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Katou Tatsuya - Keshiki wo Miyou [Osu|Taiko]

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popner
Hi ~ Mod request from My Queue.

Just suggestions:

[General]

offset 384感觉应该是电脑卡了
有两个.osb 没用就都删了吧 o.o

[Easy]

00:13:890 (1,2) - Easy里这样是不是不太好?

[Normal]

没什么,01:27:390 (1,2)这样貌似不太好看

[Hard]

00:18:952 (2,3) - nazi - 不平行
00:51:390 (1) - 这样? http://puu.sh/mVSs

[Horizon]

01:40:702 (3,4) - 距离有点近

That's all I can find. GL~
YTYuyu
Alright let's see what I can find.

General:
Remove "Horizon" on the tags because Horizon is already on the source.
I see 2 osb files. delete the Keshiki o Miyou file and do a full submission.
Why is the lead in set to 2222? it'd look better if the lead in is set to either 2000 or 2500

Easy:
00:00:390 (1,2,1,2) - I suggest that you space out the sliders to make it easier for beginners. i don't think beginners would expect stacked notes.
00:04:890 (3,4) - ^ and a NC on (3) because the instrumental changes like the 1st few notes.
00:13:890 (1) - yes it's at the middle but the problem is that the hitburst is covering this note which makes it hard for beginners to find. I suggest that you move it somewhere else where it's fully visible for beginners and another problem: beginners won't have enough time to get to the next note because it's so close. try this instead. i think this is easier as beginners will have enough time to get to the next note.
00:43:890 (1,2) - these 2 sliders look completely different. it'd look better if these are the same.
00:46:890 (1) - replace this for 1 full slider because beginners won't know when this slider will end since there's more than 1 repeat on this kick slider, or make this repeat once and add a circle to make it a bit easier.
01:14:265 (1) - same as 00:13:890.
01:15:390 (2,3) - same as 00:00:390
01:24:390 (1,1) - same as 00:13:890
01:26:265 (1,1,2,1,2) - IMO this would be confusing for beginners because the notes are stacked and the hitburst gets in the way as the sliders are covered by the hitbursts. i suggest that you space out these notes and move these sliders around so that it'd be easier for beginners.
01:36:390 (2) - same as 00:46:890

rockmmer's Normal:
00:20:265 (2) - space this out because players might hit this too early as they might think that they're following the instrumental at the red line.
00:21:765 (2) - ^
00:25:890 (2) - maybe add a finish to match the cymbals?
00:42:390 (3) - can you do something easier than this because some players won't know when this slider will end.
00:54:390 (4,5) - i don't think that this is a good idea because players might (5) too early as the notes are close together. either stack it or space it out to make it less confusing.
00:57:765 (5) - hmm extend it till 00:58:515 so that it'd flow nicer to the next note.
01:01:140 (2,3) - maybe replace this for a kick slider to make it a bit easier?
01:16:140 (3) - stack this note like the previous combo. players might expect that this note is stacked as well.
01:18:390 (4,1) - this jump would be okay for hard and insane diffs, but on a normal diff it's not. the jump is way too big and players might not get to this note on time. follow the DS for this 1.
01:22:140 (6) - space this out like the slider on this combo.
01:25:140 (3) - it'd be easier if you can flip this or Ctrl+R.
01:27:390 (1,2) - this looks confusing because of the number of repeats. some players might think that these's 2 repeats on both sliders. I suggest that you do something easier.

Hard:
00:34:890 (1) - well this looks boring because of the number of repeats. do something players would enjoy like replace this kick slider for circles, or do a slider-circle pattern, etc...
01:00:390 (1) - maybe add a finish to match the cymbals?
01:40:327 - add a circle here to follow the drums.

Horizon:
00:41:640 (5,6,7) - IMO this part doesn't fit with the song. try this or make a 1/4 repeat slider? i think this fits with the song a lot more then the current one.
01:01:890 - add a circle and a finish to follow the cymbals?

This is the best I can do. GL :D
Topic Starter
AoiX

popner wrote:

SPOILER
Hi ~ Mod request from My Queue.

Just suggestions:

[General]

offset 384感觉 :arrow: 保留意见
有两个.osb 没用就都删了吧 o.o :arrow: fixed

[Easy]

00:13:890 (1,2) - Easy里这样是不是不太好? :arrow: 加了个NC

[Normal]

没什么,01:27:390 (1,2)这样貌似不太好看 :arrow: 于是?

