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Ara Potato - Skype x Can Can [Taiko|Osu|CtB]

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Leorda
Bonjour

[Ryuu's Easy]
00:27:908 (1) - Remove whistle at sliderbody, it's annoying


[Moody's Normal]
* AR +1?

00:17:454 (3) - Make a slider like this to make better symetric slider http://osu.ppy.sh/ss/340422
01:12:798 (4) - New combo for following stanza?


[Hard]
00:07:307 (4) - The tail slider is touch the HP Bar
00:11:920 (4) - ^
00:37:593 (4) - Spacing error


[Insane]
00:39:899 (1,2) - If you do this, some players confusing about which is the head slider and tail slider
01:03:574 (1) - Snap at 01:04:496 for following *pop* sound?


[CTB Collab]
* The 2nd red timing section should snap at 00:25:448 for consistent on each diff


Good luck~
ryuu
SPOILER
osu file format v9

[General]
AudioFilename: ELSE I'LL HUNT YOU DOWN AND KILL YOU IF YOU DELETE THEM.mp3
AudioLeadIn: 2000
PreviewTime: 30368
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 1
GridSize: 4

[Metadata]
Title:Skype x Can Can
Artist:Ara Potato
Creator:Real
Version:Ryuu's Easy
Source:Nico Nico Douga
Tags:MoodyRPG Mapper 31 Mapper_31 samiljul Serval Deif CTB Catch the Beat Collab Collaboration Mutsuhiko Izumi Tengoku to Jigoku jubeat [Ryuu]

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"So you are looking at my map's folder.jpg"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
1466,307.471558880804,4,2,1,80,1,0
25448,307.471558880804,4,2,1,80,1,0
30368,-100,4,2,1,80,0,1
49739,-100,4,2,1,80,0,0
64805,-100,4,2,1,80,0,1
83253,-100,4,2,1,80,0,0
88196,307.471558880804,4,2,1,80,1,0
98027,307.471558880804,4,2,1,80,1,0


[Colours]
Combo1 : 89,255,94
Combo2 : 155,205,255
Combo3 : 233,233,243
Combo4 : 253,228,55
Combo5 : 255,94,94

[HitObjects]
88,288,1466,1,2
120,168,2080,1,0
208,256,2695,1,2
240,136,3310,1,0
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464,208,5155,2,0,B|424:268|340:260,1,120,2|2
256,200,6385,5,4
152,256,7000,1,0
40,224,7615,2,0,B|64:160|128:144,1,120,2|0
192,48,8845,5,2
240,160,9460,1,0
296,264,10075,2,0,B|321:314|393:326,1,120,2|0
400,208,11305,6,0,B|444:148|408:84,1,120,4|0
304,136,12534,2,0,B|268:196|300:260,1,120,2|0
192,312,13764,6,0,B|132:308|72:264,2,120,2|0|2
256,208,15609,1,0
136,196,16224,6,4,B|160:88|252:40,1,180,4|2
292,68,17454,1,0
288,188,18069,1,2
216,284,18684,6,0,B|108:304|28:244,1,180,4|2
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152,136,20529,1,2
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364,196,22374,1,0
412,88,22989,1,2
292,84,23603,6,0,B|192:72|120:136,1,180,4|2
116,192,24833,1,0
188,288,25448,5,2
256,192,26063,1,2
324,288,26678,1,2
396,192,27293,1,2
456,88,27908,6,0,B|396:56|332:92,2,120,2|2|2
396,192,29753,1,2
312,280,30368,6,0,B|264:316|188:312,1,120,4|0
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160,304,43897,2,2,B|112:256|112:120|172:64,1,240,2|4
232,172,45741,6,0,B|284:128|276:52,1,120,0|2
388,112,46971,1,0
420,228,47586,1,2
340,316,48201,2,0,B|288:340|221:332,2,120,0|2|0
312,200,50046,6,0,B|384:180|444:252,1,120,4|2
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108,92,53121,1,2
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416,196,61729,1,4
256,192,62344,12,4,64804
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IceBeam
hi!

