sliders.
00:38:071 (1) - ^ at the end of this slider.
00:39:009 (3) - ^ at the end of this slider.
00:39:946 (1) - ^ at the end of this slider.
00:40:649 (3) - ^ at the end of this slider.
00:45:103 (1) - Clap instead of whistle
00:46:040 (1) - ^ at the beginning of this slider.
00:46:978 (1) - ^ at the beginning of this slider.
00:47:915 (7) - New combo + ^ at the beginning of this slider.
00:48:853 (1) - ^ at the beginning of this slider.
00:49:790 (3) - ^ at the end of this slider.
00:50:728 (1) - ^ beginning.
00:51:665 (3) - ^ end.
00:53:071 (3) - Clap
00:54:946 (3) - Clap
02:01:978 (3) - y:80 like (1)
02:02:446 (4) - y:264 like (2)
02:05:728 (3) - y:104 like (1)
02:06:196 (4) - y:264 like (2)
02:09:009 (2) - When selection reversed, y should be the same as for (1).
[Colours]• 01:07:603/01:22:603 (kiai) - Rimuovi questa sezione Kiai (o al limite falla partire a 01:22:603 e falla finire a 01:37:485. Se fai così, aggiungi un'altra sezione Kiai che inizia a 02:22:603 e che finisce a 02:30:103)
Combo1 : 142,169,133
Combo2 : 255,218,91
Combo3 : 159,97,173
SliderBorder : 255,255,255
Jordan wrote:
Non ti vergogni a mappare roba plagiata?
>:|
thx for mod.those wrote:
[Easy]
- 00:41:823 (1,3) - These look flat. <--- and? f there were simply direct sliders it it would look even more flat :3 I do not think what need to change it
- 00:55:886 (5) - Anchor at 00:56:355 - for maximum effect. <--- nope, but i correct this place
- 01:22:605 (2) - What's with the slider nodes, they don't look too great. <--- oops, fixed
those wrote:
[General]
- What's your distance spacing used for Insane? Hard? Normal? I see none. All you have are symmetrical objects, and this isn't very attractive, nor can I mod them.
- Because of the bpm, each beat is not an integer number of ms, and when you use long loops, events get more and more mistimed, as seen in this picture:
Fixed
Consider breaking down your loops into 2, or even 4 smaller loops to achieve the best pulsing effect.
Sprite,Foreground,Centre,"Avicii - Levels.jpg",320,240
L,67605,4
F,1,0,3750,0.5,0
S,1,0,3750,1,1.02
L,82605,16
F,0,0,469,0.5,0
S,1,0,469,1,1.02
L,90105,16
F,0,0,469,0.5,0
S,1,0,469,1,1.02
L,97605,16
F,0,0,469,0.5,0
S,1,0,469,1,1.02
L,105105,17
F,0,0,469,0.5,0
S,1,0,469,1,1.02
L,127605,16
F,0,0,469,0.5,0
S,1,0,469,1,1.02
L,135105,16
F,0,0,469,0.5,0
S,1,0,469,1,1.02
L,142605,17
F,0,0,469,0.5,0
S,1,0,469,1,1.02
Thanks :3BounceBabe wrote:
Note: I map and mod for quality, not quantity. Keep this in mind!
Mod4Mod Mod:
General
Use this for the SB:Sprite,Foreground,Centre,"Avicii - Levels.jpg",320,240
L,67605,4
F,1,0,3750,0.5,0
S,1,0,3750,1,1.02
L,82605,16
F,0,0,469,0.5,0
S,1,0,469,1,1.02
L,90105,16
F,0,0,469,0.5,0
S,1,0,469,1,1.02
L,97605,16
F,0,0,469,0.5,0
S,1,0,469,1,1.02
L,105105,17
F,0,0,469,0.5,0
S,1,0,469,1,1.02
L,127605,16
F,0,0,469,0.5,0
S,1,0,469,1,1.02
L,135105,16
F,0,0,469,0.5,0
S,1,0,469,1,1.02
L,142605,17
F,0,0,469,0.5,0
S,1,0,469,1,1.02
Fixed
Easy
02:33:386 (1) - New combo needed?