[Hard]

00:18:952 (2,3) - nazi - 不平行 :arrow: 这个没办法的吧,又不明显>.>
00:51:390 (1) - 这样? http://puu.sh/mVSs :arrow: fixed

[Horizon]

01:40:702 (3,4) - 距离有点近 :arrow: fixed

That's all I can find. GL~

Byakugan249 wrote:

SPOILER
Alright let's see what I can find.

General:
Remove "Horizon" on the tags because Horizon is already on the source. :arrow: fixed
I see 2 osb files. delete the Keshiki o Miyou file and do a full submission. :arrow: fixed
Why is the lead in set to 2222? it'd look better if the lead in is set to either 2000 or 2500

Easy:
00:00:390 (1,2,1,2) - I suggest that you space out the sliders to make it easier for beginners. i don't think beginners would expect stacked notes. :arrow: nope.stack is more easier than overlap to beginners.
00:04:890 (3,4) - ^ and a NC on (3) because the instrumental changes like the 1st few notes. :arrow: NC
00:13:890 (1) - yes it's at the middle but the problem is that the hitburst is covering this note which makes it hard for beginners to find. I suggest that you move it somewhere else where it's fully visible for beginners and another problem: beginners won't have enough time to get to the next note because it's so close. try this instead. i think this is easier as beginners will have enough time to get to the next note. :arrow: fixed
00:43:890 (1,2) - these 2 sliders look completely different. it'd look better if these are the same. :arrow: nope
00:46:890 (1) - replace this for 1 full slider because beginners won't know when this slider will end since there's more than 1 repeat on this kick slider, or make this repeat once and add a circle to make it a bit easier. :arrow: nope
01:14:265 (1) - same as 00:13:890. :arrow: fixed
01:15:390 (2,3) - same as 00:00:390 :arrow: nope
01:24:390 (1,1) - same as 00:13:890 :arrow: fixed
01:26:265 (1,1,2,1,2) - IMO this would be confusing for beginners because the notes are stacked and the hitburst gets in the way as the sliders are covered by the hitbursts. i suggest that you space out these notes and move these sliders around so that it'd be easier for beginners. :arrow: nope
01:36:390 (2) - same as 00:46:890 :arrow: nope

rockmmer's Normal:
00:20:265 (2) - space this out because players might hit this too early as they might think that they're following the instrumental at the red line. :arrow: fixed
00:21:765 (2) - ^ :arrow: nope
00:25:890 (2) - maybe add a finish to match the cymbals? :arrow: oh I forgot.fixed
00:42:390 (3) - can you do something easier than this because some players won't know when this slider will end. :arrow: fixed
00:54:390 (4,5) - i don't think that this is a good idea because players might (5) too early as the notes are close together. either stack it or space it out to make it less confusing. :arrow: fixed
00:57:765 (5) - hmm extend it till 00:58:515 so that it'd flow nicer to the next note. :arrow: fixed
01:01:140 (2,3) - maybe replace this for a kick slider to make it a bit easier? :arrow: nope
01:16:140 (3) - stack this note like the previous combo. players might expect that this note is stacked as well.
01:18:390 (4,1) - this jump would be okay for hard and insane diffs, but on a normal diff it's not. the jump is way too big and players might not get to this note on time. follow the DS for this 1. :arrow: I don't know why rocky jump this :(
01:22:140 (6) - space this out like the slider on this combo.
01:25:140 (3) - it'd be easier if you can flip this or Ctrl+R. :arrow: nope
01:27:390 (1,2) - this looks confusing because of the number of repeats. some players might think that these's 2 repeats on both sliders. I suggest that you do something easier. :arrow: depends on mapper.

Hard:
00:34:890 (1) - well this looks boring because of the number of repeats. do something players would enjoy like replace this kick slider for circles, or do a slider-circle pattern, etc... :arrow: I see...fixed
01:00:390 (1) - maybe add a finish to match the cymbals? :arrow: um...I don't like this
01:40:327 - add a circle here to follow the drums. :arrow: fixed

Horizon:
00:41:640 (5,6,7) - IMO this part doesn't fit with the song. try this or make a 1/4 repeat slider? i think this fits with the song a lot more then the current one. :arrow: I think now is fine.
01:01:890 - add a circle and a finish to follow the cymbals? :arrow: nope.I need a clear end of this part

This is the best I can do. GL :D
thx for popner & 249 's mod~
Bobo_old
M4M :3

[Horizon]

