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Katou Tatsuya - Keshiki wo Miyou [Osu|Taiko]

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rockmmer
[ Normal ]
 
[*]00:21:745 (2) - You miss a clap start already fixed
[*]01:01:870 - Why don't you add a note with finish? This part I want to make it finished more clearly so I don't want to make any change (。・ω・)
[*]01:37:870 (1) - finishfixed~
Topic Starter
AoiX

bossandy wrote:

SPOILER
  • Hi hi~ request from my queue~
     
  1. : 是我覺得一並要改的
  2. : 建議 但個人認為要改的
  3. : 就單純建議
     

    [ Insane ]
     
  4. 00:56:432 (2) - 被前面的slider擋住了 不好看 nazi >_< :arrow: 改掉了,虽然感觉变得更难看了。。。
  5. 01:01:870 - 跟Normal一樣 :arrow: 恩 继续重申不会改的
     
      --------------------------------------------------------
最近鬼畜mapper越來越多了... 好圖 :D 要不要個Taiko diff?
:arrow: 貌似wmf要做的样子,不想加太多太鼓。。。还有我这分明是善良的真·送分图啊!
thx your mod & star~帅比bossandy
LKs
From 【All requests posted here will be modded】 queue

[off-topic]

01:00:370 (1) - 这部分后我就想到了 Another 00:52:898 (1) -

[General]

  1. spinner-background.jpg 这要不要换成png的
[Easy]

00:24:370 (2) - 结尾不要clap
00:42:370 (3,1,2,1) - 感觉这么来回集中在中间不够舒畅
00:46:870 (1) - 最后两个发生点都放clap不好 去掉一个
00:48:370 (2) - http://puu.sh/oFnj

[rockmmer's Normal]

这种短slider连接和轻音效下法没什么不对 可用在这首歌上气势和氛围表现略差

[Hard]

00:48:370 (1) - 这么长的slider不在音效上做做文章就亏了
一样 加点重打击音效效果好

[Horizon]

00:11:620 (1) - 不用spinner用有点难度的note组合更好
http://puu.sh/oFw3 这部分音效的建议 1/2连续的clap对气氛营造有辅助作用

GL
those
From .:Let those mod those maps:.

[General]
Delete .osb file and full submit if you aren't using storyboard.

[Easy]
-

[rockmmer's Normal]
00:43:870 (1) - Increasing spacing to 1.50x
00:49:870 (1) - Try x:208 y:120, then flip horizontal for (2).
01:07:870 - consider starting here again, or at least where Easy starts.

[Hard]
00:05:432 (6) - HP Bar problems.

[Horizon]
00:03:370 (1,2) - Spacing here is strange, plays like a double but isn't.
00:04:120 (3,4) - ^
00:04:870 (5,6) - ^
Diff well done.

Good luck :3
wmfchris
CSY the corrupt
[Easy]

01:12:370 (1,1) - spinner跟后面的note的距离不够长是不是会被吐槽
01:24:370 (1,1) - ^


[Horizon]

00:38:245 (3) - remove clap
00:39:370 (1) - remove clap on 00:39:745
00:39:370 (1) - remove clap on 00:39:745
00:43:870 (5) - remove clap on 00:44:245
00:45:745 (2) - remove clap
00:46:870 (1) - remove clap on 00:47:245
01:14:995 (5,1,2,3) - 2和3用不用再分开一点
01:31:870 (1,2,3,4) - 跟上面一样,3和4

都是纯建议.渣mod, nice map.
Tomicorelend
占坑准备复制唐诗骗kds,嗯
Nymph
Hi Nymph here and request from my queue.

General
lead in是不是改成2000比较好 现在是2222(好2)

Hard和Horizon之间的难度差距太大了 有个普通的Insane会更好


[Easy]
Beatmap design/suggestion
01:22:870 (1,2) - 不是什么大问题不过这种不是在一条直线上更好看么


[Normal]
Beatmap design/suggestion
00:04:870 (5) - 这种我倒是更建议直接无视spacing 把3复制跟X轴做个对称
00:54:370 (1,2,3) - 这么摆的话 绝对不是normal难度应该用的梗 会坑死一片人


[Hard]
fine.

