Uwww, as always, awesome Taiko, lepi >\\\<lepidopodus wrote:
Taiko map finished.
1 sec of lead-in isn't sufficient for this Taiko map, I guess, so I made it longer.
Thank you very much!
Also, changed lead-in to 2 in all diffs as in Taiko :O
Uwww, as always, awesome Taiko, lepi >\\\<lepidopodus wrote:
Taiko map finished.
1 sec of lead-in isn't sufficient for this Taiko map, I guess, so I made it longer.
Thank you, ignore! >w<ignorethis wrote:
<Normal>
00:03:435 (1) - move to 00:03:106? no :<
01:56:182 (1,2,3) - why does the volume gets low? Oh, yes, fixed
<Another>
00:02:776 (1) - make the spinner end here and remove the slider yeah!
00:32:776 (8) - clap? fixed
nice map! as always
rating: A-
Thank you a lot! *^*TheVileOne wrote:
Since Hyper took so long to mod I would double check anything I may have said towards the end of it.
General
I didn't like the majority of anti-stacks you used. But I like them :<
Beginner
00:10:029 - Move that stacked note here and fix the spacing. No-no, I want to leave my rhythm
01:08:710 (1) - Remove that crease. Oh, fixed
Normal
First impressions, pace is a tad fast for a typical Normal.
00:07:062 (4,5,1) - I don't quite agree with this being stacked. The change in combo doesn't look nice and really it's not the easiest thing to read. If you could make it look nicer in anyway. nah D: manual stacking <3
00:11:018 (2,3) - This just feels weird. You break the forward momentum that I felt should have continued. But I feel there must be break D:
01:24:864 - I think this part plays best with a note here. It plays okay without it though. :3
01:48:270 (1,2) - perhaps stack these notes and make the note after the second slider spaced out?? Fixed in some way~
Another
00:18:106 (7,8,9) - This jump feels out of place. B-but I like it :S
00:52:556 (5,1) - Why stop? >.< Rhythm stop! >:O
01:06:073 (1) - Why is this slider different than you did it in the other difficulties? (It's not the same length) Gaww.. really :< Fixed (but ugly slider ugh)
01:11:347 (1) - This is just weird. Can't say I like it. eeeehhhh, b-b-b-but I likeee it
01:28:490 (5,6) - Compressing it here seems out of place and you're spacing a half the same as a 1/4th in the same combo. That is frowned upon. no-no, I think it's readable
Prognosis
I rather like your style of mapping. It's very different than what I normally see for mapping styles. That still doesn't mean you didn't take some liberties I felt you shouldn't have taken.
Хороший мод, спасибо большое! >w<bTicClick wrote:
GeneralМожно мне оставить мой киай?
- 01:58:902 - закончи киай здесь на всех дифках
Буду модить снизу вверх.
AnotherNormal
- 01:20:578 (5) - упорно продолжаю его не замечать. Нк? Чуть сдвинула, нк не хочу
- 01:58:490 (1,1,1,1,1) - одного нк тут достаточно :< н-ноо...
Easy
- 00:07:062 (4,5,1) - отодвинь уж тогда и (1) от (5), чтобы полноценный стек был Сделано!
Не особенно хороший мод, но уж что не нашёл, то не нашёл.
- 01:13:985 (1) - чуть раздвинь концы, чтобы не перекрывались Пофиксила :3
Magicphoenix wrote:
yo hai!
General
-1025x843 pixel BG? why nope, I have 1024x7688 D:
-256 kpbs on mp3, pls fix b-b-but I have 192kb, what? >_<
[Lunatic]
*01:58:902 - Remove the KIAI here? Not like it matters anyways but it looks weird in the editor [same with all other diffs]
'tis perfect I like this kiai :<
[Easy++]
Good
[Noobdiff]
*00:42:007 (3) - So I heard stacking a circle at the end of a slider is really disturbing for noobs so you might want to unstack this I think it's ok D:
*01:00:798 (1) - These circles land in the centre of every diff. Why not try hipster (1) Hmhm I'll think about it
*01:08:875 (1) - Start this 1/2 later, it fits the vocal much better. Don't forget to adjust the distance naaah
*01:53:545 (1) - Maybe a bit too hard for the newcomer-suckers, maybe do it like this ? :<
Your style of mapping is very unique and appealing, you've kept improving with every map you do. All your maps have few mistakes and your hitsound choice is perfect (Oh yeah, loved the sliders @slowdown part). It's nice to see all these maps ranked for sure ! I wish u good luck with ranking so have a star !