00:14:452 (2,3,4) - Hm, 1/4 snapping, this spacing is misleading.
00:15:952 (3,4,5) - ^
00:41:640 (5,6,7) - Move so the slider isn't touching (4)
00:50:452 (4,5,6) - 1/4 snapping makes the spacing hard to read
00:51:952 (4,5,6) - ^
00:56:452 (2) - Move so it doesn't touch (1)
01:15:015 (5,1,2) - The 1/4 snapping whhyyyyy :(
01:21:015 (3,1,2) - ^ WHYYY

[Hard]

00:27:390 (1) - Delete NC
00:34:890 (1) - Move the slider one grid down, move the endpoint one grid left.
00:37:890 (1) - 3 grids right.
00:39:952 (2) - 2 grids left, 1 up

[Normal]

00:10:140 (2) - 1 grid up and left
00:15:390 (1,2,3,4) - Patterns like these are hard for players of such level to coordinate their fingers.
00:19:890 (1,2) - People would get tricked by this :L
00:24:390 (1) - Normal players would let go after the first repeat
00:47:640 (2) - Delete 2 repeats.
00:48:390 - Add a note
00:54:952 (5) - Move back to the red tick.
01:22:140 (6) - Move it somewhere to the right.
01:25:140 (3) - Delete 2 repeats.
01:27:390 (1,2) - Delete 1 repeat from each
01:30:765 (5) - Delete (6) add slider repeat

[Easy]

Looks fine.
Topic Starter
AoiX

Bobo wrote:

SPOILER
M4M :3

[Horizon]

00:14:452 (2,3,4) - Hm, 1/4 snapping, this spacing is misleading.
00:15:952 (3,4,5) - ^
00:41:640 (5,6,7) - Move so the slider isn't touching (4)
00:50:452 (4,5,6) - 1/4 snapping makes the spacing hard to read
00:51:952 (4,5,6) - ^
00:56:452 (2) - Move so it doesn't touch (1)
01:15:015 (5,1,2) - The 1/4 snapping whhyyyyy :(
01:21:015 (3,1,2) - ^ WHYYY

[Hard]

00:27:390 (1) - Delete NC
00:34:890 (1) - Move the slider one grid down, move the endpoint one grid left.
00:37:890 (1) - 3 grids right.
00:39:952 (2) - 2 grids left, 1 up

[Easy]

Looks fine.
fix some,and about normal will depends on mapper.Anyway, thx your mod~
Sun Rainbow
你这图我不打算MOD了我说下主要问题(推给另一位XD)
NORMAL最多只可以1.0X间距1.5DS我觉得会UNRANK
hillaryzx
Hi there, modding time~

General

Nothing to me...

Easy

maybe AR -1, too fast for beginner(suggestion)

00:46:890(1) - the placing for clap sound just like this :

put clap here


remove clap and do the same thing on 3rd and 4th part of the slider...


01:00:390(1) - add finish to the spinner
01:15:015(1) - add clap at the slider's tail..
01:15:765(2) - remove clap at the slider's head..
01:26:640(1) - remove clap at the slider's head..

rockmmer's Normal

01:01:890 - why don't add a note here + finish here?

Hard and Horizon I will cover up when have free time later....
I will mod it ASAP...
hillaryzx
Ok, here is the second part of my mod~

Hard

00:05:452 - add a timing section here, and put soft sound... see below for more understanding:



00:50:827(4) - change it into 1/2 slider just like the slider (3) before it
01:40:515(1) - add finish to the slider's tail

Horizon

The best diff in the maspet (for me) \:D/

well, it looks like short, but the map looks good...
anyway, I'll take my leave...
LKs
random star
Twice_old
来一发 嘿!
Mystica
Here comes my mod

[Horizon]
00:03:390 (1) - 这段开始1,2略坑
00:21:390 (1) - clap
00:21:952 (5) - ^
00:22:890 (1,2,4) - clap
00:23:265 (3) - cancel
00:39:202 (6,7,1) - clap
00:40:327 (4,5,6) - ^
00:41:077 (2,4) - ^
00:42:202 (8) - ^
00:46:608 (4,6) - clap
01:38:639 (1,2,3,4,5,6,7,8,9,10) - 可以考虑逐渐加大snap
我手贱了刚才修改完应该有一个simple忘记存了 有需要PM我(一部分音效建议,现在的略单调可以做一些变换)

[rockmmer's Normal]
00:10:890 (3) - place a beauty place
00:37:890 (1,2,3) - it's better not to hide the end of slider
00:54:390 (4,5,6) - hard to read for a noob

other seems fine.Star for it.
Topic Starter
AoiX

Mystica wrote:

SPOILER
Here comes my mod

[Horizon]
00:03:390 (1) - 这段开始1,2略坑 :arrow: 咦 有被坑麽...我一直觉得前面那段更坑啊
00:21:390 (1) - clap
00:21:952 (5) - ^
00:22:890 (1,2,4) - clap
00:23:265 (3) - cancel
00:39:202 (6,7,1) - clap
00:40:327 (4,5,6) - ^
00:41:077 (2,4) - ^
00:42:202 (8) - ^
00:46:608 (4,6) - clap :arrow: clap的问题。。。因为是固定节奏所以完全不想改
01:38:639 (1,2,3,4,5,6,7,8,9,10) - 可以考虑逐渐加大snap :arrow: 看半天看懂了。。。
我手贱了刚才修改完应该有一个simple忘记存了 有需要PM我(一部分音效建议,现在的略单调可以做一些变换) :arrow: 如果能帮忙改一下我会十分感谢的,因为光是这样讲是意义不明的啊

[rockmmer's Normal]
00:10:890 (3) - place a beauty place
00:37:890 (1,2,3) - it's better not to hide the end of slider
00:54:390 (4,5,6) - hard to read for a noob
:arrow: 大致的改了一下。。。
other seems fine.Star for it.
thx mod & star
Ulysses
M4M

Black=Just suggestion,you can fix it if you like.You may not fix it or ignore it if you don't agree with me.
Blue =I think it's a important thing(IMO,you have better to fix it.(Still the same,ignore it if you don't agree.)
Red=Unrankable issue.(You should fix it,otherwise you can't get a rank or app.)

Test Play:

Sun Rainbow wrote:

你这图我不打算MOD了我说下主要问题(推给另一位XD)
NORMAL最多只可以1.0X间距1.5DS我觉得会UNRANK
:arrow: 這是神馬理論來的?
我的ranked半星難度有2.0x 間距又不見得會unrank?



[General]

Sounds off, offset-20 (370),don't forget to resnap all timing sections,objects.



[Horizon]
00:06:745 (3,4) - These hidden notes make players confuse,even though it's an Insane,you have better to move these notes like that:

00:09:370 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - Good idea :D

00:17:432 (8,9) - It's spacing seems a bit confuse,Reason:
1.You use this spacing as 1/4 in 00:14:432 (2,3,4) and 00:15:932 (3,4,5)
But suddenly use this spacing in 1/2.


00:46:307 (3) - A super small nazi,stack it better at the end of 00:45:370 (1) with grid off and distance 0.0 x .
The new coordinate is x182,y72


01:10:870 (1,2,3,4,5) - Sounds noisy,but the rhythm isn't wrong,I think del 01:11:057 (3) makes the rhythm better.

01:21:932 (3,4) - Greater spacing.

Rating:7.5/10



[Hard]

AR+1

00:49:890 (1) - Move it far from 00:48:390 (1) ,I read it as 1/4 with 00:48:390 (1)

01:10:140 (1,2) - I suggest not to use anti-jump since I can't feel it.Also,add a note at 01:10:327

01:38:640 (1) - del it,it isn't either rhythm or sound in this song.Also add a note at 01:39:390 with NC after deleting the repeat slider.

Rating:7/10



[rockmmer's Normal]

00:10:890 (3) - It doesn't seem beautiful,change it like this lol?:

00:47:640 (2) - Reduce one repeat,add a note at 00:48:390,3 short repeats make newbie feel confuse.

01:25:140 (3) - ^

The rest seems fine for me.

Rating:7/10



[Easy]

01:00:390 (1) - Use some pattern by sliders and note instead it,this spinner is too short for newbie.

01:12:390 (1) - Too short Starts from 01:10:890 end at 01:13:890

01:14:640 (1) - Rhythm off: Starts from 01:14:452 and end at 01:15:015

01:24:390 (1) - Use some pattern by sliders and note instead it,this spinner is too short for newbie.

01:26:452 (1) - Rhythm off:Starts from 01:26:452 end at 01:27:015

Too many off rhythms 5.5/10
wmfchris
要太鼓不 ._.
bossandy
  • Hi hi~ request from my queue~
     
  1. : 是我覺得一並要改的
  2. : 建議 但個人認為要改的
  3. : 就單純建議
     
    [ General ]
     
  4. Nothing~
     
    [ Easy ]
     
  5. 不錯
     
    [ Normal ]
     
  6. 00:21:745 (2) - You miss a clap start
  7. 01:01:870 - Why don't you add a note with finish?
  8. 01:37:870 (1) - finish
     
    [ Hard ]
     
  9. 找不到lol~
     
    [ Insane ]
     