[Horizon]
fine.
ertyukjh010


您好 :)

[Easy]

od-1
00:46:870 (1) - 換成長Slider就像00:45:370 (2)
00:50:245 (1) - 不要重疊;不同顏色會讓新手不懂判斷

[rockmmer's Normal]

00:54:370 (1,2,3) - 變距不是個好主意對於Normal
00:56:995 (3) - 保持1.5x距離
01:27:370 (1,2) - 這段有大量這種密密麻麻的1/2,我自己認識太難對於新人來說

[Hard]

OD+2 HP+2

[Horizon]

00:38:620 (1,2) - 重疊開始比較好讀譜0.0

就這樣吧,GoodLuck :)
rockmmer
[Normal]
Beatmap design/suggestion
00:04:870 (5) - 这种我倒是更建议直接无视spacing 把3复制跟X轴做个对称 Fixed
00:54:370 (1,2,3) - 这么摆的话 绝对不是normal难度应该用的梗 会坑死一片人 Fixed 已经改了梗
shikyu
Hello, taiko mod request from my queue~

Some suggestions:

00:17:526 (22) - delete and add note at 00:17:901
00:19:026 (33) - delete and add note at 00:19:401 , if you follow this maybe you can use ddddkdd
00:27:557 (92,93) - change them to dd, it doesn't sound as loud as 00:27:370 (91)
00:27:932 (94) - k?
00:34:495 (141) - ^
01:21:557 (466) - d
01:21:745 (468) - k
01:28:963 (516) - pattern sounds kinda weird, suggest to delete this
01:30:745 (532) - d

Good, IMO it's hard to mod this ;) that's all~
wmfchris

shikyu wrote:

Hello, taiko mod request from my queue~

Some suggestions:

00:17:526 (22) - delete and add note at 00:17:901 k
00:19:026 (33) - delete and add note at 00:19:401 , if you follow this maybe you can use ddddkdd I'm trying to stream through the X x x X x x pattern
00:27:557 (92,93) - change them to dd, it doesn't sound as loud as 00:27:370 (91) It refers to the pitch, changed to k k d k k
00:27:932 (94) - k? k
00:34:495 (141) - ^ k
01:21:557 (466) - d k
01:21:745 (468) - k ddd sounds better
01:28:963 (516) - pattern sounds kinda weird, suggest to delete this there're some sort of similar sound in the music
01:30:745 (532) - d

Good, IMO it's hard to mod this ;) that's all~
thx :3

Download: Katou Tatsuya - Keshiki wo Miyou (AoiX) [Wmf's Taiko].osu
jossieP
you remember that you posted on my queue? xD

[Easy]

  1. 00:00:370 (1,2,1,2,1) - no stack for begginers? you know D;
  2. 00:25:870 - maybe 50~70% volume, sounds more tragic O.o
  3. 00:50:245 (1) - previous hit object is 1.26x :o I think newbies dont know about symmetry, but looks nice D; maybe just maybe change it, also no whistle on start of slider, double whistle is not repeated on incoming combos
  4. 01:01:870 - moar volume moar epicness
  5. 01:14:620 (1) - leorda says something like covered by spinner hitburst bla bla bla; please use the same x1.0 common distance, dont worry to overlap the next slider a bit
  6. 01:26:620 (1) - clap on start of slider dont fit to incoming patterns, just use clap on end of slider please
  7. 01:30:370 (1) - why no use clap on start, repeat and end?

[rockmmer's Normal]

pretty basic huh
well, there is a special reason for change the spacing rate? a [Normal] diff is supposed to have the same spacing
  1. 00:19:870 (1,2) - this 1/1 change is hmm just annoying, look you are using a lot 1/2 sliders back and then this, just so weird, apply for next combo, sory
  2. 00:57:745 (5) - this should start at 00:57:932, I think you are following that critical sound
  3. 01:16:120 (3) - stack on previous (1,2)? as the previous combo, you know
  4. 01:22:120 (6) - now unstack as previous

[Hard]

  1. 00:05:432 (6) - a bit moar down? cuz that hp bar guideline
  2. 00:43:495 (3) - remove the clap of the reverse, dont fit to double claping
  3. 00:48:370 (1) - finish on 12th repeat and end of slider?