Also lemme read your mind, u probably thought of this all the time ?
Awesome suggestion, I lllove it! *^* Fixed!Hinsvar wrote:
>Another
- 00:53:793 (7) - Place this @ (172,240)?
- 00:54:040 (8) - Place this @ (180,44)? If you followed this and the suggestion above, you'll get a triangle pattern which is pretty fun to play, IMO. It will look like this.
Спасибо большое *^*rockleejkooo wrote:
Привет, рейджик, бим :3 Привет :3
[General]
- [lepidon! - Taiko Oni] :
Kiai #1: Starts on 01:27:171, ends on 01:48:269
Kiai #2: Starts on 01:48:270, ends on 01:58:819
Kiai #3: Starts on 01:58:820, ends on 02:04:095
надо бы сделать киай, как в остальных диффках Да не, на тайко можно :О
[Beginner]
• 00:26:512 (3) - может, тут висл поставить? :о Ага!
• 00:37:062 (3) - и тут :о ^
• 01:08:710 (1) - м-может, этот слайд пораньше начать? :с как-то вроде ни под вокал, ни под музыку не идет :с Нуууу, по-моему все там идет :<
[Normal]
• 01:08:710 (1) - :с Бу :С
а так замечательно все :о только разве что слишком сложный для нормала
ну и ладно. изи и так есть :о
Another
• 00:50:908 (6,7,8) - может, выделить как-то этот момент? Ох, точно!
• 00:53:546 (6,7,8) - и этот следом :о Да
остальное все нравится. про же :О
все :о умнички
удачи вам, няши~
It's not obligatory, so I object.rockleejkooo wrote:
- [lepidon! - Taiko Oni] :
Kiai #1: Starts on 01:27:171, ends on 01:48:269
Kiai #2: Starts on 01:48:270, ends on 01:58:819
Kiai #3: Starts on 01:58:820, ends on 02:04:095
надо бы сделать киай, как в остальных диффках
Спасибо большое!-Bakari- wrote:
Хай! Привет!
[General]
ну все знают, что тут чисто.
[Beginner]
00:03:435 (1,2) - немного странно, учитывая то, что немного дальше они строго стакнуты Ручные стаки!
00:06:732 (3) - а он не симметричен (1) \:D/ Ох ай.. Пофиксила
00:12:007 (2,1) - мм.. если идут сложные для новичковпересечения, то может так? Okay..
00:14:644 (3) - ^ ^
00:22:556 (3) - новички в обучении видели только один возврат. а тут их два! это может напугать/запутать какжеблин это страшно Ну нет :/ Я люблю издеваться над новичками
00:23:875 (1) - обводочку поаккуратнее, слайдер (3) подвинь подальше. выбирай любой из способов алсо дистанция? Что? D: в любом случае, нет? D:
00:27:831 (3) - немного неаккуратный
00:31:787 (1,2) - мне не нравится внешний вид. по логике (1) должен обводить (2) \, но т.к. этого не получается, то все выглядит странно Да нормально!
00:52:886 (1,2) - я не очень понял что тут со стаками нот >:С
01:21:897 (1,3) - стак или убрать оверлап Чем плохо? :С
01:24:534 (3,1) - ну раз уж такие фигуры, то что-то подобное этому
01:31:787 (4,1) - аналогично с 00:12:007 Окааай
01:33:765 (2) - слушай, я понимаю, что тебя задолбатло двигать точки, но.. давай конечную точку слайдера как-бы вывернем в право? :3 А ВОТ ЭТО ДА! ДА!
01:37:721 (1,2) - НУ НАФИГ Я ИСПУГАЛСЯ новичка удивит OH GOD!
