orz i feel left out that i'm the only north american here . anyways let's get started . if you ignore any of my suggestions, please give me a reason. i didn't do this just for show. i'm here to help you and i want you to do the same thing. if you have any questions about my suggestions, feel free to ask and i'll try my best to help.
Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. Just putting this for fun
[General]
CLEAR!
[Easy]
when i played this, i didnt feel the flow at all. increase the AR by 1 to give off that smooth feeling to the map.
00:05:275 (3) - i see what kind of slidershape you're going for, but make it nicer. it barely flows to and from the note during gameplay.
00:19:150 (1,2,3,1,2,3,1,2,3) - Try to give off a pattern for this. for example a 1/1 repeat slider followed by 3 circles, and vice versa, or you can make the 1st and 3rd combo 1/1 repeat sliders but leave the 2nd combo to 3 circles. i think it'd make a great pattern and it'd look interesting for beginners IMO.
00:39:775 (1) - maybe you can unstack this note to make it easier for beginners? since were near the beginning of the map, i think it'd be nice if you can make it easier at 1st for beginners.
00:48:775 (1) - ^, but were at the 1st kiai, which technically represents the introduction to the kiai part of the diff.
00:51:775 (1) - i feel that a whistle is missing here. i suggest adding it to match the vocals in the song.
00:53:275 (3) - same as 00:05:275.
00:54:775 (1,2,3) - - same as 00:51:775 but at the beginning to match the vocals.
01:00:775 (1) - same as above but at the repeat arrow and at the end.
02:05:275 (3) - same as 00:05:275.
02:18:775 (1,2) - space out these notes so that (2) would technically blanket the next note. it'd look easier and straightforward for beginners.
i like this diff, but i'm not impressed with the number of whistles used. i highly suggest adding them on some parts to match the vocals in the song. for example there should be whistles at the kiais because there's high pitched noises in the vocals.
[Normal]
I suggest AR5. same reason as easy.
00:19:150 (1,2,3,1,2,3) - try a different pattern for 1 of the combos. example: a 1/1 slider followed by a circle. same reason as easy.
00:26:462 (4) - add a whistle with the clap at the repeat to match that sound. you did it at the beginning and the end, so why don't you do it here?
00:29:462 (4) - ^
00:32:462 (4) - ^
00:33:400 (5) - replace this for a 1/2 repeat slider starting at 00:33:212 to follow the vocals accurately.
00:42:400 (7) - Align this to (5) to form a diamond. i think the hitburst covering it up would make players confused as to where the note is. it looks easier and straightforward for players.
00:47:087 (4) - to give off that flowy feeling to the map, make this a curved slider veering to the left.
01:35:087 (4) - same as above make the slider look like (3) going in the opposite direction.
01:37:525 (2,3) - add a whistles at the beginning of (2) and at each end on (3) to match the vocals and instrumental in the song.
02:30:212 (1) - Do Ctrl+J and leave it at that spot. putting notes like that at the same spot can be boring sometimes.
02:35:650 (1) - This is why i mentioned Ctrl+J. if you notice it starts below the middle, the next set is above the middle and so on.
same comment about the whistles
[phonic-sama]
Increase the HP and OD by 1 to give off a bit of a challenge for players.
00:12:212 (1,2,3) - to make it a bit easier, remove all this and add a 1/4 kick slider and a 1/4 repeat slider. that triplet might throw off players. in other words it might surprise them.
00:18:962 (1,4) - You should know that hidden repeat sliders are unrankable. (1)'s hitburst is covering (4)'s repeat slider which is not allowed. find a way to make the repeat slider fully visible to players.
00:44:837 (4) - How about Ctrl+R to make it a bit straightforward and to give off that smooth feeling to the map.
00:48:400 (1,2,3,4) - same as 00:12:212 but replace this for a 1/4 kick slider.
01:12:212 (1,2,3) - same as 00:12:212.
01:24:400 (1,2,3) - same as above but i think a kick slider would be fine here.
01:48:212 (1,2,3) - same as 00:12:212
02:00:212 (1,2,3) - ^
02:03:212 (1,2,3,4,1) - oh my i felt really uncomfortable from this because of the direction it's taking. do this because it plays smoothly, and it's easier as it's aligned together in the same line (technically).
02:12:212 (1,2,3) - same as 00:12:212.
02:24:212 (1,2,3) - ^
you can add a few more whistles, but other than that good job.
[Extreme]
Extreme? ik you have Extreme on Sayonara goodbye, but your other ranked maps have insane written on it. is there a resemblance to the name "Extreme" besides that it's another word for insane?
00:21:025 (4) - For consistency with the last combo, make this note a NC, for the whole combo, do something similar like the last combo. i was expecting a jump similar to the previous combo, so do something like that to challenge players or players might expect it.
00:24:400 (4,5) - replace this for a stream to give off a nice challenge to players? after all this is the "Extreme" diff.
01:10:712 (4) - Move this to the point that the slidertick is under the circle. it'd look a lot neater during gameplay as it's right and i mean literally at the middle.
01:32:650 (6) - i was expecting a jump on this note because it's the hardest diff in the song, and it'd look fun for players...well for me. anyways if you want to do this, do Ctrl+R.
01:44:462 (7) - remove the note at this note. it ruins the consistency in claps during gameplay, and with the current consistency pattern, i think it'd look unfitting to the song.
01:47:931 (3) - i'm not feeling that this 2/2 slider belongs in this part. right when the stream appears, it made me feel uncomfortable and it made me mess up. maybe this will work. keep (2) but add another circle and a 1/1 slider. it should follow the vocals and instrumental a lot better than the current one.
01:58:712 (4) - same as 01:10:712.
