どっかで見たことあるBG~
がんばって~
がんばって~
Thanks for modding & star!HelloSCV wrote:
Hi~ From my Queue
Almost Modding is Suggestion so you can ignore thisSPOILEREasy
02:06:775 (1,2,3,4) - try other pattern? beginners can feel confuse this location i guess? Hmm, keep for now :<
Normal
looks nice
Extreme
how about insane? i think this is easy for extreme
it's just my insistence. This is along project DIVA. (Easy->Normal->Hard->Extreme) lol
00:21:400 (6,7) - how about stacK? okay but changed other pattern.
01:08:275 (6) - NC
01:44:275 (6) - ^
01:56:275 (6) - ^
02:20:275 (6) - ^
^ I think it's not needed
Nice song! and map lol
good luck for rank! star~
HelloSCV wrote:
Phonice's Hard
01:00:775 (1) - move 1 gird right ( to make a perfect squre ) Fixed
01:12:775 move kiai 01:12:868 here
02:24:775 add finish Fixed
02:24:775 move kiai 02:24:868 here?
Thanks :3Snowy Dream wrote:
[phonic's Hard]
00:02:650 (2) - ctrl+r? Fixed
00:08:275 (1) - ^
00:33:775 (2) - ppl maybe think 00:33:212 (1) has 2 returns
02:20:275 (1) - ^
00:40:712 (1) - jump?
01:32:275 (4) - weird spacing =-= Fixed
01:36:212 (1) - suggest using larger spacing Fixed
Thanks for modding~ :3Snowy Dream wrote:
Mod request from ??? lol
-------------------------------------------------
[Easy]
AR+1 =v=? (since the notes a bit dense) Hmm, it seems fast a bit for me...
[Extreme]
01:11:462 (2) - delete whistle Hmm, I think it's fine so keep for now...
--------------------------------------------------
Wonderful Mapset :3
Good Luck banvi
いやいや、こういうのとてもうれしいです!modと★ありがとうございます!h-728 wrote:
[Easy]
全体的にヒットサウンドが小さい気がします。全体的に+15%ほどでちょうどいい気がします。
ふむむむむ、そうすると普通のソフト音が目立つように感じました。それにHardやExtremeと音量を合わせたいので保留で
ただ聞いてみてノーマル音は少し小さく感じたのでいくつか微妙に上げました。ハードはいじってません
[Normal]
Easyと同じ ^
[Extreme]
clear ヾ(●´▽`●)ノ彡
いつもお世話になっております。
拙いModですが置いておきます☆
WoW Thanks for star and modding!! You are a good modderByakugan249 wrote:
[General]
CLEAR!
[Easy]
when i played this, i didnt feel the flow at all. increase the AR by 1 to give off that smooth feeling to the map. Hmm, seems fast a bit for me... But if MATs/BATs suggest this, I'll change.
00:05:275 (3) - i see what kind of slidershape you're going for, but make it nicer. it barely flows to and from the note during gameplay. ok, changed
00:19:150 (1,2,3,1,2,3,1,2,3) - Try to give off a pattern for this. for example a 1/1 repeat slider followed by 3 circles, and vice versa, or you can make the 1st and 3rd combo 1/1 repeat sliders but leave the 2nd combo to 3 circles. i think it'd make a great pattern and it'd look interesting for beginners IMO.
I wanna keep 3 circles here. ><
00:39:775 (1) - maybe you can unstack this note to make it easier for beginners? since were near the beginning of the map, i think it'd be nice if you can make it easier at 1st for beginners. ok, changed
00:48:775 (1) - ^, but were at the 1st kiai, which technically represents the introduction to the kiai part of the diff.
Umm, I think it's fine so keep for now
00:51:775 (1) - i feel that a whistle is missing here. i suggest adding it to match the vocals in the song. it doesn't fit the song so much for me...
00:53:275 (3) - same as 00:05:275. It's my best...
00:54:775 (1,2,3) - - same as 00:51:775 but at the beginning to match the vocals. same as
01:00:775 (1) - same as above but at the repeat arrow and at the end. same as
02:05:275 (3) - same as 00:05:275. same as
02:18:775 (1,2) - space out these notes so that (2) would technically blanket the next note. it'd look easier and straightforward for beginners. okay
i like this diff, but i'm not impressed with the number of whistles used. i highly suggest adding them on some parts to match the vocals in the song. for example there should be whistles at the kiais because there's high pitched noises in the vocals.
I have already tried, but many whistle don't fit the song for me. And I feel it makes noisy. Umm, but added whistle a few more
[Normal]
I suggest AR5. same reason as easy. It seems fast a bit for me...(maybe I like slowy AR xd) If MATs/BATs suggest this, I'll change
00:19:150 (1,2,3,1,2,3) - try a different pattern for 1 of the combos. example: a 1/1 slider followed by a circle. same reason as easy. same as Easy ><
00:26:462 (4) - add a whistle with the clap at the repeat to match that sound. you did it at the beginning and the end, so why don't you do it here? it's noisy for me, so keep for now
00:29:462 (4) - ^ ^
00:32:462 (4) - ^ ^
00:33:400 (5) - replace this for a 1/2 repeat slider starting at 00:33:212 to follow the vocals accurately.