01:53:545 (1) - end point: 1-2 клетки вправо Угу
hitsounds: Не пофиксила :<
ну тут можешь даже не читать, я модить хс не очень уметь
00:00:468 (1) - хочу свисток
00:03:435 (1) - финишами мапу не испортишь
00:22:556 (3) - вместо свистка+хлопка, финиши!
01:48:930 (1) - финиш на большой белый тик? и так дальше в киаи..
[Normal]
Advanced назвать, не? Да не :О
00:04:424 (2) - x408 y76
00:36:402 (6,1) - cтак ~_~
01:08:710 (1,1) - overlap?
01:08:710 (1,1,1) - ^
01:58:160 (1) - а зачем в конце обычную скорость возвращать слайдеру?
hitsounds
тот же спиннер в начале. ну он ко всем дифам :3
Тоже не пофиксила :<
[Another]
НУ ПОЧЕМУ ОН ТАКОЙ ИДЕАЛЬНЫЙ D: Yaaaaay!! *^*
~~~~~~~~~
/me дно. /you бака.
Thank you very much!Jacob wrote:
Heyo. Mod request from my queue.
[General]
Could you make the kiai times (minus the fountain) consistent on the Taiko difficulty? It's not needed, but consistency is always nice.[Beginner]lepidopodus wrote:
It's not obligatory, so I object.
1 for both HP drain and OD is a bit too low. I'd move at least the OD up to 2 since there are some parts in the map that should require low HP drain. OD +1
00:31:787 (1,2) - Disable distance snap and grid snap in order to make (2) blanket (1). Seems fitting considering the fact that there's a bunch of previous slider blankets in the difficulty also. Done!
00:42:007 (3) - Don't stack circles under sliders in a beginner difficulty, please. They may be hard to read. Uuhhh, okay...
01:21:897 (1,3) - Such an odd looking overlap between these two sliders. http://puu.sh/zD3Q stacked them, I guess it's ok now? D:
01:51:237 (1) - Again, stacking circles under sliders in a beginner difficulty is a no-no. okay :<
[Normal]
00:11:677 (3) - I don't really think that this should be stacked. It may cause confusion as to if it's continuing the 1/1 beat placement or not. I want to leave it
[Hyper]
+1 AR would make this easier to read. Some patterns such as 00:12:007 (7,8) and 00:34:424 (1,2,1,2,1,2,1,2) tripped me up because I thought the first one would be in 1/2 beat snap and the second one in 1/4. It's also suiting for the high BPM of the song. Yeah, AR+1
[Another]
Why isn't this AR 9? There's many jumps and streams, not to mention the high BPM. Makes everything a bit less clustered and cluttered. No-no, AR9 doesn't fit this song
00:03:106 (1) - This slider needs a NC due to an unrankable combo glitch that happens after spinners. Oh, bag. Fixed!
00:44:974 (1,2) - The hitburst of 00:44:149 (5) is slightly obstructing the view of these beats, making it somewhat difficult to tell how many notes are in the stream at the last second. Hm, I guess it's readable. I saw many players read this.
01:13:985 (1) - Self overlapping sliders = not good looking sliders. Try something like this. Tried your slider out... But I like my one :<
01:58:490 (1,1,1,1,1) - Useless NC spam. Yeah, I love it... But fixed ><
This is a nice map you have here!
I didn't notice that,raised to 6,ty D:Sync wrote:
[Hyper]
-- Raise the OD by 1. Considering the actual difficulty of this map, 5 is way too low. I'd say 7 but for the sake of the spread you should probably go with 6.