[Wmf's Taiko]

oh god x_x Ill delete the bg
  1. 00:07:682 (46) - I think this should be a don, since previous patterns mark it very clearly d K K

[Horizon]

hmm I dont like a lot the usage of your manual stack leniency, I mean this 00:00:370 (1,2) - is 1/2 stacked with osu default leniency and 00:00:745 (3,4) - is 1/4 with manual stack leniency, that you are also using on 00:03:370 (1,2) - that is actually 1/2, is just an unconcistant on your manual leniency usage
oh yeah and ar 9 is just annoying at this bpm, just my opinion
  1. 00:16:401 (4,5) - 1,78x 1/4 jump >: unreadable for me x_x
and many unconcistance on compresion of streams and 1/2 stacked objects, again is my opinion, if you dont like it dont considerate it, just a remember, you posted on my queue for my opinion and here it is

that is all, thanks for requesting and sorry for late >_<
grumd
@ikari_kyon: congrats with 300th kudosu ;D
DarkRingSystem
【和谐区】
粗略的看了下
-10~12ms

虽然没看过动画
音效方面 建议用战鼓音效 显得更有气势一点
DT看了 下比较顺畅 排版读图都没什么问题 基本定型了

所以 希望在音效上出点力
老实说 现在这音效 也说得过去
要是有追求的话试着努力一把~



star~ 不说GL这种客套话了 233
Topic Starter
AoiX

DarkRingSystem wrote:

【和谐区】
粗略的看了下
-10~12ms :arrow: -10,改了以后舒服多了

虽然没看过动画
音效方面 建议用战鼓音效 显得更有气势一点 :arrow: 战鼓感觉只能finish音连用啊,我试试
DT看了 下比较顺畅 排版读图都没什么问题 基本定型了

所以 希望在音效上出点力
老实说 现在这音效 也说得过去
要是有追求的话试着努力一把~ :arrow: 我现在超有追求,所以超懒惰状态等澄空的GD 液~



star~ 不说GL这种客套话了 233 :arrow: thx~
S h i o n
Easy
00:49:110 (3) - finish用意何在?


rockmmer's Normal
00:58:860 (1,2) - 这里节奏好随意,试试这个? http://osu.ppy.sh/ss/323495


Hard
01:10:110 (1,2) - anti-jump略丑 要么摆得再近点 要么按spacing放


Horizon
Perfect !
Leorda
Hi there

[Easy]
01:22:485 (3) - Almost touch the HP Bar


[rockmmer's Normal]
00:48:360 (3) - Stack under slider makes confusing for beginners of which the object should be clicked first
01:07:860 (1) - Too much repeating slider can makes confusing for beginners
01:10:860 (1) - ^
01:31:485 (6) - Same issue as 00:48:360 (3)


[Hard]
00:14:422 (2) - Overlapped by spinner-osu, and it makes hidden for players for some cases http://osu.ppy.sh/ss/325197
00:48:360 (1) - Too much repeating slider can makes boring for advanced players. Split them into two slider


[Horizon]
00:27:547 (2,3,4) - Overlapped by spinner-osu and/or hitbursts, and it makes hidden for players for some cases
01:13:860 (1) - ^


Byeeee~
Topic Starter
AoiX

Leorda wrote:

SPOILER
Hi there

[Easy]
01:22:485 (3) - Almost touch the HP Bar :arrow: but no affect to play

[Hard]
00:14:422 (2) - Overlapped by spinner-osu, and it makes hidden for players for some cases http://osu.ppy.sh/ss/325197 :arrow: I'm think about to change the skin~
00:48:360 (1) - Too much repeating slider can makes boring for advanced players. Split them into two slider :arrow: fine.fix


[Horizon] :arrow: same with Hard
00:27:547 (2,3,4) - Overlapped by spinner-osu and/or hitbursts, and it makes hidden for players for some cases
01:13:860 (1) - ^


Byeeee~
thx mod
Shulin
Hello, from my queue. I have some suggestions for you ~

[Easy]

  1. The spacing is so small, and the slider velocity is so slow. I think you could probably make a more interesting Easy to be honest.
00:51:360 (2,1,2) - The overlapping is kind of ugly and potentially confusing for a new player.
00:58:860 (1) - Flip is vertically? It looks neater.
01:14:610 (1,2) - Why the spacing change? It's too far apart compared to the rest of the map.
01:23:985 (2) - Spacing feels too close.

[rockmmer's Normal]

  1. Wow again the slider velocity is really low; I'd recommend increasing it because sliders like 00:00:360 (1) - look bad and don't play great.
00:06:547 (2) - Remove finish, I think it sounds out of place.
00:08:047 (4) - ^
00:42:360 (3,1,2) - Lots of returns... maybe think of something more interesting?
01:01:860 - Add note, it finishes this section off nicely.
01:27:360 (1,2) - Number of returns is kinda confusing.
01:31:860 (1,2,3,1,2,3,1,2,3) - ^

Hmm... there's so many returning sliders in this difficulty, I feel that this would be more interesting if you cut them down and came up with some other patterns.