I want to keep the consistent in 00:26:462 (4,5) , so keep for now
00:42:400 (7) - Align this to (5) to form a diamond. i think the hitburst covering it up would make players confused as to where the note is. it looks easier and straightforward for players. I think it's fine. And I like this formation xd
00:47:087 (4) - to give off that flowy feeling to the map, make this a curved slider veering to the left. Hmm, I want to use straight here since it looks clean
01:35:087 (4) - same as above make the slider look like (3) going in the opposite direction. ^
01:37:525 (2,3) - add a whistles at the beginning of (2) and at each end on (3) to match the vocals and instrumental in the song. ok , added
02:30:212 (1) - Do Ctrl+J and leave it at that spot. putting notes like that at the same spot can be boring sometimes. okay
02:35:650 (1) - This is why i mentioned Ctrl+J. if you notice it starts below the middle, the next set is above the middle and so on. ^
same comment about the whistles
[Extreme]
Extreme? ik you have Extreme on Sayonara goodbye, but your other ranked maps have insane written on it. is there a resemblance to the name "Extreme" besides that it's another word for insane?
It's just my insistence. This diff name is along project DIVA. (Easy->Normal->Hard->Extreme) I hope you understand it. You know I love Vocaloid and Project DIVA lol
00:21:025 (4) - For consistency with the last combo, make this note a NC, for the whole combo, do something similar like the last combo. i was expecting a jump similar to the previous combo, so do something like that to challenge players or players might expect it.
Hmm, I made another pattern and increased distance. I think it's better than before.
00:24:400 (4,5) - replace this for a stream to give off a nice challenge to players? after all this is the "Extreme" diff.
I want to keep this because it looks cleaner than stream.
01:10:712 (4) - Move this to the point that the slidertick is under the circle. it'd look a lot neater during gameplay as it's right and i mean literally at the middle. I like this formation, so keep for now
01:32:650 (6) - i was expecting a jump on this note because it's the hardest diff in the song, and it'd look fun for players...well for me. anyways if you want to do this, do Ctrl+R. yes, you're right. But I don't want to add a jump here because it's a slow part.
01:44:462 (7) - remove the note at this note. it ruins the consistency in claps during gameplay, and with the current consistency pattern, i think it'd look unfitting to the song.
Hmm? doesn't it fit the song? I really want to keep this ><
01:47:931 (3) - i'm not feeling that this 2/2 slider belongs in this part. right when the stream appears, it made me feel uncomfortable and it made me mess up. maybe this will work. keep (2) but add another circle and a 1/1 slider. it should follow the vocals and instrumental a lot better than the current one.
Hmm, I have no idea. and it's my best... so keep for now
01:58:712 (4) - same as 01:10:712. same as
02:05:275 (1,2) - Are you sure that these 2 sliders look the same because they look completely different here?
orz checked and fixed
same comment about the whistles.
I guess that's it. Star and GL
-kevincela- wrote:
[phonic's Hard]
- 00:20:087 (4) - (nazi) 1 grid left to center it,since all the pattern apart from this is symmetrical? Fixed
- 01:24:400 (1) - (bug) A new combo is missing here Fixed
- 01:42:587 (5) - (nazi) 1 grid left again to make the blanket with the slider 01:42:775 (1) - look better? Fixed
- 01:51:212 (1) - Delete this New combo? It feels a bit random here... Fixed
- 01:57:587 (4) - A ctrl+r would personally flow better here Fixed
Thanks for modding and star!-kevincela- wrote:
Hi hi~
[Easy][Normal]
- As the other suggest,I think AR+1 would make the map smoother to play,but it's your choice here
Really good Easy,it isn't difficult and at the same time it isn't boring... Good work,nothing is wrong here for me ^^
Too many modder suggest this! Umm... okay finally changed![Extreme]
- 00:42:400 (7) - I would prefer flipping horizontally this,so that it creates a pretty diamond pattern that would stay pretty good on there okay
- 01:36:587 - Add a note here? nah
Great work,all the maps are really well done. Star,and hope this gets ranked!
- 01:43:900 (5) - You missed a clap here oop, fixed
Thanks for modding~Scorpiour wrote:
Hi there~~mod from Wmf's modding/Taiko queue
[General][Easy]
- I suppose Letterbox during breaks is not very suit for this map. okay
[Normal]
- 02:27:400 - extend spinner to here or add a note?
- 02:30:400 - ^
- 02:33:400 - ^
All changed[Extreme]
- 01:30:775 (1) - heard weird a bit here...i may choose to make the beat here like
and also, i'd like to move it's head to 360:156 to make a regular shape- 01:44:275 (3) - similar beat suggestion to above
Hmm, no changed. It will be hard for normal diff. and I wanna keep this! ><that's all~~and wmf may recheck this map later? idk >.<
- Nothing to say, really a nice diff~~ Woo~
yep, I wish wmf comes here ;__;I know he won't come here -.-...
but anyway, good luck with rank ~
thanks :3jamxx wrote:
phonic's Hard[list:c3e61]
- 01:05:275 (1,2) - すこーしだけ被ってるので、もう少しかぶせるか被らない位置へ移動 no change
Thanks for modding~jamxx wrote:
EasyNormal
- 00:12:775 (3) - 一瞬ですが(1)にかぶらないほうが見た目がいいかもです (2)の始まりと同じ高さで揃えたいのでno changed
00:18:775 (x) - add a note?break後なので長い白線にサークルあったほうがわかりやすいかなと うーん、でもここには音が無いので入れたら逆に不自然かなーって思ったのでno changed
01:57:775 (1) - 上下反転させた方が01:54:775 (1) - からの流れが良くみえるかもです changedExtreme
- 00:39:962 (2) - 削除?ここだけ他より少し難しいかな?と思ったので ぬーん、ok削除しました
01:10:150 (2) - カーソルの流れをよくするためCtrl+Rでこんな感じに配置してみては(変更する場合(3)は上に移動) changedmodして頂いたのでせめてものお礼にと思いましたが、綺麗で指摘するところがありませんでしたorz わ~ありがとうございます!
- 01:08:275 (6) - NC? ok
変更なしの場合はkudosu無しでも結構です;w;