Alright let's see what I can find.
General:Remove "Horizon" on the tags because Horizon is already on the source.
fixed
I see 2 osb files. delete the
Keshiki o Miyou file and do a full submission.
fixed
Why is the lead in set to 2222? it'd look better if the lead in is set to either 2000 or 2500
Easy:00:00:390 (1,2,1,2) - I suggest that you space out the sliders to make it easier for beginners. i don't think beginners would expect stacked notes.
nope.stack is more easier than overlap to beginners.
00:04:890 (3,4) - ^ and a NC on (3) because the instrumental changes like the 1st few notes.
NC
00:13:890 (1) - yes it's at the middle but the problem is that the hitburst is covering this note which makes it hard for beginners to find. I suggest that you move it somewhere else where it's fully visible for beginners and another problem: beginners won't have enough time to get to the next note because it's so close. try
this instead. i think this is easier as beginners will have enough time to get to the next note.
fixed
00:43:890 (1,2) - these 2 sliders look completely different. it'd look better if these are the same.
nope
00:46:890 (1) - replace this for 1 full slider because beginners won't know when this slider will end since there's more than 1 repeat on this kick slider, or make this repeat once and add a circle to make it a bit easier.
nope
01:14:265 (1) - same as 00:13:890.
fixed
01:15:390 (2,3) - same as 00:00:390
nope
01:24:390 (1,1) - same as 00:13:890
fixed
01:26:265 (1,1,2,1,2) - IMO this would be confusing for beginners because the notes are stacked and the hitburst gets in the way as the sliders are covered by the hitbursts. i suggest that you space out these notes and move these sliders around so that it'd be easier for beginners.
nope
01:36:390 (2) - same as 00:46:890
nope
rockmmer's Normal:00:20:265 (2) - space this out because players might hit this too early as they might think that they're following the instrumental at the red line.
fixed
00:21:765 (2) - ^
nope
00:25:890 (2) - maybe add a finish to match the cymbals?
oh I forgot.fixed
00:42:390 (3) - can you do something easier than this because some players won't know when this slider will end.
fixed
00:54:390 (4,5) - i don't think that this is a good idea because players might (5) too early as the notes are close together. either stack it or space it out to make it less confusing.
fixed
00:57:765 (5) - hmm extend it till 00:58:515 so that it'd flow nicer to the next note.
fixed
01:01:140 (2,3) - maybe replace this for a kick slider to make it a bit easier?
nope
01:16:140 (3) - stack this note like the previous combo. players might expect that this note is stacked as well.
01:18:390 (4,1) - this jump would be okay for hard and insane diffs, but on a normal diff it's not. the jump is way too big and players might not get to this note on time. follow the DS for this 1.
I don't know why rocky jump this
01:22:140 (6) - space this out like the slider on this combo.
01:25:140 (3) - it'd be easier if you can flip this or Ctrl+R.
nope
01:27:390 (1,2) - this looks confusing because of the number of repeats. some players might think that these's 2 repeats on both sliders. I suggest that you do something easier.
depends on mapper.
Hard:00:34:890 (1) - well this looks boring because of the number of repeats. do something players would enjoy like replace this kick slider for circles, or do a slider-circle pattern, etc...
I see...fixed
01:00:390 (1) - maybe add a finish to match the cymbals?
um...I don't like this
01:40:327 - add a circle here to follow the drums.
fixed
Horizon:00:41:640 (5,6,7) - IMO this part doesn't fit with the song. try
this or make a 1/4 repeat slider? i think this fits with the song a lot more then the current one.
I think now is fine.
01:01:890 - add a circle and a finish to follow the cymbals?
nope.I need a clear end of this part
This is the best I can do. GL