HAHA Good luck for you're map ;3
*useless*
*useless*
CDFA wrote:
THE ORIGINAL MIX
THIS AIN'T NO REMIX
Skin:
Maybe make a reversearrow.jpg?
Insane:
00:54:475 (1,2,3,4,5,6,7,8,9,10) - Move this pattern up a little bit so (2) stacks with (7)
01:51:896 (1) - I don't like this random speed-up ;~;
02:10:646 - WOAH HOLD IT THERE PARTNER THIS IS A PRETTY WEIRD SPEED-UP
Hard:
00:52:600 (1,1,1,1) - Having a bunch of spinners in a row generally isn't a good idea
02:08:068 (1) - Plays weirdly o-o
02:11:818 (1) - ^
02:15:568 (1) - ^
02:23:068 (1) - ^
02:26:818 (1) - ^
Easy:
A lot of issues here are just spacing. In easies, the spacing should generally always stay consistent, so newer players can actually play it.
00:37:600 - Sliderspeed changes for an easy are 95% of time a big no no
01:30:803 - Random break o-o
01:46:506 (4,5,6) - Anti-Jumps are also a big no no
So much things fixed, now I think the easy it's ok.. Really thanks!
desu
pimpG wrote:
hi there
general
Multiple .osb Files There should only be one .osb file in a folder (this folder has 2).
offset 86
easy
00:37:600 (1,2,3,4) - using 0,6x and 1,1x spacing here
00:48:381 (2,1) - spacing
00:52:600 (1,2,1) - using 1,8x here
00:56:350 (1,2,3) - 1,5x
01:09:943 (5,6,1,2) - unstack, btw this pattern is a bit hard for an easy diff (imo)
01:11:350 - remove nc ?
01:13:693 (6,7,1,2) - unstack, btw this pattern is a bit hard for an easy diff (imo)
01:22:600 - remove nc?
01:24:475 (3,4,1,2) - too hard for an easy?
01:28:693 (5,6) - unstack
01:32:443 (5,6,1,2) - unstack, btw this pattern is a bit hard for an easy diff (imo)
01:33:850 - remove nc
01:37:600 - spacing
there are more of this errors but you can find by yourself
i did not found nothing in the other diffs
thats all
Much things fixed, now I think the easy it's okay...
iMercurial wrote:
As request.
General
- Inconsistency on Kiai times: http://puu.sh/EBoz
Seems like you need a Normal diff, there's no point between Easy and Hard Diff.
Epilepsy Alert on All Diffs, Please.
Easy
- 00:40:881 (4,1) I don't like inconsistent spacing on Easy diffs http://puu.sh/EBpP
00:59:631 (2,3) Maybe this? http://puu.sh/EBrD Looks better.
02:10:646 (1,2,3,4) Too much better http://puu.sh/EBtR
Hard
- 00:44:865 (2) Remove Tail Slider Clap, please.
00:52:131 (6) Remove Tail Slider Clap and add it on the Slider's Start.
01:00:100 (3) NC.
InsaneGood luck.
- 02:04:878 (1,2,3,4) Since you have too many jupms, one more doesn't hurt this map http://puu.sh/EBAK
Too much Copy Paste in this diff
All fixed, thanks!
//Storyboard Layer 0 (Background)to fade out BG. This is so because preview image in webpage will be 'Avicii - Levels.jpg'
Sprite,Background,Centre,"BG.jpg",320,240
F,0,...
THANKSS!!Hinsvar wrote:
Yo.
Let's get to mod this.
*Note: Bolded gold ones are things you must do (or strongly recommended; usually about unrankable stuff or extreme/fatal errors). Everything in red are things that look awkward/wrong to me or something that can be improved (subjective suggestions; you can follow my lead here or not); everything else are rants and minor suggestions to make things look cooler and a bit better.
Before I start, I think you'll need a Normal diff, but it's up to you; it should be rankable with these diffs, anyway.