  10. 00:56:432 (2) - 被前面的slider擋住了 不好看 nazi >_<
  11. 01:01:870 - 跟Normal一樣
     
      --------------------------------------------------------
最近鬼畜mapper越來越多了... 好圖 :D 要不要個Taiko diff?
Good Luck :3
rockmmer
[ Normal ]
 
[*]00:21:745 (2) - You miss a clap start already fixed
[*]01:01:870 - Why don't you add a note with finish? This part I want to make it finished more clearly so I don't want to make any change (。・ω・)
[*]01:37:870 (1) - finishfixed~
Topic Starter
AoiX

bossandy wrote:

SPOILER
  • Hi hi~ request from my queue~
     
  1. : 是我覺得一並要改的
  2. : 建議 但個人認為要改的
  3. : 就單純建議
     

    [ Insane ]
     
  4. 00:56:432 (2) - 被前面的slider擋住了 不好看 nazi >_< :arrow: 改掉了,虽然感觉变得更难看了。。。
  5. 01:01:870 - 跟Normal一樣 :arrow: 恩 继续重申不会改的
     
      --------------------------------------------------------
最近鬼畜mapper越來越多了... 好圖 :D 要不要個Taiko diff?
:arrow: 貌似wmf要做的样子,不想加太多太鼓。。。还有我这分明是善良的真·送分图啊!
thx your mod & star~帅比bossandy
LKs
From 【All requests posted here will be modded】 queue

[off-topic]

01:00:370 (1) - 这部分后我就想到了 Another 00:52:898 (1) -

[General]

  1. spinner-background.jpg 这要不要换成png的
[Easy]

00:24:370 (2) - 结尾不要clap
00:42:370 (3,1,2,1) - 感觉这么来回集中在中间不够舒畅
00:46:870 (1) - 最后两个发生点都放clap不好 去掉一个
00:48:370 (2) - http://puu.sh/oFnj

[rockmmer's Normal]

这种短slider连接和轻音效下法没什么不对 可用在这首歌上气势和氛围表现略差

[Hard]

00:48:370 (1) - 这么长的slider不在音效上做做文章就亏了
一样 加点重打击音效效果好

[Horizon]

00:11:620 (1) - 不用spinner用有点难度的note组合更好
http://puu.sh/oFw3 这部分音效的建议 1/2连续的clap对气氛营造有辅助作用

GL
those
From .:Let those mod those maps:.

[General]
Delete .osb file and full submit if you aren't using storyboard.

[Easy]
-

[rockmmer's Normal]
00:43:870 (1) - Increasing spacing to 1.50x
00:49:870 (1) - Try x:208 y:120, then flip horizontal for (2).
01:07:870 - consider starting here again, or at least where Easy starts.

[Hard]
00:05:432 (6) - HP Bar problems.

[Horizon]
00:03:370 (1,2) - Spacing here is strange, plays like a double but isn't.
00:04:120 (3,4) - ^
00:04:870 (5,6) - ^
Diff well done.

Good luck :3
wmfchris
CSY the corrupt
[Easy]

01:12:370 (1,1) - spinner跟后面的note的距离不够长是不是会被吐槽
01:24:370 (1,1) - ^


[Horizon]

00:38:245 (3) - remove clap
00:39:370 (1) - remove clap on 00:39:745
00:39:370 (1) - remove clap on 00:39:745
00:43:870 (5) - remove clap on 00:44:245
00:45:745 (2) - remove clap
00:46:870 (1) - remove clap on 00:47:245
01:14:995 (5,1,2,3) - 2和3用不用再分开一点
01:31:870 (1,2,3,4) - 跟上面一样,3和4

都是纯建议.渣mod, nice map.
Tomicorelend
占坑准备复制唐诗骗kds,嗯
Nymph
Hi Nymph here and request from my queue.

General
lead in是不是改成2000比较好 现在是2222(好2)

Hard和Horizon之间的难度差距太大了 有个普通的Insane会更好


[Easy]
Beatmap design/suggestion
01:22:870 (1,2) - 不是什么大问题不过这种不是在一条直线上更好看么


[Normal]
Beatmap design/suggestion
00:04:870 (5) - 这种我倒是更建议直接无视spacing 把3复制跟X轴做个对称
00:54:370 (1,2,3) - 这么摆的话 绝对不是normal难度应该用的梗 会坑死一片人


[Hard]
fine.

