Since Hyper took so long to mod I would double check anything I may have said towards the end of it.
General
I didn't like the majority of anti-stacks you used.
Beginner
00:10:029 - Move that stacked note here and fix the spacing.
01:08:710 (1) - Remove that crease.
Normal
First impressions, pace is a tad fast for a typical Normal.
00:07:062 (4,5,1) - I don't quite agree with this being stacked. The change in combo doesn't look nice and really it's not the easiest thing to read. If you could make it look nicer in anyway.
00:11:018 (2,3) - This just feels weird. You break the forward momentum that I felt should have continued.
01:24:864 - I think this part plays best with a note here. It plays okay without it though.
01:48:270 (1,2) - perhaps stack these notes and make the note after the second slider spaced out??
Hyper
00:05:084 (6,7,1,2,3,4,5,6) - This sequence has no business being in a Hard difficulty. The jump is really unexpected. People who enjoy and play Hard difficulties aren't going to be able to read that jump right away and the in combo jump after the first pattern is even more misleading. It's too large for one, and I think the note that appears right after is confusing. 5 just needs to be closer than 6.
00:07:886 (11,12,1) - Please do not start the next combo at the end of a stack. It looks bad. I have issues with that stack anyways. I always seem to lose the beat there. It shouldn't be a jump and I don't think it works as a stack. I think you should just make a half beat slider starting on the red tick and that will be the next combo.
00:12:007 (6,7) - Please no awkward anti stacks. Space this out.
00:12:007 (7) - New combo
00:19:095 (4,5) - Stop breaking my forward momentum. I combo break on these things.
00:31:787 (1,2,3,4,5,6) - I think this plays best at 1.3 snap.
00:32:941 (6,7,1) - I might space this out to go with the 1.3 snap. It would go along with the speed up for the sliders after.
00:39:040 (6,7) - I really think compressing the spacing here makes this pattern harder to play.
00:39:699 (1) - This sounds to me like the slider needs to go here and not single notes.
I came up with this.. the slider can be placed whereever you want, but a slider preferably of the length in the ss should be placed there on the timeline
http://osu.ppy.sh/ss/317955
00:55:029 (1) - This is in a strange looking area under the previous slider. You should fix that.
01:06:073 (1,1) - why is the spacing so close here?
01:30:468 (1,2,3,1,2,3,1) - The anti stacks work here, I just feel that the pattern is kind of robotic. The movement isn't smooth and so it's not as much fun to play. It you used a more obtuse angle for your patterns here I think it would play much more naturally.
01:32:446 (5,6,7) - I know that you wanted that pattern there, but I really think these notes play best stacked.
01:35:084 (1,2,3,4,5,6,7,8) - A tad difficult for a hard mode, but I think it might slide. I really think you should adjust the spacing before the stacks so that the jumps wont completely blindside players.
01:41:677 (1,2) - Compressed spacing makes it harder to hit the next sequence correctly
01:45:303 (8,9,1,2,1,2,1,2,1,2,1,2) - Okay you got to fix the combos in this.
http://osu.ppy.sh/ss/317987 <Combos
Also sequence may be too difficult for a Hard mode. You may want to make all the distance snaps 1.7 (for the jumps)
01:47:446 (6,7) - Bad in combo jump. Hard to find rhythm after it. Really suggest you do something else here.
This seems to be the beat. I would use 1.0 or 1.15 to keep the difficulty of hitting them down, because this area is pushing the difficulty for a Hard mode.
http://osu.ppy.sh/ss/317999
01:48:930 (3,4,5,6,7) - Compressing the stream doesn't make it much easier to play. I would just remove the 1/4ths entirely and space out. That way you wont have to slow down to hit compressed beats and it looks better 1/2th spaced.
01:49:589 (7,8,9) - How about a repeat slider instead?
01:49:919 (8,9) - Unstack please.
01:52:886 (7,8,1) - Another awkward compressed stream. Repeat sliders have unnecessary move markers on them. Please use 1.3 snap here.
01:53:875 (3,4) - Spacing too close.
I think the entire end part is harder than it needs to be for a Hard difficulty. I highly recommend you remove some of the notes with sliders, because the difficulty at the very end just shouldn't so many degrees higher than the rest of the song.
01:55:358 (7) - Very hard to read this slider. Easy to combo break.
Another
00:18:106 (7,8,9) - This jump feels out of place.
00:52:556 (5,1) - Why stop? >.<
01:06:073 (1) - Why is this slider different than you did it in the other difficulties? (It's not the same length)
01:11:347 (1) - This is just weird. Can't say I like it.
01:28:490 (5,6) - Compressing it here seems out of place and you're spacing a half the same as a 1/4th in the same combo. That is frowned upon.
Prognosis
I rather like your style of mapping. It's very different than what I normally see for mapping styles. That still doesn't mean you didn't take some liberties I felt you shouldn't have taken.
