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Yellow Zebra - Prism Love

posted
Total Posts
89
Topic Starter
Loneight
This beatmap was submitted using in-game submission on 2012年9月4日 at 下午 10:42:18

Artist: Yellow Zebra
Title: Prism Love
Source: Touhou
Tags: DarknessAngel bossandy fujimiya yuki komeiji koishi last remote yoshiha Paint and Porbity
BPM: 100
Filesize: 9664kb
Play Time: 04:49
Difficulties Available:
  1. Boss Taiko Oni (4.83 stars, 1367 notes)
  2. D.N.Angel's Hard (4.58 stars, 549 notes)
  3. Lunatic (4.9 stars, 734 notes)
  4. Normal (2.99 stars, 321 notes)
Download: Yellow Zebra - Prism Love
Information: Scores/Beatmap Listing
---------------
#4
Enjoy it :D

Normal ----- done by me
D.N.Angel's Hard ----- done by DarknessAngel
Lunatic ----- done by me
Boss Taiko Oni ----- done by bossandy

Special thanks
DarknessAngel does "Hard" for this map
bossandy does "Taiko" for this map and give 5 stars
LKs bubbles this map >w<!
cookiegonyaa gives this map 3 stars
Saturos-fangirl rebubbles this map
Suzully ranks it!!

Thanks them for modding or star
xXCrystalMoonAnimeXx
KRZY
pimpG
DarknessAngel
forevehappy
bossandy (5 stars)
12BARRY21 (2 stars)
Mystica
yongtw123
LKs
KanpanRin
-Bakari-
S h i a
Byakugan249
Leorda
Yoru-SAN
spboxer3
Saturos-fangirl
Suzully
Kanari
Haii ~
You requested in game~

SPOILER
21:52 *xXCrystalMoonAnimeXx pokes
21:52 <xXCrystalMoonAnimeXx> : Haii ~
21:52 <l1106188> : Hi!!
21:52 *l1106188 pokes
21:52 <l1106188> : my new map have done >w<
21:52 <l1106188> : Can you mod it~ ? :3
21:53 <xXCrystalMoonAnimeXx> : okayy ~
21:53 <xXCrystalMoonAnimeXx> : ;D
21:54 *l1106188 is editing (Yellow Zebra - Prism Love)[http://osu.ppy.sh/s/52591]
21:54 <l1106188> : Thank you >w<
21:55 <xXCrystalMoonAnimeXx> : ;D
21:55 <xXCrystalMoonAnimeXx> : irc mod? or thread ?
21:55 <l1106188> : irc >w<
21:56 <xXCrystalMoonAnimeXx> : okayy ~
22:00 <xXCrystalMoonAnimeXx> : for normal, i think approach rate it too high .-.
22:00 <xXCrystalMoonAnimeXx> : for normal diff, everything has to be under 5
22:00 <l1106188> : okay~
22:00 <l1106188> : fix >w<~
22:00 <xXCrystalMoonAnimeXx> : i think, set it to 4 ~
22:00 <xXCrystalMoonAnimeXx> : HP Drain Rate +1
22:01 <l1106188> : change :3
22:03 <xXCrystalMoonAnimeXx> : map is so pro ;o
22:04 <l1106188> : loool!
22:04 <l1106188> : Thanks Crystal :3
22:04 <l1106188> : But i think it yet need mod XD
22:05 <xXCrystalMoonAnimeXx> : xD
22:07 <xXCrystalMoonAnimeXx> : 03:10:494 (1) - new combo ?
22:08 <l1106188> : okay~
22:11 <xXCrystalMoonAnimeXx> : 03:54:289 (1) - this note makes me feel weird after the spinner
22:11 <xXCrystalMoonAnimeXx> : ._.
22:11 <l1106188> : remove ~
22:12 <xXCrystalMoonAnimeXx> : 03:51:662 (1) - maybe end this spinner at 03:53:851 - ?
22:13 <l1106188> : fix ~
22:15 <xXCrystalMoonAnimeXx> : 04:10:932 (5) - New combo ?
22:15 <l1106188> : okay~
22:15 <xXCrystalMoonAnimeXx> : 04:35:457 (5) - new combo as well xD
22:16 <l1106188> : okay >w<
22:17 <xXCrystalMoonAnimeXx> : 04:49:472 (1) - end this at 04:52:976
22:18 <l1106188> : okay~
22:19 <xXCrystalMoonAnimeXx> : ohh and check off enable countdown
22:20 <l1106188> : the GD diff ~ Crystal , can you post it mod in thread :3 ?
22:20 <xXCrystalMoonAnimeXx> : okayy ~
22:20 <l1106188> : Thank you , Crystal >w<
22:20 <xXCrystalMoonAnimeXx> : and dont forget to delete .osb if not in use ~
22:20 <xXCrystalMoonAnimeXx> : ^^
22:20 <l1106188> : oh ! i will make SB soon
22:22 <xXCrystalMoonAnimeXx> : 02:00:859 (4) - stack properly ~
22:23 <l1106188> : fix~
22:23 <xXCrystalMoonAnimeXx> : 02:19:472 (2) - slider end meet up with 02:17:720 (3) - ?
22:24 <xXCrystalMoonAnimeXx> : 02:34:362 (4) - move this note down a bit ~
22:25 <l1106188> : fix~ :3
22:26 <xXCrystalMoonAnimeXx> : 03:47:063 (3) - stack the end of the slider with 03:45:530 (4) -
22:27 <l1106188> : okay~
22:28 <xXCrystalMoonAnimeXx> : 04:11:589 (4) - slider end stack with 04:10:056 (5) -
22:30 <xXCrystalMoonAnimeXx> : 04:11:589 (5) - slider starts where another slider finishes o.o
22:30 <xXCrystalMoonAnimeXx> : remove it and put a circle on 04:11:698 - ~
22:31 <l1106188> : But , if change to circle , i think it hard to play ~ XD
22:33 <xXCrystalMoonAnimeXx> : but a slider is with another slider on the same tick o.o
22:34 <xXCrystalMoonAnimeXx> : maybe reverse then ?
22:34 <l1106188> : !
22:35 <xXCrystalMoonAnimeXx> : 04:49:581 (1) - end the spinner 04:52:976 - like normal diff xD
22:36 <l1106188> : i let 04:11:589- 's slider start stack with 04:10:056 start :3 ?
22:38 <xXCrystalMoonAnimeXx> : okay ~
22:38 <l1106188> : thank you for modding , Crystal >w<
22:38 <xXCrystalMoonAnimeXx> : :D
22:39 <xXCrystalMoonAnimeXx> : also, you have to put DarknessAngel in the tags because the person make a guest diff for you
22:39 <l1106188> : !!
22:39 <l1106188> : I forget!!
22:39 <xXCrystalMoonAnimeXx> : xD
22:39 <l1106188> : Thanks :3
22:39 <xXCrystalMoonAnimeXx> : your welcome ~
22:40 <xXCrystalMoonAnimeXx> : i post this with the mod for the guest diff too? ;o
22:40 <l1106188> : okay ~


[D.N.Angel's Hard]
00:45:530 (3) - Stack properly ~
03:51:662 (1) - Silence the spinner ?
04:49:581 (1) - Extend to 04:52:976


That's it ~
Good luck and star ! >w<
KRZY
[General]
First red line should be on 980.

[Normal]
00:01:036 (1) - End on 00:01:442 with the new timing.
01:40:056 (5) - Remove, as it seems a bit too difficult to be in a Normal difficulty.
01:54:070 (5) - ^
03:57:793 (4,1) - Use notes instead of repeating sliders, as the repeats are not mapped to anything.

[D.N.Angel's Hard]
00:01:036 (1) - End on 00:01:442 with the new timing.

