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Duck Sauce - Barbra Streisand

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Total Posts
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Topic Starter
Sushi
This beatmap was submitted using in-game submission on jeudi 5 juillet 2012 at 19:25:50

Artist: Duck Sauce
Title: Barbra Streisand
BPM: 128
Filesize: 6360kb
Play Time: 03:05
Difficulties Available:
  1. Hard (4,52 stars, 298 notes)
  2. Insane (4,94 stars, 408 notes)
  3. Normal (2,76 stars, 221 notes)
  4. Taiko Oni (5 stars, 737 notes)
Download: Duck Sauce - Barbra Streisand
Information: Scores/Beatmap Listing
---------------
Who said repetitive ?

NB : This is definitely the Weirdest Taiko I've ever made
braian5234
Star!
Aleks719
Can i take a part here? ^^
Topic Starter
Sushi
Nope sorry, this is not visible but the collabers have already been decided.
Kotya
:D
SuperMIC
Please ignore. ;_;
Topic Starter
Sushi
Thanks for the help, but it's not done yet ^_^

For the "Barbra Streisand"s that's a choice to have an effect, and all. applying somthing on those parts would destroy the effect done in the song imo :p

After, the spacing problem that you noticed is probably a jump. don't Worry, I know what I'm doing. You can be more precise (copy paste a note works ! it copies the timing of the note :p )

For the hitsounds, I'm currently doing custom one (how surprising). So don't worry, it's just a Wip atm.
SuperMIC
Hi, this won't be another noob post. ;_;

I'm getting off-set 310, so -21 ms.

Again, great map. (Or whatever bit of it, lol) :P
Shohei Ohtani


Insane:
01:51:893 (1) - Use a silent sliderslide.wav for this :>
01:59:393 (3) - Make this symmetrical :D

Hard:
00:19:081 (1) - Make this slider more symmetrical. It's the last sliderpoint that's not lined up with the first
00:29:862 (3) - Add clap
01:51:893 (1) - Same suggestion as hard

Normal:
00:17:206 (1) - Make this into 2 sliders
00:20:956 (1) - ^
00:30:331 (1) - ^
00:34:081 (1) - ^
01:51:893 (1) - Same suggestion as other diffs

dammit stop being good at this ;~;
dkun
Aside from the weird 1/6 doubles in Insane, I really don't have anything else to mention about this map.
I still say change it, Sushi. :(

Otherwise, have a kds~
Topic Starter
Sushi
After kindof long discussion with dkun, found a way to make those much more enjoyable, etc. hence the kd.
hibarirailwayz
From mod reqs.
There is my opinion,So you don't need follow!
[General]
If you don't use SB, you have better delete osb file.

[Normal,Hard]
I can't find any problems. Good diff!!

[Insane]
01:00:331 (1) - This slider is little distortion.I suggest to use most precise grid.
Good diff!

[Taiko]
It is better to change Slider Velosity 1,4 or 1,6.(from Rules)
I suggest you use new combo to look easier, Red-don, Blue-Katt.
Topic Starter
Sushi

hibarirailwayz wrote:

From mod reqs.
There is my opinion,So you don't need follow!
[General]
If you don't use SB, you have better delete osb file.

[Normal,Hard]
I can't find any problems. Good diff!!

[Insane]
01:00:331 (1) - This slider is little distortion.I suggest to use most precise grid.:o It's already perfectly symetric !
Good diff!

[Taiko]
It is better to change Slider Velosity 1,4 or 1,6.(from Rules) Fixed to 1.6, 1.5 indeed triggered some bugs
I suggest you use new combo to look easier, Red-don, Blue-Katt. That's... pretty long to do, and I'm kinda lazy D: And won't bring much more added value... D:
Thanks for the mod !
STBlack_old
From ♪~♫≈♫ Fluffy Modding Queue :3

Owoouwooowouwooouwooowoooo
General
Make BG pictures in .jpg format (or PM me)

Normal
Green lines must be on ticks
00:40:721 and 00:40:721 are the same remove last one (It's not effect to player. but I suggest you should to remove it)
01:22:831 and 01:37:831 ^
Samples volume 100% is too loud
Make AR 4
from 00:45:331 to 00:59:159 better to make "kiai"
from 01:22:831 to 01:51:893 ^
00:46:737 sounds weird :S (for me) i suggest to make:
like this
but keep in mind - if you will do it then
other parts of song like: 00:50:487 , 00:54:237 , 00:57:987 etc. must be changed too...
03:07:831 remove finish