02:05:275 (1,2) - Are you sure that these 2 sliders look the same because they look completely different here?
same comment about the whistles.
I guess that's it. Star and GL
Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. Just putting this for fun
[General]
CLEAR!
[Easy]
when i played this, i didnt feel the flow at all. increase the AR by 1 to give off that smooth feeling to the map.
00:05:275 (3) - i see what kind of slidershape you're going for, but make it nicer. it barely flows to and from the note during gameplay.
00:19:150 (1,2,3,1,2,3,1,2,3) - Try to give off a pattern for this. for example a 1/1 repeat slider followed by 3 circles, and vice versa, or you can make the 1st and 3rd combo 1/1 repeat sliders but leave the 2nd combo to 3 circles. i think it'd make a great pattern and it'd look interesting for beginners IMO.
00:39:775 (1) - maybe you can unstack this note to make it easier for beginners? since were near the beginning of the map, i think it'd be nice if you can make it easier at 1st for beginners.
00:48:775 (1) - ^, but were at the 1st kiai, which technically represents the introduction to the kiai part of the diff.
00:51:775 (1) - i feel that a whistle is missing here. i suggest adding it to match the vocals in the song.
00:53:275 (3) - same as 00:05:275.
00:54:775 (1,2,3) - - same as 00:51:775 but at the beginning to match the vocals.
01:00:775 (1) - same as above but at the repeat arrow and at the end.
02:05:275 (3) - same as 00:05:275.
02:18:775 (1,2) - space out these notes so that (2) would technically blanket the next note. it'd look easier and straightforward for beginners.
i like this diff, but i'm not impressed with the number of whistles used. i highly suggest adding them on some parts to match the vocals in the song. for example there should be whistles at the kiais because there's high pitched noises in the vocals.
[Normal]
I suggest AR5. same reason as easy.
00:19:150 (1,2,3,1,2,3) - try a different pattern for 1 of the combos. example: a 1/1 slider followed by a circle. same reason as easy.
00:26:462 (4) - add a whistle with the clap at the repeat to match that sound. you did it at the beginning and the end, so why don't you do it here?
00:29:462 (4) - ^
00:32:462 (4) - ^
00:33:400 (5) - replace this for a 1/2 repeat slider starting at 00:33:212 to follow the vocals accurately.
00:42:400 (7) - Align this to (5) to form a diamond. i think the hitburst covering it up would make players confused as to where the note is. it looks easier and straightforward for players.
00:47:087 (4) - to give off that flowy feeling to the map, make this a curved slider veering to the left.
01:35:087 (4) - same as above make the slider look like (3) going in the opposite direction.
01:37:525 (2,3) - add a whistles at the beginning of (2) and at each end on (3) to match the vocals and instrumental in the song.
02:30:212 (1) - Do Ctrl+J and leave it at that spot. putting notes like that at the same spot can be boring sometimes.
02:35:650 (1) - This is why i mentioned Ctrl+J. if you notice it starts below the middle, the next set is above the middle and so on.
same comment about the whistles
[phonic-sama]
Increase the HP and OD by 1 to give off a bit of a challenge for players.
00:12:212 (1,2,3) - to make it a bit easier, remove all this and add a 1/4 kick slider and a 1/4 repeat slider. that triplet might throw off players. in other words it might surprise them.
00:18:962 (1,4) - You should know that hidden repeat sliders are unrankable. (1)'s hitburst is covering (4)'s repeat slider which is not allowed. find a way to make the repeat slider fully visible to players.
00:44:837 (4) - How about Ctrl+R to make it a bit straightforward and to give off that smooth feeling to the map.
00:48:400 (1,2,3,4) - same as 00:12:212 but replace this for a 1/4 kick slider.
01:12:212 (1,2,3) - same as 00:12:212.
01:24:400 (1,2,3) - same as above but i think a kick slider would be fine here.
01:48:212 (1,2,3) - same as 00:12:212
02:00:212 (1,2,3) - ^
02:03:212 (1,2,3,4,1) - oh my i felt really uncomfortable from this because of the direction it's taking. do this because it plays smoothly, and it's easier as it's aligned together in the same line (technically).
02:12:212 (1,2,3) - same as 00:12:212.
02:24:212 (1,2,3) - ^
you can add a few more whistles, but other than that good job.
[Extreme]
Extreme? ik you have Extreme on Sayonara goodbye, but your other ranked maps have insane written on it. is there a resemblance to the name "Extreme" besides that it's another word for insane?
00:21:025 (4) - For consistency with the last combo, make this note a NC, for the whole combo, do something similar like the last combo. i was expecting a jump similar to the previous combo, so do something like that to challenge players or players might expect it.
00:24:400 (4,5) - replace this for a stream to give off a nice challenge to players? after all this is the "Extreme" diff.
01:10:712 (4) - Move this to the point that the slidertick is under the circle. it'd look a lot neater during gameplay as it's right and i mean literally at the middle.
01:32:650 (6) - i was expecting a jump on this note because it's the hardest diff in the song, and it'd look fun for players...well for me. anyways if you want to do this, do Ctrl+R.
01:44:462 (7) - remove the note at this note. it ruins the consistency in claps during gameplay, and with the current consistency pattern, i think it'd look unfitting to the song.
01:47:931 (3) - i'm not feeling that this 2/2 slider belongs in this part. right when the stream appears, it made me feel uncomfortable and it made me mess up. maybe this will work. keep (2) but add another circle and a 1/1 slider. it should follow the vocals and instrumental a lot better than the current one.
01:58:712 (4) - same as 01:10:712.
02:05:275 (1,2) - Are you sure that these 2 sliders look the same because they look completely different here?
same comment about the whistles.
I guess that's it. Star and GL