[Lunatic]
00:01:036 (1) - End on 00:01:442 with the new timing.
00:36:333 (5) - NC since the spacing drastically changes.
02:14:435 (3) - ^
03:49:910 (1,2,1,2) - Try this to better fit the music:


Very solid mapset. Good luck!
DarknessAngel

KRZY wrote:

[D.N.Angel's Hard]
00:01:036 (1) - End on 00:01:442 with the new timing. //waiting for creator's reply
Thank for modding ~ :)

To l 1106188 :
有改的話就順便幫我改一下><

xXCrystalMoonAnimeXx wrote:

[D.N.Angel's Hard]
00:45:530 (3) - Stack properly ~ //uh... I think it had been stacked properly
03:51:662 (1) - Silence the spinner ? //sure
04:49:581 (1) - Extend to 04:52:976 //k
sorry for delay reply
thank for modding ~ :)

http://puu.sh/Fqyp
Topic Starter
Loneight

xXCrystalMoonAnimeXx wrote:

Haii ~
You requested in game~

SPOILER
21:52 *xXCrystalMoonAnimeXx pokes
21:52 <xXCrystalMoonAnimeXx> : Haii ~
21:52 <l1106188> : Hi!!
21:52 *l1106188 pokes
21:52 <l1106188> : my new map have done >w<
21:52 <l1106188> : Can you mod it~ ? :3
21:53 <xXCrystalMoonAnimeXx> : okayy ~
21:53 <xXCrystalMoonAnimeXx> : ;D
21:54 *l1106188 is editing (Yellow Zebra - Prism Love)[http://osu.ppy.sh/s/52591]
21:54 <l1106188> : Thank you >w<
21:55 <xXCrystalMoonAnimeXx> : ;D
21:55 <xXCrystalMoonAnimeXx> : irc mod? or thread ?
21:55 <l1106188> : irc >w<
21:56 <xXCrystalMoonAnimeXx> : okayy ~
22:00 <xXCrystalMoonAnimeXx> : for normal, i think approach rate it too high .-.
22:00 <xXCrystalMoonAnimeXx> : for normal diff, everything has to be under 5
22:00 <l1106188> : okay~
22:00 <l1106188> : fix >w<~
22:00 <xXCrystalMoonAnimeXx> : i think, set it to 4 ~
22:00 <xXCrystalMoonAnimeXx> : HP Drain Rate +1
22:01 <l1106188> : change :3
22:03 <xXCrystalMoonAnimeXx> : map is so pro ;o
22:04 <l1106188> : loool!
22:04 <l1106188> : Thanks Crystal :3
22:04 <l1106188> : But i think it yet need mod XD
22:05 <xXCrystalMoonAnimeXx> : xD
22:07 <xXCrystalMoonAnimeXx> : 03:10:494 (1) - new combo ?
22:08 <l1106188> : okay~
22:11 <xXCrystalMoonAnimeXx> : 03:54:289 (1) - this note makes me feel weird after the spinner
22:11 <xXCrystalMoonAnimeXx> : ._.
22:11 <l1106188> : remove ~
22:12 <xXCrystalMoonAnimeXx> : 03:51:662 (1) - maybe end this spinner at 03:53:851 - ?
22:13 <l1106188> : fix ~
22:15 <xXCrystalMoonAnimeXx> : 04:10:932 (5) - New combo ?
22:15 <l1106188> : okay~
22:15 <xXCrystalMoonAnimeXx> : 04:35:457 (5) - new combo as well xD
22:16 <l1106188> : okay >w<
22:17 <xXCrystalMoonAnimeXx> : 04:49:472 (1) - end this at 04:52:976
22:18 <l1106188> : okay~
22:19 <xXCrystalMoonAnimeXx> : ohh and check off enable countdown
22:20 <l1106188> : the GD diff ~ Crystal , can you post it mod in thread :3 ?
22:20 <xXCrystalMoonAnimeXx> : okayy ~
22:20 <l1106188> : Thank you , Crystal >w<
22:20 <xXCrystalMoonAnimeXx> : and dont forget to delete .osb if not in use ~
22:20 <xXCrystalMoonAnimeXx> : ^^
22:20 <l1106188> : oh ! i will make SB soon
22:22 <xXCrystalMoonAnimeXx> : 02:00:859 (4) - stack properly ~
22:23 <l1106188> : fix~
22:23 <xXCrystalMoonAnimeXx> : 02:19:472 (2) - slider end meet up with 02:17:720 (3) - ?
22:24 <xXCrystalMoonAnimeXx> : 02:34:362 (4) - move this note down a bit ~
22:25 <l1106188> : fix~ :3
22:26 <xXCrystalMoonAnimeXx> : 03:47:063 (3) - stack the end of the slider with 03:45:530 (4) -
22:27 <l1106188> : okay~
22:28 <xXCrystalMoonAnimeXx> : 04:11:589 (4) - slider end stack with 04:10:056 (5) -
22:30 <xXCrystalMoonAnimeXx> : 04:11:589 (5) - slider starts where another slider finishes o.o
22:30 <xXCrystalMoonAnimeXx> : remove it and put a circle on 04:11:698 - ~
22:31 <l1106188> : But , if change to circle , i think it hard to play ~ XD
22:33 <xXCrystalMoonAnimeXx> : but a slider is with another slider on the same tick o.o
22:34 <xXCrystalMoonAnimeXx> : maybe reverse then ?
22:34 <l1106188> : !
22:35 <xXCrystalMoonAnimeXx> : 04:49:581 (1) - end the spinner 04:52:976 - like normal diff xD
22:36 <l1106188> : i let 04:11:589- 's slider start stack with 04:10:056 start :3 ?
22:38 <xXCrystalMoonAnimeXx> : okay ~
22:38 <l1106188> : thank you for modding , Crystal >w<
22:38 <xXCrystalMoonAnimeXx> : :D
22:39 <xXCrystalMoonAnimeXx> : also, you have to put DarknessAngel in the tags because the person make a guest diff for you
22:39 <l1106188> : !!
22:39 <l1106188> : I forget!!
22:39 <xXCrystalMoonAnimeXx> : xD
22:39 <l1106188> : Thanks :3
22:39 <xXCrystalMoonAnimeXx> : your welcome ~
22:40 <xXCrystalMoonAnimeXx> : i post this with the mod for the guest diff too? ;o
22:40 <l1106188> : okay ~

That's it ~
Good luck and star ! >w<
Thank you for modding and star, Crystal ~:D

DarknessAngel wrote:

To l 1106188 :
有改的話就順便幫我改一下>< 改了 >w<

KRZY wrote:

[General]
First red line should be on 980.

[Normal]
00:01:036 (1) - End on 00:01:442 with the new timing. fix~
01:40:056 (5) - Remove, as it seems a bit too difficult to be in a Normal difficulty. ok~
01:54:070 (5) - ^ ok~
03:57:793 (4,1) - Use notes instead of repeating sliders, as the repeats are not mapped to anything.no~ because I map with music not singer

[D.N.Angel's Hard]
00:01:036 (1) - End on 00:01:442 with the new timing.

[Lunatic]
00:01:036 (1) - End on 00:01:442 with the new timing.fix~
00:36:333 (5) - NC since the spacing drastically changes.fix~
02:14:435 (3) - ^ fix~
03:49:910 (1,2,1,2) - Try this to better fit the music: changed~


Very solid mapset. Good luck!
Thank you for modding and star!! :)
Upload!!!
pimp
hi

offset 1010 bpm 100 (<<<not sure about this one, but should be)
offset 2262 bpm 100
offset 23180 bpm 137
Topic Starter
Loneight

pimpG wrote:

hi

offset 1010 bpm 100 (<<<not sure about this one, but should be)
offset 2262 bpm 100
offset 23180 bpm 137
Thank you for timing help and star!! pimpG~
Upload!!!
Kanzaki H Aria


這段因為重複聽好幾次 有點怪怪的
所以改了這段的節奏
希望有幫助 :)
Topic Starter
Loneight

KanpanRin wrote:



這段因為重複聽好幾次 有點怪怪的
所以改了這段的節奏
希望有幫助 :)
謝謝亞莉亞的irc mod :3 我有改 但不是那樣改就是了 >w<
Upload!!!
DarknessAngel
request from in-game ~ :)




Red words = Unrankable thing
Blue words = It is the best way that you fix it
Black words = If I were you,I would do that
Green words = some of my comment,or something I want you to notice



Lunatic

  1. 00:12:762 (4) - 尾部whistle去掉。3個whistle聽起來不舒服啊
  2. 00:17:262 (3) - 同上。不一定要刪這個,總之就是不要3個whistle在一起><
  3. 00:36:318 (1,2,3,4) - 由於這1/4的間距很接近1/2的,容易誤導玩家。我打這難度有5次但(2)卻總打出100,這突然的變化讓人措手不及,也覺得沒必要。我覺得還是用1.0把它們連接起來就足夠了
  4. 00:50:771 (4,5,1) - 雖然打起來沒問題但是我真不喜歡這個T.T,這種排列副歌出現就好了,統合整個diff區間的難度
  5. 00:52:961 (1) - 放到(200,272) ? 00:52:523 (4,1)之間的間距要給足啊><
  6. 01:06:099 (3) - ctrl + R 更刺激。而且這種flow我也偏愛了些
  7. 02:14:420 (1,2,3,4,1) - 同00:36:318 (1,2,3,4)的說
  8. 02:25:588 (5) - sudden jump
  9. 02:26:902 (4,5) - 這跳也有些隨機了,好像能跳但不易掌握,要是我就不會在這邊做跳
    而且下個part是比較強一些的節奏和跳法,這邊不跳的話能映襯下一段更強的節奏 (我說得有些抽象了..)
    還有你注意一下02:27:121 (5,1)的間距,沒控制好啊,如果是我,我會這樣放
  10. 02:55:369 (4,5,1) - 這1/4 beats的間距變化感覺沒什麼必要,而且不大美觀,建議間距統一


D.N.Angel's Hard

  1. seems fine,but really bored (我自重...)