Hard
Green lines must be on ticks
00:40:721 and 00:40:721 are the same remove last one (It's not effect to player. but I suggest you should to remove it)
01:22:831 and 01:37:831 ^
Samples volume 100% is too loud
Make AR 6
from 00:45:331 to 00:59:159 better to make "kiai"
from 01:22:831 to 01:51:893 ^
00:35:956 slider out of zone
00:44:159 remove note
00:44:393 add note
00:44:862 ^
00:59:393 ^
00:59:862 ^
03:07:831 remove finish

Insane
Green lines must be on ticks
00:40:721 and 00:40:721 are the same remove last one (It's not effect to player. but I suggest you should to remove it)
01:22:831 and 01:37:831 ^
Samples volume 100% is too loud
from 00:45:331 to 00:59:159 better to make "kiai"
from 01:22:831 to 01:51:893 ^
00:46:268 (4,6) out of zone a little
00:44:393 add note
00:44:862 ^
00:59:393 ^
00:59:862 ^
03:07:831 remove finish
Topic Starter
Sushi
Will apply this mod as soon as I come back, Thanks for the mod :D
Topic Starter
Sushi

STBlack wrote:

From ♪~♫≈♫ Fluffy Modding Queue :3

Owoouwooowouwooouwooowoooo
General
Make BG pictures in .jpg format (or PM me)
BG Pictures do not need to be in jpg. PNG is lossless, and is great for pictures with few colors. It's not really a problem


Normal
Green lines must be on ticks
No, this is for RED lines, not green lines :3

00:40:721 and 00:40:721 are the same remove last one (It's not effect to player. but I suggest you should to remove it) Fixed !
01:22:831 and 01:37:831 ^ If you look carefully, there is a volume change here !
Samples volume 100% is too loud I don't see how it is too loud......
Make AR 4 AR4 looks furiously slow, and such slow AR makes things confused when there are several thing on screen
from 00:45:331 to 00:59:159 better to make "kiai" I chose having only 1 kiai at the end, to have a kind of emphasys. Else it wil have tto be spammed during all the map...
from 01:22:831 to 01:51:893 ^
00:46:737 sounds weird :S (for me) i suggest to make:
like this
but keep in mind - if you will do it then
other parts of song like: 00:50:487 , 00:54:237 , 00:57:987 etc. must be changed too... Doesn't sound that weird, if you listen to the music, there's an instrument that pretty much follow that line of timing. Besides, that adds a pattern that makes the map less repetitive
03:07:831 remove finish Hmm, no, removing that finish makes the song end on a light, blunt, unbalanced way. This finish fits pretty much and makes what it is called: a Finish.

Hard
Green lines must be on ticks Same as Normal
00:40:721 and 00:40:721 are the same remove last one (It's not effect to player. but I suggest you should to remove it)
01:22:831 and 01:37:831 ^ There is an extreme difference of hitsounds here, which makes these green timing sections necessary...
Samples volume 100% is too loud Same as Normal
Make AR 6 Same as Normal as well
from 00:45:331 to 00:59:159 better to make "kiai"
from 01:22:831 to 01:51:893 ^Same as normal too :3
00:35:956 slider out of zone Fixed ! The slider looks oddly out of zone in editor, but it appeared correctly in gameplay. However, it was still kind of on the edge of the playfield, so moved it a bit
00:44:159 remove noteFixed ! It really sounds cooler without this note, actually
00:44:393 add note But no, I won't add a note here, because the intended effect was not to put a note here. This applies to the 3 next things.
00:44:862 ^
00:59:393 ^
00:59:862 ^
03:07:831 remove finish Same as Normal

Insane
Green lines must be on ticksSame as above diffs
00:40:721 and 00:40:721 are the same remove last one (It's not effect to player. but I suggest you should to remove it)Same as Hard
01:22:831 and 01:37:831 ^
Samples volume 100% is too loud Same again
from 00:45:331 to 00:59:159 better to make "kiai"Saaaame again
from 01:22:831 to 01:51:893 ^
00:46:268 (4,6) out of zone a littleThis only appears on edit mode. Look at it in play mode !
00:44:393 add note This and next stuff are same as Hard
00:44:862 ^
00:59:393 ^
00:59:862 ^
03:07:831 remove finish
Kanye West
From modreqs. Most are suggestions.