also fixed lead-in and removed default clapsNiva wrote:
[Hyper]
- 00:05:413 (1) - Move more to the upper right (currently it's too close to (5)) fixed I think
- 00:08:545 (3,4,5) - (optional) Hmm, personally I quite disliked this overlap... Perhaps try this instead? xD nice suggestion,and actually looks better,but I tried to follow the old style a little,so that was kind of tieff's overlaps
- 00:12:996 (10) - Curve this downward instead? It will give an antagonistic effect with 00:14:314 (4), and it looks good imo~ tried to curve down and right,but it doesn't look like I want,so left the current one :s
- 00:16:457 (3,5) - I think slightly curving these two (leftward for (3) and upward for (5)) will give an unique flow around, especially with your (2) :3 yey,good idea! done
- 00:22:886 (6) - Hmm, due to how the music sounds I think it's better to start your soft-whistles from here (especially on (6)'s start xD) yep,done
- 00:24:204 (2,3) - (optional) Move these two more to the left, so there will be more free space between (2) and (4)? moved (2) a little
- 00:26:018 (7) - I think this is supposed to be a place for soft-hitwhistle instead of N sampleset... Not really sure, though >_< I was about to fix it,but then I listened to the next same pattern and I found that hitsound rhythm breaks a little because of the next white ticks missing,so I decided to leave N sampleset for both
- 00:36:567 (5) - Same as above
- 00:37:062 (1) - (optional) Try this perhaps? It gives a more solid flow imo: left mine
- 00:42:007 (9) - I think it would be better to slightly curve this rightward instead of leftward, because your next (4) is curved leftward already :3 hah,I didn't notice that,because this slider was mirrored from 00:41:018 (6),and 00:42:996 (6) with 00:43:325 (7) xD so I think it's fine as it it
- 01:03:435 (1,2,3) - I was expecting a wider spacing here actually, for comparison Normal's spacing is even wider here xD hope it's not a big deal as it's readable
- 01:11:347 (1) - Hmm, I don't think you need waypoints that much on the slider's end... Using less waypoints on slider's end will make this slider's second half flows more naturally xD right,removed
- 01:16:457 (4,1,2,3) - (optional) Use a wider square jump here? It fits with the music, plus it tells player that the slow part is over imo:
after long time thinking,left mine- 01:25:193 (3) - Move it a bit upward, so in play mode this slider won't get covered by 01:23:875 (8)'s comboburst? I actually wanted to leave an impression of "catching" that slider with the new music part,so I think I'll leave it,if you think that it's readable enough
- 01:43:160 (2) - Personally I feel it's best to stack this above (3) instead of below (1)... (1,2,3,1,2)'s moving flow shouldn't be discontinued on (1) imo >_< okay!
- 01:48:270 (1,2) - Again here, why not start the whistle from here? It fits a lot (especially on both slider's end xD) added
- 01:57:501 (1,2,3,4,5,6,7,8,9) - Move all to x:279 y:165, so in play mode (1) will be perfectly in the center of your previous square formation? well,good idea,though I aimed to center not the first but the last note so left mine
Thank you a lot, Sync >w<Sync wrote:
Definitely one of the most solid sets I have seen in a long time. Well done!
[Another]
-- All of these are suggestions. Every gameplay problem that I've pointed out wasn't a problem the second time I played but you should still consider them.
00:26:018 (8) - Take this as a light suggestion, but consider adding a whistle at the start of this slider. I like this slider without whistle :<
00:36:567 (7) - ^ ^
01:28:985 (6) - This note is incredibly easy to mistake as a 1/4 note despite the prominence of anti-jumps in this difficulty. I highly recommend moving it elsewhere. Okay! Moved
01:58:243 (2) - This slider fits the music, but it doesn't play well at all. Players are bound to mess up at this part and it's really doing no justice to the map at all. 1/4 notes should suffice. I wonder, could I keep it as it is? I really love how it sounds and don't want just 1/4 there :<
[Normal]
-- This is a really high-end normal but it's still pretty amazing.
00:27:171 (3) - Add a whistle here at the start of the slider to follow the melody Yeah!
00:31:787 (1) - ^ ^
01:31:128 (3) - I'd add a hit circle here to keep the beat going or else the transition from (2) to (3) is awkward. But I like sliders with the rhythm of claps xD
[Easy]
00:10:029 (2) - Add a hit circle here unless you can justify the gap between (1) and (2). Oh, it's simple. It has the same rhythm as on 00:04:095 (2,1) -
01:36:402 (1) - This repeat is 100% hidden for the most part. You definitely need to unstack it from (4) but multiple repeats and easies don't fit well together -- especially if they're very short. Oh well, I suppose they're acceptable. Yeah, unstacked!