Normal

  1. 00:01:010 (1,2) - 如果是我,我會用3/4的slider + 1折返處理。畢竟這種節奏比較難掌握,還是用slider輕鬆解決
  2. 00:46:391 - 仔細聽你會發現stick用的clap特別大聲,我認為每個都設定成50%音量更合適
  3. 01:31:501 (1,1) - 雖然你這轉盤的掌聲很有梗,但這裡有些問題要解決
    首先,這轉盤對Normal來說太短,儘管auto能轉超過2000,但還是出局!
    然後,轉盤之後連接物件太急促 (對Normal來說),如果真要在這裡放物件,必須放「靠近中心點的位置」,讓玩家有充裕一點的時間反應
    最輕鬆的解決方法就是把01:33:252 (1)刪掉,轉盤延長到01:33:252
    雖然轉盤的時間還是短了些(對Normal來說),但至少比之前的好,而且之後連接物件的問題也解決,節奏也沒問題
    如果要保留那個個掌聲的梗的話,我想也只能刪掉轉盤map空白了吧..
  4. 01:40:260 (1) - 這overlap後再出現01:42:012 (1)的overlap我覺得太殘酷了- -
    真心認為移開01:40:260 (1)會好很多 ...
  5. 01:54:274 (1) - 同上了。由於你的overlaps 1/2居多,還是把1/1的都改掉吧
  6. 04:09:165 (1) - 放中間,這樣玩家才有充分的時間反應
  7. 01:08:289 (5) - 1/1 overlap。分開


general咱習慣不看
圖不錯 ~
加油rank它唄
/ˊAˋ/ ~ ★
:)
Topic Starter
Loneight

DarknessAngel wrote:

request from in-game ~ :)




Red words = Unrankable thing
Blue words = It is the best way that you fix it
Black words = If I were you,I would do that
Green words = some of my comment,or something I want you to notice



Lunatic

  1. 00:12:762 (4) - 尾部whistle去掉。3個whistle聽起來不舒服啊 去掉了OAO
  2. 00:17:262 (3) - 同上。不一定要刪這個,總之就是不要3個whistle在一起>< 同上
  3. 00:36:318 (1,2,3,4) - 由於這1/4的間距很接近1/2的,容易誤導玩家。我打這難度有5次但(2)卻總打出100,這突然的變化讓人措手不及,也覺得沒必要。我覺得還是用1.0把它們連接起來就足夠了修改了~
  4. 00:50:771 (4,5,1) - 雖然打起來沒問題但是我真不喜歡這個T.T,這種排列副歌出現就好了,統合整個diff區間的難度 也是修改了~
  5. 00:52:961 (1) - 放到(200,272) ? 00:52:523 (4,1)之間的間距要給足啊><fix~
  6. 01:06:099 (3) - ctrl + R 更刺激。而且這種flow我也偏愛了些 change~
  7. 02:14:420 (1,2,3,4,1) - 同00:36:318 (1,2,3,4)的說恩~
  8. 02:25:588 (5) - sudden jumpfix~
  9. 02:26:902 (4,5) - 這跳也有些隨機了,好像能跳但不易掌握,要是我就不會在這邊做跳
    而且下個part是比較強一些的節奏和跳法,這邊不跳的話能映襯下一段更強的節奏 (我說得有些抽象了..)
    還有你注意一下02:27:121 (5,1)的間距,沒控制好啊,如果是我,我會這樣放
    fix~
  10. 02:55:369 (4,5,1) - 這1/4 beats的間距變化感覺沒什麼必要,而且不大美觀,建議間距統一修改了~


D.N.Angel's Hard

  1. seems fine,but really bored (我自重...)嘎~

Normal

  1. 00:01:010 (1,2) - 如果是我,我會用3/4的slider + 1折返處理。畢竟這種節奏比較難掌握,還是用slider輕鬆解決修改了~
  2. 00:46:391 - 仔細聽你會發現stick用的clap特別大聲,我認為每個都設定成50%音量更合適同上
  3. 01:31:501 (1,1) - 雖然你這轉盤的掌聲很有梗,但這裡有些問題要解決我只修改轉盤後的note~
    首先,這轉盤對Normal來說太短,儘管auto能轉超過2000,但還是出局!
    然後,轉盤之後連接物件太急促 (對Normal來說),如果真要在這裡放物件,必須放「靠近中心點的位置」,讓玩家有充裕一點的時間反應
    最輕鬆的解決方法就是把01:33:252 (1)刪掉,轉盤延長到01:33:252
    雖然轉盤的時間還是短了些(對Normal來說),但至少比之前的好,而且之後連接物件的問題也解決,節奏也沒問題
    如果要保留那個個掌聲的梗的話,我想也只能刪掉轉盤map空白了吧..
  4. 01:40:260 (1) - 這overlap後再出現01:42:012 (1)的overlap我覺得太殘酷了- -
    真心認為移開01:40:260 (1)會好很多 ...
    fix~
  5. 01:54:274 (1) - 同上了。由於你的overlaps 1/2居多,還是把1/1的都改掉吧fix~
  6. 04:09:165 (1) - 放中間,這樣玩家才有充分的時間反應okay!
  7. 01:08:289 (5) - 1/1 overlap。分開fix~


general咱習慣不看lol
圖不錯 ~
加油rank它唄
/ˊAˋ/ ~ ★
:)
謝謝闇天使的modding >w<
Upload!!!
forevehappy
Hi~
Open
normal
難度調整低了一些,感覺像是easy...

D.N.Angel's Hard
00:55:807 (4,5) - 距離過遠
02:49:457 (2) - 跟這02:45:515 (2)next距離一樣(x2.2左右)?
02:59:092 (1) - prev距離x2.2左右? 這個03:02:596 (1)距離就比較遠一些了
04:07:194 (5) - x:256 y:52 ? 感覺x1.2以上比較好
04:12:669 (1,2,3,4,5) - 整體網上移 讓跳1的距離x2以上.. 5跳1從1.62->1.6

Lunatic
要求HP 6 (;′ Д`)
00:40:588 (5) - 這種距離用hard看超可怕的,近一些的話會更好,後面好像還有一些也是這樣的
01:31:939 (2) - 擋到太多了
02:49:895 (3,1) - 接的不怎麼好看,腰斬1滑條 lol
04:30:187 (1,2) - ^

lunatic好觸,MOD都快哭哭了 :o
射星準備 ;)
Topic Starter
Loneight

forevehappy wrote:

Hi~
Open
normal
難度調整低了一些,感覺像是easy... 我OD調到4了~

Lunatic
要求HP 6 (;′ Д`) 總覺得難一點比較好玩 (被打
00:40:588 (5) - 這種距離用hard看超可怕的,近一些的話會更好,後面好像還有一些也是這樣的 應該是還好
01:31:939 (2) - 擋到太多了嘛...是擋到了 不過我應該暫時不改
02:49:895 (3,1) - 接的不怎麼好看,腰斬1滑條 lol 腰斬好阿! (大誤 其實在我眼裡看起來pretty的
04:30:187 (1,2) - ^噢 這邊其實連我都看不慣 ... (被打 我改了~

lunatic好觸,MOD都快哭哭了 :o 乖~ 你這神觸 (摸頭
射星準備 ;)哎?!
謝謝 永樂醬的modding 和star >w<
Upload!!!
bossandy
Hi hi~ 從這一刻開始 使用新的mod style!! xD
  
[ General]
 
  1. 感覺Touhou的歌tags不應該那麼少xD 看看這圖片 有什麼東西可以加的就加一加吧~
  2. 有些Timing Section沒有Snap到 檢查一次吧! >w<
 
[ Normal]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. Nothing here
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggetion , you can disagree if you want )
    1. 00:01:010 (1) - 其實跟著vocal會好些
    2. 00:16:662 (1) - 這flow我不太喜歡
    3. 01:31:501 (1,1) - 這太近了 而且spinner的300分圖片會檔到下個note
    4. 02:25:807 (1,1) - Same as above
    5. 02:55:588 (1,1) - Same as above
    6. 04:07:413 (1,1) - Same as above
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 00:49:895 (3,4) - 那麼多clap好吵啊 有點overmap了 我的話我會把00:49:895 (3) - 開頭和結尾的clap刪除 讓clap有漸層的感覺
    2. 01:29:092 (6) - 開頭的clap改成whistle sounds better IMO
    3. 02:53:179 (4) - Same as above
    4. 04:09:165 ~ 04:15:953 - 這段怎每個white tick上都有clap 音樂沒有改變啊~!
 