>Easy
- 00:33:850 (5) - NC? You have switched to another pattern here, and going for eight objects in a combo for an Easy diff sounds... somewhat ridiculous. Fixed
- 01:18:850 (1) - You should actually use circles and sliders instead of using a spinner just for the sake of using a spinner here. Fixed
- 02:15:100 (2,3,4) - Hmm... I guess you can remove the Whistle from (2) and apply it to (3,4). Sounds better, IMO. I think it's better like now
- 02:18:850 (2,3,4) - ^
- 02:21:428 (3) - Whistle? Fixed
>Hard
- 00:41:584 (1,2,1,2,1,2,1,2) - This is perfectly fine, IMO, but (oh wait didn't I say perfect) it's boring to have the same pattern throughout these combos. Making a windmill's fan or some other stuff would do, but again, I think this pattern is pretty boring. Fixed, do you like it now?
- 02:08:537 (3) - NC? I'm sure enough the song 'demands' it... kind of. Fixed
>InsaneI followed another part, delete them and listen. Sorry but I don't want to delete this :c
- Too much copy-paste and symmetrical patterns I suppose? Going symmetry is fine to make your beatmap look tidy, but too much of them... I don't know what to say.
- 01:08:537 (2) - NC? Reason is the same as 02:08:537 (3) on Hard. Fixed
- 01:31:037 (3) - ^ Fixed
- 01:35:021 (5) - ^ Fixed
- 02:01:037 (4) - ^ Fixed
- 02:08:537 (2) - ^ Fixed
- 02:22:600 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,6,7) - ...Not sure what are you mapping to here. Maybe you should remap this part and follow the louder parts of the song.
I guess just that.
Good luck on the way
Thanks!!popner wrote:
Hi ~ Mod request from My Queue.
Just suggestions:
[General]
You can try offset+3 Fixed
[SB]
I think you should use Avicii - Levels.jpg as BG. You can use//Storyboard Layer 0 (Background)to fade out BG. This is so because preview image in webpage will be 'Avicii - Levels.jpg' It wouldn't change pulses?
Sprite,Background,Centre,"BG.jpg",320,240
F,0,...
[Easy]
Don't change slider velocity in easy diff.
Also, always keep a main DS in easy.
^ Maybe you need to take time to remap same patterns to follow these, but it is necessary.
00:39:006 (2) - 1 grid down and it will looks much better Fixed
[Hard]
00:44:396 (1,2) - the space between them should be same as 00:43:459 (1,2) Edited yet
02:23:537 (1,2) - stack them? Fixed
[Insane]
00:41:467 (1) - end at 00:44:631 or player can't have enough time to prepare Fixed
02:22:600 (1,2,3,4,5) - the music is in 4x(1/4) groups but there are 3x(1/4) groups here. That's why 02:24:357 empty. Fixed
That's all I can find. GL~
214,134,43462,6,0,B|110:134,1,85,0|8
299,197,43931,2,0,B|395:197,1,85
216,264,44399,2,0,B|131:264,1,85,0|8
301,327,44868,2,0,B|389:327,1,85
THANKS AHAHAHBlack_Cherry_Ita wrote:
hi there
mod time via my queue
[General]
you must made a normal/rename easy~
resnap ALL green timing section in ALL diffs (open diff in editor => timing => timing setup panel => click at the second (not first) section => press Shift => click at the last section => write here: 3 => click "move" => click "ОК") sorry if you know about that \:'D/ Damn I forgotted it, thianks!
[Easy]
i don't know, maybe you want to rename diff, but i mod this diff as Easy ofc
01:09:946 (5,6,1,2) - this may confuse beginners, try this => http://puu.sh/FhJo
here's the places like that:
01:13:696 (4,5,1,2)
01:16:040 (1,2,1,2)
01:19:790 (1,2)
01:24:478 (3,4,1,2)
01:47:446 (4,1)
and etc. check the map and remap this.