General
I didn't like the majority of anti-stacks you used.
Beginner
00:10:029 - Move that stacked note here and fix the spacing.
01:08:710 (1) - Remove that crease.
Normal
First impressions, pace is a tad fast for a typical Normal.
00:07:062 (4,5,1) - I don't quite agree with this being stacked. The change in combo doesn't look nice and really it's not the easiest thing to read. If you could make it look nicer in anyway.
00:11:018 (2,3) - This just feels weird. You break the forward momentum that I felt should have continued.
01:24:864 - I think this part plays best with a note here. It plays okay without it though.
01:48:270 (1,2) - perhaps stack these notes and make the note after the second slider spaced out??
Hyper
00:05:084 (6,7,1,2,3,4,5,6) - This sequence has no business being in a Hard difficulty. The jump is really unexpected. People who enjoy and play Hard difficulties aren't going to be able to read that jump right away and the in combo jump after the first pattern is even more misleading. It's too large for one, and I think the note that appears right after is confusing. 5 just needs to be closer than 6.
00:07:886 (11,12,1) - Please do not start the next combo at the end of a stack. It looks bad. I have issues with that stack anyways. I always seem to lose the beat there. It shouldn't be a jump and I don't think it works as a stack. I think you should just make a half beat slider starting on the red tick and that will be the next combo.
00:12:007 (6,7) - Please no awkward anti stacks. Space this out.
00:12:007 (7) - New combo
00:19:095 (4,5) - Stop breaking my forward momentum. I combo break on these things.
00:31:787 (1,2,3,4,5,6) - I think this plays best at 1.3 snap.
00:32:941 (6,7,1) - I might space this out to go with the 1.3 snap. It would go along with the speed up for the sliders after.
00:39:040 (6,7) - I really think compressing the spacing here makes this pattern harder to play.
00:39:699 (1) - This sounds to me like the slider needs to go here and not single notes.
I came up with this.. the slider can be placed whereever you want, but a slider preferably of the length in the ss should be placed there on the timeline
http://osu.ppy.sh/ss/317955
00:55:029 (1) - This is in a strange looking area under the previous slider. You should fix that.
01:06:073 (1,1) - why is the spacing so close here?
01:30:468 (1,2,3,1,2,3,1) - The anti stacks work here, I just feel that the pattern is kind of robotic. The movement isn't smooth and so it's not as much fun to play. It you used a more obtuse angle for your patterns here I think it would play much more naturally.
01:32:446 (5,6,7) - I know that you wanted that pattern there, but I really think these notes play best stacked.
01:35:084 (1,2,3,4,5,6,7,8) - A tad difficult for a hard mode, but I think it might slide. I really think you should adjust the spacing before the stacks so that the jumps wont completely blindside players.
01:41:677 (1,2) - Compressed spacing makes it harder to hit the next sequence correctly
01:45:303 (8,9,1,2,1,2,1,2,1,2,1,2) - Okay you got to fix the combos in this.
http://osu.ppy.sh/ss/317987 <Combos
Also sequence may be too difficult for a Hard mode. You may want to make all the distance snaps 1.7 (for the jumps)
01:47:446 (6,7) - Bad in combo jump. Hard to find rhythm after it. Really suggest you do something else here.
This seems to be the beat. I would use 1.0 or 1.15 to keep the difficulty of hitting them down, because this area is pushing the difficulty for a Hard mode.
http://osu.ppy.sh/ss/317999
01:48:930 (3,4,5,6,7) - Compressing the stream doesn't make it much easier to play. I would just remove the 1/4ths entirely and space out. That way you wont have to slow down to hit compressed beats and it looks better 1/2th spaced.
01:49:589 (7,8,9) - How about a repeat slider instead?
01:49:919 (8,9) - Unstack please.
01:52:886 (7,8,1) - Another awkward compressed stream. Repeat sliders have unnecessary move markers on them. Please use 1.3 snap here.
01:53:875 (3,4) - Spacing too close.
I think the entire end part is harder than it needs to be for a Hard difficulty. I highly recommend you remove some of the notes with sliders, because the difficulty at the very end just shouldn't so many degrees higher than the rest of the song.
01:55:358 (7) - Very hard to read this slider. Easy to combo break.
Another
00:18:106 (7,8,9) - This jump feels out of place.
00:52:556 (5,1) - Why stop? >.<
01:06:073 (1) - Why is this slider different than you did it in the other difficulties? (It's not the same length)
01:11:347 (1) - This is just weird. Can't say I like it.
01:28:490 (5,6) - Compressing it here seems out of place and you're spacing a half the same as a 1/4th in the same combo. That is frowned upon.
Prognosis
I rather like your style of mapping. It's very different than what I normally see for mapping styles. That still doesn't mean you didn't take some liberties I felt you shouldn't have taken.