Normal
Distance spacing has 0,6, thats why there is a whole list of distance mistakes in the AiMod... try to fix this
01:07:605 - Spacing changes
01:41:355 (5) - Here should start a new combo Fixed
01:44:636 (5) - ^ Fixed
01:48:386 (2) - ^ Fixed
02:22:136 (1) - Remove combo Fixed
Hard
Its a Hard not Insane, it acts like an Insane diff... imo its too hard
00:32:214 (1) - You wanted this combo row like this? Changed
00:47:448 (1,2,3,4) - Use symmetry for this pattern, it looks better and plays better (as in square) Not changed
00:52:605 (1) - Flip this one to the other side (Ctrl + H) 00:54:480 (2) - and this one too Fixed
01:14:401 (1,2,3) - Look at the distance
01:29:401 (1) - You wanted this combo row like this? Changed
01:39:245 (2,3,4,5,6) - Better to not use this in a Hard difficutlie, fits better in Insane's Not changed
01:42:292 (1,2,3,4) - ^ Not changed
01:49:792 (1,2,3,4,5,6,7,8) - ^ Not changed
02:07:605 - Now the slider speed is up to 1,5 which is a sudden change and can confuse player, i would suggest to keep a constant speed. You're right, but the change is not so big.. From 1,3x to 1.5x
02:16:042 (1,2,3,4,5,6) - What about this pattern? Not changed
02:25:651 (1,2,3) - Too close to the preview slider Not changed
02:30:105 - The distance changes suddenly, too sudden
02:37:605 - Mapp the part till here, it looks so interrupted, like the Easy and Normal difficultie I want to end mapping here °3°
Insane
2,7 Slider Velocity o.O for such a slow and grooving song I think its okay °3°
01:08:542 (1) - Remove combo Fixed
01:18:855 (2) - Please dont overlapp it :s Why? °^°
01:31:980 (3,4) - Move them a bit more down Fixed
01:37:019 (4) - From now on there are no sounds for this stream, dont mapp sounds which dont exist There are only 3 circle that in the song doesn't exist sounds, and it's not an error to make parts that doesn't exist o.o
02:00:339 (2) - One Grid left (Nazi) Fixed
02:03:855 (4,5,6) - Make symmetry with ^ Fixed
02:06:198 (4,5) - Change this to one slider ending here 02:06:433 - like you did before, because 02:06:667 - here is no sound Not fixed
02:09:011 - Maybe make a warning for the sudden slider speed change? Not fixed
02:20:730 (5,6,7,8,1) - Delete these and place a spinner? Would fit a lot better since you have a stream which follows Not fixed
02:31:042 (1,2,3) - This pattern is abit hard to play, maybe find another solution? It's insane diff °^°
02:37:605 - And again, mapp till here and start the spinner at the end I want to end mapping here °3°
Overall *thumps up* i've seen badder
Contact me ingame or write me a PM and we will make out which map you mod
Thanks *o*Dagger-Gazel wrote:
thank you mod❤
Nice Map~❤Star
256,308,41823,6,0,B|184:340|128:308|84:264|88:200,1,240,8|8code 2 :
152,92,43698,2,0,B|224:60|280:92|324:136|320:200,1,240,8|801:09:480 (2,3) - 1/4 ? i prefer this
I DON'T WANT THIS MAP GRAVEYARD ;w;Gabe wrote:
Do, not, make, this, map, graveyard.
Anyways, In Insane 02:37:839 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26) -
I saw in the Wiki that you can't have more than 21 combos. (Something around this) Also, it's prefered to delete it since it's pretty repetitive and the combo is unrankable. The other difficulties ends at 02:37:605 without anything after this spinner. So make it consistent.
Do not kudo this.
