From 【All requests posted here will be modded】 queue
[General]
Nothing to see :3
(offest 998?)
[Extra Stage]
OD 8?
Well this is the first time I've ever seen sandpig's clock hitsounds been used on another map:3 Good job
But, I don't think it's ok to use them wholly(from the beginning to the end of the song) To be honest, this song is heavy, has great percussion. So I'd suggest using default N-hitsounds somewhere(To fit the song)
(You could even just copy&paste all the hitsounds that used in sandpig's map I guess)
(00:13:974 (1) - I think you should have change hitsounds here)
01:21:434 (1,2,3,4,5) - How about not to make it a line :3 http://puu.sh/ugyN
01:58:245 (3,4,5) - 1 grid down
02:44:380 (1) - You'd better add a note here, since the 5-snare sounds in the song is so strong
03:37:488 (6) - move this further away from the note5
GL
[General]
Nothing to see :3
(offest 998?)
[Extra Stage]
OD 8?
Well this is the first time I've ever seen sandpig's clock hitsounds been used on another map:3 Good job
But, I don't think it's ok to use them wholly(from the beginning to the end of the song) To be honest, this song is heavy, has great percussion. So I'd suggest using default N-hitsounds somewhere(To fit the song)
(You could even just copy&paste all the hitsounds that used in sandpig's map I guess)
(00:13:974 (1) - I think you should have change hitsounds here)
01:21:434 (1,2,3,4,5) - How about not to make it a line :3 http://puu.sh/ugyN
01:58:245 (3,4,5) - 1 grid down
02:44:380 (1) - You'd better add a note here, since the 5-snare sounds in the song is so strong
03:37:488 (6) - move this further away from the note5
GL