I've found inconsistency in kiai,but seems like both kiai sections are unsnapped by 1 ms (late) in all diffs - it's not a big deal,but you could fix that

[Ryuu's Easy]
00:25:448 (1,2,3,4) - вообще,в музыке тарелки отчетливо слышны. я бы добавил финишы,но на твое усмотрение :р
00:49:738 - вот тут проблемка - нужна нота.потому,что киаи заканчивается. вообще в игре это не так уж заметно,как фонтан,например,так что если тебе совсем не захочется делать как на картинке - ну,видимо,опустим эту проблемку
00:54:966 (1) - финиш пропустила?
01:41:716 (1) - коротковат,конечно. лучше бы слайдер - ну,на твое усмотрение

[Moody's Normal]
00:11:305 (1) - add a finish to follow cymbals?
00:25:448 and 00:26:062 (1,2,3) - the same as above

can't find anything wrong with it,great job ;)

[31's Taiko]
01:14:336 (62,63) - shouldn't there be some finishes or one,cause you placed finishes in similar places before (00:39:899 (218))

great taiko

[CTB Collab]
oh guys,I can't pass it,but I hope it's okay.the only thing I could suggest is to work with finishes better,at least in kiai
why finishes accidently dissapear from 01:17:103 (1,2) and till the end of a chorus? :(

and you could add more to 01:04:804 - 01:09:723 - 01:14:643 - 01:19:562 - and 01:23:252 whole part sounds much better with finishes
well,and the same for the first kiai,you could add finishes to the start of each repeating loop

[Hard]
00:53:120 (3,4) - this is too complicated for hard,I think. you could make it easier and more readable:
00:54:350 (4,5) - ^ same
01:01:729 (1,2,3) - would be more rhythmically logical if you removed this finishes from these,so it would flow into 1/1 finishes and then into 1/2 part

very stylish :o

[Insane]
01:01:729 (1,2,3) - as in Hard
01:17:103 (3) - why double finishes dissappear from this point? :o
01:20:792 (1,2,3,4,5,6,7,8) - it could flow more naturally..maybe do something like this or work out something new?
01:26:942 (1,2,3,4,5,6,7) - err..not sure if they supposed to be squares,but I wish they looked like it :x

again a really decent map,I like your stlye

so,um
the map is really good,call me back again if you fixed anything,but before that - please make sure your timing is right (better to call some timing expert)
first offset was a little out when I tested the mapset and the rest of red lines make me even more uncertain about it
Topic Starter
Realazy

IceBeam wrote:

01:17:103 (3) - why double finishes dissappear from this point? :o
Music changes here so I don't get why I should keep the double finishes :<
Deif
Oh man... I accidentally got this thread unsuscribed ;__;

I'll try to apply everything asap, so expect a difficulty reduction of the Collab.
Topic Starter
Realazy
That's totally okay o/
Deif
@IceBeam: All the Finish suggestions were added, thank you!

Once again, sorry for the huge delay: http://puu.sh/ERwI

I don't think it's necessary to keep "ctb catch the beat" on tags, as there'll be a future input in the web to look for non-standard diffs.

I had the permission of Serval to modify his own parts to make it easier to play (although it's still a challenging diff), as you can see in the 1st play I did, after applying all the changes:
IceBeam
01:28:166 (1) - seems like you moved this slider by the accident. itis wrong,extend it to the downbeat (in Easy)

otherwise looks fine to me,fix and I'll bubble
and don't kd this post ofc
Topic Starter
Realazy
Totally fixed
IceBeam
okay then,totally bubbled!
Reiji-RJ
Totally awesome
Topic Starter
Realazy
Totally typing totally everywhere
Yuzeyun
Totally leading to nowhere that discussion starting by totally.
supdidz
Kurai
Totally modding it.