[Horizon]
fine.
ertyukjh010


您好 :)

[Easy]

od-1
00:46:870 (1) - 換成長Slider就像00:45:370 (2)
00:50:245 (1) - 不要重疊;不同顏色會讓新手不懂判斷

[rockmmer's Normal]

00:54:370 (1,2,3) - 變距不是個好主意對於Normal
00:56:995 (3) - 保持1.5x距離
01:27:370 (1,2) - 這段有大量這種密密麻麻的1/2,我自己認識太難對於新人來說

[Hard]

OD+2 HP+2

[Horizon]

00:38:620 (1,2) - 重疊開始比較好讀譜0.0

就這樣吧,GoodLuck :)
rockmmer
[Normal]
Beatmap design/suggestion
00:04:870 (5) - 这种我倒是更建议直接无视spacing 把3复制跟X轴做个对称 Fixed
00:54:370 (1,2,3) - 这么摆的话 绝对不是normal难度应该用的梗 会坑死一片人 Fixed 已经改了梗
shikyu
Hello, taiko mod request from my queue~

Some suggestions:

00:17:526 (22) - delete and add note at 00:17:901
00:19:026 (33) - delete and add note at 00:19:401 , if you follow this maybe you can use ddddkdd
00:27:557 (92,93) - change them to dd, it doesn't sound as loud as 00:27:370 (91)
00:27:932 (94) - k?
00:34:495 (141) - ^
01:21:557 (466) - d
01:21:745 (468) - k
01:28:963 (516) - pattern sounds kinda weird, suggest to delete this
01:30:745 (532) - d

Good, IMO it's hard to mod this ;) that's all~
wmfchris

shikyu wrote:

Hello, taiko mod request from my queue~

Some suggestions:

00:17:526 (22) - delete and add note at 00:17:901 k
00:19:026 (33) - delete and add note at 00:19:401 , if you follow this maybe you can use ddddkdd I'm trying to stream through the X x x X x x pattern
00:27:557 (92,93) - change them to dd, it doesn't sound as loud as 00:27:370 (91) It refers to the pitch, changed to k k d k k
00:27:932 (94) - k? k
00:34:495 (141) - ^ k
01:21:557 (466) - d k
01:21:745 (468) - k ddd sounds better
01:28:963 (516) - pattern sounds kinda weird, suggest to delete this there're some sort of similar sound in the music
01:30:745 (532) - d

Good, IMO it's hard to mod this ;) that's all~
thx :3

Download: Katou Tatsuya - Keshiki wo Miyou (AoiX) [Wmf's Taiko].osu
jossieP
you remember that you posted on my queue? xD

[Easy]

  1. 00:00:370 (1,2,1,2,1) - no stack for begginers? you know D;
  2. 00:25:870 - maybe 50~70% volume, sounds more tragic O.o
  3. 00:50:245 (1) - previous hit object is 1.26x :o I think newbies dont know about symmetry, but looks nice D; maybe just maybe change it, also no whistle on start of slider, double whistle is not repeated on incoming combos
  4. 01:01:870 - moar volume moar epicness
  5. 01:14:620 (1) - leorda says something like covered by spinner hitburst bla bla bla; please use the same x1.0 common distance, dont worry to overlap the next slider a bit
  6. 01:26:620 (1) - clap on start of slider dont fit to incoming patterns, just use clap on end of slider please
  7. 01:30:370 (1) - why no use clap on start, repeat and end?

[rockmmer's Normal]

pretty basic huh
well, there is a special reason for change the spacing rate? a [Normal] diff is supposed to have the same spacing
  1. 00:19:870 (1,2) - this 1/1 change is hmm just annoying, look you are using a lot 1/2 sliders back and then this, just so weird, apply for next combo, sory
  2. 00:57:745 (5) - this should start at 00:57:932, I think you are following that critical sound
  3. 01:16:120 (3) - stack on previous (1,2)? as the previous combo, you know
  4. 01:22:120 (6) - now unstack as previous

[Hard]

  1. 00:05:432 (6) - a bit moar down? cuz that hp bar guideline
  2. 00:43:495 (3) - remove the clap of the reverse, dont fit to double claping
  3. 00:48:370 (1) - finish on 12th repeat and end of slider?