[ D.N.Angel's Hard]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. Nothing here
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggetion , you can disagree if you want )
    1. 不愧是DNA Hard都能做的那麼鬼畜... 其實說實在的 Jump太多了啦 這真的已經不像Hard了
    2. 00:49:457 (1,2,3,4,1,2,3,4,5,1) - 這段在玩的時候用custom skin的話 還蠻亂的 改一下會比較好
    3. 00:55:807 (4,5,1) - 這Jump is too huge imo , 改一下吧
    4. 01:01:720 (5,1) - 這兩個New Combo位置交換 跟著最後的長音下New Combo感覺不錯
    5. 01:21:866 (3) - Delete this note? 因為這note前面那個slider's 結尾跟下一個slider's 開頭都是跟著vocal
    6. 02:45:515 (2,3) - Same as 00:55:807 (4,5,1) -
    7. 04:25:588 (4) - Add a note here sounds good?
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 其實kiai time的clap不需要加再每個white tick 這樣明顯的overmap 我說真的 加clap在每個2,4white tick就ok了
    2. 01:30:406 (2) - 開頭加個finish 然後reduce 一些音量 讓她跟下個hitsound有漸層 聽起來感覺頗好
    3. 03:49:238 (3) - 這finish聽起來很突兀...
    4. 03:51:428 (5) - 結尾的finish改成whistle 因為finish聲音仔細聽是在03:51:647 -
 
[ Lunatic]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. Nothing here
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggetion , you can disagree if you want )
    1. HP Drain -1 這已經夠坑了再減那麼快vote又會遭到多人!@#$#@導致悲劇發生 >_<
    2. 00:01:010 (1) - 這應該是對準紅線吧?
    3. 03:26:245 (3) - 你應該是故意Ctrl+R的吧? 但是Ctrl+R並沒有比較好 反而會得到一個比較差的flow Ctrl+R回來吧
    4. 03:49:895 (1,2,1,2) - 這感覺是跟這音樂下節奏的 但是這節奏如果hit的聲音大於music的聲音的話 聽起來非常的不順暢 我聽好幾次才聽出來 改成簡單一點吧 像這樣
    5. 03:53:398 (1,2) - 感覺沒有跟到任何音樂
    6. 04:12:450 (7) - 這裡空著嘛... 不太好我覺得...
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 00:38:508 (5) - 結尾的clap改成whistle才合音樂
    2. 03:46:610 (2) - 這中間的finish我怎麼聽都是多餘的...
    3. 04:48:909 (4) - 這clap不合音樂 改成whistle
 
  --------------------------------------------------------
好了 沒什麼好說的了~ 這首歌真的聽不膩xD
Good Luck :3
Topic Starter
Loneight

bossandy wrote:

Hi hi~ 從這一刻開始 使用新的mod style!! xD 所以咱是實驗白老鼠 QAQ?! 我不要試藥阿!!!
  
[ General]
 
  1. 感覺Touhou的歌tags不應該那麼少xD 看看這圖片 有什麼東西可以加的就加一加吧~ 加了~
  2. 有些Timing Section沒有Snap到 檢查一次吧! >w<?!?!?!?!
 
[ Normal]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. Nothing here
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggetion , you can disagree if you want )
    1. 00:01:010 (1) - 其實跟著vocal會好些 跟了~
    2. 00:16:662 (1) - 這flow我不太喜歡 改了~
    3. 01:31:501 (1,1) - 這太近了 而且spinner的300分圖片會檔到下個note[b] 移開的距離跟02:25:807 - 一樣
    4. 02:25:807 (1,1) - [b]Same as above 我覺得還好QAQ
    5. 02:55:588 (1,1) - Same as above 同上
    6. 04:07:413 (1,1) - Same as above 同上
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 00:49:895 (3,4) - 那麼多clap好吵啊 有點overmap了 我的話我會把00:49:895 (3) - 開頭和結尾的clap刪除 讓clap有漸層的感覺 改了~
    2. 01:29:092 (6) - 開頭的clap改成whistle sounds better IMO 改了~
    3. 02:53:179 (4) - Same as above 同上
    4. 04:09:165 ~ 04:15:953 - 這段怎每個white tick上都有clap 音樂沒有改變啊~! 感覺比較到了高潮 (哎?!
  
[ Lunatic]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. Nothing here
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggetion , you can disagree if you want )
    1. HP Drain -1 這已經夠坑了再減那麼快vote又會遭到多人!@#$#@導致悲劇發生 >_< 會嘛QAQ .. 我曾經想過在降 可是在降就感覺不是lun了 ...
    2. 00:01:010 (1) - 這應該是對準紅線吧? 改了~
    3. 03:26:245 (3) - 你應該是故意Ctrl+R的吧? 但是Ctrl+R並沒有比較好 反而會得到一個比較差的flow Ctrl+R回來吧 果然逃不過神mapper的眼睛 lol! 改回來了
    4. 03:49:895 (1,2,1,2) - 這感覺是跟這音樂下節奏的 但是這節奏如果hit的聲音大於music的聲音的話 聽起來非常的不順暢 我聽好幾次才聽出來 改成簡單一點吧 像這樣 改了~的確是跟著音樂下 ...
    5. 03:53:398 (1,2) - 感覺沒有跟到任何音樂 有阿!! 那個類似吉他的聲音(被打
    6. 04:12:450 (7) - 這裡空著嘛... 不太好我覺得... 加了個毫不起眼的circle了~
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 00:38:508 (5) - 結尾的clap改成whistle才合音樂 感覺改了之後 , 後面的都有改 所以暫時不改了QAQ
    2. 03:46:610 (2) - 這中間的finish我怎麼聽都是多餘的... 改了
    3. 04:48:909 (4) - 這clap不合音樂 改成whistle 改了
 
  --------------------------------------------------------
好了 沒什麼好說的了~ 這首歌真的聽不膩xD
Good Luck :3
謝謝老大的modding和star~
Upload!!!
riffy
hello!

as you requested :3

[General]
unsnapped kiai

[Normal]
i see some SV changes in this diff? Diffrent slider speeds on easiest (Normal) diff.. NO!
OD - 1 feels much better for EASIEST diff in mapset
Easiest diff here? Make it under 3.00 star rating >3<
some blanket sliders aren't looks good. re-check them?
02:25:807 (1) - overlapped with spinner's hitburst >3<
04:17:267 (3,4,5,1) - kinda hard to read/feel/play for normal players. unstack (1)
04:19:457 (5,1) - ^

[Hard]
solid diff

[Insane]
[Insane not lunatic because diff spread looks awkward now]
00:01:010 (1,2) - louder! i can't hear them
01:33:581 (2,3) - avoid overlap?
01:49:457 (3,5) - overlap makes this pattern kinda messy

~~~~~~~~

pretty nice. I like it.
S h i a
Nice overall. As L18's request here is the IRC mod LOG. QAQ


SPOILER
20:25 l1106188: : 早灣 s h i a >w< 請問...
20:25 S_h_i_a: : >3</
20:25 l1106188: : 可以問mod request嘛 QAQ (被打
20:26 S_h_i_a: : QAQ.. 可以 (被累死
20:26 l1106188: : lol!
20:26 S_h_i_a: : link?
20:27 l1106188: : 真的可以嘛 QAQ s h i a 會不會真的累死 (被打
20:27 S_h_i_a: : 開玩笑啦 www
20:27 S_h_i_a: : link
20:27 l1106188: : 恩 >w<
20:27 : *l1106188 is listening to (Yellow Zebra - Prism Love)[http://osu.ppy.sh/s/52591]
20:27 l1106188: : 不是short 或 tv size 所以真的會 ... (被打
20:28 S_h_i_a: : QAQ 沒關係
20:28 l1106188: : 謝謝你 s h i a >w<
20:28 l1106188: : 我該怎麼稱呼你 :3?! (中文暱稱或是其他之類的)
20:28 S_h_i_a: : 叫我小夏就可以了 :D
20:29 l1106188: : 那~~
20:29 l1106188: : 謝謝你 小夏 >w<
20:29 S_h_i_a: : 不客氣
20:29 l1106188: : 我這張圖 做得有點爛 小夏請見諒 QAQ
20:30 S_h_i_a: : 大丈夫:D
20:30 l1106188: : 恩QAQ
20:43 S_h_i_a: : 感覺。。找不到問題QAQ
20:43 l1106188: : QAQ!
20:43 l1106188: : lun肯定會找到很多的 (被打
20:43 S_h_i_a: : 我再看看
20:44 S_h_i_a: : 就IRC mod可以嗎? Normal和Hard都很好找不到問題QAQ
20:44 l1106188: : 恩~
20:45 l1106188: : 小夏 盡情的轟炸lun (被打
20:45 S_h_i_a: : 00:06:312 (4) - add whistle要好一些:D
20:46 l1106188: : +了 >w<
20:46 S_h_i_a: : 00:11:112 (4) - 這裡也是
20:46 l1106188: : +了 OwO
20:47 l1106188: : lol! 感覺這表情比較可怕
20:47 S_h_i_a: : wwww
20:47 l1106188: : 對了 >w<
20:48 l1106188: : 嘛!! 等晚點說好了 免得等下被savelog lol!
20:48 S_h_i_a: : 不用給KD啦
20:48 S_h_i_a: : 很好的圖了。
20:48 l1106188: : 要!!
20:49 S_h_i_a: : 01:12:231 (1) - 這個
20:49 S_h_i_a: : 前後換個位置?
20:49 l1106188: : ctrl+r嘛 OAO?!
20:49 S_h_i_a: : 好像是的 QAQ
20:49 l1106188: : P
20:49 l1106188: : 恩 >w< 改了
20:50 l1106188: : 小夏 看到副歌一定會昏倒 QAQ
20:51 S_h_i_a: : 01:48:471 (1) - 這裡NC一下吧
20:51 S_h_i_a: : 更好讀一些
20:52 l1106188: : nc了 >w<
20:53 S_h_i_a: : 02:59:092 (1,2,3,4,5,6,7) - wwwwww
20:53 S_h_i_a: : 這裡必須加一些NC才行不然真會昏倒
20:53 S_h_i_a: : 02:59:530 (1) -
20:53 l1106188: : lol!
20:53 S_h_i_a: : 這個一個
20:54 S_h_i_a: : 02:59:968 (1) - 這個一個
20:54 l1106188: : +了 >w<
20:54 S_h_i_a: : 然後建議03:00:406 (3) - 重疊在之前的NOTE上面
20:55 l1106188: : 之前的OAO?!
20:56 S_h_i_a: : http://puu.sh/HlN5
20:56 S_h_i_a: : 這樣
20:57 l1106188: : 恩~ 重疊了
20:59 S_h_i_a: : 哇~
20:59 S_h_i_a: : 就這些了
20:59 S_h_i_a: : 音效很不錯
20:59 l1106188: : lol!
20:59 S_h_i_a: : 排列也很順
20:59 l1106188: : 是過好幾個才選出這個的 (被打
20:59 l1106188: : lol! 真的嘛QAQ
20:59 l1106188: : 謝謝 小夏的 mod >w<
21:00 l1106188: : 小夏 savelog ~~ 咱要給KD !!!! 一定要給 QAQ!!
Topic Starter
Loneight

-Bakari- wrote:

hello!

as you requested :3 so fast!!!

[General]
unsnapped kiai fix~

[Normal]
i see some SV changes in this diff? Diffrent slider speeds on easiest (Normal) diff.. NO!
OD - 1 feels much better for EASIEST diff in mapset fix~
Easiest diff here? Make it under 3.00 star rating >3< not 3.24 ?!
some blanket sliders aren't looks good. re-check them? ok~
02:25:807 (1) - overlapped with spinner's hitburst >3< fix
04:17:267 (3,4,5,1) - kinda hard to read/feel/play for normal players. unstack (1) fix~
04:19:457 (5,1) - ^^

[Insane]
[Insane not lunatic because diff spread looks awkward now]
00:01:010 (1,2) - louder! i can't hear them fix~
01:33:581 (2,3) - avoid overlap? I can't..
01:49:457 (3,5) - overlap makes this pattern kinda messy fix~