Call me back ASAP
Awww, thank you, Niva! Your mod was really helpful!Niva wrote:
Hi, Reiji-RJ~
Actually I've modded this offline as well (but not finished)... Hmm, this is all suggestion though~
[General]
-> I personally think 2 seconds of lead-in time is too much (because your first note is 468ms after the song started), use 1.5 seconds instead? Sure, fixed!
[Beginner][Normal]
- 00:10:358 (2) - idk... I prefer moving this 1/1 earlier to create a more distinctive rhythm, not a must though :3 It's aall a rhythm xD Like on 00:04:095 (2,1) -
- 00:17:281 (2) - Perhaps try to split this slider into this rhythm? This way, you can place claps more consistently xD Oh, I see.. But I used 1/1 repeat sliders on the part like this (00:14:644 (3) - 00:17:281 (2) - 00:19:919 (3) - )
- 00:25:193 (2) - Move lower to avoid overlap with (1)'s end? (not a must actually, but this would be nice especially if you compare with 00:22:556 (3,1) and 00:25:193 (2,3)'s spacing) Sure!
- 00:27:171 (1,2,3) - (optional) I personally dislike how this stack will look on play mode... Manual-stack as you usually did? :3 ((1) in x:298 y:80, (2) in x:292 y:90) Ohhh, looks much better!
- 00:34:424 (1) - To avoid this being too linear, I recommend something like this here - it flows well with your next (2) also >_< Beautiful slider! Fixed!
- 00:42:007 (3) - (optional) Move to the upper-right of (2)? Not a must actually, but I think placing this beside (2) and make it linear isn't too good... Fixed!
- 00:54:204 (1) - Normal hitfinish (instead of soft) here? It fits the song's splashing sound imo~ Oh, sounds great
- 01:11:347 (1) - I personally think it's quite rigid between the first and second red waypoint... Perhaps move the waypoint in the middle to x:111 y:205 to make the slider's middle curve more naturally? Fixed
- 01:25:853 (1) - (optional) Tilting this slider wave also looks good imo :3 Keep my slider
- 01:40:688 (2) - Minor stuff, move this a bit more to the upper-right to avoid contact with your previous (2)? Sure
- 01:45:633 (x) - The song still continues here, maybe add a circle here (with whistle/finish) and start the spinner 1/4 after? Ah, but I want to spin my spinner from this note xD
- 01:48:930 (1) - Remove whistle on slider's end here? Not a must, but you can emphasize the whistle on (2) this way~ Okay!
- 01:58:160 (1) - (optional) Flip this vertically, so the slider will wave downward first? Will be better imo because it continues (3)'s flow this way (or alternatively, you can tilt the slider wave like in my previous example as well :3) B-but this makes better flow for me D: You see?
[Another]
- 00:05:413 (1) - Place it properly with distance snap (it should move this slider a bit further) to let (2) perfectly encircles this slider? Ugu!
- 00:14:314 (3) - (optional) Curve this downward a bit? Will flow better to both (2) and (4) imo~ I don't really like two curved sliders together xD
- 00:17:281 (3,4) - I have some problem in reading this for the first time, to be honest... Uhm, can't give a good suggestion though >_< So, could I keep my? C:
- 00:27:171 (3) - Whistle on slider's start here? There's a distinctive piano sound as well~ Fixed!
- 00:28:655 (5,6) - (5) is placed too far from (4) compared to (6) - barely noticeable, though :3 Oh Fixed
- 00:37:721 (3) - Put whistle also on slider's end, together with clap? (you previously had a whistle on 00:23:875 (1)'s end) Okay
- 00:49:589 (4) - (optional) Would be nice if you curve this as well like this imo, it will continue your previous (2)'s flow: Yay
- 00:53:545 (2) - Manual-stack by placing this ~x:219 y:60? Yes!
- 00:54:369 (1) - Normal hitfinish (instead of soft) here? It fits the song's splashing sound imo~ As easy, fixed!