[General]

Change the yellow combo color to something darker, it doesn't look good on the mostly white BG.

[Normal]

00:23:065 (2) - Extra note, remove?
00:47:440 (2,4) - ^ , it would make the rhythm more consistent with the next combo
00:59:159 (6) - This just sounds really awkward, delete
01:57:518 (2,3,4) - This stack could throw off newer players, as its rhythm changes from the previous combo, might want to keep the conistency.
02:05:018 (2,3,4) - ^
02:44:159 - Add note? http://osu.ppy.sh/ss/348881

[Hard]

Circle size 4? With the circle size as is now, it's hard to see circles/sliders under other sliders at some points.

[Insane]

Looks good!




Lol, great song and mapset, starred!
Topic Starter
Sushi
Applied almost everything, Thanks for the mod !

Oh derp forgot to change the yellow combo. Will be probably Orange
TicClick
I like this melody!

General
  1. Nothing!
Normal
  1. 00:33:143 (1) - I think you don't need NC here
  2. 00:36:893 (1) - ^ the same (and so on)
  3. 01:51:893 (1) - maybe add something to its end? Feels a bit empty for me
  4. 01:57:518 (2,3,4) - I'd use tiny grid to place notes more accurate
Hard
  1. 00:23:924 (2) - hahahaha
  2. 01:50:018 (3) - I really didn't expect it to have two repeats
  3. 02:40:643 (3,1) - isn't this jump too big for hard diff?
  4. 02:49:315 (1) - same
Insane
  1. 01:23:065 (2) - place it a little bit farther from next slider to have more space between them
  2. 01:26:815 (1) - the same (and so on)
  3. 02:01:502 (4) - add a soft whistle?
Also, you could avoid copy-pasting, but it's ok since song itself is quite repeatative, hehe.
Aurele
Sushi's maps are awesome, like always.
Here's 5 stars, so your map could be bubbled. \:D/
[Luanny]
Best Taiko map of the year
Srsly
I would shoot a star but I don't have any
Good luck and rank it please!!!!
Kurai
Plop ~

[Normal]
  1. 00:47:206 (1,2,3,4,5) - Pareil, le spacing entre les notes de ce pattern sont un peu différents. Le spacing entre 00:47:206 (1,2,3) est plus petit que entre 00:47:674 (3,4,5). Ca affecte pas vraiment le jeu, mais ça fait quand même bizarre à voir.
  2. 01:24:706 (1,2,3) - Le spacing entre ces 3 notes est différent, ça fait bizarre et moche, donc utilise grid 4 ou désactive carrément le grid snap pour bien les remettre.
  3. 02:39:706 (1,2,3,4,5) - Pareil que 00:47:206 (1,2,3,4,5).
  4. 02:43:456 (1,2,3) - Bon bah comme c'est du c/p, pareil que 01:24:706 (1,2,3).
[Hard]
  1. 00:23:768 (2,3) - C'est pas vraiment une bonne idée d"e placer ce pattern ici. Tu retournes sous le précédent slider dont le hitburst cache un le pattern. Ça aurait pu être bon si justement ça ne cachait pas le 1/6 (qui est entre autre le premier de la map). On voit donc le 1/6 un peu plus tard que ce que l'on devrait et ça peut énormément surprendre.
  2. 00:35:956 (3,4,5) - Pas très original comme pattern, perso j'aurais plus vu des sliders curvilignes comme ça : (Tu as surement fait des rectiligne car tu étais en bas de l'écran non? Suffit juste de remonter un peu le slider et de réajuster après les patterns qui suivent.).
  3. 01:50:956 (5) - Je trouve que ce slider n'est pas placé au meilleur des endroits possible. Je veux dire le fait qu'il soit collé avec (3) le rend plus difficilement lisible à cause du hitburst qui le recouvre. De plus le spacing est légèrement plus grand que celui que tu as utilisé en général dans la map. Toute ces petites choses font qu'il soit moins intuitif à jouer.
  4. 02:46:268 (4) - Je trouve que ce slider est franchement mal foutu, ses courbes sont un peu trop dur, essaye de le rendre un peu plus lisse?
  5. 03:04:081 (1) - Pourquoi tu n'as pas fait un jump ici comme tu l'as fait à 03:02:206 (1) et 03:00:331 (1). Ce serait quand même plus logique d'en avoir un non ?
[Insane]
  1. 00:29:627 (6,1,2,3) - Pour moi c'est une mauvaise idée de stacker ce triple sur le début du slider. De cette manière ça accentue pas vraiment le passage. Je verrai un petit jump ici (juste avec 0.2 ou 0.3 de différence avec le distance snap que tu utilises déjà). Enfin, un peu comme ce que tu as fait à 00:34:081 (1) et 00:37:596 (1).
[Taiko]
  1. Renomme la en "Taiko Oni" ?
  2. HPdrain 7, OD 6. N'est-ce pas un peu haut quand même ? Surtout pour le HPdrain.
  3. 01:14:862 (107) - Perso ici un katsu sonnerai beaucoup mieux !
Okay, c'est tout ce que j'ai à dire pour le moment. \:D/
Kurai
Recheck time ~