[Hard]

00:05:610 (7) - Move this left with distance snap to reduce overlap with 00:05:422 (6) -
00:13:860 (1,2,3,1,2,3) - Maybe move these further apart so no overlap? It'll look better.
00:18:360 (1,2,3) - ^
00:35:985 (4) - Align with 00:35:422 (3) -
01:38:610 (1) - I think the volume should be louder here, maybe 25%?

This difficulty is good, but I think you could reduce some of the overlapping to make it look neater.

[Wmf's Taiko]

  1. Looks fine, but I don't understand why there are 1/8 drum rolls when there's no 1/8 in the song.
[Insane]

00:04:860 (1) - Align with 00:04:485 (2) -
00:05:235 (2,3,1,2,3,4) - I think it would look neater if the spacing was bigger between these notes.
00:46:297 (3,4,5,6,1) - This sounds odd... maybe keep the rhythm 1/2?
01:01:860 - Note? It'd finish off this section nicely.
01:10:860 (1,2,3,4,5,6,7) - I think you should keep the volume at 40% here.
01:21:360 (1,2) - Sounds odd since it doesn't follow the song. It might be better to keep it 1/2 here.
01:22:860 (1,2) - ^
01:37:860 - Note?
01:38:610 (1,2,3,4) - Raise volume to 25%?

Overall, I like the way you used custom hitsounds and the song is really cool but I think the easier difficulties could be made more interesting.
Topic Starter
AoiX

Shulin wrote:

SPOILER
Hello, from my queue. I have some suggestions for you ~

[Easy]

  1. The spacing is so small, and the slider velocity is so slow. I think you could probably make a more interesting Easy to be honest.
:arrow: I think it's fine as a Easy diff.

00:51:360 (2,1,2) - The overlapping is kind of ugly and potentially confusing for a new player. :arrow: fixed
00:58:860 (1) - Flip is vertically? It looks neater. :arrow: fixed
01:14:610 (1,2) - Why the spacing change? It's too far apart compared to the rest of the map. :arrow: fixed
01:23:985 (2) - Spacing feels too close. :arrow: fixed

[rockmmer's Normal]

  1. Wow again the slider velocity is really low; I'd recommend increasing it because sliders like 00:00:360 (1) - look bad and don't play great.
00:06:547 (2) - Remove finish, I think it sounds out of place.
00:08:047 (4) - ^
00:42:360 (3,1,2) - Lots of returns... maybe think of something more interesting?
01:01:860 - Add note, it finishes this section off nicely.
01:27:360 (1,2) - Number of returns is kinda confusing.
01:31:860 (1,2,3,1,2,3,1,2,3) - ^

Hmm... there's so many returning sliders in this difficulty, I feel that this would be more interesting if you cut them down and came up with some other patterns.

[Hard]

00:05:610 (7) - Move this left with distance snap to reduce overlap with 00:05:422 (6) - :arrow: fixed
00:13:860 (1,2,3,1,2,3) - Maybe move these further apart so no overlap? It'll look better. :arrow: fixed
00:18:360 (1,2,3) - ^ :arrow: fixed*2
00:35:985 (4) - Align with 00:35:422 (3) - :arrow: no,it will overlap with (1)
01:38:610 (1) - I think the volume should be louder here, maybe 25%? :arrow: I think now is still too loud...

This difficulty is good, but I think you could reduce some of the overlapping to make it look neater.

[Wmf's Taiko]

  1. Looks fine, but I don't understand why there are 1/8 drum rolls when there's no 1/8 in the song.
[Insane]

00:04:860 (1) - Align with 00:04:485 (2) - :arrow: I think it's fine so I don't know what's your mean...
00:05:235 (2,3,1,2,3,4) - I think it would look neater if the spacing was bigger between these notes. :arrow: fixed
00:46:297 (3,4,5,6,1) - This sounds odd... maybe keep the rhythm 1/2? :arrow: I'll keep my mind
01:01:860 - Note? It'd finish off this section nicely. :arrow: nope.I keep blank here because of the rhythm
01:10:860 (1,2,3,4,5,6,7) - I think you should keep the volume at 40% here. :arrow: no.it will be noisy with hitsound and what I want is keep the original sound.
01:21:360 (1,2) - Sounds odd since it doesn't follow the song. It might be better to keep it 1/2 here. :arrow: fixed
01:22:860 (1,2) - ^ :arrow: ^
01:37:860 - Note? :arrow: No
01:38:610 (1,2,3,4) - Raise volume to 25%? :arrow: fixed

Overall, I like the way you used custom hitsounds and the song is really cool but I think the easier difficulties could be made more interesting. :arrow: my pleasure thx~
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