- 01:13:985 (1) - Moving the red waypoint exactly to the second slidertick (to make this slider symmetrical) won't hurt imo, although it's not a must xD haha, fixed xD
- 01:20:578 (3) - Use a 3/4 slider here for a fancy rhythm? About the arrangement, I think you can arrange like this: I like you arrangement, but don't like rhythm D: So, keep as it is
- 01:35:084 (1) - Not really fond of the N sampleset on slider's end... Use S sampleset there instead as you did on your previous (3,4)? (you can just move your inherit 1/4 later, though~) buuu, not fixed :<
- 01:42:996 (1,2,3,4,5) - (optional) Why arranging (4,5) vertically like that? Doesn't look bad, but pentagon here will be better imo >_< Oh, looks much better!
- 01:48:930 (2) - Make this as a 1/2 slider? (well, the piano is more distinctive on 01:49:529, so it's best to shorten this slider so a whistle could be there imo) Noo D:
Uhm, I should mod your map faster next time >_<
- 00:12:666 (5) - Due to how the music sounded, maybe use soft hitsample here? (it fits with the soft hitsample on your (1)) :3 No-no
- 00:16:952 (4) - (optional) Hmm, because your next (5) is curved downward already, maybe curve this upward instead to give more variation? xD Sure
- 00:23:545 (3,4,5,6,1) - Move to x:432 y:360? This is to make (1,2,3)'s spacing equal in play mode (because of stacking's nature (: ) OHHHH, YOU'RE AWESOME! FIXED FIXED THANK YOU <33 I couldn't find right placement for this and was in despair ><
- 00:28:985 (10) - Move this circle further like this? It can give more power to this part imo: yeahh
- 00:38:710 (6) - Minor stuff, but maybe move this one grid down and right so (6,1,2) perfectly forms a straight line? xD sure xD
- 00:54:204 (1) - Same as Beginner/Normal - use normal-hitfinish here instead of soft? Yessss!
- 01:03:435 (1,2,3) - The previous three diffs had these three arranged in a triangle, so why not a triangle also here? Back-and-forth doesn't play that great imo >_< Aha, fixed
- 01:04:919 (1) - (optional) Add whistle to fit the song's sound? Okay!
- 01:18:600 (8,9,10,11,12) - I don't think the music goes this hectic here... Actually the rhythm here should be circle + triple, perhaps delete (9)? xD Hmm, I like your suggestion!
- 01:28:490 (5,6) - (optional) Not really fond of this manual-stack... Maybe a jump like this will play better? :3 Fixed
- 01:39:946 (4) - Move the whistle to (3)'s end - the synth goes distinctive there instead on (4), really >_< Moved!
- 01:45:963 (2,3,4) - It's kinda weird for me having (3) slightly curved to the right... A straight compressed slider looks better for me though~ Random placing but want to keep it xD
- 01:47:281 (2) - (optional) Add a slight curve upward to let (3) continue the flow from (2)? :3 Nah, don't like two curved sliders together again :<
Good luck, Reiji-RJ (:
Лол, я учту :3grumd wrote:
Вы бы лучше прятали такие цитаты под спойлеры, а то тред превращается во что-то ужасное D:
okay, bitching about silly things is not allowed
Oh, I guess, I could fix it with BAT's mod, right?Sync wrote:
Not sure if I should have let Niva recheck because his mod was huge.
Nevertheless, enjoy your bubble!
hyper's lead-in time is inconsistent by 4ms. Nobody pop over that please
(unless you want to fix it, Reiji-RJ. If that's the case, I'll be happy to repair the bubble.)
Thank you a lot, Kurai! Also, slow Happy Bithday! \:3/Kurai wrote:
Yo Yohh
[General]Before asking me for a recheck, ask Sync (or someone else) to do a recheck and rebubble it please (if possible, if not I'll just rebubble).
- Fix that 4ms inconsistency with lead-in. Done
- 01:06:155 - Do not silence anything ! Hitsounds are meant to give a feedback to the player if they hit correctly or not the notes, without them, the player becomes less accurate and confused. That's why 5% sections are unrankable (except for silencing spinners).
Therefore use at least 20%. NOOOOOOOOOOOOOOOOOOOOOOO Fixed :<