Thx for mod ^.^Laurier wrote:
Easy
01:29:636 (1,2,3,4) - like this? http://puu.sh/1524N <--- Not think
02:15:573 (3) - make blanket http://puu.sh/15265 <--- fixed
64,128,84468,2,0,B|132:92,1,63.7500024318696,0|0
172,64,84936,2,0,B|248:76,1,63.7500024318696,8|0
192,192,85639,2,0,B|272:192,1,63.7500024318696,0|8
184,88,99468,2,0,B|260:88,2,63.7500024318696,0|0|8
216,176,100171,2,0,B|304:176,1,63.7500024318696,0|0
248,264,100874,1,8
224,303,41811,6,0,B|154:329|76:281|63:211|97:150,1,240,8|8
208,184,43218,1,0
184,68,43686,2,0,B|253:42|331:89|344:159|310:220,1,240,8|8
316,204,73218,2,0,B|252:184|184:204,1,127.500004863739,0|8
136,236,73921,1,0
184,92,74389,2,0,B|184:24,1,63.749998100102,0|8
428,260,86343,6,0,B|464:324,2,63.7500024318696,0|0|8
448,128,87280,2,0,B|384:128|352:96|320:64,1,127.499996200204,0|8
96,116,88686,2,0,B|92:156|60:172,1,63.7500024318696,8|0
132,280,89389,6,0,B|144:240|184:216,1,63.7500024318696,0|8
288,256,90093,2,0,B|416:256,1,127.499996200204,0|8
84,104,92436,2,0,B|124:104|148:72,1,63.7500024318696,8|0
256,24,93139,6,0,B|256:88,1,63.7500024318696,0|8
370,80,93843,2,0,B|388:104|428:104,2,63.7500024318696,0|0|8
320,196,94780,2,0,B|256:224|192:196,1,127.500004863739,0|8
136,84,95718,1,0
256,40,96186,2,0,B|256:104,1,63.749998100102,8|0
184,88,99468,2,0,B|244:112|312:88,1,127.500004863739,0|8
364,52,100171,1,0
416,168,100639,2,0,B|408:204|440:236,1,63.7500024318696,0|8
364,336,101343,2,0,B|300:356|236:336,1,127.500004863739,0|8
300,224,102280,5,0
416,168,102749,1,8
284,84,103686,2,0,B|268:120|224:124,1,63.7500024318696,8|0
116,84,104389,6,0,B|132:48|176:44,2,63.7500024318696,0|8|0
56,52,105093,1,4
56,180,105561,5,8
120,288,106030,1,0
248,296,106499,1,8
312,172,106968,1,0
384,84,107436,6,0,B|400:120|456:128,1,63.7500024318696,8|0
448,248,108139,2,0,B|476:264|480:304,2,63.7500024318696,0|8|0
400,208,108843,1,0
324,312,109311,5,8
256,204,109780,1,0
324,96,110249,1,8
204,60,110718,1,0
Chewin wrote:
[Pie's Easy]<---- sounds the same~
- Why 1.00x spacing for an easy diff? :\ <--- bcz for Easy diffs It's ok~
- 00:30:093 (1) - Add finish to emphasize the cymbals in the song <--- added
- 00:41:811 (1,3) - Personally I think that sliders like this break the flow of your map. What about to make this pattern like this? I think it's more flowing and enjoyable to play:
SPOILER<--- no, I like my slider forms~224,303,41811,6,0,B|154:329|76:281|63:211|97:150,1,240,8|8
208,184,43218,1,0
184,68,43686,2,0,B|253:42|331:89|344:159|310:220,1,240,8|8- 00:57:280 (2) - CTRL + R flows much better IMO http://puu.sh/1bToN <--- fixed
- 01:27:280 (3) - ^ <--- fixed
- 02:15:093 (2,3) - This pattern looks odd to me. Listening the music I think this one would fit the song much better: http://puu.sh/1bTti
Thank you for mod :3NoHitter wrote:
[Pie's Easy]
- Pretty well made Easy. <--- thx ^.^
- 00:38:061 (1) - I suggest not having an overlap with 00:36:186 (3). It doesn't look good IMO. <--- fixed
Konei wrote:
[Hard]
00:26:343 (1) - Add clap to the Spinner, in the music is a clap _Fixed
00:34:194 (2,3,4,5,6) - Decrase the Spacing for this stream, it's too large for a Hard, you should remove them anyway, because streams like this are more Insane stuff Not fixed I think it's ok for a hard
00:36:069 (2,3,4,5,6) - ^ ^
00:51:655 (5,6) - I don't like this touching. Either Stack them or space them out so that they don't touch each other _Fixed
01:10:639 (1) - Whistles and claps on this Slider are much better than finish, sounds too loud _Fixed
01:14:389 (1,2,3) - Finishes sound noisy ._. _Fixed
01:19:780 (1,2,3) - Space them out, the touching is a bit annoying to play _Fixed
01:21:889 (1,2) - Again, noisy finishes _Fixed
01:43:218 (3) - Ctrl + G o.o letting this go into this circle plays sooo strange _Fixed
02:11:343 (4) - You shouldnt make this Slider a strange line, plays oddly _Fixed
02:16:264 (2,3) - Space them out _Fixed
02:18:843 (4) - This direction also plays really strange _Fixed
* This also needs some cleaning up and removing from strange straight Sliders
This is all for now :3
Good luck for this ~
Snepif wrote:
Hello! M4M here~~
Lets see.