~~~~~~~~

pretty nice. I like it. Thanks
Thank you for modding~

S h i a wrote:

Nice overall. As L18's request here is the IRC mod LOG. QAQ


SPOILER
20:25 l1106188: : 早灣 s h i a >w< 請問...
20:25 S_h_i_a: : >3</
20:25 l1106188: : 可以問mod request嘛 QAQ (被打
20:26 S_h_i_a: : QAQ.. 可以 (被累死
20:26 l1106188: : lol!
20:26 S_h_i_a: : link?
20:27 l1106188: : 真的可以嘛 QAQ s h i a 會不會真的累死 (被打
20:27 S_h_i_a: : 開玩笑啦 www
20:27 S_h_i_a: : link
20:27 l1106188: : 恩 >w<
20:27 : *l1106188 is listening to (Yellow Zebra - Prism Love)[http://osu.ppy.sh/s/52591]
20:27 l1106188: : 不是short 或 tv size 所以真的會 ... (被打
20:28 S_h_i_a: : QAQ 沒關係
20:28 l1106188: : 謝謝你 s h i a >w<
20:28 l1106188: : 我該怎麼稱呼你 :3?! (中文暱稱或是其他之類的)
20:28 S_h_i_a: : 叫我小夏就可以了 :D
20:29 l1106188: : 那~~
20:29 l1106188: : 謝謝你 小夏 >w<
20:29 S_h_i_a: : 不客氣
20:29 l1106188: : 我這張圖 做得有點爛 小夏請見諒 QAQ
20:30 S_h_i_a: : 大丈夫:D
20:30 l1106188: : 恩QAQ
20:43 S_h_i_a: : 感覺。。找不到問題QAQ
20:43 l1106188: : QAQ!
20:43 l1106188: : lun肯定會找到很多的 (被打
20:43 S_h_i_a: : 我再看看
20:44 S_h_i_a: : 就IRC mod可以嗎? Normal和Hard都很好找不到問題QAQ
20:44 l1106188: : 恩~
20:45 l1106188: : 小夏 盡情的轟炸lun (被打
20:45 S_h_i_a: : 00:06:312 (4) - add whistle要好一些:D
20:46 l1106188: : +了 >w<
20:46 S_h_i_a: : 00:11:112 (4) - 這裡也是
20:46 l1106188: : +了 OwO
20:47 l1106188: : lol! 感覺這表情比較可怕
20:47 S_h_i_a: : wwww
20:47 l1106188: : 對了 >w<
20:48 l1106188: : 嘛!! 等晚點說好了 免得等下被savelog lol!
20:48 S_h_i_a: : 不用給KD啦
20:48 S_h_i_a: : 很好的圖了。
20:48 l1106188: : 要!!
20:49 S_h_i_a: : 01:12:231 (1) - 這個
20:49 S_h_i_a: : 前後換個位置?
20:49 l1106188: : ctrl+r嘛 OAO?!
20:49 S_h_i_a: : 好像是的 QAQ
20:49 l1106188: : P
20:49 l1106188: : 恩 >w< 改了
20:50 l1106188: : 小夏 看到副歌一定會昏倒 QAQ
20:51 S_h_i_a: : 01:48:471 (1) - 這裡NC一下吧
20:51 S_h_i_a: : 更好讀一些
20:52 l1106188: : nc了 >w<
20:53 S_h_i_a: : 02:59:092 (1,2,3,4,5,6,7) - wwwwww
20:53 S_h_i_a: : 這裡必須加一些NC才行不然真會昏倒
20:53 S_h_i_a: : 02:59:530 (1) -
20:53 l1106188: : lol!
20:53 S_h_i_a: : 這個一個
20:54 S_h_i_a: : 02:59:968 (1) - 這個一個
20:54 l1106188: : +了 >w<
20:54 S_h_i_a: : 然後建議03:00:406 (3) - 重疊在之前的NOTE上面
20:55 l1106188: : 之前的OAO?!
20:56 S_h_i_a: : http://puu.sh/HlN5
20:56 S_h_i_a: : 這樣
20:57 l1106188: : 恩~ 重疊了
20:59 S_h_i_a: : 哇~
20:59 S_h_i_a: : 就這些了
20:59 S_h_i_a: : 音效很不錯
20:59 l1106188: : lol!
20:59 S_h_i_a: : 排列也很順
20:59 l1106188: : 是過好幾個才選出這個的 (被打
20:59 l1106188: : lol! 真的嘛QAQ
20:59 l1106188: : 謝謝 小夏的 mod >w<
21:00 l1106188: : 小夏 savelog ~~ 咱要給KD !!!! 一定要給 QAQ!!
謝謝小夏的modding >w<
Upload!!!
DarknessAngel

bossandy wrote:

 
[ D.N.Angel's Hard]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. Nothing here
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggetion , you can disagree if you want )
    1. 不愧是DNA Hard都能做的那麼鬼畜... 其實說實在的 Jump太多了啦 這真的已經不像Hard了
    2. 00:49:457 (1,2,3,4,1,2,3,4,5,1) - 這段在玩的時候用custom skin的話 還蠻亂的 改一下會比較好 //先保留,我test幾遍都是可讀的
    3. 00:55:807 (4,5,1) - 這Jump is too huge imo , 改一下吧 //BPM低所以還OK,而且若是少量的overjump,是可接受的
    4. 01:01:720 (5,1) - 這兩個New Combo位置交換 跟著最後的長音下New Combo感覺不錯 //你如果有留意的話,我這裡下的NC是跟著每段歌詞走的,而且若是照你說的做了,也會破壞一點對稱美感
    5. 01:21:866 (3) - Delete this note? 因為這note前面那個slider's 結尾跟下一個slider's 開頭都是跟著vocal //...這note也跟著vocals啊
    6. 02:45:515 (2,3) - Same as 00:55:807 (4,5,1) - //<
    7. 04:25:588 (4) - Add a note here sounds good? //我這裡就是打定主意要1/1 =A=
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 其實kiai time的clap不需要加再每個white tick 這樣明顯的overmap 我說真的 加clap在每個2,4white tick就ok了
      //我還挺訝異你居然說這下法overmapped,你聽聽看整曲節奏,每個白線上都有相同的voices,怎麼可能會是overmapped ?
      我只把這下法放在Kiai的理由跟l18一樣,而且原本Lunatic不是那樣下的,是他後來跟進的,表示我想法沒錯
    2. 01:30:406 (2) - 開頭加個finish 然後reduce 一些音量 讓她跟下個hitsound有漸層 聽起來感覺頗好 //...開頭嗎 ? 1/2的連兩個finish怎麼聽都違和啊 ...
    3. 03:49:238 (3) - 這finish聽起來很突兀... //我跟voice,按照鑼聲放的
    4. 03:51:428 (5) - 結尾的finish改成whistle 因為finish聲音仔細聽是在03:51:647 - //...你在03:51:647上放個note+finish就會聽到2個鑼聲分次出現
 
