No.
You are disrespecting old mapper's effort and the progression of maps. Without the development in the past few years you will never see "fun" maps that exists in 2012. You're disrespecting old players' effort. How many times they have tried to beat a hard maps? And what will they think if the old maps are unranked? Players are complaining deleting the score after the map is ranked for 24 hours, and you're going to wipe scores and lasted for more than 24 months? You are also deducing arguements without strong evidence. I don't see a majority of player quit in 2009 because maps are poor, so as in 2012. Inversely I know some new players quit in 2012 because maps nowdays are generally harder. Should I delete newly ranked maps?
Maps in the old days are not necessarily as good as now, but they are worthy to stay ranked. I don't know how you are making the conclusion of not fun, and note that fun is not equivalent to technically fine. Back in 2007,
http://osu.ppy.sh/s/243 Marisa is ranked and it's FCed more than 2 years after it's ranked, and it's still a major challenge in 2012; in 2008,
http://osu.ppy.sh/s/935 this is already unrankable but it widely appreciated; Usatei ranked in 2009
http://osu.ppy.sh/s/3959 is unrankable in current criteria, but no one said it boring; and another example
http://osu.ppy.sh/s/5774 Strangeprogram up to now no one FCed this one but is treated as one of the most epic storyboard ever.
Since you mentioned pp system, I don't see the point to argue that "retrying old maps are boring" (and this is wrong as there are still players retrying old maps and really enjoying it), and at the same time players are not necessarily need to grind every single map to raise their pp value, playing more hard maps will do.
1. New players would not be able to find them as easily, and they'll end up playing new ranked maps. This might either lead them to enjoy the game more, due to more fun maps, or quit the game faster, because of not finding the songs they want to play on.
2. A lot of old players would lose a lot of their old scores.
On #2, I think that had osu still used the score system like it used to, there would be a lot of opposition for this. However now that the PP system kicked in, would losing those old scores really matter? Would players who grinded for hours to get an SS with HR+FL on some random map from 2010 be angry that their score achievement is no longer visible to the public? Does anybody even look at that anymore? <- I'm curious to see what old players have to say on this.
1. This is a loss of osu!, we will lost many good maps and loss the variety of songs.
2. This is disrespecting old players, especially those who AFK already and you can still see their record in the ranking. And there's still a large proportion of player that care the score. Making such a conclusion is ridiculous and one of the trivial evidence is more people quoting their score banner in the signature instead of the pp value.
Here's an idea: instead of deleting old ranked maps, why not create leaderboard seasons? Start an osu Season 2, players would get to keep their Season 1 stats which would be whatever stats they had on the start of S2, but starting from that point onwards, all of your plays would count towards S2. Stuff like global accuracy, score, pp, etc, would be season-specific, and you'll be able to see people's current season stats normally like right now, while old season stats would be archived per account and visible on a small table in a small section that belongs to it.
Almost every single game with a leaderboard has seasons that reset stats per new season. Frankly I'm surprised osu didn't do this yet.
Every time a new season starts, maps would need to be re-ranked. i.e. re-reviewed for ranking. If a map was ranked for S1, it won't be automatically ranked for S2 until re-reviewed. The re-review should be much easier and faster than an initial review of a map in WIP state, because you'd be going over maps in their already final state. So the process would be as simple just play each map difficulty once, and if it feels alright, re-rank it. If there's a minor problem you could even fix it while re-ranking. (For example the background image for No.39... the map is good... just replace the BG image lol)
Even though map difficulties are completely different maps, I think just checking the top difficulty can be enough to judge if the map was mapped well or not. Maybe two diffs if it's a collab map. So re-ranking shouldn't take long... with an average of 3 minutes drain time per map (and it really is less I bet), you could re-rank 15-20 maps per hour alone. With a MAT team of several people, who are osu players anyway who spend time playing maps anyway, and it wouldn't take them any more effort than re-playing an old map and saying whether it's okay or not, you could re-rank a few hundreds of maps per week.
For simplicity, just keep the last 2 months ranked maps from Season X still ranked for season X+1, and MATs can randomly take time to play maps from earlier than 2 months and onwards back in the timeline to re-rank them, or if they just remember a fun map from their memory re-rank it after playing it once instantly.
I bet you haven't go into any trials of mapping yet.
Do you know how much work the MAT/BAT are doing? I swear your idea is greatly increase the team's workload. Also, you are destroying a stable ranking flow of the map as seasonal map pack implies some map are ranked for longer time and some for shorter time, and this creates a even higher workload for the team in the peak period.
The idea is not going to work seriously, and deleting old maps are disrespecting the old community. This is the conclusion.
And reading the rest of the reply I'll add some points here.
1 - people with scores on old maps don't want to lose them
2 - people assume mappers would get offended by having their old maps unranked
3 - unpractical execution, i.e. either takes too long to unrank all and re-rank some, or only un-rank some but all the ones you need to
for 1... not much to say. Move on. It's just a number. Isn't it enough for you to know of your own accomplishment?
as for 2, I think it's more offensive for mappers that made a great map in recent months and it sits in graveyard for weeks because no MAT/BAT looked at it, while there's many maps that much less effort was put into making that are already ranked simply because their song was more popular.
1. The number actually represents the effort paid, and some of them are shown in terms of online replay. Simiarly more of your statistics like play counts, total scores, or even pp are also numbers. Does that imply that I can simply take them away? No. People playing MMORPG are also playing with numbers? Are they doing meaningless things? Maybe. Shouldn't you take away their numbers like power, HP, money too?
2. You don't have triue evidence do you? If you think it's good enough tell the mapper and encourage him/her to get it ranked, not blaming the old ones.
3. What unpractical? This is not practical considering what BATs are doing. Bubbled maps are "ready for rank" and they still get many problems and not to mention finding more of the BATs cheacking the map across different season. Try to judge this when you've learnt how to mod.
Wishy22 wrote:
You guys can say they are fun and everything but it is a fact that old maps got the same plays in about 3 years than the amount of plays any recent map gets in a few weeks. I know there are more players now but still you find most people playing recent maps instead of super old ones. I also like *a few* old maps but it is true that the maps quality overall has been getting better and better over time.
Play count is not a measurement of quality of map. Back to mid 2008 there're only 10000 players and there're 1400000 now. Multiplying the play count of old maps by 140 is even more than the play count nowdays ---- so old maps are appreciated by a even larger proportion of players than now. Also the play count is also determined by the genre of the song. More people play vocaloid song and less of them play pop.
There are some quotes in the thread that I deeply agree:
CXu wrote:
most of the new maps are almost identical
In additional, the current rules to a certain extent reduced the creativity of maps created. If you want to know what is creativity, search Rolled's MAX FOREVER.
La Cataline wrote:
i'd rather delete some of the new ones
LunaticMara wrote:
Am I the only one who finds 2008-2009 maps fun over the current maps?
No, I'm with you.
Blue Dragon wrote:
this thread tl;dr'd: people who played wizards in winter and want their accuracy back
Not really. WiW is my only C but I want to keep it forever.
http://puu.sh/A8f4Blue Dragon wrote:
I disagree with this so much that my heart is torn apart by just looking at it