[Wmf's Taiko]

oh god x_x Ill delete the bg
  1. 00:07:682 (46) - I think this should be a don, since previous patterns mark it very clearly d K K

[Horizon]

hmm I dont like a lot the usage of your manual stack leniency, I mean this 00:00:370 (1,2) - is 1/2 stacked with osu default leniency and 00:00:745 (3,4) - is 1/4 with manual stack leniency, that you are also using on 00:03:370 (1,2) - that is actually 1/2, is just an unconcistant on your manual leniency usage
oh yeah and ar 9 is just annoying at this bpm, just my opinion
  1. 00:16:401 (4,5) - 1,78x 1/4 jump >: unreadable for me x_x
and many unconcistance on compresion of streams and 1/2 stacked objects, again is my opinion, if you dont like it dont considerate it, just a remember, you posted on my queue for my opinion and here it is

that is all, thanks for requesting and sorry for late >_<
grumd
@ikari_kyon: congrats with 300th kudosu ;D
DarkRingSystem
【和谐区】
粗略的看了下
-10~12ms

虽然没看过动画
音效方面 建议用战鼓音效 显得更有气势一点
DT看了 下比较顺畅 排版读图都没什么问题 基本定型了

所以 希望在音效上出点力
老实说 现在这音效 也说得过去
要是有追求的话试着努力一把~



star~ 不说GL这种客套话了 233
Topic Starter
AoiX

DarkRingSystem wrote:

【和谐区】
粗略的看了下
-10~12ms :arrow: -10,改了以后舒服多了

虽然没看过动画
音效方面 建议用战鼓音效 显得更有气势一点 :arrow: 战鼓感觉只能finish音连用啊,我试试
DT看了 下比较顺畅 排版读图都没什么问题 基本定型了

所以 希望在音效上出点力
老实说 现在这音效 也说得过去
要是有追求的话试着努力一把~ :arrow: 我现在超有追求,所以超懒惰状态等澄空的GD 液~



star~ 不说GL这种客套话了 233 :arrow: thx~
S h i o n
Easy
00:49:110 (3) - finish用意何在?


rockmmer's Normal
00:58:860 (1,2) - 这里节奏好随意,试试这个? http://osu.ppy.sh/ss/323495


Hard
01:10:110 (1,2) - anti-jump略丑 要么摆得再近点 要么按spacing放


Horizon
Perfect !
Leorda
Hi there

[Easy]
01:22:485 (3) - Almost touch the HP Bar


[rockmmer's Normal]
00:48:360 (3) - Stack under slider makes confusing for beginners of which the object should be clicked first
01:07:860 (1) - Too much repeating slider can makes confusing for beginners
01:10:860 (1) - ^
01:31:485 (6) - Same issue as 00:48:360 (3)


[Hard]
00:14:422 (2) - Overlapped by spinner-osu, and it makes hidden for players for some cases http://osu.ppy.sh/ss/325197
00:48:360 (1) - Too much repeating slider can makes boring for advanced players. Split them into two slider


[Horizon]
00:27:547 (2,3,4) - Overlapped by spinner-osu and/or hitbursts, and it makes hidden for players for some cases
01:13:860 (1) - ^


Byeeee~
Topic Starter
AoiX

Leorda wrote:

SPOILER
Hi there

[Easy]
01:22:485 (3) - Almost touch the HP Bar :arrow: but no affect to play

[Hard]
00:14:422 (2) - Overlapped by spinner-osu, and it makes hidden for players for some cases http://osu.ppy.sh/ss/325197 :arrow: I'm think about to change the skin~
00:48:360 (1) - Too much repeating slider can makes boring for advanced players. Split them into two slider :arrow: fine.fix


[Horizon] :arrow: same with Hard
00:27:547 (2,3,4) - Overlapped by spinner-osu and/or hitbursts, and it makes hidden for players for some cases
01:13:860 (1) - ^


Byeeee~
thx mod
Shulin
Hello, from my queue. I have some suggestions for you ~

[Easy]

  1. The spacing is so small, and the slider velocity is so slow. I think you could probably make a more interesting Easy to be honest.
00:51:360 (2,1,2) - The overlapping is kind of ugly and potentially confusing for a new player.
00:58:860 (1) - Flip is vertically? It looks neater.
01:14:610 (1,2) - Why the spacing change? It's too far apart compared to the rest of the map.
01:23:985 (2) - Spacing feels too close.

[rockmmer's Normal]

  1. Wow again the slider velocity is really low; I'd recommend increasing it because sliders like 00:00:360 (1) - look bad and don't play great.
00:06:547 (2) - Remove finish, I think it sounds out of place.
00:08:047 (4) - ^
00:42:360 (3,1,2) - Lots of returns... maybe think of something more interesting?
01:01:860 - Add note, it finishes this section off nicely.
01:27:360 (1,2) - Number of returns is kinda confusing.
01:31:860 (1,2,3,1,2,3,1,2,3) - ^

Hmm... there's so many returning sliders in this difficulty, I feel that this would be more interesting if you cut them down and came up with some other patterns.