[General]
  1. Le combo color Jaune et Vert fluo ne sont pas une très bonne idée, le contraste avec le fond qui est blanc fait assez mal aux yeux et gène donc quand on joue. ;_;
    Change les donc pour un Bleu et un Orange peut-être ?
  2. Essaye de choper au moins 2 taiko mods, sinon ça va encore râler là-haut. :D
  3. Pourquoi il y a deux kiai time dans la taiko et pas dans les autres diffs ? Tu devrais peut-être faire pareil partout, ce serait plus logique imo (lol Logic-immo).
  4. Bli
  5. Sur demande de Real je rajoute du Gras, donc couenne de Sanae.
nokd
Saturnalize
Taiko mod as requested.

=Taiko Oni=
1. 00:22:362 (15) - Wouldn't it sounds better if changed to k?
2. 02:39:471 (10,11,12) - k dd?
3. 02:47:909 (18,19,20,21) - how about kddk?

Great taiko, matching with the songs.
Topic Starter
Sushi

Loli Cjj wrote:

Taiko mod as requested.

=Taiko Oni=
1. 00:22:362 (15) - Wouldn't it sounds better if changed to k? using a k is a possibility, but with the pattern change I find it better with a d here :)
2. 02:39:471 (10,11,12) - k dd? I see what you meant here, but I found that k dd didn't sound great. so instead, I used d kd k d
3. 02:47:909 (18,19,20,21) - how about kddk? Yup, sounds kinda cooler, fixed !

Great taiko, matching with the songs.
MMzz
Taiko mod as requested;

First off, change the SV to 1.4 please. This is perfectly readable at 1.4 SV (Even with the large amount of 1/6) So there is no need for 1.6 SV in this map. If you need further explenation, IRC PM me.

I also wanna bring up the speedup that you added for the kiai. With the low BPM a 1.20x speed up makes no difference really, you should consider making it bigger, to around 1.50x or even 1.75x. The point of speed ups is to make a drastic change, it's either go big or go home honestly.

The map is pretty good though, you brought and intersting aspect to just a plain beat, good job. ;D.

Don't KD.
Kurai
J'bubbulle ta mappu.
Aleks719
Taiko
i'm pretty sure, HP7 is too high, use HP6 please (HP drain becomes full only almost in the end of song)

Hard
most of hard moments (1/6 i mean) placed in the start. Maybe make start a bit easier? song contains 1/4 and 1/6, so it's quite hard to determine what and where.

Normal
00:26:581 (2,3,4) - specially not symmetrical?
00:33:143 (2) - here and in next similar sound patterns, imo whistle fits better than finish.
01:02:206 (1,1) - why nc on every note? in previous patter you used one combo for these notes. make consistent please~
01:05:956 (1,1,1) - 3rd note sounds from nowhere. maybe use inis break for it? like here : http://puu.sh/G4FF
01:58:456 (1,1) - same about nc on every note.
03:02:206 (6) - put nc here from next note?

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Time for Rank! Party Hard !
Mismagius
oh god this song

also, nice braian5234 post you got there
Agnes
Grats, Sushi. >w<
Mercurial
One and a Half Year.

Congratz men.
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