[/b]

聽說我這回復好像很兇的樣子... ?
我個人感覺不出來,也沒這意思,不要在意>_<



forevehappy wrote:

Hi~


D.N.Angel's Hard
00:55:807 (4,5) - 距離過遠 //BPM低所以還OK,而且若是少量的overjump,是可接受的
02:49:457 (2) - 跟這02:45:515 (2)next距離一樣(x2.2左右)? //我想保持這個prat
02:59:092 (1) - prev距離x2.2左右? 這個03:02:596 (1)距離就比較遠一些了 //不懂改的理由在哪...lol
04:07:194 (5) - x:256 y:52 ? 感覺x1.2以上比較好 //k
04:12:669 (1,2,3,4,5) - 整體網上移 讓跳1的距離x2以上.. 5跳1從1.62->1.6 //呃,看不出不同點lol
謝謝MOD ~ :)
Dino99
來摟~~

<Normal>
  1. 00:01:010 (1,2) - 間距太小了~~ 新手玩家會被誤導~
  2. 00:43:982 (5) - 上移3格如何~~~??
  3. 01:54:712 (2,3,1,2,3) - 轉個10度如何>~<?
  4. 02:22:304 (1,2,3) - 這兩個slider形狀拉一樣吧~~ 好看些ww http://puu.sh/HC8d
  5. 02:39:822 (1,2,3,4) - 節奏怪怪的>_>.. 這樣吧!! x3
  6. 02:55:150 (3) - 疊回去 02:53:179 (4) - 的尾巴做個三角形吧~~
  7. 04:09:165 (1,2,3,4,1,2,3,4) - 感覺放正正的有些古板xD 轉個15度吧~~ 我覺得好些ww
<D.N.Angel's Hard>
  1. 00:59:749 (1) - 彎的方向換一下如何? http://puu.sh/HCdO
  2. 01:21:209 (2) - 覺得這太斜了>_> 這樣打起來好些ww?? http://puu.sh/HCfD
  3. 01:58:654 (2) - 這slider放這感覺有些孤單:3 建議複製一樣的slider 然後Ctrl + H & Ctrl + J 我覺得這樣好些啦~~
  4. 03:19:676 (4) - 頭尾對調?
  5. 04:14:420 (1,2,3,4) - 2 & 4 都各自頭尾對調吧~~ 打起來很順ww
<Lunatic>
  1. 00:42:012 (4) - 感覺好像疊到太多了有點醜醜的>~< 這樣如何?? http://puu.sh/HCmr
  2. 01:33:252 (1,2,3) - 疊到了不太好看><... 看看能不能試著不要疊到~~
  3. 01:57:559 (4,1) - 位置交換吧!! 打起來順些~~~
  4. 02:00:844 (4,5) - slider換成圈?? 打起來比較有fu xD
  5. 03:23:617 (1,2,3) - 這樣如何~~ @w@ http://puu.sh/HCrb (選 2 & 3 Ctrl + R 就行了~~)
加油啦~ Star
Topic Starter
Loneight

12BARRY21 wrote:

來摟~~

<Normal>
  1. 00:01:010 (1,2) - 間距太小了~~ 新手玩家會被誤導~
  2. 00:43:982 (5) - 上移3格如何~~~??
  3. 01:54:712 (2,3,1,2,3) - 轉個10度如何>~<?
  4. 02:22:304 (1,2,3) - 這兩個slider形狀拉一樣吧~~ 好看些ww http://puu.sh/HC8d
  5. 02:39:822 (1,2,3,4) - 節奏怪怪的>_>.. 這樣吧!! x3
  6. 02:55:150 (3) - 疊回去 02:53:179 (4) - 的尾巴做個三角形吧~~
  7. 04:09:165 (1,2,3,4,1,2,3,4) - 感覺放正正的有些古板xD 轉個15度吧~~ 我覺得好些ww
<Lunatic>
  1. 00:42:012 (4) - 感覺好像疊到太多了有點醜醜的>~< 這樣如何?? http://puu.sh/HCmr
  2. 01:33:252 (1,2,3) - 疊到了不太好看><... 看看能不能試著不要疊到~~
  3. 01:57:559 (4,1) - 位置交換吧!! 打起來順些~~~
  4. 02:00:844 (4,5) - slider換成圈?? 打起來比較有fu xD
  5. 03:23:617 (1,2,3) - 這樣如何~~ @w@ http://puu.sh/HCrb (選 2 & 3 Ctrl + R 就行了~~)有改~但沒改成barry所說的>~<
加油啦~ Star
謝謝barry的modding 和star >w< 全改了
Upload!!!
Mystica
[Normal]
00:01:010 - 聲音太弱了完全沒擊打感
00:45:953 (3) - 不是很和節奏
00:49:457 (2,3,4) - 突然的節奏密集
04:09:165 (1) - 總覺得多配點slider這部份還是好點

[D.N]
01:22:085 (4) - 覺得你應該拆成note slider把擊打感破壞了
02:13:544 (1,2,3,4,5,6) - 這段antijump我不是很能理解意義
02:46:172 (4) - 同第一條
03:14:858 - 加個finish感覺好點

[Lunatic]
fun to play

star
DarknessAngel

Mystica wrote:

[D.N]
01:22:085 (4) - 覺得你應該拆成note slider把擊打感破壞了 //雖然不知道為什麼但是改了
02:13:544 (1,2,3,4,5,6) - 這段antijump我不是很能理解意義 //就像最開始那裏的意義是相同的
02:46:172 (4) - 同第一條 //為了保持對稱所以我不能改...lol
03:14:858 - 加個finish感覺好點 //如果要從clap和finish選擇其一的話,我會選clap,finish不夠給力的說:O

12BARRY21 wrote:

<D.N.Angel's Hard>
  1. 00:59:749 (1) - 彎的方向換一下如何? http://puu.sh/HCdO //唔,這flow我不喜歡呢..
  2. 01:21:209 (2) - 覺得這太斜了>_> 這樣打起來好些ww?? http://puu.sh/HCfD //看不到圖片OAQ
  3. 01:58:654 (2) - 這slider放這感覺有些孤單:3 建議複製一樣的slider 然後Ctrl + H & Ctrl + J 我覺得這樣好些啦~~ //是呢,但是這裡不能跳,我把它移近了一點
  4. 03:19:676 (4) - 頭尾對調? //flow不好
  5. 04:14:420 (1,2,3,4) - 2 & 4 都各自頭尾對調吧~~ 打起來很順ww //恩
謝謝MOD還有star呢 ~ ! :)

http://puu.sh/HOxy
Topic Starter
Loneight

Mystica wrote:

[Normal]
00:01:010 - 聲音太弱了完全沒擊打感 :arrow: 提高10%了~
00:45:953 (3) - 不是很和節奏 :arrow: 改了~
00:49:457 (2,3,4) - 突然的節奏密集 :arrow: 為了對鼓聲 不過 還是改了
04:09:165 (1) - 總覺得多配點slider這部份還是好點 :arrow: 為了對稱後面都用slider所以沒改QAQ

[Lunatic]
fun to play

star
謝謝modding 和 star~!
Upload!!!
LKs
好图 很久没见过华语新人做这种分数这么高又有自己风格的map 过去见过你的id但没关注过 如果你觉得什么时候这图该要泡了跟我发个pm
Topic Starter
Loneight

LKs wrote:

好图 很久没见过华语新人做这种分数这么高又有自己风格的map 过去见过你的id但没关注过 如果你觉得什么时候这图该要泡了跟我发个pm
嗯~謝謝你 LKs 還有LKs的 star >w<!!!
YTYuyu
alright where am i >.<. sorry power went out, so i'm gonna have to start all over again :(

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you my opinion, advice, or if i'm curious about something.

[General]
why is there no lead in? the notes appear too sudden during gameplay. i suggest a 1000-2000 lead in to give players a chance to get ready.
how about a light yellow combo color to match Koishi's top?
maybe add "Paint and Porbity" in the tags? i'm guessing that's the name of the album this song is in.