but, if you rename this on Normal, i suggest you CS, HD +1, OD, AR +2 and this looks clean. Fixed, it'll stay easy
[Hard]
00:43:462 (1,2,3,4) - i personnaly dislike this pattern D: another oneFixed thanks214,134,43462,6,0,B|110:134,1,85,0|8
299,197,43931,2,0,B|395:197,1,85
216,264,44399,2,0,B|131:264,1,85,0|8
301,327,44868,2,0,B|389:327,1,85
it's all, i'm so lazy and insane seems clean imo. /me runs
256,60,45103,5,201:22:603 (4) - move to the right by 1 grid
236,124,45220,1,2
240,192,45337,1,0
184,168,45454,1,0
120,192,45571,1,2
184,212,45688,1,2
240,192,45806,1,2
236,252,45923,1,0
256,316,46040,1,2
276,252,46157,1,2
276,192,46274,1,2
332,212,46392,5,0
396,192,46509,1,2
332,168,46626,1,0
276,192,46744,1,2
276,124,46860,1,0
256,60,46978,5,2
192,84,47095,1,2
144,128,47212,1,0
120,192,47329,1,2
148,252,47446,1,2
196,300,47563,1,0
256,320,47681,1,2
320,300,47798,1,2
368,252,47915,5,0
396,192,48032,1,2
364,132,48149,1,0
320,80,48267,1,2
256,64,48384,1,0
256,128,48501,1,2
256,188,48618,1,2
THAAANKS *w*-Baby Strawberry- wrote:
Hi~! Here's my modding~!
In general
i like your mapping style~ But some shape of the sliders are not good to me, im gonna point it out later.
InsaneSPOILEROD+1~2 Fixed
00:32:212 (1,3) - you may wanna switch them since 1 is blocking the previous pattern Fixed
00:45:103 (1) - from here the streaming shape is kinda wierd... heres the code i made, hope you like it Too much spaced :c256,60,45103,5,201:22:603 (4) - move to the right by 1 grid Fixed
236,124,45220,1,2
240,192,45337,1,0
184,168,45454,1,0
120,192,45571,1,2
184,212,45688,1,2
240,192,45806,1,2
236,252,45923,1,0
256,316,46040,1,2
276,252,46157,1,2
276,192,46274,1,2
332,212,46392,5,0
396,192,46509,1,2
332,168,46626,1,0
276,192,46744,1,2
276,124,46860,1,0
256,60,46978,5,2
192,84,47095,1,2
144,128,47212,1,0
120,192,47329,1,2
148,252,47446,1,2
196,300,47563,1,0
256,320,47681,1,2
320,300,47798,1,2
368,252,47915,5,0
396,192,48032,1,2
364,132,48149,1,0
320,80,48267,1,2
256,64,48384,1,0
256,128,48501,1,2
256,188,48618,1,2
02:31:860 (8) - better at the center Fixed
HardSPOILEROD+1 Fixed
EasySPOILER01:22:134 (1) - better to use DS to place the note
others are fine to me Fixed
LesTrucsRose wrote:
HardSPOILERChange the offset to 26353. It's a good idea to make it the first beat, but it's not required. Fixed
01:14:399 (1,2,3,4) - Jumps from 1.0x spacing to 1.6x spacing.
01:16:509 (2) - Random 1.3x spacing.
01:18:853 (2,3) - 1.2x spacing.
01:27:290 (1,2,3,4) - Might be unrankable since you can't see the slider beginnings.
02:30:571 (3,4,5,6,1,2,3,4,5,6) - You jump from mapping the melody to the synth riff. It's hard to understand the jump without a break or something in between.[/color]
InsaneSPOILERChange the offset to 26353. It's a good idea to make it the first beat, but it's not required. Fixed
It's the same as [hard]. You need to differentiate your maps.
gamerrox wrote:
Hey, I really liked your map. Thanks Had fun testing it out! Not too good at the whole modding thing, so forgive me if some of my advice isn't entirely appropriate.
Hard:
01:36:899 (1,2,3) Random 0.5x spacing in the middle of the chorus when everything else is 1.0x. A bit adjusted, now is x0.7 :/
Insane:
00:35:962 (4,1) Confusing jump between the combos. Spacing seems way too wide. Fixed
THANKS!!- t e n n y a - wrote:
nyahai from n y a -'s queue
Black means suggestions
[General]
fine o v o b
[Easy]
maybe 1.0 distance?