[General]
Offset 26348 (+5 on current) sounds much better to me.
Remember to resnap all lines and notes after doing this.
[Easy]
00:30:093 (3) - New combo here, kind of a must.
*try to keep your combos under 5-ish in easy diffs. Also I don't really suggest to use NC on pattern shape changes, but in MUSIC changes, for example, using NCs in big white ticks. But now it's already done though, just remember this for the future.
00:41:811 (1,2) - make this blanket better:
00:46:030 (2) - Then stack this slider's end to the previous long slider's end.
00:46:968 (3) - This shape is too sharp and doesn't fit with the previous curved stuff, maybe make it more curved and less sharp (and the next slider too)
01:08:530 (1) - This should be more centered, because in easier diffs, every note after a spinner must be close to the center so the player doesn't screw up (beginners use to screw up if you don't do this)
01:22:129 (1) - Clap here, for consistency with the previous notes.
01:40:874 (1) - Move the middle point a bit up so it isn't so sharp (http://puu.sh/1kfaP)
01:42:749 (4) - ^
01:48:374 (1) - http://puu.sh/1kfch?
02:23:530 (1) - Maybe move a bit closer to the center for the same reason
[Normal]
00:30:093 (x) - - Start the map here as Easy diff for concistency... you waste a lot of the mp3 otherwise.
00:45:561 (2) - Make it not overlap (4)
01:09:936 (5) - This looks ugly, make these 2 sliders touch a little less with each other.
02:07:593 (1) - Same as I said on easy, move this more to the centre of the playfield
02:12:280 (2) - NC here and remove NC from the last slider
[Hard]
00:41:577 (1) - These sliders should start on WHITE ticks. That is where the upbeat is. Move all of them 1 tick backwards so they start at white ticks and remove 00:41:343 (6) -
01:17:202 (4) - Why such a weird shape? Make a simple curve instead
01:18:139 (1) - Make it not touch 01:17:671 (5) -
All updated XD
[Insane]
00:30:327 (2) - I don't understeand why did you put so many random triplets here. Better put nice and catchy streams like hard... this doesn't fit Not fixed
01:14:389 (1) - Very unnecessary and unfitting jump. Use jumps only when the music sounds like there should be a jump. Also this is too huge, decrease its distance. Fixed
01:24:936 (6) - BANANA SLIDERRRRRRR make this better: BANANA FIXEEEEED
02:18:843 (3) - BANANA SLIDERRRRR fix it, make it perfect >:C BANANA FIXEEEEED XD
That is all, but I didn't like this diff that much. It's too linear and sharp idk.. like so symmetryc and straight and squares and asdifjaisdjfasf xDDD but now it's to late though D: try to make it a bit more curve in your next maps.. more... like with more flow. Thanks :3 It's only my "first" map I have done much better works XD
Good luck!! :3
Really thanks Scorpiour *^*Scorpiour wrote:
Hi there~~ mod from queue~~
red - must be fixed
blue - highly recommend to consider
black - only suggestions
[General]
- Inconsistent TitleUnicode & ArtistUnicode, you must make them same as Title/Artist if your title/artist is English or other alphabetical language. Fixed
- Tags: Capitalize first letter Fixed
- About slider tick rate: 2 in Easy but 1 in Normal is ... weird.. you know, and then also 2 in Hard but 1 in Insane.... i'd like to suggest a better spread like STR1 to E/N and 2 to N/I, or all 1 or all 2 .. etc. Fixed
- About Kiai Time: from 01:37:598 - to 01:52:598 - is much better than 01:22:598 - imo, i'd like to choose only a fountain at 01:22:598 - , and move first kiai to 01:37:598 - Fixed
[Revy's Normal][Hard]
- 01:10:639 (6) - suggest a NC here to avoid long combo. Fixed
- 01:14:389 (5) - ^ Fixed
- 01:18:374 (5) - ^ Fixed
- 01:21:889 (6) - ^. Generally, it is better to make the combo length of E/N no more than 6 :> Fixed
- 02:11:343 (6) - Move next NC to here Fixed
- 02:30:561 (2,3,4) - the right angles are looks odd... try to make it more smooth? e.g. add an extra node like this: Fixed
[Insane]
- 00:34:199 (2,3,4,5,6,7) - I suppose this kinda stream is too hard for a hard diff. Also 00:36:074 (2,3,4,5,6) - etc. Perhaps, kick slider is a good choice to instead? Fixed
- 00:51:660 (5) - clap at end is unnecessary imo Fixed
- 01:19:316 (4) - add a whistle here? Not fixed sorry
- 01:34:316 (6) - ^ at head? Not fixed sorry
That's all.