[Normal]
Since this is the easiest diff in the song, how about decreasing the CS by 1 so that it'd be easier for players to hit.
00:11:862 (1) - move this away from (3). that slight overlap through the hitburst and the slider bothers me and it might bother other people as well during gameplay.
00:42:450 (3) - i'm thinking of something like this so that the 1st half blankets (2). the flow would continue since it makes a triangle for (1,2,3) during gameplay.
00:43:763 (4) - if you follow the suggestion above, align this to (2) so that it'd look like a diamond.
00:55:588 (2) - Do Ctrl+J to make the path smoother. the movement would be a lot smoother since the path is straightforward IMO.
01:01:720 (1) - end this spinner till 01:03:471 since it follows the long pause in the vocals. i find it odd that a spinner follows both the instrumental and the vocals.
01:27:121 (3) - hmm flip it like this? same reason as 00:55:588.
01:27:997 (4) - make this a NC. there's a slight change in the instrumental, mainly the drums.
01:46:391 (1) - if this is following the vocals, then replace this for a circle and a 1/1 slider to follow the vocals accurately.
01:52:523 (4) - i think that this repeat slider wouldn't fit since the repeat breaks the flow for this slider. that repeat doesn't flow to the vocals accurately. i suggest that you keep that 1/1 rhythm so that it'd be easier for players. this might make players feel uncomfortable or they might mess up through this by letting go of the slider.
02:18:800 (1) - ^
02:25:807 (1) - same as 01:01:720.
02:31:063 (4) - same as 00:43:763.
02:40:698 (3) - do Ctrl+H for this. it'll flow smoother as it'll make a triangle from (1,2,3).
02:52:085 (3) - if you make 01:27:997 a NC, do the same thing here for consistency.
03:10:479 (1) - same as 01:46:391.
04:06:756 (2) - add a repeat on this slider so that it'd be consistent with the other 1/2 repeats.
04:35:004 (4,1,2,3,4) - re-arrange this pattern so that it'd look like a diamond to a trapezoid pattern. like this.
04:49:019 (4) - same as 00:43:763.

[D.N.Angel]
00:06:162 (2) - how about replacing this for a triplet? it'll make a nice 1/4 repeat slider to a triplet pattern and vice versa.
00:12:162 (1) - ^
00:18:162 (3) - i feel that a whistle is missing at the end. add it because it'll give off a nice whistle part, and i think it'll fit with this part of the song.
00:35:442 (1) - add a whistle at the beginning. it'll start that whistle pattern since you have whistles at both ends on the sliders.
00:40:260 (6) - make this slider point in the opposite direction of the previous slider. in other words, make it look like (5), but do Ctrl+R for this slider for flow.
01:13:544 (5) - how about a curved slider so that it'd blanket the end of the previous slider?
01:55:807 - maybe add a circle to match the vocals in the song?
01:58:654 (2) - to make interesting and since there's long pauses, space this out so that there would be a jump for these 2 sliders.
02:13:982 (3) - add a whistle at the beginning. it follows the beat in the song.
02:14:858 (6) - ^
03:53:727 - how about extending the break till 03:55:617 because the melody in the vocals change in this part?
04:33:690 (1,1) - idk...i was expecting something fun and a bit challenging near the end of this part. how about re-arranging to a pattern that plays nicely and fun for other players?
04:48:581 (2) - replace this for 2 1/4 kick sliders and a circle to make a nice challenge for players. the pattern would be fun as they have to alternate quickly IMO.

[Lunatic]
00:35:442 (1,2,3,4) - i see the triangles, but the shape for all 4 notes looks ugly for this part. re-arrange this to a 4 sided shape to flow smoother and to make it a bit fun for players.
01:04:128 (3,4) - replace this for a stream. i think it'll make the pattern fun for players IMO. i feel that these kick slider don't fit with this part at all.
01:14:639 (2) - for a smoother flow from the last 2 notes, align this note to (4).
01:32:377 (3) - how about replacing this for a stream to make it interesting for players?
01:32:815 (4) - replace this for a 1/2 slider to follow the guitar in the song
02:28:873 (5) - ^
02:56:464 (3) - ^
02:56:902 (4) - same as 01:32:815.
04:08:289 (3,4) - same as 01:32:337, and 01:32:815.
04:21:428 (1,2) - make these curved slider since (3) is a curved slider and it'll be for flow.

I guess that's it. GL :D
Topic Starter
Loneight

Byakugan249 wrote:

alright where am i >.<. sorry power went out, so i'm gonna have to start all over again :( :arrow: np~

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you my opinion, advice, or if i'm curious about something.

[General]
why is there no lead in? the notes appear too sudden during gameplay. i suggest a 1000-2000 lead in to give players a chance to get ready. :arrow: ok~
how about a light yellow combo color to match Koishi's top? :arrow: no,I because NC parttern
maybe add "Paint and Porbity" in the tags? i'm guessing that's the name of the album this song is in. :arrow: add~

[Normal]
Since this is the easiest diff in the song, how about decreasing the CS by 1 so that it'd be easier for players to hit. :arrow: ok~
00:11:862 (1) - move this away from (3). that slight overlap through the hitburst and the slider bothers me and it might bother other people as well during gameplay. :arrow: fix~
00:42:450 (3) - i'm thinking of something like this so that the 1st half blankets (2). the flow would continue since it makes a triangle for (1,2,3) during gameplay. :arrow: I changed
00:43:763 (4) - if you follow the suggestion above, align this to (2) so that it'd look like a diamond. :arrow: I can't understand ... so ~ no changed
00:55:588 (2) - Do Ctrl+J to make the path smoother. the movement would be a lot smoother since the path is straightforward IMO. no,i think this much pretty ?!
01:01:720 (1) - end this spinner till 01:03:471 since it follows the long pause in the vocals. i find it odd that a spinner follows both the instrumental and the vocals. :arrow: no QAQ
01:27:121 (3) - hmm flip it like this? same reason as 00:55:588. :arrow: no >~<
01:27:997 (4) - make this a NC. there's a slight change in the instrumental, mainly the drums. :arrow: ok~
01:46:391 (1) - if this is following the vocals, then replace this for a circle and a 1/1 slider to follow the vocals accurately.
01:52:523 (4) - i think that this repeat slider wouldn't fit since the repeat breaks the flow for this slider. that repeat doesn't flow to the vocals accurately. i suggest that you keep that 1/1 rhythm so that it'd be easier for players. this might make players feel uncomfortable or they might mess up through this by letting go of the slider. :arrow: okay~ change~
02:18:800 (1) - ^ :arrow: ^
02:25:807 (1) - same as 01:01:720. :arrow: no QAQ
02:31:063 (4) - same as 00:43:763. :arrow: can't understand,too
02:40:698 (3) - do Ctrl+H for this. it'll flow smoother as it'll make a triangle from (1,2,3). :arrow: no~
02:52:085 (3) - if you make 01:27:997 a NC, do the same thing here for consistency. :arrow: k~
03:10:479 (1) - same as 01:46:391. :arrow: k~
04:06:756 (2) - add a repeat on this slider so that it'd be consistent with the other 1/2 repeats. :arrow: k~
04:35:004 (4,1,2,3,4) - re-arrange this pattern so that it'd look like a diamond to a trapezoid pattern. like this.k~
04:49:019 (4) - same as 00:43:763. :arrow: also ...

[Lunatic]
00:35:442 (1,2,3,4) - i see the triangles, but the shape for all 4 notes looks ugly for this part. re-arrange this to a 4 sided shape to flow smoother and to make it a bit fun for players. :arrow: k
01:04:128 (3,4) - replace this for a stream. i think it'll make the pattern fun for players IMO. i feel that these kick slider don't fit with this part at all. :arrow: k~
01:14:639 (2) - for a smoother flow from the last 2 notes, align this note to (4). :arrow: I changed but not is you say~
01:32:377 (3) - how about replacing this for a stream to make it interesting for players? :arrow: no,i have to control score
01:32:815 (4) - replace this for a 1/2 slider to follow the guitar in the song :arrow: no
02:28:873 (5) - ^ :arrow: k
02:56:464 (3) - ^:arrow: no,i have to control score
02:56:902 (4) - same as 01:32:815. :arrow: no
04:08:289 (3,4) - same as 01:32:337, and 01:32:815. :arrow: :arrow: no
04:21:428 (1,2) - make these curved slider since (3) is a curved slider and it'll be for flow. :arrow:

I guess that's it. GL :D
Thank you for modding~!!!
Upload!!!

Also, 謝謝妮姆芙的star :3
YTYuyu
see this? it's in a slight angle which makes a diamond for this.
Topic Starter
Loneight

Byakugan249 wrote:

see this? it's in a slight angle which makes a diamond for this.
Ok! I get it , but I think I maybe no change QAQ
Thank you , Byakugan249 :)
Leorda
Hi there


[Normal]
01:05:661 (1) - Overlapped by hitbursts from spinner. It would be hidden for beginners (sometimes, beginners are slowly to read object)
01:33:252 (1) - ^ (also, spinner-osu overlap this slider)
02:30:187 (2) - Covered by spinner-osu, may hidden for beginners
04:09:165 (1) - Same issue as 01:05:661 (1)


[D.N.Angel's Hard]
* AR -1?