- 00:55:884 until 01:00:103 : distance too far its hard for an easy player A bit fixed
- 01:12:290 : remove note, its more fit to the song c: Fixed
- 01:18:149 : maybe change it to slider Fixed
- 01:22:603 : remove nc Fixed
- 01:23:540 : add nc Fixed
- for 1/2 beat, I suggest you use slider, like 01:18:149 Fixed
- 02:03:853 : move the spinner to 02:04:790 and end at 02:06:431 Fixed
[Hard]
- I don't suggest hard diff using 1.70 sv otl Now I can't change D:
- 01:45:103 : distance, i meant its too far o v o" Fixed
- 02:22:603 : ^ I think it's ok D:
- 02:27:290 : remove clap? Fixed
- 02:30:103 : remove nc Fixed
- 02:30:571 : add nc Fixed
[Insane]
- Slider tick rate 1 ? Fixed
- 01:11:704 : add note? Not fixed
- 01:31:978 : 3 & 4 slider tail didn't meet perfectly Fixed
- increasing slider velocity multiplier orz mind to change it? Q v Q What? lool
Thats all I can found, rank gl ! cx
Thanks *w*Katty Pie wrote:
Hi from my mod Q ^.^
Storyboarding
Points of lines SB don't correspond points of time line. You should fixed this. Desing ---> +13 ms +3ms, thanks xD
Insane
AR -1
00:31:274 - NC Fixed
01:19:790(1,2,3,4) - make this sliders more symmetric http://puu.sh/FyJc Fixed
01:20:259(2) - better replace on short double slider. it's really sound better Fixed
01:22:603(4) - make this slider more symmetric http://puu.sh/FyVs Fixed
01:26:353(2,3) - stack better Fixed
Hard
01:33:149 - this slider not sound here/ replace on slider 1\2 and note Fixed
01:43:696(4) - 1 grid up and right Fixed
02:07:603(1,2,3,4) - make this sliders more symmetric http://puu.sh/Fz1r Fixed
02:21:899(1) - http://puu.sh/Fz34 Fixed
Easy
• Better rename in Normal, bcz it is desirable intermediate diffs should to be.
• Slider velocity is very big for this dif >.< you should put 1.0 -1.4 and remap siders
• Slider Tick Rate put 1
00:30:103(1,2,3,4,1,2,3,4) - it's very big jups for easy >.< correct spacing between this notes
01:24:478(2) - replace on slider 1/1 it's can confused beginners
01:28:696(4,5) - replace on slider
01:32:446(4,5) - ^
etc.
this diff very difficult for beginners, plz make it easier
Good luck~~
Regou wrote:
Hi! From CLANNED modding queue(Yes, I am too slow D:, sorry for being late)
[Insane]
A bit overmapped. Mmm,,,maybe just for me.
AR-1
01:14:399 (1) - Remove finish?
01:31:978 (3,4,1) - I am not really satisfied with this placement. D:
01:51:899 (1) - Move this far far away from 01:51:196 (4) please D:
[Hard]
00:50:962 (2,4) - Remove clap?
00:51:196 (3) - Then add one here
01:47:446 (4) - Ctrl+R?
02:24:712 (4) - Ugly overlap D: at least few grids down please
[Normal]
Please use grid size 3 or 4, using size 1 just make the spacing sucks
00:37:600 (1,2) - What the- huge jumps in normal diff?
00:39:475 (3,4) - ^ just no.
00:45:100 (1,2,3) - Spacing
00:46:037 (3,4,5) - You know, jumps D:
01:12:287 (1,2,3,4,5) - Spacing
01:31:037 (1) - Remove NC
...Bad spacing. Considering remap some part...sorry.
[Easy]
01:09:478 (2,3) - Don't use 1/2 beat note in easy diff? D:
01:12:759 (4,5) - ^
Not a big problem here, just need to remove those 1/2 note
Anyway, good luck!
I do not think that it is necessary. Beginner should study on different combinations, instead of to beat off stupidly one rhythm. should Easy should be interesting and teaching instead of boring. The same with stack notes. Better let will play several times and to learn to play, than to listen to a monotonous rhythm.Regou wrote:
[Easy]
01:09:478 (2,3) - Don't use 1/2 beat note in easy diff? D:
01:12:759 (4,5) - ^
Not a big problem here, just need to remove those 1/2 note
BakaHuang wrote:
Hi sorry for my laziness and my poor English :3
Pie's Easy
open aiMod , there are 3 spacing problems , plz fix them
because [Easy] is the easiest diff in this mapset , so you'd better don't have some spaicng problems
Revy's Normal
you can add some nor-whis like [Hard] ?
Insane
I think ar8 is fine?