- Stack Leniency: I can understand why you choose such a low value, but it require a leniency if the interval of two note at same position no more than 1/1 beat. So i think you must choose 7. Fixed
- 00:30:098 (1,2,3,4,5,6,7,8,9,10,11,12,13) - ugly shapes... to be honest it's a bad placement, i think you have lots of better choices. Compare with the other patterns following, it's looked worse... Fixed
- 00:32:676 (2) - here's a hidden reverse arrow due to the scoreburst. Anyway, it could be resolved easily if you choose to remake prev pattern :> Fixed
- 01:36:660 (1,2,3,4,5,6,7,8) - maybe you can make an increasing volumn here Fixed
- 02:13:691 (5,6) - ctrl+g for better flow? Fixed
- 02:16:035 (1,2,3,4,5,6) - i'd like to make a Star shape here Fixed
Generally the quality is okay, so i'd like to give you a chance in spite of those issues. Give me a call when you're ready :>
Ahaha thanksKiosk14 wrote:
AMAZING, RANK THIS SONG NAO![]()
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But seriously, great job.
SPARAMI LA STELLA <3Kiyro wrote:
PFF CHE MERDA, MEGLIO LA MIA LEVELS. Sucamelo pls.
[Revy's Normal]
02:07:124 - Add a beat No
[Hard]
01:17:202 (4) - Metti un reverse e togli il beat che c'è dopo No
01:24:936 (6,7) - Sono difficili da leggere, secondo me meglio mettere tipo uno slider con reverse al posto del 5 oppure semplicemente spostare i beat Taci vanno bene così <3
01:30:093 (4) - Metti un reverse e togli il beat che c'è dopo Fixato
02:08:061 (2) - Non è stackato con la fine dello slider, stackalo. Diopor-- nooberror thanks
[Insane]
02:03:144 (1,2,3) - Più distanziati Mai sentito parlare di antijumps? <3
Thanks :3HellDawn wrote:
General
01:21:894- New preview point ? this is the part of the song that's supposed to be the most memorable. Not fixed
Revy's Normal
01:08:769- If you add note here, rhytm is gonna fit Fixed
02:30:098- finish Fixed
Hard
01:06:660- Why put break drag here ? Fixed
01:21:894- oh no way. remove finish. put whistle Fixed
01:22:129- ^ and remove finish at the end Fixed
01:22:598- finish should be here Not fixed
01:37:598- finish Not fixed
02:02:910- same questionFixed
Insane
01:37:598- finish Fixed
02:30:098- ^ Fixed
Nice song and diffs
Goodluck.
Really thanks :3 I like gif in your signature lol xDSaten wrote:
Hello~
[Insane]
00:26:348 (1) - clap Fixed
00:41:465 (1) - ^ Fixed
01:07:598 (1) - finish on start Fixed
01:10:644 (1,2,3) - I think finish hitsound like this are kinda unnecessary. I don't hear any resemblance in the actual music really. Well, it's just my opinion though I think finish reinforces the notes
02:31:738 (3) - I'd prefer this being a hitcircle instead Not fixed
[Hard]
00:30:098 (1) - finish Fixed
01:07:598 (1) - finish on start Fixed
01:40:176 (6,1) - I actually don't like this anti-jump even if it's a quite obvious pattern Fixed
02:07:598 (1) - finish on start Fixed
02:13:457 (4,1) - same with this spacing Fixed
02:22:598 (2,1) - I'd use 0,6x spacing instead here Fixed
[Revy]
00:26:348 (1) - finish Fixed
00:39:473 (3,1) - this looks quite awkward imo Not fixed
00:44:160 (4,2) - avoid overlapping? Fixed
00:57:285 (1) - finish Fixed
01:46:504 (3,4,5) - why this spacing? it's really weird Fixed
02:10:410 (5,1) - bid space change, but readable imo and doesn't look too bad either
02:22:129 (6,1,2) - I actually don't like that you mix different spacings so often Not fixed
That's all~
Good luck