[Hard]

00:05:610 (7) - Move this left with distance snap to reduce overlap with 00:05:422 (6) -
00:13:860 (1,2,3,1,2,3) - Maybe move these further apart so no overlap? It'll look better.
00:18:360 (1,2,3) - ^
00:35:985 (4) - Align with 00:35:422 (3) -
01:38:610 (1) - I think the volume should be louder here, maybe 25%?

This difficulty is good, but I think you could reduce some of the overlapping to make it look neater.

[Wmf's Taiko]

  1. Looks fine, but I don't understand why there are 1/8 drum rolls when there's no 1/8 in the song.
[Insane]

00:04:860 (1) - Align with 00:04:485 (2) -
00:05:235 (2,3,1,2,3,4) - I think it would look neater if the spacing was bigger between these notes.
00:46:297 (3,4,5,6,1) - This sounds odd... maybe keep the rhythm 1/2?
01:01:860 - Note? It'd finish off this section nicely.
01:10:860 (1,2,3,4,5,6,7) - I think you should keep the volume at 40% here.
01:21:360 (1,2) - Sounds odd since it doesn't follow the song. It might be better to keep it 1/2 here.
01:22:860 (1,2) - ^
01:37:860 - Note?
01:38:610 (1,2,3,4) - Raise volume to 25%?

Overall, I like the way you used custom hitsounds and the song is really cool but I think the easier difficulties could be made more interesting.
Topic Starter
AoiX

Shulin wrote:

SPOILER
Hello, from my queue. I have some suggestions for you ~

[Easy]

  1. The spacing is so small, and the slider velocity is so slow. I think you could probably make a more interesting Easy to be honest.
:arrow: I think it's fine as a Easy diff.

00:51:360 (2,1,2) - The overlapping is kind of ugly and potentially confusing for a new player. :arrow: fixed
00:58:860 (1) - Flip is vertically? It looks neater. :arrow: fixed
01:14:610 (1,2) - Why the spacing change? It's too far apart compared to the rest of the map. :arrow: fixed
01:23:985 (2) - Spacing feels too close. :arrow: fixed

[rockmmer's Normal]

  1. Wow again the slider velocity is really low; I'd recommend increasing it because sliders like 00:00:360 (1) - look bad and don't play great.
00:06:547 (2) - Remove finish, I think it sounds out of place.
00:08:047 (4) - ^
00:42:360 (3,1,2) - Lots of returns... maybe think of something more interesting?
01:01:860 - Add note, it finishes this section off nicely.
01:27:360 (1,2) - Number of returns is kinda confusing.
01:31:860 (1,2,3,1,2,3,1,2,3) - ^

Hmm... there's so many returning sliders in this difficulty, I feel that this would be more interesting if you cut them down and came up with some other patterns.

[Hard]

00:05:610 (7) - Move this left with distance snap to reduce overlap with 00:05:422 (6) - :arrow: fixed
00:13:860 (1,2,3,1,2,3) - Maybe move these further apart so no overlap? It'll look better. :arrow: fixed
00:18:360 (1,2,3) - ^ :arrow: fixed*2
00:35:985 (4) - Align with 00:35:422 (3) - :arrow: no,it will overlap with (1)
01:38:610 (1) - I think the volume should be louder here, maybe 25%? :arrow: I think now is still too loud...

This difficulty is good, but I think you could reduce some of the overlapping to make it look neater.

[Wmf's Taiko]

  1. Looks fine, but I don't understand why there are 1/8 drum rolls when there's no 1/8 in the song.
[Insane]

00:04:860 (1) - Align with 00:04:485 (2) - :arrow: I think it's fine so I don't know what's your mean...
00:05:235 (2,3,1,2,3,4) - I think it would look neater if the spacing was bigger between these notes. :arrow: fixed
00:46:297 (3,4,5,6,1) - This sounds odd... maybe keep the rhythm 1/2? :arrow: I'll keep my mind
01:01:860 - Note? It'd finish off this section nicely. :arrow: nope.I keep blank here because of the rhythm
01:10:860 (1,2,3,4,5,6,7) - I think you should keep the volume at 40% here. :arrow: no.it will be noisy with hitsound and what I want is keep the original sound.
01:21:360 (1,2) - Sounds odd since it doesn't follow the song. It might be better to keep it 1/2 here. :arrow: fixed
01:22:860 (1,2) - ^ :arrow: ^
01:37:860 - Note? :arrow: No
01:38:610 (1,2,3,4) - Raise volume to 25%? :arrow: fixed

Overall, I like the way you used custom hitsounds and the song is really cool but I think the easier difficulties could be made more interesting. :arrow: my pleasure thx~
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