00:30:806(5,7)-I think change the place of notes is fine , at the beginning of song don't be difficult , (4,5) has a bit far
00:31:743(4,6)-^
00:45:103(1)-~00:46:743(7)-you can make this pattern like this ? http://puu.sh/GkCq
00:46:978(1)-~00:48:618(7)-^
I love this song and mapset <3
280,112,92446,6,0,B|292:52,2,60,8|0|0
120,128,37600,2,0,B|64:160|64:240|120:272,1,170Copy/Paste it for the next slider, if you want to make it consistent.
Thx for modLeorda wrote:
[Pie's Easy]
* AR +1? <--- not think
00:55:884 (5) - New combo? <--- no. It's inot necessary here
01:08:540 (1) - The sliderpath is overlapped by spinner-osu, so beginners are hard to see this slider <--- you kidding me? there is enough distance to a slider. it is easily read.
01:38:540 (1) - ^, also new combo, since this note after spinner. You seems forgot them <-- NC added
02:27:290 (4) - Add clap at tail slider <--- added
Much things fixed, but in hard and insane I like actual hitsounds, sorry :C I'm glad you like the song *w* and thanks 4 the star!!!Gabe wrote:
don't kudo this right now, I just lost my mod because my computer crashed. But don't worry, I will finish it soon!
Sorry for the long delay.
I love this song♥♥General
There's an incconsistency in timing and Kiai times.
Every difficulties are okay, but not Revy's one. The red timing start at 00:00:100 which it supposed to start at 00:26:353, and for the Kiai Time, add +3 on every timings for Revy.
For the Storyboard, you should add a loop/pulse at 01:18:853Easy
New combo
01:38:540 - Add a new combo here to prevent a spinner bug.
Circle emplacement
01:18:853 - This one is completly nazi. Move the second point one grid to the right and the last one, one grid up. So it will make the slider centered.
01:32:446 (5) - For this slider, you should add a reverse arrow and make like this:Screenshot+Code280,112,92446,6,0,B|292:52,2,60,8|0|0
Hitsounds
02:27:759 - Add a clap here to keep the consistency.Normal^Try to fix this, and call me back for a remod.^
Circle emplacement
00:37:600 (1) - This slider looks ugly. I am suggesting you to curve it more. Like this:Screenshot+CodeThere's lots of problem with the spacing... To make it rankable, try to use AiMod or even, use the distance snap.120,128,37600,2,0,B|64:160|64:240|120:272,1,170Copy/Paste it for the next slider, if you want to make it consistent.
Hitsounds
Add a clap on every 2/4 not at 1/3, it will sound pretty bad. If you ever need help with hitsounds, try to analyse Pie's Easy which the hitsounds are really good.Hard
Hitsounds
00:53:071 - Add a clap here to first: keep the consistency, second; even if the song has a kindof clap, you should add a clap too. Do the same for 00:54:946, 00:56:821, 00:58:696.Insane
Circle emplacement
00:46:978 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - I'm suggesting you to start the first circle somewhere else and make another stream.
Hitsounds
Don't overuse the Whistle hitsounds. You should add more Clap at 2/4. Actually, delete 50% of whistle. It like... so annoying to only hear the whistle hitsound. Also, as I said for Revy, try to use the clap hitsound as Katty Pie did or you did for Hard. (Hope you can understand) Call me back to remod Insane.
Thanks Leorda!Leorda wrote:
Hi there
[Skinning]
* default-1 seems for off-center for me.... Fixed
[Revy's Normal]
* Make sure that there is no jump pattern in normal diff (e.g. 00:56:818 (1,2,3,4))
* Set the red timing section to 00:26:353 for consistency on each diff
00:56:818 (1) - New combo, since this note after spinner. You seems forgot them
01:12:287 (1,2,3,4) - It is just me or this spacing is kinda random for me....
Fixing
[Insane]
00:48:853 (1) - The repeating slider is overlapped by hitbursts. So it's hidden for pro players Fixed
Good luck
Ahah grazie ;DChrisITA wrote:
A volte sono fiero di essere italiano La easy è fatta benissimo, ora provo le altre (almeno fino alla hard) e vi dico
Edit: Normal ben fatta
Hard stupenda pure, mi fermo qui dato che ho fatto 85.25%, quindi alla insane avrei fatto 0,50% xD Spero diventi ranked