[CTB Collab]
  1. Use the same AR and OD, that is use OD9.
  2. Serval's sections :
    1. 00:07:916 (3,4,5) - Buuuh, ce pattern est bizarre, Je verrais plus un grand spacing entre 00:07:916 (3,4) et un plus petit entre 00:08:070 (4,5), pour mieux être en accord avec la musique. (et en option faire un plus gros spacing entre 00:08:378 (6,7), ça passe beaucoup mieux imo).
    2. 00:10:684 (7,8,9) - Pourquoi avoir un hyperdash ici ? Ça rend le pattern plus simple que 00:10:069 (1,2,3,4,5,6), essaye plutôt de faire un jump sans dash ?
    3. 00:59:879 (1) - Au niveau de ce finish et de tout ceux qui suivent, pourquoi ne fais-tu pas un jump pour l'accentuer, comme ce qu'a fait Deif à 00:26:057 ?
    4. 01:15:868 (5) - Peareil qu'au dessus.
  3. Deif's sections :
    1. 00:25:289 (4,1) - Make a jump between those two notes to emphasize the finish ?
    2. 01:07:258 (1) - Same here and for all the following finishes.
    3. 01:35:546 (1) - Jump for the same reason as above.
[Moody's Normal]
  1. 00:04:227 (4) - New combo (even if it should technically be on 00:03:919).
  2. 00:54:959 (4,1) - Interchange the new combos (NC should be on downbeat).
  3. 01:14:637 (7,1) - ^
  4. 01:19:557 (6,1) - ^
  5. 01:23:246 (4,1) - ^
  6. 01:25:706 (2) - New combo ?
[Hard]
  1. 01:20:787 (1) - Met un finish au début, ça sonne beucoup mieux comme ça vu que tu as mis des finish sur quasi tout les downbeats.
  2. 01:22:016 (1) - ^
[Insane]
  1. 00:14:988 (1) - Perso je ne stackerais pas ce slider avec les deux cercles car ça met pas assez l'accent sur la musique. Donc ne le stack pas et ça deviendra plus agréable à jouer et plus intuitif imo.
  2. 01:14:637 (1) - Finish au début.
  3. 01:17:097 (3) - Finish au début et sur le reverse.
  4. 01:18:942 (3) - Finish à la fin.
  5. 01:20:787 (1,3) - Finish.
  6. 01:39:850 (1,2,3) - Ne les met pas aussi près du bord, car de un c'est pas très agréable à jouer et de deux (1) est en partie caché par le combocount en bas à droite.
MoodyRPG
Deif

Kurai wrote:

Totally modding it.

[CTB Collab]
  1. Use the same AR and OD, that is use OD9. (Yep)
  2. Serval's sections :
    1. 00:07:916 (3,4,5) - Buuuh, ce pattern est bizarre, Je verrais plus un grand spacing entre 00:07:916 (3,4) et un plus petit entre 00:08:070 (4,5), pour mieux être en accord avec la musique. (et en option faire un plus gros spacing entre 00:08:378 (6,7), ça passe beaucoup mieux imo). (J'ai placé ces notes dans des groupes de 3-2-2, ce qui suit mieux la musique)
    2. 00:10:684 (7,8,9) - Pourquoi avoir un hyperdash ici ? Ça rend le pattern plus simple que 00:10:069 (1,2,3,4,5,6), essaye plutôt de faire un jump sans dash ? (D'accord!)
    3. 00:59:879 (1) - Au niveau de ce finish et de tout ceux qui suivent, pourquoi ne fais-tu pas un jump pour l'accentuer, comme ce qu'a fait Deif à 00:26:057 ? (Bien sûr)
    4. 01:15:868 (5) - Peareil qu'au dessus. (J'espère que ce n'est pas trop difficile atm...)
  3. Deif's sections :
    1. 00:25:289 (4,1) - Make a jump between those two notes to emphasize the finish ? (Done)
    2. 01:07:258 (1) - Same here and for all the following finishes. (It's better to keep it as it is... If I had to add a jump for every single Finish of that section, there'd be a HDash spam)
    3. 01:35:546 (1) - Jump for the same reason as above. (Done)
Totalement je peux parler en français wwwww
Topic Starter
Realazy
Totally fixed.
Low
Combo breaker!
Topic Starter
Realazy
:(
Yuzeyun

Jacob wrote:

Combo breaker!
Totally broken by Moody, you're a bit late :D/
Aurele
Totally seeing this being ranked.
Musty
Totally popped
Noob Man
Totally posting here without any reason
Yuzeyun
Users browsing this forum: Kuria

exactly when I'm reading it WTF
Kurai
Totally ranking this map.
Strawberry
wow gz~ :)
Snowy Dream
gratz real :3
[CSGA]Ar3sgice
Real congrats~
Suimya
Totally Gratz \:D/
Ekoro
totally wtf

grats u little shit *punches*
taka1235
Nicekype map :D
raririn
grats Real >3
Deif
Totally congratulations, Real :3
Topic Starter
Realazy
Thanks everyone, especially Kurai \:D/
Mercurial
Congratz man.

First rank map. /o/
DarknessAngel
Totally congratz yo ~ x3
Noob Man
Totally loving this map <3
Sey
Congratulations!
Real x can can !
Reiji-RJ
OH TOTALLY GRATZ YOU! *^*
mancuso_JM_
Hey, Congratz Real!! :D
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