01:01:720 (5,1) - Swap new combo?
03:18:362 (1) - Add clap at tail slider?
04:48:581 (2) - Too much repeating slider can be boring for advanced players. Split these slider into two slider?


[Lunatic]
* AR -1?

00:43:982 (4) - Add whistle?
01:04:128 (3,1) - Swap new combo?
01:08:508 (4) - Add clap? You seems forgot to put it
01:35:880 (5) - Add whistle for this slider and remove clap at tail slider for consistency of hitsounding
02:32:596 (4) - Add clap? You seems forgot to put it
02:37:851 (4) - ^
02:39:603 (4) - ^
04:42:231 (4) - ^


I hate Koishi
Topic Starter
Loneight

Leorda wrote:

Hi there :arrow: Hi~~~


[Normal]
01:05:661 (1) - Overlapped by hitbursts from spinner. It would be hidden for beginners (sometimes, beginners are slowly to read object) :arrow: k~~~
01:33:252 (1) - ^ (also, spinner-osu overlap this slider) :arrow: k~~
02:30:187 (2) - Covered by spinner-osu, may hidden for beginners :arrow: k~
04:09:165 (1) - Same issue as 01:05:661 (1) :arrow: fix~


[Lunatic]
* AR -1? :arrow: no QAQ! because it make on ar 8

00:43:982 (4) - Add whistle? :arrow: k~,i not forget , just deliberate , but you say ~ , i fix
01:04:128 (3,1) - Swap new combo? :arrow: no >~<
01:08:508 (4) - Add clap? You seems forgot to put it :arrow: k~~
01:35:880 (5) - Add whistle for this slider and remove clap at tail slider for consistency of hitsounding :arrow: k~~~
02:32:596 (4) - Add clap? You seems forgot to put it :arrow: k~~
02:37:851 (4) - ^ :arrow: no~
02:39:603 (4) - ^ :arrow: no~
04:42:231 (4) - ^ :arrow: k~~~


I hate Koishi :arrow: why hate ?~ i just think this song nice~
Thank you for modding ~
Upload!!!
Yoru-hide
Hi! from Yoru-SAN's mod queue~

Lunatic:

SPOILER
00:18:912 - add note?
01:04:128 (3) - new combo.
01:04:128 (3) - add note http://puu.sh/JGV3
02:53:508 - add note?

Hard:

SPOILER
Please use Distance Snap

00:45:406 - add note.
01:15:187 - ^
01:44:420 - ^
01:58:435 - ^

Normal:

SPOILER
Approach Rate to 5. Always use Distance Snap in Easy/Normal .

Good Luck!
DarknessAngel

Yoru-SAN wrote:

Hard:

SPOILER
Please use Distance Snap

00:45:406 - add note.
01:15:187 - ^
01:44:420 - ^
01:58:435 - ^ //nah

Leorda wrote:

[D.N.Angel's Hard]
* AR -1?

01:01:720 (5,1) - Swap new combo? //no,I follow the vocal here
03:18:362 (1) - Add clap at tail slider? //I feel not good when a clap and a finish happen
04:48:581 (2) - Too much repeating slider can be boring for advanced players. Split these slider into two slider? //k

Byakugan249 wrote:

[D.N.Angel]
00:06:162 (2) - how about replacing this for a triplet? it'll make a nice 1/4 repeat slider to a triplet pattern and vice versa. //I didn't intend to make any triplet in this part
00:12:162 (1) - ^ //^
00:18:162 (3) - i feel that a whistle is missing at the end. add it because it'll give off a nice whistle part, and i think it'll fit with this part of the song. //okey
00:35:442 (1) - add a whistle at the beginning. it'll start that whistle pattern since you have whistles at both ends on the sliders. hmm...alright
00:40:260 (6) - make this slider point in the opposite direction of the previous slider. in other words, make it look like (5), but do Ctrl+R for this slider for flow. //I think it doesn't need to change
01:13:544 (5) - how about a curved slider so that it'd blanket the end of the previous slider? //it is fine
01:55:807 - maybe add a circle to match the vocals in the song? //I want to make a jump for a cymbal,but it is not by adding a note
01:58:654 (2) - to make interesting and since there's long pauses, space this out so that there would be a jump for these 2 sliders. //k
02:13:982 (3) - add a whistle at the beginning. it follows the beat in the song. //no
02:14:858 (6) - ^ //no
03:53:727 - how about extending the break till 03:55:617 because the melody in the vocals change in this part? //seems good,but I don't know how to do it ... lol
04:33:690 (1,1) - idk...i was expecting something fun and a bit challenging near the end of this part. how about re-arranging to a pattern that plays nicely and fun for other players? //it was intentional that I made these.hmm...don't know how to say
04:48:581 (2) - replace this for 2 1/4 kick sliders and a circle to make a nice challenge for players. the pattern would be fun as they have to alternate quickly IMO. //fixed
Thank for modding ~ :)

http://puu.sh/JLt2
Topic Starter
Loneight

Yoru-SAN wrote:

Hi! from Yoru-SAN's mod queue~ :arrow: Hi~

Lunatic:

SPOILER
00:18:912 - add note? :arrow: no~
01:04:128 (3) - new combo. :arrow: this is Leorda also tell me , but i want to control combo number , so no change~
01:04:128 (3) - add note http://puu.sh/JGV3 :arrow: no and you say time have problem
02:53:508 - add note?no~

Normal:

SPOILER
Approach Rate to 5. Always use Distance Snap in Easy/Normal .:arrow: ah... I know and I use this to make all normal :?
Good Luck!
Thank you for modding ...but no change~ sorry. OTZ
YTYuyu
D.N.Angel just hover your cursor between the red tick. you should see the arrows going left or right. all you have to do is drag it to the right to where it should end. like this.
DarknessAngel

Byakugan249 wrote:

D.N.Angel just hover your cursor between the red tick. you should see the arrows going left or right. all you have to do is drag it to the right to where it should end. like this.
I got it ! thanks ~

http://puu.sh/K3NV
Hinsvar
Hi.

Gonna mod this now so I won't have mod debts later.

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants.

>Normal
  1. 00:09:462 (3) - This touches the HP bar a little bit. Not really a problem as it's still hittable, but you may want to change the current position.
  2. 04:19:676 (1,2,3,4) - I personally think that it would be better to replace them with two 1/1 sliders, but the current one's also pretty okay.
>D.N.Angel's Hard
  1. 00:01:010 (1) - Add Whistle at the beginning of the slider? It feels too silent around here. Also, I think it would be better to make this a 1/1 slider instead of a 2/3 one, since I think it follows the vocal better.
  2. 00:35:880 (2,3,4) - ^ (Finish instead of Whistle.)
  3. 00:50:552 (2,3) - Move (2) to (304,16) and (3) to (432,24)? 00:50:333 (1,2,3,4) will be a trapezium with a pathway that is the reverse of 00:49:457 (1,2,3,4), which I think will flow better than making a cross (X).
  4. 03:29:749 (3,4,5,6,7) - Copypasting 03:26:245 (2,3,4,5,6)? I expected something different, but oh well, should be fine.
Lunatic looks okay.

What's with my short mod? Either my modding skill is declining or maps nowadays are just awesome... I hope it's the latter, though.

Good luck on the way 8-)
Topic Starter
Loneight

Hinsvar wrote:

Hi. :arrow: Hi~

Gonna mod this now so I won't have mod debts later.

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants.

>Normal
  1. 00:09:462 (3) - This touches the HP bar a little bit. Not really a problem as it's still hittable, but you may want to change the current position. :arrow: fix~
  2. 04:19:676 (1,2,3,4) - I personally think that it would be better to replace them with two 1/1 sliders, but the current one's also pretty okay. :arrow: i think okay?~
Lunatic looks okay. :arrow: yeah~

What's with my short mod? Either my modding skill is declining or maps nowadays are just awesome... I hope it's the latter, though.

Good luck on the way 8-) :arrow: Thanks
Thank you for modding , Hinsvar :)
Upload!!!
DarknessAngel

Hinsvar wrote:

>D.N.Angel's Hard
  1. 00:01:010 (1) - Add Whistle at the beginning of the slider? It feels too silent around here. Also, I think it would be better to make this a 1/1 slider instead of a 2/3 one, since I think it follows the vocal better. //I compared with l18's diff and he did the same thing with me.I think they are fine.
  2. 00:35:880 (2,3,4) - ^ (Finish instead of Whistle.) //it is too noisy for me :O
  3. 00:50:552 (2,3) - Move (2) to (304,16) and (3) to (432,24)? 00:50:333 (1,2,3,4) will be a trapezium with a pathway that is the reverse of 00:49:457 (1,2,3,4), which I think will flow better than making a cross (X). //hmm...I tried to move the note but I didn't really like this,sorry lol
  4. 03:29:749 (3,4,5,6,7) - Copypasting 03:26:245 (2,3,4,5,6)? I expected something different, but oh well, should be fine.
//yeah,I did it intentional =w=. I make some easy paterns sometimes.
Thank for modding ~ :)
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